STUBBED: fix up the rest of the SSE code first at DetectSSESupport (/home/icculus/projects/psychonauts/Source/CommonLibs/DFMath/MathGeneral.cpp:32) STUBBED: write me? at SetPCLanguage (/home/icculus/projects/psychonauts/Source/game/luatest/UnixMain.cpp:120) STUBBED: fix up the rest of the SSE code first at DetectCPUCaps (/home/icculus/projects/psychonauts/Source/game/luatest/Game/PCGameApp.cpp:223) STUBBED: check LANG envr var at _GetDefaultGameLanguage (/home/icculus/projects/psychonauts/Source/game/luatest/Game/GameApp.cpp:171) Console created Save path: /home/md5i/.local/share/Psychonauts Write path: WorkResource STUBBED: inline asm at SSEMul_4x4_4x4_2arg (/home/icculus/projects/psychonauts/Source/CommonLibs/DFMath/Matrix.cpp:710) STUBBED: inline asm at SSEMul_4x4_4x4_3arg (/home/icculus/projects/psychonauts/Source/CommonLibs/DFMath/Matrix.cpp:698) ******** unit test failed ******** STUBBED: VK_* at InitInputNames (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:1220) No joysticks detected Transport started DaveD: NCListenSocket: Listening on port 40001 OpenGL: Wanted 4x FSAA, got 2x MojoShader init! Compiled against MojoShader changeset hg-1109:51292bd4476b Linked against MojoShader changeset hg-1109:51292bd4476b MojoShader thinks the 'best' profile is 'glsl120' STUBBED: D3DPTEXTURECAPS_PROJECTED? at Initialize (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/OpenGLGraphics.cpp:2392) STUBBED: multisampling at Initialize (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/OpenGLGraphics.cpp:2408) Created OpenGL Device. Adapter: GeForce 7950 GT/PCIe/SSE2 Driver: NVIDIA Corporation 1920x1080 75hz STUBBED: this might be wrong at FilterTexture (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:1471) STUBBED: figure this out later at Commit (/home/icculus/projects/psychonauts/Source/CommonLibs/DFUtil/EMemStack.cpp:108) PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf' DaveD: Loading lua packfile 'common' WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Info: Texture pack file contains 366 textures PSYCHONAUTS UNIX FILENAME: corrected 'workresource/fonts/Bagel_lin.dff' to 'WorkResource/Fonts/bagel_lin.dff' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/Textures/icons/UI_Icons/IconPrefsPC.ini' to 'WorkResource/Textures/Icons/UI_Icons/IconPrefsPC.ini' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/fonts/Arial_lin.dff' to 'WorkResource/Fonts/Arial_lin.dff' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/Textures/icons/UI_Icons/IconPrefsPC.ini' to 'WorkResource/Textures/Icons/UI_Icons/IconPrefsPC.ini' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/fonts/Tahoma_lin.dff' to 'WorkResource/Fonts/Tahoma_lin.dff' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/Textures/icons/UI_Icons/IconPrefsPC.ini' to 'WorkResource/Textures/Icons/UI_Icons/IconPrefsPC.ini' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/fonts/RazNotebook_lin.dff' to 'WorkResource/Fonts/RazNotebook_lin.dff' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/Textures/icons/UI_Icons/IconPrefsPC.ini' to 'WorkResource/Textures/Icons/UI_Icons/IconPrefsPC.ini' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/XRay.vsh' to 'WorkResource/VertexShaders/XRay.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4683f8e7be3a57a8432f77016b7d9d2e.vpo' to 'WorkResource/VertexShaders/cache/vs_4683f8e7be3a57a8432f77016b7d9d2e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/DiffuseColor.vsh' to 'WorkResource/VertexShaders/DiffuseColor.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_63e567bb7ca104241b08f58726f529c0.vpo' to 'WorkResource/VertexShaders/cache/vs_63e567bb7ca104241b08f58726f529c0.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Sprite.vsh' to 'WorkResource/VertexShaders/Sprite.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3b67a1547e5428a25ded055ebcc21b64.vpo' to 'WorkResource/VertexShaders/cache/vs_3b67a1547e5428a25ded055ebcc21b64.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/PointSprite.vsh' to 'WorkResource/VertexShaders/PointSprite.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8250d28d13365b26883d4fb1adfe48db.vpo' to 'WorkResource/VertexShaders/cache/vs_8250d28d13365b26883d4fb1adfe48db.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/ParticleBB.vsh' to 'WorkResource/VertexShaders/ParticleBB.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_5b929cf1e2127a5525737bb4a42c5e83.vpo' to 'WorkResource/VertexShaders/cache/vs_5b929cf1e2127a5525737bb4a42c5e83.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/ParticleBBNonUniform.vsh' to 'WorkResource/VertexShaders/ParticleBBNonUniform.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_68dc861db56895592315842dcd06d3f4.vpo' to 'WorkResource/VertexShaders/cache/vs_68dc861db56895592315842dcd06d3f4.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/CheapWater.vsh' to 'WorkResource/VertexShaders/CheapWater.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e11a084f415921dd9064a713447c2f5d.vpo' to 'WorkResource/VertexShaders/cache/vs_e11a084f415921dd9064a713447c2f5d.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Water.vsh' to 'WorkResource/VertexShaders/Water.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a5f6f1bf20be1da377bbead5e6d9b2dd.vpo' to 'WorkResource/VertexShaders/cache/vs_a5f6f1bf20be1da377bbead5e6d9b2dd.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/ZSprite.vsh' to 'WorkResource/VertexShaders/ZSprite.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_5a5b62be7389081ce325ace3db91d09a.vpo' to 'WorkResource/VertexShaders/cache/vs_5a5b62be7389081ce325ace3db91d09a.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/BaseTexture.vsh' to 'WorkResource/VertexShaders/BaseTexture.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d0c0702ee565aa1d43f579865f830784.vpo' to 'WorkResource/VertexShaders/cache/vs_d0c0702ee565aa1d43f579865f830784.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Geometry/GeomProject.vsh' to 'WorkResource/VertexShaders/Modules/Geometry/GeomProject.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseMaterial.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseMaterial.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Fog/FogNone.vsh' to 'WorkResource/VertexShaders/Modules/Fog/FogNone.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexNone.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexNone.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_855484fbb46ce896233b530312d66af8.vpo' to 'WorkResource/VertexShaders/cache/vs_855484fbb46ce896233b530312d66af8.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexCoord1.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexCoord1.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_62599e8fbfa73db9c034cca1005016f4.vpo' to 'WorkResource/VertexShaders/cache/vs_62599e8fbfa73db9c034cca1005016f4.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexCoord2.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexCoord2.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7eb59fb062c25c1d7d80cc682cc4c24b.vpo' to 'WorkResource/VertexShaders/cache/vs_7eb59fb062c25c1d7d80cc682cc4c24b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexCoord3.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexCoord3.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d054c727496a20a6a0c1c7a89edf72b3.vpo' to 'WorkResource/VertexShaders/cache/vs_d054c727496a20a6a0c1c7a89edf72b3.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexCoord4.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexCoord4.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7c3b726553b4d4b1abb84b0459f0ce40.vpo' to 'WorkResource/VertexShaders/cache/vs_7c3b726553b4d4b1abb84b0459f0ce40.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexDetail1.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexDetail1.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e2fc4472156bc1b23a5e10180f894548.vpo' to 'WorkResource/VertexShaders/cache/vs_e2fc4472156bc1b23a5e10180f894548.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexDetail2.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexDetail2.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_67b57b1d1ddd52422c38206c6f4ea7da.vpo' to 'WorkResource/VertexShaders/cache/vs_67b57b1d1ddd52422c38206c6f4ea7da.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexDetail3.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexDetail3.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_fcb6d345ef5a1ce6915773447e772390.vpo' to 'WorkResource/VertexShaders/cache/vs_fcb6d345ef5a1ce6915773447e772390.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexTransform1.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexTransform1.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexTransform2.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexTransform2.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexTransform4.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexTransform4.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexAnimate1.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexAnimate1.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3d231aec96718fed3367f1e1273b6ba5.vpo' to 'WorkResource/VertexShaders/cache/vs_3d231aec96718fed3367f1e1273b6ba5.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexAnimate2.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexAnimate2.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e90cc575351d751e25f1d3289e87fecc.vpo' to 'WorkResource/VertexShaders/cache/vs_e90cc575351d751e25f1d3289e87fecc.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexAnimateDetail1.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexAnimateDetail1.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_04b91f2fe26cdea920d7276f7d9616fd.vpo' to 'WorkResource/VertexShaders/cache/vs_04b91f2fe26cdea920d7276f7d9616fd.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexDiffuseLightPoint.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexDiffuseLightPoint.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexDiffuseLightSpot.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexDiffuseLightSpot.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexSpecularLightPixel.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexSpecularLightPixel.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmap1.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmap1.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_439be250737856f6a6037b236e97d192.vpo' to 'WorkResource/VertexShaders/cache/vs_439be250737856f6a6037b236e97d192.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmap2.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmap2.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4306a7b45571d4b19e853c6be568ad03.vpo' to 'WorkResource/VertexShaders/cache/vs_4306a7b45571d4b19e853c6be568ad03.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmap3.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmap3.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c890f288e660f72110cfc4955f5e891a.vpo' to 'WorkResource/VertexShaders/cache/vs_c890f288e660f72110cfc4955f5e891a.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmapBump1.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmapBump1.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmapBump2.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmapBump2.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmapBump3.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmapBump3.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmapLayer1.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmapLayer1.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmapLayer2.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmapLayer2.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmapLayer3.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmapLayer3.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmapInterp1.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmapInterp1.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_98b46521f72a217988e4fccf82f4256c.vpo' to 'WorkResource/VertexShaders/cache/vs_98b46521f72a217988e4fccf82f4256c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmapInterp2.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmapInterp2.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c53a59c6b750c38926d04ef6354625fd.vpo' to 'WorkResource/VertexShaders/cache/vs_c53a59c6b750c38926d04ef6354625fd.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmapInterp3.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmapInterp3.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ecd3dd1566768ebc1d5481a94af87a03.vpo' to 'WorkResource/VertexShaders/cache/vs_ecd3dd1566768ebc1d5481a94af87a03.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexReflect.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexReflect.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexAttenLight.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexAttenLight.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7fe34b0094879de4040c3b42cc9a35b4.vpo' to 'WorkResource/VertexShaders/cache/vs_7fe34b0094879de4040c3b42cc9a35b4.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexAttenLightBase.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexAttenLightBase.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_698a190abdee6d1127aa3498221169b7.vpo' to 'WorkResource/VertexShaders/cache/vs_698a190abdee6d1127aa3498221169b7.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexAttenLightBump.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexAttenLightBump.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexAttenLightLightmap1.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexAttenLightLightmap1.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b6a07105f38b2b72fd05745577c7c640.vpo' to 'WorkResource/VertexShaders/cache/vs_b6a07105f38b2b72fd05745577c7c640.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexAttenLightLightmap2.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexAttenLightLightmap2.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_994ec3ca008cb878a17a899c239d816b.vpo' to 'WorkResource/VertexShaders/cache/vs_994ec3ca008cb878a17a899c239d816b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexAttenLightLightmap3.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexAttenLightLightmap3.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d31fcae4581260f40afa0588d86a7e80.vpo' to 'WorkResource/VertexShaders/cache/vs_d31fcae4581260f40afa0588d86a7e80.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexProject.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexProject.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexProjectBase.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexProjectBase.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexDistortion.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexDistortion.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Fog/FogLayered.vsh' to 'WorkResource/VertexShaders/Modules/Fog/FogLayered.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7bca3369b6765e94c7bb91d42db07957.vpo' to 'WorkResource/VertexShaders/cache/vs_7bca3369b6765e94c7bb91d42db07957.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_29d2bb54ab48145db69e9bac4fbce334.vpo' to 'WorkResource/VertexShaders/cache/vs_29d2bb54ab48145db69e9bac4fbce334.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_452f20efd2cee11d65706560f2b0d43f.vpo' to 'WorkResource/VertexShaders/cache/vs_452f20efd2cee11d65706560f2b0d43f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0d92e9e861fb08f376b032b5d0d0c3e1.vpo' to 'WorkResource/VertexShaders/cache/vs_0d92e9e861fb08f376b032b5d0d0c3e1.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_6c476618d249b09200ed49c1e36ad9a9.vpo' to 'WorkResource/VertexShaders/cache/vs_6c476618d249b09200ed49c1e36ad9a9.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_097b3f85d5301e6045d6dfcbfbf90c01.vpo' to 'WorkResource/VertexShaders/cache/vs_097b3f85d5301e6045d6dfcbfbf90c01.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_518e4a1031c15642e06c18a57fc5b864.vpo' to 'WorkResource/VertexShaders/cache/vs_518e4a1031c15642e06c18a57fc5b864.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_44e400d3979800bd8b889f0735880aa5.vpo' to 'WorkResource/VertexShaders/cache/vs_44e400d3979800bd8b889f0735880aa5.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e2c6734c8af87f9340dee97e2d783d4a.vpo' to 'WorkResource/VertexShaders/cache/vs_e2c6734c8af87f9340dee97e2d783d4a.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8f5d4b5ad1503745ed8f2135ae4eb54c.vpo' to 'WorkResource/VertexShaders/cache/vs_8f5d4b5ad1503745ed8f2135ae4eb54c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3a48016f31fa0c82084fbc2ab540239f.vpo' to 'WorkResource/VertexShaders/cache/vs_3a48016f31fa0c82084fbc2ab540239f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_dec90d234cc3bb61163c3685185dc1d6.vpo' to 'WorkResource/VertexShaders/cache/vs_dec90d234cc3bb61163c3685185dc1d6.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b7dbf0ef8dad89a6f4af2cebfa100c00.vpo' to 'WorkResource/VertexShaders/cache/vs_b7dbf0ef8dad89a6f4af2cebfa100c00.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseVertexColor.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseVertexColor.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_753a0cc0f99e2e6107d315727144ab49.vpo' to 'WorkResource/VertexShaders/cache/vs_753a0cc0f99e2e6107d315727144ab49.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_185eacd4ba1482c1d5a15c108556bc06.vpo' to 'WorkResource/VertexShaders/cache/vs_185eacd4ba1482c1d5a15c108556bc06.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_fd066a46a634bddb99295f59c4325c05.vpo' to 'WorkResource/VertexShaders/cache/vs_fd066a46a634bddb99295f59c4325c05.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_475c30e7b180671f04059d08100feff0.vpo' to 'WorkResource/VertexShaders/cache/vs_475c30e7b180671f04059d08100feff0.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9470b56f9d80ace6bc266381f5341e14.vpo' to 'WorkResource/VertexShaders/cache/vs_9470b56f9d80ace6bc266381f5341e14.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7ced41694aff7d7142bc92b08b777f89.vpo' to 'WorkResource/VertexShaders/cache/vs_7ced41694aff7d7142bc92b08b777f89.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_db90be1cd2ddb9c0396cd25853a3d841.vpo' to 'WorkResource/VertexShaders/cache/vs_db90be1cd2ddb9c0396cd25853a3d841.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e8812303ea1d72b7cf335cbcd96b2227.vpo' to 'WorkResource/VertexShaders/cache/vs_e8812303ea1d72b7cf335cbcd96b2227.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ce8515e6b95982fef5a165dc6ab9b2a1.vpo' to 'WorkResource/VertexShaders/cache/vs_ce8515e6b95982fef5a165dc6ab9b2a1.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_fd3af6221f517c909c526cb1bcdc1abe.vpo' to 'WorkResource/VertexShaders/cache/vs_fd3af6221f517c909c526cb1bcdc1abe.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_6ecd0705b54033d7540f710b2cfe166e.vpo' to 'WorkResource/VertexShaders/cache/vs_6ecd0705b54033d7540f710b2cfe166e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ec310f8c39c99dffdf221811975514e1.vpo' to 'WorkResource/VertexShaders/cache/vs_ec310f8c39c99dffdf221811975514e1.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9f846d407eff9d20e643d372619b677f.vpo' to 'WorkResource/VertexShaders/cache/vs_9f846d407eff9d20e643d372619b677f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2e25b50de19bb7a71f01eeb6f51899de.vpo' to 'WorkResource/VertexShaders/cache/vs_2e25b50de19bb7a71f01eeb6f51899de.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ce7f9fd45d2921e1ecae3385dc78e23c.vpo' to 'WorkResource/VertexShaders/cache/vs_ce7f9fd45d2921e1ecae3385dc78e23c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_78ead877204287abc78d1b672bcf1c93.vpo' to 'WorkResource/VertexShaders/cache/vs_78ead877204287abc78d1b672bcf1c93.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1576112102a15b870ab29251b74903a9.vpo' to 'WorkResource/VertexShaders/cache/vs_1576112102a15b870ab29251b74903a9.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8ee876d327043f76d9dea8997b4f8573.vpo' to 'WorkResource/VertexShaders/cache/vs_8ee876d327043f76d9dea8997b4f8573.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_716e745f944a0845a1df569114502236.vpo' to 'WorkResource/VertexShaders/cache/vs_716e745f944a0845a1df569114502236.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f76c37fbac7b93d9bdfba03693e9127f.vpo' to 'WorkResource/VertexShaders/cache/vs_f76c37fbac7b93d9bdfba03693e9127f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_931c30cb3d1c8cdc37f2980f35208ec4.vpo' to 'WorkResource/VertexShaders/cache/vs_931c30cb3d1c8cdc37f2980f35208ec4.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_6737ba4303710dcdd5dce8f39956a299.vpo' to 'WorkResource/VertexShaders/cache/vs_6737ba4303710dcdd5dce8f39956a299.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_963f96bc4d801649e86811d55fdc63f9.vpo' to 'WorkResource/VertexShaders/cache/vs_963f96bc4d801649e86811d55fdc63f9.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f1bca0a5ba32121f7cef62ee71b6b74b.vpo' to 'WorkResource/VertexShaders/cache/vs_f1bca0a5ba32121f7cef62ee71b6b74b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f2dab6b5a728fc96b27786a2dfe41c76.vpo' to 'WorkResource/VertexShaders/cache/vs_f2dab6b5a728fc96b27786a2dfe41c76.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b743a553aa5279bd103fcbd405de5405.vpo' to 'WorkResource/VertexShaders/cache/vs_b743a553aa5279bd103fcbd405de5405.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseLightPoint.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseLightPoint.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a2cbf9197f79538762575e65c0a15a8c.vpo' to 'WorkResource/VertexShaders/cache/vs_a2cbf9197f79538762575e65c0a15a8c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_13fe8b807c012753b29ed6f2ca7c97ad.vpo' to 'WorkResource/VertexShaders/cache/vs_13fe8b807c012753b29ed6f2ca7c97ad.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9b615d28aeb567467d3c8e4baa576eff.vpo' to 'WorkResource/VertexShaders/cache/vs_9b615d28aeb567467d3c8e4baa576eff.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0d9022825a8a8d7b956baf6b2ea1d567.vpo' to 'WorkResource/VertexShaders/cache/vs_0d9022825a8a8d7b956baf6b2ea1d567.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_abd297514a2eb22f177451f0e74ac24d.vpo' to 'WorkResource/VertexShaders/cache/vs_abd297514a2eb22f177451f0e74ac24d.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_792c2f67c19f9069b6700ca8df463a82.vpo' to 'WorkResource/VertexShaders/cache/vs_792c2f67c19f9069b6700ca8df463a82.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_00ef6041a9c281d5e4b921542bf1a436.vpo' to 'WorkResource/VertexShaders/cache/vs_00ef6041a9c281d5e4b921542bf1a436.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e0a3c35633b48cd7753860735a60db0f.vpo' to 'WorkResource/VertexShaders/cache/vs_e0a3c35633b48cd7753860735a60db0f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_42ea7b76b856d4b22160d8a8c36218fe.vpo' to 'WorkResource/VertexShaders/cache/vs_42ea7b76b856d4b22160d8a8c36218fe.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_529131604bb7ce630d136e70a78e626b.vpo' to 'WorkResource/VertexShaders/cache/vs_529131604bb7ce630d136e70a78e626b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_74797eb109cf9c8b7de08a1d877a48ae.vpo' to 'WorkResource/VertexShaders/cache/vs_74797eb109cf9c8b7de08a1d877a48ae.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8c66feab4ca89d9765df28a8aae028b2.vpo' to 'WorkResource/VertexShaders/cache/vs_8c66feab4ca89d9765df28a8aae028b2.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2a2e7bbf92ac9e6eeb6fa471566a5e25.vpo' to 'WorkResource/VertexShaders/cache/vs_2a2e7bbf92ac9e6eeb6fa471566a5e25.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0a5afc4973939b4d06ad7d57f52c5bc6.vpo' to 'WorkResource/VertexShaders/cache/vs_0a5afc4973939b4d06ad7d57f52c5bc6.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_140a692ca4cd5d3aa5cbfc5aa62fa6e7.vpo' to 'WorkResource/VertexShaders/cache/vs_140a692ca4cd5d3aa5cbfc5aa62fa6e7.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3341cf7ad4da3ad5cd3308f17a61107d.vpo' to 'WorkResource/VertexShaders/cache/vs_3341cf7ad4da3ad5cd3308f17a61107d.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8f3ecd8d2a9a4d337acc2bca72b4cee1.vpo' to 'WorkResource/VertexShaders/cache/vs_8f3ecd8d2a9a4d337acc2bca72b4cee1.