Index: src/cgame/cg_event.c =================================================================== --- src/cgame/cg_event.c (revision 802) +++ src/cgame/cg_event.c (working copy) @@ -82,10 +82,10 @@ switch( mod ) { case MOD_SUICIDE: - message = "suicides"; + message = "suicided"; break; case MOD_FALLING: - message = "fell fowl to gravity"; + message = "fell foul to gravity"; break; case MOD_CRUSH: message = "was squished"; @@ -97,7 +97,7 @@ message = "melted"; break; case MOD_LAVA: - message = "does a back flip into the lava"; + message = "did a back flip into the lava"; break; case MOD_TARGET_LASER: message = "saw the light"; @@ -106,7 +106,7 @@ message = "was in the wrong place"; break; case MOD_HSPAWN: - message = "should have ran further"; + message = "should have run further"; break; case MOD_ASPAWN: message = "shouldn't have trod in the acid"; @@ -115,19 +115,19 @@ message = "was gunned down by a turret"; break; case MOD_TESLAGEN: - message = "was zapped by a tesla generator"; + message = "was zapped by a Tesla generator"; break; case MOD_ATUBE: message = "was melted by an acid tube"; break; case MOD_OVERMIND: - message = "got too close to the overmind"; + message = "got too close to the Overmind"; break; case MOD_REACTOR: - message = "got too close to the reactor"; + message = "got too close to the Reactor"; break; case MOD_SLOWBLOB: - message = "should have visited a medical station"; + message = "should have visited a Medical Station"; break; case MOD_SWARM: message = "was hunted down by the swarm"; @@ -239,11 +239,11 @@ break; case MOD_LCANNON: message = "felt the full force of"; - message2 = "'s lucifer cannon"; + message2 = "'s Lucifer Cannon"; break; case MOD_LCANNON_SPLASH: message = "was caught in the fallout of"; - message2 = "'s lucifer cannon"; + message2 = "'s Lucifer Cannon"; break; case MOD_GRENADE: message = "couldn't escape";