Index: code/renderer/tr_shade_calc.c =================================================================== --- code/renderer/tr_shade_calc.c (revision 73) +++ code/renderer/tr_shade_calc.c (working copy) @@ -22,6 +22,9 @@ // tr_shade_calc.c #include "tr_local.h" +#if idppc_altivec +#include +#endif #define WAVEVALUE( table, base, amplitude, phase, freq ) ((base) + table[ myftol( ( ( (phase) + tess.shaderTime * (freq) ) * FUNCTABLE_SIZE ) ) & FUNCTABLE_MASK ] * (amplitude)) @@ -1106,10 +1109,10 @@ vec3_t directedLight; int numVertexes; #if idppc_altivec - vector unsigned char vSel = (vector unsigned char)(0x00, 0x00, 0x00, 0xff, + vector unsigned char vSel = (vector unsigned char){0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, - 0x00, 0x00, 0x00, 0xff); + 0x00, 0x00, 0x00, 0xff}; vector float ambientLightVec; vector float directedLightVec; vector float lightDirVec; Index: code/renderer/tr_shade.c =================================================================== --- code/renderer/tr_shade.c (revision 73) +++ code/renderer/tr_shade.c (working copy) @@ -22,6 +22,9 @@ // tr_shade.c #include "tr_local.h" +#if idppc_altivec +#include +#endif /* @@ -409,10 +412,10 @@ vector short colorShort; vector signed int colorInt; vector unsigned char floatColorVecPerm, modulatePerm, colorChar; - vector unsigned char vSel = (vector unsigned char)(0x00, 0x00, 0x00, 0xff, + vector unsigned char vSel = (vector unsigned char){0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, - 0x00, 0x00, 0x00, 0xff); + 0x00, 0x00, 0x00, 0xff}; #else vec3_t origin; #endif Index: code/renderer/tr_surface.c =================================================================== --- code/renderer/tr_surface.c (revision 73) +++ code/renderer/tr_surface.c (working copy) @@ -21,6 +21,9 @@ */ // tr_surf.c #include "tr_local.h" +#if idppc_altivec +#include +#endif /* Index: code/client/snd_mix.c =================================================================== --- code/client/snd_mix.c (revision 73) +++ code/client/snd_mix.c (working copy) @@ -22,6 +22,9 @@ // snd_mix.c -- portable code to mix sounds for snd_dma.c #include "snd_local.h" +#if idppc_altivec +#include +#endif static portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE]; static int snd_vol; @@ -301,9 +304,9 @@ vector signed int merge0, merge1; vector signed int d0, d1, d2, d3; vector unsigned char samplePermute0 = - (vector unsigned char)(0, 1, 4, 5, 0, 1, 4, 5, 2, 3, 6, 7, 2, 3, 6, 7); + (vector unsigned char){0, 1, 4, 5, 0, 1, 4, 5, 2, 3, 6, 7, 2, 3, 6, 7}; vector unsigned char samplePermute1 = - (vector unsigned char)(8, 9, 12, 13, 8, 9, 12, 13, 10, 11, 14, 15, 10, 11, 14, 15); + (vector unsigned char){8, 9, 12, 13, 8, 9, 12, 13, 10, 11, 14, 15, 10, 11, 14, 15}; vector unsigned char loadPermute0, loadPermute1; // Rather than permute the vectors after we load them to do the sample