Log: Log file open, Tue Mar 30 22:01:16 2004 Init: Name subsystem initialized Log: Your locale: [ANSI_X3.4-1968]. Init: Version: 3186 (127.29) Init: Compiled: Mar 22 2004 15:15:42 Init: Command line: Init: (This is Linux64 patch version 3186.0) Init: Character set: Unicode Init: Base directory: /usr/games/ut2004/System/ Init: Ini:UT2004.ini UserIni:User.ini Init: Build label: UT2004 Build UT2004_Build_[2004-03-03_02.42] Init: Object subsystem initialized Warning: Missing Class Class Editor.TransBuffer Log: Initializing OpenGLDrv... Log: binding libGL.so.1 Log: Global MD5: [854dbd3c0f5d2b1bd1be2cc50342e9de] Log: Game class is 'GameInfo' Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 17.318946... ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: Browse: NvidiaLogo.ut2?Name=jobeus?Class=Engine.Pawn?Character=Abaddon?team=0?Sex=M?Voice=XGame.MercMaleVoice Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 32771->32770; refs: 339562 Log: Game class is 'CinematicGame' Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 20.868290... ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: Created and initialized a new SDL viewport. Log: ALAudio: Using ALC_EXT_capture to record audio. Log: SET PLAYER! ScriptLog: New Player jobeus id=4bd233fddf57b3a715809edaebcfad6f Log: TTS: No output filename specified. Log: Enter SetRes: 800x600 Fullscreen 1 Log: OpenGL Log: GL_VENDOR : NVIDIA Corporation Log: GL_RENDERER : GeForce FX 5900XT/AGP/SSE2 Log: GL_VERSION : 1.4.1 NVIDIA 53.32 Log: OpenGL: Device supports: GL Log: OpenGL: Device supports: GL_EXT_bgra Log: OpenGL: Device supports: GL_ARB_texture_compression Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc Log: OpenGL: Device supports: GL_ARB_texture_cube_map Log: OpenGL: Device supports: GL_ARB_texture_env_combine Log: OpenGL: Device supports: GL_NV_texture_env_combine4 Log: OpenGL: Device supports: GL_EXT_texture_lod_bias Log: OpenGL: Device supports: GL_ARB_multitexture Log: OpenGL: Device supports: GL_NV_vertex_array_range Log: OpenGL: Device supports: GL_NV_vertex_array_range2 Log: OpenGL: Device supports: GL_ARB_multisample Log: OpenGL: Device supports: GL_NV_multisample_filter_hint Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object Log: OpenGL: C16 RGB565 Z24 S8 Log: OpenGL: Level of anisotropy is 1.000000 (max 8.000000). Log: OpenGL: Have 0 multisamples buffers, 0 samples. Log: OpenGL: Failed to get a multisample GL context Log: OpenGL: allocated 32 MByte of AGP memory Log: Startup time: 23.502090 seconds Log: Precaching: NvidiaLogo.LevelInfo0 Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes Log: Allocating 32768 byte dynamic index buffer. Log: Allocating 65536 byte dynamic vertex buffer. Log: Finished precaching geometry in 0.034 seconds Log: Finished precaching textures in 0.348 seconds Debug: UT2k4MainMenu.Opened() Sender:Package.UT2k4MainMenu Log: URL: Adding default option Name=jobeus Log: URL: Adding default option Class=Engine.Pawn Log: URL: Adding default option Character=Abaddon Log: URL: Adding default option team=0 Log: URL: Adding default option Voice=XGame.MercMaleVoice Log: Browse: Index.ut2?disconnect?Name=jobeus?Class=Engine.Pawn?Character=Abaddon?team=0?Voice=XGame.MercMaleVoice Log: Failed; returning to Entry ScriptLog: UT2k4MainMenu NotifyLevelChange PendingConnection:False Log: GP=FALSE Log: Spawning new actor for Viewport SDLViewport Log: SET PLAYER! ScriptLog: New Player jobeus id=4bd233fddf57b3a715809edaebcfad6f Log: Static mesh batches: 0 vertex bytes, 0 index bytes Warning: Failed to load 'NULL': Can't resolve package name Warning: Failed to load 'Mesh None.': Can't resolve