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a333e97f7bb34625d754664b754e132e.vpo' to 'WorkResource/VertexShaders/cache/vs_a333e97f7bb34625d754664b754e132e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b4669c623ea497aa5714d0f9371a5223.vpo' to 'WorkResource/VertexShaders/cache/vs_b4669c623ea497aa5714d0f9371a5223.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_6987cb64b00e72437df4f54994417377.vpo' to 'WorkResource/VertexShaders/cache/vs_6987cb64b00e72437df4f54994417377.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4a49aa7239c60bb07c0919fcbd55c449.vpo' to 'WorkResource/VertexShaders/cache/vs_4a49aa7239c60bb07c0919fcbd55c449.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_61327e2f67a129ace980b0acf7277eff.vpo' to 'WorkResource/VertexShaders/cache/vs_61327e2f67a129ace980b0acf7277eff.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7af30c25361f251c39c15b8fb8ab77a3.vpo' to 'WorkResource/VertexShaders/cache/vs_7af30c25361f251c39c15b8fb8ab77a3.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a3d69cd560b894a840c83b07f73dd8b1.vpo' to 'WorkResource/VertexShaders/cache/vs_a3d69cd560b894a840c83b07f73dd8b1.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8b9ed8574e5a120b787a6d8a02953c31.vpo' to 'WorkResource/VertexShaders/cache/vs_8b9ed8574e5a120b787a6d8a02953c31.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4cf38fc00def7b53d0814d227969efef.vpo' to 'WorkResource/VertexShaders/cache/vs_4cf38fc00def7b53d0814d227969efef.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseLightSpot.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseLightSpot.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0ebe26f87fc7f23f15f7eaf9293d3a9f.vpo' to 'WorkResource/VertexShaders/cache/vs_0ebe26f87fc7f23f15f7eaf9293d3a9f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d7517bf466afb930f115486c8466cfb3.vpo' to 'WorkResource/VertexShaders/cache/vs_d7517bf466afb930f115486c8466cfb3.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4b14ae5a67232b9f78ade097f23465de.vpo' to 'WorkResource/VertexShaders/cache/vs_4b14ae5a67232b9f78ade097f23465de.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3e263f9b389a82a611f7f8c7febd1637.vpo' to 'WorkResource/VertexShaders/cache/vs_3e263f9b389a82a611f7f8c7febd1637.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_af64d233bf1d04d02d551dc85e565501.vpo' to 'WorkResource/VertexShaders/cache/vs_af64d233bf1d04d02d551dc85e565501.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_840a321f5c32dd1af8e76c9b0dd981da.vpo' to 'WorkResource/VertexShaders/cache/vs_840a321f5c32dd1af8e76c9b0dd981da.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a8de5647adc72cd435b4525530022cfe.vpo' to 'WorkResource/VertexShaders/cache/vs_a8de5647adc72cd435b4525530022cfe.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_95effe10f5afdf6ddf8c67566813419e.vpo' to 'WorkResource/VertexShaders/cache/vs_95effe10f5afdf6ddf8c67566813419e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f659730080df21788598ce002c82db4b.vpo' to 'WorkResource/VertexShaders/cache/vs_f659730080df21788598ce002c82db4b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_71b27761b4b0234e5d473df8a5b57220.vpo' to 'WorkResource/VertexShaders/cache/vs_71b27761b4b0234e5d473df8a5b57220.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_bfdb7cc708ea4c671cb998bcd76a6af0.vpo' to 'WorkResource/VertexShaders/cache/vs_bfdb7cc708ea4c671cb998bcd76a6af0.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d5984782a4fe1e59c00a2a8452eacd34.vpo' to 'WorkResource/VertexShaders/cache/vs_d5984782a4fe1e59c00a2a8452eacd34.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4c6f9b04fdcb274ae5bc3a337385d510.vpo' to 'WorkResource/VertexShaders/cache/vs_4c6f9b04fdcb274ae5bc3a337385d510.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b13e8b31422aa466e867a867e84fa7c9.vpo' to 'WorkResource/VertexShaders/cache/vs_b13e8b31422aa466e867a867e84fa7c9.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1966423ab7e5c26a931579db9a0f36e6.vpo' to 'WorkResource/VertexShaders/cache/vs_1966423ab7e5c26a931579db9a0f36e6.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_74a92bc93782a5b2dc23ff5c8f2dd142.vpo' to 'WorkResource/VertexShaders/cache/vs_74a92bc93782a5b2dc23ff5c8f2dd142.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_61dd5f54d8382f205570956d79dc4f3d.vpo' to 'WorkResource/VertexShaders/cache/vs_61dd5f54d8382f205570956d79dc4f3d.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8db738ede74f5ed0c985753a0f712d8d.vpo' to 'WorkResource/VertexShaders/cache/vs_8db738ede74f5ed0c985753a0f712d8d.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_6c3aa240c0aec95c5c9771a416e0cb15.vpo' to 'WorkResource/VertexShaders/cache/vs_6c3aa240c0aec95c5c9771a416e0cb15.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7b459fa8e51ff5cab43345d663fc10a4.vpo' to 'WorkResource/VertexShaders/cache/vs_7b459fa8e51ff5cab43345d663fc10a4.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0036587f5487f373f8a9b0229acb2790.vpo' to 'WorkResource/VertexShaders/cache/vs_0036587f5487f373f8a9b0229acb2790.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_431d3c41a813e4ba44471daac254725b.vpo' to 'WorkResource/VertexShaders/cache/vs_431d3c41a813e4ba44471daac254725b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_21da3128765ffc695e52a4c9e446e95d.vpo' to 'WorkResource/VertexShaders/cache/vs_21da3128765ffc695e52a4c9e446e95d.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_49594bfe6f2179356df22e9799793109.vpo' to 'WorkResource/VertexShaders/cache/vs_49594bfe6f2179356df22e9799793109.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1b6ad3814d8f142c9183b7586041eca2.vpo' to 'WorkResource/VertexShaders/cache/vs_1b6ad3814d8f142c9183b7586041eca2.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f0f0b5e47422e78c2707b812700ea433.vpo' to 'WorkResource/VertexShaders/cache/vs_f0f0b5e47422e78c2707b812700ea433.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseSpecularLight.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseSpecularLight.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b2464d0b257adc40024a829ea47a7d37.vpo' to 'WorkResource/VertexShaders/cache/vs_b2464d0b257adc40024a829ea47a7d37.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_cc974ecfc73fa301f696238b74bb92fe.vpo' to 'WorkResource/VertexShaders/cache/vs_cc974ecfc73fa301f696238b74bb92fe.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseSpecularLightPixel.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseSpecularLightPixel.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseSpecularLightmap.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseSpecularLightmap.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseSpecularVertexColor.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseSpecularVertexColor.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseReflectFresnel.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseReflectFresnel.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseProject.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseProject.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ffbeb72be8bb846cc8f9ccac2e6620d8.vpo' to 'WorkResource/VertexShaders/cache/vs_ffbeb72be8bb846cc8f9ccac2e6620d8.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9679084da1623cdc758ae08e92d20002.vpo' to 'WorkResource/VertexShaders/cache/vs_9679084da1623cdc758ae08e92d20002.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_303ec926a016c06bcdedb28ab999ea40.vpo' to 'WorkResource/VertexShaders/cache/vs_303ec926a016c06bcdedb28ab999ea40.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f5a5b69e078d249c16beb93b74bcd913.vpo' to 'WorkResource/VertexShaders/cache/vs_f5a5b69e078d249c16beb93b74bcd913.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseLayeredFog.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseLayeredFog.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_5bc8174c9c585a3f3fcf80a1c95c136c.vpo' to 'WorkResource/VertexShaders/cache/vs_5bc8174c9c585a3f3fcf80a1c95c136c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_fe37340aac82d5dec8e9673e302e6ebd.vpo' to 'WorkResource/VertexShaders/cache/vs_fe37340aac82d5dec8e9673e302e6ebd.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a0b3e914bdc82334557afab0db942f49.vpo' to 'WorkResource/VertexShaders/cache/vs_a0b3e914bdc82334557afab0db942f49.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ce3150b8cb6bad0ee896d8bb997eee0b.vpo' to 'WorkResource/VertexShaders/cache/vs_ce3150b8cb6bad0ee896d8bb997eee0b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseEdgeAlpha.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseEdgeAlpha.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b3f98562ecb70a2723fba8d6a8310b07.vpo' to 'WorkResource/VertexShaders/cache/vs_b3f98562ecb70a2723fba8d6a8310b07.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e30242fe45757fb0065777dab39e889b.vpo' to 'WorkResource/VertexShaders/cache/vs_e30242fe45757fb0065777dab39e889b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8df50d09146d433fe3214c6dc2e919ca.vpo' to 'WorkResource/VertexShaders/cache/vs_8df50d09146d433fe3214c6dc2e919ca.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c5bfce1734784b8bfb129aa91ce1983c.vpo' to 'WorkResource/VertexShaders/cache/vs_c5bfce1734784b8bfb129aa91ce1983c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseEdgeLuminance.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseEdgeLuminance.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_13658c1d2980c1220f6a260ec3d6dfd1.vpo' to 'WorkResource/VertexShaders/cache/vs_13658c1d2980c1220f6a260ec3d6dfd1.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_641df12a739a939c964150d5ada4902b.vpo' to 'WorkResource/VertexShaders/cache/vs_641df12a739a939c964150d5ada4902b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_aa6a28f7054e4253db4a714836c7e26d.vpo' to 'WorkResource/VertexShaders/cache/vs_aa6a28f7054e4253db4a714836c7e26d.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c21a4e40153223ff0c2b925919298482.vpo' to 'WorkResource/VertexShaders/cache/vs_c21a4e40153223ff0c2b925919298482.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseInvEdgeAlpha.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseInvEdgeAlpha.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b4bd956ef2993f76e8cc080ecb591293.vpo' to 'WorkResource/VertexShaders/cache/vs_b4bd956ef2993f76e8cc080ecb591293.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f102ef1713195fa3b18cb9eb6e1b8836.vpo' to 'WorkResource/VertexShaders/cache/vs_f102ef1713195fa3b18cb9eb6e1b8836.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_589933044e28cdd513bac3ab56b5f2c4.vpo' to 'WorkResource/VertexShaders/cache/vs_589933044e28cdd513bac3ab56b5f2c4.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8081fa4c033c33034d5e6100b7ec3cda.vpo' to 'WorkResource/VertexShaders/cache/vs_8081fa4c033c33034d5e6100b7ec3cda.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseInvEdgeLuminance.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseInvEdgeLuminance.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ac06d72eaffd51a1a3ac95852dc7300e.vpo' to 'WorkResource/VertexShaders/cache/vs_ac06d72eaffd51a1a3ac95852dc7300e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_6092e131358617323523bbfed9c1f8a0.vpo' to 'WorkResource/VertexShaders/cache/vs_6092e131358617323523bbfed9c1f8a0.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ce409e00c474c2bfef97b0c059cd90d7.vpo' to 'WorkResource/VertexShaders/cache/vs_ce409e00c474c2bfef97b0c059cd90d7.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a25105599508ebc7e90e3d1d20a9a41a.vpo' to 'WorkResource/VertexShaders/cache/vs_a25105599508ebc7e90e3d1d20a9a41a.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseNormal.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseNormal.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ef9926cff86c06f79274242b63cb499f.vpo' to 'WorkResource/VertexShaders/cache/vs_ef9926cff86c06f79274242b63cb499f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseBasis.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseBasis.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Geometry/GeomProjectBasis.vsh' to 'WorkResource/VertexShaders/Modules/Geometry/GeomProjectBasis.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a1c8731e9f473afa994480b6bd53dff2.vpo' to 'WorkResource/VertexShaders/cache/vs_a1c8731e9f473afa994480b6bd53dff2.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_40fbbe10bc279318808552a535ae32f4.vpo' to 'WorkResource/VertexShaders/cache/vs_40fbbe10bc279318808552a535ae32f4.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_36cdea31730826eb8ea73075302719f1.vpo' to 'WorkResource/VertexShaders/cache/vs_36cdea31730826eb8ea73075302719f1.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d4703934631545d9823643cdb385b44a.vpo' to 'WorkResource/VertexShaders/cache/vs_d4703934631545d9823643cdb385b44a.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_79feac20b7be9cf9f1e0221a7e7a4eb2.vpo' to 'WorkResource/VertexShaders/cache/vs_79feac20b7be9cf9f1e0221a7e7a4eb2.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_caa676a8fffa0a59649e323ace4ec612.vpo' to 'WorkResource/VertexShaders/cache/vs_caa676a8fffa0a59649e323ace4ec612.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_67a7835efd0985c541b8e0e9e6d21030.vpo' to 'WorkResource/VertexShaders/cache/vs_67a7835efd0985c541b8e0e9e6d21030.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_15117dc6bf5543ac6416ae5fdf0dc301.vpo' to 'WorkResource/VertexShaders/cache/vs_15117dc6bf5543ac6416ae5fdf0dc301.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_508b114d1d3c3ace495431a77dfeb7c5.vpo' to 'WorkResource/VertexShaders/cache/vs_508b114d1d3c3ace495431a77dfeb7c5.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e165c44e2ecf8f3b7fe6c792d2dfd5bb.vpo' to 'WorkResource/VertexShaders/cache/vs_e165c44e2ecf8f3b7fe6c792d2dfd5bb.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ba41d15e888972b04d5f350bc8577760.vpo' to 'WorkResource/VertexShaders/cache/vs_ba41d15e888972b04d5f350bc8577760.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b33dffe19c24fdbc87d63274630465e6.vpo' to 'WorkResource/VertexShaders/cache/vs_b33dffe19c24fdbc87d63274630465e6.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_278eff8322fadc93b1fee4cae8f07104.vpo' to 'WorkResource/VertexShaders/cache/vs_278eff8322fadc93b1fee4cae8f07104.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_100502f9f00107c7d9261776b7e66c21.vpo' to 'WorkResource/VertexShaders/cache/vs_100502f9f00107c7d9261776b7e66c21.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2c0e49eda5941a13c0f968f8a62293ae.vpo' to 'WorkResource/VertexShaders/cache/vs_2c0e49eda5941a13c0f968f8a62293ae.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_67e34e1b80529ab1e383651c6f39e4fb.vpo' to 'WorkResource/VertexShaders/cache/vs_67e34e1b80529ab1e383651c6f39e4fb.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_acf0d037f2bf2a31f9e87fed338eac28.vpo' to 'WorkResource/VertexShaders/cache/vs_acf0d037f2bf2a31f9e87fed338eac28.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_fcdc02dcf8d2891cdbb4773b519ba25c.vpo' to 'WorkResource/VertexShaders/cache/vs_fcdc02dcf8d2891cdbb4773b519ba25c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_07b3b97ac2feb4c269cd51e92a2c1d3f.vpo' to 'WorkResource/VertexShaders/cache/vs_07b3b97ac2feb4c269cd51e92a2c1d3f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f50019ca0c8583e09322f5def4530cd8.vpo' to 'WorkResource/VertexShaders/cache/vs_f50019ca0c8583e09322f5def4530cd8.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c31784211a6acf24b27edc2f6eba6120.vpo' to 'WorkResource/VertexShaders/cache/vs_c31784211a6acf24b27edc2f6eba6120.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_03c9b15e220ecd759cc94ac5ec545769.vpo' to 'WorkResource/VertexShaders/cache/vs_03c9b15e220ecd759cc94ac5ec545769.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f6bdb3d6fe6b7c65babe345214a174c0.vpo' to 'WorkResource/VertexShaders/cache/vs_f6bdb3d6fe6b7c65babe345214a174c0.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_941e05cbcd1666a62036ff926f025919.vpo' to 'WorkResource/VertexShaders/cache/vs_941e05cbcd1666a62036ff926f025919.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ef452f5058c7dd70861dc525b67d3dc5.vpo' to 'WorkResource/VertexShaders/cache/vs_ef452f5058c7dd70861dc525b67d3dc5.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f1df49530c0bce1c3a6680d1afb1be5c.vpo' to 'WorkResource/VertexShaders/cache/vs_f1df49530c0bce1c3a6680d1afb1be5c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_417bb72d03282f3f4bf4ecef95c0f2c0.vpo' to 'WorkResource/VertexShaders/cache/vs_417bb72d03282f3f4bf4ecef95c0f2c0.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_86efef80db2afa7e9ee3ea02e2616267.vpo' to 'WorkResource/VertexShaders/cache/vs_86efef80db2afa7e9ee3ea02e2616267.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_045d706cff0f784e238adcc34709f778.vpo' to 'WorkResource/VertexShaders/cache/vs_045d706cff0f784e238adcc34709f778.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d7980767420edf02698a11ea589b8ecc.vpo' to 'WorkResource/VertexShaders/cache/vs_d7980767420edf02698a11ea589b8ecc.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_bda202c1e71eb1e08852a9d25aa71a39.vpo' to 'WorkResource/VertexShaders/cache/vs_bda202c1e71eb1e08852a9d25aa71a39.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8322643e4942158962b0a8e6cd925a56.vpo' to 'WorkResource/VertexShaders/cache/vs_8322643e4942158962b0a8e6cd925a56.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2cdd211c87611ead6ca6566cdf7f6b24.vpo' to 'WorkResource/VertexShaders/cache/vs_2cdd211c87611ead6ca6566cdf7f6b24.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_20215dc77dabb0c707a8e641e638ba7a.vpo' to 'WorkResource/VertexShaders/cache/vs_20215dc77dabb0c707a8e641e638ba7a.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b6b75618a0ccb4b8753d930502188303.vpo' to 'WorkResource/VertexShaders/cache/vs_b6b75618a0ccb4b8753d930502188303.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a37bd4c33f384ace07a1fd9cc132c697.vpo' to 'WorkResource/VertexShaders/cache/vs_a37bd4c33f384ace07a1fd9cc132c697.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_28297d32e03c88f4936b0e62c02cf3b7.vpo' to 'WorkResource/VertexShaders/cache/vs_28297d32e03c88f4936b0e62c02cf3b7.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9d2749d0ed07108a70fd7b72bafafc52.vpo' to 'WorkResource/VertexShaders/cache/vs_9d2749d0ed07108a70fd7b72bafafc52.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f14398c8e7ff5f68a5b6a407ba4e420f.vpo' to 'WorkResource/VertexShaders/cache/vs_f14398c8e7ff5f68a5b6a407ba4e420f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_253e2de3cebcd676ecb10666fb35a62b.vpo' to 'WorkResource/VertexShaders/cache/vs_253e2de3cebcd676ecb10666fb35a62b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4ec7b19fbfa7198da4d324c535db100c.vpo' to 'WorkResource/VertexShaders/cache/vs_4ec7b19fbfa7198da4d324c535db100c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_075d457bcb7172413ac7731d771eabd0.vpo' to 'WorkResource/VertexShaders/cache/vs_075d457bcb7172413ac7731d771eabd0.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0bf27c6f6de570896ed01e2d4cd40b0c.vpo' to 'WorkResource/VertexShaders/cache/vs_0bf27c6f6de570896ed01e2d4cd40b0c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e8a2a514f0f6f40f3997477b07cff60f.vpo' to 'WorkResource/VertexShaders/cache/vs_e8a2a514f0f6f40f3997477b07cff60f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c7f63334727942cf2033f850668311f7.vpo' to 'WorkResource/VertexShaders/cache/vs_c7f63334727942cf2033f850668311f7.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_895e5b27733b389610f99344cb7f9740.vpo' to 'WorkResource/VertexShaders/cache/vs_895e5b27733b389610f99344cb7f9740.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_14008b0f008c8b69f365cd37043cb3f0.vpo' to 'WorkResource/VertexShaders/cache/vs_14008b0f008c8b69f365cd37043cb3f0.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f67419e03cfb3ce22cb76bfa2cabfe3b.vpo' to 'WorkResource/VertexShaders/cache/vs_f67419e03cfb3ce22cb76bfa2cabfe3b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_87ecec108c5e94fed12bd3c54d85c95e.vpo' to 'WorkResource/VertexShaders/cache/vs_87ecec108c5e94fed12bd3c54d85c95e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9a328651ebc6bd5ca83b8315a46d30ec.vpo' to 'WorkResource/VertexShaders/cache/vs_9a328651ebc6bd5ca83b8315a46d30ec.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_cd131b1905363e9f66265747a1166824.vpo' to 'WorkResource/VertexShaders/cache/vs_cd131b1905363e9f66265747a1166824.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4279ce8544c88fc33365678c87085b0c.vpo' to 'WorkResource/VertexShaders/cache/vs_4279ce8544c88fc33365678c87085b0c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_62609db60534b9929b4db7c3684bffee.vpo' to 'WorkResource/VertexShaders/cache/vs_62609db60534b9929b4db7c3684bffee.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a39f85cf6cab6cb789935d60d2df6985.vpo' to 'WorkResource/VertexShaders/cache/vs_a39f85cf6cab6cb789935d60d2df6985.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_80b7bccef9f54ae62a3a23cfda8991a7.vpo' to 'WorkResource/VertexShaders/cache/vs_80b7bccef9f54ae62a3a23cfda8991a7.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_6e3b00d2d4104a2dd3d7d49421f778b3.vpo' to 'WorkResource/VertexShaders/cache/vs_6e3b00d2d4104a2dd3d7d49421f778b3.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a1c9187d0f9daf6165e80de810de6d4f.vpo' to 'WorkResource/VertexShaders/cache/vs_a1c9187d0f9daf6165e80de810de6d4f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Geometry/GeomHWSkin.vsh' to 'WorkResource/VertexShaders/Modules/Geometry/GeomHWSkin.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b78463a028aa9a135847777b8b2003ec.vpo' to 'WorkResource/VertexShaders/cache/vs_b78463a028aa9a135847777b8b2003ec.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_91f555dcd7bcd9f020b6d7b3b61b12e5.vpo' to 'WorkResource/VertexShaders/cache/vs_91f555dcd7bcd9f020b6d7b3b61b12e5.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9d84e44df5b9c46507eec852b3db83b8.vpo' to 'WorkResource/VertexShaders/cache/vs_9d84e44df5b9c46507eec852b3db83b8.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7893b8e9888d2b30c9951b68c672b138.vpo' to 'WorkResource/VertexShaders/cache/vs_7893b8e9888d2b30c9951b68c672b138.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7b9615c4141affd5e73187aee4607399.vpo' to 'WorkResource/VertexShaders/cache/vs_7b9615c4141affd5e73187aee4607399.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_754f2abcc087ad33895c7dd0d53ee9fa.vpo' to 'WorkResource/VertexShaders/cache/vs_754f2abcc087ad33895c7dd0d53ee9fa.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_fa6aa7cd74ff74207c6d2ff987f2fa75.vpo' to 'WorkResource/VertexShaders/cache/vs_fa6aa7cd74ff74207c6d2ff987f2fa75.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d4b6e90048464291ee4ca0f2875af5f4.vpo' to 'WorkResource/VertexShaders/cache/vs_d4b6e90048464291ee4ca0f2875af5f4.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_debe3dfd089cbde36858803482c7e38d.vpo' to 'WorkResource/VertexShaders/cache/vs_debe3dfd089cbde36858803482c7e38d.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8e3e3f521c3c401090fe7a42344c8511.vpo' to 'WorkResource/VertexShaders/cache/vs_8e3e3f521c3c401090fe7a42344c8511.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_610875baf807f6d30759d6459c2570b5.vpo' to 'WorkResource/VertexShaders/cache/vs_610875baf807f6d30759d6459c2570b5.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_46740c7f53b917e5e135b10e29958cb8.vpo' to 'WorkResource/VertexShaders/cache/vs_46740c7f53b917e5e135b10e29958cb8.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a7375907b8627c1e5ca12dfab0f9785e.vpo' to 'WorkResource/VertexShaders/cache/vs_a7375907b8627c1e5ca12dfab0f9785e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4556def313b3ea0c2edb7d100b720952.vpo' to 'WorkResource/VertexShaders/cache/vs_4556def313b3ea0c2edb7d100b720952.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2632238339dd974efac9e30701ea3988.vpo' to 'WorkResource/VertexShaders/cache/vs_2632238339dd974efac9e30701ea3988.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e34d32548a545b36bff436d56cb0b54e.vpo' to 'WorkResource/VertexShaders/cache/vs_e34d32548a545b36bff436d56cb0b54e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_20f11175c3f4c0ae7fce24b24b1f1164.vpo' to 'WorkResource/VertexShaders/cache/vs_20f11175c3f4c0ae7fce24b24b1f1164.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a8d9ecf595edf774f041b1ef17cbb237.vpo' to 'WorkResource/VertexShaders/cache/vs_a8d9ecf595edf774f041b1ef17cbb237.