Index: README
===================================================================
--- README	(revision 1952)
+++ README	(working copy)
@@ -214,9 +214,15 @@
                                       ipv6 servers on the local network
   net_mcastiface                    - outgoing interface to use for scan
 
-  protocol                          - Allow changing protocol version
+  oldprotocol                       - when encountering a server/client that
+                                      only supports the version configured in
+                                      this cvar, ioquake3 will use the old and
+                                      less secure protocol from quake3 1.32c.
                                       (startup only)
 
+  protocol                          - Allow changing protocol version that is
+                                      sent to the server (startup only)
+
   r_allowResize                     - make window resizable (SDL only)
   r_ext_texture_filter_anisotropic  - anisotropic texture filtering
   r_zProj                           - distance of observer camera to projection
@@ -277,8 +283,9 @@
 
   which <filename/path>   - print out the path on disk to a loaded item
 
------------------------------------------------------------- Miscellaneous -----
 
+--------------------------------------------------------- README for Users -----
+
 Using shared libraries instead of qvm
   To force Q3 to use shared libraries instead of qvms run it with the following
   parameters: +set sv_pure 0 +set vm_cgame 0 +set vm_game 0 +set vm_ui 0
@@ -305,6 +312,109 @@
   In this case you can always revert back to the old behaviour by setting the
   cvar com_busyWait to 1.
 
+Using HTTP/FTP Download Support (Server)
+  You can enable redirected downloads on your server even if it's not
+  an ioquake3 server.  You simply need to use the 'sets' command to put
+  the sv_dlURL cvar into your SERVERINFO string and ensure sv_allowDownloads
+  is set to 1
+
+  sv_dlURL is the base of the URL that contains your custom .pk3 files
+  the client will append both fs_game and the filename to the end of
+  this value.  For example, if you have sv_dlURL set to
+  "http://ioquake3.org", fs_game is "baseq3", and the client is
+  missing "test.pk3", it will attempt to download from the URL
+  "http://ioquake3.org/baseq3/test.pk3"
+
+  sv_allowDownload's value is now a bitmask made up of the following
+  flags:
+    1 - ENABLE
+    4 - do not use UDP downloads
+    8 - do not ask the client to disconnect when using HTTP/FTP
+
+  Server operators who are concerned about potential "leeching" from their
+  HTTP servers from other ioquake3 servers can make use of the HTTP_REFERER
+  that ioquake3 sets which is "ioQ3://{SERVER_IP}:{SERVER_PORT}".  For,
+  example, Apache's mod_rewrite can restrict access based on HTTP_REFERER.
+
+Using HTTP/FTP Download Support (Client)
+  Simply setting cl_allowDownload to 1 will enable HTTP/FTP downloads
+  assuming ioquake3 was compiled with USE_CURL=1 (the default).
+  like sv_allowDownload, cl_allowDownload also uses a bitmask value
+  supporting the following flags:
+    1 - ENABLE
+    2 - do not use HTTP/FTP downloads
+    4 - do not use UDP downloads
+
+  When ioquake3 is built with USE_CURL_DLOPEN=1 (default on some platforms),
+  it will use the value of the cvar cl_cURLLib as the filename of the cURL
+  library to dynamically load.
+
+Multiuser Support on Windows systems
+  On Windows, all user specific files such as autogenerated configuration,
+  demos, videos, screenshots, and autodownloaded pk3s are now saved in a
+  directory specific to the user who is running ioquake3.
+
+  On NT-based such as Windows XP, this is usually a directory named:
+    "C:\Documents and Settings\%USERNAME%\Application Data\Quake3\"
+
+  Windows 95, Windows 98, and Windows ME will use a directory like:
+    "C:\Windows\Application Data\Quake3"
+  in single-user mode, or:
+    "C:\Windows\Profiles\%USERNAME%\Application Data\Quake3"
+  if multiple logins have been enabled.
+
+  In order to access this directory more easily, the installer may create a
+  Shortcut which has its target set to:
+    "%APPDATA%\Quake3\"
+  This Shortcut would work for all users on the system regardless of the
+  locale settings.  Unfortunately, this environment variable is only
+  present on Windows NT based systems.
+
+  You can revert to the old single-user behaviour by setting the fs_homepath
+  cvar to the directory where ioquake3 is installed.  For example:
+    ioquake3.exe +set fs_homepath "c:\ioquake3"
+  Note that this cvar MUST be set as a command line parameter.
+
+SDL Keyboard Differences
+  ioquake3 clients have different keyboard behaviour compared to the original
+  Quake3 clients.
+
+    * "Caps Lock" and "Num Lock" can not be used as normal binds since they
+      do not send a KEYUP event until the key is pressed again.
+
+    * SDL > 1.2.9 does not support disabling dead key recognition. In order to
+      send dead key characters (e.g. ~, ', `, and ^), you must key a Space (or
+      sometimes the same character again) after the character to send it on
+      many international keyboard layouts.
+
+    * The SDL client supports many more keys than the original Quake3 client.
+      For example the keys: "Windows", "SysReq", "ScrollLock", and "Break".
+      For non-US keyboards, all of the so called "World" keys are now supported
+      as well as F13, F14, F15, and the country-specific mode/meta keys.
+
+  On many international layouts the default console toggle keys are also dead
+  keys, meaning that dropping the console potentially results in
+  unintentionally initiating the keying of a dead key. Futhermore SDL 1.2's
+  dead key support is broken by design and Q3 doesn't support non-ASCII text
+  entry, so the chances are you won't get the correct character anyway.
+
+  If you use such a keyboard layout, you can set the cvar cl_consoleKeys. This
+  is a space delimited list of key names that will toggle the console. The key
+  names are the usual Q3 names e.g. "~", "`", "c", "BACKSPACE", "PAUSE",
+  "WINDOWS" etc. It's also possible to use ASCII characters, by hexadecimal
+  number. Some example values for cl_consoleKeys:
+
+    "~ ` 0x7e 0x60"           Toggle on ~ or ` (the default)
+    "WINDOWS"                 Toggle on the Windows key
+    "c"                       Toggle on the c key
+    "0x43"                    Toggle on the C character (Shift-c)
+    "PAUSE F1 PGUP"           Toggle on the Pause, F1 or Page Up keys
+
+  Note that when you elect a set of console keys or characters, they cannot
+  then be used for binding, nor will they generate characters when entering
+  text. Also, in addition to the nominated console keys, Shift-ESC is hard
+  coded to always toggle the console.
+
 QuakeLive mouse acceleration (patch and this text written by TTimo from id)
   I've been using an experimental mouse acceleration code for a while, and
   decided to make it available to everyone. Don't be too worried if you don't
@@ -350,6 +460,9 @@
   If you try the new acceleration code and start using it, I'd be very
   interested by your feedback.
 