package name ScriptLog: Could not load mesh: For player: Debug: UT2k4MainMenu.Opened() Sender:None Log: Time=1722.070012 ms Debug: UT2k4MainMenu.Opened() Sender:None ScriptLog: Attempting to close a non-existing menu page Log: URL: Adding default option Name=jobeus Log: URL: Adding default option Class=Engine.Pawn Log: URL: Adding default option Character=Abaddon Log: URL: Adding default option team=0 Log: URL: Adding default option Voice=XGame.MercMaleVoice Log: Browse: CTF-DoubleDammage?Game=XGame.xCTFGame?bAutoNumBots=True?Name=jobeus?Class=Engine.Pawn?Character=Abaddon?team=0?Voice=XGame.MercMaleVoice Log: ProcMesh 0 shared verts. Log: ProcMesh 0 shared verts. Log: ProcMesh 0 shared verts. Log: ProcMesh 0 shared verts. Log: ProcMesh 0 shared verts. Log: ProcMesh 0 shared verts. Log: Collecting garbage Log: Purging garbage Log: (Karma): Level Karma Terminated. Log: Garbage: objects: 51291->46251; refs: 693256 Log: Game class is 'xCTFGame' Log: Fixing up CTF-DoubleDammage Log: Bringing Level CTF-DoubleDammage.myLevel up for play (0) appSeconds: 162.696827... ScriptLog: GameInfo::InitGame : bEnableStatLogging False ScriptLog: bAutoNumBots: True Log: Spawning new actor for Viewport SDLViewport Log: SET PLAYER! ScriptLog: New Player jobeus id=4bd233fddf57b3a715809edaebcfad6f Log: Precaching: CTF-DoubleDammage.LevelInfo0 Log: Static mesh batches: 24443084 vertex bytes, 2685144 index bytes Log: Allocating 32768 byte dynamic index buffer. Log: Allocating 65536 byte dynamic vertex buffer. Log: Preprocessing: Vertex stream total vertices: 180 Orig wedges: 180 Log: Preprocessing: Vertex stream total vertices: 542 Orig wedges: 542 Log: Finished precaching geometry in 2.776 seconds Log: Finished precaching textures in 19.854 seconds Log: Allocating 102400 byte dynamic vertex buffer. Log: Allocating 128000 byte dynamic vertex buffer. ScriptLog: START MATCH Log: Preprocessing: Vertex stream total vertices: 86 Orig wedges: 86 Warning: CTFSquadAI CTF-DoubleDammage.CTFSquadAI (Function UnrealGame.CTFSquadAI.CheckSquadObjectives:01A3) Accessed None 'Enemy' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: Developer Backtrace: Log: [ 1] ./ut2004-bin [0xac12ad] Log: [ 2] /lib/libpthread.so.0 [0x2a957797ce] Log: [ 3] /lib/libc.so.6 [0x2a95ef7510] Log: [ 4] ./ut2004-bin(_Z14KModelGetActorP9_McdModel+0x38) [0x56ec88] Log: [ 5] ./ut2004-bin(_Z10KIntersectP13_McdModelPairP19_McdIntersectResult+0x102) [0x583bc2] Log: [ 6] ./ut2004-bin [0x585c21] Log: [ 7] ./ut2004-bin(_Z17KHandleCollisionsP22_McdModelPairContainerP6ULevel+0xd7) [0x583f97] Log: [ 8] ./ut2004-bin(_Z15KUpdateContactsR6TArrayIP6AActorEP6ULeveli+0x22f) [0x582d0f] Log: [ 9] ./ut2004-bin(_Z15KTickLevelKarmaP6ULevelf+0x210) [0xa12840] Log: [10] ./ut2004-bin(_ZN6ULevel4TickE10ELevelTickf+0x799) [0x6bbd69] Log: [11] ./ut2004-bin(_ZN11UGameEngine4TickEf+0x286) [0x671bf6] Log: [12] ./ut2004-bin(_ZN9CMainLoop7RunLoopEv+0x10a) [0x51870a] Log: [13] ./ut2004-bin [0x50edef] Log: [14] ./ut2004-bin(main+0x2c43) [0x50b183] Log: [15] /lib/libc.so.6(__libc_start_main+0xa2) [0x2a95ee48e2] Log: [16] ./ut2004-bin(fmod+0x72) [0x50836a] Log: Unreal Call Stack: Types <- KIntersect <- KIntersectEach <- KHandleCollisions <- KUpdateContacts <- KTickLevelKarma <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop Exit: Exiting. Log: FileManager: Reading 0 GByte 319 MByte 223 KByte 619 Bytes from HD took 58.506767 seconds (16.075848 reading, 42.430920 seeking). Log: FileManager: 0.000000 seconds spent with misc. duties Uninitialized: Name subsystem shut down Uninitialized: Allocation checking disabled Uninitialized: Log file closed, Tue Mar 30 22:16:44 2004