hellrider@PMacG5:~/Desktop/ioquake3$ make clean CLEAN build/debug-darwin-ppc CLEAN build/release-darwin-ppc rm -rf *.run image defines.m4 hellrider@PMacG5:~/Desktop/ioquake3$ ./make-macosx-ub.sh Building PPC Client/Dedicated Server against "/Developer/SDKs/MacOSX10.4u.sdk" Building X86 Client/Dedicated Server against "/Developer/SDKs/MacOSX10.4u.sdk" WARNING: in order to build a binary with maximum compatibility you must build on Mac OS X 10.4 using Xcode 2.3 or 2.5 and have the MacOSX10.3.9, and MacOSX10.4u SDKs installed from the Xcode install disk Packages folder. Building ioquake3 in build/release-darwin-ppc: PLATFORM: darwin ARCH: ppc VERSION: 1.36_SVN2146M COMPILE_PLATFORM: darwin COMPILE_ARCH: ppc CC: cc CFLAGS: -arch ppc -isysroot /Developer/SDKs/MacOSX10.4u.sdk -DMAC_OS_X_VERSION_MIN_REQUIRED=1040 -Wall -Wimplicit -Wstrict-prototypes -faltivec -fno-strict-aliasing -DMACOS_X -fno-common -pipe -D_THREAD_SAFE=1 -Icode/SDL12/include -DNO_GZIP -Icode/zlib -DUSE_INTERNAL_JPEG -Icode/jpeg-8c -DUSE_LOCAL_HEADERS -DPRODUCT_VERSION="1.36_SVN2146M" -Wformat=2 -Wno-format-zero-length -Wformat-security -Wno-format-nonliteral -Wstrict-aliasing=2 -Wmissing-format-attribute -Wdisabled-optimization -Werror-implicit-function-declaration -MMD -DNDEBUG -O3 -falign-loops=16 -ffast-math CLIENT_CFLAGS: -DUSE_OPENAL -DUSE_OPENAL_DLOPEN -DUSE_CURL -DUSE_CURL_DLOPEN -DUSE_RENDERER_DLOPEN -DUSE_MUMBLE -DUSE_VOIP -DFLOATING_POINT -DUSE_ALLOCA -Icode/libspeex/include SERVER_CFLAGS: -DUSE_VOIP LDFLAGS: -mmacosx-version-min=10.4 LIBS: -framework Cocoa CLIENT_LIBS: -framework IOKit code/libs/macosx/libSDL-1.2.0.dylib Output: build/release-darwin-ppc/ioq3ded.ppc build/release-darwin-ppc/ioquake3.ppc build/release-darwin-ppc/renderer_opengl1_ppc.dylib build/release-darwin-ppc/renderer_opengl1_smp_ppc.dylib build/release-darwin-ppc/baseq3/cgameppc.dylib build/release-darwin-ppc/baseq3/qagameppc.dylib build/release-darwin-ppc/baseq3/uippc.dylib build/release-darwin-ppc/missionpack/cgameppc.dylib build/release-darwin-ppc/missionpack/qagameppc.dylib build/release-darwin-ppc/missionpack/uippc.dylib build/release-darwin-ppc/baseq3/vm/cgame.qvm build/release-darwin-ppc/baseq3/vm/qagame.qvm build/release-darwin-ppc/baseq3/vm/ui.qvm build/release-darwin-ppc/missionpack/vm/qagame.qvm build/release-darwin-ppc/missionpack/vm/cgame.qvm build/release-darwin-ppc/missionpack/vm/ui.qvm DED_CC code/server/sv_bot.c DED_CC code/server/sv_client.c DED_CC code/server/sv_ccmds.c DED_CC code/server/sv_game.c DED_CC code/server/sv_init.c DED_CC code/server/sv_main.c DED_CC code/server/sv_net_chan.c DED_CC code/server/sv_snapshot.c DED_CC code/server/sv_world.c DED_CC code/qcommon/cm_load.c DED_CC code/qcommon/cm_patch.c DED_CC code/qcommon/cm_polylib.c DED_CC code/qcommon/cm_test.c DED_CC code/qcommon/cm_trace.c DED_CC code/qcommon/cmd.c