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2c23b6f0f371613187384c7b2e741a3f.vpo' to 'WorkResource/VertexShaders/cache/vs_2c23b6f0f371613187384c7b2e741a3f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_11371163d0eea9cdb60674a44904ee6e.vpo' to 'WorkResource/VertexShaders/cache/vs_11371163d0eea9cdb60674a44904ee6e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3311772f64de3b9ec54abd5091212760.vpo' to 'WorkResource/VertexShaders/cache/vs_3311772f64de3b9ec54abd5091212760.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8e01d208119edb963e54b3466471c099.vpo' to 'WorkResource/VertexShaders/cache/vs_8e01d208119edb963e54b3466471c099.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_10b5dbbb985b81035fa4b734bd805c43.vpo' to 'WorkResource/VertexShaders/cache/vs_10b5dbbb985b81035fa4b734bd805c43.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e07f098cd3804ce9d71768c03bc7aa5f.vpo' to 'WorkResource/VertexShaders/cache/vs_e07f098cd3804ce9d71768c03bc7aa5f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f689a16241fbf58145a9667932719b68.vpo' to 'WorkResource/VertexShaders/cache/vs_f689a16241fbf58145a9667932719b68.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_48bacf528fed91cefc287f5432fd1a6f.vpo' to 'WorkResource/VertexShaders/cache/vs_48bacf528fed91cefc287f5432fd1a6f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_82b2435a945be7c007cb329d7a2fd0fb.vpo' to 'WorkResource/VertexShaders/cache/vs_82b2435a945be7c007cb329d7a2fd0fb.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a915458a373503d09eaac3710eb6f8c1.vpo' to 'WorkResource/VertexShaders/cache/vs_a915458a373503d09eaac3710eb6f8c1.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_296a82bad61282e9830d16f7009df7e8.vpo' to 'WorkResource/VertexShaders/cache/vs_296a82bad61282e9830d16f7009df7e8.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_701fd35f856ee479b6d1042b92683774.vpo' to 'WorkResource/VertexShaders/cache/vs_701fd35f856ee479b6d1042b92683774.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a71da5b360de540172b1a1362a329102.vpo' to 'WorkResource/VertexShaders/cache/vs_a71da5b360de540172b1a1362a329102.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_49dce1640130a4ae8b75c71b93ea0373.vpo' to 'WorkResource/VertexShaders/cache/vs_49dce1640130a4ae8b75c71b93ea0373.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_5bc8c0916fce716844cbef1acf1924fe.vpo' to 'WorkResource/VertexShaders/cache/vs_5bc8c0916fce716844cbef1acf1924fe.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_980e10fb578cb4f75fff488fc6a0eb62.vpo' to 'WorkResource/VertexShaders/cache/vs_980e10fb578cb4f75fff488fc6a0eb62.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_691448d7520ea09075627335a35c840a.vpo' to 'WorkResource/VertexShaders/cache/vs_691448d7520ea09075627335a35c840a.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c9ea07d2ac65e77397813be6342cbc3b.vpo' to 'WorkResource/VertexShaders/cache/vs_c9ea07d2ac65e77397813be6342cbc3b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_be0fdc0611989e7b3c3806888c2f5409.vpo' to 'WorkResource/VertexShaders/cache/vs_be0fdc0611989e7b3c3806888c2f5409.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b3ff0f454160f0bb28ebac7817bbb9e0.vpo' to 'WorkResource/VertexShaders/cache/vs_b3ff0f454160f0bb28ebac7817bbb9e0.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_10631835a935128fa4e4064c45e189d5.vpo' to 'WorkResource/VertexShaders/cache/vs_10631835a935128fa4e4064c45e189d5.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1556c7b8127496d4806302e4c258e6a2.vpo' to 'WorkResource/VertexShaders/cache/vs_1556c7b8127496d4806302e4c258e6a2.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7bdd80c18cc81d2484bbac22bfdc09d6.vpo' to 'WorkResource/VertexShaders/cache/vs_7bdd80c18cc81d2484bbac22bfdc09d6.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_490fba66db530e8a7e7c485d919c3851.vpo' to 'WorkResource/VertexShaders/cache/vs_490fba66db530e8a7e7c485d919c3851.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0efd388def38a251c3e2eeaedaf9efcf.vpo' to 'WorkResource/VertexShaders/cache/vs_0efd388def38a251c3e2eeaedaf9efcf.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a5338a886c570e982bc363aa0f91150b.vpo' to 'WorkResource/VertexShaders/cache/vs_a5338a886c570e982bc363aa0f91150b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3246b06456f8442186330e7defbdfdd8.vpo' to 'WorkResource/VertexShaders/cache/vs_3246b06456f8442186330e7defbdfdd8.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f9137a893b8083ffa41ee7c370189146.vpo' to 'WorkResource/VertexShaders/cache/vs_f9137a893b8083ffa41ee7c370189146.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f17bedc1d16c363ed29cbd9943634b26.vpo' to 'WorkResource/VertexShaders/cache/vs_f17bedc1d16c363ed29cbd9943634b26.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b998cfa8ebae275e5e4a94ff1646feb2.vpo' to 'WorkResource/VertexShaders/cache/vs_b998cfa8ebae275e5e4a94ff1646feb2.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7f208a9cf3014e73bbd32fae8861d0bd.vpo' to 'WorkResource/VertexShaders/cache/vs_7f208a9cf3014e73bbd32fae8861d0bd.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_26f1f434650a22df711db3602f27dfd3.vpo' to 'WorkResource/VertexShaders/cache/vs_26f1f434650a22df711db3602f27dfd3.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b3efc0627d117e238095025973af2982.vpo' to 'WorkResource/VertexShaders/cache/vs_b3efc0627d117e238095025973af2982.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_6a0dfcb7b8671a25e349f5c4fb35a0c6.vpo' to 'WorkResource/VertexShaders/cache/vs_6a0dfcb7b8671a25e349f5c4fb35a0c6.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b525c7bfdb1d5d886fb1b28e82f552b1.vpo' to 'WorkResource/VertexShaders/cache/vs_b525c7bfdb1d5d886fb1b28e82f552b1.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8cf624ec916192adbc1468d1d286af9e.vpo' to 'WorkResource/VertexShaders/cache/vs_8cf624ec916192adbc1468d1d286af9e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8e02ab8819e0b1ddfdf63affd33092cc.vpo' to 'WorkResource/VertexShaders/cache/vs_8e02ab8819e0b1ddfdf63affd33092cc.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_5f535e46d8ab6caa783e4f5cfa9e9431.vpo' to 'WorkResource/VertexShaders/cache/vs_5f535e46d8ab6caa783e4f5cfa9e9431.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_074b457ba99b3d98b31c9471eeaeec80.vpo' to 'WorkResource/VertexShaders/cache/vs_074b457ba99b3d98b31c9471eeaeec80.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7e017ca2ea2b62f3c9d97da72270922d.vpo' to 'WorkResource/VertexShaders/cache/vs_7e017ca2ea2b62f3c9d97da72270922d.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_5a6442ceb337a138b1c7a7ee603415b4.vpo' to 'WorkResource/VertexShaders/cache/vs_5a6442ceb337a138b1c7a7ee603415b4.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a55bd81b6a0c306e160f52abaf793d04.vpo' to 'WorkResource/VertexShaders/cache/vs_a55bd81b6a0c306e160f52abaf793d04.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_47b1710459dbfab97ea3cca4ab9fff4a.vpo' to 'WorkResource/VertexShaders/cache/vs_47b1710459dbfab97ea3cca4ab9fff4a.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_942de3799dd9525c728830dc244aefb9.vpo' to 'WorkResource/VertexShaders/cache/vs_942de3799dd9525c728830dc244aefb9.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1fa60b4b0e02a747a9b1d1aa75f7022f.vpo' to 'WorkResource/VertexShaders/cache/vs_1fa60b4b0e02a747a9b1d1aa75f7022f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ed96f686d0f4bb87a8cf5b4a41368d1e.vpo' to 'WorkResource/VertexShaders/cache/vs_ed96f686d0f4bb87a8cf5b4a41368d1e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e27fe0aa5f13d97dcee6d68e7dcadb43.vpo' to 'WorkResource/VertexShaders/cache/vs_e27fe0aa5f13d97dcee6d68e7dcadb43.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_638e8e1ba4db09beb708003e3b6dbf6f.vpo' to 'WorkResource/VertexShaders/cache/vs_638e8e1ba4db09beb708003e3b6dbf6f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_052c114caef0775fcde4dad76f22b05f.vpo' to 'WorkResource/VertexShaders/cache/vs_052c114caef0775fcde4dad76f22b05f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b9ef9dd2bbd681708d60346fe9435197.vpo' to 'WorkResource/VertexShaders/cache/vs_b9ef9dd2bbd681708d60346fe9435197.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_bd21aedb1d14826d20b48ba840ff6511.vpo' to 'WorkResource/VertexShaders/cache/vs_bd21aedb1d14826d20b48ba840ff6511.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4bf4544f111b43b9cc62aad7ea11f2b3.vpo' to 'WorkResource/VertexShaders/cache/vs_4bf4544f111b43b9cc62aad7ea11f2b3.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1dbab05a2fae4c2c384ce55cd4d342cd.vpo' to 'WorkResource/VertexShaders/cache/vs_1dbab05a2fae4c2c384ce55cd4d342cd.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9c56da9b781553076957905836824c1c.vpo' to 'WorkResource/VertexShaders/cache/vs_9c56da9b781553076957905836824c1c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b1b5ca999abcaf1eaf97497b022acbcd.vpo' to 'WorkResource/VertexShaders/cache/vs_b1b5ca999abcaf1eaf97497b022acbcd.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d1cea233907b2db0b007484c1b41c747.vpo' to 'WorkResource/VertexShaders/cache/vs_d1cea233907b2db0b007484c1b41c747.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4aa35e8db38209a52b6a8178ab136f42.vpo' to 'WorkResource/VertexShaders/cache/vs_4aa35e8db38209a52b6a8178ab136f42.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_eff872501000cb3daf2b993d2c5d87e0.vpo' to 'WorkResource/VertexShaders/cache/vs_eff872501000cb3daf2b993d2c5d87e0.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1c8d20d1ee47341a41226e923f99cc6e.vpo' to 'WorkResource/VertexShaders/cache/vs_1c8d20d1ee47341a41226e923f99cc6e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d4ff6e2ac50e1b9eb02ea413573ff7ba.vpo' to 'WorkResource/VertexShaders/cache/vs_d4ff6e2ac50e1b9eb02ea413573ff7ba.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_cc06c5da1f334616a1eb0d50183dbfb4.vpo' to 'WorkResource/VertexShaders/cache/vs_cc06c5da1f334616a1eb0d50183dbfb4.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2c58c1a856780ed596f386586c0d953d.vpo' to 'WorkResource/VertexShaders/cache/vs_2c58c1a856780ed596f386586c0d953d.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4b18f02eed5c821cda41a14bc945ff2d.vpo' to 'WorkResource/VertexShaders/cache/vs_4b18f02eed5c821cda41a14bc945ff2d.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_77421c88e8d800ac1e501062b618484f.vpo' to 'WorkResource/VertexShaders/cache/vs_77421c88e8d800ac1e501062b618484f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c2e8be38e82a5b3c4415fe344451d42b.vpo' to 'WorkResource/VertexShaders/cache/vs_c2e8be38e82a5b3c4415fe344451d42b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_738738779b548d3bb48ec182bd409ef1.vpo' to 'WorkResource/VertexShaders/cache/vs_738738779b548d3bb48ec182bd409ef1.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8d291373f8b65d4db6186e517ea22451.vpo' to 'WorkResource/VertexShaders/cache/vs_8d291373f8b65d4db6186e517ea22451.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_39968623f65d7bb237a2182b4afa7669.vpo' to 'WorkResource/VertexShaders/cache/vs_39968623f65d7bb237a2182b4afa7669.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0e27f60968f1ca77d42aa4a87d3761dd.vpo' to 'WorkResource/VertexShaders/cache/vs_0e27f60968f1ca77d42aa4a87d3761dd.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_79c38e32f2d90851f91bc9505158d56d.vpo' to 'WorkResource/VertexShaders/cache/vs_79c38e32f2d90851f91bc9505158d56d.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_01496e70cbc477c7ce79753ed0833c71.vpo' to 'WorkResource/VertexShaders/cache/vs_01496e70cbc477c7ce79753ed0833c71.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f1f462bc5c420a8fcdcc15eac4ec0d95.vpo' to 'WorkResource/VertexShaders/cache/vs_f1f462bc5c420a8fcdcc15eac4ec0d95.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8e720677927cf5b1c33f878ea1bc11f8.vpo' to 'WorkResource/VertexShaders/cache/vs_8e720677927cf5b1c33f878ea1bc11f8.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7001820340d1be3162de800f1546efb5.vpo' to 'WorkResource/VertexShaders/cache/vs_7001820340d1be3162de800f1546efb5.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_55c6505d37b30ad521dbc17cde6c7943.vpo' to 'WorkResource/VertexShaders/cache/vs_55c6505d37b30ad521dbc17cde6c7943.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2847f4374e7132fe1e568f036ace013b.vpo' to 'WorkResource/VertexShaders/cache/vs_2847f4374e7132fe1e568f036ace013b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_fd3c3de80e8673b621a95428de67ff58.vpo' to 'WorkResource/VertexShaders/cache/vs_fd3c3de80e8673b621a95428de67ff58.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_57e863563d1febb00be2a03f369e401c.vpo' to 'WorkResource/VertexShaders/cache/vs_57e863563d1febb00be2a03f369e401c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_cc4ab824b8cfb9ac9c1ed6cbe3a5c0b0.vpo' to 'WorkResource/VertexShaders/cache/vs_cc4ab824b8cfb9ac9c1ed6cbe3a5c0b0.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_578b81326bc31846b02baf28807fd3f3.vpo' to 'WorkResource/VertexShaders/cache/vs_578b81326bc31846b02baf28807fd3f3.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_88663c4de243f21d5c54477f4dfb7b93.vpo' to 'WorkResource/VertexShaders/cache/vs_88663c4de243f21d5c54477f4dfb7b93.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_873fbc8c0f2c1dd86d87bb57eaa494c7.vpo' to 'WorkResource/VertexShaders/cache/vs_873fbc8c0f2c1dd86d87bb57eaa494c7.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_18a19b0939f256bd245fb91e63f6fb3f.vpo' to 'WorkResource/VertexShaders/cache/vs_18a19b0939f256bd245fb91e63f6fb3f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8c8745837091d03ff9ffca01211e89e9.vpo' to 'WorkResource/VertexShaders/cache/vs_8c8745837091d03ff9ffca01211e89e9.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ac866e0d9953b802f60d735f08594e0e.vpo' to 'WorkResource/VertexShaders/cache/vs_ac866e0d9953b802f60d735f08594e0e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_854447e7871e654a41d587f4e0f19425.vpo' to 'WorkResource/VertexShaders/cache/vs_854447e7871e654a41d587f4e0f19425.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f6764b7b54c38e18d4329564f0b8501e.vpo' to 'WorkResource/VertexShaders/cache/vs_f6764b7b54c38e18d4329564f0b8501e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_de163e736d1abb1046e7a43618fb6677.vpo' to 'WorkResource/VertexShaders/cache/vs_de163e736d1abb1046e7a43618fb6677.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1c2ca194c1eaad9e76eaa1cd103dddce.vpo' to 'WorkResource/VertexShaders/cache/vs_1c2ca194c1eaad9e76eaa1cd103dddce.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_da2bf763aec9e70fa79429a03e461f72.vpo' to 'WorkResource/VertexShaders/cache/vs_da2bf763aec9e70fa79429a03e461f72.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_81d6e5bf9996f45d116bc2d8262705e6.vpo' to 'WorkResource/VertexShaders/cache/vs_81d6e5bf9996f45d116bc2d8262705e6.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d62de9410629ee45ca5c7a913f8f2338.vpo' to 'WorkResource/VertexShaders/cache/vs_d62de9410629ee45ca5c7a913f8f2338.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_5c4af2c865de1aef19eff3e7887f0f75.vpo' to 'WorkResource/VertexShaders/cache/vs_5c4af2c865de1aef19eff3e7887f0f75.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_983dbd650892ccdbc768691678f41562.vpo' to 'WorkResource/VertexShaders/cache/vs_983dbd650892ccdbc768691678f41562.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_33808e3bdf73e88e654e8d1beff1f0c8.vpo' to 'WorkResource/VertexShaders/cache/vs_33808e3bdf73e88e654e8d1beff1f0c8.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_15af129a422ee1897e7c3b979dea230a.vpo' to 'WorkResource/VertexShaders/cache/vs_15af129a422ee1897e7c3b979dea230a.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_518342f486351fd14b99ebed32a10b0d.vpo' to 'WorkResource/VertexShaders/cache/vs_518342f486351fd14b99ebed32a10b0d.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Geometry/GeomHWSkinBasis.vsh' to 'WorkResource/VertexShaders/Modules/Geometry/GeomHWSkinBasis.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4b99e3407a3d7297fba7afdf68d69335.vpo' to 'WorkResource/VertexShaders/cache/vs_4b99e3407a3d7297fba7afdf68d69335.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e1675d539ab4baa8a81bd9e174d7f165.vpo' to 'WorkResource/VertexShaders/cache/vs_e1675d539ab4baa8a81bd9e174d7f165.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e9bdc9835084c787349237710bc34b39.vpo' to 'WorkResource/VertexShaders/cache/vs_e9bdc9835084c787349237710bc34b39.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c2a6fe37af8845ae215377b2ad9c9df3.vpo' to 'WorkResource/VertexShaders/cache/vs_c2a6fe37af8845ae215377b2ad9c9df3.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ef38136a214038a54f305653409b4b35.vpo' to 'WorkResource/VertexShaders/cache/vs_ef38136a214038a54f305653409b4b35.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a8916cc018d30591f48720b16a1d378b.vpo' to 'WorkResource/VertexShaders/cache/vs_a8916cc018d30591f48720b16a1d378b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b95bcbec4ad4af410d5580cb7dde4a20.vpo' to 'WorkResource/VertexShaders/cache/vs_b95bcbec4ad4af410d5580cb7dde4a20.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_dda513e97e168944aa4620b0b66770d9.vpo' to 'WorkResource/VertexShaders/cache/vs_dda513e97e168944aa4620b0b66770d9.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f45fe796d950e6d3d9eb7a0a1c01fb5f.vpo' to 'WorkResource/VertexShaders/cache/vs_f45fe796d950e6d3d9eb7a0a1c01fb5f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_cb1c95a07de1d8c3781d7a52a6959148.vpo' to 'WorkResource/VertexShaders/cache/vs_cb1c95a07de1d8c3781d7a52a6959148.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1e514d1dd89e9d8c0f7fac918051f225.vpo' to 'WorkResource/VertexShaders/cache/vs_1e514d1dd89e9d8c0f7fac918051f225.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_38422c7bc79c563cd13ff3fa3bf6966c.vpo' to 'WorkResource/VertexShaders/cache/vs_38422c7bc79c563cd13ff3fa3bf6966c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_412b7c5de245695c06241142f1f37c83.vpo' to 'WorkResource/VertexShaders/cache/vs_412b7c5de245695c06241142f1f37c83.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7a7ceef7d77702e14b2082108711eca8.vpo' to 'WorkResource/VertexShaders/cache/vs_7a7ceef7d77702e14b2082108711eca8.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3159bd9af5260d1918d5251a59b32647.vpo' to 'WorkResource/VertexShaders/cache/vs_3159bd9af5260d1918d5251a59b32647.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_fe02f41d3c1731efdc4b22b656220ab0.vpo' to 'WorkResource/VertexShaders/cache/vs_fe02f41d3c1731efdc4b22b656220ab0.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e498c70ebc272763aa96bff8aab62fec.vpo' to 'WorkResource/VertexShaders/cache/vs_e498c70ebc272763aa96bff8aab62fec.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Geometry/GeomHWBlend.vsh' to 'WorkResource/VertexShaders/Modules/Geometry/GeomHWBlend.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_932bef0eda9931bf3c955ad3f694d90b.vpo' to 'WorkResource/VertexShaders/cache/vs_932bef0eda9931bf3c955ad3f694d90b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4735181edf5309c2e8b985d5b42dae43.vpo' to 'WorkResource/VertexShaders/cache/vs_4735181edf5309c2e8b985d5b42dae43.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4d4b09840813fbe873bdc031b6f8a778.vpo' to 'WorkResource/VertexShaders/cache/vs_4d4b09840813fbe873bdc031b6f8a778.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_51d3f718ed7f9d996b51aff592c2249a.vpo' to 'WorkResource/VertexShaders/cache/vs_51d3f718ed7f9d996b51aff592c2249a.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2606dfceb7cd0d2222b05753d725ccf2.vpo' to 'WorkResource/VertexShaders/cache/vs_2606dfceb7cd0d2222b05753d725ccf2.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c22a330ca24ffd88ebc8f49be63a9f3e.vpo' to 'WorkResource/VertexShaders/cache/vs_c22a330ca24ffd88ebc8f49be63a9f3e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2d0fa7b6740321ffb49af43092d014f3.vpo' to 'WorkResource/VertexShaders/cache/vs_2d0fa7b6740321ffb49af43092d014f3.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_016594f92b662503b975264f912f876f.vpo' to 'WorkResource/VertexShaders/cache/vs_016594f92b662503b975264f912f876f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ff8a29f0dba5ddcdb2f11c932d6c5e46.vpo' to 'WorkResource/VertexShaders/cache/vs_ff8a29f0dba5ddcdb2f11c932d6c5e46.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_95318f5231af867efd90a2676bbc1843.vpo' to 'WorkResource/VertexShaders/cache/vs_95318f5231af867efd90a2676bbc1843.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_05aa78f8488b19033df7def56759697e.vpo' to 'WorkResource/VertexShaders/cache/vs_05aa78f8488b19033df7def56759697e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8ad8179af5037b25a6170769f377dd97.vpo' to 'WorkResource/VertexShaders/cache/vs_8ad8179af5037b25a6170769f377dd97.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f2a3f417aae7649070cc7ccbd5ba749e.vpo' to 'WorkResource/VertexShaders/cache/vs_f2a3f417aae7649070cc7ccbd5ba749e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_724713d82447d0d6317ec82cbc25ee05.vpo' to 'WorkResource/VertexShaders/cache/vs_724713d82447d0d6317ec82cbc25ee05.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d520e084012cc5224a27fb349fcba4d5.vpo' to 'WorkResource/VertexShaders/cache/vs_d520e084012cc5224a27fb349fcba4d5.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_cc5f3ac4b013c7fa093e972e6a67e949.vpo' to 'WorkResource/VertexShaders/cache/vs_cc5f3ac4b013c7fa093e972e6a67e949.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_82df97d4836eb572efbc934e16042b09.vpo' to 'WorkResource/VertexShaders/cache/vs_82df97d4836eb572efbc934e16042b09.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_56d5dbdd45c895e16210ab494014c164.vpo' to 'WorkResource/VertexShaders/cache/vs_56d5dbdd45c895e16210ab494014c164.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d898a156d6f4a9806a0aaf9e2709ba72.vpo' to 'WorkResource/VertexShaders/cache/vs_d898a156d6f4a9806a0aaf9e2709ba72.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a9366394633cbd7db6bf32bea7bd07ff.vpo' to 'WorkResource/VertexShaders/cache/vs_a9366394633cbd7db6bf32bea7bd07ff.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_599e32c31bb9eb7800c9a0baa54edd16.vpo' to 'WorkResource/VertexShaders/cache/vs_599e32c31bb9eb7800c9a0baa54edd16.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d455c5c1d2d586a100510a8ab9f644b6.vpo' to 'WorkResource/VertexShaders/cache/vs_d455c5c1d2d586a100510a8ab9f644b6.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_45c05da07dd429d4c0719ebd38936b31.vpo' to 'WorkResource/VertexShaders/cache/vs_45c05da07dd429d4c0719ebd38936b31.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d16c0b9515ea455dca7884b8af41c224.vpo' to 'WorkResource/VertexShaders/cache/vs_d16c0b9515ea455dca7884b8af41c224.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_418610fa2f436821ea107e95e5c2d677.vpo' to 'WorkResource/VertexShaders/cache/vs_418610fa2f436821ea107e95e5c2d677.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c192dc0fe5e30898660007233e70a65c.vpo' to 'WorkResource/VertexShaders/cache/vs_c192dc0fe5e30898660007233e70a65c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_52ed7676d56713d8e98ac13a1bb6f477.vpo' to 'WorkResource/VertexShaders/cache/vs_52ed7676d56713d8e98ac13a1bb6f477.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0360b2c9eb81d26baf2c082733747daf.vpo' to 'WorkResource/VertexShaders/cache/vs_0360b2c9eb81d26baf2c082733747daf.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7aa7ace4363706ae72d1132103b2a4b8.vpo' to 'WorkResource/VertexShaders/cache/vs_7aa7ace4363706ae72d1132103b2a4b8.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a26d4ca872d4391c50f4223f20cf1f4f.vpo' to 'WorkResource/VertexShaders/cache/vs_a26d4ca872d4391c50f4223f20cf1f4f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_85990ce83a74fda736d83ca65245659e.vpo' to 'WorkResource/VertexShaders/cache/vs_85990ce83a74fda736d83ca65245659e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_5cc686c2b28739e7c96017c63b99931f.vpo' to 'WorkResource/VertexShaders/cache/vs_5cc686c2b28739e7c96017c63b99931f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_dd1acb2e4b79732402ad0b4c4c4faa94.vpo' to 'WorkResource/VertexShaders/cache/vs_dd1acb2e4b79732402ad0b4c4c4faa94.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_26bc537230720bd37938dcaa1d8d195f.vpo' to 'WorkResource/VertexShaders/cache/vs_26bc537230720bd37938dcaa1d8d195f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a3c049af54fc8f890319e0d3e346c73d.vpo' to 'WorkResource/VertexShaders/cache/vs_a3c049af54fc8f890319e0d3e346c73d.