STUBBED: fix up the rest of the SSE code first at DetectSSESupport (/home/icculus/projects/psychonauts/Source/CommonLibs/DFMath/MathGeneral.cpp:32)
STUBBED: write me? at SetPCLanguage (/home/icculus/projects/psychonauts/Source/game/luatest/UnixMain.cpp:120)
STUBBED: fix up the rest of the SSE code first at DetectCPUCaps (/home/icculus/projects/psychonauts/Source/game/luatest/Game/PCGameApp.cpp:223)
STUBBED: check LANG envr var at _GetDefaultGameLanguage (/home/icculus/projects/psychonauts/Source/game/luatest/Game/GameApp.cpp:171)
Console created
Save  path: /home/jairot/.local/share/Psychonauts
Write path: WorkResource
STUBBED: inline asm at SSEMul_4x4_4x4_2arg (/home/icculus/projects/psychonauts/Source/CommonLibs/DFMath/Matrix.cpp:710)
STUBBED: inline asm at SSEMul_4x4_4x4_3arg (/home/icculus/projects/psychonauts/Source/CommonLibs/DFMath/Matrix.cpp:698)
******** unit test failed ********
Transport started
STUBBED: VK_* at InitInputNames (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:1220)
DaveD: NCListenSocket: Listening on port 40001
No joysticks detected
OpenGL: Wanted 4x FSAA, got 0x
MojoShader init!
Compiled against MojoShader changeset hg-1109:51292bd4476b
Linked against MojoShader changeset hg-1109:51292bd4476b
MojoShader thinks the 'best' profile is 'glsl120'
STUBBED: D3DPTEXTURECAPS_PROJECTED? at Initialize (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/OpenGLGraphics.cpp:2392)
STUBBED: multisampling at Initialize (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/OpenGLGraphics.cpp:2408)
Created OpenGL Device. Adapter: GeForce 8400M GS/PCIe/SSE2 Driver: NVIDIA Corporation 1280x800 75hz
STUBBED: this might be wrong at FilterTexture (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:1471)
STUBBED: figure this out later at Commit (/home/icculus/projects/psychonauts/Source/CommonLibs/DFUtil/EMemStack.cpp:108)
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf'
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf'
DaveD: Loading lua packfile 'common'
WARN: ENGINE: Lua garbage collection starting
FreeUnusedBlocksInBuckets released 0 Kb
DaveD: Info: Texture pack file contains 366 textures
PSYCHONAUTS UNIX FILENAME: corrected 'workresource/fonts/Bagel_lin.dff' to 'WorkResource/Fonts/bagel_lin.dff'
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/Textures/icons/UI_Icons/IconPrefsPC.ini' to 'WorkResource/Textures/Icons/UI_Icons/IconPrefsPC.ini'
PSYCHONAUTS UNIX FILENAME: corrected 'workresource/fonts/Arial_lin.dff' to 'WorkResource/Fonts/Arial_lin.dff'
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/Textures/icons/UI_Icons/IconPrefsPC.ini' to 'WorkResource/Textures/Icons/UI_Icons/IconPrefsPC.ini'
PSYCHONAUTS UNIX FILENAME: corrected 'workresource/fonts/Tahoma_lin.dff' to 'WorkResource/Fonts/Tahoma_lin.dff'
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/Textures/icons/UI_Icons/IconPrefsPC.ini' to 'WorkResource/Textures/Icons/UI_Icons/IconPrefsPC.ini'
PSYCHONAUTS UNIX FILENAME: corrected 'workresource/fonts/RazNotebook_lin.dff' to 'WorkResource/Fonts/RazNotebook_lin.dff'
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/Textures/icons/UI_Icons/IconPrefsPC.ini' to 'WorkResource/Textures/Icons/UI_Icons/IconPrefsPC.ini'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/XRay.vsh' to 'WorkResource/VertexShaders/XRay.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4683f8e7be3a57a8432f77016b7d9d2e.vpo' to 'WorkResource/VertexShaders/cache/vs_4683f8e7be3a57a8432f77016b7d9d2e.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/DiffuseColor.vsh' to 'WorkResource/VertexShaders/DiffuseColor.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_63e567bb7ca104241b08f58726f529c0.vpo' to 'WorkResource/VertexShaders/cache/vs_63e567bb7ca104241b08f58726f529c0.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Sprite.vsh' to 'WorkResource/VertexShaders/Sprite.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3b67a1547e5428a25ded055ebcc21b64.vpo' to 'WorkResource/VertexShaders/cache/vs_3b67a1547e5428a25ded055ebcc21b64.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/PointSprite.vsh' to 'WorkResource/VertexShaders/PointSprite.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8250d28d13365b26883d4fb1adfe48db.vpo' to 'WorkResource/VertexShaders/cache/vs_8250d28d13365b26883d4fb1adfe48db.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/ParticleBB.vsh' to 'WorkResource/VertexShaders/ParticleBB.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_5b929cf1e2127a5525737bb4a42c5e83.vpo' to 'WorkResource/VertexShaders/cache/vs_5b929cf1e2127a5525737bb4a42c5e83.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/ParticleBBNonUniform.vsh' to 'WorkResource/VertexShaders/ParticleBBNonUniform.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_68dc861db56895592315842dcd06d3f4.vpo' to 'WorkResource/VertexShaders/cache/vs_68dc861db56895592315842dcd06d3f4.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/CheapWater.vsh' to 'WorkResource/VertexShaders/CheapWater.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e11a084f415921dd9064a713447c2f5d.vpo' to 'WorkResource/VertexShaders/cache/vs_e11a084f415921dd9064a713447c2f5d.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Water.vsh' to 'WorkResource/VertexShaders/Water.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a5f6f1bf20be1da377bbead5e6d9b2dd.vpo' to 'WorkResource/VertexShaders/cache/vs_a5f6f1bf20be1da377bbead5e6d9b2dd.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/ZSprite.vsh' to 'WorkResource/VertexShaders/ZSprite.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_5a5b62be7389081ce325ace3db91d09a.vpo' to 'WorkResource/VertexShaders/cache/vs_5a5b62be7389081ce325ace3db91d09a.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/BaseTexture.vsh' to 'WorkResource/VertexShaders/BaseTexture.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d0c0702ee565aa1d43f579865f830784.vpo' to 'WorkResource/VertexShaders/cache/vs_d0c0702ee565aa1d43f579865f830784.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Geometry/GeomProject.vsh' to 'WorkResource/VertexShaders/Modules/Geometry/GeomProject.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseMaterial.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseMaterial.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Fog/FogNone.vsh' to 'WorkResource/VertexShaders/Modules/Fog/FogNone.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexNone.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexNone.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_855484fbb46ce896233b530312d66af8.vpo' to 'WorkResource/VertexShaders/cache/vs_855484fbb46ce896233b530312d66af8.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexCoord1.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexCoord1.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_62599e8fbfa73db9c034cca1005016f4.vpo' to 'WorkResource/VertexShaders/cache/vs_62599e8fbfa73db9c034cca1005016f4.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexCoord2.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexCoord2.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7eb59fb062c25c1d7d80cc682cc4c24b.vpo' to 'WorkResource/VertexShaders/cache/vs_7eb59fb062c25c1d7d80cc682cc4c24b.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexCoord3.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexCoord3.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d054c727496a20a6a0c1c7a89edf72b3.vpo' to 'WorkResource/VertexShaders/cache/vs_d054c727496a20a6a0c1c7a89edf72b3.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexCoord4.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexCoord4.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7c3b726553b4d4b1abb84b0459f0ce40.vpo' to 'WorkResource/VertexShaders/cache/vs_7c3b726553b4d4b1abb84b0459f0ce40.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexDetail1.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexDetail1.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e2fc4472156bc1b23a5e10180f894548.vpo' to 'WorkResource/VertexShaders/cache/vs_e2fc4472156bc1b23a5e10180f894548.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexDetail2.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexDetail2.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_67b57b1d1ddd52422c38206c6f4ea7da.vpo' to 'WorkResource/VertexShaders/cache/vs_67b57b1d1ddd52422c38206c6f4ea7da.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexDetail3.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexDetail3.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_fcb6d345ef5a1ce6915773447e772390.vpo' to 'WorkResource/VertexShaders/cache/vs_fcb6d345ef5a1ce6915773447e772390.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexTransform1.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexTransform1.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexTransform2.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexTransform2.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexTransform4.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexTransform4.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexAnimate1.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexAnimate1.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3d231aec96718fed3367f1e1273b6ba5.vpo' to 'WorkResource/VertexShaders/cache/vs_3d231aec96718fed3367f1e1273b6ba5.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexAnimate2.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexAnimate2.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e90cc575351d751e25f1d3289e87fecc.vpo' to 'WorkResource/VertexShaders/cache/vs_e90cc575351d751e25f1d3289e87fecc.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexAnimateDetail1.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexAnimateDetail1.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_04b91f2fe26cdea920d7276f7d9616fd.vpo' to 'WorkResource/VertexShaders/cache/vs_04b91f2fe26cdea920d7276f7d9616fd.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexDiffuseLightPoint.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexDiffuseLightPoint.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexDiffuseLightSpot.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexDiffuseLightSpot.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexSpecularLightPixel.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexSpecularLightPixel.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmap1.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmap1.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_439be250737856f6a6037b236e97d192.vpo' to 'WorkResource/VertexShaders/cache/vs_439be250737856f6a6037b236e97d192.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmap2.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmap2.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4306a7b45571d4b19e853c6be568ad03.vpo' to 'WorkResource/VertexShaders/cache/vs_4306a7b45571d4b19e853c6be568ad03.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmap3.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmap3.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c890f288e660f72110cfc4955f5e891a.vpo' to 'WorkResource/VertexShaders/cache/vs_c890f288e660f72110cfc4955f5e891a.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmapBump1.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmapBump1.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmapBump2.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmapBump2.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmapBump3.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmapBump3.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmapLayer1.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmapLayer1.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmapLayer2.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmapLayer2.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmapLayer3.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmapLayer3.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmapInterp1.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmapInterp1.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_98b46521f72a217988e4fccf82f4256c.vpo' to 'WorkResource/VertexShaders/cache/vs_98b46521f72a217988e4fccf82f4256c.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmapInterp2.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmapInterp2.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c53a59c6b750c38926d04ef6354625fd.vpo' to 'WorkResource/VertexShaders/cache/vs_c53a59c6b750c38926d04ef6354625fd.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmapInterp3.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmapInterp3.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ecd3dd1566768ebc1d5481a94af87a03.vpo' to 'WorkResource/VertexShaders/cache/vs_ecd3dd1566768ebc1d5481a94af87a03.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexReflect.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexReflect.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexAttenLight.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexAttenLight.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7fe34b0094879de4040c3b42cc9a35b4.vpo' to 'WorkResource/VertexShaders/cache/vs_7fe34b0094879de4040c3b42cc9a35b4.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexAttenLightBase.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexAttenLightBase.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_698a190abdee6d1127aa3498221169b7.vpo' to 'WorkResource/VertexShaders/cache/vs_698a190abdee6d1127aa3498221169b7.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexAttenLightBump.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexAttenLightBump.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexAttenLightLightmap1.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexAttenLightLightmap1.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b6a07105f38b2b72fd05745577c7c640.vpo' to 'WorkResource/VertexShaders/cache/vs_b6a07105f38b2b72fd05745577c7c640.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexAttenLightLightmap2.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexAttenLightLightmap2.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_994ec3ca008cb878a17a899c239d816b.vpo' to 'WorkResource/VertexShaders/cache/vs_994ec3ca008cb878a17a899c239d816b.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexAttenLightLightmap3.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexAttenLightLightmap3.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d31fcae4581260f40afa0588d86a7e80.vpo' to 'WorkResource/VertexShaders/cache/vs_d31fcae4581260f40afa0588d86a7e80.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexProject.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexProject.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexProjectBase.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexProjectBase.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexDistortion.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexDistortion.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Fog/FogLayered.vsh' to 'WorkResource/VertexShaders/Modules/Fog/FogLayered.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7bca3369b6765e94c7bb91d42db07957.vpo' to 'WorkResource/VertexShaders/cache/vs_7bca3369b6765e94c7bb91d42db07957.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_29d2bb54ab48145db69e9bac4fbce334.vpo' to 'WorkResource/VertexShaders/cache/vs_29d2bb54ab48145db69e9bac4fbce334.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_452f20efd2cee11d65706560f2b0d43f.vpo' to 'WorkResource/VertexShaders/cache/vs_452f20efd2cee11d65706560f2b0d43f.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0d92e9e861fb08f376b032b5d0d0c3e1.vpo' to 'WorkResource/VertexShaders/cache/vs_0d92e9e861fb08f376b032b5d0d0c3e1.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_6c476618d249b09200ed49c1e36ad9a9.vpo' to 'WorkResource/VertexShaders/cache/vs_6c476618d249b09200ed49c1e36ad9a9.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_097b3f85d5301e6045d6dfcbfbf90c01.vpo' to 'WorkResource/VertexShaders/cache/vs_097b3f85d5301e6045d6dfcbfbf90c01.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_518e4a1031c15642e06c18a57fc5b864.vpo' to 'WorkResource/VertexShaders/cache/vs_518e4a1031c15642e06c18a57fc5b864.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_44e400d3979800bd8b889f0735880aa5.vpo' to 'WorkResource/VertexShaders/cache/vs_44e400d3979800bd8b889f0735880aa5.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e2c6734c8af87f9340dee97e2d783d4a.vpo' to 'WorkResource/VertexShaders/cache/vs_e2c6734c8af87f9340dee97e2d783d4a.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8f5d4b5ad1503745ed8f2135ae4eb54c.vpo' to 'WorkResource/VertexShaders/cache/vs_8f5d4b5ad1503745ed8f2135ae4eb54c.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3a48016f31fa0c82084fbc2ab540239f.vpo' to 'WorkResource/VertexShaders/cache/vs_3a48016f31fa0c82084fbc2ab540239f.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_dec90d234cc3bb61163c3685185dc1d6.vpo' to 'WorkResource/VertexShaders/cache/vs_dec90d234cc3bb61163c3685185dc1d6.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b7dbf0ef8dad89a6f4af2cebfa100c00.vpo' to 'WorkResource/VertexShaders/cache/vs_b7dbf0ef8dad89a6f4af2cebfa100c00.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseVertexColor.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseVertexColor.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_753a0cc0f99e2e6107d315727144ab49.vpo' to 'WorkResource/VertexShaders/cache/vs_753a0cc0f99e2e6107d315727144ab49.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_185eacd4ba1482c1d5a15c108556bc06.vpo' to 'WorkResource/VertexShaders/cache/vs_185eacd4ba1482c1d5a15c108556bc06.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_fd066a46a634bddb99295f59c4325c05.vpo' to 'WorkResource/VertexShaders/cache/vs_fd066a46a634bddb99295f59c4325c05.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_475c30e7b180671f04059d08100feff0.vpo' to 'WorkResource/VertexShaders/cache/vs_475c30e7b180671f04059d08100feff0.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9470b56f9d80ace6bc266381f5341e14.vpo' to 'WorkResource/VertexShaders/cache/vs_9470b56f9d80ace6bc266381f5341e14.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7ced41694aff7d7142bc92b08b777f89.vpo' to 'WorkResource/VertexShaders/cache/vs_7ced41694aff7d7142bc92b08b777f89.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_db90be1cd2ddb9c0396cd25853a3d841.vpo' to 'WorkResource/VertexShaders/cache/vs_db90be1cd2ddb9c0396cd25853a3d841.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e8812303ea1d72b7cf335cbcd96b2227.vpo' to 'WorkResource/VertexShaders/cache/vs_e8812303ea1d72b7cf335cbcd96b2227.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ce8515e6b95982fef5a165dc6ab9b2a1.vpo' to 'WorkResource/VertexShaders/cache/vs_ce8515e6b95982fef5a165dc6ab9b2a1.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_fd3af6221f517c909c526cb1bcdc1abe.vpo' to 'WorkResource/VertexShaders/cache/vs_fd3af6221f517c909c526cb1bcdc1abe.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_6ecd0705b54033d7540f710b2cfe166e.vpo' to 'WorkResource/VertexShaders/cache/vs_6ecd0705b54033d7540f710b2cfe166e.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ec310f8c39c99dffdf221811975514e1.vpo' to 'WorkResource/VertexShaders/cache/vs_ec310f8c39c99dffdf221811975514e1.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9f846d407eff9d20e643d372619b677f.vpo' to 'WorkResource/VertexShaders/cache/vs_9f846d407eff9d20e643d372619b677f.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2e25b50de19bb7a71f01eeb6f51899de.vpo' to 'WorkResource/VertexShaders/cache/vs_2e25b50de19bb7a71f01eeb6f51899de.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ce7f9fd45d2921e1ecae3385dc78e23c.vpo' to 'WorkResource/VertexShaders/cache/vs_ce7f9fd45d2921e1ecae3385dc78e23c.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_78ead877204287abc78d1b672bcf1c93.vpo' to 'WorkResource/VertexShaders/cache/vs_78ead877204287abc78d1b672bcf1c93.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1576112102a15b870ab29251b74903a9.vpo' to 'WorkResource/VertexShaders/cache/vs_1576112102a15b870ab29251b74903a9.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8ee876d327043f76d9dea8997b4f8573.vpo' to 'WorkResource/VertexShaders/cache/vs_8ee876d327043f76d9dea8997b4f8573.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_716e745f944a0845a1df569114502236.vpo' to 'WorkResource/VertexShaders/cache/vs_716e745f944a0845a1df569114502236.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f76c37fbac7b93d9bdfba03693e9127f.vpo' to 'WorkResource/VertexShaders/cache/vs_f76c37fbac7b93d9bdfba03693e9127f.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_931c30cb3d1c8cdc37f2980f35208ec4.vpo' to 'WorkResource/VertexShaders/cache/vs_931c30cb3d1c8cdc37f2980f35208ec4.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_6737ba4303710dcdd5dce8f39956a299.vpo' to 'WorkResource/VertexShaders/cache/vs_6737ba4303710dcdd5dce8f39956a299.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_963f96bc4d801649e86811d55fdc63f9.vpo' to 'WorkResource/VertexShaders/cache/vs_963f96bc4d801649e86811d55fdc63f9.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f1bca0a5ba32121f7cef62ee71b6b74b.vpo' to 'WorkResource/VertexShaders/cache/vs_f1bca0a5ba32121f7cef62ee71b6b74b.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f2dab6b5a728fc96b27786a2dfe41c76.vpo' to 'WorkResource/VertexShaders/cache/vs_f2dab6b5a728fc96b27786a2dfe41c76.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b743a553aa5279bd103fcbd405de5405.vpo' to 'WorkResource/VertexShaders/cache/vs_b743a553aa5279bd103fcbd405de5405.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseLightPoint.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseLightPoint.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a2cbf9197f79538762575e65c0a15a8c.vpo' to 'WorkResource/VertexShaders/cache/vs_a2cbf9197f79538762575e65c0a15a8c.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_13fe8b807c012753b29ed6f2ca7c97ad.vpo' to 'WorkResource/VertexShaders/cache/vs_13fe8b807c012753b29ed6f2ca7c97ad.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9b615d28aeb567467d3c8e4baa576eff.vpo' to 'WorkResource/VertexShaders/cache/vs_9b615d28aeb567467d3c8e4baa576eff.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0d9022825a8a8d7b956baf6b2ea1d567.vpo' to 'WorkResource/VertexShaders/cache/vs_0d9022825a8a8d7b956baf6b2ea1d567.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_abd297514a2eb22f177451f0e74ac24d.vpo' to 'WorkResource/VertexShaders/cache/vs_abd297514a2eb22f177451f0e74ac24d.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_792c2f67c19f9069b6700ca8df463a82.vpo' to 'WorkResource/VertexShaders/cache/vs_792c2f67c19f9069b6700ca8df463a82.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_00ef6041a9c281d5e4b921542bf1a436.vpo' to 'WorkResource/VertexShaders/cache/vs_00ef6041a9c281d5e4b921542bf1a436.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e0a3c35633b48cd7753860735a60db0f.vpo' to 'WorkResource/VertexShaders/cache/vs_e0a3c35633b48cd7753860735a60db0f.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_42ea7b76b856d4b22160d8a8c36218fe.vpo' to 'WorkResource/VertexShaders/cache/vs_42ea7b76b856d4b22160d8a8c36218fe.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_529131604bb7ce630d136e70a78e626b.vpo' to 'WorkResource/VertexShaders/cache/vs_529131604bb7ce630d136e70a78e626b.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_74797eb109cf9c8b7de08a1d877a48ae.vpo' to 'WorkResource/VertexShaders/cache/vs_74797eb109cf9c8b7de08a1d877a48ae.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8c66feab4ca89d9765df28a8aae028b2.vpo' to 'WorkResource/VertexShaders/cache/vs_8c66feab4ca89d9765df28a8aae028b2.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2a2e7bbf92ac9e6eeb6fa471566a5e25.vpo' to 'WorkResource/VertexShaders/cache/vs_2a2e7bbf92ac9e6eeb6fa471566a5e25.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0a5afc4973939b4d06ad7d57f52c5bc6.vpo' to 'WorkResource/VertexShaders/cache/vs_0a5afc4973939b4d06ad7d57f52c5bc6.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_140a692ca4cd5d3aa5cbfc5aa62fa6e7.vpo' to 'WorkResource/VertexShaders/cache/vs_140a692ca4cd5d3aa5cbfc5aa62fa6e7.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3341cf7ad4da3ad5cd3308f17a61107d.vpo' to 'WorkResource/VertexShaders/cache/vs_3341cf7ad4da3ad5cd3308f17a61107d.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8f3ecd8d2a9a4d337acc2bca72b4cee1.vpo' to 'WorkResource/VertexShaders/cache/vs_8f3ecd8d2a9a4d337acc2bca72b4cee1.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a333e97f7bb34625d754664b754e132e.vpo' to 'WorkResource/VertexShaders/cache/vs_a333e97f7bb34625d754664b754e132e.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b4669c623ea497aa5714d0f9371a5223.vpo' to 'WorkResource/VertexShaders/cache/vs_b4669c623ea497aa5714d0f9371a5223.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_6987cb64b00e72437df4f54994417377.vpo' to 'WorkResource/VertexShaders/cache/vs_6987cb64b00e72437df4f54994417377.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4a49aa7239c60bb07c0919fcbd55c449.vpo' to 'WorkResource/VertexShaders/cache/vs_4a49aa7239c60bb07c0919fcbd55c449.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_61327e2f67a129ace980b0acf7277eff.vpo' to 'WorkResource/VertexShaders/cache/vs_61327e2f67a129ace980b0acf7277eff.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7af30c25361f251c39c15b8fb8ab77a3.vpo' to 'WorkResource/VertexShaders/cache/vs_7af30c25361f251c39c15b8fb8ab77a3.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a3d69cd560b894a840c83b07f73dd8b1.vpo' to 'WorkResource/VertexShaders/cache/vs_a3d69cd560b894a840c83b07f73dd8b1.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8b9ed8574e5a120b787a6d8a02953c31.vpo' to 'WorkResource/VertexShaders/cache/vs_8b9ed8574e5a120b787a6d8a02953c31.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4cf38fc00def7b53d0814d227969efef.vpo' to 'WorkResource/VertexShaders/cache/vs_4cf38fc00def7b53d0814d227969efef.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseLightSpot.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseLightSpot.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0ebe26f87fc7f23f15f7eaf9293d3a9f.vpo' to 'WorkResource/VertexShaders/cache/vs_0ebe26f87fc7f23f15f7eaf9293d3a9f.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d7517bf466afb930f115486c8466cfb3.vpo' to 'WorkResource/VertexShaders/cache/vs_d7517bf466afb930f115486c8466cfb3.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4b14ae5a67232b9f78ade097f23465de.vpo' to 'WorkResource/VertexShaders/cache/vs_4b14ae5a67232b9f78ade097f23465de.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3e263f9b389a82a611f7f8c7febd1637.vpo' to 'WorkResource/VertexShaders/cache/vs_3e263f9b389a82a611f7f8c7febd1637.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_af64d233bf1d04d02d551dc85e565501.vpo' to 'WorkResource/VertexShaders/cache/vs_af64d233bf1d04d02d551dc85e565501.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_840a321f5c32dd1af8e76c9b0dd981da.vpo' to 'WorkResource/VertexShaders/cache/vs_840a321f5c32dd1af8e76c9b0dd981da.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a8de5647adc72cd435b4525530022cfe.vpo' to 'WorkResource/VertexShaders/cache/vs_a8de5647adc72cd435b4525530022cfe.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_95effe10f5afdf6ddf8c67566813419e.vpo' to 'WorkResource/VertexShaders/cache/vs_95effe10f5afdf6ddf8c67566813419e.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f659730080df21788598ce002c82db4b.vpo' to 'WorkResource/VertexShaders/cache/vs_f659730080df21788598ce002c82db4b.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_71b27761b4b0234e5d473df8a5b57220.vpo' to 'WorkResource/VertexShaders/cache/vs_71b27761b4b0234e5d473df8a5b57220.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_bfdb7cc708ea4c671cb998bcd76a6af0.vpo' to 'WorkResource/VertexShaders/cache/vs_bfdb7cc708ea4c671cb998bcd76a6af0.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d5984782a4fe1e59c00a2a8452eacd34.vpo' to 'WorkResource/VertexShaders/cache/vs_d5984782a4fe1e59c00a2a8452eacd34.