[DefaultPlayer] Name=Player Class=Engine.Pawn Character=Gorge team=255 [Engine.Input] Aliases[0]=(Command="Button bFire | Fire",Alias=Fire) Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire) Aliases[2]=(Command="Axis aBaseY Speed=+300.0",Alias=MoveForward) Aliases[3]=(Command="Axis aBaseY Speed=-300.0",Alias=MoveBackward) Aliases[4]=(Command="Axis aBaseX Speed=-40.0",Alias=TurnLeft) Aliases[5]=(Command="Axis aBaseX Speed=+40.0",Alias=TurnRight) Aliases[6]=(Command="Axis aStrafe Speed=-300.0",Alias=StrafeLeft) Aliases[7]=(Command="Axis aStrafe Speed=+300.0",Alias=StrafeRight) Aliases[8]=(Command="Jump | Axis aUp Speed=+300.0",Alias=Jump) Aliases[9]=(Command="Button bDuck | Axis aUp Speed=-300.0",Alias=Duck) Aliases[10]=(Command="Button bLook",Alias=Look) Aliases[11]=(Command="Toggle bLook",Alias=LookToggle) Aliases[12]=(Command="ActivateItem",Alias=InventoryActivate) Aliases[13]=(Command="NextItem",Alias=InventoryNext) Aliases[14]=(Command="PrevItem",Alias=InventoryPrevious) Aliases[15]=(Command="Axis aLookUp Speed=+25.0",Alias=LookUp) Aliases[16]=(Command="Axis aLookUp Speed=-25.0",Alias=LookDown) Aliases[17]=(Command="Button bSnapLevel",Alias=CenterView) Aliases[18]=(Command="Button bRun",Alias=Walking) Aliases[19]=(Command="Button bStrafe",Alias=Strafe) Aliases[20]=(Command="NextWeapon",Alias=NextWeapon) Aliases[23]=(Command="Button bFreeLook",Alias=FreeLook) Aliases[24]=(Command="ViewClass Pawn",Alias=ViewTeam) Aliases[25]=(Command="Button bTurnToNearest",Alias=TurnToNearest) Aliases[26]=(Command="Button bTurn180",Alias=Turn180) Aliases[27]=(Command="",Alias=None) Aliases[28]=(Command="",Alias=None) Aliases[29]=(Command="",Alias=None) Aliases[30]=(Command="",Alias=None) Aliases[31]=(Command="",Alias=None) Aliases[32]=(Command="",Alias=None) Aliases[33]=(Command="",Alias=None) Aliases[34]=(Command="",Alias=None) Aliases[35]=(Command="",Alias=None) Aliases[36]=(Command="",Alias=None) Aliases[37]=(Command="",Alias=None) Aliases[38]=(Command="",Alias=None) Aliases[39]=(Command="",Alias=None) 0=SwitchWeapon 0 1=SwitchWeapon 1 2=SwitchWeapon 2 3=SwitchWeapon 3 4=SwitchWeapon 4 5=SwitchWeapon 5 6=SwitchWeapon 6 7=SwitchWeapon 7 8=SwitchWeapon 8 9=SwitchWeapon 9 F1=ShowScores F2=ShowPersonalStats F3=ShowObjectives F4=ToggleBehindView F5=ToggleFreeCam F6=ToggleFreeCamZoom F7=ToggleFreeCamSwivel F8= F9=shot F10=Cancel F11= F12= F13= F14= F15= F16= F17= F18= F19= F20= F21= F22= F23= F24= A=StrafeLeft B= C=Duck D=StrafeRight E= F= G= H= I= j=Taunt pthrust K=Taunt asssmack L=Taunt throatcut M=BasePath 0 N=BasePath 1 O= P= Q=SwitchWeapon 10 R=TeamTalk S=MoveBackward T=Talk U=Use V=SpeechMenuToggle W=MoveForward X=ShowVoteMenu Y=writetolog Z=Strafe Alt= Attn= Backslash=ThrowWeapon Backspace=Jump Cancel= CapsLock=LookToggle Comma=StrafeLeft CrSel= Ctrl=Jump Delete=LookUp Down=MoveBackward End=CenterView | ACTOR ALIGN SNAPTOFLOOR ALIGN=1 Enter=InventoryActivate Equals=GrowHUD Escape=ShowMenu ErEof= Execute= ExSel= GreySlash= GreyStar= Help= home= Insert= LControl= Left=StrafeLeft LeftBracket=InventoryPrevious LShift= Minus=ShrinkHUD NoName= None= OemClear= PA1= PageDown=LookDown PageUp= Pause=Pause Period=StrafeRight Play= Print= PrintScrn= RControl= Right=StrafeRight RightBracket=InventoryNext RShift= ScrollLock= Select= Semicolon=Taunt gesture_point Separator= Shift=Walking SingleQuote=Strafe Slash=NextWeapon Space=Jump Tab=Type Tilde=ConsoleToggle Up=MoveForward Zoom= LeftMouse=Fire MiddleMouse=MoveForward RightMouse=AltFire MouseWheelDown=NextWeapon MouseWheelUp=PrevWeapon MouseX=Count bXAxis | Axis aMouseX Speed=2.0 MouseY=Count bYAxis | Axis aMouseY Speed=2.0 