Index: code/renderer/tr_model_iqm.c =================================================================== --- code/renderer/tr_model_iqm.c (revision 2003) +++ code/renderer/tr_model_iqm.c (working copy) @@ -563,6 +563,7 @@ for( i = 0; i < header->num_meshes; i++, mesh++, surface++ ) { surface->surfaceType = SF_IQM; Q_strncpyz(surface->name, str + mesh->name, sizeof (surface->name)); + Q_strlwr(surface->name); // lowercase the surface name so skin compares are faster surface->shader = R_FindShader( str + mesh->material, LIGHTMAP_NONE, qtrue ); if( surface->shader->defaultShader ) surface->shader = tr.defaultShader;