Log: Log file open, Sat Mar 20 00:41:07 2004 Init: Name subsystem initialized Log: Your locale: [ISO-8859-15]. Init: Version: 3186 (127.29) Init: Compiled: Mar 4 2004 03:07:41 Init: Command line: Init: (This is Linux patch version 3186.0) Init: Character set: Unicode Init: Base directory: /mnt/video/ut2004/System/ Init: Ini:UT2004.ini UserIni:User.ini Init: Build label: UT2004 Build UT2004_Build_[2004-03-03_02.42] Init: Object subsystem initialized Warning: Missing Class Class Editor.TransBuffer Log: Initializing OpenGLDrv... Log: binding libGL.so.1 Log: Global MD5: [3986c4774f86cab155ff9f5432b89282] Log: Game class is 'GameInfo' Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 15.510993... ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: Browse: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255 Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 32782->32781; refs: 339619 Log: Game class is 'CinematicGame' Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 18.335389... ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: Created and initialized a new SDL viewport. Log: ALAudio: Using ALC_EXT_capture to record audio. Log: SET PLAYER! ScriptLog: New Player Player id=5b65a33b67fee33e2be3e9c90dea6b09 Log: TTS: No output filename specified. Log: Enter SetRes: 800x600 Fullscreen 1 Log: OpenGL Log: GL_VENDOR : NVIDIA Corporation Log: GL_RENDERER : GeForce4 Ti 4200/AGP/SSE/3DNOW! Log: GL_VERSION : 1.4.0 NVIDIA 44.96 Log: OpenGL: Device supports: GL Log: OpenGL: Device supports: GL_EXT_bgra Log: OpenGL: Device supports: GL_ARB_texture_compression Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc Log: OpenGL: Device supports: GL_ARB_texture_cube_map Log: OpenGL: Device supports: GL_ARB_texture_env_combine Log: OpenGL: Device supports: GL_NV_texture_env_combine4 Log: OpenGL: Device supports: GL_EXT_texture_lod_bias Log: OpenGL: Device supports: GL_ARB_multitexture Log: OpenGL: Device supports: GL_NV_vertex_array_range Log: OpenGL: Device supports: GL_NV_vertex_array_range2 Log: OpenGL: Device supports: GL_ARB_multisample Log: OpenGL: Device supports: GL_NV_multisample_filter_hint Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object Log: OpenGL: C32 RGB888 Z24 S8 Log: OpenGL: Level of anisotropy is 1.000000 (max 8.000000). Log: OpenGL: Have 0 multisamples buffers, 0 samples. Log: OpenGL: Failed to get a multisample GL context Log: OpenGL: allocated 32 MByte of AGP memory Log: Startup time: 20.740549 seconds Log: Precaching: NvidiaLogo.LevelInfo0 Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes Log: Allocating 32768 byte dynamic index buffer. Log: Allocating 65536 byte dynamic vertex buffer. Log: Finished precaching geometry in 0.054 seconds Log: Finished precaching textures in 0.377 seconds Debug: UT2k4MainMenu.Opened() Sender:Package.UT2k4MainMenu Log: URL: Adding default option Name=Player Log: URL: Adding default option Class=Engine.Pawn Log: URL: Adding default option Character=Jakob Log: URL: Adding default option team=255 Log: Browse: Index.ut2?disconnect?