+
+---------------------------------------------------- README for Developers -----
+
 64bit mods
   If you wish to compile external mods as shared libraries on a 64bit platform,
   and the mod source is derived from the id Q3 SDK, you will need to modify the
@@ -406,7 +519,7 @@
   
     +set com_homepath <homedirname>
   
-  to the command line. Then you can control which kind of messages to send to
+  to the command line. You can also control which kind of messages to send to
   the master server:
   
     +set sv_heartbeat <heartbeat> +set sv_flatline <flatline>
@@ -456,6 +569,36 @@
   maps) created by yourself are your property and can be sold like every other
   game you find in stores.
 
+Network protocols
+  There are now two cvars that give you some degree of freedom over the reported
+  protocol versions between clients and servers: "protocol" and "oldprotocol".
+  The reason for this is that some standalone games increased the protocol
+  number even though nothing really changed in their protocol and the ioquake3
+  engine is still fully compatible.
+
+  In order to fix a vulnerability in the network protocol as outlined in
+  
+    http://aluigi.altervista.org/papers/q3noclient.txt
+    
+  a new network protocol was introduced that defends against such attacks.
+  Unfortunately, this protocol will be incompatible to the original quake3 1.32c
+  which is the latest official release from id.
+  Luckily, ioquake3 has backwards compatibility, on the client as well as on the
+  server. This means ioquake3 players can play on old servers just as ioquake3
+  servers are able to service old clients.
+
+  The cvar "protocol" denotes the protocol version for the new hardened
+  protocol, whereas the "oldprotocol" cvar denotes the protocol version for the
+  legacy protocol.
+  If the value for "oldprotocol" and "protocol" is identical, then the legacy
+  protocol is always used. If oldprotocol is set to 0, then support for the
+  legacy protocol is disabled.
+  
+  Mods that use a standalone engine obviously do not require dual protocol
+  support, and it is turned off if the engine is compiled with STANDALONE per
+  default. You can enable it in q_shared.h if desired by defining
+  PROTOCOL_SUPPORT_OLD.
+
 cl_guid Support
   cl_guid is a cvar which is part of the client's USERINFO string.  Its value
   is a 32 character string made up of [a-f] and [0-9] characters.  This
@@ -474,109 +617,6 @@
        than just name
     2) granting some weak admin rights to players without requiring passwords
 
-Using HTTP/FTP Download Support (Server)
-  You can enable redirected downloads on your server even if it's not
-  an ioquake3 server.  You simply need to use the 'sets' command to put
-  the sv_dlURL cvar into your SERVERINFO string and ensure sv_allowDownloads
-  is set to 1
-
-  sv_dlURL is the base of the URL that contains your custom .pk3 files
-  the client will append both fs_game and the filename to the end of
-  this value.  For example, if you have sv_dlURL set to
-  "http://ioquake3.org", fs_game is "baseq3", and the client is
-  missing "test.pk3", it will attempt to download from the URL
-  "http://ioquake3.org/baseq3/test.pk3"
-
-  sv_allowDownload's value is now a bitmask made up of the following
-  flags:
-    1 - ENABLE
-    4 - do not use UDP downloads
-    8 - do not ask the client to disconnect when using HTTP/FTP
-
-  Server operators who are concerned about potential "leeching" from their
-  HTTP servers from other ioquake3 servers can make use of the HTTP_REFERER
-  that ioquake3 sets which is "ioQ3://{SERVER_IP}:{SERVER_PORT}".  For,
-  example, Apache's mod_rewrite can restrict access based on HTTP_REFERER.
-
-Using HTTP/FTP Download Support (Client)
-  Simply setting cl_allowDownload to 1 will enable HTTP/FTP downloads
-  assuming ioquake3 was compiled with USE_CURL=1 (the default).
-  like sv_allowDownload, cl_allowDownload also uses a bitmask value
-  supporting the following flags:
-    1 - ENABLE
-    2 - do not use HTTP/FTP downloads
-    4 - do not use UDP downloads
-
-  When ioquake3 is built with USE_CURL_DLOPEN=1 (default on some platforms),
-  it will use the value of the cvar cl_cURLLib as the filename of the cURL
-  library to dynamically load.
-
-Multiuser Support on Windows systems
-  On Windows, all user specific files such as autogenerated configuration,
-  demos, videos, screenshots, and autodownloaded pk3s are now saved in a
-  directory specific to the user who is running ioquake3.
-
-  On NT-based such as Windows XP, this is usually a directory named:
-    "C:\Documents and Settings\%USERNAME%\Application Data\Quake3\"
-
-  Windows 95, Windows 98, and Windows ME will use a directory like:
-    "C:\Windows\Application Data\Quake3"
-  in single-user mode, or:
-    "C:\Windows\Profiles\%USERNAME%\Application Data\Quake3"
-  if multiple logins have been enabled.
-
-  In order to access this directory more easily, the installer may create a
-  Shortcut which has its target set to:
-    "%APPDATA%\Quake3\"
-  This Shortcut would work for all users on the system regardless of the
-  locale settings.  Unfortunately, this environment variable is only
-  present on Windows NT based systems.
-
-  You can revert to the old single-user behaviour by setting the fs_homepath
-  cvar to the directory where ioquake3 is installed.  For example:
-    ioquake3.exe +set fs_homepath "c:\ioquake3"
-  Note that this cvar MUST be set as a command line parameter.
-
-SDL Keyboard Differences
-  ioquake3 clients have different keyboard behaviour compared to the original
-  Quake3 clients.
-
-    * "Caps Lock" and "Num Lock" can not be used as normal binds since they
-      do not send a KEYUP event until the key is pressed again.
-
-    * SDL > 1.2.9 does not support disabling dead key recognition. In order to
-      send dead key characters (e.g. ~, ', `, and ^), you must key a Space (or
-      sometimes the same character again) after the character to send it on
-      many international keyboard layouts.
-
-    * The SDL client supports many more keys than the original Quake3 client.
-      For example the keys: "Windows", "SysReq", "ScrollLock", and "Break".
-      For non-US keyboards, all of the so called "World" keys are now supported
-      as well as F13, F14, F15, and the country-specific mode/meta keys.
-
-  On many international layouts the default console toggle keys are also dead
-  keys, meaning that dropping the console potentially results in
-  unintentionally initiating the keying of a dead key. Futhermore SDL 1.2's
-  dead key support is broken by design and Q3 doesn't support non-ASCII text
-  entry, so the chances are you won't get the correct character anyway.
-
-  If you use such a keyboard layout, you can set the cvar cl_consoleKeys. This
-  is a space delimited list of key names that will toggle the console. The key
-  names are the usual Q3 names e.g. "~", "`", "c", "BACKSPACE", "PAUSE",
-  "WINDOWS" etc. It's also possible to use ASCII characters, by hexadecimal
-  number. Some example values for cl_consoleKeys:
-
-    "~ ` 0x7e 0x60"           Toggle on ~ or ` (the default)
-    "WINDOWS"                 Toggle on the Windows key
-    "c"                       Toggle on the c key
-    "0x43"                    Toggle on the C character (Shift-c)
-    "PAUSE F1 PGUP"           Toggle on the Pause, F1 or Page Up keys
-
-  Note that when you elect a set of console keys or characters, they cannot
-  then be used for binding, nor will they generate characters when entering
-  text. Also, in addition to the nominated console keys, Shift-ESC is hard
-  coded to always toggle the console.
-
 PNG support
   ioquake3 supports the use of PNG (Portable Network Graphic) images as
   textures. It should be noted that the use of such images in a map will
Index: code/server/sv_client.c
===================================================================
--- code/server/sv_client.c	(revision 1952)
+++ code/server/sv_client.c	(working copy)
@@ -55,8 +55,10 @@
 	int		i;
 	int		oldest;
 	int		oldestTime;
-	const char *clientChallenge = Cmd_Argv(1);
+	int		oldestClientTime;
+	int		clientChallenge;
 	challenge_t	*challenge;
+	qboolean wasfound = qfalse;
 