DED_CC code/qcommon/common.c DED_CC code/qcommon/cvar.c DED_CC code/qcommon/files.c DED_CC code/qcommon/md4.c DED_CC code/qcommon/msg.c DED_CC code/qcommon/net_chan.c DED_CC code/qcommon/net_ip.c DED_CC code/qcommon/huffman.c DED_CC code/qcommon/q_math.c DED_CC code/qcommon/q_shared.c DED_CC code/qcommon/unzip.c DED_CC code/qcommon/ioapi.c DED_CC code/qcommon/vm.c DED_CC code/qcommon/vm_interpreted.c BOT_CC code/botlib/be_aas_bspq3.c BOT_CC code/botlib/be_aas_cluster.c BOT_CC code/botlib/be_aas_debug.c BOT_CC code/botlib/be_aas_entity.c BOT_CC code/botlib/be_aas_file.c BOT_CC code/botlib/be_aas_main.c BOT_CC code/botlib/be_aas_move.c BOT_CC code/botlib/be_aas_optimize.c BOT_CC code/botlib/be_aas_reach.c BOT_CC code/botlib/be_aas_route.c BOT_CC code/botlib/be_aas_routealt.c BOT_CC code/botlib/be_aas_sample.c BOT_CC code/botlib/be_ai_char.c BOT_CC code/botlib/be_ai_chat.c BOT_CC code/botlib/be_ai_gen.c BOT_CC code/botlib/be_ai_goal.c BOT_CC code/botlib/be_ai_move.c BOT_CC code/botlib/be_ai_weap.c BOT_CC code/botlib/be_ai_weight.c BOT_CC code/botlib/be_ea.c BOT_CC code/botlib/be_interface.c BOT_CC code/botlib/l_crc.c BOT_CC code/botlib/l_libvar.c BOT_CC code/botlib/l_log.c BOT_CC code/botlib/l_memory.c BOT_CC code/botlib/l_precomp.c BOT_CC code/botlib/l_script.c BOT_CC code/botlib/l_struct.c DED_CC code/null/null_client.c DED_CC code/null/null_input.c DED_CC code/null/null_snddma.c DED_CC code/sys/con_log.c DED_CC code/sys/sys_main.c DED_CC code/zlib/adler32.c DED_CC code/zlib/crc32.c DED_CC code/zlib/inffast.c DED_CC code/zlib/inflate.c DED_CC code/zlib/inftrees.c DED_CC code/zlib/zutil.c DED_CC code/qcommon/vm_powerpc.c code/qcommon/vm_powerpc.c: In function ‘PPC_ComputeCode’: code/qcommon/vm_powerpc.c:1923: warning: assignment from incompatible pointer type DED_CC code/qcommon/vm_powerpc_asm.c DED_CC code/sys/sys_unix.c DED_CC code/sys/con_tty.c DED_CC code/sys/sys_osx.m CC code/client/cl_cgame.c CC code/client/cl_cin.c CC code/client/cl_console.c CC code/client/cl_input.c CC code/client/cl_keys.c CC code/client/cl_main.c CC code/client/cl_net_chan.c CC code/client/cl_parse.c CC code/client/cl_scrn.c CC code/client/cl_ui.c CC code/client/cl_avi.c CC code/qcommon/cm_load.c CC code/qcommon/cm_patch.c CC code/qcommon/cm_polylib.c CC code/qcommon/cm_test.c CC code/qcommon/cm_trace.c CC code/qcommon/cmd.c CC code/qcommon/common.c CC code/qcommon/cvar.c CC code/qcommon/files.c CC code/qcommon/md4.c CC code/qcommon/md5.c CC code/qcommon/msg.c CC code/qcommon/net_chan.c CC code/qcommon/net_ip.c CC code/qcommon/huffman.c CC code/client/snd_adpcm.c CC code/client/snd_dma.c CC code/client/snd_mem.c CC code/client/snd_mix.c CC code/client/snd_wavelet.c CC code/client/snd_main.c CC code/client/snd_codec.c CC code/client/snd_codec_wav.c CC code/client/snd_codec_ogg.c CC code/client/qal.c CC