MouseZ= NumLock= NumPad0=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=0,roll=16384) NumPad1=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=32768,roll=-16384) NumPad2=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=16384,roll=32768) NumPad3=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=-16384,roll=0) NumPad4=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=16384,yaw=0,roll=16384) NumPad5=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=-16384,yaw=0,roll=16384) NumPad6=set playercontroller bZeroRoll True | set playercontroller rotation (pitch=0,yaw=0,roll=0) NumPad7=StrafeLeft NumPad8=MoveForward NumPad9=StrafeRight NumPadPeriod= Joy1=Fire Joy2=Jump Joy3=AltFire Joy4=Duck Joy5=NextWeapon Joy6=SwitchWeapon 2 Joy7=SwitchWeapon 3 Joy8=SwitchWeapon 4 Joy9=SwitchWeapon 9 Joy10=SwitchWeapon 0 Joy11=InventoryPrevious Joy12=InventoryActivate Joy13=InventoryNext Joy14= Joy15= Joy16= JoyX=Axis aStrafe SpeedBase=32768.0 DeadZone=0.4 JoyY=Axis aBaseY SpeedBase=32768.0 DeadZone=0.4 Invert=-1 JoyZ= JoyR= JoyU= JoyV=Axis aBaseX SpeedBase=2.0 DeadZone=0.4 JoySlider1=Axis aLookUp SpeedBase=2.0 DeadZone=0.4 JoySlider2= JoyPovLeft=SwitchWeapon 7 JoyPovRight=SwitchWeapon 6 JoyPovDown=SwitchWeapon 5 JoyPovUp=SwitchWeapon 8 [Engine.PlayerController] bNeverSwitchOnPickup=false bNoVoiceMessages=false bNoVoiceTaunts=false bNoAutoTaunts=false bAutoTaunt=false bNoMatureLanguage=false AnnouncerVolume=4 DesiredFOV=85.000000 DefaultFOV=85.000000 MaxTimeMargin=1.000000 ngWorldSecret= bLookUpStairs=False bSnapToLevel=False bAlwaysMouseLook=True bKeyboardLook=True bAlwaysLevel=False ngSecretSet=False EnemyTurnSpeed=45000 InputClass=Class'Engine.PlayerInput' Handedness=1.000000 TeamBeaconMaxDist=4000.000000 TeamBeaconPlayerInfoMaxDist=1200.000000 TeamBeaconTexture=TeamSymbols.TeamBeaconT TeamBeaconTeamColors[0]=(B=0,G=0,R=180,A=255) TeamBeaconTeamColors[1]=(B=200,G=80,R=80,A=255) TeamBeaconCustomColor=(B=0,G=255,R=255,A=255) TeamBeaconUseCustomColor=True [Engine.PlayerInput] bInvertMouse=false MouseSensitivity=3.000000 MouseSmoothingMode=1 MouseSmoothingStrength=+0.3 MouseSamplingTime=+0.008333 bEnableDodging=true [Engine.Pawn] Bob=0.0080 bWeaponBob=True [Engine.HUD] bHideHUD=false HudScale=1.0 HudCanvasScale=1.0 bMessageBeep=true bShowWeaponInfo=true bShowPersonalInfo=true bShowPoints=true bCrosshairShow=true CrosshairScale=1.0 CrosshairOpacity=1.0 CrosshairStyle=0 [XWeapons.TransLauncher] ExchangeFireModes=0 Priority=1 [XWeapons.ShieldGun] ExchangeFireModes=0 Priority=2 [XWeapons.AssaultRifle] ExchangeFireModes=0 Priority=3 [XWeapons.ShockRifle] ExchangeFireModes=0 Priority=4 [XWeapons.LinkGun] ExchangeFireModes=0 Priority=5 [XWeapons.BioRifle] ExchangeFireModes=0 Priority=6 [XWeapons.Minigun] ExchangeFireModes=0 Priority=7 [XWeapons.FlakCannon] ExchangeFireModes=0 Priority=8 [XWeapons.RocketLauncher] ExchangeFireModes=0 Priority=9 [XWeapons.SniperRifle] ExchangeFireModes=0 Priority=10 [XWeapons.Painter] ExchangeFireModes=0 Priority=11 [XWeapons.Redeemer] ExchangeFireModes=0 Priority=12 [XWeapons.BallLauncher] ExchangeFireModes=0 Priority=13 [XInterface.MenuInstantAction] URLOptionsPlayer= URLOptionsGame=?bAutoNumBots=true?WeaponStay=true URLOptionsRound= URLOptionsMutators= GameType=Class'XGame.xDeathMatch' [XInterface.MenuMultiPlayerHost] URLOptionsServer=?Lan?bAutoNumBots=False?MaxPlayers=32?MinPlayers=1 URLOptionsGame=?WeaponStay=true URLOptionsRound= URLOptionsMutatorList= GameType=Class'XGame.xDeathMatch' URLOptionsMutators= bDedicatedServer=False [UnrealGame.UnrealPawn] bPlayerShadows=True [XInterface.MapListDeathMatch] MapNum=1 Maps=DM-Antalus Maps=DM-Asbestos [XInterface.MapListTeamDeathMatch] MapNum=0 Maps=DM-Antalus Maps=DM-Asbestos [XInterface.MapListCaptureTheFlag] MapNum=0 Maps=CTF-Citadel [XInterface.MapListDoubleDomination] MapNum=0 [XInterface.MapListBombingRun] MapNum=0 Maps=BR-Anubis