 	// ignore if we are in single player
 	if ( Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER || Cvar_VariableValue("ui_singlePlayerActive")) {
@@ -64,15 +66,30 @@
 	}
 
 	oldest = 0;
-	oldestTime = 0x7fffffff;
+	oldestClientTime = oldestTime = 0x7fffffff;
 
 	// see if we already have a challenge for this ip
 	challenge = &svs.challenges[0];
-	for (i = 0 ; i < MAX_CHALLENGES ; i++, challenge++) {
-		if (!challenge->connected && NET_CompareAdr( from, challenge->adr ) ) {
+	clientChallenge = atoi(Cmd_Argv(1));
+
+	for(i = 0 ; i < MAX_CHALLENGES ; i++, challenge++)
+	{
+		if(!challenge->connected && NET_CompareAdr(from, challenge->adr))
+		{
+			wasfound = qtrue;
+			
+			if(challenge->time < oldestClientTime)
+				oldestClientTime = challenge->time;
+		}
+		
+		if(wasfound && i >= MAX_CHALLENGES_MULTI)
+		{
+			i = MAX_CHALLENGES;
 			break;
 		}
-		if ( challenge->time < oldestTime ) {
+		
+		if(challenge->time < oldestTime)
+		{
 			oldestTime = challenge->time;
 			oldest = i;
 		}
@@ -82,18 +99,17 @@
 	{
 		// this is the first time this client has asked for a challenge
 		challenge = &svs.challenges[oldest];
-		challenge->clientChallenge = 0;
+		challenge->clientChallenge = clientChallenge;
 		challenge->adr = from;
 		challenge->firstTime = svs.time;
-		challenge->time = svs.time;
 		challenge->connected = qfalse;
 	}
 
 	// always generate a new challenge number, so the client cannot circumvent sv_maxping
 	challenge->challenge = ( (rand() << 16) ^ rand() ) ^ svs.time;
 	challenge->wasrefused = qfalse;
+	challenge->time = svs.time;
 
-
 #ifndef STANDALONE
 	// Drop the authorize stuff if this client is coming in via v6 as the auth server does not support ipv6.
 	// Drop also for addresses coming in on local LAN and for stand-alone games independent from id's assets.
@@ -121,7 +137,7 @@
 		// if they have been challenging for a long time and we
 		// haven't heard anything from the authorize server, go ahead and
 		// let them in, assuming the id server is down
-		else if(svs.time - challenge->firstTime > AUTHORIZE_TIMEOUT)
+		else if(svs.time - oldestClientTime > AUTHORIZE_TIMEOUT)
 			Com_DPrintf( "authorize server timed out\n" );
 		else
 		{
@@ -129,10 +145,6 @@
 			cvar_t	*fs;
 			char	game[1024];
 
-			// If the client provided us with a client challenge, store it...
-			if(*clientChallenge)
-				challenge->clientChallenge = atoi(clientChallenge);
-			
 			Com_DPrintf( "sending getIpAuthorize for %s\n", NET_AdrToString( from ));
 		
 			strcpy(game, BASEGAME);
@@ -153,7 +165,7 @@
 #endif
 
 	challenge->pingTime = svs.time;
-	NET_OutOfBandPrint( NS_SERVER, challenge->adr, "challengeResponse %i %s", challenge->challenge, clientChallenge);
+	NET_OutOfBandPrint( NS_SERVER, challenge->adr, "challengeResponse %i %d", challenge->challenge, clientChallenge);
 }
 