code/client/snd_openal.c CC code/client/cl_curl.c CC code/server/sv_bot.c CC code/server/sv_ccmds.c CC code/server/sv_client.c CC code/server/sv_game.c CC code/server/sv_init.c CC code/server/sv_main.c CC code/server/sv_net_chan.c CC code/server/sv_snapshot.c CC code/server/sv_world.c CC code/qcommon/q_math.c CC code/qcommon/q_shared.c CC code/qcommon/unzip.c CC code/qcommon/ioapi.c CC code/qcommon/puff.c CC code/qcommon/vm.c CC code/qcommon/vm_interpreted.c BOT_CC code/botlib/be_aas_bspq3.c BOT_CC code/botlib/be_aas_cluster.c BOT_CC code/botlib/be_aas_debug.c BOT_CC code/botlib/be_aas_entity.c BOT_CC code/botlib/be_aas_file.c BOT_CC code/botlib/be_aas_main.c BOT_CC code/botlib/be_aas_move.c BOT_CC code/botlib/be_aas_optimize.c BOT_CC code/botlib/be_aas_reach.c BOT_CC code/botlib/be_aas_route.c BOT_CC code/botlib/be_aas_routealt.c BOT_CC code/botlib/be_aas_sample.c BOT_CC code/botlib/be_ai_char.c BOT_CC code/botlib/be_ai_chat.c BOT_CC code/botlib/be_ai_gen.c BOT_CC code/botlib/be_ai_goal.c BOT_CC code/botlib/be_ai_move.c BOT_CC code/botlib/be_ai_weap.c BOT_CC code/botlib/be_ai_weight.c BOT_CC code/botlib/be_ea.c BOT_CC code/botlib/be_interface.c BOT_CC code/botlib/l_crc.c BOT_CC code/botlib/l_libvar.c BOT_CC code/botlib/l_log.c BOT_CC code/botlib/l_memory.c BOT_CC code/botlib/l_precomp.c BOT_CC code/botlib/l_script.c BOT_CC code/botlib/l_struct.c CC code/sdl/sdl_input.c CC code/sdl/sdl_snd.c CC code/sys/con_passive.c CC code/sys/con_log.c CC code/sys/sys_main.c CC code/libspeex/bits.c CC code/libspeex/buffer.c CC code/libspeex/cb_search.c CC code/libspeex/exc_10_16_table.c CC code/libspeex/exc_10_32_table.c CC code/libspeex/exc_20_32_table.c CC code/libspeex/exc_5_256_table.c CC code/libspeex/exc_5_64_table.c CC code/libspeex/exc_8_128_table.c CC code/libspeex/fftwrap.c CC code/libspeex/filterbank.c CC code/libspeex/filters.c CC code/libspeex/gain_table.c CC code/libspeex/gain_table_lbr.c CC code/libspeex/hexc_10_32_table.c CC code/libspeex/hexc_table.c CC code/libspeex/high_lsp_tables.c CC code/libspeex/jitter.c CC code/libspeex/kiss_fft.c CC code/libspeex/kiss_fftr.c CC code/libspeex/lpc.c CC code/libspeex/lsp.c CC code/libspeex/lsp_tables_nb.c CC code/libspeex/ltp.c CC code/libspeex/mdf.c CC code/libspeex/modes.c CC code/libspeex/modes_wb.c CC code/libspeex/nb_celp.c CC code/libspeex/preprocess.c CC code/libspeex/quant_lsp.c CC code/libspeex/resample.c CC code/libspeex/sb_celp.c CC code/libspeex/smallft.c CC code/libspeex/speex.c CC code/libspeex/speex_callbacks.c CC code/libspeex/speex_header.c CC code/libspeex/stereo.c CC code/libspeex/vbr.c CC code/libspeex/vq.c CC code/libspeex/window.c CC code/zlib/adler32.c CC code/zlib/crc32.c CC code/zlib/inffast.c CC code/zlib/inflate.c CC code/zlib/inftrees.c CC code/zlib/zutil.c CC code/qcommon/vm_powerpc.c code/qcommon/vm_powerpc.c: In function ‘PPC_ComputeCode’: code/qcommon/vm_powerpc.c:1923: warning: assignment from incompatible pointer type CC code/qcommon/vm_powerpc_asm.c CC code/sys/sys_unix.c CC code/sys/sys_osx.m CC code/client/libmumblelink.c REF_CC code/renderer/tr_animation.c REF_CC code/renderer/tr_backend.c REF_CC code/renderer/tr_bsp.c REF_CC code/renderer/tr_cmds.c REF_CC code/renderer/tr_curve.c REF_CC code/renderer/tr_flares.c REF_CC code/renderer/tr_font.c REF_CC code/renderer/tr_image.c REF_CC code/renderer/tr_image_png.c REF_CC code/renderer/tr_image_jpg.c REF_CC code/renderer/tr_image_bmp.c REF_CC code/renderer/tr_image_tga.c REF_CC code/renderer/tr_image_pcx.c REF_CC code/renderer/tr_init.c REF_CC code/renderer/tr_light.c REF_CC code/renderer/tr_main.c REF_CC code/renderer/tr_marks.c REF_CC code/renderer/tr_mesh.c REF_CC code/renderer/tr_model.c REF_CC code/renderer/tr_model_iqm.c REF_CC code/renderer/tr_noise.c REF_CC code/renderer/tr_scene.c REF_CC code/renderer/tr_shade.c REF_CC code/renderer/tr_shade_calc.c REF_CC code/renderer/tr_shader.c REF_CC code/renderer/tr_shadows.c REF_CC code/renderer/tr_sky.c REF_CC code/renderer/tr_surface.c REF_CC code/renderer/tr_world.c REF_CC code/sdl/sdl_gamma.c REF_CC code/qcommon/q_shared.c REF_CC code/qcommon/puff.c REF_CC code/qcommon/q_math.c REF_CC code/renderer/tr_subs.c REF_CC code/jpeg-8c/jaricom.c REF_CC code/jpeg-8c/jcapimin.c REF_CC code/jpeg-8c/jcapistd.c REF_CC code/jpeg-8c/jcarith.c REF_CC code/jpeg-8c/jccoefct.c REF_CC code/jpeg-8c/jccolor.c REF_CC code/jpeg-8c/jcdctmgr.c REF_CC code/jpeg-8c/jchuff.c REF_CC code/jpeg-8c/jcinit.c REF_CC code/jpeg-8c/jcmainct.c REF_CC code/jpeg-8c/jcmarker.c REF_CC code/jpeg-8c/jcmaster.c REF_CC code/jpeg-8c/jcomapi.c REF_CC code/jpeg-8c/jcparam.c REF_CC code/jpeg-8c/jcprepct.c REF_CC code/jpeg-8c/jcsample.c REF_CC code/jpeg-8c/jctrans.c REF_CC code/jpeg-8c/jdapimin.c REF_CC code/jpeg-8c/jdapistd.c REF_CC code/jpeg-8c/jdarith.c REF_CC code/jpeg-8c/jdatadst.c REF_CC code/jpeg-8c/jdatasrc.c REF_CC code/jpeg-8c/jdcoefct.c REF_CC code/jpeg-8c/jdcolor.c REF_CC code/jpeg-8c/jddctmgr.c REF_CC code/jpeg-8c/jdhuff.c REF_CC code/jpeg-8c/jdinput.c REF_CC code/jpeg-8c/jdmainct.c REF_CC code/jpeg-8c/jdmarker.c REF_CC code/jpeg-8c/jdmaster.c REF_CC code/jpeg-8c/jdmerge.c REF_CC code/jpeg-8c/jdpostct.c REF_CC code/jpeg-8c/jdsample.c REF_CC code/jpeg-8c/jdtrans.c REF_CC code/jpeg-8c/jerror.c REF_CC code/jpeg-8c/jfdctflt.c REF_CC code/jpeg-8c/jfdctfst.c REF_CC code/jpeg-8c/jfdctint.c REF_CC code/jpeg-8c/jidctflt.c REF_CC code/jpeg-8c/jidctfst.c REF_CC code/jpeg-8c/jidctint.c REF_CC code/jpeg-8c/jmemmgr.c REF_CC code/jpeg-8c/jmemnobs.c REF_CC code/jpeg-8c/jquant1.c REF_CC code/jpeg-8c/jquant2.c REF_CC code/jpeg-8c/jutils.c REF_CC code/sdl/sdl_glimp.c SMP_CC code/sdl/sdl_glimp.c CGAME_CC code/cgame/cg_main.c CGAME_CC code/game/bg_misc.c