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4c6f9b04fdcb274ae5bc3a337385d510.vpo' to 'WorkResource/VertexShaders/cache/vs_4c6f9b04fdcb274ae5bc3a337385d510.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b13e8b31422aa466e867a867e84fa7c9.vpo' to 'WorkResource/VertexShaders/cache/vs_b13e8b31422aa466e867a867e84fa7c9.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1966423ab7e5c26a931579db9a0f36e6.vpo' to 'WorkResource/VertexShaders/cache/vs_1966423ab7e5c26a931579db9a0f36e6.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_74a92bc93782a5b2dc23ff5c8f2dd142.vpo' to 'WorkResource/VertexShaders/cache/vs_74a92bc93782a5b2dc23ff5c8f2dd142.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_61dd5f54d8382f205570956d79dc4f3d.vpo' to 'WorkResource/VertexShaders/cache/vs_61dd5f54d8382f205570956d79dc4f3d.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8db738ede74f5ed0c985753a0f712d8d.vpo' to 'WorkResource/VertexShaders/cache/vs_8db738ede74f5ed0c985753a0f712d8d.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_6c3aa240c0aec95c5c9771a416e0cb15.vpo' to 'WorkResource/VertexShaders/cache/vs_6c3aa240c0aec95c5c9771a416e0cb15.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7b459fa8e51ff5cab43345d663fc10a4.vpo' to 'WorkResource/VertexShaders/cache/vs_7b459fa8e51ff5cab43345d663fc10a4.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0036587f5487f373f8a9b0229acb2790.vpo' to 'WorkResource/VertexShaders/cache/vs_0036587f5487f373f8a9b0229acb2790.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_431d3c41a813e4ba44471daac254725b.vpo' to 'WorkResource/VertexShaders/cache/vs_431d3c41a813e4ba44471daac254725b.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_21da3128765ffc695e52a4c9e446e95d.vpo' to 'WorkResource/VertexShaders/cache/vs_21da3128765ffc695e52a4c9e446e95d.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_49594bfe6f2179356df22e9799793109.vpo' to 'WorkResource/VertexShaders/cache/vs_49594bfe6f2179356df22e9799793109.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1b6ad3814d8f142c9183b7586041eca2.vpo' to 'WorkResource/VertexShaders/cache/vs_1b6ad3814d8f142c9183b7586041eca2.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f0f0b5e47422e78c2707b812700ea433.vpo' to 'WorkResource/VertexShaders/cache/vs_f0f0b5e47422e78c2707b812700ea433.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseSpecularLight.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseSpecularLight.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b2464d0b257adc40024a829ea47a7d37.vpo' to 'WorkResource/VertexShaders/cache/vs_b2464d0b257adc40024a829ea47a7d37.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_cc974ecfc73fa301f696238b74bb92fe.vpo' to 'WorkResource/VertexShaders/cache/vs_cc974ecfc73fa301f696238b74bb92fe.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseSpecularLightPixel.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseSpecularLightPixel.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseSpecularLightmap.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseSpecularLightmap.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseSpecularVertexColor.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseSpecularVertexColor.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseReflectFresnel.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseReflectFresnel.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseProject.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseProject.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ffbeb72be8bb846cc8f9ccac2e6620d8.vpo' to 'WorkResource/VertexShaders/cache/vs_ffbeb72be8bb846cc8f9ccac2e6620d8.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9679084da1623cdc758ae08e92d20002.vpo' to 'WorkResource/VertexShaders/cache/vs_9679084da1623cdc758ae08e92d20002.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_303ec926a016c06bcdedb28ab999ea40.vpo' to 'WorkResource/VertexShaders/cache/vs_303ec926a016c06bcdedb28ab999ea40.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f5a5b69e078d249c16beb93b74bcd913.vpo' to 'WorkResource/VertexShaders/cache/vs_f5a5b69e078d249c16beb93b74bcd913.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseLayeredFog.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseLayeredFog.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_5bc8174c9c585a3f3fcf80a1c95c136c.vpo' to 'WorkResource/VertexShaders/cache/vs_5bc8174c9c585a3f3fcf80a1c95c136c.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_fe37340aac82d5dec8e9673e302e6ebd.vpo' to 'WorkResource/VertexShaders/cache/vs_fe37340aac82d5dec8e9673e302e6ebd.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a0b3e914bdc82334557afab0db942f49.vpo' to 'WorkResource/VertexShaders/cache/vs_a0b3e914bdc82334557afab0db942f49.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ce3150b8cb6bad0ee896d8bb997eee0b.vpo' to 'WorkResource/VertexShaders/cache/vs_ce3150b8cb6bad0ee896d8bb997eee0b.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseEdgeAlpha.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseEdgeAlpha.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b3f98562ecb70a2723fba8d6a8310b07.vpo' to 'WorkResource/VertexShaders/cache/vs_b3f98562ecb70a2723fba8d6a8310b07.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e30242fe45757fb0065777dab39e889b.vpo' to 'WorkResource/VertexShaders/cache/vs_e30242fe45757fb0065777dab39e889b.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8df50d09146d433fe3214c6dc2e919ca.vpo' to 'WorkResource/VertexShaders/cache/vs_8df50d09146d433fe3214c6dc2e919ca.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c5bfce1734784b8bfb129aa91ce1983c.vpo' to 'WorkResource/VertexShaders/cache/vs_c5bfce1734784b8bfb129aa91ce1983c.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseEdgeLuminance.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseEdgeLuminance.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_13658c1d2980c1220f6a260ec3d6dfd1.vpo' to 'WorkResource/VertexShaders/cache/vs_13658c1d2980c1220f6a260ec3d6dfd1.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_641df12a739a939c964150d5ada4902b.vpo' to 'WorkResource/VertexShaders/cache/vs_641df12a739a939c964150d5ada4902b.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_aa6a28f7054e4253db4a714836c7e26d.vpo' to 'WorkResource/VertexShaders/cache/vs_aa6a28f7054e4253db4a714836c7e26d.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c21a4e40153223ff0c2b925919298482.vpo' to 'WorkResource/VertexShaders/cache/vs_c21a4e40153223ff0c2b925919298482.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseInvEdgeAlpha.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseInvEdgeAlpha.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b4bd956ef2993f76e8cc080ecb591293.vpo' to 'WorkResource/VertexShaders/cache/vs_b4bd956ef2993f76e8cc080ecb591293.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f102ef1713195fa3b18cb9eb6e1b8836.vpo' to 'WorkResource/VertexShaders/cache/vs_f102ef1713195fa3b18cb9eb6e1b8836.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_589933044e28cdd513bac3ab56b5f2c4.vpo' to 'WorkResource/VertexShaders/cache/vs_589933044e28cdd513bac3ab56b5f2c4.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8081fa4c033c33034d5e6100b7ec3cda.vpo' to 'WorkResource/VertexShaders/cache/vs_8081fa4c033c33034d5e6100b7ec3cda.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseInvEdgeLuminance.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseInvEdgeLuminance.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ac06d72eaffd51a1a3ac95852dc7300e.vpo' to 'WorkResource/VertexShaders/cache/vs_ac06d72eaffd51a1a3ac95852dc7300e.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_6092e131358617323523bbfed9c1f8a0.vpo' to 'WorkResource/VertexShaders/cache/vs_6092e131358617323523bbfed9c1f8a0.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ce409e00c474c2bfef97b0c059cd90d7.vpo' to 'WorkResource/VertexShaders/cache/vs_ce409e00c474c2bfef97b0c059cd90d7.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a25105599508ebc7e90e3d1d20a9a41a.vpo' to 'WorkResource/VertexShaders/cache/vs_a25105599508ebc7e90e3d1d20a9a41a.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseNormal.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseNormal.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ef9926cff86c06f79274242b63cb499f.vpo' to 'WorkResource/VertexShaders/cache/vs_ef9926cff86c06f79274242b63cb499f.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseBasis.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseBasis.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Geometry/GeomProjectBasis.vsh' to 'WorkResource/VertexShaders/Modules/Geometry/GeomProjectBasis.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a1c8731e9f473afa994480b6bd53dff2.vpo' to 'WorkResource/VertexShaders/cache/vs_a1c8731e9f473afa994480b6bd53dff2.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_40fbbe10bc279318808552a535ae32f4.vpo' to 'WorkResource/VertexShaders/cache/vs_40fbbe10bc279318808552a535ae32f4.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_36cdea31730826eb8ea73075302719f1.vpo' to 'WorkResource/VertexShaders/cache/vs_36cdea31730826eb8ea73075302719f1.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d4703934631545d9823643cdb385b44a.vpo' to 'WorkResource/VertexShaders/cache/vs_d4703934631545d9823643cdb385b44a.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_79feac20b7be9cf9f1e0221a7e7a4eb2.vpo' to 'WorkResource/VertexShaders/cache/vs_79feac20b7be9cf9f1e0221a7e7a4eb2.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_caa676a8fffa0a59649e323ace4ec612.vpo' to 'WorkResource/VertexShaders/cache/vs_caa676a8fffa0a59649e323ace4ec612.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_67a7835efd0985c541b8e0e9e6d21030.vpo' to 'WorkResource/VertexShaders/cache/vs_67a7835efd0985c541b8e0e9e6d21030.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_15117dc6bf5543ac6416ae5fdf0dc301.vpo' to 'WorkResource/VertexShaders/cache/vs_15117dc6bf5543ac6416ae5fdf0dc301.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_508b114d1d3c3ace495431a77dfeb7c5.vpo' to 'WorkResource/VertexShaders/cache/vs_508b114d1d3c3ace495431a77dfeb7c5.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e165c44e2ecf8f3b7fe6c792d2dfd5bb.vpo' to 'WorkResource/VertexShaders/cache/vs_e165c44e2ecf8f3b7fe6c792d2dfd5bb.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ba41d15e888972b04d5f350bc8577760.vpo' to 'WorkResource/VertexShaders/cache/vs_ba41d15e888972b04d5f350bc8577760.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b33dffe19c24fdbc87d63274630465e6.vpo' to 'WorkResource/VertexShaders/cache/vs_b33dffe19c24fdbc87d63274630465e6.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_278eff8322fadc93b1fee4cae8f07104.vpo' to 'WorkResource/VertexShaders/cache/vs_278eff8322fadc93b1fee4cae8f07104.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_100502f9f00107c7d9261776b7e66c21.vpo' to 'WorkResource/VertexShaders/cache/vs_100502f9f00107c7d9261776b7e66c21.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2c0e49eda5941a13c0f968f8a62293ae.vpo' to 'WorkResource/VertexShaders/cache/vs_2c0e49eda5941a13c0f968f8a62293ae.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_67e34e1b80529ab1e383651c6f39e4fb.vpo' to 'WorkResource/VertexShaders/cache/vs_67e34e1b80529ab1e383651c6f39e4fb.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_acf0d037f2bf2a31f9e87fed338eac28.vpo' to 'WorkResource/VertexShaders/cache/vs_acf0d037f2bf2a31f9e87fed338eac28.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_fcdc02dcf8d2891cdbb4773b519ba25c.vpo' to 'WorkResource/VertexShaders/cache/vs_fcdc02dcf8d2891cdbb4773b519ba25c.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_07b3b97ac2feb4c269cd51e92a2c1d3f.vpo' to 'WorkResource/VertexShaders/cache/vs_07b3b97ac2feb4c269cd51e92a2c1d3f.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f50019ca0c8583e09322f5def4530cd8.vpo' to 'WorkResource/VertexShaders/cache/vs_f50019ca0c8583e09322f5def4530cd8.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c31784211a6acf24b27edc2f6eba6120.vpo' to 'WorkResource/VertexShaders/cache/vs_c31784211a6acf24b27edc2f6eba6120.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_03c9b15e220ecd759cc94ac5ec545769.vpo' to 'WorkResource/VertexShaders/cache/vs_03c9b15e220ecd759cc94ac5ec545769.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f6bdb3d6fe6b7c65babe345214a174c0.vpo' to 'WorkResource/VertexShaders/cache/vs_f6bdb3d6fe6b7c65babe345214a174c0.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_941e05cbcd1666a62036ff926f025919.vpo' to 'WorkResource/VertexShaders/cache/vs_941e05cbcd1666a62036ff926f025919.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ef452f5058c7dd70861dc525b67d3dc5.vpo' to 'WorkResource/VertexShaders/cache/vs_ef452f5058c7dd70861dc525b67d3dc5.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f1df49530c0bce1c3a6680d1afb1be5c.vpo' to 'WorkResource/VertexShaders/cache/vs_f1df49530c0bce1c3a6680d1afb1be5c.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_417bb72d03282f3f4bf4ecef95c0f2c0.vpo' to 'WorkResource/VertexShaders/cache/vs_417bb72d03282f3f4bf4ecef95c0f2c0.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_86efef80db2afa7e9ee3ea02e2616267.vpo' to 'WorkResource/VertexShaders/cache/vs_86efef80db2afa7e9ee3ea02e2616267.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_045d706cff0f784e238adcc34709f778.vpo' to 'WorkResource/VertexShaders/cache/vs_045d706cff0f784e238adcc34709f778.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d7980767420edf02698a11ea589b8ecc.vpo' to 'WorkResource/VertexShaders/cache/vs_d7980767420edf02698a11ea589b8ecc.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_bda202c1e71eb1e08852a9d25aa71a39.vpo' to 'WorkResource/VertexShaders/cache/vs_bda202c1e71eb1e08852a9d25aa71a39.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8322643e4942158962b0a8e6cd925a56.vpo' to 'WorkResource/VertexShaders/cache/vs_8322643e4942158962b0a8e6cd925a56.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2cdd211c87611ead6ca6566cdf7f6b24.vpo' to 'WorkResource/VertexShaders/cache/vs_2cdd211c87611ead6ca6566cdf7f6b24.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_20215dc77dabb0c707a8e641e638ba7a.vpo' to 'WorkResource/VertexShaders/cache/vs_20215dc77dabb0c707a8e641e638ba7a.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b6b75618a0ccb4b8753d930502188303.vpo' to 'WorkResource/VertexShaders/cache/vs_b6b75618a0ccb4b8753d930502188303.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a37bd4c33f384ace07a1fd9cc132c697.vpo' to 'WorkResource/VertexShaders/cache/vs_a37bd4c33f384ace07a1fd9cc132c697.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_28297d32e03c88f4936b0e62c02cf3b7.vpo' to 'WorkResource/VertexShaders/cache/vs_28297d32e03c88f4936b0e62c02cf3b7.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9d2749d0ed07108a70fd7b72bafafc52.vpo' to 'WorkResource/VertexShaders/cache/vs_9d2749d0ed07108a70fd7b72bafafc52.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f14398c8e7ff5f68a5b6a407ba4e420f.vpo' to 'WorkResource/VertexShaders/cache/vs_f14398c8e7ff5f68a5b6a407ba4e420f.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_253e2de3cebcd676ecb10666fb35a62b.vpo' to 'WorkResource/VertexShaders/cache/vs_253e2de3cebcd676ecb10666fb35a62b.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4ec7b19fbfa7198da4d324c535db100c.vpo' to 'WorkResource/VertexShaders/cache/vs_4ec7b19fbfa7198da4d324c535db100c.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_075d457bcb7172413ac7731d771eabd0.vpo' to 'WorkResource/VertexShaders/cache/vs_075d457bcb7172413ac7731d771eabd0.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0bf27c6f6de570896ed01e2d4cd40b0c.vpo' to 'WorkResource/VertexShaders/cache/vs_0bf27c6f6de570896ed01e2d4cd40b0c.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e8a2a514f0f6f40f3997477b07cff60f.vpo' to 'WorkResource/VertexShaders/cache/vs_e8a2a514f0f6f40f3997477b07cff60f.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c7f63334727942cf2033f850668311f7.vpo' to 'WorkResource/VertexShaders/cache/vs_c7f63334727942cf2033f850668311f7.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_895e5b27733b389610f99344cb7f9740.vpo' to 'WorkResource/VertexShaders/cache/vs_895e5b27733b389610f99344cb7f9740.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_14008b0f008c8b69f365cd37043cb3f0.vpo' to 'WorkResource/VertexShaders/cache/vs_14008b0f008c8b69f365cd37043cb3f0.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f67419e03cfb3ce22cb76bfa2cabfe3b.vpo' to 'WorkResource/VertexShaders/cache/vs_f67419e03cfb3ce22cb76bfa2cabfe3b.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_87ecec108c5e94fed12bd3c54d85c95e.vpo' to 'WorkResource/VertexShaders/cache/vs_87ecec108c5e94fed12bd3c54d85c95e.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9a328651ebc6bd5ca83b8315a46d30ec.vpo' to 'WorkResource/VertexShaders/cache/vs_9a328651ebc6bd5ca83b8315a46d30ec.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_cd131b1905363e9f66265747a1166824.vpo' to 'WorkResource/VertexShaders/cache/vs_cd131b1905363e9f66265747a1166824.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4279ce8544c88fc33365678c87085b0c.vpo' to 'WorkResource/VertexShaders/cache/vs_4279ce8544c88fc33365678c87085b0c.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_62609db60534b9929b4db7c3684bffee.vpo' to 'WorkResource/VertexShaders/cache/vs_62609db60534b9929b4db7c3684bffee.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a39f85cf6cab6cb789935d60d2df6985.vpo' to 'WorkResource/VertexShaders/cache/vs_a39f85cf6cab6cb789935d60d2df6985.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_80b7bccef9f54ae62a3a23cfda8991a7.vpo' to 'WorkResource/VertexShaders/cache/vs_80b7bccef9f54ae62a3a23cfda8991a7.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_6e3b00d2d4104a2dd3d7d49421f778b3.vpo' to 'WorkResource/VertexShaders/cache/vs_6e3b00d2d4104a2dd3d7d49421f778b3.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a1c9187d0f9daf6165e80de810de6d4f.vpo' to 'WorkResource/VertexShaders/cache/vs_a1c9187d0f9daf6165e80de810de6d4f.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Geometry/GeomHWSkin.vsh' to 'WorkResource/VertexShaders/Modules/Geometry/GeomHWSkin.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b78463a028aa9a135847777b8b2003ec.vpo' to 'WorkResource/VertexShaders/cache/vs_b78463a028aa9a135847777b8b2003ec.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_91f555dcd7bcd9f020b6d7b3b61b12e5.vpo' to 'WorkResource/VertexShaders/cache/vs_91f555dcd7bcd9f020b6d7b3b61b12e5.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9d84e44df5b9c46507eec852b3db83b8.vpo' to 'WorkResource/VertexShaders/cache/vs_9d84e44df5b9c46507eec852b3db83b8.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7893b8e9888d2b30c9951b68c672b138.vpo' to 'WorkResource/VertexShaders/cache/vs_7893b8e9888d2b30c9951b68c672b138.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7b9615c4141affd5e73187aee4607399.vpo' to 'WorkResource/VertexShaders/cache/vs_7b9615c4141affd5e73187aee4607399.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_754f2abcc087ad33895c7dd0d53ee9fa.vpo' to 'WorkResource/VertexShaders/cache/vs_754f2abcc087ad33895c7dd0d53ee9fa.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_fa6aa7cd74ff74207c6d2ff987f2fa75.vpo' to 'WorkResource/VertexShaders/cache/vs_fa6aa7cd74ff74207c6d2ff987f2fa75.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d4b6e90048464291ee4ca0f2875af5f4.vpo' to 'WorkResource/VertexShaders/cache/vs_d4b6e90048464291ee4ca0f2875af5f4.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_debe3dfd089cbde36858803482c7e38d.vpo' to 'WorkResource/VertexShaders/cache/vs_debe3dfd089cbde36858803482c7e38d.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8e3e3f521c3c401090fe7a42344c8511.vpo' to 'WorkResource/VertexShaders/cache/vs_8e3e3f521c3c401090fe7a42344c8511.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_610875baf807f6d30759d6459c2570b5.vpo' to 'WorkResource/VertexShaders/cache/vs_610875baf807f6d30759d6459c2570b5.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_46740c7f53b917e5e135b10e29958cb8.vpo' to 'WorkResource/VertexShaders/cache/vs_46740c7f53b917e5e135b10e29958cb8.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a7375907b8627c1e5ca12dfab0f9785e.vpo' to 'WorkResource/VertexShaders/cache/vs_a7375907b8627c1e5ca12dfab0f9785e.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4556def313b3ea0c2edb7d100b720952.vpo' to 'WorkResource/VertexShaders/cache/vs_4556def313b3ea0c2edb7d100b720952.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2632238339dd974efac9e30701ea3988.vpo' to 'WorkResource/VertexShaders/cache/vs_2632238339dd974efac9e30701ea3988.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e34d32548a545b36bff436d56cb0b54e.vpo' to 'WorkResource/VertexShaders/cache/vs_e34d32548a545b36bff436d56cb0b54e.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_20f11175c3f4c0ae7fce24b24b1f1164.vpo' to 'WorkResource/VertexShaders/cache/vs_20f11175c3f4c0ae7fce24b24b1f1164.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a8d9ecf595edf774f041b1ef17cbb237.vpo' to 'WorkResource/VertexShaders/cache/vs_a8d9ecf595edf774f041b1ef17cbb237.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2c23b6f0f371613187384c7b2e741a3f.vpo' to 'WorkResource/VertexShaders/cache/vs_2c23b6f0f371613187384c7b2e741a3f.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_11371163d0eea9cdb60674a44904ee6e.vpo' to 'WorkResource/VertexShaders/cache/vs_11371163d0eea9cdb60674a44904ee6e.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3311772f64de3b9ec54abd5091212760.vpo' to 'WorkResource/VertexShaders/cache/vs_3311772f64de3b9ec54abd5091212760.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8e01d208119edb963e54b3466471c099.vpo' to 'WorkResource/VertexShaders/cache/vs_8e01d208119edb963e54b3466471c099.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_10b5dbbb985b81035fa4b734bd805c43.vpo' to 'WorkResource/VertexShaders/cache/vs_10b5dbbb985b81035fa4b734bd805c43.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e07f098cd3804ce9d71768c03bc7aa5f.vpo' to 'WorkResource/VertexShaders/cache/vs_e07f098cd3804ce9d71768c03bc7aa5f.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f689a16241fbf58145a9667932719b68.vpo' to 'WorkResource/VertexShaders/cache/vs_f689a16241fbf58145a9667932719b68.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_48bacf528fed91cefc287f5432fd1a6f.vpo' to 'WorkResource/VertexShaders/cache/vs_48bacf528fed91cefc287f5432fd1a6f.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_82b2435a945be7c007cb329d7a2fd0fb.vpo' to 'WorkResource/VertexShaders/cache/vs_82b2435a945be7c007cb329d7a2fd0fb.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a915458a373503d09eaac3710eb6f8c1.vpo' to 'WorkResource/VertexShaders/cache/vs_a915458a373503d09eaac3710eb6f8c1.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_296a82bad61282e9830d16f7009df7e8.vpo' to 'WorkResource/VertexShaders/cache/vs_296a82bad61282e9830d16f7009df7e8.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_701fd35f856ee479b6d1042b92683774.vpo' to 'WorkResource/VertexShaders/cache/vs_701fd35f856ee479b6d1042b92683774.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a71da5b360de540172b1a1362a329102.vpo' to 'WorkResource/VertexShaders/cache/vs_a71da5b360de540172b1a1362a329102.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_49dce1640130a4ae8b75c71b93ea0373.vpo' to 'WorkResource/VertexShaders/cache/vs_49dce1640130a4ae8b75c71b93ea0373.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_5bc8c0916fce716844cbef1acf1924fe.vpo' to 'WorkResource/VertexShaders/cache/vs_5bc8c0916fce716844cbef1acf1924fe.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_980e10fb578cb4f75fff488fc6a0eb62.vpo' to 'WorkResource/VertexShaders/cache/vs_980e10fb578cb4f75fff488fc6a0eb62.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_691448d7520ea09075627335a35c840a.vpo' to 'WorkResource/VertexShaders/cache/vs_691448d7520ea09075627335a35c840a.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c9ea07d2ac65e77397813be6342cbc3b.vpo' to 'WorkResource/VertexShaders/cache/vs_c9ea07d2ac65e77397813be6342cbc3b.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_be0fdc0611989e7b3c3806888c2f5409.vpo' to 'WorkResource/VertexShaders/cache/vs_be0fdc0611989e7b3c3806888c2f5409.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b3ff0f454160f0bb28ebac7817bbb9e0.vpo' to 'WorkResource/VertexShaders/cache/vs_b3ff0f454160f0bb28ebac7817bbb9e0.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_10631835a935128fa4e4064c45e189d5.vpo' to 'WorkResource/VertexShaders/cache/vs_10631835a935128fa4e4064c45e189d5.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1556c7b8127496d4806302e4c258e6a2.vpo' to 'WorkResource/VertexShaders/cache/vs_1556c7b8127496d4806302e4c258e6a2.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7bdd80c18cc81d2484bbac22bfdc09d6.vpo' to 'WorkResource/VertexShaders/cache/vs_7bdd80c18cc81d2484bbac22bfdc09d6.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_490fba66db530e8a7e7c485d919c3851.vpo' to 'WorkResource/VertexShaders/cache/vs_490fba66db530e8a7e7c485d919c3851.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0efd388def38a251c3e2eeaedaf9efcf.vpo' to 'WorkResource/VertexShaders/cache/vs_0efd388def38a251c3e2eeaedaf9efcf.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a5338a886c570e982bc363aa0f91150b.vpo' to 'WorkResource/VertexShaders/cache/vs_a5338a886c570e982bc363aa0f91150b.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3246b06456f8442186330e7defbdfdd8.vpo' to 'WorkResource/VertexShaders/cache/vs_3246b06456f8442186330e7defbdfdd8.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f9137a893b8083ffa41ee7c370189146.vpo' to 'WorkResource/VertexShaders/cache/vs_f9137a893b8083ffa41ee7c370189146.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f17bedc1d16c363ed29cbd9943634b26.vpo' to 'WorkResource/VertexShaders/cache/vs_f17bedc1d16c363ed29cbd9943634b26.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b998cfa8ebae275e5e4a94ff1646feb2.vpo' to 'WorkResource/VertexShaders/cache/vs_b998cfa8ebae275e5e4a94ff1646feb2.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7f208a9cf3014e73bbd32fae8861d0bd.vpo' to 'WorkResource/VertexShaders/cache/vs_7f208a9cf3014e73bbd32fae8861d0bd.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_26f1f434650a22df711db3602f27dfd3.vpo' to 'WorkResource/VertexShaders/cache/vs_26f1f434650a22df711db3602f27dfd3.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b3efc0627d117e238095025973af2982.vpo' to 'WorkResource/VertexShaders/cache/vs_b3efc0627d117e238095025973af2982.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_6a0dfcb7b8671a25e349f5c4fb35a0c6.vpo' to 'WorkResource/VertexShaders/cache/vs_6a0dfcb7b8671a25e349f5c4fb35a0c6.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b525c7bfdb1d5d886fb1b28e82f552b1.vpo' to 'WorkResource/VertexShaders/cache/vs_b525c7bfdb1d5d886fb1b28e82f552b1.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8cf624ec916192adbc1468d1d286af9e.vpo' to 'WorkResource/VertexShaders/cache/vs_8cf624ec916192adbc1468d1d286af9e.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8e02ab8819e0b1ddfdf63affd33092cc.vpo' to 'WorkResource/VertexShaders/cache/vs_8e02ab8819e0b1ddfdf63affd33092cc.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_5f535e46d8ab6caa783e4f5cfa9e9431.vpo' to 'WorkResource/VertexShaders/cache/vs_5f535e46d8ab6caa783e4f5cfa9e9431.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_074b457ba99b3d98b31c9471eeaeec80.vpo' to 'WorkResource/VertexShaders/cache/vs_074b457ba99b3d98b31c9471eeaeec80.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7e017ca2ea2b62f3c9d97da72270922d.vpo' to 'WorkResource/VertexShaders/cache/vs_7e017ca2ea2b62f3c9d97da72270922d.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_5a6442ceb337a138b1c7a7ee603415b4.vpo' to 'WorkResource/VertexShaders/cache/vs_5a6442ceb337a138b1c7a7ee603415b4.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a55bd81b6a0c306e160f52abaf793d04.vpo' to 'WorkResource/VertexShaders/cache/vs_a55bd81b6a0c306e160f52abaf793d04.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_47b1710459dbfab97ea3cca4ab9fff4a.vpo' to 'WorkResource/VertexShaders/cache/vs_47b1710459dbfab97ea3cca4ab9fff4a.