Index: code/renderer/tr_local.h =================================================================== --- code/renderer/tr_local.h (revision 1765) +++ code/renderer/tr_local.h (working copy) @@ -1303,19 +1303,19 @@ typedef struct shaderCommands_s { - glIndex_t indexes[SHADER_MAX_INDEXES] ALIGN(16); - vec4_t xyz[SHADER_MAX_VERTEXES] ALIGN(16); - vec4_t normal[SHADER_MAX_VERTEXES] ALIGN(16); - vec2_t texCoords[SHADER_MAX_VERTEXES][2] ALIGN(16); - color4ub_t vertexColors[SHADER_MAX_VERTEXES] ALIGN(16); - int vertexDlightBits[SHADER_MAX_VERTEXES] ALIGN(16); + glIndex_t indexes[SHADER_MAX_INDEXES] QALIGN(16); + vec4_t xyz[SHADER_MAX_VERTEXES] QALIGN(16); + vec4_t normal[SHADER_MAX_VERTEXES] QALIGN(16); + vec2_t texCoords[SHADER_MAX_VERTEXES][2] QALIGN(16); + color4ub_t vertexColors[SHADER_MAX_VERTEXES] QALIGN(16); + int vertexDlightBits[SHADER_MAX_VERTEXES] QALIGN(16); - stageVars_t svars ALIGN(16); + stageVars_t svars QALIGN(16); - color4ub_t constantColor255[SHADER_MAX_VERTEXES] ALIGN(16); + color4ub_t constantColor255[SHADER_MAX_VERTEXES] QALIGN(16); shader_t *shader; - float shaderTime; + float shaderTime; int fogNum; int dlightBits; // or together of all vertexDlightBits Index: code/renderer/tr_surface.c =================================================================== --- code/renderer/tr_surface.c (revision 1765) +++ code/renderer/tr_surface.c (working copy) @@ -615,10 +615,10 @@ { short *oldXyz, *newXyz, *oldNormals, *newNormals; float *outXyz, *outNormal; - float oldXyzScale ALIGN(16); - float newXyzScale ALIGN(16); - float oldNormalScale ALIGN(16); - float newNormalScale ALIGN(16); + float oldXyzScale QALIGN(16); + float newXyzScale QALIGN(16); + float oldNormalScale QALIGN(16); + float newNormalScale QALIGN(16); int vertNum; unsigned lat, lng; int numVerts; Index: code/qcommon/q_shared.h =================================================================== --- code/qcommon/q_shared.h (revision 1765) +++ code/qcommon/q_shared.h (working copy) @@ -175,9 +175,9 @@ #define PAD(x,y) (((x)+(y)-1) & ~((y)-1)) #ifdef __GNUC__ -#define ALIGN(x) __attribute__((aligned(x))) +#define QALIGN(x) __attribute__((aligned(x))) #else -#define ALIGN(x) +#define QALIGN(x) #endif #ifndef NULL