Index: code/client/cl_cgame.c =================================================================== --- code/client/cl_cgame.c (revision 2000) +++ code/client/cl_cgame.c (working copy) @@ -548,6 +548,7 @@ return re.RegisterShaderNoMip( VMA(1) ); case CG_R_REGISTERFONT: re.RegisterFont( VMA(1), args[2], VMA(3)); + return 0; case CG_R_CLEARSCENE: re.ClearScene(); return 0; Index: code/server/sv_game.c =================================================================== --- code/server/sv_game.c (revision 2000) +++ code/server/sv_game.c (working copy) @@ -534,7 +534,7 @@ case BOTLIB_EA_ACTION: botlib_export->ea.EA_Action( args[1], args[2] ); - break; + return 0; case BOTLIB_EA_GESTURE: botlib_export->ea.EA_Gesture( args[1] ); return 0; @@ -840,7 +840,7 @@ default: Com_Error( ERR_DROP, "Bad game system trap: %ld", (long int) args[0] ); } - return -1; + return 0; } /*