 #ifndef STANDALONE
@@ -289,6 +301,9 @@
 	intptr_t		denied;
 	int			count;
 	char		*ip;
+#ifdef PROTOCOL_SUPPORT_OLD
+	qboolean	compat = qfalse;
+#endif
 
 	Com_DPrintf ("SVC_DirectConnect ()\n");
 	
@@ -301,11 +316,21 @@
 
 	Q_strncpyz( userinfo, Cmd_Argv(1), sizeof(userinfo) );
 
-	version = atoi( Info_ValueForKey( userinfo, "protocol" ) );
-	if ( version != com_protocol->integer ) {
-		NET_OutOfBandPrint( NS_SERVER, from, "print\nServer uses protocol version %i (yours is %i).\n", com_protocol->integer, version );
-		Com_DPrintf ("    rejected connect from version %i\n", version);
-		return;
+	version = atoi(Info_ValueForKey(userinfo, "protocol"));
+	
+#ifdef PROTOCOL_SUPPORT_OLD
+	if(version > 0 && com_oldprotocol->integer == version)
+		compat = qtrue;
+	else
+#endif
+	{
+		if(version != com_protocol->integer)
+		{
+			NET_OutOfBandPrint(NS_SERVER, from, "print\nServer uses protocol version %i "
+					   "(yours is %i).\n", com_protocol->integer, version);
+			Com_DPrintf("    rejected connect from version %i\n", version);
+			return;
+		}
 	}
 
 	challenge = atoi( Info_ValueForKey( userinfo, "challenge" ) );
@@ -487,7 +512,12 @@
 	newcl->challenge = challenge;
 
 	// save the address
-	Netchan_Setup (NS_SERVER, &newcl->netchan , from, qport);
+#ifdef PROTOCOL_SUPPORT_OLD
+	newcl->compat = compat;
+	Netchan_Setup(NS_SERVER, &newcl->netchan, from, qport, challenge, compat);
+#else
+	Netchan_Setup(NS_SERVER, &newcl->netchan, from, qport, challenge);
+#endif
 	// init the netchan queue
 	newcl->netchan_end_queue = &newcl->netchan_start_queue;
 
@@ -508,7 +538,7 @@
 	SV_UserinfoChanged( newcl );
 
 	// send the connect packet to the client
-	NET_OutOfBandPrint( NS_SERVER, from, "connectResponse" );
+	NET_OutOfBandPrint(NS_SERVER, from, "connectResponse %d", challenge);
 
 	Com_DPrintf( "Going from CS_FREE to CS_CONNECTED for %s\n", newcl->name );
 
Index: code/server/server.h
===================================================================
--- code/server/server.h	(revision 1956)
+++ code/server/server.h	(working copy)
@@ -188,7 +188,11 @@
 #endif
 
 	int				oldServerTime;
-	qboolean			csUpdated[MAX_CONFIGSTRINGS+1];	
+	qboolean		csUpdated[MAX_CONFIGSTRINGS+1];	
+	
+#ifdef PROTOCOL_SUPPORT_OLD
+	qboolean		compat;
+#endif
 } client_t;
 
 //=============================================================================
@@ -197,7 +201,11 @@
 // MAX_CHALLENGES is made large to prevent a denial
 // of service attack that could cycle all of them
 // out before legitimate users connected
-#define	MAX_CHALLENGES	1024
+#define	MAX_CHALLENGES	2048
+// Allow a certain amount of challenges to have the same IP address
+// to make it a bit harder to DOS one single IP address from connecting
+// while not allowing a single ip to grab all challenge resources
+#define MAX_CHALLENGES_MULTI (MAX_CHALLENGES / 2)
 
 #define	AUTHORIZE_TIMEOUT	5000
 
Index: code/server/sv_main.c
===================================================================
--- code/server/sv_main.c	(revision 1956)
+++ code/server/sv_main.c	(working copy)
@@ -643,7 +643,13 @@
 	// to prevent timed spoofed reply packets that add ghost servers
 	Info_SetValueForKey( infostring, "challenge", Cmd_Argv(1) );
 
-	Info_SetValueForKey( infostring, "protocol", va("%i", com_protocol->integer) );
+#ifdef PROTOCOL_SUPPORT_OLD
+	if(com_oldprotocol->integer > 0)
+		Info_SetValueForKey(infostring, "protocol", va("%i", com_oldprotocol->integer));
+	else
+#endif
+		Info_SetValueForKey(infostring, "protocol", va("%i", com_protocol->integer));
+
 	Info_SetValueForKey( infostring, "hostname", sv_hostname->string );
 	Info_SetValueForKey( infostring, "mapname", sv_mapname->string );
 	Info_SetValueForKey( infostring, "clients", va("%i", count) );
@@ -871,7 +877,7 @@
 	
 	// if we received a sequenced packet from an address we don't recognize,
 	// send an out of band disconnect packet to it
-	NET_OutOfBandPrint( NS_SERVER, from, "disconnect" );
+	// NET_OutOfBandPrint( NS_SERVER, from, "disconnect" );
 }
 
 
Index: code/qcommon/net_chan.c
===================================================================
--- code/qcommon/net_chan.c	(revision 1952)
+++ code/qcommon/net_chan.c	(working copy)
@@ -83,7 +83,12 @@
 called to open a channel to a remote system
 ==============
 */
-void Netchan_Setup( netsrc_t sock, netchan_t *chan, netadr_t adr, int qport ) {
+void Netchan_Setup(netsrc_t sock, netchan_t *chan, netadr_t adr, int qport, int challenge
+#ifdef PROTOCOL_SUPPORT_OLD
+		   , qboolean compat
+#endif
+		  )
+{
 	Com_Memset (chan, 0, sizeof(*chan));
 	
 	chan->sock = sock;
@@ -91,6 +96,11 @@
 	chan->qport = qport;
 	chan->incomingSequence = 0;
 	chan->outgoingSequence = 1;
+	chan->challenge = challenge;
+
+#ifdef PROTOCOL_SUPPORT_OLD
+	chan->compat = compat;
+#endif
 }
 
