Index: code/cgame/cg_weapons.c =================================================================== --- code/cgame/cg_weapons.c (revision 2013) +++ code/cgame/cg_weapons.c (working copy) @@ -713,6 +713,7 @@ MAKERGB( weaponInfo->missileDlightColor, 1, 0.75f, 0 ); weaponInfo->readySound = trap_S_RegisterSound( "sound/weapons/melee/fsthum.wav", qfalse ); weaponInfo->firingSound = trap_S_RegisterSound( "sound/weapons/melee/fstrun.wav", qfalse ); + cgs.media.lightningShader = trap_R_RegisterShader( "lightningBoltNew"); break; #ifdef MISSIONPACK