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_942de3799dd9525c728830dc244aefb9.vpo' to 'WorkResource/VertexShaders/cache/vs_942de3799dd9525c728830dc244aefb9.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1fa60b4b0e02a747a9b1d1aa75f7022f.vpo' to 'WorkResource/VertexShaders/cache/vs_1fa60b4b0e02a747a9b1d1aa75f7022f.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ed96f686d0f4bb87a8cf5b4a41368d1e.vpo' to 'WorkResource/VertexShaders/cache/vs_ed96f686d0f4bb87a8cf5b4a41368d1e.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e27fe0aa5f13d97dcee6d68e7dcadb43.vpo' to 'WorkResource/VertexShaders/cache/vs_e27fe0aa5f13d97dcee6d68e7dcadb43.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_638e8e1ba4db09beb708003e3b6dbf6f.vpo' to 'WorkResource/VertexShaders/cache/vs_638e8e1ba4db09beb708003e3b6dbf6f.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_052c114caef0775fcde4dad76f22b05f.vpo' to 'WorkResource/VertexShaders/cache/vs_052c114caef0775fcde4dad76f22b05f.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b9ef9dd2bbd681708d60346fe9435197.vpo' to 'WorkResource/VertexShaders/cache/vs_b9ef9dd2bbd681708d60346fe9435197.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_bd21aedb1d14826d20b48ba840ff6511.vpo' to 'WorkResource/VertexShaders/cache/vs_bd21aedb1d14826d20b48ba840ff6511.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4bf4544f111b43b9cc62aad7ea11f2b3.vpo' to 'WorkResource/VertexShaders/cache/vs_4bf4544f111b43b9cc62aad7ea11f2b3.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1dbab05a2fae4c2c384ce55cd4d342cd.vpo' to 'WorkResource/VertexShaders/cache/vs_1dbab05a2fae4c2c384ce55cd4d342cd.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9c56da9b781553076957905836824c1c.vpo' to 'WorkResource/VertexShaders/cache/vs_9c56da9b781553076957905836824c1c.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b1b5ca999abcaf1eaf97497b022acbcd.vpo' to 'WorkResource/VertexShaders/cache/vs_b1b5ca999abcaf1eaf97497b022acbcd.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d1cea233907b2db0b007484c1b41c747.vpo' to 'WorkResource/VertexShaders/cache/vs_d1cea233907b2db0b007484c1b41c747.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4aa35e8db38209a52b6a8178ab136f42.vpo' to 'WorkResource/VertexShaders/cache/vs_4aa35e8db38209a52b6a8178ab136f42.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_eff872501000cb3daf2b993d2c5d87e0.vpo' to 'WorkResource/VertexShaders/cache/vs_eff872501000cb3daf2b993d2c5d87e0.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1c8d20d1ee47341a41226e923f99cc6e.vpo' to 'WorkResource/VertexShaders/cache/vs_1c8d20d1ee47341a41226e923f99cc6e.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d4ff6e2ac50e1b9eb02ea413573ff7ba.vpo' to 'WorkResource/VertexShaders/cache/vs_d4ff6e2ac50e1b9eb02ea413573ff7ba.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_cc06c5da1f334616a1eb0d50183dbfb4.vpo' to 'WorkResource/VertexShaders/cache/vs_cc06c5da1f334616a1eb0d50183dbfb4.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2c58c1a856780ed596f386586c0d953d.vpo' to 'WorkResource/VertexShaders/cache/vs_2c58c1a856780ed596f386586c0d953d.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4b18f02eed5c821cda41a14bc945ff2d.vpo' to 'WorkResource/VertexShaders/cache/vs_4b18f02eed5c821cda41a14bc945ff2d.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_77421c88e8d800ac1e501062b618484f.vpo' to 'WorkResource/VertexShaders/cache/vs_77421c88e8d800ac1e501062b618484f.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c2e8be38e82a5b3c4415fe344451d42b.vpo' to 'WorkResource/VertexShaders/cache/vs_c2e8be38e82a5b3c4415fe344451d42b.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_738738779b548d3bb48ec182bd409ef1.vpo' to 'WorkResource/VertexShaders/cache/vs_738738779b548d3bb48ec182bd409ef1.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8d291373f8b65d4db6186e517ea22451.vpo' to 'WorkResource/VertexShaders/cache/vs_8d291373f8b65d4db6186e517ea22451.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_39968623f65d7bb237a2182b4afa7669.vpo' to 'WorkResource/VertexShaders/cache/vs_39968623f65d7bb237a2182b4afa7669.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0e27f60968f1ca77d42aa4a87d3761dd.vpo' to 'WorkResource/VertexShaders/cache/vs_0e27f60968f1ca77d42aa4a87d3761dd.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_79c38e32f2d90851f91bc9505158d56d.vpo' to 'WorkResource/VertexShaders/cache/vs_79c38e32f2d90851f91bc9505158d56d.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_01496e70cbc477c7ce79753ed0833c71.vpo' to 'WorkResource/VertexShaders/cache/vs_01496e70cbc477c7ce79753ed0833c71.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f1f462bc5c420a8fcdcc15eac4ec0d95.vpo' to 'WorkResource/VertexShaders/cache/vs_f1f462bc5c420a8fcdcc15eac4ec0d95.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8e720677927cf5b1c33f878ea1bc11f8.vpo' to 'WorkResource/VertexShaders/cache/vs_8e720677927cf5b1c33f878ea1bc11f8.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7001820340d1be3162de800f1546efb5.vpo' to 'WorkResource/VertexShaders/cache/vs_7001820340d1be3162de800f1546efb5.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_55c6505d37b30ad521dbc17cde6c7943.vpo' to 'WorkResource/VertexShaders/cache/vs_55c6505d37b30ad521dbc17cde6c7943.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2847f4374e7132fe1e568f036ace013b.vpo' to 'WorkResource/VertexShaders/cache/vs_2847f4374e7132fe1e568f036ace013b.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_fd3c3de80e8673b621a95428de67ff58.vpo' to 'WorkResource/VertexShaders/cache/vs_fd3c3de80e8673b621a95428de67ff58.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_57e863563d1febb00be2a03f369e401c.vpo' to 'WorkResource/VertexShaders/cache/vs_57e863563d1febb00be2a03f369e401c.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_cc4ab824b8cfb9ac9c1ed6cbe3a5c0b0.vpo' to 'WorkResource/VertexShaders/cache/vs_cc4ab824b8cfb9ac9c1ed6cbe3a5c0b0.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_578b81326bc31846b02baf28807fd3f3.vpo' to 'WorkResource/VertexShaders/cache/vs_578b81326bc31846b02baf28807fd3f3.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_88663c4de243f21d5c54477f4dfb7b93.vpo' to 'WorkResource/VertexShaders/cache/vs_88663c4de243f21d5c54477f4dfb7b93.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_873fbc8c0f2c1dd86d87bb57eaa494c7.vpo' to 'WorkResource/VertexShaders/cache/vs_873fbc8c0f2c1dd86d87bb57eaa494c7.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_18a19b0939f256bd245fb91e63f6fb3f.vpo' to 'WorkResource/VertexShaders/cache/vs_18a19b0939f256bd245fb91e63f6fb3f.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8c8745837091d03ff9ffca01211e89e9.vpo' to 'WorkResource/VertexShaders/cache/vs_8c8745837091d03ff9ffca01211e89e9.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ac866e0d9953b802f60d735f08594e0e.vpo' to 'WorkResource/VertexShaders/cache/vs_ac866e0d9953b802f60d735f08594e0e.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_854447e7871e654a41d587f4e0f19425.vpo' to 'WorkResource/VertexShaders/cache/vs_854447e7871e654a41d587f4e0f19425.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f6764b7b54c38e18d4329564f0b8501e.vpo' to 'WorkResource/VertexShaders/cache/vs_f6764b7b54c38e18d4329564f0b8501e.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_de163e736d1abb1046e7a43618fb6677.vpo' to 'WorkResource/VertexShaders/cache/vs_de163e736d1abb1046e7a43618fb6677.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1c2ca194c1eaad9e76eaa1cd103dddce.vpo' to 'WorkResource/VertexShaders/cache/vs_1c2ca194c1eaad9e76eaa1cd103dddce.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_da2bf763aec9e70fa79429a03e461f72.vpo' to 'WorkResource/VertexShaders/cache/vs_da2bf763aec9e70fa79429a03e461f72.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_81d6e5bf9996f45d116bc2d8262705e6.vpo' to 'WorkResource/VertexShaders/cache/vs_81d6e5bf9996f45d116bc2d8262705e6.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d62de9410629ee45ca5c7a913f8f2338.vpo' to 'WorkResource/VertexShaders/cache/vs_d62de9410629ee45ca5c7a913f8f2338.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_5c4af2c865de1aef19eff3e7887f0f75.vpo' to 'WorkResource/VertexShaders/cache/vs_5c4af2c865de1aef19eff3e7887f0f75.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_983dbd650892ccdbc768691678f41562.vpo' to 'WorkResource/VertexShaders/cache/vs_983dbd650892ccdbc768691678f41562.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_33808e3bdf73e88e654e8d1beff1f0c8.vpo' to 'WorkResource/VertexShaders/cache/vs_33808e3bdf73e88e654e8d1beff1f0c8.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_15af129a422ee1897e7c3b979dea230a.vpo' to 'WorkResource/VertexShaders/cache/vs_15af129a422ee1897e7c3b979dea230a.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_518342f486351fd14b99ebed32a10b0d.vpo' to 'WorkResource/VertexShaders/cache/vs_518342f486351fd14b99ebed32a10b0d.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Geometry/GeomHWSkinBasis.vsh' to 'WorkResource/VertexShaders/Modules/Geometry/GeomHWSkinBasis.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4b99e3407a3d7297fba7afdf68d69335.vpo' to 'WorkResource/VertexShaders/cache/vs_4b99e3407a3d7297fba7afdf68d69335.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e1675d539ab4baa8a81bd9e174d7f165.vpo' to 'WorkResource/VertexShaders/cache/vs_e1675d539ab4baa8a81bd9e174d7f165.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e9bdc9835084c787349237710bc34b39.vpo' to 'WorkResource/VertexShaders/cache/vs_e9bdc9835084c787349237710bc34b39.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c2a6fe37af8845ae215377b2ad9c9df3.vpo' to 'WorkResource/VertexShaders/cache/vs_c2a6fe37af8845ae215377b2ad9c9df3.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ef38136a214038a54f305653409b4b35.vpo' to 'WorkResource/VertexShaders/cache/vs_ef38136a214038a54f305653409b4b35.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a8916cc018d30591f48720b16a1d378b.vpo' to 'WorkResource/VertexShaders/cache/vs_a8916cc018d30591f48720b16a1d378b.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b95bcbec4ad4af410d5580cb7dde4a20.vpo' to 'WorkResource/VertexShaders/cache/vs_b95bcbec4ad4af410d5580cb7dde4a20.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_dda513e97e168944aa4620b0b66770d9.vpo' to 'WorkResource/VertexShaders/cache/vs_dda513e97e168944aa4620b0b66770d9.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f45fe796d950e6d3d9eb7a0a1c01fb5f.vpo' to 'WorkResource/VertexShaders/cache/vs_f45fe796d950e6d3d9eb7a0a1c01fb5f.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_cb1c95a07de1d8c3781d7a52a6959148.vpo' to 'WorkResource/VertexShaders/cache/vs_cb1c95a07de1d8c3781d7a52a6959148.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1e514d1dd89e9d8c0f7fac918051f225.vpo' to 'WorkResource/VertexShaders/cache/vs_1e514d1dd89e9d8c0f7fac918051f225.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_38422c7bc79c563cd13ff3fa3bf6966c.vpo' to 'WorkResource/VertexShaders/cache/vs_38422c7bc79c563cd13ff3fa3bf6966c.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_412b7c5de245695c06241142f1f37c83.vpo' to 'WorkResource/VertexShaders/cache/vs_412b7c5de245695c06241142f1f37c83.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7a7ceef7d77702e14b2082108711eca8.vpo' to 'WorkResource/VertexShaders/cache/vs_7a7ceef7d77702e14b2082108711eca8.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3159bd9af5260d1918d5251a59b32647.vpo' to 'WorkResource/VertexShaders/cache/vs_3159bd9af5260d1918d5251a59b32647.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_fe02f41d3c1731efdc4b22b656220ab0.vpo' to 'WorkResource/VertexShaders/cache/vs_fe02f41d3c1731efdc4b22b656220ab0.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e498c70ebc272763aa96bff8aab62fec.vpo' to 'WorkResource/VertexShaders/cache/vs_e498c70ebc272763aa96bff8aab62fec.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Geometry/GeomHWBlend.vsh' to 'WorkResource/VertexShaders/Modules/Geometry/GeomHWBlend.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_932bef0eda9931bf3c955ad3f694d90b.vpo' to 'WorkResource/VertexShaders/cache/vs_932bef0eda9931bf3c955ad3f694d90b.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4735181edf5309c2e8b985d5b42dae43.vpo' to 'WorkResource/VertexShaders/cache/vs_4735181edf5309c2e8b985d5b42dae43.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4d4b09840813fbe873bdc031b6f8a778.vpo' to 'WorkResource/VertexShaders/cache/vs_4d4b09840813fbe873bdc031b6f8a778.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_51d3f718ed7f9d996b51aff592c2249a.vpo' to 'WorkResource/VertexShaders/cache/vs_51d3f718ed7f9d996b51aff592c2249a.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2606dfceb7cd0d2222b05753d725ccf2.vpo' to 'WorkResource/VertexShaders/cache/vs_2606dfceb7cd0d2222b05753d725ccf2.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c22a330ca24ffd88ebc8f49be63a9f3e.vpo' to 'WorkResource/VertexShaders/cache/vs_c22a330ca24ffd88ebc8f49be63a9f3e.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2d0fa7b6740321ffb49af43092d014f3.vpo' to 'WorkResource/VertexShaders/cache/vs_2d0fa7b6740321ffb49af43092d014f3.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_016594f92b662503b975264f912f876f.vpo' to 'WorkResource/VertexShaders/cache/vs_016594f92b662503b975264f912f876f.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ff8a29f0dba5ddcdb2f11c932d6c5e46.vpo' to 'WorkResource/VertexShaders/cache/vs_ff8a29f0dba5ddcdb2f11c932d6c5e46.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_95318f5231af867efd90a2676bbc1843.vpo' to 'WorkResource/VertexShaders/cache/vs_95318f5231af867efd90a2676bbc1843.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_05aa78f8488b19033df7def56759697e.vpo' to 'WorkResource/VertexShaders/cache/vs_05aa78f8488b19033df7def56759697e.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8ad8179af5037b25a6170769f377dd97.vpo' to 'WorkResource/VertexShaders/cache/vs_8ad8179af5037b25a6170769f377dd97.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f2a3f417aae7649070cc7ccbd5ba749e.vpo' to 'WorkResource/VertexShaders/cache/vs_f2a3f417aae7649070cc7ccbd5ba749e.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_724713d82447d0d6317ec82cbc25ee05.vpo' to 'WorkResource/VertexShaders/cache/vs_724713d82447d0d6317ec82cbc25ee05.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d520e084012cc5224a27fb349fcba4d5.vpo' to 'WorkResource/VertexShaders/cache/vs_d520e084012cc5224a27fb349fcba4d5.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_cc5f3ac4b013c7fa093e972e6a67e949.vpo' to 'WorkResource/VertexShaders/cache/vs_cc5f3ac4b013c7fa093e972e6a67e949.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_82df97d4836eb572efbc934e16042b09.vpo' to 'WorkResource/VertexShaders/cache/vs_82df97d4836eb572efbc934e16042b09.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_56d5dbdd45c895e16210ab494014c164.vpo' to 'WorkResource/VertexShaders/cache/vs_56d5dbdd45c895e16210ab494014c164.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d898a156d6f4a9806a0aaf9e2709ba72.vpo' to 'WorkResource/VertexShaders/cache/vs_d898a156d6f4a9806a0aaf9e2709ba72.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a9366394633cbd7db6bf32bea7bd07ff.vpo' to 'WorkResource/VertexShaders/cache/vs_a9366394633cbd7db6bf32bea7bd07ff.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_599e32c31bb9eb7800c9a0baa54edd16.vpo' to 'WorkResource/VertexShaders/cache/vs_599e32c31bb9eb7800c9a0baa54edd16.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d455c5c1d2d586a100510a8ab9f644b6.vpo' to 'WorkResource/VertexShaders/cache/vs_d455c5c1d2d586a100510a8ab9f644b6.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_45c05da07dd429d4c0719ebd38936b31.vpo' to 'WorkResource/VertexShaders/cache/vs_45c05da07dd429d4c0719ebd38936b31.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d16c0b9515ea455dca7884b8af41c224.vpo' to 'WorkResource/VertexShaders/cache/vs_d16c0b9515ea455dca7884b8af41c224.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_418610fa2f436821ea107e95e5c2d677.vpo' to 'WorkResource/VertexShaders/cache/vs_418610fa2f436821ea107e95e5c2d677.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c192dc0fe5e30898660007233e70a65c.vpo' to 'WorkResource/VertexShaders/cache/vs_c192dc0fe5e30898660007233e70a65c.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_52ed7676d56713d8e98ac13a1bb6f477.vpo' to 'WorkResource/VertexShaders/cache/vs_52ed7676d56713d8e98ac13a1bb6f477.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0360b2c9eb81d26baf2c082733747daf.vpo' to 'WorkResource/VertexShaders/cache/vs_0360b2c9eb81d26baf2c082733747daf.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7aa7ace4363706ae72d1132103b2a4b8.vpo' to 'WorkResource/VertexShaders/cache/vs_7aa7ace4363706ae72d1132103b2a4b8.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a26d4ca872d4391c50f4223f20cf1f4f.vpo' to 'WorkResource/VertexShaders/cache/vs_a26d4ca872d4391c50f4223f20cf1f4f.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_85990ce83a74fda736d83ca65245659e.vpo' to 'WorkResource/VertexShaders/cache/vs_85990ce83a74fda736d83ca65245659e.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_5cc686c2b28739e7c96017c63b99931f.vpo' to 'WorkResource/VertexShaders/cache/vs_5cc686c2b28739e7c96017c63b99931f.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_dd1acb2e4b79732402ad0b4c4c4faa94.vpo' to 'WorkResource/VertexShaders/cache/vs_dd1acb2e4b79732402ad0b4c4c4faa94.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_26bc537230720bd37938dcaa1d8d195f.vpo' to 'WorkResource/VertexShaders/cache/vs_26bc537230720bd37938dcaa1d8d195f.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a3c049af54fc8f890319e0d3e346c73d.vpo' to 'WorkResource/VertexShaders/cache/vs_a3c049af54fc8f890319e0d3e346c73d.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_64668139d7c57d5ba0bb80f7e40bd1d7.vpo' to 'WorkResource/VertexShaders/cache/vs_64668139d7c57d5ba0bb80f7e40bd1d7.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7f75423785a3dcc7d04cda3bdad30637.vpo' to 'WorkResource/VertexShaders/cache/vs_7f75423785a3dcc7d04cda3bdad30637.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c8a1bcd91678c4a5b0b69ab7b674e16b.vpo' to 'WorkResource/VertexShaders/cache/vs_c8a1bcd91678c4a5b0b69ab7b674e16b.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a4ee908338fe0445723d15c00c11af2c.vpo' to 'WorkResource/VertexShaders/cache/vs_a4ee908338fe0445723d15c00c11af2c.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9d948fb0687a8df415c2447e02586bdc.vpo' to 'WorkResource/VertexShaders/cache/vs_9d948fb0687a8df415c2447e02586bdc.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_10b801730446dc3e05fe5993fcee4a1e.vpo' to 'WorkResource/VertexShaders/cache/vs_10b801730446dc3e05fe5993fcee4a1e.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f2433e54e44ce39e2f651169db2d8885.vpo' to 'WorkResource/VertexShaders/cache/vs_f2433e54e44ce39e2f651169db2d8885.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c608453ff27a339c5ceeafba7ab8de5c.vpo' to 'WorkResource/VertexShaders/cache/vs_c608453ff27a339c5ceeafba7ab8de5c.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a709b5121c631436b45c1c2eb7becf06.vpo' to 'WorkResource/VertexShaders/cache/vs_a709b5121c631436b45c1c2eb7becf06.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7e665a41310d1457d8f96f76b1fe043b.vpo' to 'WorkResource/VertexShaders/cache/vs_7e665a41310d1457d8f96f76b1fe043b.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_75c3e9281ae4836b0416f5361e8ef8b5.vpo' to 'WorkResource/VertexShaders/cache/vs_75c3e9281ae4836b0416f5361e8ef8b5.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_fcc2bc10ffb6e46bc391ce382cb6b452.vpo' to 'WorkResource/VertexShaders/cache/vs_fcc2bc10ffb6e46bc391ce382cb6b452.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0d20cf16a8cd62487ec81af5caf0a45b.vpo' to 'WorkResource/VertexShaders/cache/vs_0d20cf16a8cd62487ec81af5caf0a45b.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d6a958100996766c2b933db5255335f2.vpo' to 'WorkResource/VertexShaders/cache/vs_d6a958100996766c2b933db5255335f2.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_14e20b13967353690f8131a1ec6849a5.vpo' to 'WorkResource/VertexShaders/cache/vs_14e20b13967353690f8131a1ec6849a5.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ff80152b94e27ff3413bac57ce70028b.vpo' to 'WorkResource/VertexShaders/cache/vs_ff80152b94e27ff3413bac57ce70028b.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a9ffd5a327c83c260144b8f873b57d12.vpo' to 'WorkResource/VertexShaders/cache/vs_a9ffd5a327c83c260144b8f873b57d12.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_6ddf03b0de2c6b2ce4135538f8544eb5.vpo' to 'WorkResource/VertexShaders/cache/vs_6ddf03b0de2c6b2ce4135538f8544eb5.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9cf0bb5463e9cc893039128174e43101.vpo' to 'WorkResource/VertexShaders/cache/vs_9cf0bb5463e9cc893039128174e43101.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_56d4d9887748528c30bdd03ace99964f.vpo' to 'WorkResource/VertexShaders/cache/vs_56d4d9887748528c30bdd03ace99964f.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e7fccc5a7e195e925ff9509a7dbb16ed.vpo' to 'WorkResource/VertexShaders/cache/vs_e7fccc5a7e195e925ff9509a7dbb16ed.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_50bcb4c0a2c30b2f34c9bba89b83e91d.vpo' to 'WorkResource/VertexShaders/cache/vs_50bcb4c0a2c30b2f34c9bba89b83e91d.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0743aff839fe147b9807553786eb07db.vpo' to 'WorkResource/VertexShaders/cache/vs_0743aff839fe147b9807553786eb07db.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_737e7e91d2f786dd8cde6bb97c1caa92.vpo' to 'WorkResource/VertexShaders/cache/vs_737e7e91d2f786dd8cde6bb97c1caa92.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ef29186a88d8ce61f0e4537a9c8bddce.vpo' to 'WorkResource/VertexShaders/cache/vs_ef29186a88d8ce61f0e4537a9c8bddce.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d7406fc758c2802feb6ea7c0eca59bd3.vpo' to 'WorkResource/VertexShaders/cache/vs_d7406fc758c2802feb6ea7c0eca59bd3.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f415b55a127d019a1971e73997457217.vpo' to 'WorkResource/VertexShaders/cache/vs_f415b55a127d019a1971e73997457217.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3ee2fdb760feaad485eec895636f2ee2.vpo' to 'WorkResource/VertexShaders/cache/vs_3ee2fdb760feaad485eec895636f2ee2.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7f9299bcc176e29a4ff9bb9e3e99ccd1.vpo' to 'WorkResource/VertexShaders/cache/vs_7f9299bcc176e29a4ff9bb9e3e99ccd1.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_65097c26d3c7a0c4453804d6fc36a454.vpo' to 'WorkResource/VertexShaders/cache/vs_65097c26d3c7a0c4453804d6fc36a454.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0e92900026c60f06721d7eae276acde3.vpo' to 'WorkResource/VertexShaders/cache/vs_0e92900026c60f06721d7eae276acde3.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_53e63f25924e4f4784f89e7fd5ede36f.vpo' to 'WorkResource/VertexShaders/cache/vs_53e63f25924e4f4784f89e7fd5ede36f.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2c44f45b6a554c33c0aae5d873e0c881.vpo' to 'WorkResource/VertexShaders/cache/vs_2c44f45b6a554c33c0aae5d873e0c881.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_53c3d07398ff5e1f822327f8728fdb3b.vpo' to 'WorkResource/VertexShaders/cache/vs_53c3d07398ff5e1f822327f8728fdb3b.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_5e58617ce0d8ca81100249ced0f44459.vpo' to 'WorkResource/VertexShaders/cache/vs_5e58617ce0d8ca81100249ced0f44459.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_bbd11364ada2320ec409dd5600131992.vpo' to 'WorkResource/VertexShaders/cache/vs_bbd11364ada2320ec409dd5600131992.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8a693ba78a3b0f1c1d58a0c8e2dd667f.vpo' to 'WorkResource/VertexShaders/cache/vs_8a693ba78a3b0f1c1d58a0c8e2dd667f.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a5ea6d8299f34e614a8edf0b463bcd1a.vpo' to 'WorkResource/VertexShaders/cache/vs_a5ea6d8299f34e614a8edf0b463bcd1a.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7c472f10d45b8cac934908c7f6824a9e.vpo' to 'WorkResource/VertexShaders/cache/vs_7c472f10d45b8cac934908c7f6824a9e.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9c8874c4d32b50ec7bb45b7bb14ea8fa.vpo' to 'WorkResource/VertexShaders/cache/vs_9c8874c4d32b50ec7bb45b7bb14ea8fa.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_20b9c306002558614092f5879859fef3.vpo' to 'WorkResource/VertexShaders/cache/vs_20b9c306002558614092f5879859fef3.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2338a3f54c9b666cb5c1b068d7b62f99.vpo' to 'WorkResource/VertexShaders/cache/vs_2338a3f54c9b666cb5c1b068d7b62f99.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_bd66adb1695c87b90e719bb4a279e190.vpo' to 'WorkResource/VertexShaders/cache/vs_bd66adb1695c87b90e719bb4a279e190.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b107699a480234f442d0c175ced2060b.vpo' to 'WorkResource/VertexShaders/cache/vs_b107699a480234f442d0c175ced2060b.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_301c350a8bf0c185b1667fd07a80faf2.vpo' to 'WorkResource/VertexShaders/cache/vs_301c350a8bf0c185b1667fd07a80faf2.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_317c338196b5c0a2def8e70f088f729f.vpo' to 'WorkResource/VertexShaders/cache/vs_317c338196b5c0a2def8e70f088f729f.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f56afa91dd1ffdd27c6112ce43f004bc.vpo' to 'WorkResource/VertexShaders/cache/vs_f56afa91dd1ffdd27c6112ce43f004bc.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4cbf3805bbc3b023e3515a34c2ee33e6.vpo' to 'WorkResource/VertexShaders/cache/vs_4cbf3805bbc3b023e3515a34c2ee33e6.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7f4d3d2ffef64343386055e4d2b6ef35.vpo' to 'WorkResource/VertexShaders/cache/vs_7f4d3d2ffef64343386055e4d2b6ef35.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_04caba178f707d2ba0866bdd13b0d92f.vpo' to 'WorkResource/VertexShaders/cache/vs_04caba178f707d2ba0866bdd13b0d92f.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b22fae32f2d5b681fd5fa692a8c856d5.vpo' to 'WorkResource/VertexShaders/cache/vs_b22fae32f2d5b681fd5fa692a8c856d5.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_eda6331cb8253459a2496450cb14ffe8.vpo' to 'WorkResource/VertexShaders/cache/vs_eda6331cb8253459a2496450cb14ffe8.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4e4248d91bb1ebb84af8e998a84010ac.vpo' to 'WorkResource/VertexShaders/cache/vs_4e4248d91bb1ebb84af8e998a84010ac.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a184e2073b06573e6b6d44ac4093dee9.vpo' to 'WorkResource/VertexShaders/cache/vs_a184e2073b06573e6b6d44ac4093dee9.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a0ada5cd2ce0db2eb17e6f631bc00ea7.vpo' to 'WorkResource/VertexShaders/cache/vs_a0ada5cd2ce0db2eb17e6f631bc00ea7.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b0c64c7404f4939efd6118e17fb4ed5c.vpo' to 'WorkResource/VertexShaders/cache/vs_b0c64c7404f4939efd6118e17fb4ed5c.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4fca08615e15b84c30601c2dced1fa99.vpo' to 'WorkResource/VertexShaders/cache/vs_4fca08615e15b84c30601c2dced1fa99.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_fd159c89b4a0a10c9cf5e7483109292d.vpo' to 'WorkResource/VertexShaders/cache/vs_fd159c89b4a0a10c9cf5e7483109292d.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_6aea841f64fece001da4bf788d55d35c.vpo' to 'WorkResource/VertexShaders/cache/vs_6aea841f64fece001da4bf788d55d35c.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1696d2713a6fc3fe90e9b9948fe9cb27.vpo' to 'WorkResource/VertexShaders/cache/vs_1696d2713a6fc3fe90e9b9948fe9cb27.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1fa22381fef1ba290d7a1c94201124f4.vpo' to 'WorkResource/VertexShaders/cache/vs_1fa22381fef1ba290d7a1c94201124f4.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4ac83787c18bb65325b41ab20c98db15.vpo' to 'WorkResource/VertexShaders/cache/vs_4ac83787c18bb65325b41ab20c98db15.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7bc67e856db5d53191477fd75850a6eb.vpo' to 'WorkResource/VertexShaders/cache/vs_7bc67e856db5d53191477fd75850a6eb.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e642362bae9f1255e50a83ef710f3bc2.vpo' to 'WorkResource/VertexShaders/cache/vs_e642362bae9f1255e50a83ef710f3bc2.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1bf74fc1cee1c79a52561efbb60e6536.vpo' to 'WorkResource/VertexShaders/cache/vs_1bf74fc1cee1c79a52561efbb60e6536.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f50597a30e6ccc440d23e8ff7a8112af.vpo' to 'WorkResource/VertexShaders/cache/vs_f50597a30e6ccc440d23e8ff7a8112af.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4958f363776a04782a6f8ae8a91a1a00.vpo' to 'WorkResource/VertexShaders/cache/vs_4958f363776a04782a6f8ae8a91a1a00.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_73b6d8dba98ba8eda91da5dd33b6b257.vpo' to 'WorkResource/VertexShaders/cache/vs_73b6d8dba98ba8eda91da5dd33b6b257.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3cff9313f576aa3fca8ddb3a2ef09c76.vpo' to 'WorkResource/VertexShaders/cache/vs_3cff9313f576aa3fca8ddb3a2ef09c76.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_fd2cc81279c4c7bb09ab203569c0523a.vpo' to 'WorkResource/VertexShaders/cache/vs_fd2cc81279c4c7bb09ab203569c0523a.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9000902f0ec4ccf161293f5ff58c6a58.vpo' to 'WorkResource/VertexShaders/cache/vs_9000902f0ec4ccf161293f5ff58c6a58.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a1888a11e5ad145e3c28a6ae636e0edd.vpo' to 'WorkResource/VertexShaders/cache/vs_a1888a11e5ad145e3c28a6ae636e0edd.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Geometry/GeomTransform.vsh' to 'WorkResource/VertexShaders/Modules/Geometry/GeomTransform.vsh'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2610748c8ff798fd3e61664b367218a2.vpo' to 'WorkResource/VertexShaders/cache/vs_2610748c8ff798fd3e61664b367218a2.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c6b050bf213e7a8479dab6d5255d9941.vpo' to 'WorkResource/VertexShaders/cache/vs_c6b050bf213e7a8479dab6d5255d9941.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9546cd26663170dec0def391fa3bae70.vpo' to 'WorkResource/VertexShaders/cache/vs_9546cd26663170dec0def391fa3bae70.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ee994bfbc06a4b370d677bb85f19eed9.vpo' to 'WorkResource/VertexShaders/cache/vs_ee994bfbc06a4b370d677bb85f19eed9.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_38ee82997f56526406bf9e6d204ac771.vpo' to 'WorkResource/VertexShaders/cache/vs_38ee82997f56526406bf9e6d204ac771.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3fcb6d487a31b14e81a525c19530bb73.vpo' to 'WorkResource/VertexShaders/cache/vs_3fcb6d487a31b14e81a525c19530bb73.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3b7951e892fa8502e3d330c3bc2cc28f.vpo' to 'WorkResource/VertexShaders/cache/vs_3b7951e892fa8502e3d330c3bc2cc28f.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2852a5d263f1c9527875a71f79a79a8d.vpo' to 'WorkResource/VertexShaders/cache/vs_2852a5d263f1c9527875a71f79a79a8d.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_27605ef7b71ec98c6ccbd0efb6eeba3b.vpo' to 'WorkResource/VertexShaders/cache/vs_27605ef7b71ec98c6ccbd0efb6eeba3b.vpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/DiffuseColor.fpo' to 'WorkResource/PixelShaders/fpo/DiffuseColor.fpo'
