Index: code/renderer/tr_shade_calc.c =================================================================== --- code/renderer/tr_shade_calc.c (revision 1788) +++ code/renderer/tr_shade_calc.c (working copy) @@ -359,10 +359,10 @@ vec3_t leftDir, upDir; if ( tess.numVertexes & 3 ) { - ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count", tess.shader->name ); + ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count\n", tess.shader->name ); } if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) { - ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count", tess.shader->name ); + ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count\n", tess.shader->name ); } oldVerts = tess.numVertexes;