 // TTimo: unused, commenting out to make gcc happy
@@ -190,17 +200,24 @@
 	msg_t		send;
 	byte		send_buf[MAX_PACKETLEN];
 	int			fragmentLength;
+	int			outgoingSequence;
 
 	// write the packet header
 	MSG_InitOOB (&send, send_buf, sizeof(send_buf));				// <-- only do the oob here
 
-	MSG_WriteLong( &send, chan->outgoingSequence | FRAGMENT_BIT );
+	outgoingSequence = chan->outgoingSequence | FRAGMENT_BIT;
+	MSG_WriteLong(&send, outgoingSequence);
 
 	// send the qport if we are a client
 	if ( chan->sock == NS_CLIENT ) {
 		MSG_WriteShort( &send, qport->integer );
 	}
 
+#ifdef PROTOCOL_SUPPORT_OLD
+	if(!chan->compat)
+#endif
+		MSG_WriteLong(&send, NETCHAN_GENCHECKSUM(chan->challenge, chan->outgoingSequence));
+
 	// copy the reliable message to the packet first
 	fragmentLength = FRAGMENT_SIZE;
 	if ( chan->unsentFragmentStart  + fragmentLength > chan->unsentLength ) {
@@ -268,13 +285,18 @@
 	MSG_InitOOB (&send, send_buf, sizeof(send_buf));
 
 	MSG_WriteLong( &send, chan->outgoingSequence );
-	chan->outgoingSequence++;
 
 	// send the qport if we are a client
-	if ( chan->sock == NS_CLIENT ) {
-		MSG_WriteShort( &send, qport->integer );
-	}
+	if(chan->sock == NS_CLIENT)
+		MSG_WriteShort(&send, qport->integer);
 
+#ifdef PROTOCOL_SUPPORT_OLD
+	if(!chan->compat)
+#endif
+		MSG_WriteLong(&send, NETCHAN_GENCHECKSUM(chan->challenge, chan->outgoingSequence));
+
+	chan->outgoingSequence++;
+
 	MSG_WriteData( &send, data, length );
 
 	// send the datagram
@@ -327,6 +349,17 @@
 		qport = MSG_ReadShort( msg );
 	}
 
+#ifdef PROTOCOL_SUPPORT_OLD
+	if(!chan->compat)
+#endif
+	{
+		int checksum = MSG_ReadLong(msg);
+
+		// UDP spoofing protection
+		if(NETCHAN_GENCHECKSUM(chan->challenge, sequence) != checksum)
+			return qfalse;
+	}
+
 	// read the fragment information
 	if ( fragmented ) {
 		fragmentStart = MSG_ReadShort( msg );
Index: code/qcommon/q_shared.c
===================================================================
--- code/qcommon/q_shared.c	(revision 1952)
+++ code/qcommon/q_shared.c	(working copy)
@@ -962,7 +962,7 @@
 	return count;
 }
 
-void QDECL Com_sprintf(char *dest, int size, const char *fmt, ...)
+int QDECL Com_sprintf(char *dest, int size, const char *fmt, ...)
 {
 	int		len;
 	va_list		argptr;
@@ -973,6 +973,8 @@
 
 	if(len >= size)
 		Com_Printf("Com_sprintf: Output length %d too short, require %d bytes.\n", size, len);
+	
+	return len;
 }
 
 /*
Index: code/qcommon/q_shared.h
===================================================================
--- code/qcommon/q_shared.h	(revision 1952)
+++ code/qcommon/q_shared.h	(working copy)
@@ -34,6 +34,7 @@
   #define GAMENAME_FOR_MASTER		"iofoo3"		// must NOT contain whitespaces
   #define HEARTBEAT_FOR_MASTER		GAMENAME_FOR_MASTER
   #define FLATLINE_FOR_MASTER		GAMENAME_FOR_MASTER "dead"
+//  #define PROTOCOL_SUPPORT_OLD	// You probably don't need this for your standalone game
 #else
   #define PRODUCT_NAME			"ioq3"
   #define BASEGAME			"baseq3"
@@ -42,6 +43,7 @@
   #define GAMENAME_FOR_MASTER		"Quake3Arena"
   #define HEARTBEAT_FOR_MASTER		"QuakeArena-1"
   #define FLATLINE_FOR_MASTER		HEARTBEAT_FOR_MASTER
+  #define PROTOCOL_SUPPORT_OLD
 #endif
 
 #define BASETA				"missionpack"
@@ -198,8 +200,8 @@
 #define	MIN_QINT			(-MAX_QINT-1)
 
 #define ARRAY_LEN(x)			(sizeof(x) / sizeof(*(x)))
+#define STR_LEN(x)			(ARRAY_LEN(x) - 1)
 
-
 // angle indexes
 #define	PITCH				0		// up / down
 #define	YAW					1		// left / right
@@ -682,7 +684,7 @@
 void Parse3DMatrix (char **buf_p, int z, int y, int x, float *m);
 int Com_HexStrToInt( const char *str );
 
-void	QDECL Com_sprintf (char *dest, int size, const char *fmt, ...) __attribute__ ((format (printf, 3, 4)));
+int QDECL Com_sprintf (char *dest, int size, const char *fmt, ...) __attribute__ ((format (printf, 3, 4)));
 
 char *Com_SkipTokens( char *s, int numTokens, char *sep );
 char *Com_SkipCharset( char *s, char *sep );
Index: code/qcommon/files.c
===================================================================
--- code/qcommon/files.c	(revision 1952)
+++ code/qcommon/files.c	(working copy)
@@ -1030,6 +1030,11 @@
 		if(protocol == com_protocol->integer)
 			return qtrue;
 