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255 Log: Failed; returning to Entry ScriptLog: UT2k4MainMenu NotifyLevelChange PendingConnection:False Log: GP=FALSE Log: Spawning new actor for Viewport SDLViewport Log: SET PLAYER! ScriptLog: New Player Player id=5b65a33b67fee33e2be3e9c90dea6b09 Log: Static mesh batches: 0 vertex bytes, 0 index bytes Log: Save=2.766242 Log: Moving '../Saves/Save.tmp' to '../Saves/SP_TRauMa.uvx' Debug: UT2k4MainMenu.Opened() Sender:None Warning: UT2K4SPTab_Qualification Package.UT2K4SPTab_Qualification (Function GUI2K4.UT2K4SPTab_LadderBase.StartMatch:0086) Accessed None 'Controller' Log: URL: Adding default option Class=Engine.Pawn Log: Browse: DM-1on1-Irondust?Name=TRauMa?Character=Roc?SaveGame=SP_TRauMa?WeaponStay=true?TeamScreen=true?GoalScore=20.00?NumBots=5?Game=xGame.xDeathmatch?Team=1?NoSaveDefPlayer?ResetDefPlayer?TimeLimit=15.00?Class=Engine.Pawn Log: Collecting garbage Log: Purging garbage Log: (Karma): Level Karma Terminated. Log: Garbage: objects: 42758->41324; refs: 751116 Log: Game class is 'xDeathMatch' Log: Bringing Level DM-1on1-Irondust.myLevel up for play (0) appSeconds: 78.359402... ScriptLog: GameInfo::InitGame : bEnableStatLogging False ScriptLog: WeaponStay: True Log: Spawning new actor for Viewport SDLViewport Log: SET PLAYER! ScriptLog: New Player TRauMa id=5b65a33b67fee33e2be3e9c90dea6b09 Log: Precaching: DM-1on1-Irondust.LevelInfo0 Log: Static mesh batches: 11893752 vertex bytes, 1371546 index bytes Log: Allocating 32768 byte dynamic index buffer. Log: Allocating 65536 byte dynamic vertex buffer. Log: Allocating 93312 byte dynamic vertex buffer. Log: Finished precaching geometry in 5.115 seconds Log: Finished precaching textures in 5.415 seconds ScriptLog: START MATCH Log: (Karma:) Ragdoll Bounding Box invalid or outside world. Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: Save=87.893172 Log: Moving '../Saves/Save.tmp' to '../Saves/SP_TRauMa.uvx' Log: Save=2.368516 Log: Moving '../Saves/Save.tmp' to '../Saves/SP_TRauMa.uvx' Log: URL: Adding default option Name=Player Log: URL: Adding default option Character=Jakob Log: URL: Adding default option team=255 Log: URL: Adding default option Class=Engine.Pawn Log: Browse: Index.ut2?disconnect?Name=Player?Character=Jakob?team=255?Class=Engine.Pawn Log: Failed; returning to Entry Log: GP=FALSE Log: Spawning new actor for Viewport SDLViewport Log: SET PLAYER! ScriptLog: New Player Player id=5b65a33b67fee33e2be3e9c90dea6b09 Log: MatchViewportsToActors: GUI2K4.UT2K4SP_Main Debug: Option(0): disconnect Debug: Option(1): Name=Player Debug: Option(2): Character=Jakob Debug: Option(3): team=255 Debug: Option(4): Class=Engine.Pawn Log: Save=1.693730 Log: Moving '../Saves/Save.tmp' to '../Saves/SP_TRauMa.uvx' Warning: UT2K4SPTab_TeamQualification Package.UT2K4SPTab_TeamQualification (Function GUI2K4.UT2K4SPTab_LadderBase.StartMatch:0086) Accessed None 'Controller' Log: URL: Adding default option Class=Engine.Pawn Log: Browse: DM-Sulphur?Name=TRauMa?Character=Roc?SaveGame=SP_TRauMa?TeamScreen=true?GoalScore=30.00?NumBots=3?Game=xGame.xTeamGame?Team=1?NoSaveDefPlayer?ResetDefPlayer?TimeLimit=15.00?Class=Engine.Pawn Log: Collecting garbage Log: Purging garbage Log: (Karma): Level Karma Terminated. Log: Garbage: objects: 48355->39509; refs: 495078 Log: Game class is 'xTeamGame' Log: Bringing Level DM-Sulphur.myLevel up for play (0) appSeconds: 413.166258... ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: Spawning new actor for Viewport SDLViewport Log: SET PLAYER! ScriptLog: New Player TRauMa id=5b65a33b67fee33e2be3e9c90dea6b09 Log: Precaching: DM-Sulphur.LevelInfo0 Log: Static mesh batches: 3783672 vertex bytes, 388104 index bytes Log: Allocating 32768 byte dynamic index buffer. Log: Allocating 65536 byte dynamic vertex buffer. Log: Finished precaching geometry in 1.321 seconds Log: Finished precaching textures in 5.706 seconds ScriptLog: START MATCH Log: (Karma:) Ragdoll Bounding Box invalid or outside world. Warning: xTeamGame DM-Sulphur.xTeamGame (Function UnrealGame.TeamGame.ScoreKill:04AB) Accessed None 'Killer' Warning: xTeamGame DM-Sulphur.xTeamGame (Function UnrealGame.TeamGame.ScoreKill:04B3) Accessed None Warning: xTeamGame DM-Sulphur.xTeamGame (Function UnrealGame.TeamGame.ScoreKill:04BB) Accessed None Log: Preprocessing: Vertex stream total vertices: 62 Orig wedges: 62 Log: Octree Warning (AddActor): xPawn Outside World. Log: (Karma:) Ragdoll Bounding Box invalid or outside world. Log: Octree Warning (AddActor): xPawn Outside World. Log: Octree Warning (RemoveActor): xPawn moved without proper hashing Warning: xTeamGame DM-Sulphur.xTeamGame (Function UnrealGame.TeamGame.ScoreKill:04AB) Accessed None 'Killer' Warning: xTeamGame DM-Sulphur.xTeamGame (Function UnrealGame.TeamGame.ScoreKill:04B3) Accessed None Warning: xTeamGame DM-Sulphur.xTeamGame (Function UnrealGame.TeamGame.ScoreKill:04BB) Accessed None Warning: xTeamGame DM-Sulphur.xTeamGame (Function UnrealGame.TeamGame.ScoreKill:04AB) Accessed None 'Killer' Warning: xTeamGame DM-Sulphur.xTeamGame (Function UnrealGame.TeamGame.ScoreKill:04B3) Accessed None Warning: xTeamGame DM-Sulphur.xTeamGame (Function UnrealGame.TeamGame.ScoreKill:04BB) Accessed None Log: Preprocessing: Vertex stream total vertices: 86 Orig wedges: 86 Warning: xTeamGame DM-Sulphur.xTeamGame (Function UnrealGame.TeamGame.ScoreKill:04AB) Accessed None 'Killer' Warning: xTeamGame DM-Sulphur.xTeamGame (Function UnrealGame.TeamGame.ScoreKill:04B3) Accessed None Warning: xTeamGame DM-Sulphur.xTeamGame (Function UnrealGame.TeamGame.ScoreKill:04BB) Accessed None Warning: xTeamGame DM-Sulphur.xTeamGame (Function UnrealGame.TeamGame.ScoreKill:04AB) Accessed None 'Killer' Warning: xTeamGame DM-Sulphur.xTeamGame (Function UnrealGame.TeamGame.ScoreKill:04B3) Accessed None Warning: xTeamGame DM-Sulphur.xTeamGame (Function UnrealGame.TeamGame.ScoreKill:04BB) Accessed None Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: (Karma:) Ragdoll Bounding Box invalid or outside world. Warning: xTeamGame DM-Sulphur.xTeamGame (Function UnrealGame.TeamGame.ScoreKill:04AB) Accessed None 'Killer' Warning: xTeamGame DM-Sulphur.xTeamGame (Function UnrealGame.TeamGame.ScoreKill:04B3) Accessed None Warning: xTeamGame DM-Sulphur.xTeamGame (Function UnrealGame.TeamGame.ScoreKill:04BB) Accessed None Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Critical: Assertion failed: p->model1 [File:KFarfield.cpp] [Line: 937] Exit: Executing UObject::StaticShutdownAfterError Exit: Executing USDLClient::ShutdownAfterError Log: Waiting for file streaming thread to finish... Exit: OpenAL Audio subsystem shut down. Exit: Exiting. Log: FileManager: Reading 0 GByte 233 MByte 677 KByte 648 Bytes from HD took 52.685779 seconds (15.862266 reading, 36.823513 seeking). Log: FileManager: 0.000000 seconds spent with misc. duties Uninitialized: Name subsystem shut down Uninitialized: Log file closed, Sat Mar 20 01:01:06 2004