STUBBED: We ignore the constant tables for now, since we don't have HLSL compiling hooked up at createPixelShader (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/OpenGLGraphics.cpp:2107)
STUBBED: We ignore the constant tables for now, since we don't have HLSL compiling hooked up at createPixelShader (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/OpenGLGraphics.cpp:2144)
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/DiffuseColorAlpha.fpo' to 'WorkResource/PixelShaders/fpo/DiffuseColorAlpha.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color1Tex.fpo' to 'WorkResource/PixelShaders/fpo/Color1Tex.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color1TexBright.fpo' to 'WorkResource/PixelShaders/fpo/Color1TexBright.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color1TexDetail.fpo' to 'WorkResource/PixelShaders/fpo/Color1TexDetail.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color1TexDetailBright.fpo' to 'WorkResource/PixelShaders/fpo/Color1TexDetailBright.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color1TexLM.fpo' to 'WorkResource/PixelShaders/fpo/Color1TexLM.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color1TexLMBright.fpo' to 'WorkResource/PixelShaders/fpo/Color1TexLMBright.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color1TexLMDetail.fpo' to 'WorkResource/PixelShaders/fpo/Color1TexLMDetail.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color1TexLMDetailBright.fpo' to 'WorkResource/PixelShaders/fpo/Color1TexLMDetailBright.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color2Tex.fpo' to 'WorkResource/PixelShaders/fpo/Color2Tex.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color2TexBright.fpo' to 'WorkResource/PixelShaders/fpo/Color2TexBright.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color2TexDetail.fpo' to 'WorkResource/PixelShaders/fpo/Color2TexDetail.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color2TexDetailBright.fpo' to 'WorkResource/PixelShaders/fpo/Color2TexDetailBright.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color2TexLM.fpo' to 'WorkResource/PixelShaders/fpo/Color2TexLM.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color2TexLMBright.fpo' to 'WorkResource/PixelShaders/fpo/Color2TexLMBright.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color2TexLMDetail.fpo' to 'WorkResource/PixelShaders/fpo/Color2TexLMDetail.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color2TexLMDetailBright.fpo' to 'WorkResource/PixelShaders/fpo/Color2TexLMDetailBright.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color2TexMask.fpo' to 'WorkResource/PixelShaders/fpo/Color2TexMask.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color3Tex.fpo' to 'WorkResource/PixelShaders/fpo/Color3Tex.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color3TexBright.fpo' to 'WorkResource/PixelShaders/fpo/Color3TexBright.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color3TexDetail.fpo' to 'WorkResource/PixelShaders/fpo/Color3TexDetail.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color3TexDetailBright.fpo' to 'WorkResource/PixelShaders/fpo/Color3TexDetailBright.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color3TexLM.fpo' to 'WorkResource/PixelShaders/fpo/Color3TexLM.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color3TexLMBright.fpo' to 'WorkResource/PixelShaders/fpo/Color3TexLMBright.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/LuminanceTexture.fpo' to 'WorkResource/PixelShaders/fpo/LuminanceTexture.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/AlphaCombineBlit.fpo' to 'WorkResource/PixelShaders/fpo/AlphaCombineBlit.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/AlphaInverseCombineBlit.fpo' to 'WorkResource/PixelShaders/fpo/AlphaInverseCombineBlit.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/SubtractBlit.fpo' to 'WorkResource/PixelShaders/fpo/SubtractBlit.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/ConstantAlphaBlit.fpo' to 'WorkResource/PixelShaders/fpo/ConstantAlphaBlit.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/DestAlpha.fpo' to 'WorkResource/PixelShaders/fpo/DestAlpha.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/ReflectCube.fpo' to 'WorkResource/PixelShaders/fpo/ReflectCube.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/ReflectCubeBright.fpo' to 'WorkResource/PixelShaders/fpo/ReflectCubeBright.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/DiffuseLightBump.fpo' to 'WorkResource/PixelShaders/fpo/DiffuseLightBump.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/AttenLight.fpo' to 'WorkResource/PixelShaders/fpo/AttenLight.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/AttenLightBase.fpo' to 'WorkResource/PixelShaders/fpo/AttenLightBase.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/AttenLightLM.fpo' to 'WorkResource/PixelShaders/fpo/AttenLightLM.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/AttenLightBump.fpo' to 'WorkResource/PixelShaders/fpo/AttenLightBump.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/FilterBlit.fpo' to 'WorkResource/PixelShaders/fpo/FilterBlit.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/DistortionBlit.fpo' to 'WorkResource/PixelShaders/fpo/DistortionBlit.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/SpecularLightPower2.fpo' to 'WorkResource/PixelShaders/fpo/SpecularLightPower2.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/SpecularLightPower4.fpo' to 'WorkResource/PixelShaders/fpo/SpecularLightPower4.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/SpecularLightPower8.fpo' to 'WorkResource/PixelShaders/fpo/SpecularLightPower8.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/SpecularLightPower16.fpo' to 'WorkResource/PixelShaders/fpo/SpecularLightPower16.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/SpecularLightPower32.fpo' to 'WorkResource/PixelShaders/fpo/SpecularLightPower32.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/SpecularLightPower2Bright.fpo' to 'WorkResource/PixelShaders/fpo/SpecularLightPower2Bright.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/SpecularLightPower4Bright.fpo' to 'WorkResource/PixelShaders/fpo/SpecularLightPower4Bright.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/SpecularLightPower8Bright.fpo' to 'WorkResource/PixelShaders/fpo/SpecularLightPower8Bright.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/SpecularLightPower16Bright.fpo' to 'WorkResource/PixelShaders/fpo/SpecularLightPower16Bright.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/SpecularLightPower32Bright.fpo' to 'WorkResource/PixelShaders/fpo/SpecularLightPower32Bright.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/LightmapBump.fpo' to 'WorkResource/PixelShaders/fpo/LightmapBump.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/LightmapInterp.fpo' to 'WorkResource/PixelShaders/fpo/LightmapInterp.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/ProjectBase.fpo' to 'WorkResource/PixelShaders/fpo/ProjectBase.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Water.fpo' to 'WorkResource/PixelShaders/fpo/Water.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/CheapWater.fpo' to 'WorkResource/PixelShaders/fpo/CheapWater.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/DistortionAlpha.fpo' to 'WorkResource/PixelShaders/fpo/DistortionAlpha.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/EdgeEnhancement.fpo' to 'WorkResource/PixelShaders/fpo/EdgeEnhancement.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/ScreenWipeSub.fpo' to 'WorkResource/PixelShaders/fpo/ScreenWipeSub.fpo'
PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/ScreenWipeAdd.fpo' to 'WorkResource/PixelShaders/fpo/ScreenWipeAdd.fpo'
Shader assembly time: 1.93 seconds
Found OpenAL device: 'Simple Directmedia Layer'
Found OpenAL device: 'ALSA Software'
Found OpenAL device: 'OSS Software'
Found OpenAL device: 'PulseAudio Software'
Opened OpenAL Device: '(null)'
PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmentalfx.isb' to 'WorkResource/Sounds/commonmentalfx.isb'
PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfxmem.isb' to 'WorkResource/Sounds/commonfxmem.isb'
PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfx.isb' to 'WorkResource/Sounds/commonfx.isb'
PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmenfxmem.isb' to 'WorkResource/Sounds/commonmenfxmem.isb'
PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonvoice.isb' to 'WorkResource/Sounds/commonvoice.isb'
PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmusic.isb' to 'WorkResource/Sounds/commonmusic.isb'
GameApp::StartUp InitSoundFiles() completed in 0.38 seconds
GameApp::StartUp Load some common textures completed in 0.00 seconds
WARN: ENGINE: Lua garbage collection starting
FreeUnusedBlocksInBuckets released 0 Kb
GameApp::StartUp InitEntities() completed in 0.05 seconds
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini'
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini'
GameApp::StartUp m_pSaveLoadInterface->Startup() completed in 0.00 seconds
GameApp::StartUp m_UserInterface.Setup() completed in 0.00 seconds
STUBBED: multisample at EDisplayOptionsWidget (/home/icculus/projects/psychonauts/Source/game/luatest/Game/UIPCDisplayOptions.cpp:97)
STUBBED: VK_* at CheckVirtualKey (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:1490)
Game: Engine Running hook startup
Game: Engine   -> SetupGlobalObjects
Game: Engine   -> SetupLevelMenu
Game: Engine   -> InitMath
GameApp::StartUp InitLua2() completed in 0.00 seconds
GameApp::StartUp SetupLevelMenu() completed in 0.00 seconds
STUBBED: do we even use this? at InitSocket (/home/icculus/projects/psychonauts/Source/game/luatest/Game/Gameplaylogger.cpp:210)
GameApp::StartUp Post-Install total completed in 0.49 seconds
Start Up completed in 9.18 seconds
UnixMain: StartUp successful..
Working directory: /home/jairot/.local/games/psychonauts
STUBBED: dispatch SDL events at PCMainHandleAnyWindowsMessages (/home/icculus/projects/psychonauts/Source/game/luatest/UnixMain.cpp:56)
PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik'
Prerender subtitle file: workresource\cutScenes\prerendered\dflogo.dfs not found
PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik'
STUBBED: fixed function pipeline? at setColorOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2097)
STUBBED: fixed function pipeline? at setColorArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2106)
STUBBED: fixed function pipeline? at setColorArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2115)
STUBBED: fixed function pipeline? at setAlphaOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2124)
STUBBED: fixed function pipeline? at setAlphaArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2133)
STUBBED: fixed function pipeline? at setAlphaArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2142)
STUBBED: fixed function pipeline? at setProjected (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2223)
LOC WARN: Could not open Localization file 'Localization/English/_StringTable.lub'
STUBBED: memory status at UpdateMemoryTracking (/home/icculus/projects/psychonauts/Source/game/luatest/Game/GameApp.cpp:4886)
WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188
Loading new level 'STMU'
STUBBED: Need multithreaded GL at DisplayLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:86)
=========================
Memory post unload level
=========================
=========================
LOC WARN: Could not open Localization file 'Localization/English/ST_StringTable.lub'
DaveD: Info: Texture pack file contains 137 textures
Doing a texture readback for locking!
Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table]
Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table]
WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan
WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan
WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan
WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan
WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan
Initializing level script (if there is one)
PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/stfx.isb' to 'WorkResource/Sounds/stfx.isb'
Game: Engine Reloading goals:
Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10'
Game: Engine Saved[GLOBAL]: bUsedSalts = 0
Game: Engine Saved[GLOBAL]: bSTEntered = 1
Game: Engine Saved[GLOBAL]: memoriesST = 1
Game: Engine Saved[GLOBAL]: PsiBallColor = 'red'
Game: Engine Saved[ST]: lastSubLevel = 'STMU'
Game: Engine LOADING LEVEL st.STMU
Game: Engine Saved[CA]: CALevelState = 1
Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil.  Time: 0.1286666691303253.
* Stack Trace
1: (null)                    (line   -1, file '(none)) ()
2: SpawnScript               (line   -1, file 'C) (global)
3: onBeginLevel              (line   -1, file '(none)) (field)
4: (null)                    (line   -1, file '(none)) ()
WARN: Cannot call GetDirectoryListing when running from the DVD
Game: Engine Raz spawning at DartStart startpoint
VM  : LevelScript could not find script 'doorrimlight1'
* Stack Trace
1: (null)                    (line   -1, file '(none)) ()
WARN: (none(-1) SetEntityAlpha LevelScript: NULL script object passed
Game: Engine Saved[GLOBAL]: bLoadedFromMainMenu = 1
Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10'
Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0
STUBBED: Need multithreaded GL at HideLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:113)
WARN: ENGINE: Lua garbage collection starting
FreeUnusedBlocksInBuckets released 0 Kb
Game: Engine Saved[GLOBAL]: SplineFigmentTVSizex = 4.51434326171875
Game: Engine Saved[GLOBAL]: SplineFigmentTVSizey = 46.38104248046875
Game: Engine Saved[GLOBAL]: SplineFigmentTVSizez = 47.08810424804688
WARN: (none(-1) SetNewAction LevelScript: no string passed
======================
Asset load progression
======================
Initial: 2.518 MB Vertex, 8.688 MB Texture
Level  : 3.719 MB Vertex, 22.535 MB Texture
Scripts: 3.747 MB Vertex, 22.848 MB Texture
======================
======================
Memory post level load
======================
======================
WARN: ENGINE: Lua garbage collection starting
FreeUnusedBlocksInBuckets released 0 Kb
DaveD: Level loaded in 0.33 seconds
Anim: anims\objects\tk_arrow_idle.jan: loaded (1 frames latency)
Anim: anims\dartnew\helmet\darthelmetdn.jan: loaded (1 frames latency)
Anim: anims\thought_bubble\shieldloop.jan: loaded (1 frames latency)
Anim: anims\dartnew\standready.jan: loaded (1 frames latency)
Anim: anims\dartnew\walkmove.jan: loaded (1 frames latency)
Anim: anims\janitor\hint_end.jan: loaded (1 frames latency)
Anim: anims\thought_bubble\ballstatic.jan: loaded (1 frames latency)
Anim: anims\dartnew\actionfall.jan: loaded (1 frames latency)
Anim: anims\dartnew\standstill.jan: loaded (1 frames latency)
Anim: anims\dartnew\pack\packbounce_lf_rt.jan: loaded (1 frames latency)
Anim: anims\dartnew\pack\packbounce_up_dn.jan: loaded (1 frames latency)
Anim: anims\dartnew\helmet\darthelmetdefpose.jan: loaded (1 frames latency)
1: 1	(number)
1: 1	(number)
STUBBED: This is probably wrong at GetDt (/home/icculus/projects/psychonauts/Source/CommonLibs/DFUtil/Profiler.cpp:181)
Anim: anims\dartnew\trnrtcycle.jan: loaded (1 frames latency)
Anim: anims\dartnew\run.jan: loaded (1 frames latency)
Anim: anims\dartnew\walk.jan: loaded (1 frames latency)
Anim: anims\menubrain\door2crack.jan: loaded (1 frames latency)
Anim: anims\menubrain\door2crackedidle.jan: loaded (1 frames latency)
Anim: anims\menubrain\door2closedidle.jan: loaded (1 frames latency)
Anim: anims\dartnew\longjump.jan: loaded (1 frames latency)
Anim: anims\thought_bubble\bubbledoublejump.jan: loaded (1 frames latency)
WARN: (none(-1) SetNewAction LevelScript: no string passed
Anim: anims\dartnew\mainmenu_jump.jan: loaded (1 frames latency)
Anim: anims\menubrain\door2open.jan: loaded (1 frames latency)
======================
Memory pre level unload
======================
======================
Game: Engine Saved[STMU]: PSImarkers = 0
Game: Engine Saved[STMU]: PSIChallengeCards = 0
Game: Engine Saved[STMU]: PSIChallengeCores = 0
Game: Engine Saved[STMU]: cobwebs = 0
Game: Engine Saved[STMU]: figmentsFromLevel = 0
Game: Engine Saved[STMU]: totalFigments = 0
Game: Engine Saved[STMU]: brainsFromLevel = 0
Game: Engine Saved[STMU]: vaultsFromLevel = [table]
Game: Engine Saved[STMU]: vaultCountFromLevel = 0
Game: Engine Saved[STMU]: scavItemsFromLevel = 0
Game: Engine Saved[ST]: EmotionalBaggageSolved = 0
Game: Engine Saved[ST]: baggageCollected = [table]
Game: Engine Saved[ST]: bagTagsCollected = [table]
Game: Engine Saved[ST]: figmentPointsFromEntireLevel = 0
Game: Engine Saved[ST]: vaultsFromEntireLevel = 0
Game: Engine Saved[ST]: cobwebsFromEntireLevel = 0
Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table]
Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0
Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0
Game: Engine Saved[GLOBAL]: rank = 1
Game: Engine Saved[GLOBAL]: cardsInInv = 0
Game: Engine Saved[GLOBAL]: coresInInv = 0
Game: Engine Saved[GLOBAL]: websInInv = 0
Game: Engine Saved[GLOBAL]: figmentPoints = 0
Game: Engine Saved[GLOBAL]: brains = [table]
Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0
Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0
Game: Engine Saved[GLOBAL]: maxHealth = 12
Game: Engine Saved[GLOBAL]: psiHealth = 12
Game: Engine Saved[GLOBAL]: maxLives = 5
Game: Engine Saved[GLOBAL]: dartLives = 5
Game: Engine Saved[GLOBAL]: arrowheads = 0
Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 0
Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30
Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30
Game: Engine Saved[GLOBAL]: totalVaults = 0
Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5
Game: Engine Saved[GLOBAL]: confusionAmmo = 5
Game: Engine Saved[GLOBAL]: cardsRedeemed = 0
Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0
Game: Engine Saved[GLOBAL]: bSaveGame = 1
Game: Engine Saved[GLOBAL]: baggageMatched = 0
Game: Engine Saved[GLOBAL]: shownpokey = [table]
Game: Engine Saved[GLOBAL]: clairvoyanced = [table]
Game: Engine Stop Confusion
Game: Engine Stop Confusion - was not confused, doing nothing
WARN: global.otherentities.RankBling RankBling: Message EndLevel did not make it to base class
Removing Level Script
VM: Removing dead ref Dart.invDisplayer -> InvDisplayer
VM: Removing dead ref Global.cutsceneScript -> st.STMUCutscenes
VM: Removing dead ref Global.figmentGlobals -> FigmentGlobals
VM: Removing dead ref Global.levelScript -> LevelScript
VM: Removing dead ref Global.camControl -> CameraControl
VM: Removing dead ref Global.EZ -> EZSceneTools28
WARN: ENGINE: Lua garbage collection starting
FreeUnusedBlocksInBuckets released 0 Kb
ScriptVM Cleanup completed in 0.00 seconds
VM  : Removed 6/387 lso refs
Dumping Mesh Manager Info
-------------------------
1 : 1 : kDATATYPE_COMMON : 'characters/dartlightrig.plb'
3 : 1 : kDATATYPE_COMMON : 'characters/characterprops/raz_meleearmrt_2.plb'
3 : 1 : kDATATYPE_COMMON : 'globalmodels/go_globalobjects/tk_arrow.plb'
1 : 1 : kDATATYPE_COMMON : 'characters/dartnew.plb'
3 : 1 : kDATATYPE_COMMON : 'characters/genericmover.plb'
1 : 1 : kDATATYPE_COMMON : 'characters/thoughtbubble.plb'
12 : 1 : kDATATYPE_COMMON : 'globalmodels/fx_models/psiblast/psirail.plb'
----------------------------
All Done :)
STUBBED: write me? at FlushVideoMem (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/OpenGLGraphics.cpp:2275)
Reboot lua completed in 0.00 seconds
Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table]
Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0
Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0
Game: Engine Saved[GLOBAL]: rank = 1
Game: Engine Saved[GLOBAL]: cardsInInv = 0
Game: Engine Saved[GLOBAL]: coresInInv = 0
Game: Engine Saved[GLOBAL]: websInInv = 0
Game: Engine Saved[GLOBAL]: figmentPoints = 0
Game: Engine Saved[GLOBAL]: brains = [table]
Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0
Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0
Game: Engine Saved[GLOBAL]: maxHealth = 12
Game: Engine Saved[GLOBAL]: psiHealth = 12
Game: Engine Saved[GLOBAL]: maxLives = 5
Game: Engine Saved[GLOBAL]: dartLives = 5
Game: Engine Saved[GLOBAL]: arrowheads = 0
Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 0
Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30
Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30
Game: Engine Saved[GLOBAL]: totalVaults = 0
Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5
Game: Engine Saved[GLOBAL]: confusionAmmo = 5
Game: Engine Saved[GLOBAL]: cardsRedeemed = 0
Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0
Game: Engine Saved[GLOBAL]: bSaveGame = 1
Game: Engine Saved[GLOBAL]: baggageMatched = 0
Game: Engine Saved[GLOBAL]: shownpokey = [table]
Game: Engine Saved[GLOBAL]: clairvoyanced = [table]
Game: Engine Running hook shutdown
Game: Engine   -> RemoveGlobalObjects
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf'
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf'
DaveD: Loading lua packfile 'common'
WARN: ENGINE: Lua garbage collection starting
FreeUnusedBlocksInBuckets released 0 Kb
WARN: ENGINE: Lua garbage collection starting
FreeUnusedBlocksInBuckets released 0 Kb
Game: Engine Running hook startup
Game: Engine   -> SetupGlobalObjects
Game: Engine   -> SetupLevelMenu
Game: Engine   -> InitMath
WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188
Loading new level 'CAMA'
=========================
Memory post unload level
=========================
=========================
DaveD: Info: Texture pack file contains 475 textures
Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table]
Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table]
WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan
WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan
WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan
WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan
WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan
Initializing level script (if there is one)
Game: Engine adapted 6, current 6
PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/camafx.isb' to 'WorkResource/Sounds/camafx.isb'
PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/cafxmem.isb' to 'WorkResource/Sounds/cafxmem.isb'
PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/cafx.isb' to 'WorkResource/Sounds/cafx.isb'
PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/camusic.isb' to 'WorkResource/Sounds/camusic.isb'
PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/cavoice.isb' to 'WorkResource/Sounds/cavoice.isb'
PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/camavoice.isb' to 'WorkResource/Sounds/camavoice.isb'
Game: Engine Reloading goals:
Game: Engine Activating goal: UseDowsingRod
Game: Engine Saved[GLOBAL]: ActiveGoals = [table]
1: UpdateJournal	(string)
1: Real Node: CobwebDuster Real Parent: root Real	(string)
1: Render CobwebDuster	(string)
1: Real Node: UseDowsingRod Real Parent: CobwebDuster Real	(string)
1: Render UseDowsingRod	(string)
Game: Engine Activating goal: CobwebDuster
Game: Engine Saved[GLOBAL]: ActiveGoals = [table]
1: UpdateJournal	(string)
1: Real Node: CobwebDuster Real Parent: root Real	(string)
1: Render CobwebDuster	(string)
1: Real Node: UseDowsingRod Real Parent: CobwebDuster Real	(string)
1: Render UseDowsingRod	(string)
1: Real Node: CobwebDuster Real Parent: root Real	(string)
Game: Engine Activating goal: BrainTumbler2
Game: Engine Saved[GLOBAL]: ActiveGoals = [table]
1: UpdateJournal	(string)
1: Real Node: AdvancedTraining Real Parent: root Real	(string)
1: Render AdvancedTraining	(string)
1: Real Node: GetInsideTower NI Parent: AdvancedTraining Real	(string)
1: Real Node: BrainTumbler2 Real Parent: GetInsideTower NI	(string)
1: Render BrainTumbler2	(string)
1: Real Node: CobwebDuster Real Parent: root Real	(string)
1: Render CobwebDuster	(string)
1: Real Node: UseDowsingRod Real Parent: CobwebDuster Real	(string)
1: Render UseDowsingRod	(string)
1: Real Node: CobwebDuster Real Parent: root Real	(string)
Game: Engine Activating goal: NewPsiPower
Game: Engine Saved[GLOBAL]: ActiveGoals = [table]
1: UpdateJournal	(string)
1: Real Node: CobwebDuster Real Parent: root Real	(string)
1: Render CobwebDuster	(string)
1: Real Node: UseDowsingRod Real Parent: CobwebDuster Real	(string)
1: Render UseDowsingRod	(string)
1: Real Node: CobwebDuster Real Parent: root Real	(string)
1: Real Node: AdvancedTraining Real Parent: root Real	(string)
1: Render AdvancedTraining	(string)
1: Real Node: GetInsideTower NI Parent: AdvancedTraining Real	(string)
1: Real Node: BrainTumbler2 Real Parent: GetInsideTower NI	(string)
1: Render BrainTumbler2	(string)
1: Real Node: NewPsiPower Real Parent: root Real	(string)
1: Render NewPsiPower	(string)
Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10'
Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 20'
Game: Engine Saved[GLOBAL]: bTelekinesisAvailable = 1
Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 30'
Game: Engine Saved[GLOBAL]: bUsedSalts = 0
Game: Engine Saved[GLOBAL]: PsiBallColor = 'red'
WARN: (none(-1) PreloadAnim CoachJeepTrampoline1: null anim
ERROR: Can't load a null sound.
