Index: code/client/cl_scrn.c =================================================================== --- code/client/cl_scrn.c (revision 2041) +++ code/client/cl_scrn.c (working copy) @@ -484,7 +484,7 @@ re.BeginFrame( stereoFrame ); - uiFullscreen = VM_Call( uivm, UI_IS_FULLSCREEN ); + uiFullscreen = (uivm && VM_Call( uivm, UI_IS_FULLSCREEN )); // wide aspect ratio screens need to have the sides cleared // unless they are displaying game renderings