+#ifdef PROTOCOL_SUPPORT_OLD
+                if(protocol == com_oldprotocol->integer)
+                        return qtrue;
+#endif
+
 		for(index = 0; demo_protocols[index]; index++)
 		{
 			if(demo_protocols[index] == protocol)
Index: code/qcommon/qcommon.h
===================================================================
--- code/qcommon/qcommon.h	(revision 1952)
+++ code/qcommon/qcommon.h	(working copy)
@@ -194,8 +194,9 @@
 
 #define MAX_DOWNLOAD_WINDOW			8		// max of eight download frames
 #define MAX_DOWNLOAD_BLKSIZE		2048	// 2048 byte block chunks
- 
 
+#define NETCHAN_GENCHECKSUM(challenge, sequence) ((challenge) ^ ((sequence) * (challenge)))
+
 /*
 Netchan handles packet fragmentation and out of order / duplicate suppression
 */
@@ -223,10 +224,20 @@
 	int			unsentFragmentStart;
 	int			unsentLength;
 	byte		unsentBuffer[MAX_MSGLEN];
+
+	int			challenge;
+
+#ifdef PROTOCOL_SUPPORT_OLD
+	qboolean	compat;
+#endif
 } netchan_t;
 
 void Netchan_Init( int qport );
-void Netchan_Setup( netsrc_t sock, netchan_t *chan, netadr_t adr, int qport );
+void Netchan_Setup(netsrc_t sock, netchan_t *chan, netadr_t adr, int qport, int challenge
+#ifdef PROTOCOL_SUPPORT_OLD
+		   , qboolean compat
+#endif
+);
 
 void Netchan_Transmit( netchan_t *chan, int length, const byte *data );
 void Netchan_TransmitNextFragment( netchan_t *chan );
@@ -242,7 +253,8 @@
 ==============================================================
 */
 
-#define	PROTOCOL_VERSION	68
+#define	PROTOCOL_VERSION	69
+#define PROTOCOL_OLD_VERSION	68
 // 1.31 - 67
 
 // maintain a list of compatible protocols for demo playing
@@ -857,6 +869,9 @@
 extern	cvar_t	*sv_packetdelay;
 
 extern	cvar_t	*com_protocol;
+#ifdef PROTOCOL_SUPPORT_OLD
+extern	cvar_t	*com_oldprotocol;
+#endif
 
 // com_speeds times
 extern	int		time_game;
Index: code/qcommon/common.c
===================================================================
--- code/qcommon/common.c	(revision 1952)
+++ code/qcommon/common.c	(working copy)
@@ -32,7 +32,7 @@
 #endif
 
 int demo_protocols[] =
-{ 66, 67, 68, 0 };
+{ 67, 66, 0 };
 
 #define MAX_NUM_ARGVS	50
 
@@ -86,6 +86,9 @@
 cvar_t	*com_abnormalExit;
 cvar_t	*com_standalone;
 cvar_t	*com_protocol;
+#ifdef PROTOCOL_SUPPORT_OLD
+cvar_t	*com_oldprotocol;
+#endif
 cvar_t	*com_basegame;
 cvar_t  *com_homepath;
 cvar_t	*com_busyWait;
@@ -2710,7 +2713,14 @@
 	s = va("%s %s %s", Q3_VERSION, PLATFORM_STRING, __DATE__ );
 	com_version = Cvar_Get ("version", s, CVAR_ROM | CVAR_SERVERINFO );
 	com_protocol = Cvar_Get ("protocol", va("%i", PROTOCOL_VERSION), CVAR_SERVERINFO | CVAR_INIT);
+#ifdef PROTOCOL_SUPPORT_OLD
+	com_oldprotocol = Cvar_Get ("oldprotocol", va("%i", PROTOCOL_OLD_VERSION), CVAR_INIT);
 
+  #ifndef STANDALONE
+	Cvar_Get("debug_protocol", com_oldprotocol->string, CVAR_INIT | CVAR_PROTECTED);
+  #endif
+#endif
+
 	Sys_Init();
 
 	if( Sys_WritePIDFile( ) ) {
Index: code/qcommon/cvar.c
===================================================================
--- code/qcommon/cvar.c	(revision 1951)
+++ code/qcommon/cvar.c	(working copy)
@@ -631,17 +631,8 @@
 {
 	int flags = Cvar_Flags( var_name );
 
-	if( flags != CVAR_NONEXISTENT && flags & CVAR_PROTECTED )
-	{
-		if( value )
-			Com_Error( ERR_DROP, "Restricted source tried to set "
-				"\"%s\" to \"%s\"\n", var_name, value );
-		else
-			Com_Error( ERR_DROP, "Restricted source tried to "
-				"modify \"%s\"\n", var_name );
-		return;
-	}
-	Cvar_Set( var_name, value );
+	if(flags == CVAR_NONEXISTENT || !(flags & CVAR_PROTECTED))
+		Cvar_Set(var_name, value);
 }
 
 /*
Index: code/client/client.h
===================================================================
--- code/client/client.h	(revision 1952)
+++ code/client/client.h	(working copy)
@@ -260,6 +260,10 @@
 	float voipPower;
 #endif
 
+#ifdef PROTOCOL_SUPPORT_OLD
+	qboolean compat;
+#endif
+
 	// big stuff at end of structure so most offsets are 15 bits or less
 	netchan_t	netchan;
 } clientConnection_t;
Index: code/client/cl_main.c
===================================================================
--- code/client/cl_main.c	(revision 1957)
+++ code/client/cl_main.c	(working copy)
@@ -533,7 +533,6 @@
 	len = clc.serverMessageSequence;
 	swlen = LittleLong( len );
 	FS_Write (&swlen, 4, clc.demofile);
-
 	// skip the packet sequencing information
 	len = msg->cursize - headerBytes;
 	swlen = LittleLong(len);
@@ -636,14 +635,24 @@
 	if ( Cmd_Argc() == 2 ) {
 		s = Cmd_Argv(1);
 		Q_strncpyz( demoName, s, sizeof( demoName ) );
-		Com_sprintf (name, sizeof(name), "demos/%s.%s%d", demoName, DEMOEXT, com_protocol->integer );
+#ifdef PROTOCOL_SUPPORT_OLD
+		if(clc.compat)
+			Com_sprintf(name, sizeof(name), "demos/%s.%s%d", demoName, DEMOEXT, com_oldprotocol->integer);
+		else
+#endif
+			Com_sprintf(name, sizeof(name), "demos/%s.%s%d", demoName, DEMOEXT, com_protocol->integer);
 	} else {
 		int		number;
 