WARN: Engine : cannot have collision geometry and Telekinesis=1.
WARN: Could not find light 'EmergencyLight'
VM  : planelight could not find script 'PlaneLight'
* Stack Trace
1: (null)                    (line   -1, file '(none)) ()
WARN: (none(-1) SetEntityColor planelight: NULL script object passed
Game: Engine Warning: Animator requires you to define self.animBasePath to function correctly.
WARN: ENGINE: Lua garbage collection starting
FreeUnusedBlocksInBuckets released 0 Kb
Game: Engine REMOVING COUGAR - NOT ACTIVE DURING THE DAY
Game: Engine REMOVING COUGAR - NOT ACTIVE DURING THE DAY
Game: Engine REMOVING BEAR - NOT ACTIVE DURING THE DAY
WARN: Engine : cannot have collision geometry and Telekinesis=1.
WARN: (none(-1) SetSimulationCullDistance LevelScript: Warn: LSO (null) does not have an entity
WARN: (none(-1) SetPhysicsFlag LevelScript: Warn: LSO (null) does not have an entity
VM  : Nils could not find script 'Elka'
* Stack Trace
1: (null)                    (line   -1, file '(none)) ()
2: SpawnScript               (line   -1, file 'C) (global)
3: onBeginLevel              (line   -1, file '(none)) (field)
4: (null)                    (line   -1, file '(none)) ()
VM  : (none(-1) RegisterTriggerVolume Vernon: Could not find trigger volume 'tv_CALI6FrankeKittyVernonProx'
WARN: (none(-1) SetSimulationCullDistance LevelScript: Warn: LSO (null) does not have an entity
WARN: (none(-1) SetPhysicsFlag LevelScript: Warn: LSO (null) does not have an entity
VM  : JT could not find script 'Chops'
* Stack Trace
1: (null)                    (line   -1, file '(none)) ()
2: SpawnScript               (line   -1, file 'C) (global)
3: onBeginLevel              (line   -1, file '(none)) (field)
4: (null)                    (line   -1, file '(none)) ()
VM  : JT could not find script 'Elka'
* Stack Trace
1: (null)                    (line   -1, file '(none)) ()
2: SpawnScript               (line   -1, file 'C) (global)
3: onBeginLevel              (line   -1, file '(none)) (field)
4: (null)                    (line   -1, file '(none)) ()
Game: Engine LOADING LEVEL ca.CAMA
Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10'
Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 20'
Game: Engine Saved[GLOBAL]: bTelekinesisAvailable = 1
Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 30'
Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil.  Time: 11.7149019241333.
* Stack Trace
1: (null)                    (line   -1, file '(none)) ()
2: SpawnScript               (line   -1, file 'C) (global)
3: onBeginLevel              (line   -1, file '(none)) (field)
4: onBeginLevel              (line   -1, file '(none)) (field)
5: (null)                    (line   -1, file '(none)) ()
Game: Engine Raz spawning at respawnPoint Killrespawnpoint0
Game: Engine Saved[GLOBAL]: bCAMAEntered = 1
Game: Engine Saved[CA]: HideNSeekSeen = 1
Game: Engine Saved[CA]: bHideNSeekPlayed = 1
VM  : LevelScript could not find script 'Coach'
* Stack Trace
1: (null)                    (line   -1, file '(none)) ()
VM  : Base class script 'scripts/ca/characters/Coach.lua' does not exist
Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0
WARN: ENGINE: Lua garbage collection starting
FreeUnusedBlocksInBuckets released 0 Kb
Game: Engine Saved[CA]: cajaStump = 1
WARN: Engine item CougarAC being pooled twice.
* Stack Trace
1: pool                      (line   -1, file '(none)) (field)
2: killSelf                  (line   -1, file '(none)) (field)
3: killSelf                  (line   -1, file '(none)) (field)
4: (null)                    (line   -1, file '(none)) ()
5: (null)                    (line   -1, file '(none)) ()
6: foreach_entity            (line   -1, file 'C) (global)
7: foreach_entity_oftype     (line   -1, file '(none)) (global)
8: (null)                    (line   -1, file '(none)) ()
======================
Asset load progression
======================
Initial: 2.518 MB Vertex, 8.688 MB Texture
Level  : 11.764 MB Vertex, 30.676 MB Texture
Scripts: 11.789 MB Vertex, 30.676 MB Texture
======================
======================
Memory post level load
======================
======================
WARN: ENGINE: Lua garbage collection starting
FreeUnusedBlocksInBuckets released 0 Kb
DaveD: Level loaded in 3.00 seconds
Anim: anims\dartnew\dartidle01.jan: loaded (1 frames latency)
Anim: anims\dartnew\helmet\darthelmetup.jan: loaded (1 frames latency)
Anim: anims\objects\dowsingrod\drod_idle.jan: loaded (1 frames latency)
Anim: anims\campkids\idle01.jan: loaded (1 frames latency)
Anim: anims\lili\meditate.jan: loaded (1 frames latency)
Anim: anims\squirrel\sq_sit_breathe.jan: loaded (1 frames latency)
Anim: anims\bear\idle.jan: loaded (1 frames latency)
Anim: anims\cougar\idle.jan: loaded (1 frames latency)
Anim: anims\psichallenge\psicardspin_loop.jan: loaded (1 frames latency)
Anim: anims\dragonfly\fly.jan: loaded (1 frames latency)
Game: Engine Trees1 domain turned on via triggervolume.
Game: Engine Trees4 domain turned on via triggervolume.
Game: Engine Saved[CA]: camaStump1 = 1
Game: Engine Trees1 domain turned on via triggervolume.
Game: Engine Trees4 domain turned on via triggervolume.
Game: Engine Saved[CA]: playerRespawnPointName = [table]
1: 1	(number)
1: 1	(number)
Anim: anims\ca_birdies\idle1.jan: loaded (1 frames latency)
Anim: anims\ca_grasshopper\hop.jan: loaded (1 frames latency)
Anim: anims\co_collectiblemover\collectiblemover.jan: loaded (1 frames latency)
Anim: anims\dartnew\trnlfcycle.jan: loaded (1 frames latency)
Anim: anims\ca_birdies\idle2.jan: loaded (1 frames latency)
Anim: anims\ca_plantshake\fern_flower_wheat.jan: loaded (1 frames latency)
Anim: anims\dartnew\landsoft.jan: loaded (1 frames latency)
Anim: anims\dartnew\creep.jan: loaded (1 frames latency)
Anim: anims\dartnew\railslide45angle.jan: loaded (1 frames latency)
Anim: anims\dartnew\railslideflat.jan: loaded (1 frames latency)
Anim: anims\ca_birdies\idle3.jan: loaded (1 frames latency)
Anim: anims\thought_bubble\psifloatbubbleopen.jan: loaded (1 frames latency)
Anim: anims\dartnew\doublejump.jan: loaded (1 frames latency)
Anim: anims\dartnew\psifloata.jan: loaded (1 frames latency)
Anim: anims\thought_bubble\midairmountbubble.jan: loaded (1 frames latency)
Anim: anims\dartnew\midairballmount.jan: loaded (1 frames latency)
Anim: anims\dartnew\psifloatb.jan: loaded (1 frames latency)
STUBBED: set specular highlights at setSpecularEnable (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Renderer.cpp:2035)
STUBBED: not implemented at SetHLSLPSConstant (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/OpenGLGraphics.cpp:2334)
Anim: anims\dartnew\balloonidlefb.jan: loaded (1 frames latency)
Anim: anims\dartnew\hop_recovery.jan: loaded (1 frames latency)
Anim: anims\dartnew\balloonrun.jan: loaded (1 frames latency)
Anim: anims\dartnew\balloonwalk.jan: loaded (1 frames latency)
Game: Engine BackMountain domain turned on via triggervolume.
Anim: anims\salamander\idle.jan: loaded (1 frames latency)
Anim: anims\thought_bubble\ballpop.jan: loaded (1 frames latency)
Anim: anims\ca_lamps\lamplantern_shake.jan: loaded (1 frames latency)
Game: Engine Beginning cutscene TreestumpTeleport
Game: Engine Cutscene progression: CS Script moving from state nil to state TreestumpTeleport, resultant state TreestumpTeleport.  Time: 37.38409042358398.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: xRunCutsceneWithSettings  (line   -1, file '(none)) (field)
3: runCutsceneWithSettings   (line   -1, file '(none)) (field)
4: runCutsceneWithSettings   (line   -1, file '(none)) (field)
5: runCutscene               (line   -1, file '(none)) (field)
6: (null)                    (line   -1, file '(none)) ()
Anim: anims\dartnew\listen.jan: loaded (1 frames latency)
Anim: anims\dartnew\teleport_fallintocave.jan: loaded (1 frames latency)
Anim: anims\ca_teleporterminecar\teleport_fallintocave.jan: loaded (1 frames latency)
Game: Engine Trees1 domain turned off via triggervolume.
Game: Engine Trees4 domain turned off via triggervolume.
Game: Engine mineTunnel domain turned on via triggervolume.
Game: Engine Trees1 domain turned off via triggervolume.
Game: Engine Trees4 domain turned off via triggervolume.
Game: Engine BackMountain domain turned off via triggervolume.
VM  : caveWaterDrip could not find script 'dripMesh'
* Stack Trace
1: (null)                    (line   -1, file '(none)) ()
2: onSpawn                   (line   -1, file '(none)) (field)
3: (null)                    (line   -1, file '(none)) ()
4: SpawnScript               (line   -1, file 'C) (global)
5: startCaveAmb              (line   -1, file '(none)) (field)
6: onEnteredTriggerVolume    (line   -1, file '(none)) (field)
7: (null)                    (line   -1, file '(none)) ()
WARN: (none(-1) PESetDistribution caveWaterDrip: NULL script object passed
PESetDistribution: Unable to find target entity
Anim: anims\dartnew\teleportbreathe_idle.jan: loaded (1 frames latency)
Anim: anims\ca_teleporterminecar\teleportbreathe_idle.jan: loaded (1 frames latency)
Anim: anims\dartnew\teleportchairbounce_idle.jan: loaded (1 frames latency)
Anim: anims\ca_teleporterminecar\teleportchairbounce_idle.jan: loaded (1 frames latency)
Anim: anims\dartnew\teleport_driveaway.jan: loaded (1 frames latency)
Anim: anims\ca_teleporterminecar\teleport_driveaway.jan: loaded (1 frames latency)
Game: Engine Saved[LEVELLOAD]: TreeStumpTeleport = 'cajaStumpLocStartPoint'
Game: Engine Saved[LEVELLOAD]: TreeStumpTeleLaunchAt = 'cajaStumpLoc'
Game: Engine Saved[GLOBAL]: LastLevel = 'CAMA'
Game: Engine Saved[GLOBAL]: LastLevelType = 'real'
Game: Engine Saved[GLOBAL]: LoadingNewLevel = 1
Game: Engine Cutscene progression: CS Script moving from state TreestumpTeleport to state CleanupCSTreestumpTeleport, resultant state CleanupCSTreestumpTeleport.  Time: 43.56550216674805.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: (null)                    (line   -1, file '(none)) ()
======================
Memory pre level unload
======================
======================
Game: Engine Saved[CAMA]: PSImarkers = 1
Game: Engine Saved[CAMA]: PSIChallengeCards = 10
Game: Engine Saved[CAMA]: PSIChallengeCores = 0
Game: Engine Saved[CAMA]: cobwebs = 0
Game: Engine Saved[CAMA]: figmentsFromLevel = 0
Game: Engine Saved[CAMA]: totalFigments = 0
Game: Engine Saved[CAMA]: brainsFromLevel = 0
Game: Engine Saved[CAMA]: vaultsFromLevel = [table]
Game: Engine Saved[CAMA]: vaultCountFromLevel = 0
Game: Engine Saved[CAMA]: scavItemsFromLevel = 1
Game: Engine Saved[CA]: EmotionalBaggageSolved = 0
Game: Engine Saved[CA]: baggageCollected = [table]
Game: Engine Saved[CA]: bagTagsCollected = [table]
Game: Engine Saved[CA]: figmentPointsFromEntireLevel = 0
Game: Engine Saved[CA]: vaultsFromEntireLevel = 0
Game: Engine Saved[CA]: cobwebsFromEntireLevel = 0
Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table]
Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 2
Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0
Game: Engine Saved[GLOBAL]: rank = 24
Game: Engine Saved[GLOBAL]: cardsInInv = 35
Game: Engine Saved[GLOBAL]: coresInInv = 3
Game: Engine Saved[GLOBAL]: websInInv = 0
Game: Engine Saved[GLOBAL]: figmentPoints = 19
Game: Engine Saved[GLOBAL]: brains = [table]
Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0
Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0
Game: Engine Saved[GLOBAL]: maxHealth = 24
Game: Engine Saved[GLOBAL]: psiHealth = 24
Game: Engine Saved[GLOBAL]: maxLives = 6
Game: Engine Saved[GLOBAL]: dartLives = 6
Game: Engine Saved[GLOBAL]: arrowheads = 481
Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 156
Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 35
Game: Engine Saved[GLOBAL]: psiBlastAmmo = 34
Game: Engine Saved[GLOBAL]: totalVaults = 6
Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5
Game: Engine Saved[GLOBAL]: confusionAmmo = 5
Game: Engine Saved[GLOBAL]: cardsRedeemed = 0
Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0
Game: Engine Saved[GLOBAL]: bSaveGame = 1
Game: Engine Saved[GLOBAL]: baggageMatched = 16
Game: Engine Saved[GLOBAL]: shownpokey = [table]
Game: Engine Saved[GLOBAL]: clairvoyanced = [table]
Game: Engine Stop Confusion
Game: Engine Stop Confusion - was not confused, doing nothing
WARN: (none(-1) Trigger_UnregisterListener PsiCard8: Trigger 0x407f0069 couldn't unregister 'PsiCard8'
WARN: (none(-1) Trigger_UnregisterListener PsiCard6: Trigger 0x4080006a couldn't unregister 'PsiCard6'
WARN: (none(-1) Trigger_UnregisterListener PsiCard5: Trigger 0x4081006b couldn't unregister 'PsiCard5'
WARN: (none(-1) Trigger_UnregisterListener PsiCard3: Trigger 0x4082006c couldn't unregister 'PsiCard3'
WARN: (none(-1) Trigger_UnregisterListener PsiCard1: Trigger 0x4083006d couldn't unregister 'PsiCard1'
WARN: (none(-1) Trigger_UnregisterListener PsiCard10: Trigger 0x4084006e couldn't unregister 'PsiCard10'
WARN: (none(-1) Trigger_UnregisterListener PsiCard12: Trigger 0x4085006f couldn't unregister 'PsiCard12'
WARN: (none(-1) Trigger_UnregisterListener PsiCard11: Trigger 0x40860070 couldn't unregister 'PsiCard11'
WARN: (none(-1) Trigger_UnregisterListener scavEagleClaw: Trigger 0x4094007e couldn't unregister 'scavEagleClaw'
WARN: global.otherentities.RankBling RankBling: Message EndLevel did not make it to base class
Removing Level Script
VM: Removing dead ref Dart.invDisplayer -> InvDisplayer
VM: Removing dead ref Global.cutsceneScript -> ca.CAMACutscenes
VM: Removing dead ref Global.figmentGlobals -> FigmentGlobals
VM: Removing dead ref Global.levelScript -> LevelScript
VM: Removing dead ref Global.camControl -> CameraControl
VM: Removing dead ref Global.EZ -> EZSceneToolsD5
WARN: ENGINE: Lua garbage collection starting
FreeUnusedBlocksInBuckets released 0 Kb
ScriptVM Cleanup completed in 0.01 seconds
VM  : Removed 6/391 lso refs
Dumping Mesh Manager Info
-------------------------
1 : 1 : kDATATYPE_COMMON : 'characters/dartlightrig.plb'
3 : 1 : kDATATYPE_COMMON : 'characters/genericmover.plb'
1 : 1 : kDATATYPE_COMMON : 'characters/thoughtbubble.plb'
1 : 1 : kDATATYPE_COMMON : 'characters/dartnew.plb'
12 : 1 : kDATATYPE_COMMON : 'globalmodels/fx_models/psiblast/psirail.plb'
3 : 1 : kDATATYPE_COMMON : 'globalmodels/go_globalobjects/tk_arrow.plb'
3 : 1 : kDATATYPE_COMMON : 'characters/characterprops/raz_meleearmrt_2.plb'
----------------------------
All Done :)
Reboot lua completed in 0.00 seconds
Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table]
Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 2
Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0
Game: Engine Saved[GLOBAL]: rank = 24
Game: Engine Saved[GLOBAL]: cardsInInv = 35
Game: Engine Saved[GLOBAL]: coresInInv = 3
Game: Engine Saved[GLOBAL]: websInInv = 0
Game: Engine Saved[GLOBAL]: figmentPoints = 19
Game: Engine Saved[GLOBAL]: brains = [table]
Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0
Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0
Game: Engine Saved[GLOBAL]: maxHealth = 24
Game: Engine Saved[GLOBAL]: psiHealth = 24
Game: Engine Saved[GLOBAL]: maxLives = 6
Game: Engine Saved[GLOBAL]: dartLives = 6
Game: Engine Saved[GLOBAL]: arrowheads = 481
Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 156
Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 35
Game: Engine Saved[GLOBAL]: psiBlastAmmo = 34
Game: Engine Saved[GLOBAL]: totalVaults = 6
Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5
Game: Engine Saved[GLOBAL]: confusionAmmo = 5
Game: Engine Saved[GLOBAL]: cardsRedeemed = 0
Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0
Game: Engine Saved[GLOBAL]: bSaveGame = 1
Game: Engine Saved[GLOBAL]: baggageMatched = 16
Game: Engine Saved[GLOBAL]: shownpokey = [table]
Game: Engine Saved[GLOBAL]: clairvoyanced = [table]
Game: Engine Running hook shutdown
Game: Engine   -> RemoveGlobalObjects
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf'
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf'
DaveD: Loading lua packfile 'common'
WARN: ENGINE: Lua garbage collection starting
FreeUnusedBlocksInBuckets released 0 Kb
WARN: ENGINE: Lua garbage collection starting
FreeUnusedBlocksInBuckets released 0 Kb
Game: Engine Running hook startup
Game: Engine   -> SetupGlobalObjects
Game: Engine   -> SetupLevelMenu
Game: Engine   -> InitMath
WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188
Loading new level 'CAJA'
=========================
Memory post unload level
=========================
=========================
DaveD: Info: Texture pack file contains 420 textures
Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table]
Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table]
WARN: Couldn't find texture: textures\fxtextures\ultracoach_spark\vertenergy.dds
WARN: Redundant packfile read: anims\ca_teleporterminecar\teleport_driveaway.jan
WARN: Redundant packfile read: anims\campkids\idle01.jan
WARN: Redundant packfile read: anims\co_collectiblemover\collectiblemover.jan
WARN: Redundant packfile read: anims\psichallenge\psicardspin_loop.jan
WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan
WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan
WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan
WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan
WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan
Initializing level script (if there is one)
Game: Engine adapted 6, current 6
PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/cajamusic.isb' to 'WorkResource/Sounds/cajamusic.isb'
PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/cajavoice.isb' to 'WorkResource/Sounds/cajavoice.isb'
PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/cajafx.isb' to 'WorkResource/Sounds/cajafx.isb'
Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table]
Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 2
Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0
Game: Engine Saved[GLOBAL]: rank = 24
Game: Engine Saved[GLOBAL]: cardsInInv = 35
Game: Engine Saved[GLOBAL]: coresInInv = 3
Game: Engine Saved[GLOBAL]: websInInv = 0
Game: Engine Saved[GLOBAL]: figmentPoints = 19
Game: Engine Saved[GLOBAL]: brains = [table]
Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0
Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0
Game: Engine Saved[GLOBAL]: maxHealth = 24
Game: Engine Saved[GLOBAL]: psiHealth = 24
Game: Engine Saved[GLOBAL]: maxLives = 6
Game: Engine Saved[GLOBAL]: dartLives = 6
Game: Engine Saved[GLOBAL]: arrowheads = 481
Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 156
Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 35
Game: Engine Saved[GLOBAL]: psiBlastAmmo = 34
Game: Engine Saved[GLOBAL]: totalVaults = 6
Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5
Game: Engine Saved[GLOBAL]: confusionAmmo = 5
Game: Engine Saved[GLOBAL]: cardsRedeemed = 0
Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0
Game: Engine Saved[GLOBAL]: bSaveGame = 1
Game: Engine Saved[GLOBAL]: baggageMatched = 16
Game: Engine Saved[GLOBAL]: shownpokey = [table]
Game: Engine Saved[GLOBAL]: clairvoyanced = [table]
STUBBED: GetDiskFreeSpace at GetAvailableBlocks (/home/icculus/projects/psychonauts/Source/game/luatest/Game/SaveLoadGame.cpp:2151)
Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table]
Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 2
Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0
Game: Engine Saved[GLOBAL]: rank = 24
Game: Engine Saved[GLOBAL]: cardsInInv = 35
Game: Engine Saved[GLOBAL]: coresInInv = 3
Game: Engine Saved[GLOBAL]: websInInv = 0
Game: Engine Saved[GLOBAL]: figmentPoints = 19
Game: Engine Saved[GLOBAL]: brains = [table]
Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0
Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0
Game: Engine Saved[GLOBAL]: maxHealth = 24
Game: Engine Saved[GLOBAL]: psiHealth = 24
Game: Engine Saved[GLOBAL]: maxLives = 6
Game: Engine Saved[GLOBAL]: dartLives = 6
Game: Engine Saved[GLOBAL]: arrowheads = 481
Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 156
Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 35
Game: Engine Saved[GLOBAL]: psiBlastAmmo = 34
Game: Engine Saved[GLOBAL]: totalVaults = 6
Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5
Game: Engine Saved[GLOBAL]: confusionAmmo = 5
Game: Engine Saved[GLOBAL]: cardsRedeemed = 0
Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0
Game: Engine Saved[GLOBAL]: bSaveGame = 1
Game: Engine Saved[GLOBAL]: baggageMatched = 16
Game: Engine Saved[GLOBAL]: shownpokey = [table]
Game: Engine Saved[GLOBAL]: clairvoyanced = [table]
Game: Engine Reloading goals:
Game: Engine Activating goal: UseDowsingRod
Game: Engine Saved[GLOBAL]: ActiveGoals = [table]
1: UpdateJournal	(string)
1: Real Node: CobwebDuster Real Parent: root Real	(string)
1: Render CobwebDuster	(string)
1: Real Node: UseDowsingRod Real Parent: CobwebDuster Real	(string)
1: Render UseDowsingRod	(string)
Game: Engine Activating goal: CobwebDuster
Game: Engine Saved[GLOBAL]: ActiveGoals = [table]
1: UpdateJournal	(string)
1: Real Node: CobwebDuster Real Parent: root Real	(string)
1: Render CobwebDuster	(string)
1: Real Node: UseDowsingRod Real Parent: CobwebDuster Real	(string)
1: Render UseDowsingRod	(string)
1: Real Node: CobwebDuster Real Parent: root Real	(string)
Game: Engine Activating goal: BrainTumbler2
Game: Engine Saved[GLOBAL]: ActiveGoals = [table]
1: UpdateJournal	(string)
1: Real Node: AdvancedTraining Real Parent: root Real	(string)
1: Render AdvancedTraining	(string)
1: Real Node: GetInsideTower NI Parent: AdvancedTraining Real	(string)
1: Real Node: BrainTumbler2 Real Parent: GetInsideTower NI	(string)
1: Render BrainTumbler2	(string)
1: Real Node: CobwebDuster Real Parent: root Real	(string)
1: Render CobwebDuster	(string)
1: Real Node: UseDowsingRod Real Parent: CobwebDuster Real	(string)
1: Render UseDowsingRod	(string)
1: Real Node: CobwebDuster Real Parent: root Real	(string)
Game: Engine Activating goal: NewPsiPower
Game: Engine Saved[GLOBAL]: ActiveGoals = [table]
1: UpdateJournal	(string)
1: Real Node: CobwebDuster Real Parent: root Real	(string)
1: Render CobwebDuster	(string)
1: Real Node: UseDowsingRod Real Parent: CobwebDuster Real	(string)
1: Render UseDowsingRod	(string)
1: Real Node: CobwebDuster Real Parent: root Real	(string)
1: Real Node: AdvancedTraining Real Parent: root Real	(string)
1: Render AdvancedTraining	(string)
1: Real Node: GetInsideTower NI Parent: AdvancedTraining Real	(string)
1: Real Node: BrainTumbler2 Real Parent: GetInsideTower NI	(string)
1: Render BrainTumbler2	(string)
1: Real Node: NewPsiPower Real Parent: root Real	(string)
1: Render NewPsiPower	(string)
Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10'
Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 20'
Game: Engine Saved[GLOBAL]: bTelekinesisAvailable = 1
Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 30'
Anim: Could not open 'anims\janitor\givepermit_permitfloat.jan'
Game: Engine Saved[GLOBAL]: bUsedSalts = 0
Game: Engine Saved[GLOBAL]: PsiBallColor = 'red'
WARN: (none(-1) SetSimulationCullDistance LevelScript: Warn: LSO (null) does not have an entity
WARN: (none(-1) SetPhysicsFlag LevelScript: Warn: LSO (null) does not have an entity
VM  : JT could not find script 'Chops'
* Stack Trace
1: (null)                    (line   -1, file '(none)) ()
2: SpawnScript               (line   -1, file 'C) (global)
3: onBeginLevel              (line   -1, file '(none)) (field)
4: (null)                    (line   -1, file '(none)) ()
VM  : JT could not find script 'Elka'
* Stack Trace
1: (null)                    (line   -1, file '(none)) ()
2: SpawnScript               (line   -1, file 'C) (global)
3: onBeginLevel              (line   -1, file '(none)) (field)
4: (null)                    (line   -1, file '(none)) ()
VM  : Nils could not find script 'Elka'
* Stack Trace
1: (null)                    (line   -1, file '(none)) ()
2: SpawnScript               (line   -1, file 'C) (global)
3: onBeginLevel              (line   -1, file '(none)) (field)
4: (null)                    (line   -1, file '(none)) ()
VM  : (none(-1) RegisterTriggerVolume Vernon: Could not find trigger volume 'tv_CALI6FrankeKittyVernonProx'
WARN: (none(-1) SetSimulationCullDistance LevelScript: Warn: LSO (null) does not have an entity
WARN: (none(-1) SetPhysicsFlag LevelScript: Warn: LSO (null) does not have an entity
Game: Engine LOADING LEVEL ca.CAJA
Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10'
Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 20'
Game: Engine Saved[GLOBAL]: bTelekinesisAvailable = 1
Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 30'
Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil.  Time: 43.57577896118164.
