Index: src/game/g_buildable.c =================================================================== --- src/game/g_buildable.c (revision 2019) +++ src/game/g_buildable.c (working copy) @@ -267,14 +267,8 @@ qboolean G_FindPower( gentity_t *self, qboolean se } } - // If there were no power items nearby give up - if( closestPower ) - { - self->parentNode = closestPower; - return qtrue; - } - else - return qfalse; + self->parentNode = closestPower; + return self->parentNode != NULL; } /*