Log: Log file open, Wed Mar 24 19:19:36 2004 Init: Name subsystem initialized Log: Your locale: [ISO-8859-1]. Init: Version: 3186 (127.29) Init: Compiled: Mar 4 2004 03:07:41 Init: Command line: Init: (This is Linux patch version 3186.0) Init: Character set: Unicode Init: Base directory: /usr/local/games/ut2004/System/ Init: Ini:UT2004.ini UserIni:User.ini Init: Build label: UT2004 Build UT2004_Build_[2004-03-03_02.42] Init: Object subsystem initialized Warning: Missing Class Class Editor.TransBuffer Log: Initializing OpenGLDrv... Log: binding libGL.so.1 Log: Global MD5: [3986c4774f86cab155ff9f5432b89282] Log: Game class is 'GameInfo' Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 18.351713... ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: Browse: NvidiaLogo.ut2?Name=lean?Class=Engine.Pawn?Character=Dominator?team=255?Sex=M?Voice=XGame.AlienMaleVoice Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 32782->32781; refs: 339619 Log: Game class is 'CinematicGame' Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 20.793037... ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: Created and initialized a new SDL viewport. Log: ALAudio: Using ALC_EXT_capture to record audio. Log: SET PLAYER! ScriptLog: New Player lean id=9e7b09e297b38bc6db7d08d02b523657 Log: TTS: No output filename specified. Log: Enter SetRes: 800x600 Fullscreen 1 Log: OpenGL Log: GL_VENDOR : ATI Technologies Inc. Log: GL_RENDERER : RADEON 9500 Generic Log: GL_VERSION : 1.3 (X4.3.0-3.7.6) Log: OpenGL: Device supports: GL Log: OpenGL: Device supports: GL_EXT_bgra Log: OpenGL: Device supports: GL_ARB_texture_compression Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc Log: OpenGL: Device supports: GL_ARB_texture_cube_map Log: OpenGL: Device supports: GL_ARB_texture_env_combine Log: OpenGL: Device supports: GL_ATIX_texture_env_combine3 Log: OpenGL: Device supports: GL_ATI_texture_env_combine3 Log: OpenGL: Device supports: GL_ARB_texture_env_crossbar Log: OpenGL: Device supports: GL_EXT_texture_lod_bias Log: OpenGL: Device supports: GL_ARB_multitexture Log: OpenGL: Device supports: GL_ATI_vertex_array_object Log: OpenGL: Device supports: GL_ATI_element_array Log: OpenGL: Device supports: GL_ATI_map_object_buffer Log: OpenGL: Device supports: GL_ARB_multisample Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object Log: OpenGL: C32 RGB888 Z24 S0 Log: OpenGL: Level of anisotropy is 1.000000 (max 16.000000). Log: OpenGL: Have 0 multisamples buffers, 0 samples. Log: OpenGL: Failed to get a multisample GL context Log: Startup time: 22.474109 seconds Log: Precaching: NvidiaLogo.LevelInfo0 Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes Log: Allocating 32768 byte dynamic index buffer. Log: Allocating 65536 byte dynamic vertex buffer. Log: Finished precaching geometry in 0.030 seconds Log: Finished precaching textures in 0.153 seconds Debug: UT2k4MainMenu.Opened() Sender:Package.UT2k4MainMenu Log: URL: Adding default option Name=lean Log: URL: Adding default option Class=Engine.Pawn Log: URL: Adding default option Character=Dominator Log: URL: Adding default option team=255 Log: URL: Adding default option Voice=XGame.AlienMaleVoice Log: Browse: Index.ut2?disconnect?Name=lean?Class=Engine.Pawn?Character=Dominator?team=255?Voice=XGame.AlienMaleVoice Log: Failed; returning to Entry ScriptLog: UT2k4MainMenu NotifyLevelChange PendingConnection:False Log: GP=FALSE Log: Spawning new actor for Viewport SDLViewport Log: SET PLAYER! ScriptLog: New Player lean id=9e7b09e297b38bc6db7d08d02b523657 Log: Static mesh batches: 0 vertex bytes, 0 index bytes Log: Save=0.486796 Log: Moving '../Saves/Save.tmp' to '../Saves/SP_Lean.uvx' Debug: UT2k4MainMenu.Opened() Sender:None Warning: UT2K4SPTab_TeamQualification Package.UT2K4SPTab_TeamQualification (Function GUI2K4.UT2K4SPTab_LadderBase.StartMatch:0086) Accessed None 'Controller' Log: URL: Adding default option Class=Engine.Pawn Log: URL: Adding default option Voice=XGame.AlienMaleVoice Log: Browse: DM-Corrugation?Name=Lean?Character=Torch?SaveGame=SP_Lean?TeamScreen=true?GoalScore=50.00?NumBots=7?Game=xGame.xTeamGame?Team=1?NoSaveDefPlayer?ResetDefPlayer?TimeLimit=20.00?Class=Engine.Pawn?Voice=XGame.AlienMaleVoice Log: Collecting garbage Log: Purging garbage Log: (Karma): Level Karma Terminated. Log: Garbage: objects: 43202->41708; refs: 616379 Log: Game class is 'xTeamGame' Log: Bringing Level DM-Corrugation.myLevel up for play (0) appSeconds: 55.025881... ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: Spawning new actor for Viewport SDLViewport Log: SET PLAYER! ScriptLog: New Player Lean id=9e7b09e297b38bc6db7d08d02b523657 Log: Precaching: DM-Corrugation.LevelInfo0 Log: Static mesh batches: 10489680 vertex bytes, 1180542 index bytes Log: Allocating 32768 byte dynamic index buffer. Log: Allocating 65536 byte dynamic vertex buffer. Log: Allocating 241920 byte dynamic vertex buffer. Log: Allocating 78684 byte dynamic index buffer. Log: Finished precaching geometry in 3.031 seconds Log: Finished precaching textures in 5.211 seconds ScriptLog: START MATCH Log: Preprocessing: Vertex stream total vertices: 62 Orig wedges: 62 Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: Preprocessing: Vertex stream total vertices: 86 Orig wedges: 86 Log: Developer Backtrace: Log: [ 1] ./ut2004-bin [0x86c915c] Log: [ 2] [0xffffe420] Log: [ 3] ./ut2004-bin [0x81d30b0] Log: [ 4] ./ut2004-bin(KHandleCollisions__FP22_McdModelPairContainerP6ULevel+0xdd) [0x81d31f9] Log: [ 5] ./ut2004-bin(KUpdateContacts__FRt6TArray1ZP6AActorP6ULeveli+0x74f) [0x81d11c3] Log: [ 6] ./ut2004-bin(KTickLevelKarma__FP6ULevelf+0x234) [0x8603028] Log: [ 7] ./ut2004-bin(Tick__6ULevel10ELevelTickf+0x35b) [0x82df03b] Log: [ 8] ./ut2004-bin(Tick__11UGameEnginef+0x3cf) [0x82889b7] Log: [ 9] ./ut2004-bin(SDL_SetVideoMode+0x83f) [0x814dac3] Log: [10] ./ut2004-bin(main+0x69bc) [0x815849c] Log: [11] /lib/tls/libc.so.6(__libc_start_main+0x108) [0x400e97b8] Log: Unreal Call Stack: KIntersect <- KIntersectEach <- KHandleCollisions <- KUpdateContacts <- KTickLevelKarma <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop Exit: Exiting. Log: FileManager: Reading 0 GByte 166 MByte 294 KByte 335 Bytes from HD took 31.918395 seconds (5.645700 reading, 26.272696 seeking). Log: FileManager: 0.000000 seconds spent with misc. duties Uninitialized: Name subsystem shut down Uninitialized: Allocation checking disabled Uninitialized: Log file closed, Wed Mar 24 19:22:08 2004