* Stack Trace
1: (null)                    (line   -1, file '(none)) ()
2: SpawnScript               (line   -1, file 'C) (global)
3: onBeginLevel              (line   -1, file '(none)) (field)
4: onBeginLevel              (line   -1, file '(none)) (field)
5: (null)                    (line   -1, file '(none)) ()
WARN: ENGINE: Lua garbage collection starting
FreeUnusedBlocksInBuckets released 0 Kb
VM  : Ford could not find script 'TutorialCensor'
* Stack Trace
1: resetTKCensorForTutorial  (line   -1, file '(none)) (field)
2: onCAJABeginLevel          (line   -1, file '(none)) (field)
3: (null)                    (line   -1, file '(none)) ()
4: SpawnScript               (line   -1, file 'C) (global)
5: (null)                    (line   -1, file '(none)) ()
WARN: Engine ERROR: Tried to load nil sound
WARN: (none(-1) SetScale FireProp4: Scale is not allowed on collision geometry -- unsetting COLLIDEE
WARN: Engine / GIO_grassTemplate: cannot have collision geometry and Telekinesis=1.
WARN: RegisterNavObstacle FAILED!  Entity = TKHoop1
WARN: Engine / GIO_grassTemplate: cannot have collision geometry and Telekinesis=1.
WARN: RegisterNavObstacle FAILED!  Entity = TKHoop2
WARN: Engine / GIO_grassTemplate: cannot have collision geometry and Telekinesis=1.
WARN: RegisterNavObstacle FAILED!  Entity = TKHoop3
Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0
WARN: ENGINE: Lua garbage collection starting
FreeUnusedBlocksInBuckets released 0 Kb
Game: Engine Beginning cutscene TreestumpTeleportExit
Game: Engine Cutscene progression: CS Script moving from state nil to state TreestumpTeleportExit, resultant state TreestumpTeleportExit.  Time: 43.57577896118164.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: xRunCutsceneWithSettings  (line   -1, file '(none)) (field)
3: runCutsceneWithSettings   (line   -1, file '(none)) (field)
4: runCutsceneWithSettings   (line   -1, file '(none)) (field)
5: runCutscene               (line   -1, file '(none)) (field)
6: onPostBeginLevel          (line   -1, file '(none)) (field)
7: (null)                    (line   -1, file '(none)) ()
======================
Asset load progression
======================
Initial: 2.518 MB Vertex, 8.688 MB Texture
Level  : 9.864 MB Vertex, 30.742 MB Texture
Scripts: 9.890 MB Vertex, 30.742 MB Texture
======================
======================
Memory post level load
======================
======================
WARN: ENGINE: Lua garbage collection starting
FreeUnusedBlocksInBuckets released 0 Kb
DaveD: Level loaded in 3.36 seconds
Anim: anims\caja_machines\psimachineidle_end.jan: loaded (1 frames latency)
Anim: anims\censor1l\idle1.jan: loaded (1 frames latency)
Anim: anims\caja_machines\cobwebweave_end.jan: loaded (1 frames latency)
Game: Engine Raz spawning at teleport cajaStumpLocStartPoint
Game: Engine Saved[LEVELLOAD]: TreeStumpTeleport = nil
1: 1	(number)
1: 1	(number)
Game: Engine WARNING: Attempted to restore player controls while a cutscene was playing.  Ain't gonna happen, buddy.
Game: Engine OBJECT HIT HOOP TRIGGER = TKProp1
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = TKProp1
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = TKProp1
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Game: Engine OBJECT HIT HOOP TRIGGER = nil
Anim: anims\janitor\ninja_idle1.jan: loaded (1 frames latency)
Game: Engine Saved[LEVELLOAD]: TreeStumpTeleLaunchAt = nil
Game: Engine Cutscene progression: CS Script moving from state TreestumpTeleportExit to state CleanupCSTreestumpTeleportExit, resultant state CleanupCSTreestumpTeleportExit.  Time: 44.57828140258789.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: (null)                    (line   -1, file '(none)) ()
Game: Engine Ending normal cutscene TreestumpTeleportExit
Game: Engine RESTORE SECONDARY TARGET
Game: Engine SET SECONDARY TARGET nil
Game: Engine Saved[CA]: bTreestumpTeleportExitPlayed = 1
Game: Engine Cutscene progression: CS Script moving from state CleanupCSTreestumpTeleportExit to state nil, resultant state nil.  Time: 44.61288070678711.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: endCutscene               (line   -1, file '(none)) (field)
3: (null)                    (line   -1, file '(none)) ()
Game: Engine Beginning cutscene TutorialIntro
Game: Engine Cutscene progression: CS Script moving from state nil to state TutorialIntro, resultant state TutorialIntro.  Time: 44.62807083129883.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: xRunCutsceneWithSettings  (line   -1, file '(none)) (field)
3: runCutsceneWithSettings   (line   -1, file '(none)) (field)
4: runCutsceneWithSettings   (line   -1, file '(none)) (field)
5: runCutscene               (line   -1, file '(none)) (field)
6: teachNewPowers            (line   -1, file '(none)) (field)
7: (null)                    (line   -1, file '(none)) ()
Anim: anims\janitor\talk1.jan: loaded (1 frames latency)
Anim: anims\janitor\talk2.jan: loaded (1 frames latency)
Game: Engine Cutscene progression: CS Script moving from state TutorialIntro to state CleanupCSTutorialIntro, resultant state CleanupCSTutorialIntro.  Time: 57.10094833374023.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: (null)                    (line   -1, file '(none)) ()
Game: Engine Ending normal cutscene TutorialIntro
Game: Engine RESTORE SECONDARY TARGET
Game: Engine SET SECONDARY TARGET nil
Game: Engine Saved[CA]: bTutorialIntroPlayed = 1
Game: Engine Cutscene progression: CS Script moving from state CleanupCSTutorialIntro to state nil, resultant state nil.  Time: 57.11831283569336.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: endCutscene               (line   -1, file '(none)) (field)
3: (null)                    (line   -1, file '(none)) ()
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/telekinesismeritbadge.bik' to 'WorkResource/cutscenes/prerendered/TelekinesisMeritBadge.bik'
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/telekinesismeritbadge.bik' to 'WorkResource/cutscenes/prerendered/TelekinesisMeritBadge.bik'
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/telekinesismeritbadge.bik' to 'WorkResource/cutscenes/prerendered/TelekinesisMeritBadge.bik'
WARN: ENGINE: Lua garbage collection starting
FreeUnusedBlocksInBuckets released 0 Kb
Prerender subtitle file: cutscenes/prerendered/telekinesismeritbadge.dfs not found
Game: Engine Beginning cutscene CAJATelekinesisTutorialIntro
Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene.  Time: 57.14836883544922.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: xRunCutsceneWithSettings  (line   -1, file '(none)) (field)
3: runCutsceneWithSettings   (line   -1, file '(none)) (field)
4: runCutsceneWithSettings   (line   -1, file '(none)) (field)
5: runCutscene               (line   -1, file '(none)) (field)
6: (null)                    (line   -1, file '(none)) ()
Game: Engine starting proc action table 57.20436859130859
Game: Engine done proc action table57.54367828369141
Game: Engine starting proc action table 57.54367828369141
Game: Engine done proc action table57.54367828369141
WARN: PlaySoundWithBabble: CAKP001FO on Ford took 0.059669 secs (0.059644 blend, 0.000025 sound)
Game: Engine starting proc action table 57.54367828369141
Anim: anims\janitor\pointup.jan: loaded (1 frames latency)
Game: Engine done proc action table62.66910171508789
Game: Engine starting proc action table 62.76909637451172
Game: Engine done proc action table62.76909637451172
Game: Engine starting proc action table 62.76909637451172
Game: Engine resetTKCan current pos X: 0 Y: 0 Z: 0
* Stack Trace
1: resetTKCanForTutorial     (line   -1, file '(none)) (field)
2: (null)                    (line    1, file 'string "FindScriptObject('Ford'):resetTKCanForTutor...") ()
3: dostring                  (line   -1, file 'C) (global)
4: callMemberFunction        (line   -1, file '(none)) (field)
5: EZSceneProcessAction      (line   -1, file '(none)) (field)
6: EZSceneProcessActionTable (line   -1, file '(none)) (field)
7: (null)                    (line   -1, file '(none)) ()
Game: Engine setPosition on prop: TKProp1
* Stack Trace
1: setPosition               (line   -1, file '(none)) (field)
2: resetTKCanForTutorial     (line   -1, file '(none)) (field)
3: (null)                    (line    1, file 'string "FindScriptObject('Ford'):resetTKCanForTutor...") ()
4: dostring                  (line   -1, file 'C) (global)
5: callMemberFunction        (line   -1, file '(none)) (field)
6: EZSceneProcessAction      (line   -1, file '(none)) (field)
7: EZSceneProcessActionTable (line   -1, file '(none)) (field)
8: (null)                    (line   -1, file '(none)) ()
Anim: anims\janitor\talk_bah.jan: loaded (1 frames latency)
Game: Engine done proc action table62.87501525878906
Game: Engine starting proc action table 62.87501525878906
Game: Engine done proc action table64.52762603759766
Game: Engine starting proc action table 64.54371643066406
Game: Engine done proc action table64.75445556640625
Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene.  Time: 64.75445556640625.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: (null)                    (line   -1, file '(none)) ()
WARN: (none(-1) SetEntityFlag ca.CAJACutscenes: argument 3 is nil (not a number)
Game: Engine proccing end action table
Game: Engine starting proc action table 64.77146148681641
Game: Engine resetTKCan current pos X: 35738 Y: -18.32169914245605 Z: -1761
* Stack Trace
1: resetTKCanForTutorial     (line   -1, file '(none)) (field)
2: (null)                    (line    1, file 'string "FindScriptObject('Ford'):resetTKCanForTutor...") ()
3: dostring                  (line   -1, file 'C) (global)
4: callMemberFunction        (line   -1, file '(none)) (field)
5: EZSceneProcessAction      (line   -1, file '(none)) (field)
6: EZSceneProcessActionTable (line   -1, file '(none)) (field)
7: (null)                    (line   -1, file '(none)) ()
Game: Engine setPosition on prop: TKProp1
* Stack Trace
1: setPosition               (line   -1, file '(none)) (field)
2: resetTKCanForTutorial     (line   -1, file '(none)) (field)
3: (null)                    (line    1, file 'string "FindScriptObject('Ford'):resetTKCanForTutor...") ()
4: dostring                  (line   -1, file 'C) (global)
5: callMemberFunction        (line   -1, file '(none)) (field)
6: EZSceneProcessAction      (line   -1, file '(none)) (field)
7: EZSceneProcessActionTable (line   -1, file '(none)) (field)
8: (null)                    (line   -1, file '(none)) ()
Game: Engine done proc action table64.95136260986328
Game: Engine done proccing end action table
Game: Engine Ending EZ cutscene CAJATelekinesisTutorialIntro (currCSName ___EZScene)
Game: Engine RESTORE SECONDARY TARGET
Game: Engine SET SECONDARY TARGET nil
Game: Engine Saved[CA]: bCAJATelekinesisTutorialIntroPlayed = 1
Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil.  Time: 64.96846008300781.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: endCutscene               (line   -1, file '(none)) (field)
3: (null)                    (line   -1, file '(none)) ()
Game: Engine resetTKCan current pos X: 35738 Y: -18.32169342041016 Z: -1761
* Stack Trace
1: resetTKCanForTutorial     (line   -1, file '(none)) (field)
2: (null)                    (line   -1, file '(none)) ()
Game: Engine setPosition on prop: TKProp1
* Stack Trace
1: setPosition               (line   -1, file '(none)) (field)
2: resetTKCanForTutorial     (line   -1, file '(none)) (field)
3: (null)                    (line   -1, file '(none)) ()
Anim: anims\dartnew\tk.jan: loaded (1 frames latency)
Anim: anims\dartnew\meleearms\tk\grab.jan: loaded (1 frames latency)
Game: Engine TKPickup
Anim: anims\dartnew\meleearms\tk\lift.jan: loaded (1 frames latency)
Game: Engine TKAiming
Anim: anims\dartnew\tkcycle.jan: loaded (1 frames latency)
Anim: anims\dartnew\tk_turn.jan: loaded (1 frames latency)
Anim: anims\dartnew\meleearms\tk\throw.jan: loaded (1 frames latency)
Anim: anims\tk_mover\tumble.jan: loaded (1 frames latency)
Game: Engine TKThrown
Game: Engine TKCollide
Game: Engine 1079.400024414062
Game: Engine TKRelease
Anim: anims\janitor\psireaction.jan: loaded (1 frames latency)
Game: Engine resetTKCan current pos X: 34857.83984375 Y: 65.61206817626953 Z: -1143.769897460938
* Stack Trace
1: resetTKCanForTutorial     (line   -1, file '(none)) (field)
2: (null)                    (line   -1, file '(none)) ()
Game: Engine setPosition on prop: TKProp1
* Stack Trace
1: setPosition               (line   -1, file '(none)) (field)
2: resetTKCanForTutorial     (line   -1, file '(none)) (field)
3: (null)                    (line   -1, file '(none)) ()
Game: Engine Beginning cutscene CAJATelekinesisTutorialHoopIntro
Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene.  Time: 76.75074768066406.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: xRunCutsceneWithSettings  (line   -1, file '(none)) (field)
3: runCutsceneWithSettings   (line   -1, file '(none)) (field)
4: runCutsceneWithSettings   (line   -1, file '(none)) (field)
5: runCutscene               (line   -1, file '(none)) (field)
6: (null)                    (line   -1, file '(none)) ()
Game: Engine starting proc action table 76.76747131347656
Game: Engine resetTKCan current pos X: 35738.03125 Y: -18.4002685546875 Z: -1761.01220703125
* Stack Trace
1: resetTKCanForTutorial     (line   -1, file '(none)) (field)
2: (null)                    (line    1, file 'string "FindScriptObject('Ford'):resetTKCanForTutor...") ()
3: dostring                  (line   -1, file 'C) (global)
4: callMemberFunction        (line   -1, file '(none)) (field)
5: EZSceneProcessAction      (line   -1, file '(none)) (field)
6: EZSceneProcessActionTable (line   -1, file '(none)) (field)
7: (null)                    (line   -1, file '(none)) ()
Game: Engine setPosition on prop: TKProp1
* Stack Trace
1: setPosition               (line   -1, file '(none)) (field)
2: resetTKCanForTutorial     (line   -1, file '(none)) (field)
3: (null)                    (line    1, file 'string "FindScriptObject('Ford'):resetTKCanForTutor...") ()
4: dostring                  (line   -1, file 'C) (global)
5: callMemberFunction        (line   -1, file '(none)) (field)
6: EZSceneProcessAction      (line   -1, file '(none)) (field)
7: EZSceneProcessActionTable (line   -1, file '(none)) (field)
8: (null)                    (line   -1, file '(none)) ()
Game: Engine done proc action table77.08617401123047
Game: Engine starting proc action table 77.08617401123047
Game: Engine done proc action table77.08617401123047
Game: Engine starting proc action table 77.08617401123047
Game: Engine done proc action table78.71279907226562
Game: Engine starting proc action table 78.76660919189453
Game: Engine done proc action table78.76660919189453
Game: Engine starting proc action table 78.76660919189453
Game: Engine done proc action table78.87270355224609
Game: Engine starting proc action table 78.87270355224609
Game: Engine done proc action table79.75018310546875
Game: Engine starting proc action table 79.80950164794922
Game: Engine done proc action table79.80950164794922
Game: Engine starting proc action table 79.80950164794922
Game: Engine done proc action table79.92720031738281
Game: Engine starting proc action table 79.92720031738281
Game: Engine done proc action table82.03641510009766
Game: Engine starting proc action table 82.06245422363281
Game: Engine done proc action table82.06245422363281
Game: Engine starting proc action table 82.06245422363281
Game: Engine done proc action table82.11185455322266
Game: Engine starting proc action table 82.11185455322266
Anim: anims\dartnew\gesture01.jan: loaded (1 frames latency)
Game: Engine done proc action table83.68898010253906
Game: Engine starting proc action table 83.78304290771484
Game: Engine done proc action table84.02538299560547
Game: Engine starting proc action table 84.02538299560547
Game: Engine done proc action table84.13005828857422
Game: Engine starting proc action table 84.13005828857422
Game: Engine done proc action table88.88272094726562
Game: Engine starting proc action table 88.9693603515625
Game: Engine done proc action table88.9693603515625
Game: Engine starting proc action table 88.9693603515625
Game: Engine done proc action table88.9693603515625
Game: Engine starting proc action table 88.9693603515625
Game: Engine done proc action table90.70588684082031
Game: Engine starting proc action table 90.73323059082031
Game: Engine done proc action table91.00639343261719
Game: Engine starting proc action table 91.00639343261719
Anim: anims\dartnew\talk_1.jan: loaded (1 frames latency)
Game: Engine done proc action table91.04876708984375
Game: Engine starting proc action table 91.04876708984375
Game: Engine done proc action table97.97993469238281
Game: Engine starting proc action table 98.03421020507812
Game: Engine done proc action table98.03421020507812
Game: Engine starting proc action table 98.03421020507812
Game: Engine done proc action table98.06859588623047
Game: Engine starting proc action table 98.06859588623047
Game: Engine done proc action table98.90230560302734
Game: Engine starting proc action table 98.94435119628906
Game: Engine done proc action table99.21974182128906
Game: Engine starting proc action table 99.21974182128906
Anim: anims\dartnew\talk_4.jan: loaded (1 frames latency)
Game: Engine done proc action table99.50767517089844
Game: Engine starting proc action table 99.50767517089844
Game: Engine done proc action table100.2218475341797
Game: Engine starting proc action table 100.2419815063477
Game: Engine done proc action table100.7125701904297
Game: Engine starting proc action table 100.7125701904297
Game: Engine done proc action table100.7647705078125
Game: Engine starting proc action table 100.7647705078125
Game: Engine done proc action table102.6461029052734
Game: Engine starting proc action table 102.7196884155273
Game: Engine done proc action table102.867073059082
Game: Engine starting proc action table 102.867073059082
Game: Engine done proc action table102.9085006713867
WARN: PlaySoundWithBabble: CAKR010RA on Dart took 0.059529 secs (0.059490 blend, 0.000039 sound)
Game: Engine starting proc action table 102.9085006713867
Game: Engine done proc action table109.1633529663086
Game: Engine starting proc action table 109.2873764038086
Game: Engine done proc action table109.2873764038086
Game: Engine starting proc action table 109.2873764038086
Game: Engine done proc action table109.3456649780273
Game: Engine starting proc action table 109.3456649780273
Game: Engine done proc action table111.0440444946289
Game: Engine starting proc action table 111.078857421875
Game: Engine done proc action table111.3384704589844
Game: Engine starting proc action table 111.3384704589844
Game: Engine done proc action table111.4310913085938
Game: Engine starting proc action table 111.4310913085938
Game: Engine done proc action table113.5494003295898
Game: Engine starting proc action table 113.5758361816406
Game: Engine done proc action table113.5758361816406
Game: Engine starting proc action table 113.5758361816406
Game: Engine done proc action table113.5758361816406
Game: Engine starting proc action table 113.5758361816406
Game: Engine done proc action table115.6881332397461
Game: Engine starting proc action table 115.7467346191406
Game: Engine done proc action table116.2548217773438
Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene.  Time: 116.2548217773438.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: (null)                    (line   -1, file '(none)) ()
WARN: (none(-1) SetEntityFlag ca.CAJACutscenes: argument 3 is nil (not a number)
Game: Engine proccing end action table
Game: Engine starting proc action table 116.2653121948242
Game: Engine done proc action table116.4480361938477
Game: Engine done proccing end action table
Game: Engine Ending EZ cutscene CAJATelekinesisTutorialHoopIntro (currCSName ___EZScene)
Game: Engine RESTORE SECONDARY TARGET
Game: Engine SET SECONDARY TARGET nil
Game: Engine Saved[CA]: bCAJATelekinesisTutorialHoopIntroPlayed = 1
Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil.  Time: 116.4590454101562.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: endCutscene               (line   -1, file '(none)) (field)
3: (null)                    (line   -1, file '(none)) ()
Anim: anims\dartnew\strafeleft.jan: loaded (1 frames latency)
Game: Engine TKPickup
Game: Engine TKAiming
Game: Engine TKThrown
Anim: anims\tk_mover\land.jan: loaded (1 frames latency)
Game: Engine TKCollide
Game: Engine 978.3287353515625
Game: Engine TKRelease
Game: Engine resetTKCan current pos X: 36677.61328125 Y: -19.12415504455566 Z: -1488.504272460938
* Stack Trace
1: resetTKCanForTutorial     (line   -1, file '(none)) (field)
2: (null)                    (line   -1, file '(none)) ()
Game: Engine setPosition on prop: TKProp1
* Stack Trace
1: setPosition               (line   -1, file '(none)) (field)
2: resetTKCanForTutorial     (line   -1, file '(none)) (field)
3: (null)                    (line   -1, file '(none)) ()
Game: Engine TKPickup
Game: Engine TKAiming
Game: Engine TKThrown
Game: Engine OBJECT HIT HOOP TRIGGER = TKProp1
Game: Engine TKCollide
Game: Engine 1016.118103027344
Game: Engine TKRelease
(none(-1) TriggerSphere_Delete Ford: invalid trigger handle
(none(-1) TriggerSphere_Delete Ford: invalid trigger sphere handle
Game: Engine resetTKCan current pos X: 36512.296875 Y: -19.28415870666504 Z: -1103.002807617188
* Stack Trace
1: resetTKCanForTutorial     (line   -1, file '(none)) (field)
2: (null)                    (line   -1, file '(none)) ()
Game: Engine setPosition on prop: TKProp1
* Stack Trace
1: setPosition               (line   -1, file '(none)) (field)
2: resetTKCanForTutorial     (line   -1, file '(none)) (field)
3: (null)                    (line   -1, file '(none)) ()
Game: Engine TKPickup
Game: Engine TKAiming
Game: Engine TKThrown
Game: Engine TKCollide
Game: Engine 578.0236206054688
Game: Engine TKRelease
Game: Engine resetTKCan current pos X: 36743.125 Y: -19.18754386901855 Z: -661.654052734375
* Stack Trace
1: resetTKCanForTutorial     (line   -1, file '(none)) (field)
2: (null)                    (line   -1, file '(none)) ()
Game: Engine setPosition on prop: TKProp1
* Stack Trace
1: setPosition               (line   -1, file '(none)) (field)
2: resetTKCanForTutorial     (line   -1, file '(none)) (field)
3: (null)                    (line   -1, file '(none)) ()
Game: Engine TKPickup
Game: Engine TKAiming
Game: Engine TKThrown
Game: Engine OBJECT HIT HOOP TRIGGER = TKProp1
Game: Engine TKCollide
Game: Engine TKCollide hoopla:3
Game: Engine 686.9181518554688
Game: Engine TKRelease
(none(-1) TriggerSphere_Delete Ford: invalid trigger handle
(none(-1) TriggerSphere_Delete Ford: invalid trigger sphere handle
Game: Engine resetTKCan current pos X: 36903.81640625 Y: 296.622802734375 Z: -746.0980224609375
* Stack Trace
1: resetTKCanForTutorial     (line   -1, file '(none)) (field)
2: (null)                    (line   -1, file '(none)) ()
Game: Engine setPosition on prop: TKProp1
* Stack Trace
1: setPosition               (line   -1, file '(none)) (field)
2: resetTKCanForTutorial     (line   -1, file '(none)) (field)
3: (null)                    (line   -1, file '(none)) ()
Game: Engine TKPickup
Game: Engine TKAiming
Game: Engine TKThrown
Anim: anims\dartnew\180.jan: loaded (1 frames latency)
Game: Engine OBJECT HIT HOOP TRIGGER = TKProp1
Game: Engine TKCollide
Game: Engine 1068.746459960938
Game: Engine TKRelease
(none(-1) TriggerSphere_Delete Ford: invalid trigger handle
(none(-1) TriggerSphere_Delete Ford: invalid trigger sphere handle
Game: Engine Beginning cutscene CAJATelekinesisTutorialCaravanIntro
Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene.  Time: 157.9419097900391.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: xRunCutsceneWithSettings  (line   -1, file '(none)) (field)
3: runCutsceneWithSettings   (line   -1, file '(none)) (field)
4: runCutsceneWithSettings   (line   -1, file '(none)) (field)
5: runCutscene               (line   -1, file '(none)) (field)
6: (null)                    (line   -1, file '(none)) ()
Game: Engine starting proc action table 157.9590606689453
Game: Engine resetTKCan current pos X: 36201.39453125 Y: -19.28419494628906 Z: -1056.147338867188
