Index: code/server/sv_main.c =================================================================== --- code/server/sv_main.c (revision 913) +++ code/server/sv_main.c (working copy) @@ -135,6 +135,10 @@ // return; // } + // we don't need to send commands to a client until they enter the game + if( client->state < CS_ACTIVE ) + return; + client->reliableSequence++; // if we would be losing an old command that hasn't been acknowledged, // we must drop the connection @@ -193,9 +197,6 @@ // send the data to all relevent clients for (j = 0, client = svs.clients; j < sv_maxclients->integer ; j++, client++) { - if ( client->state < CS_PRIMED ) { - continue; - } SV_AddServerCommand( client, (char *)message ); } }