 		// scan for a free demo name
 		for ( number = 0 ; number <= 9999 ; number++ ) {
 			CL_DemoFilename( number, demoName );
-			Com_sprintf (name, sizeof(name), "demos/%s.%s%d", demoName, DEMOEXT, com_protocol->integer );
+#ifdef PROTOCOL_SUPPORT_OLD
+			if(clc.compat)
+				Com_sprintf(name, sizeof(name), "demos/%s.%s%d", demoName, DEMOEXT, com_oldprotocol->integer);
+			else
+#endif
+				Com_sprintf(name, sizeof(name), "demos/%s.%s%d", demoName, DEMOEXT, com_protocol->integer);
 
 			if (!FS_FileExists(name))
 				break;	// file doesn't exist
@@ -665,7 +674,6 @@
 	  clc.spDemoRecording = qfalse;
 	}
 
-
 	Q_strncpyz( clc.demoName, demoName, sizeof( clc.demoName ) );
 
 	// don't start saving messages until a non-delta compressed message is received
@@ -889,36 +897,62 @@
 CL_WalkDemoExt
 ====================
 */
-static void CL_WalkDemoExt(char *arg, char *name, int *demofile)
+static int CL_WalkDemoExt(char *arg, char *name, int *demofile)
 {
 	int i = 0;
 	*demofile = 0;
 
-	Com_sprintf (name, MAX_OSPATH, "demos/%s.%s%d", arg, DEMOEXT, com_protocol->integer);
-
-	FS_FOpenFileRead( name, demofile, qtrue );
-
-	if (*demofile)
+#ifdef PROTOCOL_SUPPORT_OLD
+	if(com_oldprotocol->integer > 0)
 	{
-		Com_Printf("Demo file: %s\n", name);
-		return;
+		Com_sprintf(name, MAX_OSPATH, "demos/%s.%s%d", arg, DEMOEXT, com_oldprotocol->integer);
+		FS_FOpenFileRead(name, demofile, qtrue);
+		
+		if (*demofile)
+		{
+			Com_Printf("Demo file: %s\n", name);
+			return com_oldprotocol->integer;
+		}
 	}
+	
+	if(com_protocol->integer != com_oldprotocol->integer)
+#endif
+	{
+		Com_sprintf(name, MAX_OSPATH, "demos/%s.%s%d", arg, DEMOEXT, com_protocol->integer);
+		FS_FOpenFileRead(name, demofile, qtrue);
 
+		if (*demofile)
+		{
+			Com_Printf("Demo file: %s\n", name);
+			return com_protocol->integer;
+		}
+	}
+
 	Com_Printf("Not found: %s\n", name);
 
 	while(demo_protocols[i])
 	{
+#ifdef PROTOCOL_SUPPORT_OLD
+		if(demo_protocols[i] == com_oldprotocol->integer)
+			continue;
+#endif
+		if(demo_protocols[i] == com_protocol->integer)
+			continue;
+	
 		Com_sprintf (name, MAX_OSPATH, "demos/%s.%s%d", arg, DEMOEXT, demo_protocols[i]);
 		FS_FOpenFileRead( name, demofile, qtrue );
 		if (*demofile)
 		{
 			Com_Printf("Demo file: %s\n", name);
-			break;
+
+			return demo_protocols[i];
 		}
 		else
 			Com_Printf("Not found: %s\n", name);
 		i++;
 	}
+	
+	return -1;
 }
 
 /*
@@ -978,7 +1012,11 @@
 				break;
 		}
 
-		if(demo_protocols[i] || protocol == com_protocol->integer)
+		if(demo_protocols[i] || protocol == com_protocol->integer
+#ifdef PROTOCOL_SUPPORT_OLD
+		   || protocol == com_oldprotocol->integer
+#endif
+		  )
 		{
 			Com_sprintf(name, sizeof(name), "demos/%s", arg);
 			FS_FOpenFileRead(name, &clc.demofile, qtrue);
@@ -995,11 +1033,11 @@
 
 			Q_strncpyz(retry, arg, len + 1);
 			retry[len] = '\0';
-			CL_WalkDemoExt(retry, name, &clc.demofile);
+			protocol = CL_WalkDemoExt(retry, name, &clc.demofile);
 		}
 	}
 	else
-		CL_WalkDemoExt(arg, name, &clc.demofile);
+		protocol = CL_WalkDemoExt(arg, name, &clc.demofile);
 	
 	if (!clc.demofile) {
 		Com_Error( ERR_DROP, "couldn't open %s", name);
@@ -1013,6 +1051,13 @@
 	clc.demoplaying = qtrue;
 	Q_strncpyz( cls.servername, Cmd_Argv(1), sizeof( cls.servername ) );
 
+#ifdef PROTOCOL_SUPPORT_OLD
+	if(protocol <= com_oldprotocol->integer)
+		clc.compat = qtrue;
+	else
+		clc.compat = qfalse;
+#endif
+
 	// read demo messages until connected
 	while ( cls.state >= CA_CONNECTED && cls.state < CA_PRIMED ) {
 		CL_ReadDemoMessage();
@@ -2153,7 +2198,16 @@
 		port = Cvar_VariableValue ("net_qport");
 
 		Q_strncpyz( info, Cvar_InfoString( CVAR_USERINFO ), sizeof( info ) );
-		Info_SetValueForKey( info, "protocol", va("%i", com_protocol->integer ) );
+		
+#ifdef PROTOCOL_SUPPORT_OLD
+		if(com_oldprotocol->integer == com_protocol->integer)
+			clc.compat = qtrue;
+
+		if(clc.compat)
+			Info_SetValueForKey(info, "protocol", va("%i", com_oldprotocol->integer));
+		else
+#endif
+			Info_SetValueForKey(info, "protocol", va("%i", com_protocol->integer));
 		Info_SetValueForKey( info, "qport", va("%i", port ) );
 		Info_SetValueForKey( info, "challenge", va("%i", clc.challenge ) );
 		