CGAME_CC code/game/bg_pmove.c CGAME_CC code/game/bg_slidemove.c CGAME_CC code/game/bg_lib.c CGAME_CC code/cgame/cg_consolecmds.c CGAME_CC code/cgame/cg_draw.c CGAME_CC code/cgame/cg_drawtools.c CGAME_CC code/cgame/cg_effects.c CGAME_CC code/cgame/cg_ents.c CGAME_CC code/cgame/cg_event.c CGAME_CC code/cgame/cg_info.c CGAME_CC code/cgame/cg_localents.c CGAME_CC code/cgame/cg_marks.c CGAME_CC code/cgame/cg_particles.c CGAME_CC code/cgame/cg_players.c CGAME_CC code/cgame/cg_playerstate.c CGAME_CC code/cgame/cg_predict.c CGAME_CC code/cgame/cg_scoreboard.c CGAME_CC code/cgame/cg_servercmds.c CGAME_CC code/cgame/cg_snapshot.c CGAME_CC code/cgame/cg_view.c CGAME_CC code/cgame/cg_weapons.c SHLIB_CC code/qcommon/q_math.c SHLIB_CC code/qcommon/q_shared.c CGAME_CC code/cgame/cg_syscalls.c GAME_CC code/game/g_main.c GAME_CC code/game/ai_chat.c GAME_CC code/game/ai_cmd.c GAME_CC code/game/ai_dmnet.c GAME_CC code/game/ai_dmq3.c GAME_CC code/game/ai_main.c GAME_CC code/game/ai_team.c GAME_CC code/game/ai_vcmd.c GAME_CC code/game/bg_misc.c GAME_CC code/game/bg_pmove.c GAME_CC code/game/bg_slidemove.c GAME_CC code/game/bg_lib.c GAME_CC code/game/g_active.c GAME_CC code/game/g_arenas.c GAME_CC code/game/g_bot.c GAME_CC code/game/g_client.c GAME_CC code/game/g_cmds.c GAME_CC code/game/g_combat.c GAME_CC code/game/g_items.c GAME_CC code/game/g_mem.c GAME_CC code/game/g_misc.c GAME_CC code/game/g_missile.c GAME_CC code/game/g_mover.c GAME_CC code/game/g_session.c GAME_CC code/game/g_spawn.c GAME_CC code/game/g_svcmds.c GAME_CC code/game/g_target.c GAME_CC code/game/g_team.c GAME_CC code/game/g_trigger.c GAME_CC code/game/g_utils.c GAME_CC code/game/g_weapon.c GAME_CC code/game/g_syscalls.c UI_CC code/q3_ui/ui_main.c UI_CC code/game/bg_misc.c UI_CC code/game/bg_lib.c UI_CC code/q3_ui/ui_addbots.c UI_CC code/q3_ui/ui_atoms.c UI_CC code/q3_ui/ui_cdkey.c UI_CC code/q3_ui/ui_cinematics.c UI_CC code/q3_ui/ui_confirm.c UI_CC code/q3_ui/ui_connect.c UI_CC code/q3_ui/ui_controls2.c UI_CC code/q3_ui/ui_credits.c UI_CC code/q3_ui/ui_demo2.c UI_CC code/q3_ui/ui_display.c UI_CC code/q3_ui/ui_gameinfo.c UI_CC code/q3_ui/ui_ingame.c UI_CC code/q3_ui/ui_loadconfig.c UI_CC code/q3_ui/ui_menu.c UI_CC code/q3_ui/ui_mfield.c UI_CC code/q3_ui/ui_mods.c UI_CC code/q3_ui/ui_network.c UI_CC code/q3_ui/ui_options.c UI_CC code/q3_ui/ui_playermodel.c UI_CC code/q3_ui/ui_players.c UI_CC code/q3_ui/ui_playersettings.c UI_CC code/q3_ui/ui_preferences.c UI_CC code/q3_ui/ui_qmenu.c UI_CC code/q3_ui/ui_removebots.c UI_CC code/q3_ui/ui_saveconfig.c UI_CC code/q3_ui/ui_serverinfo.c UI_CC code/q3_ui/ui_servers2.c UI_CC code/q3_ui/ui_setup.c UI_CC code/q3_ui/ui_sound.c UI_CC code/q3_ui/ui_sparena.c UI_CC code/q3_ui/ui_specifyserver.c UI_CC code/q3_ui/ui_splevel.c UI_CC code/q3_ui/ui_sppostgame.c UI_CC code/q3_ui/ui_spskill.c UI_CC