Index: code/server/sv_main.c =================================================================== --- code/server/sv_main.c (revision 1037) +++ code/server/sv_main.c (working copy) @@ -135,10 +135,6 @@ // return; // } - // do not send commands until the gamestate has been sent - if( client->state < CS_PRIMED ) - return; - client->reliableSequence++; // if we would be losing an old command that hasn't been acknowledged, // we must drop the connection @@ -197,6 +193,9 @@ // send the data to all relevent clients for (j = 0, client = svs.clients; j < sv_maxclients->integer ; j++, client++) { + if ( client->state < CS_PRIMED ) { + continue; + } SV_AddServerCommand( client, (char *)message ); } }