@@ -2394,6 +2448,7 @@
 void CL_ConnectionlessPacket( netadr_t from, msg_t *msg ) {
 	char	*s;
 	char	*c;
+	int challenge;
 
 	MSG_BeginReadingOOB( msg );
 	MSG_ReadLong( msg );	// skip the -1
@@ -2415,17 +2470,32 @@
 			return;
 		}
 		
-		if(!NET_CompareAdr(from, clc.serverAddress))
+		c = Cmd_Argv(2);
+		if(*c)
+			challenge = atoi(c);
+		
+#ifdef PROTOCOL_SUPPORT_OLD
+		if(clc.compat)
 		{
-			// This challenge response is not coming from the expected address.
-			// Check whether we have a matching client challenge to prevent
-			// connection hi-jacking.
+			if(!NET_CompareAdr(from, clc.serverAddress))
+			{
+				// This challenge response is not coming from the expected address.
+				// Check whether we have a matching client challenge to prevent
+				// connection hi-jacking.
 			
-			c = Cmd_Argv(2);
-			
-			if(!*c || atoi(c) != clc.challenge)
+				if(!*c || challenge != clc.challenge)
+				{
+					Com_DPrintf("Challenge response received from unexpected source. Ignored.\n");
+					return;
+				}
+			}
+		}
+		else
+#endif
+		{
+			if(!*c || challenge != clc.challenge)
 			{
-				Com_DPrintf("Challenge response received from unexpected source. Ignored.\n");
+				Com_Printf("Bad challenge for challengeResponse. Ignored.\n");
 				return;
 			}
 		}
@@ -2457,7 +2527,36 @@
 			Com_Printf( "connectResponse from wrong address. Ignored.\n" );
 			return;
 		}
-		Netchan_Setup (NS_CLIENT, &clc.netchan, from, Cvar_VariableValue( "net_qport" ) );
+
+#ifdef PROTOCOL_SUPPORT_OLD
+		if(!clc.compat)
+#endif
+		{
+			c = Cmd_Argv(1);
+
+			if(*c)
+				challenge = atoi(c);
+			else
+			{
+				Com_Printf("Bad connectResponse received. Ignored.\n");
+				return;
+			}
+			
+			if(challenge != clc.challenge)
+			{
+				Com_Printf("ConnectResponse with bad challenge received. Ignored.\n");
+				return;
+			}
+		}
+
+#ifdef PROTOCOL_SUPPORT_OLD
+		Netchan_Setup(NS_CLIENT, &clc.netchan, from, Cvar_VariableValue("net_qport"),
+			      clc.challenge, clc.compat);
+#else
+		Netchan_Setup(NS_CLIENT, &clc.netchan, from, Cvar_VariableValue("net_qport"),
+			      clc.challenge);
+#endif
+
 		cls.state = CA_CONNECTED;
 		clc.lastPacketSentTime = -9999;		// send first packet immediately
 		return;
@@ -2475,13 +2574,6 @@
 		return;
 	}
 
-	// a disconnect message from the server, which will happen if the server
-	// dropped the connection but it is still getting packets from us
-	if (!Q_stricmp(c, "disconnect")) {
-		CL_DisconnectPacket( from );
-		return;
-	}
-
 	// echo request from server
 	if ( !Q_stricmp(c, "echo") ) {
 		NET_OutOfBandPrint( NS_CLIENT, from, "%s", Cmd_Argv(1) );
@@ -2501,10 +2593,35 @@
 	}
 
 	// echo request from server
-	if ( !Q_stricmp(c, "print") ) {
+	if(!Q_stricmp(c, "print")){
 		s = MSG_ReadString( msg );
+		
+		#ifdef PROTOCOL_SUPPORT_OLD
+		// Hack to detect legacy server protocol
+		if(cls.state == CA_CHALLENGING && com_oldprotocol->integer > 0 && !clc.compat)
+		{
+			char buf[] = "Server uses protocol version ";
+			int ver;
+			
+			if(!Q_strncmp(s, buf, STR_LEN(buf)))
+			{
+				ver = atoi(s + STR_LEN(buf));
+				
+				if(ver == com_oldprotocol->integer)
+				{
+					// This is an old, but compatible protocol version.
+					// Go back to connecting state.
+					clc.compat = qtrue;
+					cls.state = CA_CONNECTING;
+					return;
+				}
+			}
+		}
+		#endif
+
 		Q_strncpyz( clc.serverMessage, s, sizeof( clc.serverMessage ) );
 		Com_Printf( "%s", s );
+
 		return;
 	}
 
@@ -3445,7 +3562,13 @@
 
 	// if this isn't the correct protocol version, ignore it
 	prot = atoi( Info_ValueForKey( infoString, "protocol" ) );
-	if ( prot != com_protocol->integer ) {
+
+	if(prot != com_protocol->integer
+#ifdef PROTOCOL_SUPPORT_OLD
+	   && prot != com_oldprotocol->integer
+#endif
+	  )
+	{
 		Com_DPrintf( "Different protocol info packet: %s\n", infoString );
 		return;
 	}
Index: code/client/cl_net_chan.c
===================================================================
--- code/client/cl_net_chan.c	(revision 1952)
+++ code/client/cl_net_chan.c	(working copy)
@@ -147,9 +147,6 @@
 	Netchan_Transmit( chan, msg->cursize, msg->data );
 }
 
-extern 	int oldsize;
-int newsize = 0;
-
 /*
 =================
 CL_Netchan_Process
@@ -161,7 +158,8 @@
 	ret = Netchan_Process( chan, msg );
 	if (!ret)
 		return qfalse;
+
 	CL_Netchan_Decode( msg );
-	newsize += msg->cursize;
+
 	return qtrue;
 }