commit e3f6a408fbe94e95d10fbbd0822524c21d4550dc Author: devhc Date: Fri Jun 10 00:30:11 2011 +0200 remove unused cg.kick_* fields diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index e7eb0ed..e0a6cf2 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -1084,10 +1084,7 @@ typedef struct float v_dmg_pitch; float v_dmg_roll; - vec3_t kick_angles; // weapon kicks - vec3_t kick_origin; - - qboolean chaseFollow; + qboolean chaseFollow; // temp working variables for player view float bobfracsin; diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c index aff2cf9..7b2f738 100644 --- a/src/cgame/cg_view.c +++ b/src/cgame/cg_view.c @@ -579,9 +579,6 @@ void CG_OffsetFirstPersonView( void ) return; } - // add angles based on weapon kick - VectorAdd( angles, cg.kick_angles, angles ); - // add angles based on damage kick if( cg.damageTime ) { @@ -822,10 +819,6 @@ void CG_OffsetFirstPersonView( void ) // add step offset CG_StepOffset( ); - - // add kick offset - - VectorAdd (origin, cg.kick_origin, origin); } //======================================================================