ioQ3 1.33 linux-x86_64 Aug 26 2007 ----- FS_Startup ----- Current search path: /home/agathos/.q3a/baseq3 /usr/share/games/quake3/baseq3/pak8.pk3 (9 files) /usr/share/games/quake3/baseq3/pak7.pk3 (4 files) /usr/share/games/quake3/baseq3/pak6.pk3 (64 files) /usr/share/games/quake3/baseq3/pak5.pk3 (7 files) /usr/share/games/quake3/baseq3/pak4.pk3 (272 files) /usr/share/games/quake3/baseq3/pak3.pk3 (4 files) /usr/share/games/quake3/baseq3/pak2.pk3 (148 files) /usr/share/games/quake3/baseq3/pak1.pk3 (26 files) /usr/share/games/quake3/baseq3/pak0.pk3 (3539 files) /usr/share/games/quake3/baseq3 /usr/games/bin/baseq3 ---------------------- 4073 files in pk3 files execing default.cfg execing q3config.cfg com_zoneMegs will be changed upon restarting. execing autoexec.cfg execing cfg/aGaTHoS.cfg ^2+---------------------------+ ^2| ^3Configuracion ^2aGaTHoS ^3v1.0 ^2| ^2+---------------------------+ ^3 ...teclas configuradas execing cfg/ini.cfg ^3 ...variables generales configuradas ^3 ..safecalidad cargado ^3 ..safecompetition cargado ^3 ..safeinit cargado ^3 ..safekill cargado ^3 ..safequit cargado ^3 ..selector de la bfg cargado ^3 ..zoom por pasos cargado ^3 ...macros cargadas ^2 -configuracion cargada- Hunk_Clear: reset the hunk ok ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- QKEY found. ----- Client Initialization Complete ----- ----- R_Init ----- ...loading libGL.so.1: Calling SDL_Init(SDL_INIT_VIDEO)... SDL_Init(SDL_INIT_VIDEO) passed. Initializing OpenGL display ...setting mode 4: 800 600 Using 4/4/4 Color bits, 24 depth, 0 stencil display. GL_RENDERER: ATI Radeon X1200 Series Initializing OpenGL extensions ...ignoring GL_S3_s3tc ...ignoring GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...ignoring GL_EXT_texture_filter_anisotropic GL_VENDOR: ATI Technologies Inc. GL_RENDERER: ATI Radeon X1200 Series GL_VERSION: 2.0.6650 (8.39.4) GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 8 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: 4, 800 x 600 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: disabled Initializing Shaders ----- finished R_Init ----- ------ Initializing Sound ------ Allocated 64 sources. OpenAL info: Vendor: OpenAL Community Version: 1.1 Renderer: Software Extensions: ALC_EXT_capture AL_EXT_capture AL_EXT_vorbis AL_LOKI_quadriphonic AL_LOKI_play_position AL_LOKI_WAVE_format AL_LOKI_IMA_ADPCM_format AL_LOKI_buffer_data_callback ALC_LOKI_audio_channel Sound initialization successful. -------------------------------- Loading vm file vm/ui.qvm... ui loaded in 2348480 bytes on the hunk 35 arenas parsed 32 bots parsed --- Common Initialization Complete --- Opening IP socket: localhost:27960 Hostname: ares.fobos.org IP: 10.0.0.3 *** stack smashing detected ***: ioquake3 - terminated ioquake3: stack smashing attack in function R_AddMD3Surfaces - terminated Report to http://bugs.gentoo.org/