Log: Log file open, Mon Mar 22 15:50:42 2004 Init: Name subsystem initialized Log: Your locale: [ANSI_X3.4-1968]. Init: Version: 3186 (127.29) Init: Compiled: Mar 22 2004 11:45:35 Init: Command line: Init: (This is Linux patch version 3186.0) Init: Character set: Unicode Init: Base directory: /usr/local/games/ut2004/System/ Init: Ini:UT2004.ini UserIni:User.ini Init: Build label: UT2004 Build UT2004_Build_[2004-03-03_02.42] Init: Object subsystem initialized Warning: Missing Class Class Editor.TransBuffer Log: Initializing OpenGLDrv... Log: binding libGL.so.1 Log: Global MD5: [3986c4774f86cab155ff9f5432b89282] Log: Game class is 'GameInfo' Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 9.793247... ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: Browse: NvidiaLogo.ut2?Name=vic7imizer?Class=Engine.Pawn?Character=Xan?team=1?Sex=M?SpectatorOnly=1?Voice=XGame.RobotVoice Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 32782->32781; refs: 339619 Log: Game class is 'CinematicGame' Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 11.322116... ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: Created and initialized a new SDL viewport. Log: ALAudio: Using ALC_EXT_capture to record audio. Log: SET PLAYER! ScriptLog: New Player vic7imizer id=4d88803eb3715d8ad15ea3ab71260e17 Log: TTS: Opened file "/dev/speech" for text-to-speech output. Log: Enter SetRes: 1024x768 Fullscreen 1 Log: OpenGL Log: GL_VENDOR : NVIDIA Corporation Log: GL_RENDERER : GeForce FX 5700/AGP/SSE2/3DNOW! Log: GL_VERSION : 1.4.1 NVIDIA 53.36 Log: OpenGL: Device supports: GL Log: OpenGL: Device supports: GL_EXT_bgra Log: OpenGL: Device supports: GL_ARB_texture_compression Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc Log: OpenGL: Device supports: GL_ARB_texture_cube_map Log: OpenGL: Device supports: GL_ARB_texture_env_combine Log: OpenGL: Device supports: GL_NV_texture_env_combine4 Log: OpenGL: Device supports: GL_EXT_texture_lod_bias Log: OpenGL: Device supports: GL_ARB_multitexture Log: OpenGL: Device supports: GL_NV_vertex_array_range Log: OpenGL: Device supports: GL_NV_vertex_array_range2 Log: OpenGL: Device supports: GL_ARB_multisample Log: OpenGL: Device supports: GL_NV_multisample_filter_hint Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object Log: OpenGL: C16 RGB565 Z24 S8 Log: OpenGL: Level of anisotropy is 1.000000 (max 8.000000). Log: OpenGL: Have 0 multisamples buffers, 0 samples. Log: OpenGL: Failed to get a multisample GL context Log: OpenGL: allocated 32 MByte of AGP memory Log: Startup time: 12.298123 seconds Log: Precaching: NvidiaLogo.LevelInfo0 Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes Log: Allocating 32768 byte dynamic index buffer. Log: Allocating 65536 byte dynamic vertex buffer. Log: Finished precaching geometry in 0.021 seconds Log: Finished precaching textures in 0.556 seconds Log: Closing by request Log: appRequestExit(0) Exit: Preparing to exit. Log: Purging garbage Exit: Game engine shut down Exit: SDL client shut down Log: (Karma): Level Karma Terminated. Log: Waiting for file streaming thread to finish... Exit: OpenAL Audio subsystem shut down. Log: Garbage: objects: 33675->0; refs: 339619 Exit: Object subsystem successfully closed. Exit: Exiting. Log: FileManager: Reading 0 GByte 65 MByte 907 KByte 730 Bytes from HD took 7.866947 seconds (2.493809 reading, 5.373138 seeking). Log: FileManager: 0.000000 seconds spent with misc. duties Uninitialized: Name subsystem shut down Uninitialized: Allocation checking disabled Uninitialized: Log file closed, Mon Mar 22 15:50:59 2004