* Stack Trace
1: resetTKCanForTutorial     (line   -1, file '(none)) (field)
2: (null)                    (line    1, file 'string "FindScriptObject('Ford'):resetTKCanForTutor...") ()
3: dostring                  (line   -1, file 'C) (global)
4: callMemberFunction        (line   -1, file '(none)) (field)
5: EZSceneProcessAction      (line   -1, file '(none)) (field)
6: EZSceneProcessActionTable (line   -1, file '(none)) (field)
7: (null)                    (line   -1, file '(none)) ()
Game: Engine setPosition on prop: TKProp1
* Stack Trace
1: setPosition               (line   -1, file '(none)) (field)
2: resetTKCanForTutorial     (line   -1, file '(none)) (field)
3: (null)                    (line    1, file 'string "FindScriptObject('Ford'):resetTKCanForTutor...") ()
4: dostring                  (line   -1, file 'C) (global)
5: callMemberFunction        (line   -1, file '(none)) (field)
6: EZSceneProcessAction      (line   -1, file '(none)) (field)
7: EZSceneProcessActionTable (line   -1, file '(none)) (field)
8: (null)                    (line   -1, file '(none)) ()
Game: Engine done proc action table158.3109436035156
Game: Engine starting proc action table 158.3109436035156
Game: Engine done proc action table158.3109436035156
Game: Engine starting proc action table 158.3109436035156
Game: Engine done proc action table160.8979187011719
Game: Engine starting proc action table 160.9215698242188
Game: Engine done proc action table160.9215698242188
Game: Engine starting proc action table 160.9215698242188
Game: Engine done proc action table160.9215698242188
Game: Engine starting proc action table 160.9215698242188
Anim: anims\janitor\pointleft.jan: loaded (1 frames latency)
Game: Engine done proc action table165.5221405029297
Game: Engine starting proc action table 165.5747375488281
Game: Engine done proc action table165.5747375488281
Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene.  Time: 165.5747375488281.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: (null)                    (line   -1, file '(none)) ()
WARN: (none(-1) SetEntityFlag ca.CAJACutscenes: argument 3 is nil (not a number)
Game: Engine proccing end action table
Game: Engine starting proc action table 165.6009979248047
Game: Engine done proc action table165.7903137207031
Game: Engine done proccing end action table
Game: Engine Ending EZ cutscene CAJATelekinesisTutorialCaravanIntro (currCSName ___EZScene)
Game: Engine RESTORE SECONDARY TARGET
Game: Engine SET SECONDARY TARGET nil
Game: Engine ERROR: EZSceneThread still remaining in table on cutscene end, in state: nil
Game: Engine Saved[CA]: bCAJATelekinesisTutorialCaravanIntroPlayed = 1
Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil.  Time: 165.816162109375.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: endCutscene               (line   -1, file '(none)) (field)
3: (null)                    (line   -1, file '(none)) ()
Game: Engine resetTKCan current pos X: 35306 Y: -18.32168960571289 Z: -1089
* Stack Trace
1: resetTKCanForTutorial     (line   -1, file '(none)) (field)
2: (null)                    (line   -1, file '(none)) ()
Game: Engine setPosition on prop: TKProp1
* Stack Trace
1: setPosition               (line   -1, file '(none)) (field)
2: resetTKCanForTutorial     (line   -1, file '(none)) (field)
3: (null)                    (line   -1, file '(none)) ()
Anim: anims\janitor\ninja_tk.jan: loaded (1 frames latency)
Anim: anims\dartnew\meleearms\tk\drop.jan: loaded (1 frames latency)
Game: Engine TKPickup
Game: Engine TKAiming
Anim: anims\tk_mover\wobble.jan: loaded (1 frames latency)
Game: Engine TKThrown
Game: Engine TKCollide
Game: Engine 1020.992797851562
Game: Engine TKRelease
WARN: A Script called 'TKProp1' has already been created. Renaming to '__Dupe_TKProp1__1'
* Stack Trace
1: spawnTKCanForTutorial     (line   -1, file '(none)) (field)
2: resetTKCanForTutorial     (line   -1, file '(none)) (field)
3: (null)                    (line   -1, file '(none)) ()
Game: Engine resetTKCan current pos X: 0 Y: 0 Z: 0
* Stack Trace
1: resetTKCanForTutorial     (line   -1, file '(none)) (field)
2: (null)                    (line   -1, file '(none)) ()
Game: Engine setPosition on prop: __Dupe_TKProp1__1
* Stack Trace
1: setPosition               (line   -1, file '(none)) (field)
2: resetTKCanForTutorial     (line   -1, file '(none)) (field)
3: (null)                    (line   -1, file '(none)) ()
Game: Engine Beginning cutscene CAJATelekinesisTutorialCensorIntro
Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene.  Time: 178.9069366455078.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: xRunCutsceneWithSettings  (line   -1, file '(none)) (field)
3: runCutsceneWithSettings   (line   -1, file '(none)) (field)
4: runCutsceneWithSettings   (line   -1, file '(none)) (field)
5: runCutscene               (line   -1, file '(none)) (field)
6: (null)                    (line   -1, file '(none)) ()
Game: Engine starting proc action table 178.9264984130859
Game: Engine done proc action table179.2897491455078
Game: Engine starting proc action table 179.2897491455078
Game: Engine done proc action table179.2897491455078
Game: Engine starting proc action table 179.2897491455078
Game: Engine done proc action table185.6432037353516
Game: Engine starting proc action table 185.7370147705078
Game: Engine done proc action table185.7370147705078
Game: Engine starting proc action table 185.7370147705078
Game: Engine done proc action table185.9929046630859
Game: Engine starting proc action table 185.9929046630859
Game: Engine done proc action table188.7960357666016
Game: Engine starting proc action table 188.8352813720703
Game: Engine done proc action table188.8352813720703
Game: Engine starting proc action table 188.8352813720703
Game: Engine done proc action table189.0699920654297
Game: Engine starting proc action table 189.0699920654297
Game: Engine done proc action table190.8465270996094
Game: Engine starting proc action table 190.8660278320312
Game: Engine done proc action table190.8660278320312
Game: Engine starting proc action table 190.8660278320312
Game: Engine done proc action table190.8999786376953
Game: Engine starting proc action table 190.8999786376953
Game: Engine done proc action table193.8038177490234
Game: Engine starting proc action table 193.8619537353516
Game: Engine done proc action table193.8619537353516
Game: Engine starting proc action table 193.8619537353516
Game: Engine done proc action table193.8619537353516
Game: Engine starting proc action table 193.8619537353516
Game: Engine resetTKCan current pos X: 35738 Y: -18.32169342041016 Z: -1761
* Stack Trace
1: resetTKCanForTutorial     (line   -1, file '(none)) (field)
2: (null)                    (line    1, file 'string "FindScriptObject('Ford'):resetTKCanForTutor...") ()
3: dostring                  (line   -1, file 'C) (global)
4: callMemberFunction        (line   -1, file '(none)) (field)
5: EZSceneProcessAction      (line   -1, file '(none)) (field)
6: EZSceneProcessActionTable (line   -1, file '(none)) (field)
7: (null)                    (line   -1, file '(none)) ()
Game: Engine setPosition on prop: __Dupe_TKProp1__1
* Stack Trace
1: setPosition               (line   -1, file '(none)) (field)
2: resetTKCanForTutorial     (line   -1, file '(none)) (field)
3: (null)                    (line    1, file 'string "FindScriptObject('Ford'):resetTKCanForTutor...") ()
4: dostring                  (line   -1, file 'C) (global)
5: callMemberFunction        (line   -1, file '(none)) (field)
6: EZSceneProcessAction      (line   -1, file '(none)) (field)
7: EZSceneProcessActionTable (line   -1, file '(none)) (field)
8: (null)                    (line   -1, file '(none)) ()
Game: Engine done proc action table196.7622375488281
Game: Engine starting proc action table 196.8040313720703
Game: Engine done proc action table196.8040313720703
Game: Engine starting proc action table 196.8040313720703
Game: Engine done proc action table196.8040313720703
Game: Engine starting proc action table 196.8040313720703
Game: Engine done proc action table197.7839202880859
Game: Engine starting proc action table 197.8249359130859
Game: Engine done proc action table197.9571380615234
Game: Engine starting proc action table 197.9571380615234
Game: Engine done proc action table197.9571380615234
Game: Engine starting proc action table 197.9571380615234
Game: Engine done proc action table202.6983642578125
Game: Engine starting proc action table 202.7491607666016
Game: Engine done proc action table203.2652435302734
Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene.  Time: 203.2652435302734.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: (null)                    (line   -1, file '(none)) ()
WARN: (none(-1) SetEntityFlag ca.CAJACutscenes: argument 3 is nil (not a number)
Game: Engine proccing end action table
Game: Engine starting proc action table 203.2904663085938
Game: Engine resetTKCan current pos X: 36363.80078125 Y: -18.32168960571289 Z: -988.9329833984375
* Stack Trace
1: resetTKCanForTutorial     (line   -1, file '(none)) (field)
2: (null)                    (line    1, file 'string "FindScriptObject('Ford'):resetTKCanForTutor...") ()
3: dostring                  (line   -1, file 'C) (global)
4: callMemberFunction        (line   -1, file '(none)) (field)
5: EZSceneProcessAction      (line   -1, file '(none)) (field)
6: EZSceneProcessActionTable (line   -1, file '(none)) (field)
7: (null)                    (line   -1, file '(none)) ()
Game: Engine setPosition on prop: __Dupe_TKProp1__1
* Stack Trace
1: setPosition               (line   -1, file '(none)) (field)
2: resetTKCanForTutorial     (line   -1, file '(none)) (field)
3: (null)                    (line    1, file 'string "FindScriptObject('Ford'):resetTKCanForTutor...") ()
4: dostring                  (line   -1, file 'C) (global)
5: callMemberFunction        (line   -1, file '(none)) (field)
6: EZSceneProcessAction      (line   -1, file '(none)) (field)
7: EZSceneProcessActionTable (line   -1, file '(none)) (field)
8: (null)                    (line   -1, file '(none)) ()
Game: Engine done proc action table203.4713287353516
Game: Engine done proccing end action table
Game: Engine Ending EZ cutscene CAJATelekinesisTutorialCensorIntro (currCSName ___EZScene)
Game: Engine RESTORE SECONDARY TARGET
Game: Engine SET SECONDARY TARGET nil
Game: Engine Saved[CA]: bCAJATelekinesisTutorialCensorIntroPlayed = 1
Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil.  Time: 203.4979858398438.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: endCutscene               (line   -1, file '(none)) (field)
3: (null)                    (line   -1, file '(none)) ()
Game: Engine resetTKCan current pos X: 36363.80078125 Y: -18.32168960571289 Z: -988.9329833984375
* Stack Trace
1: resetTKCanForTutorial     (line   -1, file '(none)) (field)
2: (null)                    (line   -1, file '(none)) ()
Game: Engine setPosition on prop: __Dupe_TKProp1__1
* Stack Trace
1: setPosition               (line   -1, file '(none)) (field)
2: resetTKCanForTutorial     (line   -1, file '(none)) (field)
3: (null)                    (line   -1, file '(none)) ()
Game: Engine TKPickup
Game: Engine TKAiming
Game: Engine TKThrown
Game: Engine TKCollide
Game: Engine 712.303466796875
Game: Engine TKRelease
Anim: anims\censor1l\meleelaunchfront_loop.jan: loaded (1 frames latency)
Anim: anims\healthballs\idle_air.jan: loaded (1 frames latency)
Game: Engine Deactivating goal: NewPsiPower
Game: Engine Saved[GLOBAL]: ActiveGoals = [table]
1: UpdateJournal	(string)
1: Real Node: CobwebDuster Real Parent: root Real	(string)
1: Render CobwebDuster	(string)
1: Real Node: UseDowsingRod Real Parent: CobwebDuster Real	(string)
1: Render UseDowsingRod	(string)
1: Real Node: CobwebDuster Real Parent: root Real	(string)
1: Real Node: AdvancedTraining Real Parent: root Real	(string)
1: Render AdvancedTraining	(string)
1: Real Node: GetInsideTower NI Parent: AdvancedTraining Real	(string)
1: Real Node: BrainTumbler2 Real Parent: GetInsideTower NI	(string)
1: Render BrainTumbler2	(string)
Game: Engine Saved[GLOBAL]: GoalBlingQueue = [table]
Game: Engine Beginning cutscene CAJATelekinesisTutorialOuttro
Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene.  Time: 212.4267425537109.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: xRunCutsceneWithSettings  (line   -1, file '(none)) (field)
3: runCutsceneWithSettings   (line   -1, file '(none)) (field)
4: runCutsceneWithSettings   (line   -1, file '(none)) (field)
5: runCutscene               (line   -1, file '(none)) (field)
6: (null)                    (line   -1, file '(none)) ()
Game: Engine starting proc action table 212.4471435546875
Game: Engine done proc action table212.8051605224609
Game: Engine starting proc action table 212.8051605224609
Game: Engine done proc action table212.8051605224609
Game: Engine starting proc action table 212.8051605224609
Anim: anims\healthballs\squash.jan: loaded (1 frames latency)
Game: Engine done proc action table214.3448181152344
Game: Engine starting proc action table 214.3448181152344
Game: Engine done proc action table214.3448181152344
Game: Engine starting proc action table 214.3448181152344
Anim: anims\healthballs\idle_start.jan: loaded (1 frames latency)
Game: Engine done proc action table214.3933410644531
Game: Engine starting proc action table 214.3933410644531
Anim: anims\dartnew\gesture04.jan: loaded (1 frames latency)
Anim: anims\healthballs\run.jan: loaded (1 frames latency)
Game: Engine done proc action table217.8013763427734
Game: Engine starting proc action table 217.8584899902344
Game: Engine done proc action table217.8584899902344
Game: Engine starting proc action table 217.8584899902344
Game: Engine done proc action table217.9407958984375
Game: Engine starting proc action table 217.9407958984375
Game: Engine done proc action table221.6960296630859
Game: Engine starting proc action table 221.7668609619141
Game: Engine done proc action table222.3172454833984
Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene.  Time: 222.3172454833984.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: (null)                    (line   -1, file '(none)) ()
WARN: (none(-1) SetEntityFlag ca.CAJACutscenes: argument 3 is nil (not a number)
Game: Engine proccing end action table
Game: Engine starting proc action table 222.3419952392578
Game: Engine Saved[GLOBAL]: bTelekinesisAvailable = 2
Game: Engine done proc action table222.5158538818359
Game: Engine done proccing end action table
Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state CleanupCSCAJATelekinesisTutorialOuttro, resultant state CleanupCSCAJATelekinesisTutorialOuttro.  Time: 222.5158538818359.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: (null)                    (line   -1, file '(none)) ()
Game: Engine Ending EZ cutscene CAJATelekinesisTutorialOuttro (currCSName ___EZScene)
Game: Engine RESTORE SECONDARY TARGET
Game: Engine SET SECONDARY TARGET nil
Game: Engine Saved[CA]: bCAJATelekinesisTutorialOuttroPlayed = 1
Game: Engine Cutscene progression: CS Script moving from state CleanupCSCAJATelekinesisTutorialOuttro to state nil, resultant state nil.  Time: 222.5639801025391.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: endCutscene               (line   -1, file '(none)) (field)
3: (null)                    (line   -1, file '(none)) ()
Game: Engine Saved[GLOBAL]: GoalBlingQueue = [table]
Anim: anims\dartnew\dartidle03.jan: loaded (1 frames latency)
Anim: anims\dartnew\dartidleeye01.jan: loaded (1 frames latency)
Anim: anims\dartnew\ledge_drop_to_hang.jan: loaded (1 frames latency)
Anim: anims\dartnew\ledge_hang_to_pose.jan: loaded (1 frames latency)
Anim: anims\dartnew\ledgedrop.jan: loaded (1 frames latency)
Game: Engine Beginning cutscene CAJANoDusterLoomInteraction
Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene.  Time: 268.1288757324219.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: xRunCutsceneWithSettings  (line   -1, file '(none)) (field)
3: runCutsceneWithSettings   (line   -1, file '(none)) (field)
4: runCutsceneWithSettings   (line   -1, file '(none)) (field)
5: runCutscene               (line   -1, file '(none)) (field)
6: (null)                    (line   -1, file '(none)) ()
Game: Engine starting proc action table 268.1288757324219
Game: Engine done proc action table268.4683227539062
Game: Engine starting proc action table 268.4683227539062
Game: Engine done proc action table268.4683227539062
Game: Engine starting proc action table 268.4683227539062
Game: Engine done proc action table273.170654296875
Game: Engine starting proc action table 273.2677307128906
Game: Engine done proc action table273.2677307128906
Game: Engine starting proc action table 273.2677307128906
Anim: anims\janitor\talk_grumpy.jan: loaded (1 frames latency)
Game: Engine done proc action table273.32373046875
Game: Engine starting proc action table 273.32373046875
Game: Engine done proc action table276.8313903808594
Game: Engine starting proc action table 276.8631286621094
Game: Engine done proc action table276.8631286621094
Game: Engine starting proc action table 276.8631286621094
Game: Engine done proc action table276.9005737304688
Game: Engine starting proc action table 276.9005737304688
Game: Engine done proc action table278.4093627929688
Game: Engine starting proc action table 278.4583129882812
Game: Engine done proc action table278.9649047851562
Game: Engine starting proc action table 278.9649047851562
Game: Engine done proc action table278.9992370605469
Game: Engine starting proc action table 278.9992370605469
Game: Engine done proc action table282.2048645019531
Game: Engine starting proc action table 282.2451477050781
Game: Engine done proc action table282.2451477050781
Game: Engine starting proc action table 282.2451477050781
Game: Engine done proc action table282.2815246582031
Game: Engine starting proc action table 282.2815246582031
Game: Engine done proc action table283.3490905761719
Game: Engine starting proc action table 283.3846435546875
Game: Engine done proc action table283.3846435546875
Game: Engine starting proc action table 283.3846435546875
Game: Engine done proc action table283.4251403808594
Game: Engine starting proc action table 283.4251403808594
Game: Engine done proc action table285.4338684082031
Game: Engine starting proc action table 285.4422912597656
Game: Engine done proc action table285.4422912597656
Game: Engine starting proc action table 285.4422912597656
Game: Engine done proc action table285.4788513183594
Game: Engine starting proc action table 285.4788513183594
Game: Engine done proc action table287.3229064941406
Game: Engine starting proc action table 287.3596496582031
Game: Engine done proc action table287.3962097167969
Game: Engine starting proc action table 287.3962097167969
Game: Engine done proc action table287.4368896484375
Game: Engine starting proc action table 287.4368896484375
Game: Engine done proc action table288.9741516113281
Game: Engine starting proc action table 289.0069885253906
Game: Engine done proc action table289.581298828125
Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene.  Time: 289.581298828125.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: (null)                    (line   -1, file '(none)) ()
WARN: (none(-1) SetEntityFlag ca.CAJACutscenes: argument 3 is nil (not a number)
Game: Engine proccing end action table
Game: Engine starting proc action table 289.589599609375
Game: Engine done proc action table289.763916015625
Game: Engine done proccing end action table
Game: Engine Ending EZ cutscene CAJANoDusterLoomInteraction (currCSName ___EZScene)
Game: Engine RESTORE SECONDARY TARGET
Game: Engine SET SECONDARY TARGET nil
Game: Engine Saved[CA]: bCAJANoDusterLoomInteractionPlayed = 1
Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil.  Time: 289.7731018066406.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: endCutscene               (line   -1, file '(none)) (field)
3: (null)                    (line   -1, file '(none)) ()
Game: Engine Saved[GLOBAL]: PSIMarkerMachineInUse = 1
Game: Engine Beginning cutscene PsiMarkerConstruction
Game: Engine Cutscene progression: CS Script moving from state nil to state PsiMarkerConstruction, resultant state PsiMarkerConstruction.  Time: 294.3411865234375.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: xRunCutsceneWithSettings  (line   -1, file '(none)) (field)
3: runCutsceneWithSettings   (line   -1, file '(none)) (field)
4: runCutsceneWithSettings   (line   -1, file '(none)) (field)
5: runCutscene               (line   -1, file '(none)) (field)
6: (null)                    (line   -1, file '(none)) ()
Anim: anims\psichallenge\shelfidle.jan: loaded (1 frames latency)
Anim: anims\caja_machines\psimachineidle_start.jan: loaded (1 frames latency)
Game: Engine Saved[GLOBAL]: HasRedeemedForMarker = 1
Anim: anims\caja_machines\psimachineidle_loop.jan: loaded (1 frames latency)
Anim: anims\psichallenge\spin.jan: loaded (1 frames latency)
Game: Engine Saved[GLOBAL]: PSIMarkerMachineInUse = 0
Anim: anims\psichallenge\collect.jan: loaded (1 frames latency)
Game: Engine Saved[GLOBAL]: PSIMarkerMachineInUse = 0
Anim: anims\dartnew\psigrab_armjalf_1.jan: loaded (1 frames latency)
Anim: anims\dartnew\psigrab_armjart_1.jan: loaded (1 frames latency)
Game: Engine Saved[GLOBAL]: PSIMarkerMachineInUse = 0
Anim: anims\co_rankup\spin.jan: loaded (1 frames latency)
Game: Engine Cutscene progression: CS Script moving from state PsiMarkerConstruction to state CleanupCSPsiMarkerConstruction, resultant state CleanupCSPsiMarkerConstruction.  Time: 305.4139404296875.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: (null)                    (line   -1, file '(none)) ()
Game: Engine Ending normal cutscene PsiMarkerConstruction
Game: Engine RESTORE SECONDARY TARGET
Game: Engine SET SECONDARY TARGET nil
Game: Engine Saved[CA]: bPsiMarkerConstructionPlayed = 1
Game: Engine Cutscene progression: CS Script moving from state CleanupCSPsiMarkerConstruction to state nil, resultant state nil.  Time: 305.4396667480469.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: endCutscene               (line   -1, file '(none)) (field)
3: (null)                    (line   -1, file '(none)) ()
Anim: anims\dartnew\pack\pack_opening.jan: loaded (1 frames latency)
Anim: anims\dartnew\pack\pack_closing.jan: loaded (1 frames latency)
Anim: anims\dartnew\balloonmount.jan: loaded (1 frames latency)
Anim: anims\thought_bubble\ballmount.jan: loaded (1 frames latency)
Anim: anims\dartnew\balloonwalkslow.jan: loaded (1 frames latency)
1: WARNING: Attempted to run a table emitter that was still running.  Will not be re-run.	(string)
2: Dart_FXe	(string)
3: global.effects.NoAmmoFX	(string)
* Stack Trace
1: run                       (line   -1, file '(none)) (field)
2: (null)                    (line   -1, file '(none)) ()
1: WARNING: Attempted to run a table emitter that was still running.  Will not be re-run.	(string)
2: Dart_FXe	(string)
3: global.effects.NoAmmoFX	(string)
* Stack Trace
1: run                       (line   -1, file '(none)) (field)
2: (null)                    (line   -1, file '(none)) ()
1: WARNING: Attempted to run a table emitter that was still running.  Will not be re-run.	(string)
2: Dart_FXe	(string)
3: global.effects.NoAmmoFX	(string)
* Stack Trace
1: run                       (line   -1, file '(none)) (field)
2: (null)                    (line   -1, file '(none)) ()
Anim: anims\dartnew\bubblejump.jan: loaded (1 frames latency)
Game: Engine Beginning cutscene TreestumpTeleport
Game: Engine Cutscene progression: CS Script moving from state nil to state TreestumpTeleport, resultant state TreestumpTeleport.  Time: 333.7485961914062.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: xRunCutsceneWithSettings  (line   -1, file '(none)) (field)
3: runCutsceneWithSettings   (line   -1, file '(none)) (field)
4: runCutsceneWithSettings   (line   -1, file '(none)) (field)
5: runCutscene               (line   -1, file '(none)) (field)
6: (null)                    (line   -1, file '(none)) ()
Anim: anims\ca_teleporterminecar\teleport_fallintocave.jan: loaded (1 frames latency)
Game: Engine mineTunnel domain turned on via triggervolume.