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_64668139d7c57d5ba0bb80f7e40bd1d7.vpo' to 'WorkResource/VertexShaders/cache/vs_64668139d7c57d5ba0bb80f7e40bd1d7.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7f75423785a3dcc7d04cda3bdad30637.vpo' to 'WorkResource/VertexShaders/cache/vs_7f75423785a3dcc7d04cda3bdad30637.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c8a1bcd91678c4a5b0b69ab7b674e16b.vpo' to 'WorkResource/VertexShaders/cache/vs_c8a1bcd91678c4a5b0b69ab7b674e16b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a4ee908338fe0445723d15c00c11af2c.vpo' to 'WorkResource/VertexShaders/cache/vs_a4ee908338fe0445723d15c00c11af2c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9d948fb0687a8df415c2447e02586bdc.vpo' to 'WorkResource/VertexShaders/cache/vs_9d948fb0687a8df415c2447e02586bdc.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_10b801730446dc3e05fe5993fcee4a1e.vpo' to 'WorkResource/VertexShaders/cache/vs_10b801730446dc3e05fe5993fcee4a1e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f2433e54e44ce39e2f651169db2d8885.vpo' to 'WorkResource/VertexShaders/cache/vs_f2433e54e44ce39e2f651169db2d8885.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c608453ff27a339c5ceeafba7ab8de5c.vpo' to 'WorkResource/VertexShaders/cache/vs_c608453ff27a339c5ceeafba7ab8de5c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a709b5121c631436b45c1c2eb7becf06.vpo' to 'WorkResource/VertexShaders/cache/vs_a709b5121c631436b45c1c2eb7becf06.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7e665a41310d1457d8f96f76b1fe043b.vpo' to 'WorkResource/VertexShaders/cache/vs_7e665a41310d1457d8f96f76b1fe043b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_75c3e9281ae4836b0416f5361e8ef8b5.vpo' to 'WorkResource/VertexShaders/cache/vs_75c3e9281ae4836b0416f5361e8ef8b5.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_fcc2bc10ffb6e46bc391ce382cb6b452.vpo' to 'WorkResource/VertexShaders/cache/vs_fcc2bc10ffb6e46bc391ce382cb6b452.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0d20cf16a8cd62487ec81af5caf0a45b.vpo' to 'WorkResource/VertexShaders/cache/vs_0d20cf16a8cd62487ec81af5caf0a45b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d6a958100996766c2b933db5255335f2.vpo' to 'WorkResource/VertexShaders/cache/vs_d6a958100996766c2b933db5255335f2.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_14e20b13967353690f8131a1ec6849a5.vpo' to 'WorkResource/VertexShaders/cache/vs_14e20b13967353690f8131a1ec6849a5.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ff80152b94e27ff3413bac57ce70028b.vpo' to 'WorkResource/VertexShaders/cache/vs_ff80152b94e27ff3413bac57ce70028b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a9ffd5a327c83c260144b8f873b57d12.vpo' to 'WorkResource/VertexShaders/cache/vs_a9ffd5a327c83c260144b8f873b57d12.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_6ddf03b0de2c6b2ce4135538f8544eb5.vpo' to 'WorkResource/VertexShaders/cache/vs_6ddf03b0de2c6b2ce4135538f8544eb5.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9cf0bb5463e9cc893039128174e43101.vpo' to 'WorkResource/VertexShaders/cache/vs_9cf0bb5463e9cc893039128174e43101.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_56d4d9887748528c30bdd03ace99964f.vpo' to 'WorkResource/VertexShaders/cache/vs_56d4d9887748528c30bdd03ace99964f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e7fccc5a7e195e925ff9509a7dbb16ed.vpo' to 'WorkResource/VertexShaders/cache/vs_e7fccc5a7e195e925ff9509a7dbb16ed.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_50bcb4c0a2c30b2f34c9bba89b83e91d.vpo' to 'WorkResource/VertexShaders/cache/vs_50bcb4c0a2c30b2f34c9bba89b83e91d.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0743aff839fe147b9807553786eb07db.vpo' to 'WorkResource/VertexShaders/cache/vs_0743aff839fe147b9807553786eb07db.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_737e7e91d2f786dd8cde6bb97c1caa92.vpo' to 'WorkResource/VertexShaders/cache/vs_737e7e91d2f786dd8cde6bb97c1caa92.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ef29186a88d8ce61f0e4537a9c8bddce.vpo' to 'WorkResource/VertexShaders/cache/vs_ef29186a88d8ce61f0e4537a9c8bddce.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d7406fc758c2802feb6ea7c0eca59bd3.vpo' to 'WorkResource/VertexShaders/cache/vs_d7406fc758c2802feb6ea7c0eca59bd3.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f415b55a127d019a1971e73997457217.vpo' to 'WorkResource/VertexShaders/cache/vs_f415b55a127d019a1971e73997457217.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3ee2fdb760feaad485eec895636f2ee2.vpo' to 'WorkResource/VertexShaders/cache/vs_3ee2fdb760feaad485eec895636f2ee2.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7f9299bcc176e29a4ff9bb9e3e99ccd1.vpo' to 'WorkResource/VertexShaders/cache/vs_7f9299bcc176e29a4ff9bb9e3e99ccd1.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_65097c26d3c7a0c4453804d6fc36a454.vpo' to 'WorkResource/VertexShaders/cache/vs_65097c26d3c7a0c4453804d6fc36a454.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0e92900026c60f06721d7eae276acde3.vpo' to 'WorkResource/VertexShaders/cache/vs_0e92900026c60f06721d7eae276acde3.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_53e63f25924e4f4784f89e7fd5ede36f.vpo' to 'WorkResource/VertexShaders/cache/vs_53e63f25924e4f4784f89e7fd5ede36f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2c44f45b6a554c33c0aae5d873e0c881.vpo' to 'WorkResource/VertexShaders/cache/vs_2c44f45b6a554c33c0aae5d873e0c881.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_53c3d07398ff5e1f822327f8728fdb3b.vpo' to 'WorkResource/VertexShaders/cache/vs_53c3d07398ff5e1f822327f8728fdb3b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_5e58617ce0d8ca81100249ced0f44459.vpo' to 'WorkResource/VertexShaders/cache/vs_5e58617ce0d8ca81100249ced0f44459.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_bbd11364ada2320ec409dd5600131992.vpo' to 'WorkResource/VertexShaders/cache/vs_bbd11364ada2320ec409dd5600131992.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8a693ba78a3b0f1c1d58a0c8e2dd667f.vpo' to 'WorkResource/VertexShaders/cache/vs_8a693ba78a3b0f1c1d58a0c8e2dd667f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a5ea6d8299f34e614a8edf0b463bcd1a.vpo' to 'WorkResource/VertexShaders/cache/vs_a5ea6d8299f34e614a8edf0b463bcd1a.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7c472f10d45b8cac934908c7f6824a9e.vpo' to 'WorkResource/VertexShaders/cache/vs_7c472f10d45b8cac934908c7f6824a9e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9c8874c4d32b50ec7bb45b7bb14ea8fa.vpo' to 'WorkResource/VertexShaders/cache/vs_9c8874c4d32b50ec7bb45b7bb14ea8fa.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_20b9c306002558614092f5879859fef3.vpo' to 'WorkResource/VertexShaders/cache/vs_20b9c306002558614092f5879859fef3.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2338a3f54c9b666cb5c1b068d7b62f99.vpo' to 'WorkResource/VertexShaders/cache/vs_2338a3f54c9b666cb5c1b068d7b62f99.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_bd66adb1695c87b90e719bb4a279e190.vpo' to 'WorkResource/VertexShaders/cache/vs_bd66adb1695c87b90e719bb4a279e190.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b107699a480234f442d0c175ced2060b.vpo' to 'WorkResource/VertexShaders/cache/vs_b107699a480234f442d0c175ced2060b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_301c350a8bf0c185b1667fd07a80faf2.vpo' to 'WorkResource/VertexShaders/cache/vs_301c350a8bf0c185b1667fd07a80faf2.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_317c338196b5c0a2def8e70f088f729f.vpo' to 'WorkResource/VertexShaders/cache/vs_317c338196b5c0a2def8e70f088f729f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f56afa91dd1ffdd27c6112ce43f004bc.vpo' to 'WorkResource/VertexShaders/cache/vs_f56afa91dd1ffdd27c6112ce43f004bc.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4cbf3805bbc3b023e3515a34c2ee33e6.vpo' to 'WorkResource/VertexShaders/cache/vs_4cbf3805bbc3b023e3515a34c2ee33e6.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7f4d3d2ffef64343386055e4d2b6ef35.vpo' to 'WorkResource/VertexShaders/cache/vs_7f4d3d2ffef64343386055e4d2b6ef35.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_04caba178f707d2ba0866bdd13b0d92f.vpo' to 'WorkResource/VertexShaders/cache/vs_04caba178f707d2ba0866bdd13b0d92f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b22fae32f2d5b681fd5fa692a8c856d5.vpo' to 'WorkResource/VertexShaders/cache/vs_b22fae32f2d5b681fd5fa692a8c856d5.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_eda6331cb8253459a2496450cb14ffe8.vpo' to 'WorkResource/VertexShaders/cache/vs_eda6331cb8253459a2496450cb14ffe8.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4e4248d91bb1ebb84af8e998a84010ac.vpo' to 'WorkResource/VertexShaders/cache/vs_4e4248d91bb1ebb84af8e998a84010ac.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a184e2073b06573e6b6d44ac4093dee9.vpo' to 'WorkResource/VertexShaders/cache/vs_a184e2073b06573e6b6d44ac4093dee9.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a0ada5cd2ce0db2eb17e6f631bc00ea7.vpo' to 'WorkResource/VertexShaders/cache/vs_a0ada5cd2ce0db2eb17e6f631bc00ea7.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b0c64c7404f4939efd6118e17fb4ed5c.vpo' to 'WorkResource/VertexShaders/cache/vs_b0c64c7404f4939efd6118e17fb4ed5c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4fca08615e15b84c30601c2dced1fa99.vpo' to 'WorkResource/VertexShaders/cache/vs_4fca08615e15b84c30601c2dced1fa99.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_fd159c89b4a0a10c9cf5e7483109292d.vpo' to 'WorkResource/VertexShaders/cache/vs_fd159c89b4a0a10c9cf5e7483109292d.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_6aea841f64fece001da4bf788d55d35c.vpo' to 'WorkResource/VertexShaders/cache/vs_6aea841f64fece001da4bf788d55d35c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1696d2713a6fc3fe90e9b9948fe9cb27.vpo' to 'WorkResource/VertexShaders/cache/vs_1696d2713a6fc3fe90e9b9948fe9cb27.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1fa22381fef1ba290d7a1c94201124f4.vpo' to 'WorkResource/VertexShaders/cache/vs_1fa22381fef1ba290d7a1c94201124f4.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4ac83787c18bb65325b41ab20c98db15.vpo' to 'WorkResource/VertexShaders/cache/vs_4ac83787c18bb65325b41ab20c98db15.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7bc67e856db5d53191477fd75850a6eb.vpo' to 'WorkResource/VertexShaders/cache/vs_7bc67e856db5d53191477fd75850a6eb.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e642362bae9f1255e50a83ef710f3bc2.vpo' to 'WorkResource/VertexShaders/cache/vs_e642362bae9f1255e50a83ef710f3bc2.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1bf74fc1cee1c79a52561efbb60e6536.vpo' to 'WorkResource/VertexShaders/cache/vs_1bf74fc1cee1c79a52561efbb60e6536.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f50597a30e6ccc440d23e8ff7a8112af.vpo' to 'WorkResource/VertexShaders/cache/vs_f50597a30e6ccc440d23e8ff7a8112af.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4958f363776a04782a6f8ae8a91a1a00.vpo' to 'WorkResource/VertexShaders/cache/vs_4958f363776a04782a6f8ae8a91a1a00.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_73b6d8dba98ba8eda91da5dd33b6b257.vpo' to 'WorkResource/VertexShaders/cache/vs_73b6d8dba98ba8eda91da5dd33b6b257.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3cff9313f576aa3fca8ddb3a2ef09c76.vpo' to 'WorkResource/VertexShaders/cache/vs_3cff9313f576aa3fca8ddb3a2ef09c76.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_fd2cc81279c4c7bb09ab203569c0523a.vpo' to 'WorkResource/VertexShaders/cache/vs_fd2cc81279c4c7bb09ab203569c0523a.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9000902f0ec4ccf161293f5ff58c6a58.vpo' to 'WorkResource/VertexShaders/cache/vs_9000902f0ec4ccf161293f5ff58c6a58.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a1888a11e5ad145e3c28a6ae636e0edd.vpo' to 'WorkResource/VertexShaders/cache/vs_a1888a11e5ad145e3c28a6ae636e0edd.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Geometry/GeomTransform.vsh' to 'WorkResource/VertexShaders/Modules/Geometry/GeomTransform.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2610748c8ff798fd3e61664b367218a2.vpo' to 'WorkResource/VertexShaders/cache/vs_2610748c8ff798fd3e61664b367218a2.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c6b050bf213e7a8479dab6d5255d9941.vpo' to 'WorkResource/VertexShaders/cache/vs_c6b050bf213e7a8479dab6d5255d9941.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9546cd26663170dec0def391fa3bae70.vpo' to 'WorkResource/VertexShaders/cache/vs_9546cd26663170dec0def391fa3bae70.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ee994bfbc06a4b370d677bb85f19eed9.vpo' to 'WorkResource/VertexShaders/cache/vs_ee994bfbc06a4b370d677bb85f19eed9.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_38ee82997f56526406bf9e6d204ac771.vpo' to 'WorkResource/VertexShaders/cache/vs_38ee82997f56526406bf9e6d204ac771.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3fcb6d487a31b14e81a525c19530bb73.vpo' to 'WorkResource/VertexShaders/cache/vs_3fcb6d487a31b14e81a525c19530bb73.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3b7951e892fa8502e3d330c3bc2cc28f.vpo' to 'WorkResource/VertexShaders/cache/vs_3b7951e892fa8502e3d330c3bc2cc28f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2852a5d263f1c9527875a71f79a79a8d.vpo' to 'WorkResource/VertexShaders/cache/vs_2852a5d263f1c9527875a71f79a79a8d.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_27605ef7b71ec98c6ccbd0efb6eeba3b.vpo' to 'WorkResource/VertexShaders/cache/vs_27605ef7b71ec98c6ccbd0efb6eeba3b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/DiffuseColor.fpo' to 'WorkResource/PixelShaders/fpo/DiffuseColor.fpo' STUBBED: We ignore the constant tables for now, since we don't have HLSL compiling hooked up at createPixelShader (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/OpenGLGraphics.cpp:2107) STUBBED: We ignore the constant tables for now, since we don't have HLSL compiling hooked up at createPixelShader (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/OpenGLGraphics.cpp:2144) PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/DiffuseColorAlpha.fpo' to 'WorkResource/PixelShaders/fpo/DiffuseColorAlpha.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color1Tex.fpo' to 'WorkResource/PixelShaders/fpo/Color1Tex.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color1TexBright.fpo' to 'WorkResource/PixelShaders/fpo/Color1TexBright.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color1TexDetail.fpo' to 'WorkResource/PixelShaders/fpo/Color1TexDetail.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color1TexDetailBright.fpo' to 'WorkResource/PixelShaders/fpo/Color1TexDetailBright.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color1TexLM.fpo' to 'WorkResource/PixelShaders/fpo/Color1TexLM.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color1TexLMBright.fpo' to 'WorkResource/PixelShaders/fpo/Color1TexLMBright.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color1TexLMDetail.fpo' to 'WorkResource/PixelShaders/fpo/Color1TexLMDetail.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color1TexLMDetailBright.fpo' to 'WorkResource/PixelShaders/fpo/Color1TexLMDetailBright.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color2Tex.fpo' to 'WorkResource/PixelShaders/fpo/Color2Tex.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color2TexBright.fpo' to 'WorkResource/PixelShaders/fpo/Color2TexBright.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color2TexDetail.fpo' to 'WorkResource/PixelShaders/fpo/Color2TexDetail.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color2TexDetailBright.fpo' to 'WorkResource/PixelShaders/fpo/Color2TexDetailBright.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color2TexLM.fpo' to 'WorkResource/PixelShaders/fpo/Color2TexLM.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color2TexLMBright.fpo' to 'WorkResource/PixelShaders/fpo/Color2TexLMBright.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color2TexLMDetail.fpo' to 'WorkResource/PixelShaders/fpo/Color2TexLMDetail.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color2TexLMDetailBright.fpo' to 'WorkResource/PixelShaders/fpo/Color2TexLMDetailBright.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color2TexMask.fpo' to 'WorkResource/PixelShaders/fpo/Color2TexMask.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color3Tex.fpo' to 'WorkResource/PixelShaders/fpo/Color3Tex.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color3TexBright.fpo' to 'WorkResource/PixelShaders/fpo/Color3TexBright.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color3TexDetail.fpo' to 'WorkResource/PixelShaders/fpo/Color3TexDetail.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color3TexDetailBright.fpo' to 'WorkResource/PixelShaders/fpo/Color3TexDetailBright.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color3TexLM.fpo' to 'WorkResource/PixelShaders/fpo/Color3TexLM.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color3TexLMBright.fpo' to 'WorkResource/PixelShaders/fpo/Color3TexLMBright.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/LuminanceTexture.fpo' to 'WorkResource/PixelShaders/fpo/LuminanceTexture.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/AlphaCombineBlit.fpo' to 'WorkResource/PixelShaders/fpo/AlphaCombineBlit.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/AlphaInverseCombineBlit.fpo' to 'WorkResource/PixelShaders/fpo/AlphaInverseCombineBlit.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/SubtractBlit.fpo' to 'WorkResource/PixelShaders/fpo/SubtractBlit.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/ConstantAlphaBlit.fpo' to 'WorkResource/PixelShaders/fpo/ConstantAlphaBlit.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/DestAlpha.fpo' to 'WorkResource/PixelShaders/fpo/DestAlpha.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/ReflectCube.fpo' to 'WorkResource/PixelShaders/fpo/ReflectCube.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/ReflectCubeBright.fpo' to 'WorkResource/PixelShaders/fpo/ReflectCubeBright.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/DiffuseLightBump.fpo' to 'WorkResource/PixelShaders/fpo/DiffuseLightBump.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/AttenLight.fpo' to 'WorkResource/PixelShaders/fpo/AttenLight.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/AttenLightBase.fpo' to 'WorkResource/PixelShaders/fpo/AttenLightBase.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/AttenLightLM.fpo' to 'WorkResource/PixelShaders/fpo/AttenLightLM.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/AttenLightBump.fpo' to 'WorkResource/PixelShaders/fpo/AttenLightBump.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/FilterBlit.fpo' to 'WorkResource/PixelShaders/fpo/FilterBlit.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/DistortionBlit.fpo' to 'WorkResource/PixelShaders/fpo/DistortionBlit.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/SpecularLightPower2.fpo' to 'WorkResource/PixelShaders/fpo/SpecularLightPower2.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/SpecularLightPower4.fpo' to 'WorkResource/PixelShaders/fpo/SpecularLightPower4.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/SpecularLightPower8.fpo' to 'WorkResource/PixelShaders/fpo/SpecularLightPower8.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/SpecularLightPower16.fpo' to 'WorkResource/PixelShaders/fpo/SpecularLightPower16.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/SpecularLightPower32.fpo' to 'WorkResource/PixelShaders/fpo/SpecularLightPower32.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/SpecularLightPower2Bright.fpo' to 'WorkResource/PixelShaders/fpo/SpecularLightPower2Bright.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/SpecularLightPower4Bright.fpo' to 'WorkResource/PixelShaders/fpo/SpecularLightPower4Bright.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/SpecularLightPower8Bright.fpo' to 'WorkResource/PixelShaders/fpo/SpecularLightPower8Bright.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/SpecularLightPower16Bright.fpo' to 'WorkResource/PixelShaders/fpo/SpecularLightPower16Bright.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/SpecularLightPower32Bright.fpo' to 'WorkResource/PixelShaders/fpo/SpecularLightPower32Bright.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/LightmapBump.fpo' to 'WorkResource/PixelShaders/fpo/LightmapBump.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/LightmapInterp.fpo' to 'WorkResource/PixelShaders/fpo/LightmapInterp.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/ProjectBase.fpo' to 'WorkResource/PixelShaders/fpo/ProjectBase.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Water.fpo' to 'WorkResource/PixelShaders/fpo/Water.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/CheapWater.fpo' to 'WorkResource/PixelShaders/fpo/CheapWater.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/DistortionAlpha.fpo' to 'WorkResource/PixelShaders/fpo/DistortionAlpha.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/EdgeEnhancement.fpo' to 'WorkResource/PixelShaders/fpo/EdgeEnhancement.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/ScreenWipeSub.fpo' to 'WorkResource/PixelShaders/fpo/ScreenWipeSub.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/ScreenWipeAdd.fpo' to 'WorkResource/PixelShaders/fpo/ScreenWipeAdd.fpo' Shader assembly time: 1.24 seconds Found OpenAL device: 'Simple Directmedia Layer' Found OpenAL device: 'ALSA Software' Found OpenAL device: 'OSS Software' Found OpenAL device: 'PulseAudio Software' Opened OpenAL Device: '(null)' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmenfxmem.isb' to 'WorkResource/Sounds/commonmenfxmem.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmusic.isb' to 'WorkResource/Sounds/commonmusic.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfxmem.isb' to 'WorkResource/Sounds/commonfxmem.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmentalfx.isb' to 'WorkResource/Sounds/commonmentalfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfx.isb' to 'WorkResource/Sounds/commonfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonvoice.isb' to 'WorkResource/Sounds/commonvoice.isb' GameApp::StartUp InitSoundFiles() completed in 0.27 seconds GameApp::StartUp Load some common textures completed in 0.00 seconds WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb GameApp::StartUp InitEntities() completed in 0.03 seconds PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' GameApp::StartUp m_pSaveLoadInterface->Startup() completed in 0.00 seconds GameApp::StartUp m_UserInterface.Setup() completed in 0.00 seconds STUBBED: multisample at EDisplayOptionsWidget (/home/icculus/projects/psychonauts/Source/game/luatest/Game/UIPCDisplayOptions.cpp:97) STUBBED: VK_* at CheckVirtualKey (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:1490) Game: Engine Running hook startup Game: Engine -> SetupGlobalObjects Game: Engine -> SetupLevelMenu Game: Engine -> InitMath GameApp::StartUp InitLua2() completed in 0.00 seconds GameApp::StartUp SetupLevelMenu() completed in 0.00 seconds STUBBED: do we even use this? at InitSocket (/home/icculus/projects/psychonauts/Source/game/luatest/Game/Gameplaylogger.cpp:210) GameApp::StartUp Post-Install total completed in 0.34 seconds Start Up completed in 2.37 seconds UnixMain: StartUp successful.. Working directory: /usr/local/games/psychonauts STUBBED: dispatch SDL events at PCMainHandleAnyWindowsMessages (/home/icculus/projects/psychonauts/Source/game/luatest/UnixMain.cpp:56) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' Prerender subtitle file: workresource\cutScenes\prerendered\dflogo.dfs not found PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' STUBBED: fixed function pipeline? at setColorOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2097) STUBBED: fixed function pipeline? at setColorArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2106) STUBBED: fixed function pipeline? at setColorArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2115) STUBBED: fixed function pipeline? at setAlphaOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2124) STUBBED: fixed function pipeline? at setAlphaArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2133) STUBBED: fixed function pipeline? at setAlphaArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2142) STUBBED: fixed function pipeline? at setProjected (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2223) LOC WARN: Could not open Localization file 'Localization/English/_StringTable.lub' STUBBED: memory status at UpdateMemoryTracking (/home/icculus/projects/psychonauts/Source/game/luatest/Game/GameApp.cpp:4886) WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188 Loading new level 'STMU' STUBBED: Need multithreaded GL at DisplayLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:86) ========================= Memory post unload level ========================= ========================= LOC WARN: Could not open Localization file 'Localization/English/ST_StringTable.lub' DaveD: Info: Texture pack file contains 137 textures Doing a texture readback for locking! Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table] Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table] WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan Initializing level script (if there is one) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/stfx.isb' to 'WorkResource/Sounds/stfx.isb' Game: Engine Reloading goals: Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: bUsedSalts = 0 Game: Engine Saved[GLOBAL]: bSTEntered = 1 Game: Engine Saved[GLOBAL]: memoriesST = 1 Game: Engine Saved[GLOBAL]: PsiBallColor = 'red' Game: Engine Saved[ST]: lastSubLevel = 'STMU' Game: Engine LOADING LEVEL st.STMU Game: Engine Saved[CA]: CALevelState = 1 Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 0.1286666691303253. * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () WARN: Cannot call GetDirectoryListing when running from the DVD Game: Engine Raz spawning at DartStart startpoint VM : LevelScript could not find script 'doorrimlight1' * Stack Trace 1: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityAlpha LevelScript: NULL script object passed Game: Engine Saved[GLOBAL]: bLoadedFromMainMenu = 1 Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 STUBBED: Need multithreaded GL at HideLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:113) WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Saved[GLOBAL]: SplineFigmentTVSizex = 4.51434326171875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizey = 46.38104248046875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizez = 47.08810424804688 WARN: (none(-1) SetNewAction LevelScript: no string passed ====================== Asset load progression ====================== Initial: 2.518 MB Vertex, 8.688 MB Texture Level : 3.719 MB Vertex, 22.535 MB Texture Scripts: 3.747 MB Vertex, 22.848 MB Texture ====================== ====================== Memory post level load ====================== ====================== WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Level loaded in 0.23 seconds Anim: anims\objects\tk_arrow_idle.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdn.jan: loaded (1 frames latency) Anim: anims\thought_bubble\shieldloop.jan: loaded (1 frames latency) Anim: anims\dartnew\standready.jan: loaded (1 frames latency) Anim: anims\dartnew\walkmove.jan: loaded (1 frames latency) Anim: anims\janitor\hint_end.jan: loaded (1 frames latency) Anim: anims\thought_bubble\ballstatic.jan: loaded (1 frames latency) Anim: anims\dartnew\actionfall.jan: loaded (1 frames latency) Anim: anims\dartnew\standstill.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_lf_rt.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_up_dn.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdefpose.jan: loaded (1 frames latency) 1: 1 (number) 1: 1 (number) STUBBED: This is probably wrong at GetDt (/home/icculus/projects/psychonauts/Source/CommonLibs/DFUtil/Profiler.cpp:181) STUBBED: set specular highlights at setSpecularEnable (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Renderer.cpp:2035) Anim: anims\dartnew\run.jan: loaded (1 frames latency) Anim: anims\dartnew\walk.jan: loaded (1 frames latency) Anim: anims\thought_bubble\bubbledoublejump.jan: loaded (1 frames latency) Anim: anims\dartnew\hop.jan: loaded (1 frames latency) Anim: anims\dartnew\landsoft.jan: loaded (1 frames latency) Anim: anims\dartnew\trnrtcycle.jan: loaded (1 frames latency) Anim: anims\dartnew\longjump.jan: loaded (1 frames latency) Anim: anims\dartnew\180.jan: loaded (1 frames latency) Anim: anims\dartnew\trnlfcycle.jan: loaded (1 frames latency) WARN: (none(-1) SetNewAction LevelScript: no string passed Anim: anims\dartnew\mainmenu_jump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1open.jan: loaded (1 frames latency) ====================== Memory pre level unload ====================== ====================== Game: Engine Saved[STMU]: PSImarkers = 0 Game: Engine Saved[STMU]: PSIChallengeCards = 0 Game: Engine Saved[STMU]: PSIChallengeCores = 0 Game: Engine Saved[STMU]: cobwebs = 0 Game: Engine Saved[STMU]: figmentsFromLevel = 0 Game: Engine Saved[STMU]: totalFigments = 0 Game: Engine Saved[STMU]: brainsFromLevel = 0 Game: Engine Saved[STMU]: vaultsFromLevel = [table] Game: Engine Saved[STMU]: vaultCountFromLevel = 0 Game: Engine Saved[STMU]: scavItemsFromLevel = 0 Game: Engine Saved[ST]: EmotionalBaggageSolved = 0 Game: Engine Saved[ST]: baggageCollected = [table] Game: Engine Saved[ST]: bagTagsCollected = [table] Game: Engine Saved[ST]: figmentPointsFromEntireLevel = 0 Game: Engine Saved[ST]: vaultsFromEntireLevel = 0 Game: Engine Saved[ST]: cobwebsFromEntireLevel = 0 Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 1 Game: Engine Saved[GLOBAL]: cardsInInv = 0 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 0 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 12 Game: Engine Saved[GLOBAL]: psiHealth = 12 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 0 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 0 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 0 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 0 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing WARN: global.otherentities.RankBling RankBling: Message EndLevel did not make it to base class Removing Level Script VM: Removing dead ref Dart.invDisplayer -> InvDisplayer VM: Removing dead ref Global.cutsceneScript -> st.STMUCutscenes VM: Removing dead ref Global.figmentGlobals -> FigmentGlobals VM: Removing dead ref Global.levelScript -> LevelScript VM: Removing dead ref Global.camControl -> CameraControl VM: Removing dead ref Global.EZ -> EZSceneTools28 WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb ScriptVM Cleanup completed in 0.00 seconds VM : Removed 6/387 lso refs Dumping Mesh Manager Info ------------------------- 1 : 1 : kDATATYPE_COMMON : 'characters/dartlightrig.plb' 3 : 1 : kDATATYPE_COMMON : 'characters/characterprops/raz_meleearmrt_2.plb' 3 : 1 : kDATATYPE_COMMON : 'globalmodels/go_globalobjects/tk_arrow.plb' 1 : 1 : kDATATYPE_COMMON : 'characters/dartnew.plb' 3 : 1 : kDATATYPE_COMMON : 'characters/genericmover.plb' 1 : 1 : kDATATYPE_COMMON : 'characters/thoughtbubble.plb' 12 : 1 : kDATATYPE_COMMON : 'globalmodels/fx_models/psiblast/psirail.plb' ---------------------------- All Done :) STUBBED: write me? at FlushVideoMem (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/OpenGLGraphics.cpp:2275) Reboot lua completed in 0.00 seconds Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 1 Game: Engine Saved[GLOBAL]: cardsInInv = 0 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 0 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 12 Game: Engine Saved[GLOBAL]: psiHealth = 12 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 0 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 0 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 0 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 0 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Running hook shutdown Game: Engine -> RemoveGlobalObjects PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf' DaveD: Loading lua packfile 'common' WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Running hook startup Game: Engine -> SetupGlobalObjects Game: Engine -> SetupLevelMenu Game: Engine -> InitMath WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188 Loading new level 'CABU' ========================= Memory post unload level ========================= ========================= DaveD: Info: Texture pack file contains 221 textures Doing a texture readback for locking! Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table] Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table] WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan Initializing level script (if there is one) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/cabuvoice.isb' to 'WorkResource/Sounds/cabuvoice.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/cafx.isb' to 'WorkResource/Sounds/cafx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/camusic.isb' to 'WorkResource/Sounds/camusic.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/cavoice.isb' to 'WorkResource/Sounds/cavoice.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/cafxmem.isb' to 'WorkResource/Sounds/cafxmem.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/cabufx.isb' to 'WorkResource/Sounds/cabufx.isb' Game: Engine Reloading goals: Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' WARN: Unable to open mesh 'cu.plb' Anim: Could not open 'anims\janitor\rb_a_scout.jan' Game: Engine Saved[GLOBAL]: bUsedSalts = 0 Game: Engine Saved[GLOBAL]: bCAEntered = 1 Game: Engine Saved[GLOBAL]: memoriesCA = 1 Game: Engine Saved[GLOBAL]: PsiBallColor = 'red' Game: Engine LOADING LEVEL ca.CABU Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 25.92227745056152. * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () WARN: Cannot call GetDirectoryListing when running from the DVD Game: Engine Raz spawning at DartStart GEN_dartstart Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb ====================== Asset load progression ====================== Initial: 2.518 MB Vertex, 8.688 MB Texture Level : 5.204 MB Vertex, 18.738 MB Texture Scripts: 5.214 MB Vertex, 18.738 MB Texture ====================== ====================== Memory post level load ====================== ====================== WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Level loaded in 2.83 seconds Anim: anims\dartnew\dartidle01.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetup.jan: loaded (1 frames latency) Anim: anims\dartnew\talk_4.jan: loaded (1 frames latency) Anim: anims\janitor\camtutorial_talk2.jan: loaded (1 frames latency) Anim: anims\psichallenge\tutorialidle.jan: loaded (1 frames latency) Anim: anims\janitor\pointup_end.jan: loaded (1 frames latency) Anim: anims\janitor\pointup_start.jan: loaded (1 frames latency) Anim: anims\psichallenge\psicardspin_loop.jan: loaded (1 frames latency) Anim: anims\janitor\camtutorial_talk1.jan: loaded (1 frames latency) Anim: anims\dartnew\talk_2.jan: loaded (1 frames latency) Anim: anims\janitor\pointleft_end.jan: loaded (1 frames latency) Anim: anims\co_collectiblemover\collectiblemover.jan: loaded (1 frames latency) Anim: anims\janitor\pointleft.jan: loaded (1 frames latency) Anim: anims\janitor\pointleft_start.jan: loaded (1 frames latency) Anim: anims\psichallenge\spin.jan: loaded (1 frames latency) Anim: anims\psichallenge\shelfidle.jan: loaded (1 frames latency) Anim: anims\dartnew\listen.jan: loaded (1 frames latency) Anim: anims\janitor\camtutorial_idle.jan: loaded (1 frames latency) Anim: anims\janitor\idle1_janitor.jan: loaded (1 frames latency) Anim: anims\dartnew\dartidle02.jan: loaded (1 frames latency) Anim: anims\dogen\sleep.jan: loaded (1 frames latency) Anim: anims\campkids\crying_maloof.jan: loaded (1 frames latency) Anim: anims\campkids\pushup_nils.jan: loaded (1 frames latency) Anim: anims\coach\meditate_crop.jan: loaded (1 frames latency) Anim: anims\coach\meditate.jan: loaded (1 frames latency) 1: 1 (number) 1: 1 (number) ====================== Memory pre level unload ====================== ====================== Game: Engine Saved[CABU]: PSImarkers = 0 Game: Engine Saved[CABU]: PSIChallengeCards = 0 Game: Engine Saved[CABU]: PSIChallengeCores = 0 Game: Engine Saved[CABU]: cobwebs = 0 Game: Engine Saved[CABU]: figmentsFromLevel = 0 Game: Engine Saved[CABU]: totalFigments = 0 Game: Engine Saved[CABU]: brainsFromLevel = 0 Game: Engine Saved[CABU]: vaultsFromLevel = [table] Game: Engine Saved[CABU]: vaultCountFromLevel = 0 Game: Engine Saved[CABU]: scavItemsFromLevel = 0 Game: Engine Saved[CA]: EmotionalBaggageSolved = 0 Game: Engine Saved[CA]: baggageCollected = [table] Game: Engine Saved[CA]: bagTagsCollected = [table] Game: Engine Saved[CA]: figmentPointsFromEntireLevel = 0 Game: Engine Saved[CA]: vaultsFromEntireLevel = 0 Game: Engine Saved[CA]: cobwebsFromEntireLevel = 0 Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 1 Game: Engine Saved[GLOBAL]: cardsInInv = 0 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 0 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 12 Game: Engine Saved[GLOBAL]: psiHealth = 12 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 0 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 0 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 0 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 0 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing WARN: global.otherentities.RankBling RankBling: Message EndLevel did not make it to base class Removing Level Script VM: Removing dead ref Dart.invDisplayer -> InvDisplayer VM: Removing dead ref Global.cutsceneScript -> ca.CABUCutscenes VM: Removing dead ref Global.figmentGlobals -> FigmentGlobals VM: Removing dead ref Global.levelScript -> LevelScript VM: Removing dead ref Global.camControl -> CameraControl VM: Removing dead ref Global.EZ -> EZSceneTools6C WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb ScriptVM Cleanup completed in 0.01 seconds VM : Removed 6/388 lso refs Dumping Mesh Manager Info ------------------------- 12 : 1 : kDATATYPE_COMMON : 'globalmodels/fx_models/psiblast/psirail.plb' 3 : 1 : kDATATYPE_COMMON : 'globalmodels/go_globalobjects/tk_arrow.plb' 3 : 1 : kDATATYPE_COMMON : 'characters/characterprops/raz_meleearmrt_2.plb' 3 : 1 : kDATATYPE_COMMON : 'characters/genericmover.plb' 1 : 1 : kDATATYPE_COMMON : 'characters/dartlightrig.plb' 1 : 1 : kDATATYPE_COMMON : 'characters/thoughtbubble.plb' 1 : 1 : kDATATYPE_COMMON : 'characters/dartnew.plb' ---------------------------- All Done :) WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188 Loading new level 'STMU' ========================= Memory post unload level ========================= ========================= LOC WARN: Could not open Localization file 'Localization/English/ST_StringTable.lub' DaveD: Info: Texture pack file contains 137 textures Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table] Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table] Initializing level script (if there is one) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/stfx.isb' to 'WorkResource/Sounds/stfx.isb' Game: Engine Reloading goals: Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: bUsedSalts = 0 Game: Engine Saved[GLOBAL]: bSTEntered = 1 Game: Engine Saved[GLOBAL]: memoriesST = 1 Game: Engine Saved[GLOBAL]: PsiBallColor = 'red' Game: Engine Saved[ST]: lastSubLevel = 'STMU' Game: Engine LOADING LEVEL st.STMU Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 27.28344535827637. * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () WARN: Cannot call GetDirectoryListing when running from the DVD Game: Engine Raz spawning at DartStart startpoint VM : LevelScript could not find script 'doorrimlight1' * Stack Trace 1: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityAlpha LevelScript: NULL script object passed Game: Engine Saved[GLOBAL]: bLoadedFromMainMenu = 1 Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Saved[GLOBAL]: SplineFigmentTVSizex = 4.51434326171875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizey = 46.38104248046875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizez = 47.08810424804688 WARN: (none(-1) SetNewAction LevelScript: no string passed ====================== Asset load progression ====================== Initial: 2.518 MB Vertex, 8.703 MB Texture Level : 3.719 MB Vertex, 22.551 MB Texture Scripts: 3.747 MB Vertex, 22.863 MB Texture ====================== ====================== Memory post level load ====================== ====================== WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Level loaded in 0.23 seconds 1: 1 (number) 1: 1 (number) Anim: anims\menubrain\door2crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door2crackedidle.jan: loaded (1 frames latency) WARN: (none(-1) SetNewAction LevelScript: no string passed Anim: anims\dartnew\mainmenu_jump.jan: loaded (1 frames latency) Anim: anims\menubrain\door2open.jan: loaded (1 frames latency) ====================== Memory pre level unload ====================== ====================== Game: Engine Saved[STMU]: PSImarkers = 0 Game: Engine Saved[STMU]: PSIChallengeCards = 0 Game: Engine Saved[STMU]: PSIChallengeCores = 0 Game: Engine Saved[STMU]: cobwebs = 0 Game: Engine Saved[STMU]: figmentsFromLevel = 0 Game: Engine Saved[STMU]: totalFigments = 0 Game: Engine Saved[STMU]: brainsFromLevel = 0 Game: Engine Saved[STMU]: vaultsFromLevel = [table] Game: Engine Saved[STMU]: vaultCountFromLevel = 0 Game: Engine Saved[STMU]: scavItemsFromLevel = 0 Game: Engine Saved[ST]: EmotionalBaggageSolved = 0 Game: Engine Saved[ST]: baggageCollected = [table] Game: Engine Saved[ST]: bagTagsCollected = [table] Game: Engine Saved[ST]: figmentPointsFromEntireLevel = 0 Game: Engine Saved[ST]: vaultsFromEntireLevel = 0 Game: Engine Saved[ST]: cobwebsFromEntireLevel = 0 Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 1 Game: Engine Saved[GLOBAL]: cardsInInv = 0 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 0 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 12 Game: Engine Saved[GLOBAL]: psiHealth = 12 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 0 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 0 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 0 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 0 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing WARN: global.otherentities.RankBling RankBling: Message EndLevel did not make it to base class Removing Level Script VM: Removing dead ref Dart.invDisplayer -> InvDisplayer VM: Removing dead ref Global.cutsceneScript -> st.STMUCutscenes VM: Removing dead ref Global.figmentGlobals -> FigmentGlobals VM: Removing dead ref Global.levelScript -> LevelScript VM: Removing dead ref Global.camControl -> CameraControl VM: Removing dead ref Global.EZ -> EZSceneToolsB1 WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb ScriptVM Cleanup completed in 0.00 seconds VM : Removed 6/388 lso refs Dumping Mesh Manager Info ------------------------- 12 : 1 : kDATATYPE_COMMON : 'globalmodels/fx_models/psiblast/psirail.plb' 3 : 1 : kDATATYPE_COMMON : 'globalmodels/go_globalobjects/tk_arrow.plb' 3 : 1 : kDATATYPE_COMMON : 'characters/characterprops/raz_meleearmrt_2.plb' 3 : 1 : kDATATYPE_COMMON : 'characters/genericmover.plb' 1 : 1 : kDATATYPE_COMMON : 'characters/dartlightrig.plb' 1 : 1 : kDATATYPE_COMMON : 'characters/thoughtbubble.plb' 1 : 1 : kDATATYPE_COMMON : 'characters/dartnew.plb' ---------------------------- All Done :) Reboot lua completed in 0.00 seconds Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 1 Game: Engine Saved[GLOBAL]: cardsInInv = 0 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 0 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 12 Game: Engine Saved[GLOBAL]: psiHealth = 12 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 0 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 0 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 0 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 0 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Running hook shutdown Game: Engine -> RemoveGlobalObjects PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf' DaveD: Loading lua packfile 'common' WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Running hook startup Game: Engine -> SetupGlobalObjects Game: Engine -> SetupLevelMenu Game: Engine -> InitMath WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188 Loading new level 'BBA1' ========================= Memory post unload level ========================= ========================= DaveD: Info: Texture pack file contains 463 textures WARN: Couldn't find texture: textures\characters\minddoor\minddoor_sasha.dds Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table] Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table] WARN: (none(-1) SetEntityDomain Smoke: Could not find domain 'a1DOMAIN' WARN: (none(-1) SetEntityDomain Smoke: Could not find domain 'a1DOMAIN' WARN: (none(-1) SetEntityDomain Smoke: Could not find domain 'a1DOMAIN' WARN: (none(-1) SetEntityDomain Smoke3: Could not find domain 'a1DOMAIN' WARN: (none(-1) SetEntityDomain Smoke3: Could not find domain 'a1DOMAIN' WARN: (none(-1) SetEntityDomain Smoke3: Could not find domain 'a1DOMAIN' WARN: (none(-1) SetEntityDomain Tracers13: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain Tracers14: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain Tracers15: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain Tracers10: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain Tracers11: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain Tracers12: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain Tracers4: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain Tracers5: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain Tracers6: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain Tracers7: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain Tracers8: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain Tracers9: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain Tracers: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain Tracers1: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain Tracers2: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain Tracers3: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain SphereCloud5: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain SphereCloud6: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain LargeCloud: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain LargeCloud1: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain SmCloud: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain SmCloud1: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain SmCloud2: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain LargeCloud2: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain SmCloud3: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain Clouds: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain LargeCloud3: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain SmCloud4: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain SmCloud5: Could not find domain 'LSOa1DOMAIN' WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan Initializing level script (if there is one) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/bba1fx.isb' to 'WorkResource/Sounds/bba1fx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/bbmusic.isb' to 'WorkResource/Sounds/bbmusic.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/bbfxmem.isb' to 'WorkResource/Sounds/bbfxmem.