Log: Log file open, Thu Aug 19 22:17:59 2004
Init: Name subsystem initialized
Init: Version: 3236 (127.29)
Init: Compiled: Jun 14 2004 05:12:43
Init: Command line: 
Init: (This is Linux64 patch version 3236.0)
Init: Character set: Unicode
Init: Base directory: /data/spel/ut2004/System/
Init: Ini:UT2004.ini   UserIni:User.ini
Init: Build label: UT2004 Build UT2004_Patch_[2004-06-11_16.51]
Init: Object subsystem initialized
Warning: Missing Class Class Editor.TransBuffer
Log: Initializing OpenGLDrv...
Log: binding libGL.so.1
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 3.404550...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: NvidiaLogo.ut2
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 33195->33194; refs: 343552
Log: Game class is 'CinematicGame'
Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 5.075134...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Created and initialized a new SDL viewport.
Log: dlerror: ./ut2004-bin-linux-amd64: undefined symbol: alcCaptureOpenDevice
Log: dlerror: ./ut2004-bin-linux-amd64: undefined symbol: alcCaptureCloseDevice
Log: dlerror: ./ut2004-bin-linux-amd64: undefined symbol: alcCaptureStart
Log: dlerror: ./ut2004-bin-linux-amd64: undefined symbol: alcCaptureStop
Log: dlerror: ./ut2004-bin-linux-amd64: undefined symbol: alcCaptureSamples
Log: dlerror: ./ut2004-bin-linux-amd64: undefined symbol: alcCaptureOpenDevice
Log: dlerror: ./ut2004-bin-linux-amd64: undefined symbol: alcCaptureCloseDevice
Log: dlerror: ./ut2004-bin-linux-amd64: undefined symbol: alcCaptureStart
Log: dlerror: ./ut2004-bin-linux-amd64: undefined symbol: alcCaptureStop
Log: dlerror: ./ut2004-bin-linux-amd64: undefined symbol: alcCaptureSamples
Log: ALAudio: Couldn't find a means to record audio.
ScriptLog: New Player Player id=224ca7ea088cafd8526e6e60c87c0873
Log: TTS: No output filename specified.
Log: Enter SetRes: 800x600 Fullscreen 1
Log: OpenGL
Log: GL_VENDOR     : NVIDIA Corporation
Log: GL_RENDERER   : GeForce 6800 Ultra/AGP/SSE2
Log: GL_VERSION    : 1.5.1 NVIDIA 61.11
Log: OpenGL: Device supports: GL
Log: OpenGL: Device supports: GL_EXT_bgra
Log: OpenGL: Device supports: GL_ARB_texture_compression
Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc
Log: OpenGL: Device supports: GL_ARB_texture_cube_map
Log: OpenGL: Device supports: GL_ARB_texture_env_combine
Log: OpenGL: Device supports: GL_NV_texture_env_combine4
Log: OpenGL: Device supports: GL_EXT_texture_lod_bias
Log: OpenGL: Device supports: GL_ARB_multitexture
Log: OpenGL: Device supports: GL_NV_vertex_array_range
Log: OpenGL: Device supports: GL_NV_vertex_array_range2
Log: OpenGL: Device supports: GL_ARB_multisample
Log: OpenGL: Device supports: GL_NV_multisample_filter_hint
Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic
Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object
Log: OpenGL: C32 RGB888 Z24 S8
Log: OpenGL: Level of anisotropy is 1.000000 (max 16.000000).
Log: OpenGL: Have 0 multisamples buffers, 0 samples.
Log: OpenGL: Failed to get a multisample GL context
Log: OpenGL: allocated 32 MByte of AGP memory
Log: Startup time: 4.880434 seconds
Log: Precaching: NvidiaLogo.LevelInfo0
Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
Log: Allocating 32768 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.016 seconds
Log: Finished precaching textures in 0.030 seconds
Log: Browse: Index.ut2?disconnect
Log: Failed; returning to Entry
Log: GP=FALSE
Log: Spawning new actor for Viewport SDLViewport
ScriptLog: New Player Player id=224ca7ea088cafd8526e6e60c87c0873
Log: MatchViewportsToActors: GUI2K4.UT2K4MainMenu
Debug: UT2k4MainMenu.Opened()   Sender:Package.UT2k4MainMenu
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Mesh None.': Can't resolve package name
ScriptLog: Could not load mesh:  For player: 
Debug: UT2k4MainMenu.Opened()   Sender:None
Log: Time=1630.627659 ms
Debug: UT2k4MainMenu.Opened()   Sender:None
ScriptLog: Attempting to close a non-existing menu page
Log: Browse: CTF-1on1-Joust?Game=XGame.InstagibCTF?bAutoNumBots=True
Warning: UT2K4ServerLoading Entry.UT2K4ServerLoading (Function GUI2K4.UT2K4ServerLoading.SetImage:0062) No background images configured for UT2K4ServerLoading
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Level Karma Terminated.
Log: Garbage: objects: 41083->36250; refs: 430848
Log: Game class is 'InstagibCTF'
Log: Bringing Level CTF-1on1-Joust.myLevel up for play (0) appSeconds: 69.701685...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: bAutoNumBots: True
Log: Spawning new actor for Viewport SDLViewport
ScriptLog: New Player Player id=224ca7ea088cafd8526e6e60c87c0873
Log: Precaching: CTF-1on1-Joust.LevelInfo0
Log: Static mesh batches: 1715652 vertex bytes, 212184 index bytes
Log: Allocating 32768 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Preprocessing:  Vertex stream total vertices: 542 Orig wedges: 542
Log: Preprocessing:  Vertex stream total vertices: 319 Orig wedges: 319
Log: Finished precaching geometry in 0.228 seconds
Log: Finished precaching textures in 0.949 seconds
ScriptLog: START MATCH
Log: appRequestExit(0)
Log: 
Developer Backtrace:
Log: [ 1]  ./ut2004-bin-linux-amd64 [0xac70fd]
Log: Unreal Call Stack: FOpenGLRenderInterface::DrawPrimitive <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- USDLViewport::Repaint <- USDLClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Exit: Exiting.
Log: FileManager: Reading 0 GByte 138 MByte 639 KByte 717 Bytes from HD took 3.351949 seconds (1.617722 reading, 1.734228 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Log: Log file closed, Thu Aug 19 22:19:23 2004