Anim: anims\ca_teleporterminecar\teleportbreathe_idle.jan: loaded (1 frames latency)
Anim: anims\ca_teleporterminecar\teleportchairbounce_idle.jan: loaded (1 frames latency)
Anim: anims\dartnew\teleportlookaround_idle.jan: loaded (1 frames latency)
Anim: anims\ca_teleporterminecar\teleportlookaround_idle.jan: loaded (1 frames latency)
Game: Engine Saved[LEVELLOAD]: TreeStumpTeleport = 'cakcStumpLocStartPoint'
Game: Engine Saved[LEVELLOAD]: TreeStumpTeleLaunchAt = 'cakcStumpLoc'
Game: Engine Saved[GLOBAL]: LastLevel = 'CAJA'
Game: Engine Saved[GLOBAL]: LastLevelType = 'real'
Game: Engine Saved[GLOBAL]: LoadingNewLevel = 1
Game: Engine Cutscene progression: CS Script moving from state TreestumpTeleport to state CleanupCSTreestumpTeleport, resultant state CleanupCSTreestumpTeleport.  Time: 355.1307678222656.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: (null)                    (line   -1, file '(none)) ()
======================
Memory pre level unload
======================
======================
Game: Engine Saved[CAJA]: PSImarkers = 0
Game: Engine Saved[CAJA]: PSIChallengeCards = 1
Game: Engine Saved[CAJA]: PSIChallengeCores = 0
Game: Engine Saved[CAJA]: cobwebs = 0
Game: Engine Saved[CAJA]: figmentsFromLevel = 0
Game: Engine Saved[CAJA]: totalFigments = 0
Game: Engine Saved[CAJA]: brainsFromLevel = 0
Game: Engine Saved[CAJA]: vaultsFromLevel = [table]
Game: Engine Saved[CAJA]: vaultCountFromLevel = 0
Game: Engine Saved[CAJA]: scavItemsFromLevel = 0
Game: Engine Saved[CA]: EmotionalBaggageSolved = 0
Game: Engine Saved[CA]: baggageCollected = [table]
Game: Engine Saved[CA]: bagTagsCollected = [table]
Game: Engine Saved[CA]: figmentPointsFromEntireLevel = 0
Game: Engine Saved[CA]: vaultsFromEntireLevel = 0
Game: Engine Saved[CA]: cobwebsFromEntireLevel = 0
Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table]
Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 2
Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0
Game: Engine Saved[GLOBAL]: rank = 27
Game: Engine Saved[GLOBAL]: cardsInInv = 8
Game: Engine Saved[GLOBAL]: coresInInv = 0
Game: Engine Saved[GLOBAL]: websInInv = 0
Game: Engine Saved[GLOBAL]: figmentPoints = 19
Game: Engine Saved[GLOBAL]: brains = [table]
Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0
Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0
Game: Engine Saved[GLOBAL]: maxHealth = 24
Game: Engine Saved[GLOBAL]: psiHealth = 24
Game: Engine Saved[GLOBAL]: maxLives = 6
Game: Engine Saved[GLOBAL]: dartLives = 6
Game: Engine Saved[GLOBAL]: arrowheads = 481
Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 156
Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 35
Game: Engine Saved[GLOBAL]: psiBlastAmmo = 34
Game: Engine Saved[GLOBAL]: totalVaults = 6
Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5
Game: Engine Saved[GLOBAL]: confusionAmmo = 5
Game: Engine Saved[GLOBAL]: cardsRedeemed = 27
Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0
Game: Engine Saved[GLOBAL]: bSaveGame = 1
Game: Engine Saved[GLOBAL]: baggageMatched = 16
Game: Engine Saved[GLOBAL]: shownpokey = [table]
Game: Engine Saved[GLOBAL]: clairvoyanced = [table]
Game: Engine Stop Confusion
Game: Engine Stop Confusion - was not confused, doing nothing
Game: Engine Saved[GLOBAL]: PSIMarkerMachineInUse = 0
VM  : PSIMarkerCollector could not find script 'Marker'
* Stack Trace
1: (null)                    (line   -1, file '(none)) ()
WARN: (none(-1) Trigger_UnregisterListener PsiCard1: Trigger 0x4264000c couldn't unregister 'PsiCard1'
WARN: global.otherentities.RankBling RankBling: Message EndLevel did not make it to base class
WARN: (none(-1) Trigger_UnregisterListener PSIChallengeCard15D: Trigger 0x426a0011 couldn't unregister 'PSIChallengeCard15D'
WARN: Engine item PSIChallengeCard15D being pooled twice.
* Stack Trace
1: pool                      (line   -1, file '(none)) (field)
2: killSelf                  (line   -1, file '(none)) (field)
3: killSelf                  (line   -1, file '(none)) (field)
4: killSelf                  (line   -1, file '(none)) (field)
5: (null)                    (line   -1, file '(none)) ()
WARN: (none(-1) Trigger_UnregisterListener PSIChallengeCard15F: Trigger 0x426b0012 couldn't unregister 'PSIChallengeCard15F'
WARN: Engine item PSIChallengeCard15F being pooled twice.
* Stack Trace
1: pool                      (line   -1, file '(none)) (field)
2: killSelf                  (line   -1, file '(none)) (field)
3: killSelf                  (line   -1, file '(none)) (field)
4: killSelf                  (line   -1, file '(none)) (field)
5: (null)                    (line   -1, file '(none)) ()
Removing Level Script
VM: Removing dead ref Dart.invDisplayer -> InvDisplayer
VM: Removing dead ref Global.cutsceneScript -> ca.CAJACutscenes
VM: Removing dead ref Global.figmentGlobals -> FigmentGlobals
VM: Removing dead ref Global.levelScript -> LevelScript
VM: Removing dead ref Global.camControl -> CameraControl
VM: Removing dead ref Global.EZ -> EZSceneTools12D
WARN: ENGINE: Lua garbage collection starting
FreeUnusedBlocksInBuckets released 0 Kb
ScriptVM Cleanup completed in 0.01 seconds
VM  : Removed 6/400 lso refs
Dumping Mesh Manager Info
-------------------------
1 : 1 : kDATATYPE_COMMON : 'characters/dartlightrig.plb'
3 : 1 : kDATATYPE_COMMON : 'characters/genericmover.plb'
1 : 1 : kDATATYPE_COMMON : 'characters/thoughtbubble.plb'
1 : 1 : kDATATYPE_COMMON : 'characters/dartnew.plb'
12 : 1 : kDATATYPE_COMMON : 'globalmodels/fx_models/psiblast/psirail.plb'
3 : 1 : kDATATYPE_COMMON : 'globalmodels/go_globalobjects/tk_arrow.plb'
3 : 1 : kDATATYPE_COMMON : 'characters/characterprops/raz_meleearmrt_2.plb'
----------------------------
All Done :)
Reboot lua completed in 0.00 seconds
Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table]
Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 2
Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0
Game: Engine Saved[GLOBAL]: rank = 27
Game: Engine Saved[GLOBAL]: cardsInInv = 8
Game: Engine Saved[GLOBAL]: coresInInv = 0
Game: Engine Saved[GLOBAL]: websInInv = 0
Game: Engine Saved[GLOBAL]: figmentPoints = 19
Game: Engine Saved[GLOBAL]: brains = [table]
Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0
Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0
Game: Engine Saved[GLOBAL]: maxHealth = 24
Game: Engine Saved[GLOBAL]: psiHealth = 24
Game: Engine Saved[GLOBAL]: maxLives = 6
Game: Engine Saved[GLOBAL]: dartLives = 6
Game: Engine Saved[GLOBAL]: arrowheads = 481
Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 156
Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 35
Game: Engine Saved[GLOBAL]: psiBlastAmmo = 34
Game: Engine Saved[GLOBAL]: totalVaults = 6
Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5
Game: Engine Saved[GLOBAL]: confusionAmmo = 5
Game: Engine Saved[GLOBAL]: cardsRedeemed = 27
Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0
Game: Engine Saved[GLOBAL]: bSaveGame = 1
Game: Engine Saved[GLOBAL]: baggageMatched = 16
Game: Engine Saved[GLOBAL]: shownpokey = [table]
Game: Engine Saved[GLOBAL]: clairvoyanced = [table]
Game: Engine Running hook shutdown
Game: Engine   -> RemoveGlobalObjects
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf'
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf'
DaveD: Loading lua packfile 'common'
WARN: ENGINE: Lua garbage collection starting
FreeUnusedBlocksInBuckets released 0 Kb
WARN: ENGINE: Lua garbage collection starting
FreeUnusedBlocksInBuckets released 0 Kb
Game: Engine Running hook startup
Game: Engine   -> SetupGlobalObjects
Game: Engine   -> SetupLevelMenu
Game: Engine   -> InitMath
WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188
Loading new level 'CAKC'
=========================
Memory post unload level
=========================
=========================
DaveD: Info: Texture pack file contains 468 textures
Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table]
Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table]
WARN: Redundant packfile read: anims\ca_teleporterminecar\teleport_driveaway.jan
WARN: Redundant packfile read: anims\janitor\talk1.jan
WARN: Redundant packfile read: anims\psichallenge\psicardspin_loop.jan
WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan
WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan
WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan
WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan
WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan
Initializing level script (if there is one)
Game: Engine adapted 6, current 6
PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/cakcfx.isb' to 'WorkResource/Sounds/cakcfx.isb'
PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/cakcvoice.isb' to 'WorkResource/Sounds/cakcvoice.isb'
Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table]
Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 2
Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0
Game: Engine Saved[GLOBAL]: rank = 27
Game: Engine Saved[GLOBAL]: cardsInInv = 8
Game: Engine Saved[GLOBAL]: coresInInv = 0
Game: Engine Saved[GLOBAL]: websInInv = 0
Game: Engine Saved[GLOBAL]: figmentPoints = 19
Game: Engine Saved[GLOBAL]: brains = [table]
Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0
Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0
Game: Engine Saved[GLOBAL]: maxHealth = 24
Game: Engine Saved[GLOBAL]: psiHealth = 24
Game: Engine Saved[GLOBAL]: maxLives = 6
Game: Engine Saved[GLOBAL]: dartLives = 6
Game: Engine Saved[GLOBAL]: arrowheads = 481
Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 156
Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 35
Game: Engine Saved[GLOBAL]: psiBlastAmmo = 34
Game: Engine Saved[GLOBAL]: totalVaults = 6
Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5
Game: Engine Saved[GLOBAL]: confusionAmmo = 5
Game: Engine Saved[GLOBAL]: cardsRedeemed = 27
Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0
Game: Engine Saved[GLOBAL]: bSaveGame = 1
Game: Engine Saved[GLOBAL]: baggageMatched = 16
Game: Engine Saved[GLOBAL]: shownpokey = [table]
Game: Engine Saved[GLOBAL]: clairvoyanced = [table]
Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table]
Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 2
Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0
Game: Engine Saved[GLOBAL]: rank = 27
Game: Engine Saved[GLOBAL]: cardsInInv = 8
Game: Engine Saved[GLOBAL]: coresInInv = 0
Game: Engine Saved[GLOBAL]: websInInv = 0
Game: Engine Saved[GLOBAL]: figmentPoints = 19
Game: Engine Saved[GLOBAL]: brains = [table]
Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0
Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0
Game: Engine Saved[GLOBAL]: maxHealth = 24
Game: Engine Saved[GLOBAL]: psiHealth = 24
Game: Engine Saved[GLOBAL]: maxLives = 6
Game: Engine Saved[GLOBAL]: dartLives = 6
Game: Engine Saved[GLOBAL]: arrowheads = 481
Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 156
Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 35
Game: Engine Saved[GLOBAL]: psiBlastAmmo = 34
Game: Engine Saved[GLOBAL]: totalVaults = 6
Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5
Game: Engine Saved[GLOBAL]: confusionAmmo = 5
Game: Engine Saved[GLOBAL]: cardsRedeemed = 27
Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0
Game: Engine Saved[GLOBAL]: bSaveGame = 1
Game: Engine Saved[GLOBAL]: baggageMatched = 16
Game: Engine Saved[GLOBAL]: shownpokey = [table]
Game: Engine Saved[GLOBAL]: clairvoyanced = [table]
Game: Engine Reloading goals:
Game: Engine Activating goal: UseDowsingRod
Game: Engine Saved[GLOBAL]: ActiveGoals = [table]
1: UpdateJournal	(string)
1: Real Node: CobwebDuster Real Parent: root Real	(string)
1: Render CobwebDuster	(string)
1: Real Node: UseDowsingRod Real Parent: CobwebDuster Real	(string)
1: Render UseDowsingRod	(string)
Game: Engine Activating goal: CobwebDuster
Game: Engine Saved[GLOBAL]: ActiveGoals = [table]
1: UpdateJournal	(string)
1: Real Node: CobwebDuster Real Parent: root Real	(string)
1: Render CobwebDuster	(string)
1: Real Node: UseDowsingRod Real Parent: CobwebDuster Real	(string)
1: Render UseDowsingRod	(string)
1: Real Node: CobwebDuster Real Parent: root Real	(string)
Game: Engine Activating goal: BrainTumbler2
Game: Engine Saved[GLOBAL]: ActiveGoals = [table]
1: UpdateJournal	(string)
1: Real Node: AdvancedTraining Real Parent: root Real	(string)
1: Render AdvancedTraining	(string)
1: Real Node: GetInsideTower NI Parent: AdvancedTraining Real	(string)
1: Real Node: BrainTumbler2 Real Parent: GetInsideTower NI	(string)
1: Render BrainTumbler2	(string)
1: Real Node: CobwebDuster Real Parent: root Real	(string)
1: Render CobwebDuster	(string)
1: Real Node: UseDowsingRod Real Parent: CobwebDuster Real	(string)
1: Render UseDowsingRod	(string)
1: Real Node: CobwebDuster Real Parent: root Real	(string)
Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10'
Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 20'
Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 30'
Game: Engine Saved[GLOBAL]: bUsedSalts = 0
Game: Engine Saved[GLOBAL]: PsiBallColor = 'red'
Game: Engine Warning: Animator requires you to define self.animBasePath to function correctly.
WARN: ENGINE: Lua garbage collection starting
FreeUnusedBlocksInBuckets released 0 Kb
WARN: (none(-1) LoadAnim NewFan: No anim passed
Game: Engine Warning: Animator can load your mesh for you.  Not loading mesh for Ford.  Define self.meshName.
WARN: (none(-1) SetSimulationCullDistance LevelScript: Warn: LSO (null) does not have an entity
WARN: (none(-1) SetPhysicsFlag LevelScript: Warn: LSO (null) does not have an entity
VM  : (none(-1) RegisterTriggerVolume Vernon: Could not find trigger volume 'tv_CALI6FrankeKittyVernonProx'
WARN: (none(-1) SetSimulationCullDistance LevelScript: Warn: LSO (null) does not have an entity
WARN: (none(-1) SetPhysicsFlag LevelScript: Warn: LSO (null) does not have an entity
Game: Engine LOADING LEVEL ca.CAKC
Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10'
Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 20'
Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 30'
Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil.  Time: 355.14208984375.
* Stack Trace
1: (null)                    (line   -1, file '(none)) ()
2: SpawnScript               (line   -1, file 'C) (global)
3: onBeginLevel              (line   -1, file '(none)) (field)
4: onBeginLevel              (line   -1, file '(none)) (field)
5: (null)                    (line   -1, file '(none)) ()
VM  : (none(-1) RegisterTriggerVolume LevelScript: Could not find trigger volume 'tv_CoachOffice'
Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0
WARN: ENGINE: Lua garbage collection starting
FreeUnusedBlocksInBuckets released 0 Kb
Game: Engine Beginning cutscene TreestumpTeleportExit
Game: Engine Cutscene progression: CS Script moving from state nil to state TreestumpTeleportExit, resultant state TreestumpTeleportExit.  Time: 355.14208984375.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: xRunCutsceneWithSettings  (line   -1, file '(none)) (field)
3: runCutsceneWithSettings   (line   -1, file '(none)) (field)
4: runCutsceneWithSettings   (line   -1, file '(none)) (field)
5: runCutscene               (line   -1, file '(none)) (field)
6: (null)                    (line   -1, file '(none)) ()
VM  : Elka could not find script 'Nils'
* Stack Trace
1: (null)                    (line   -1, file '(none)) ()
======================
Asset load progression
======================
Initial: 2.518 MB Vertex, 8.688 MB Texture
Level  : 11.222 MB Vertex, 33.246 MB Texture
Scripts: 11.248 MB Vertex, 33.246 MB Texture
======================
======================
Memory post level load
======================
======================
WARN: ENGINE: Lua garbage collection starting
FreeUnusedBlocksInBuckets released 0 Kb
DaveD: Level loaded in 3.89 seconds
Anim: anims\coach\coach_breathe.jan: loaded (1 frames latency)
Anim: anims\campkids\idle01.jan: loaded (1 frames latency)
Anim: anims\lili\meditate.jan: loaded (1 frames latency)
Anim: anims\psichallenge\spin.jan: loaded (1 frames latency)
Anim: anims\dragonfly\fly.jan: loaded (1 frames latency)
Game: Engine Raz spawning at teleport cakcStumpLocStartPoint
Game: Engine Saved[LEVELLOAD]: TreeStumpTeleport = nil
1: 1	(number)
1: 1	(number)
Anim: anims\coach\coach_radiosleep1.jan: loaded (1 frames latency)
Anim: anims\lili\listen.jan: loaded (1 frames latency)
Anim: anims\ca_birdies\idle1.jan: loaded (1 frames latency)
Anim: anims\ca_plantshake\fern_flower_wheat.jan: loaded (1 frames latency)
Game: Engine Saved[LEVELLOAD]: TreeStumpTeleLaunchAt = nil
Anim: anims\co_collectiblemover\collectiblemover.jan: loaded (1 frames latency)
Anim: anims\ca_grasshopper\hop.jan: loaded (1 frames latency)
Game: Engine Cutscene progression: CS Script moving from state TreestumpTeleportExit to state CleanupCSTreestumpTeleportExit, resultant state CleanupCSTreestumpTeleportExit.  Time: 356.20556640625.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: (null)                    (line   -1, file '(none)) ()
Game: Engine Ending normal cutscene TreestumpTeleportExit
Game: Engine RESTORE SECONDARY TARGET
Game: Engine SET SECONDARY TARGET nil
Game: Engine Saved[CA]: bTreestumpTeleportExitPlayed = 1
Game: Engine Cutscene progression: CS Script moving from state CleanupCSTreestumpTeleportExit to state nil, resultant state nil.  Time: 356.3175659179688.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: endCutscene               (line   -1, file '(none)) (field)
3: (null)                    (line   -1, file '(none)) ()
Game: Engine Bottomtrees3 domain turned on via triggervolume.
Game: Engine BridgeHandles domain turned on via triggervolume.
Anim: anims\ca_birdies\fly_start.jan: loaded (1 frames latency)
Anim: anims\ca_lamps\freestanding_shake.jan: loaded (1 frames latency)
Anim: anims\ca_birdies\fly_loop1.jan: loaded (1 frames latency)
Anim: anims\salamander\idle.jan: loaded (1 frames latency)
Game: Engine Bottomtrees3 domain turned off via triggervolume.
Game: Engine BridgeHandles domain turned off via triggervolume.
Anim: anims\ca_birdies\idle2.jan: loaded (1 frames latency)
Game: Engine Bottomtrees3 domain turned on via triggervolume.
Game: Engine BridgeHandles domain turned on via triggervolume.
Game: Engine Domain2 domain turned on via triggervolume.
Anim: anims\dartnew\railslideuphill.jan: loaded (1 frames latency)
Anim: anims\coach\coach_radiosleep2.jan: loaded (1 frames latency)
Game: Engine WARNING: bIgnoreY does not yet work for relgrav entities.  Disabling.
Game: Engine WARNING: bIgnoreY does not yet work for relgrav entities.  Disabling.
Anim: anims\salamander\walk.jan: loaded (1 frames latency)
Anim: anims\ca_birdies\idle3.jan: loaded (1 frames latency)
Game: Engine Bottomtrees3 domain turned off via triggervolume.
Game: Engine BridgeHandles domain turned off via triggervolume.
Anim: anims\salamander\run.jan: loaded (1 frames latency)
Anim: anims\ca_arrowheadmover\spin.jan: loaded (1 frames latency)
Game: Engine Bottomtrees3 domain turned on via triggervolume.
Game: Engine BridgeHandles domain turned on via triggervolume.
Game: Engine Beginning cutscene State6LiliCut
Game: Engine Cutscene progression: CS Script moving from state nil to state State6LiliCut, resultant state State6LiliCut.  Time: 382.3109436035156.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: xRunCutsceneWithSettings  (line   -1, file '(none)) (field)
3: runCutsceneWithSettings   (line   -1, file '(none)) (field)
4: runCutsceneWithSettings   (line   -1, file '(none)) (field)
5: runCutscene               (line   -1, file '(none)) (field)
6: (null)                    (line   -1, file '(none)) ()
Anim: anims\ca_loudspeaker\talk1.jan: loaded (1 frames latency)
Game: Engine Cutscene progression: CS Script moving from state State6LiliCut to state CleanupCSState6LiliCut, resultant state CleanupCSState6LiliCut.  Time: 388.3164367675781.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: (null)                    (line   -1, file '(none)) ()
Game: Engine Ending normal cutscene State6LiliCut
Game: Engine RESTORE SECONDARY TARGET
Game: Engine SET SECONDARY TARGET nil
Game: Engine Saved[CA]: bState6LiliCutPlayed = 1
Game: Engine Cutscene progression: CS Script moving from state CleanupCSState6LiliCut to state nil, resultant state nil.  Time: 388.35400390625.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: endCutscene               (line   -1, file '(none)) (field)
3: (null)                    (line   -1, file '(none)) ()
Anim: anims\ca_loudspeaker\default.jan: loaded (1 frames latency)
Anim: anims\ca_birdies\fly_end.jan: loaded (1 frames latency)
Game: Engine Saved[CA]: cakcStump = 1
Anim: anims\dartnew\polejangle.jan: loaded (1 frames latency)
Anim: anims\dartnew\poleclimb.jan: loaded (1 frames latency)
Game: Engine Bottomtrees3 domain turned off via triggervolume.
Game: Engine BridgeHandles domain turned off via triggervolume.
Anim: anims\dartnew\dartteeter_cycle.jan: loaded (1 frames latency)
Anim: anims\dartnew\polehang.jan: loaded (1 frames latency)
Game: Engine Saved[CA]: cakcStump = 1
Anim: anims\dartnew\poleslide.jan: loaded (1 frames latency)
Game: Engine Bottomtrees3 domain turned on via triggervolume.
Game: Engine BridgeHandles domain turned on via triggervolume.
Game: Engine Bottomtrees3 domain turned off via triggervolume.
Game: Engine BridgeHandles domain turned off via triggervolume.
Anim: anims\lili\tk.jan: loaded (1 frames latency)
[xcb] Unknown request in queue while dequeuing
[xcb] Most likely this is a multi-threaded client and XInitThreads has not been called
[xcb] Aborting, sorry about that.
Psychonauts: xcb_io.c:178: dequeue_pending_request: Assertion `!xcb_xlib_unknown_req_in_deq' failed.
TEXTURESANITY: pshader 0xc7f9580 is 'DiffuseColor.fpo'
TEXTURESANITY: pshader 0xb165a88 is 'DiffuseColorAlpha.fpo'
TEXTURESANITY: pshader 0xb0e0970 is 'Color1Tex.fpo'
TEXTURESANITY: pshader 0xb13a1c0 is 'Color1TexBright.fpo'
TEXTURESANITY: pshader 0xb112e48 is 'Color1TexDetail.fpo'
TEXTURESANITY: pshader 0xc7cc8d8 is 'Color1TexDetailBright.fpo'
TEXTURESANITY: pshader 0xb14d008 is 'Color1TexLM.fpo'
TEXTURESANITY: pshader 0xc0f4a88 is 'Color1TexLMBright.fpo'
TEXTURESANITY: pshader 0xb0c6d30 is 'Color1TexLMDetail.fpo'
TEXTURESANITY: pshader 0xb6985f8 is 'Color1TexLMDetailBright.fpo'
TEXTURESANITY: pshader 0xb0c6cd8 is 'Color2Tex.fpo'
TEXTURESANITY: pshader 0xb5bd530 is 'Color2TexBright.fpo'
TEXTURESANITY: pshader 0xc816ac0 is 'Color2TexDetail.fpo'
TEXTURESANITY: pshader 0xb11ccb8 is 'Color2TexDetailBright.fpo'
TEXTURESANITY: pshader 0xb0b1a50 is 'Color2TexLM.fpo'
TEXTURESANITY: pshader 0xb1031e8 is 'Color2TexLMBright.fpo'
TEXTURESANITY: pshader 0xb11f600 is 'Color2TexLMDetail.fpo'
TEXTURESANITY: pshader 0xb93a3b8 is 'Color2TexLMDetailBright.fpo'
TEXTURESANITY: pshader 0xb93a538 is 'Color2TexMask.fpo'
TEXTURESANITY: pshader 0xb15ebe0 is 'Color3Tex.fpo'
TEXTURESANITY: pshader 0xc856e78 is 'Color3TexBright.fpo'
TEXTURESANITY: pshader 0xb15ecc8 is 'Color3TexDetail.fpo'
TEXTURESANITY: pshader 0xc86ced8 is 'Color3TexDetailBright.fpo'
TEXTURESANITY: pshader 0xc87a9e8 is 'Color3TexLM.fpo'
TEXTURESANITY: pshader 0xc8652f8 is 'Color3TexLMBright.fpo'
TEXTURESANITY: pshader 0xc88f430 is 'LuminanceTexture.fpo'
TEXTURESANITY: pshader 0xc8893a8 is 'AlphaCombineBlit.fpo'
TEXTURESANITY: pshader 0xc88ebe0 is 'AlphaInverseCombineBlit.fpo'
TEXTURESANITY: pshader 0xc89b758 is 'SubtractBlit.fpo'
TEXTURESANITY: pshader 0xc8a0f88 is 'ConstantAlphaBlit.fpo'
TEXTURESANITY: pshader 0xc8a1130 is 'DestAlpha.fpo'
TEXTURESANITY: pshader 0xc8a5930 is 'ReflectCube.fpo'
TEXTURESANITY: pshader 0xc8b28e8 is 'ReflectCubeBright.fpo'
TEXTURESANITY: pshader 0xc8b2748 is 'DiffuseLightBump.fpo'
TEXTURESANITY: pshader 0xc8bf058 is 'AttenLight.fpo'
TEXTURESANITY: pshader 0xc8c5308 is 'AttenLightBase.fpo'
TEXTURESANITY: pshader 0xc8abda8 is 'AttenLightLM.fpo'
TEXTURESANITY: pshader 0xc8cbcc0 is 'AttenLightBump.fpo'
TEXTURESANITY: pshader 0xc8c54e0 is 'FilterBlit.fpo'
TEXTURESANITY: pshader 0xc8c5478 is 'DistortionBlit.fpo'
TEXTURESANITY: pshader 0xc8c5338 is 'SpecularLightPower2.fpo'
TEXTURESANITY: pshader 0xc8e4a98 is 'SpecularLightPower4.fpo'
TEXTURESANITY: pshader 0xc8deb28 is 'SpecularLightPower8.fpo'
TEXTURESANITY: pshader 0xc8c5440 is 'SpecularLightPower16.fpo'
TEXTURESANITY: pshader 0xc8f3940 is 'SpecularLightPower32.fpo'
TEXTURESANITY: pshader 0xc8f8bc0 is 'SpecularLightPower2Bright.fpo'
TEXTURESANITY: pshader 0xc90b688 is 'SpecularLightPower4Bright.fpo'
TEXTURESANITY: pshader 0xc910c78 is 'SpecularLightPower8Bright.fpo'
TEXTURESANITY: pshader 0xc910c88 is 'SpecularLightPower16Bright.fpo'
TEXTURESANITY: pshader 0xc915758 is 'SpecularLightPower32Bright.fpo'
TEXTURESANITY: pshader 0xc915740 is 'LightmapBump.fpo'
TEXTURESANITY: pshader 0xc8f2a90 is 'LightmapInterp.fpo'
TEXTURESANITY: pshader 0xc917b30 is 'ProjectBase.fpo'
TEXTURESANITY: pshader 0xc92f788 is 'Water.fpo'
TEXTURESANITY: pshader 0xc91db58 is 'CheapWater.fpo'
TEXTURESANITY: pshader 0xc93c028 is 'DistortionAlpha.fpo'
TEXTURESANITY: pshader 0xc92f518 is 'EdgeEnhancement.fpo'
TEXTURESANITY: pshader 0xc94e038 is 'ScreenWipeSub.fpo'
TEXTURESANITY: pshader 0xc943c68 is 'ScreenWipeAdd.fpo'
ERROR: CAudioDrv::CAudioDrv->alGenSources reports AL_INVALID_VALUE error.
