Log: Log file open, Fri May 21 20:36:20 2004 Init: Name subsystem initialized Init: Version: 3204 (127.29) Init: Compiled: May 20 2004 15:50:27 Init: Command line: Init: (This is Linux patch version 3204.1) Init: Character set: Unicode Init: Base directory: /opt/ut2004/System/ Init: Ini:UT2004.ini UserIni:User.ini Init: Build label: UT2004 Build UT2004_Patch_[2004-05-10_17.18] Init: Object subsystem initialized Warning: Missing Class Class Editor.TransBuffer Log: Initializing OpenGLDrv... Log: binding libGL.so.1 Log: Game class is 'GameInfo' Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 6.565596... ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: Browse: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255 Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 32923->32922; refs: 341299 Log: Game class is 'CinematicGame' Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 7.584669... ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: Adding temporary MD5 entry for Package Engine Log: Adding temporary MD5 entry for Package Core Log: Adding temporary MD5 entry for Package Editor Log: Adding temporary MD5 entry for Package Fire Log: Adding temporary MD5 entry for Package IpDrv Log: Adding temporary MD5 entry for Package XInterface Log: Adding temporary MD5 entry for Package XGame Log: Adding temporary MD5 entry for Package UnrealGame Log: Adding temporary MD5 entry for Package Gameplay Log: Adding temporary MD5 entry for Package XPickups Log: Adding temporary MD5 entry for Package XWeapons Log: Adding temporary MD5 entry for Package UWeb Log: Adding temporary MD5 entry for Package Onslaught Log: Adding temporary MD5 entry for Package UT2k4Assault Log: Adding temporary MD5 entry for Package Vehicles Log: Adding temporary MD5 entry for Package xVoting Log: Adding temporary MD5 entry for Package GUI2K4 Log: Created and initialized a new SDL viewport. Log: ALAudio: Using ALC_EXT_capture to record audio. ScriptLog: New Player Player id=7d843475a02208b08bcc856e5e374dd3 Log: TTS: No output filename specified. Log: Enter SetRes: 800x600 Fullscreen 1 Log: OpenGL Log: GL_VENDOR : NVIDIA Corporation Log: GL_RENDERER : GeForce4 Ti 4800 SE/AGP/SSE2 Log: GL_VERSION : 1.4.1 NVIDIA 53.36 Log: OpenGL: Device supports: GL Log: OpenGL: Device supports: GL_EXT_bgra Log: OpenGL: Device supports: GL_ARB_texture_compression Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc Log: OpenGL: Device supports: GL_ARB_texture_cube_map Log: OpenGL: Device supports: GL_ARB_texture_env_combine Log: OpenGL: Device supports: GL_NV_texture_env_combine4 Log: OpenGL: Device supports: GL_EXT_texture_lod_bias Log: OpenGL: Device supports: GL_ARB_multitexture Log: OpenGL: Device supports: GL_NV_vertex_array_range Log: OpenGL: Device supports: GL_NV_vertex_array_range2 Log: OpenGL: Device supports: GL_ARB_multisample Log: OpenGL: Device supports: GL_NV_multisample_filter_hint Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object Log: OpenGL: C32 RGB888 Z24 S8 Log: OpenGL: Level of anisotropy is 1.000000 (max 8.000000). Log: OpenGL: Have 0 multisamples buffers, 0 samples. Log: OpenGL: Failed to get a multisample GL context Log: OpenGL: allocated 32 MByte of AGP memory Log: Startup time: 7.684276 seconds Log: Precaching: NvidiaLogo.LevelInfo0 Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes Log: Allocating 32768 byte dynamic index buffer. Log: Allocating 65536 byte dynamic vertex buffer. Log: Finished precaching geometry in 0.023 seconds Log: Finished precaching textures in 0.058 seconds Debug: UT2k4MainMenu.Opened() Sender:Package.UT2k4MainMenu Log: URL: Adding default option Name=Player Log: URL: Adding default option Class=Engine.Pawn Log: URL: Adding default option Character=Jakob Log: URL: Adding default option team=255 Log: Browse: Index.ut2?disconnect?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255 Log: Failed; returning to Entry ScriptLog: UT2k4MainMenu NotifyLevelChange PendingConnection:False Log: GP=FALSE Log: Spawning new actor for Viewport SDLViewport ScriptLog: New Player Player id=7d843475a02208b08bcc856e5e374dd3 Log: Static mesh batches: 0 vertex bytes, 0 index bytes Debug: UT2k4MainMenu.Opened() Sender:None Log: Time=401.414041 ms Log: appRequestExit(0) Exit: Preparing to exit. Log: Purging garbage Exit: Game engine shut down Exit: SDL client shut down Log: (Karma): Level Karma Terminated. Log: Waiting for file streaming thread to finish... Exit: OpenAL Audio subsystem shut down. Log: Garbage: objects: 34050->0; refs: 341299 Exit: Object subsystem successfully closed. Exit: Exiting. Log: FileManager: Reading 0 GByte 66 MByte 202 KByte 833 Bytes from HD took 3.235275 seconds (0.207445 reading, 3.027830 seeking). Log: FileManager: 0.000000 seconds spent with misc. duties Uninitialized: Name subsystem shut down Uninitialized: Allocation checking disabled Uninitialized: Log file closed, Fri May 21 20:36:40 2004