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/bbfx.isb' to 'WorkResource/Sounds/bbfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/bbvoice.isb' to 'WorkResource/Sounds/bbvoice.isb' Game: Engine Reloading goals: Game: Engine Activating goal: ObstacleCourse Game: Engine Saved[GLOBAL]: ActiveGoals = [table] 1: UpdateJournal (string) 1: BB Node: ObstacleCourse Real Child: ObstacleCourse Real (string) 1: Render ObstacleCourse (string) Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: bUsedSalts = 0 Game: Engine Saved[BB]: lastSubLevel = 'BBA1' VM : LevelScript could not find script 'WallChunk1' * Stack Trace 1: (null) (line -1, file '(none)) () VM : LevelScript could not find script 'WallChunk2' * Stack Trace 1: (null) (line -1, file '(none)) () VM : LevelScript could not find script 'WallChunk3' * Stack Trace 1: (null) (line -1, file '(none)) () VM : LevelScript could not find script 'WallChunk4' * Stack Trace 1: (null) (line -1, file '(none)) () VM : LevelScript could not find script 'WallChunk5' * Stack Trace 1: (null) (line -1, file '(none)) () VM : LevelScript could not find script 'WallChunk6' * Stack Trace 1: (null) (line -1, file '(none)) () VM : LevelScript could not find script 'WallChunk7' * Stack Trace 1: (null) (line -1, file '(none)) () VM : LevelScript could not find script 'WallChunk8' * Stack Trace 1: (null) (line -1, file '(none)) () Game: Engine Saved[GLOBAL]: PsiBallColor = 'red' VM : (none(-1) RegisterTriggerVolume planeDOMcontroller: Could not find trigger volume 'tv_planeDOMcontroller' WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb VM : newblimp8 could not find script 'dogfightwp0' * Stack Trace 1: getNewLocatorPathTable (line -1, file '(none)) (field) 2: gatherWaypoints (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () VM : newblimp10 could not find script 'dogfightwp0' * Stack Trace 1: getNewLocatorPathTable (line -1, file '(none)) (field) 2: gatherWaypoints (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Couldn't find trigger handle, create a trigger sphere instead Game: Engine Saved[BB]: lastSubLevel = 'BBA1' Game: Engine LOADING LEVEL bb.BBA1 Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 39.89896011352539. * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () WARN: Cannot call GetDirectoryListing when running from the DVD Game: Engine DISABLE TYPE = 8 Game: Engine Raz spawning at DartStart start Anim: Could not open 'anims\lili\tk_end.jan' Anim: Could not open 'anims\lili\refuse.jan' Anim: Could not open 'anims\lili\meditate5_pillow.jan' Anim: Could not open 'anims\lili\meditate6_pillow.jan' Anim: Could not open 'anims\lili\meditate7_pillow.jan' Anim: Could not open 'anims\lili\meditate8_pillow.jan' Anim: Could not open 'anims\lili\meditate1_pillow.jan' Anim: Could not open 'anims\lili\meditate2_pillow.jan' Anim: Could not open 'anims\lili\meditate3_pillow.jan' Anim: Could not open 'anims\lili\meditate4_pillow.jan' Anim: Could not open 'anims\lili\turnlf.jan' Anim: Could not open 'anims\lili\tked_higher.jan' Anim: Could not open 'anims\lili\tk_start.jan' Anim: Could not open 'anims\lili\talk_holdon.jan' Anim: Could not open 'anims\lili\idle03.jan' Anim: Could not open 'anims\lili\talk_hand_rt.jan' Anim: Could not open 'anims\lili\idle05.jan' Anim: Could not open 'anims\lili\turn180.jan' Anim: Could not open 'anims\lili\talk_hand_lf.jan' Anim: Could not open 'anims\lili\bouncedon.jan' Anim: Could not open 'anims\lili\meditateflinch8_pillow.jan' Anim: Could not open 'anims\lili\meditateflinch7_pillow.jan' Anim: Could not open 'anims\lili\meditateflinch6_pillow.jan' Anim: Could not open 'anims\lili\meditateflinch5_pillow.jan' Anim: Could not open 'anims\lili\meditateflinch4_pillow.jan' Anim: Could not open 'anims\lili\meditateflinch3_pillow.jan' Anim: Could not open 'anims\lili\meditateflinch2_pillow.jan' Anim: Could not open 'anims\lili\meditateflinch1_pillow.jan' Anim: Could not open 'anims\lili\run01.jan' Anim: Could not open 'anims\lili\talk03.jan' Anim: Could not open 'anims\lili\idle01.jan' Anim: Could not open 'anims\lili\talk01.jan' Anim: Could not open 'anims\lili\tk_loop.jan' Anim: Could not open 'anims\lili\walk01.jan' Anim: Could not open 'anims\lili\tked.jan' Anim: Could not open 'anims\lili\turnrt.jan' Anim: Could not open 'anims\lili\sit_priority.jan' Anim: Could not open 'anims\lili\tk_start.jan' Anim: Could not open 'anims\lili\idle02.jan' Anim: Could not open 'anims\lili\idle04.jan' Anim: Could not open 'anims\lili\talk_loop.jan' Anim: Could not open 'anims\lili\tked_land.jan' Anim: Could not open 'anims\lili\talk02.jan' Anim: Could not open 'anims\benny\tk_end.jan' Anim: Could not open 'anims\benny\refuse.jan' Anim: Could not open 'anims\benny\meditate5_pillow.jan' Anim: Could not open 'anims\benny\meditate6_pillow.jan' Anim: Could not open 'anims\benny\meditate7_pillow.jan' Anim: Could not open 'anims\benny\meditate8_pillow.jan' Anim: Could not open 'anims\benny\meditate1_pillow.jan' Anim: Could not open 'anims\benny\meditate2_pillow.jan' Anim: Could not open 'anims\benny\meditate3_pillow.jan' Anim: Could not open 'anims\benny\meditate4_pillow.jan' Anim: Could not open 'anims\benny\tked_higher.jan' Anim: Could not open 'anims\benny\tk_start.jan' Anim: Could not open 'anims\benny\talk_holdon.jan' Anim: Could not open 'anims\benny\idle03.jan' Anim: Could not open 'anims\benny\talk_hand_rt.jan' Anim: Could not open 'anims\benny\idle05.jan' Anim: Could not open 'anims\benny\turn180.jan' Anim: Could not open 'anims\benny\talk_hand_lf.jan' Anim: Could not open 'anims\benny\bouncedon.jan' Anim: Could not open 'anims\benny\meditateflinch8_pillow.jan' Anim: Could not open 'anims\benny\meditateflinch7_pillow.jan' Anim: Could not open 'anims\benny\meditateflinch6_pillow.jan' Anim: Could not open 'anims\benny\meditateflinch5_pillow.jan' Anim: Could not open 'anims\benny\meditateflinch4_pillow.jan' Anim: Could not open 'anims\benny\meditateflinch3_pillow.jan' Anim: Could not open 'anims\benny\meditateflinch2_pillow.jan' Anim: Could not open 'anims\benny\meditateflinch1_pillow.jan' Anim: Could not open 'anims\benny\flinch_spinejb_1.jan' Anim: Could not open 'anims\benny\run01.jan' Anim: Could not open 'anims\benny\talk03.jan' Anim: Could not open 'anims\benny\idle01.jan' Anim: Could not open 'anims\benny\talk01.jan' Anim: Could not open 'anims\benny\flinch_spinejb_1.jan' Anim: Could not open 'anims\benny\tk_loop.jan' Anim: Could not open 'anims\benny\walk01.jan' Anim: Could not open 'anims\benny\sit_priority.jan' Anim: Could not open 'anims\benny\tk_start.jan' Anim: Could not open 'anims\benny\idle02.jan' Anim: Could not open 'anims\benny\idle04.jan' Anim: Could not open 'anims\benny\talk_loop.jan' Anim: Could not open 'anims\benny\tked_land.jan' Anim: Could not open 'anims\benny\talk02.jan' Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb 1: WARNING: Attempted to run a table emitter that was still running. Will not be re-run. (string) 2: SphereCloud2 (string) 3: bb.effects.CloudLargeSphereFX (string) * Stack Trace 1: run (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () 1: WARNING: Attempted to run a table emitter that was still running. Will not be re-run. (string) 2: SphereCloud5 (string) 3: bb.effects.CloudLargeSphereFX (string) * Stack Trace 1: run (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () 1: WARNING: Attempted to run a table emitter that was still running. Will not be re-run. (string) 2: SphereCloud6 (string) 3: bb.effects.CloudLargeSphereFX (string) * Stack Trace 1: run (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () 1: WARNING: Attempted to run a table emitter that was still running. Will not be re-run. (string) 2: LargeCloud (string) 3: bb.effects.CloudLargeFX (string) * Stack Trace 1: run (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () 1: WARNING: Attempted to run a table emitter that was still running. Will not be re-run. (string) 2: LargeCloud1 (string) 3: bb.effects.CloudLargeFX (string) * Stack Trace 1: run (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () 1: WARNING: Attempted to run a table emitter that was still running. Will not be re-run. (string) 2: SmCloud (string) 3: bb.effects.CloudSmallFX (string) * Stack Trace 1: run (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () 1: WARNING: Attempted to run a table emitter that was still running. Will not be re-run. (string) 2: SmCloud1 (string) 3: bb.effects.CloudSmallFX (string) * Stack Trace 1: run (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () 1: WARNING: Attempted to run a table emitter that was still running. Will not be re-run. (string) 2: SmCloud2 (string) 3: bb.effects.CloudSmallFX (string) * Stack Trace 1: run (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () 1: WARNING: Attempted to run a table emitter that was still running. Will not be re-run. (string) 2: LargeCloud2 (string) 3: bb.effects.CloudLargeFX (string) * Stack Trace 1: run (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () 1: WARNING: Attempted to run a table emitter that was still running. Will not be re-run. (string) 2: SmCloud3 (string) 3: bb.effects.CloudSmallFX (string) * Stack Trace 1: run (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () 1: WARNING: Attempted to run a table emitter that was still running. Will not be re-run. (string) 2: Clouds (string) 3: bb.effects.CloudLargeFX (string) * Stack Trace 1: run (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () 1: WARNING: Attempted to run a table emitter that was still running. Will not be re-run. (string) 2: LargeCloud3 (string) 3: bb.effects.CloudLargeFX (string) * Stack Trace 1: run (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () 1: WARNING: Attempted to run a table emitter that was still running. Will not be re-run. (string) 2: SmCloud4 (string) 3: bb.effects.CloudSmallFX (string) * Stack Trace 1: run (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () 1: WARNING: Attempted to run a table emitter that was still running. Will not be re-run. (string) 2: SmCloud5 (string) 3: bb.effects.CloudSmallFX (string) * Stack Trace 1: run (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () VM : bb.BBA1Cutscenes could not find script 'projectorlight' * Stack Trace 1: (null) (line -1, file '(none)) () ====================== Asset load progression ====================== Initial: 2.518 MB Vertex, 8.688 MB Texture Level : 10.265 MB Vertex, 25.750 MB Texture Scripts: 10.298 MB Vertex, 25.750 MB Texture ====================== ====================== Memory post level load ====================== ====================== WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Level loaded in 2.55 seconds WARN: newblimp8: Non-triangle entity treated as mover! WARN: newblimp10: Non-triangle entity treated as mover! Anim: anims\bb\planedooridle.jan: loaded (1 frames latency) Anim: anims\coach\coach_breathe.jan: loaded (1 frames latency) Anim: anims\bb\flagdown.jan: loaded (1 frames latency) Anim: anims\bb\blimp.jan: loaded (1 frames latency) Anim: anims\lili\smellflower.jan: loaded (1 frames latency) Anim: anims\psi_popper_generator\idle.jan: loaded (1 frames latency) Anim: anims\emotional baggage\steamertrunktag_idle.jan: loaded (1 frames latency) Anim: anims\emotional baggage\suitcasetag_idle.jan: loaded (1 frames latency) Anim: anims\bb\supercannonshot1.jan: loaded (1 frames latency) Anim: anims\bb\supercannonshot2.jan: loaded (1 frames latency) Game: Engine intoarea domain turned on via triggervolume. 1: 1 (number) 1: 1 (number) Anim: anims\dogen\cower2.jan: loaded (1 frames latency) Anim: anims\benny\netclimb_idle.jan: loaded (1 frames latency) Anim: anims\campkids\vernon_shimmey_idle.jan: loaded (1 frames latency) Anim: anims\bobby\a_taunt01.jan: loaded (1 frames latency) Anim: anims\campkids\cower01.jan: loaded (1 frames latency) Anim: anims\campkids\idle01.jan: loaded (1 frames latency) Anim: anims\bobby\a_taunt02.jan: loaded (1 frames latency) Game: Engine Saved[OATMEALS]: BBOatmealsFound = 1 Game: Engine Saved[OATMEALS]: BB = [table] Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[BB]: bMoreIntroPlayed = 1 Game: Engine Beginning cutscene BBIntroContinued Game: Engine Cutscene progression: CS Script moving from state nil to state BBIntroContinued, resultant state BBIntroContinued. Time: 46.07816696166992. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine Tried to play this line as chatter during cutscene /BBAD034EF/ Anim: anims\campkids\run01.jan: loaded (1 frames latency) Anim: anims\bobby\a_breathe.jan: loaded (1 frames latency) Anim: anims\coach\coach_talk.jan: loaded (1 frames latency) Anim: anims\dartnew\bbad037ra.jan: loaded (1 frames latency) Game: Engine Cutscene progression: CS Script moving from state BBIntroContinued to state CleanupCSBBIntroContinued, resultant state CleanupCSBBIntroContinued. Time: 62.61664581298828. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene BBIntroContinued Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine WARNING: bBBIntroContinuedPlayed is not in the saved var table Game: Engine Saved[BB]: bBBIntroContinuedPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSBBIntroContinued to state nil, resultant state nil. Time: 62.72864532470703. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Anim: anims\dartnew\dartidleeye01.jan: loaded (1 frames latency) Game: Engine WARNING: ExplodedBridgeSection1 is not in the saved var table Game: Engine Saved[BB]: ExplodedBridgeSection1 = 1 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Anim: anims\dartnew\doublejump.jan: loaded (1 frames latency) STUBBED: not implemented at SetHLSLPSConstant (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/OpenGLGraphics.cpp:2334) Game: Engine WARNING: ExplodedBridgeSection2 is not in the saved var table Game: Engine Saved[BB]: ExplodedBridgeSection2 = 1 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Game: Engine WARNING: ExplodedBridgeSection3 is not in the saved var table Game: Engine Saved[BB]: ExplodedBridgeSection3 = 1 Game: Engine Fig1 domain turned on via triggervolume. Game: Engine WARNING: ExplodedBridgeSection4 is not in the saved var table Game: Engine Saved[BB]: ExplodedBridgeSection4 = 1 Anim: anims\emotional baggage\steamertrunk_idle2.jan: loaded (1 frames latency) 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Game: Engine got trigger msg Game: Engine Beginning cutscene FigmentIntroduction Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 77.24732208251953. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine starting proc action table 77.24732208251953 Anim: anims\dartnew\scared_lookup.jan: loaded (1 frames latency) Anim: anims\emotional baggage\steamertrunk_idle1.jan: loaded (1 frames latency) Game: Engine done proc action table80.29037475585938 Game: Engine starting proc action table 80.29037475585938 Game: Engine done proc action table80.46024322509766 Game: Engine starting proc action table 80.46024322509766 Game: Engine line skip requested, skipping. Game: Engine exiting on line abort Game: Engine starting proc action table 81.08895111083984 Game: Engine done proc action table81.25670623779297 Game: Engine starting proc action table 81.25670623779297 Game: Engine line skip requested, skipping. Game: Engine done proc action table81.74057769775391 Game: Engine starting proc action table 81.78009033203125 Game: Engine done proc action table82.13751983642578 Game: Engine starting proc action table 82.13751983642578 Game: Engine line skip requested, skipping. Game: Engine done proc action table82.59041595458984 Game: Engine starting proc action table 82.63104248046875 Game: Engine done proc action table82.68704223632812 Game: Engine starting proc action table 82.68704223632812 Game: Engine line skip requested, skipping. Game: Engine done proc action table83.28744506835938 Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 83.34344482421875. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag bb.BBA1Cutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 83.39616394042969 Game: Engine Saved[BB]: FigmentIntroductionSeen = 1 Game: Engine done proc action table83.60239410400391 Game: Engine done proccing end action table Game: Engine Ending EZ cutscene FigmentIntroduction (currCSName ___EZScene) Game: Engine Saved[BB]: bFigmentIntroductionPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 83.65839385986328. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine WARNING: ExplodedBridgeSection5 is not in the saved var table Game: Engine Saved[BB]: ExplodedBridgeSection5 = 1 Game: Engine Saved[GLOBAL]: SeenFigmentTutorialPopup = 1 Game: Engine WARNING: ExplodedBridgeSection6 is not in the saved var table Game: Engine Saved[BB]: ExplodedBridgeSection6 = 1 Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine got trigger msg Game: Engine Beginning cutscene EmoBagTutorial Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 87.64707183837891. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine starting proc action table 87.64707183837891 Game: Engine done proc action table88.00856781005859 Game: Engine starting proc action table 88.00856781005859 Game: Engine done proc action table88.00856781005859 Game: Engine starting proc action table 88.00856781005859 Game: Engine line skip requested, skipping. Game: Engine done proc action table88.56362915039062 Game: Engine starting proc action table 88.61962890625 Game: Engine done proc action table88.67562866210938 Game: Engine starting proc action table 88.67562866210938 Game: Engine line skip requested, skipping. Game: Engine done proc action table89.06417846679688 Game: Engine starting proc action table 89.12017822265625 Game: Engine done proc action table89.17617797851562 Game: Engine starting proc action table 89.17617797851562 Game: Engine line skip requested, skipping. Game: Engine exiting on line abort Game: Engine starting proc action table 89.66650390625 Game: Engine done proc action table89.72250366210938 Game: Engine starting proc action table 89.72250366210938 Game: Engine line skip requested, skipping. Game: Engine done proc action table90.80546569824219 Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 90.85161590576172. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag bb.BBA1Cutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 90.89931488037109 Game: Engine done proc action table91.13422393798828 Game: Engine done proccing end action table Game: Engine Ending EZ cutscene EmoBagTutorial (currCSName ___EZScene) Game: Engine Saved[BB]: bEmoBagTutorialPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 91.19022369384766. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine got trigger msg Game: Engine Beginning cutscene EmoTagTutorial Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 94.84649658203125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine starting proc action table 94.84649658203125 Game: Engine done proc action table95.23849487304688 Game: Engine starting proc action table 95.23849487304688 Game: Engine done proc action table95.23849487304688 Game: Engine starting proc action table 95.23849487304688 Game: Engine line skip requested, skipping. Game: Engine done proc action table96.52649688720703 Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 96.58249664306641. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag bb.BBA1Cutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 96.63849639892578 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Game: Engine done proc action table96.75049591064453 Game: Engine done proccing end action table Game: Engine Ending EZ cutscene EmoTagTutorial (currCSName ___EZScene) Game: Engine Saved[BB]: bEmoTagTutorialPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 96.80649566650391. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Anim: anims\emotional baggage\steamertrunktag_default.jan: loaded (1 frames latency) Game: Engine spotlight domain turned on via triggervolume. Game: Engine Hilltop domain turned on via triggervolume. Game: Engine Hilltop domain turned off via triggervolume. Game: Engine spotlight domain turned off via triggervolume. 1: -------- (string) 2: ?? (table) 3: 1 (number) 4: 0 (nil) Anim: anims\dartnew\railslide45angle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslideflat.jan: loaded (1 frames latency) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Anim: anims\dartnew\ledgejangle.jan: loaded (1 frames latency) Anim: anims\dartnew\ledgehangpose.jan: loaded (1 frames latency) Anim: anims\dartnew\climbledge.jan: loaded (1 frames latency) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Beginning cutscene EmoBagCollection Game: Engine Cutscene progression: CS Script moving from state nil to state EmoBagCollection, resultant state EmoBagCollection. Time: 108.8413543701172. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Anim: anims\emotional baggage\steamertrunktag_happy.jan: loaded (1 frames latency) Anim: anims\emotional baggage\steamertrunk_happy.jan: loaded (1 frames latency) Game: Engine Cutscene progression: CS Script moving from state EmoBagCollection to state CleanupCSEmoBagCollection, resultant state CleanupCSEmoBagCollection. Time: 119.4544830322266. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene EmoBagCollection Game: Engine WARNING: bEmoBagCollectionPlayed is not in the saved var table Game: Engine Saved[BB]: bEmoBagCollectionPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSEmoBagCollection to state nil, resultant state nil. Time: 119.515625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine spotlight domain turned on via triggervolume. Game: Engine Hilltop domain turned on via triggervolume. Anim: anims\dartnew\ladderstop.jan: loaded (1 frames latency) Anim: anims\dartnew\ladderup.jan: loaded (1 frames latency) Game: Engine WARNING: bBobbyClimbedPole is not in the saved var table Game: Engine Saved[BB]: bBobbyClimbedPole = 1 Anim: anims\bobby\poleclimb.jan: loaded (1 frames latency) Anim: anims\dartnew\ladderdismount.jan: loaded (1 frames latency) Game: Engine rocket domain turned on via triggervolume. 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Anim: anims\ca_plantshake\fern_flower_wheat.jan: loaded (1 frames latency) Anim: anims\dartnew\polehang.jan: loaded (1 frames latency) Anim: anims\dartnew\poleslide.jan: loaded (1 frames latency) 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Anim: anims\emotional baggage\suitcasetag_default.jan: loaded (1 frames latency) Game: Engine rocket domain turned off via triggervolume. Anim: anims\dartnew\creep.jan: loaded (1 frames latency) Game: Engine rocket domain turned on via triggervolume. 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Anim: anims\dartnew\poleclimb.jan: loaded (1 frames latency) Anim: anims\dartnew\polejangle.jan: loaded (1 frames latency) Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine intoarea domain turned off via triggervolume. Game: Engine spotlight domain turned off via triggervolume. Anim: anims\dartnew\laddermnttop.jan: loaded (1 frames latency) Anim: anims\dartnew\ladder_pose.jan: loaded (1 frames latency) Anim: anims\dartnew\ladderdn_cycle.jan: loaded (1 frames latency) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/bbli.bik' to 'WorkResource/cutscenes/prerendered/BBLI.bik' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/bbli.dfs' to 'WorkResource/cutscenes/prerendered/BBLI.dfs' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/bbli.dfs' to 'WorkResource/cutscenes/prerendered/BBLI.dfs' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/bbli.bik' to 'WorkResource/cutscenes/prerendered/BBLI.bik' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/bbli.bik' to 'WorkResource/cutscenes/prerendered/BBLI.bik' Game: Engine Saved[BB]: bBBLIVideoPlayed = 1 WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Beginning cutscene PostBBLI Game: Engine Cutscene progression: CS Script moving from state nil to state PostBBLI, resultant state PostBBLI. Time: 179.7997283935547. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Anim: anims\dartnew\landafterbbli.jan: loaded (1 frames latency) Game: Engine Hilltop domain turned off via triggervolume. Game: Engine Hilltop domain turned on via triggervolume. Game: Engine Fig2 domain turned on via triggervolume. Game: Engine Cutscene progression: CS Script moving from state PostBBLI to state CleanupCSPostBBLI, resultant state CleanupCSPostBBLI. Time: 181.8046417236328. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene PostBBLI Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine WARNING: bPostBBLIPlayed is not in the saved var table Game: Engine Saved[BB]: bPostBBLIPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSPostBBLI to state nil, resultant state nil. Time: 181.9093627929688. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Fig2 domain turned off via triggervolume. Game: Engine Fig2 domain turned on via triggervolume. Game: Engine Hilltop domain turned off via triggervolume. Game: Engine Hilltop domain turned on via triggervolume. Game: Engine Fig2 domain turned off via triggervolume. Game: Engine Fig2 domain turned on via triggervolume. Game: Engine Fig2 domain turned off via triggervolume. Game: Engine rocket domain turned off via triggervolume. Game: Engine Hilltop domain turned off via triggervolume. Game: Engine smar domain turned on via triggervolume. Game: Engine Fig1 domain turned off via triggervolume. Game: Engine rocket domain turned on via triggervolume. Game: Engine smar domain turned off via triggervolume. Game: Engine Fig2 domain turned on via triggervolume. WARN: (none(-1) PlaySound zeppelinambience: argument 2 is string (not a handle) - doing slow lookup for 'BAmb' Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine rocket domain turned off via triggervolume. Game: Engine smar domain turned on via triggervolume. Game: Engine Fig2 domain turned off via triggervolume. Anim: anims\dartnew\ledgedrop.jan: loaded (1 frames latency) Game: Engine rocket domain turned on via triggervolume. Game: Engine Hilltop domain turned on via triggervolume. Game: Engine smar domain turned off via triggervolume. Game: Engine Fig1 domain turned on via triggervolume. Game: Engine Fig2 domain turned on via triggervolume. Game: Engine Hilltop domain turned off via triggervolume. Game: Engine Hilltop domain turned on via triggervolume. Game: Engine Hilltop domain turned off via triggervolume. Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine Fig1 domain turned off via triggervolume. Game: Engine Saved[GLOBAL]: NeedRankIncrement = 1 Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 Anim: anims\co_rankup\spin.jan: loaded (1 frames latency) Game: Engine Beginning cutscene FallingDeathScene Game: Engine Cutscene progression: CS Script moving from state nil to state FallingDeathScene, resultant state FallingDeathScene. Time: 312.7010192871094. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () WARN: (none(-1) StopSound bb.BBA1Cutscenes: Warn: LSO LevelScript does not have an entity Anim: anims\dartnew\holyshitefall.jan: loaded (1 frames latency) Game: Engine rocket domain turned off via triggervolume. WARN: (none(-1) PlaySound zeppelinambience: argument 2 is string (not a handle) - doing slow lookup for 'BAmb' Game: Engine Fig2 domain turned off via triggervolume. Game: Engine Cutscene progression: CS Script moving from state FallingDeathScene to state CleanupCSFallingDeathScene, resultant state CleanupCSFallingDeathScene. Time: 315.6893310546875. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene FallingDeathScene Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine WARNING: bFallingDeathScenePlayed is not in the saved var table Game: Engine Saved[BB]: bFallingDeathScenePlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSFallingDeathScene to state nil, resultant state nil. Time: 315.7432861328125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing Game: Engine Beginning cutscene RespawnScene Game: Engine Cutscene progression: CS Script moving from state nil to state RespawnScene, resultant state RespawnScene. Time: 315.7771301269531. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine respawning as name respwaner2 and level BBA1 and real level name BBA1 Game: Engine rocket domain turned on via triggervolume. Game: Engine Fig2 domain turned on via triggervolume. Anim: anims\dartnew\respawn.jan: loaded (1 frames latency) Game: Engine Cutscene progression: CS Script moving from state RespawnScene to state CleanupCSRespawnScene, resultant state CleanupCSRespawnScene. Time: 318.0232238769531. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene RespawnScene Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine WARNING: bRespawnScenePlayed is not in the saved var table Game: Engine Saved[BB]: bRespawnScenePlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSRespawnScene to state nil, resultant state nil. Time: 318.1331481933594. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Fig1 domain turned on via triggervolume. Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine Hilltop domain turned on via triggervolume. Game: Engine Hilltop domain turned off via triggervolume. Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine Fig1 domain turned off via triggervolume. SetNewAction: transition to is undefined Anim: anims\dartnew\1mautomount.jan: loaded (1 frames latency) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[BB]: playerRespawnPointName = [table] WARN: (none(-1) PlaySound zeppelinambience: argument 2 is string (not a handle) - doing slow lookup for 'BAmb' Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine rocket domain turned off via triggervolume. Game: Engine gear domain turned on via triggervolume. Anim: anims\campkids\ledge_shimmy.jan: loaded (1 frames latency) Game: Engine rocket domain turned on via triggervolume. Game: Engine WARNING: bVernonShimmied is not in the saved var table Game: Engine Saved[BB]: bVernonShimmied = 1 Anim: anims\dartnew\dartteeter_cycle.jan: loaded (1 frames latency) Game: Engine gear domain turned off via triggervolume. WARN: (none(-1) PlaySound zeppelinambience: argument 2 is string (not a handle) - doing slow lookup for 'BAmb' Game: Engine gear domain turned on via triggervolume. WARN: (none(-1) PlaySound zeppelinambience: argument 2 is string (not a handle) - doing slow lookup for 'BAmb' Game: Engine rocket domain turned off via triggervolume. 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Game: Engine endarea domain turned on via triggervolume. Game: Engine endarea domain turned off via triggervolume. Game: Engine endarea domain turned on via triggervolume. 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Game: Engine endarea domain turned off via triggervolume. Anim: anims\dartnew\ledge_drop_to_hang.jan: loaded (1 frames latency) Anim: anims\dartnew\ledge_hang_to_pose.jan: loaded (1 frames latency) SetNewAction: transition to is undefined Anim: anims\dartnew\ledgeshimmyleft.jan: loaded (1 frames latency) Anim: anims\dartnew\ledgeshimmyjangle.jan: loaded (1 frames latency) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine rocket domain turned on via triggervolume. Game: Engine rocket domain turned off via triggervolume. Anim: anims\emotional baggage\suitcase_idle2.jan: loaded (1 frames latency) Anim: anims\emotional baggage\suitcase_idle1.jan: loaded (1 frames latency) Game: Engine endarea domain turned on via triggervolume. Anim: anims\bb\olemouthclose.jan: loaded (1 frames latency) Game: Engine Beginning cutscene EmoBagCollection Game: Engine Cutscene progression: CS Script moving from state nil to state EmoBagCollection, resultant state EmoBagCollection. Time: 468.0132751464844. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Anim: anims\emotional baggage\suitcasetag_happy.jan: loaded (1 frames latency) Anim: anims\emotional baggage\suitcase_happy.jan: loaded (1 frames latency) Game: Engine Cutscene progression: CS Script moving from state EmoBagCollection to state CleanupCSEmoBagCollection, resultant state CleanupCSEmoBagCollection. Time: 479.4386596679688. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene EmoBagCollection Game: Engine Saved[BB]: bEmoBagCollectionPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSEmoBagCollection to state nil, resultant state nil. Time: 479.5506591796875. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine endarea domain turned off via triggervolume. Game: Engine rocket domain turned on via triggervolume. Game: Engine rocket domain turned off via triggervolume. Game: Engine endarea domain turned on via triggervolume. Game: Engine endarea domain turned off via triggervolume. Anim: anims\dartnew\trampoline_squash.jan: loaded (1 frames latency) Game: Engine Fig3 domain turned on via triggervolume. Game: Engine Fig3 domain turned off via triggervolume. Game: Engine Fig3 domain turned on via triggervolume. Game: Engine Fig3 domain turned off via triggervolume. Game: Engine Fig3 domain turned on via triggervolume. Game: Engine Fig3 domain turned off via triggervolume. Game: Engine Fig3 domain turned on via triggervolume. Game: Engine endarea domain turned on via triggervolume. Game: Engine Fig3 domain turned off via triggervolume. Game: Engine Fig3 domain turned on via triggervolume. Game: Engine WARNING: ExplodedpolySurface3425 is not in the saved var table Game: Engine Saved[BB]: ExplodedpolySurface3425 = 1 1: 824.082 (number) Game: Engine WARNING: ExplodedpolySurface3426 is not in the saved var table Game: Engine Saved[BB]: ExplodedpolySurface3426 = 1 Game: Engine WARNING: ExplodedpolySurface3427 is not in the saved var table Game: Engine Saved[BB]: ExplodedpolySurface3427 = 1 1: 1049.49 (number) 1: 1062.04 (number) Anim: anims\dartnew\netjangle.jan: loaded (1 frames latency) Anim: anims\dartnew\netup.jan: loaded (1 frames latency) Anim: anims\dartnew\netuprt.jan: loaded (1 frames latency) Anim: anims\dartnew\netuplf.jan: loaded (1 frames latency) Game: Engine WARNING: ExplodedpolySurface3424 is not in the saved var table Game: Engine Saved[BB]: ExplodedpolySurface3424 = 1 1: 456.269 (number) 1: 708.784 (number) Game: Engine Fig2 domain turned off via triggervolume. Anim: anims\dartnew\netlf.jan: loaded (1 frames latency) Game: Engine WARNING: ExplodedpolySurface3422 is not in the saved var table Game: Engine Saved[BB]: ExplodedpolySurface3422 = 1 1: 381.279 (number) 1: 344.219 (number) Anim: anims\dartnew\netpose.jan: loaded (1 frames latency) Anim: anims\dartnew\netdn.jan: loaded (1 frames latency) Anim: anims\dartnew\netdnlf.jan: loaded (1 frames latency) Game: Engine WARNING: ExplodedpolySurface3421 is not in the saved var table Game: Engine Saved[BB]: ExplodedpolySurface3421 = 1 Game: Engine WARNING: ExplodedpolySurface3423 is not in the saved var table Game: Engine Saved[BB]: ExplodedpolySurface3423 = 1 1: 305.177 (number) Anim: anims\benny\netclimb_right.jan: loaded (1 frames latency) Game: Engine WARNING: ExplodedpolySurface3420 is not in the saved var table Game: Engine Saved[BB]: ExplodedpolySurface3420 = 1 1: 458.438 (number) 1: 636.602 (number) Anim: anims\dartnew\netrt.jan: loaded (1 frames latency) Game: Engine WARNING: bBennyKilled is not in the saved var table Game: Engine Saved[BB]: bBennyKilled = 1 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine Beginning cutscene DogenIntro Game: Engine Cutscene progression: CS Script moving from state nil to state DogenIntro, resultant state DogenIntro. Time: 589.2991943359375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine Cutscene progression: CS Script moving from state DogenIntro to state CleanupCSDogenIntro, resultant state CleanupCSDogenIntro. Time: 592.9326782226562. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene DogenIntro Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine WARNING: bDogenIntroPlayed is not in the saved var table Game: Engine Saved[BB]: bDogenIntroPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSDogenIntro to state nil, resultant state nil. Time: 593.0169677734375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Cutscene progression: CS Script moving from state nil to state DialogChoice, resultant state DialogChoice. Time: 593.0169677734375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Beginning cutscene DogenResponse Game: Engine Cutscene progression: CS Script moving from state DialogChoice to state DogenResponse, resultant state DogenResponse. Time: 596.7489624023438. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Anim: anims\dogen\idle1.jan: loaded (1 frames latency) Game: Engine Cutscene progression: CS Script moving from state DogenResponse to state CleanupCSDogenResponse, resultant state CleanupCSDogenResponse. Time: 600.0663452148438. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene DogenResponse Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine WARNING: bDogenResponsePlayed is not in the saved var table Game: Engine Saved[BB]: bDogenResponsePlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSDogenResponse to state nil, resultant state nil. Time: 600.159423828125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Anim: anims\dogen\creepfast.jan: loaded (1 frames latency) Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine gear domain turned off via triggervolume. Anim: anims\dogen\runpanic.jan: loaded (1 frames latency) Anim: anims\dogen\cower1.jan: loaded (1 frames latency) Game: Engine Dart has died, but is not in a mental world, or is not out of lives. Respawning. Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing Game: Engine Beginning cutscene RespawnScene Game: Engine Cutscene progression: CS Script moving from state nil to state RespawnScene, resultant state RespawnScene. Time: 628.280517578125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine respawning as name minerespawnpoint and level BBA1 and real level name BBA1 WARN: (none(-1) StopSound bb.BBA1Cutscenes: Warn: LSO LevelScript does not have an entity Anim: anims\dartnew\death.jan: loaded (1 frames latency) Game: Engine gear domain turned on via triggervolume. Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine Cutscene progression: CS Script moving from state RespawnScene to state CleanupCSRespawnScene, resultant state CleanupCSRespawnScene. Time: 632.52490234375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene RespawnScene Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[BB]: bRespawnScenePlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSRespawnScene to state nil, resultant state nil. Time: 632.6232299804688. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing Anim: anims\dogen\idle2.jan: loaded (1 frames latency) Game: Engine gear domain turned off via triggervolume. Game: Engine Dart has died, but is not in a mental world, or is not out of lives. Respawning. Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing Game: Engine Beginning cutscene RespawnScene Game: Engine Cutscene progression: CS Script moving from state nil to state RespawnScene, resultant state RespawnScene. Time: 655.3986206054688. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine respawning as name minerespawnpoint and level BBA1 and real level name BBA1 WARN: (none(-1) StopSound bb.BBA1Cutscenes: Warn: LSO LevelScript does not have an entity Game: Engine gear domain turned on via triggervolume. Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine Cutscene progression: CS Script moving from state RespawnScene to state CleanupCSRespawnScene, resultant state CleanupCSRespawnScene. Time: 659.6988525390625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene RespawnScene Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[BB]: bRespawnScenePlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSRespawnScene to state nil, resultant state nil. Time: 659.793212890625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing Game: Engine gear domain turned off via triggervolume. WARN: (none(-1) VectorToEuler LevelScript: argument 6 is no value (not a number) WARN: (none(-1) VectorToEuler LevelScript: argument 5 is no value (not a number) Game: Engine Saved[BB]: bBBMinefieldBeaten = 1 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Anim: anims\mentalarrowhead\idle_air.jan: loaded (1 frames latency) Game: Engine Saved[GLOBAL]: SeenMentalArrowheadTutorialPopup = 1 Anim: anims\mentalarrowhead\run.jan: loaded (1 frames latency) WARN: (none(-1) VectorToEuler LevelScript: argument 6 is no value (not a number) WARN: (none(-1) VectorToEuler LevelScript: argument 5 is no value (not a number) 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil WARN: (none(-1) VectorToEuler LevelScript: argument 6 is no value (not a number) WARN: (none(-1) VectorToEuler LevelScript: argument 5 is no value (not a number) 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Dart has died, but is not in a mental world, or is not out of lives. Respawning. Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing Game: Engine Beginning cutscene RespawnScene Game: Engine Cutscene progression: CS Script moving from state nil to state RespawnScene, resultant state RespawnScene. Time: 724.015869140625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine respawning as name minerespawnpoint and level BBA1 and real level name BBA1 WARN: (none(-1) StopSound bb.BBA1Cutscenes: Warn: LSO LevelScript does not have an entity Game: Engine gear domain turned on via triggervolume. Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine Cutscene progression: CS Script moving from state RespawnScene to state CleanupCSRespawnScene, resultant state CleanupCSRespawnScene. Time: 728.3053588867188. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene RespawnScene Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[BB]: bRespawnScenePlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSRespawnScene to state nil, resultant state nil. Time: 728.3992309570312. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing Game: Engine gear domain turned off via triggervolume. Game: Engine gear domain turned on via triggervolume. Game: Engine gear domain turned off via triggervolume. Game: Engine Dart has died, but is not in a mental world, or is not out of lives. Respawning. Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing Game: Engine Beginning cutscene RespawnScene Game: Engine Cutscene progression: CS Script moving from state nil to state RespawnScene, resultant state RespawnScene. Time: 740.0631713867188. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine respawning as name minerespawnpoint and level BBA1 and real level name BBA1 WARN: (none(-1) StopSound bb.BBA1Cutscenes: Warn: LSO LevelScript does not have an entity Game: Engine gear domain turned on via triggervolume. Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine Cutscene progression: CS Script moving from state RespawnScene to state CleanupCSRespawnScene, resultant state CleanupCSRespawnScene. Time: 744.4014282226562. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene RespawnScene Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[BB]: bRespawnScenePlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSRespawnScene to state nil, resultant state nil. Time: 744.4952392578125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing Game: Engine gear domain turned off via triggervolume. 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Game: Engine Dart has died, but is not in a mental world, or is not out of lives. Respawning. Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing Game: Engine Beginning cutscene RespawnScene Game: Engine Cutscene progression: CS Script moving from state nil to state RespawnScene, resultant state RespawnScene. Time: 785.5958251953125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine respawning as name minerespawnpoint and level BBA1 and real level name BBA1 WARN: (none(-1) StopSound bb.BBA1Cutscenes: Warn: LSO LevelScript does not have an entity Game: Engine gear domain turned on via triggervolume. Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine Cutscene progression: CS Script moving from state RespawnScene to state CleanupCSRespawnScene, resultant state CleanupCSRespawnScene. Time: 789.8403930664062. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene RespawnScene Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[BB]: bRespawnScenePlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSRespawnScene to state nil, resultant state nil. Time: 789.927734375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing Game: Engine gear domain turned off via triggervolume. Game: Engine Dart has died, but is not in a mental world, or is not out of lives. Respawning. Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing Game: Engine Beginning cutscene RespawnScene Game: Engine Cutscene progression: CS Script moving from state nil to state RespawnScene, resultant state RespawnScene. Time: 792.9964599609375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine respawning as name minerespawnpoint and level BBA1 and real level name BBA1 WARN: (none(-1) StopSound bb.BBA1Cutscenes: Warn: LSO LevelScript does not have an entity Game: Engine gear domain turned on via triggervolume. Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine Cutscene progression: CS Script moving from state RespawnScene to state CleanupCSRespawnScene, resultant state CleanupCSRespawnScene. Time: 797.2911987304688. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene RespawnScene Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[BB]: bRespawnScenePlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSRespawnScene to state nil, resultant state nil. Time: 797.3812866210938. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing Game: Engine gear domain turned off via triggervolume. WARN: (none(-1) VectorToEuler LevelScript: argument 6 is no value (not a number) WARN: (none(-1) VectorToEuler LevelScript: argument 5 is no value (not a number) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[BB]: bFlagRaisedFinishFlag = 1 Game: Engine Saved[GLOBAL]: bSaveLoadTutorialShown = 1 Anim: anims\bb\flagup.jan: loaded (1 frames latency) Anim: anims\bb\olemouthopen.jan: loaded (1 frames latency) Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine PlaneEx domain turned on via triggervolume. Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine endarea domain turned off via triggervolume. Game: Engine Saved[GLOBAL]: NeedRankIncrement = 1 Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 Anim: anims\dartnew\dartidle04.jan: loaded (1 frames latency) Anim: anims\dartnew\dartidleeye02.jan: loaded (1 frames latency) Anim: anims\dartnew\melee\chop1.jan: loaded (1 frames latency) Anim: anims\dartnew\meleearms\arm_chop1.jan: loaded (1 frames latency) Anim: anims\bb\planedooropen.jan: loaded (1 frames latency) Anim: anims\dartnew\melee\chop2.jan: loaded (1 frames latency) Anim: anims\dartnew\meleearms\arm_chop2.jan: loaded (1 frames latency) VM : planedoor could not find script 'Tutorial' * Stack Trace 1: (null) (line -1, file '(none)) (local) 2: setState (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Warning: planedoor SendMessage PlaneDoorDown to nil Anim: anims\campkids\vernon_pulledfromplane.jan: loaded (1 frames latency) Game: Engine Beginning cutscene ExitPlane Game: Engine Cutscene progression: CS Script moving from state nil to state ExitPlane, resultant state ExitPlane. Time: 937.5672607421875. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Anim: anims\dartnew\skydive.jan: loaded (1 frames latency) Game: Engine Fig3 domain turned off via triggervolume. Game: Engine PlaneEx domain turned off via triggervolume. Game: Engine Ending normal cutscene ExitPlane Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine WARNING: bExitPlanePlayed is not in the saved var table Game: Engine Saved[BB]: bExitPlanePlayed = 1 Game: Engine Cutscene progression: CS Script moving from state ExitPlane to state nil, resultant state nil. Time: 940.1868896484375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Saved[GLOBAL]: LastLevel = 'BBA1' Game: Engine Saved[GLOBAL]: LastLevelType = 'mental' Game: Engine Saved[GLOBAL]: LoadingNewLevel = 1 ====================== Memory pre level unload ====================== ====================== Game: Engine Saved[BBA1]: PSImarkers = 0 Game: Engine Saved[BBA1]: PSIChallengeCards = 0 Game: Engine Saved[BBA1]: PSIChallengeCores = 0 Game: Engine Saved[BBA1]: cobwebs = 0 Game: Engine Saved[BBA1]: figmentsFromLevel = 200 Game: Engine Saved[BBA1]: totalFigments = 0 Game: Engine Saved[BBA1]: brainsFromLevel = 0 Game: Engine Saved[BBA1]: vaultsFromLevel = [table] Game: Engine Saved[BBA1]: vaultCountFromLevel = 0 Game: Engine Saved[BBA1]: scavItemsFromLevel = 0 Game: Engine WARNING: EmotionalBaggageSolved is not in the saved var table Game: Engine Saved[BB]: EmotionalBaggageSolved = 2 Game: Engine WARNING: baggageCollected is not in the saved var table Game: Engine Saved[BB]: baggageCollected = [table] Game: Engine WARNING: bagTagsCollected is not in the saved var table Game: Engine Saved[BB]: bagTagsCollected = [table] Game: Engine WARNING: figmentPointsFromEntireLevel is not in the saved var table Game: Engine Saved[BB]: figmentPointsFromEntireLevel = 200 Game: Engine WARNING: vaultsFromEntireLevel is not in the saved var table Game: Engine Saved[BB]: vaultsFromEntireLevel = 0 Game: Engine WARNING: cobwebsFromEntireLevel is not in the saved var table Game: Engine Saved[BB]: cobwebsFromEntireLevel = 0 Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 3 Game: Engine Saved[GLOBAL]: cardsInInv = 10 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 0 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 12 Game: Engine Saved[GLOBAL]: psiHealth = 12 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 17 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 5 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 0 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 2 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing WARN: global.otherentities.RankBling RankBling: Message EndLevel did not make it to base class Removing Level Script VM: Removing dead ref Dart.invDisplayer -> InvDisplayer VM: Removing dead ref Global.cutsceneScript -> bb.BBA1Cutscenes VM: Removing dead ref Global.figmentGlobals -> FigmentGlobals VM: Removing dead ref Global.levelScript -> LevelScript VM: Removing dead ref Global.camControl -> CameraControl VM: Removing dead ref Global.EZ -> EZSceneTools102 WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb ScriptVM Cleanup completed in 0.01 seconds VM : Removed 6/409 lso refs Dumping Mesh Manager Info ------------------------- 12 : 1 : kDATATYPE_COMMON : 'globalmodels/fx_models/psiblast/psirail.plb' 3 : 1 : kDATATYPE_COMMON : 'globalmodels/go_globalobjects/tk_arrow.plb' 3 : 1 : kDATATYPE_COMMON : 'characters/characterprops/raz_meleearmrt_2.plb' 3 : 1 : kDATATYPE_COMMON : 'characters/genericmover.plb' 1 : 1 : kDATATYPE_COMMON : 'characters/dartlightrig.plb' 1 : 1 : kDATATYPE_COMMON : 'characters/thoughtbubble.plb' 1 : 1 : kDATATYPE_COMMON : 'characters/dartnew.plb' ---------------------------- All Done :) Reboot lua completed in 0.00 seconds Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 3 Game: Engine Saved[GLOBAL]: cardsInInv = 10 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 0 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 12 Game: Engine Saved[GLOBAL]: psiHealth = 12 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 17 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 5 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 0 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 2 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Running hook shutdown Game: Engine -> RemoveGlobalObjects PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf' DaveD: Loading lua packfile 'common' WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Running hook startup Game: Engine -> SetupGlobalObjects Game: Engine -> SetupLevelMenu Game: Engine -> InitMath WARN: Couldn't resize array to 1024; out-of-bounds elements are still in use: Textures, 1046 WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188 Loading new level 'BBA2' ========================= Memory post unload level ========================= ========================= DaveD: Info: Texture pack file contains 391 textures Doing a texture readback for locking! WARN: Couldn't find texture: textures\characters\minddoor\minddoor_sasha.dds WARN: Loading model with 3 influences per vertex (maximum is 2): WorkResource/PCLevelPackFiles/BBA2.ppf Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table] Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table] WARN: Redundant packfile read: anims\bb\flagup.jan WARN: Redundant packfile read: anims\bb\olemouthopen.jan WARN: Redundant packfile read: anims\campkids\cower01.jan WARN: Redundant packfile read: anims\coach\coach_breathe.jan WARN: Redundant packfile read: anims\dartnew\skydive.jan WARN: Redundant packfile read: anims\psi_popper_generator\idle.jan WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan Initializing level script (if there is one) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/bba2fx.isb' to 'WorkResource/Sounds/bba2fx.isb' Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 3 Game: Engine Saved[GLOBAL]: cardsInInv = 10 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 0 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 12 Game: Engine Saved[GLOBAL]: psiHealth = 12 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 17 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 5 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 0 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 2 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] STUBBED: GetDiskFreeSpace at GetAvailableBlocks (/home/icculus/projects/psychonauts/Source/game/luatest/Game/SaveLoadGame.cpp:2151) Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 3 Game: Engine Saved[GLOBAL]: cardsInInv = 10 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 0 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 12 Game: Engine Saved[GLOBAL]: psiHealth = 12 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 17 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 5 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 0 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 2 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Reloading goals: Game: Engine Activating goal: ObstacleCourse Game: Engine Saved[GLOBAL]: ActiveGoals = [table] 1: UpdateJournal (string) 1: BB Node: ObstacleCourse Real Child: ObstacleCourse Real (string) 1: Render ObstacleCourse (string) Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: bUsedSalts = 0 Game: Engine Saved[BB]: lastSubLevel = 'BBA2' Game: Engine Saved[GLOBAL]: PsiBallColor = 'red' WARN: bb.effects.GunshipFXManager GunshipManager: Message BeginLevel did not make it to base class Game: Engine WARNING: no mesh name specified. Giving you a squirrel. WARN: Can't load mesh data over an existing entity mesh: SMASHME2_lf WARN: Engine / snowmanSnowfieldGIOs: bBlocks=1 requires collSphereRadius or collision geometry. Game: Engine WARNING: no mesh name specified. Giving you a squirrel. WARN: Can't load mesh data over an existing entity mesh: SMASHME1_lf WARN: Engine / snowmanSnowfieldGIOs: bBlocks=1 requires collSphereRadius or collision geometry. WARN: Engine / snowmanSnowfieldGIOs: bBlocks=1 requires collSphereRadius or collision geometry. Game: Engine Couldn't find trigger handle, create a trigger sphere instead Game: Engine Saved[BB]: lastSubLevel = 'BBA2' Game: Engine LOADING LEVEL bb.BBA2 Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 940.2387084960938. * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () WARN: Cannot call GetDirectoryListing when running from the DVD Game: Engine DISABLE TYPE = 8 Game: Engine Found respawn point for BBA1: respwaner4 Game: Engine Raz spawning at DartStart area2start Game: Engine WARNING: bBBA1Completed is not in the saved var table Game: Engine Saved[BB]: bBBA1Completed = 1 Game: Engine Warning: Animator requires you to define self.animBasePath to function correctly. Game: Engine Warning: Animator requires you to define self.animBasePath to function correctly. Game: Engine Warning: Animator requires you to define self.animBasePath to function correctly. VM : (none(-1) RegisterTriggerVolume Tutorial: Could not find trigger volume 'tv_firstFigment' VM : (none(-1) RegisterTriggerVolume Bobby: Could not find trigger volume 'tv_BobbyClimb' Game: Engine WARN: LIGHT FOUND!! Game: Engine WARN: LIGHT FOUND!! Game: Engine WARN: LIGHT FOUND!! WARN: Only projected lights can be used with SetLightShadowEntity Game: Engine WARN: LIGHT FOUND!! Game: Engine WARN: LIGHT FOUND!! Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb WARN: (none(-1) LoadSound TargetButton: argument 1: expected string, got number Game: Engine Beginning cutscene BBA2Introduction Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 940.2387084960938. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () ====================== Asset load progression ====================== Initial: 2.518 MB Vertex, 8.688 MB Texture Level : 10.312 MB Vertex, 27.355 MB Texture Scripts: 10.348 MB Vertex, 27.355 MB Texture ====================== ====================== Memory post level load ====================== ====================== WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Level loaded in 2.05 seconds Anim: anims\campkids\campkidbridge.jan: loaded (1 frames latency) Anim: anims\campkids\dance01.jan: loaded (1 frames latency) Anim: anims\campkids\dance05.jan: loaded (1 frames latency) Anim: anims\bb\flagdown.jan: loaded (1 frames latency) Anim: anims\emotional baggage\pursetag_idle.jan: loaded (1 frames latency) Anim: anims\emotional baggage\hatboxtag_idle.jan: loaded (1 frames latency) Anim: anims\emotional baggage\dufflebagtag_idle.jan: loaded (1 frames latency) Anim: anims\vaults\idle.jan: loaded (1 frames latency) Game: Engine Snow domain turned on via triggervolume. 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) Game: Engine starting proc action table 940.2387084960938 1: 1 (number) 1: 1 (number) 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Anim: anims\bb\punchywallup.jan: loaded (1 frames latency) Anim: anims\dartnew\skydive_frantic.jan: loaded (1 frames latency) Anim: anims\bb\cutoutstart.jan: loaded (1 frames latency) Anim: anims\bb\buttonup.jan: loaded (1 frames latency) Anim: anims\bb\gatestart.jan: loaded (1 frames latency) Anim: anims\bb\punchtargetidle.jan: loaded (1 frames latency) Anim: anims\bunny\bunny_idle.jan: loaded (1 frames latency) Anim: anims\bunny\bunny_idle_ears.jan: loaded (1 frames latency) Anim: anims\bb\nopunchywalldown.jan: loaded (1 frames latency) Anim: anims\bb\punchywallinit.jan: loaded (1 frames latency) Game: Engine Snow domain turned off via triggervolume. Anim: anims\bb\punchtargetdown.jan: loaded (1 frames latency) Game: Engine Snow domain turned on via triggervolume. Anim: anims\bunny\bunny_lope.jan: loaded (1 frames latency) Anim: anims\dartnew\landhard.jan: loaded (1 frames latency) 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Game: Engine done proc action table945.422607421875 Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 945.422607421875. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () VM : bb.BBA2Cutscenes could not find script 'CSSnowMan' * Stack Trace 1: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag bb.BBA2Cutscenes: NULL script object passed WARN: (none(-1) SetEntityFlag bb.BBA2Cutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 945.458251953125 Game: Engine done proc action table945.5142211914062 Game: Engine done proccing end action table Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state CleanupCSBBA2Introduction, resultant state CleanupCSBBA2Introduction. Time: 945.5142211914062. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending EZ cutscene BBA2Introduction (currCSName ___EZScene) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[BB]: bBBA2IntroductionPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSBBA2Introduction to state nil, resultant state nil. Time: 945.5758056640625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Beginning cutscene ClemCrystalIntro Game: Engine Cutscene progression: CS Script moving from state nil to state ClemCrystalIntro, resultant state ClemCrystalIntro. Time: 945.5758056640625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Anim: anims\vaults\recover.jan: loaded (1 frames latency) 1: idle animation: (string) 2: 0 (nil) Anim: anims\campkids\talk01.jan: loaded (1 frames latency) Anim: anims\campkids\idle02.jan: loaded (1 frames latency) Anim: anims\campkids\talk02.jan: loaded (1 frames latency) Anim: anims\campkids\lookaround.jan: loaded (1 frames latency) Anim: anims\campkids\dance07.jan: loaded (1 frames latency) Game: Engine Cutscene progression: CS Script moving from state ClemCrystalIntro to state CleanupCSClemCrystalIntro, resultant state CleanupCSClemCrystalIntro. Time: 967.278564453125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene ClemCrystalIntro Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[BB]: bClemCrystalIntroPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSClemCrystalIntro to state nil, resultant state nil. Time: 967.3516845703125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Anim: anims\dartnew\dartidleshrug.jan: loaded (1 frames latency) Anim: anims\dartnew\melee\palmbomb_start.jan: loaded (1 frames latency) Anim: anims\dartnew\meleearms\arm_palmbomb_start.jan: loaded (1 frames latency) Anim: anims\dartnew\melee\palmbomb_loop.jan: loaded (1 frames latency) Anim: anims\dartnew\meleearms\arm_palmbomb_loop.jan: loaded (1 frames latency) Anim: anims\dartnew\melee\palmbomb_end.jan: loaded (1 frames latency) Anim: anims\dartnew\meleearms\arm_palmbomb_end.jan: loaded (1 frames latency) Anim: anims\bb\buttondown.jan: loaded (1 frames latency) Game: Engine Saved[BB]: PlayedTargetIntro = 1 Game: Engine Beginning cutscene CoachInstructionsIntro Game: Engine Cutscene progression: CS Script moving from state nil to state CoachInstructionsIntro, resultant state CoachInstructionsIntro. Time: 996.6903686523438. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Anim: anims\coach\coach_talk.jan: loaded (1 frames latency) Game: Engine Cutscene progression: CS Script moving from state CoachInstructionsIntro to state CleanupCSCoachInstructionsIntro, resultant state CleanupCSCoachInstructionsIntro. Time: 1001.75732421875. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene CoachInstructionsIntro Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine WARNING: bCoachInstructionsIntroPlayed is not in the saved var table Game: Engine Saved[BB]: bCoachInstructionsIntroPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSCoachInstructionsIntro to state nil, resultant state nil. Time: 1001.841552734375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine 1 Anim: anims\bb\punchtargetup.jan: loaded (1 frames latency) Anim: anims\bb\punchtargetdestroyed.jan: loaded (1 frames latency) Doing a texture readback for locking! Anim: anims\dartnew\melee\crane.jan: loaded (1 frames latency) Anim: anims\dartnew\meleearms\arm_crane.jan: loaded (1 frames latency) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine WARNING: curScoringTable is not in the saved var table Game: Engine Saved[BB]: curScoringTable = 2 Game: Engine Beginning cutscene PassTargets Game: Engine Cutscene progression: CS Script moving from state nil to state PassTargets, resultant state PassTargets. Time: 1053.510498046875. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Anim: anims\bb\gateopen.jan: loaded (1 frames latency) WARN: Double DelayedRemoveScript of GenGibs304_affector WARN: Double DelayedRemoveScript of GenGibs304_affector WARN: Double DelayedRemoveScript of GenGibs304_affector WARN: Double DelayedRemoveScript of GenGibs304_affector WARN: Double DelayedRemoveScript of GenGibs304_affector WARN: Double DelayedRemoveScript of GenGibs304_affector WARN: Double DelayedRemoveScript of GenGibs304_affector WARN: Double DelayedRemoveScript of GenGibs304_affector WARN: Double DelayedRemoveScript of GenGibs304_affector Game: Engine Cutscene progression: CS Script moving from state PassTargets to state CleanupCSPassTargets, resultant state CleanupCSPassTargets. Time: 1061.654174804688. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Saved[BB]: bPassTargetsPlayed = 1 Game: Engine Ending normal cutscene PassTargets Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[BB]: bPassTargetsPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSPassTargets to state nil, resultant state nil. Time: 1061.751708984375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Anim: anims\healthballs\idle_air.jan: loaded (1 frames latency) Anim: anims\healthballs\squash.jan: loaded (1 frames latency) Anim: anims\healthballs\run.jan: loaded (1 frames latency) Game: Engine Beginning cutscene VaultTutorial Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 1068.705200195312. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine starting proc action table 1068.705200195312 Anim: anims\healthballs\idle_start.jan: loaded (1 frames latency) Game: Engine done proc action table1069.095581054688 Game: Engine starting proc action table 1069.095581054688 Game: Engine done proc action table1069.095581054688 Game: Engine starting proc action table 1069.095581054688 Game: Engine Saved[GLOBAL]: SeenHealthAmmoPopup = 1 Game: Engine done proc action table1071.878173828125 Game: Engine starting proc action table 1071.878173828125 Game: Engine done proc action table1071.878173828125 Game: Engine starting proc action table 1071.878173828125 Game: Engine done proc action table1071.878173828125 Game: Engine starting proc action table 1071.878173828125 1: idle animation: (string) 2: 0 (nil) Game: Engine done proc action table1078.10205078125 Game: Engine starting proc action table 1078.10205078125 Game: Engine done proc action table1078.10205078125 Game: Engine starting proc action table 1078.10205078125 Game: Engine done proc action table1078.213989257812 Game: Engine starting proc action table 1078.213989257812 Game: Engine done proc action table1082.538940429688 Game: Engine starting proc action table 1082.538940429688 Game: Engine done proc action table1082.538940429688 Game: Engine starting proc action table 1082.538940429688 Game: Engine done proc action table1082.538940429688 Game: Engine starting proc action table 1082.538940429688 Game: Engine done proc action table1087.693603515625 Game: Engine starting proc action table 1087.780517578125 Game: Engine done proc action table1088.286743164062 Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 1088.286743164062. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag bb.BBA2Cutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 1088.330444335938 Game: Engine done proc action table1088.526611328125 Game: Engine done proccing end action table Game: Engine Ending EZ cutscene VaultTutorial (currCSName ___EZScene) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine WARNING: bVaultTutorialPlayed is not in the saved var table Game: Engine Saved[BB]: bVaultTutorialPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 1088.572998046875. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Anim: anims\vaults\walk.jan: loaded (1 frames latency) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Beginning cutscene VaultCollection Game: Engine Cutscene progression: CS Script moving from state nil to state VaultCollection, resultant state VaultCollection. Time: 1098.4560546875. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine WARNING: bVaultPunchedCoachLinePlayed is not in the saved var table Game: Engine Saved[BB]: bVaultPunchedCoachLinePlayed = 1 Anim: anims\vaults\takedamage.jan: loaded (1 frames latency) Anim: anims\vaults\openmouth.jan: loaded (1 frames latency) Game: Engine Saved[GLOBAL]: bVaultBBVault1 = 1 Game: Engine Saved[GLOBAL]: SeenVaultTutorialPopup = 1 Game: Engine Cutscene progression: CS Script moving from state VaultCollection to state CleanupCSVaultCollection, resultant state CleanupCSVaultCollection. Time: 1100.736938476562. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene VaultCollection Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine WARNING: bVaultCollectionPlayed is not in the saved var table Game: Engine Saved[BB]: bVaultCollectionPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSVaultCollection to state nil, resultant state nil. Time: 1100.77197265625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Saved[OATMEALS]: BBOatmealsFound = 2 Game: Engine Saved[OATMEALS]: BB = [table] Anim: anims\psi_popper_generator\psireact.jan: loaded (1 frames latency) Anim: anims\psi_popper_generator\angry.jan: loaded (1 frames latency) Anim: anims\bb\cutoutend.jan: loaded (1 frames latency) Game: Engine Saved[BB]: bTowerOfPowerDown = 1 Anim: anims\bb\olemouthclose.jan: loaded (1 frames latency) Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine SET SECONDARY TARGET Turret Anim: anims\bb\punchywalldown.jan: loaded (1 frames latency) Anim: anims\emotional baggage\hatboxtag_default.jan: loaded (1 frames latency) Anim: anims\bb\nopunchywallup.jan: loaded (1 frames latency) Anim: anims\emotional baggage\hatbox_idle2.jan: loaded (1 frames latency) Anim: anims\bunny\spin.jan: loaded (1 frames latency) WARN: Timer repeat too short: 0.001000, timer BunnyExplosion414 1 Game: Engine Saved[BB]: playerRespawnPointName = [table] Anim: anims\emotional baggage\hatbox_idle1.jan: loaded (1 frames latency) Game: Engine Saved[BB]: playerRespawnPointName = [table] Anim: anims\dartnew\damageback_medium.jan: loaded (1 frames latency) WARN: Timer repeat too short: 0.001000, timer BunnyExplosion45F 1 WARN: Timer repeat too short: 0.001000, timer BunnyExplosion464 1 Game: Engine Beginning cutscene EmoBagCollection Game: Engine Cutscene progression: CS Script moving from state nil to state EmoBagCollection, resultant state EmoBagCollection. Time: 1169.484130859375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Anim: anims\emotional baggage\hatboxtag_happy.jan: loaded (1 frames latency) Anim: anims\emotional baggage\hatbox_happy.jan: loaded (1 frames latency) Game: Engine Cutscene progression: CS Script moving from state EmoBagCollection to state CleanupCSEmoBagCollection, resultant state CleanupCSEmoBagCollection. Time: 1181.132080078125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene EmoBagCollection Game: Engine WARNING: bEmoBagCollectionPlayed is not in the saved var table Game: Engine Saved[BB]: bEmoBagCollectionPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSEmoBagCollection to state nil, resultant state nil. Time: 1181.244140625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Anim: anims\dartnew\damagert.jan: loaded (1 frames latency) WARN: Timer repeat too short: 0.001000, timer BunnyExplosion4BC 1 Game: Engine tube domain turned on via triggervolume. WARN: Timer repeat too short: 0.001000, timer BunnyExplosion4EB 1 Game: Engine Dart has died, but is not in a mental world, or is not out of lives. Respawning. Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing Game: Engine Beginning cutscene RespawnScene Game: Engine Cutscene progression: CS Script moving from state nil to state RespawnScene, resultant state RespawnScene. Time: 1196.832885742188. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine respawning as name respwaner and level BBA2 and real level name BBA2 WARN: (none(-1) StopSound bb.BBA2Cutscenes: Warn: LSO LevelScript does not have an entity 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) [xcb] Unknown request in queue while dequeuing [xcb] Most likely this is a multi-threaded client and XInitThreads has not been called [xcb] Aborting, sorry about that. Psychonauts: ../../src/xcb_io.c:178: dequeue_pending_request: Assertion `!xcb_xlib_unknown_req_in_deq' failed. TEXTURESANITY: pshader 0xa6819e0 is 'DiffuseColor.fpo' TEXTURESANITY: pshader 0xa735300 is 'DiffuseColorAlpha.fpo' TEXTURESANITY: pshader 0xa9b49f0 is 'Color1Tex.fpo' TEXTURESANITY: pshader 0xa6f96f0 is 'Color1TexBright.fpo' TEXTURESANITY: pshader 0xa727160 is 'Color1TexDetail.fpo' TEXTURESANITY: pshader 0xa7123a0 is 'Color1TexDetailBright.fpo' TEXTURESANITY: pshader 0xa6908c0 is 'Color1TexLM.fpo' TEXTURESANITY: pshader 0xa70a6d0 is 'Color1TexLMBright.fpo' TEXTURESANITY: pshader 0xac4f160 is 'Color1TexLMDetail.fpo' TEXTURESANITY: pshader 0xa6d7500 is 'Color1TexLMDetailBright.fpo' TEXTURESANITY: pshader 0xa6c5178 is 'Color2Tex.fpo' TEXTURESANITY: pshader 0xbe13340 is 'Color2TexBright.fpo' TEXTURESANITY: pshader 0xbde35e8 is 'Color2TexDetail.fpo' TEXTURESANITY: pshader 0xbdd2288 is 'Color2TexDetailBright.fpo' TEXTURESANITY: pshader 0xa6f2880 is 'Color2TexLM.fpo' TEXTURESANITY: pshader 0xbe0da48 is 'Color2TexLMBright.fpo' TEXTURESANITY: pshader 0xbde7d38 is 'Color2TexLMDetail.fpo' TEXTURESANITY: pshader 0xbe276b8 is 'Color2TexLMDetailBright.fpo' TEXTURESANITY: pshader 0xbe1fe30 is 'Color2TexMask.fpo' TEXTURESANITY: pshader 0xbe3fac0 is 'Color3Tex.fpo' TEXTURESANITY: pshader 0xbe32c48 is 'Color3TexBright.fpo' TEXTURESANITY: pshader 0xbe3e260 is 'Color3TexDetail.fpo' TEXTURESANITY: pshader 0xbe4a170 is 'Color3TexDetailBright.fpo' TEXTURESANITY: pshader 0xbe48828 is 'Color3TexLM.fpo' TEXTURESANITY: pshader 0xbe5b638 is 'Color3TexLMBright.fpo' TEXTURESANITY: pshader 0xbe487d0 is 'LuminanceTexture.fpo' TEXTURESANITY: pshader 0xbe5f6d8 is 'AlphaCombineBlit.fpo' TEXTURESANITY: pshader 0xac306a8 is 'AlphaInverseCombineBlit.fpo' TEXTURESANITY: pshader 0xbe601d0 is 'SubtractBlit.fpo' TEXTURESANITY: pshader 0xbe6b4a0 is 'ConstantAlphaBlit.fpo' TEXTURESANITY: pshader 0xbe5f618 is 'DestAlpha.fpo' TEXTURESANITY: pshader 0xbe6bce8 is 'ReflectCube.fpo' TEXTURESANITY: pshader 0xbe78820 is 'ReflectCubeBright.fpo' TEXTURESANITY: pshader 0xbe808e8 is 'DiffuseLightBump.fpo' TEXTURESANITY: pshader 0xbe89b18 is 'AttenLight.fpo' TEXTURESANITY: pshader 0xbe78728 is 'AttenLightBase.fpo' TEXTURESANITY: pshader 0xbe97d70 is 'AttenLightLM.fpo' TEXTURESANITY: pshader 0xbe96c18 is 'AttenLightBump.fpo' TEXTURESANITY: pshader 0xbea4730 is 'FilterBlit.fpo' TEXTURESANITY: pshader 0xbe961d0 is 'DistortionBlit.fpo' TEXTURESANITY: pshader 0xbea2c20 is 'SpecularLightPower2.fpo' TEXTURESANITY: pshader 0xbebfbe8 is 'SpecularLightPower4.fpo' TEXTURESANITY: pshader 0xbe91e90 is 'SpecularLightPower8.fpo' TEXTURESANITY: pshader 0xbec0710 is 'SpecularLightPower16.fpo' TEXTURESANITY: pshader 0xbec05a8 is 'SpecularLightPower32.fpo' TEXTURESANITY: pshader 0xbec9990 is 'SpecularLightPower2Bright.fpo' TEXTURESANITY: pshader 0xbedbbc0 is 'SpecularLightPower4Bright.fpo' TEXTURESANITY: pshader 0xbed72f8 is 'SpecularLightPower8Bright.fpo' TEXTURESANITY: pshader 0xbee9fe0 is 'SpecularLightPower16Bright.fpo' TEXTURESANITY: pshader 0xbedb828 is 'SpecularLightPower32Bright.fpo' TEXTURESANITY: pshader 0xbee8308 is 'LightmapBump.fpo' TEXTURESANITY: pshader 0xbef65d0 is 'LightmapInterp.fpo' TEXTURESANITY: pshader 0xbe600b8 is 'ProjectBase.fpo' TEXTURESANITY: pshader 0xbef0080 is 'Water.fpo' TEXTURESANITY: pshader 0xbf0cb70 is 'CheapWater.fpo' TEXTURESANITY: pshader 0xbf065b0 is 'DistortionAlpha.fpo' TEXTURESANITY: pshader 0xbec9918 is 'EdgeEnhancement.fpo' TEXTURESANITY: pshader 0xbf14b40 is 'ScreenWipeSub.fpo' TEXTURESANITY: pshader 0xbf20150 is 'ScreenWipeAdd.fpo' ERROR: CAudioDrv::CAudioDrv->alGenSources reports AL_INVALID_VALUE error.