code/q3_ui/ui_startserver.c UI_CC code/q3_ui/ui_team.c UI_CC code/q3_ui/ui_teamorders.c UI_CC code/q3_ui/ui_video.c UI_CC_MISSIONPACK code/ui/ui_syscalls.c CGAME_CC_MISSIONPACK code/cgame/cg_main.c CGAME_CC_MISSIONPACK code/game/bg_misc.c CGAME_CC_MISSIONPACK code/game/bg_pmove.c CGAME_CC_MISSIONPACK code/game/bg_slidemove.c CGAME_CC_MISSIONPACK code/game/bg_lib.c CGAME_CC_MISSIONPACK code/cgame/cg_consolecmds.c CGAME_CC_MISSIONPACK code/cgame/cg_newdraw.c CGAME_CC_MISSIONPACK code/cgame/cg_draw.c CGAME_CC_MISSIONPACK code/cgame/cg_drawtools.c CGAME_CC_MISSIONPACK code/cgame/cg_effects.c CGAME_CC_MISSIONPACK code/cgame/cg_ents.c CGAME_CC_MISSIONPACK code/cgame/cg_event.c CGAME_CC_MISSIONPACK code/cgame/cg_info.c CGAME_CC_MISSIONPACK code/cgame/cg_localents.c CGAME_CC_MISSIONPACK code/cgame/cg_marks.c CGAME_CC_MISSIONPACK code/cgame/cg_particles.c CGAME_CC_MISSIONPACK code/cgame/cg_players.c CGAME_CC_MISSIONPACK code/cgame/cg_playerstate.c CGAME_CC_MISSIONPACK code/cgame/cg_predict.c CGAME_CC_MISSIONPACK code/cgame/cg_scoreboard.c CGAME_CC_MISSIONPACK code/cgame/cg_servercmds.c CGAME_CC_MISSIONPACK code/cgame/cg_snapshot.c CGAME_CC_MISSIONPACK code/cgame/cg_view.c CGAME_CC_MISSIONPACK code/cgame/cg_weapons.c UI_CC_MISSIONPACK code/ui/ui_shared.c SHLIB_CC_MISSIONPACK code/qcommon/q_math.c SHLIB_CC_MISSIONPACK code/qcommon/q_shared.c CGAME_CC_MISSIONPACK code/cgame/cg_syscalls.c GAME_CC_MISSIONPACK code/game/g_main.c GAME_CC_MISSIONPACK code/game/ai_chat.c GAME_CC_MISSIONPACK code/game/ai_cmd.c GAME_CC_MISSIONPACK code/game/ai_dmnet.c GAME_CC_MISSIONPACK code/game/ai_dmq3.c GAME_CC_MISSIONPACK code/game/ai_main.c GAME_CC_MISSIONPACK code/game/ai_team.c GAME_CC_MISSIONPACK code/game/ai_vcmd.c GAME_CC_MISSIONPACK code/game/bg_misc.c GAME_CC_MISSIONPACK code/game/bg_pmove.c GAME_CC_MISSIONPACK code/game/bg_slidemove.c GAME_CC_MISSIONPACK code/game/bg_lib.c GAME_CC_MISSIONPACK code/game/g_active.c GAME_CC_MISSIONPACK code/game/g_arenas.c GAME_CC_MISSIONPACK code/game/g_bot.c GAME_CC_MISSIONPACK code/game/g_client.c GAME_CC_MISSIONPACK code/game/g_cmds.c GAME_CC_MISSIONPACK code/game/g_combat.c GAME_CC_MISSIONPACK code/game/g_items.c GAME_CC_MISSIONPACK code/game/g_mem.c GAME_CC_MISSIONPACK code/game/g_misc.c GAME_CC_MISSIONPACK code/game/g_missile.c GAME_CC_MISSIONPACK code/game/g_mover.c GAME_CC_MISSIONPACK code/game/g_session.c GAME_CC_MISSIONPACK code/game/g_spawn.c GAME_CC_MISSIONPACK code/game/g_svcmds.c GAME_CC_MISSIONPACK code/game/g_target.c GAME_CC_MISSIONPACK code/game/g_team.c GAME_CC_MISSIONPACK code/game/g_trigger.c GAME_CC_MISSIONPACK code/game/g_utils.c GAME_CC_MISSIONPACK code/game/g_weapon.c GAME_CC_MISSIONPACK code/game/g_syscalls.c UI_CC_MISSIONPACK code/ui/ui_main.c UI_CC_MISSIONPACK code/ui/ui_atoms.c UI_CC_MISSIONPACK code/ui/ui_gameinfo.c UI_CC_MISSIONPACK code/ui/ui_players.c UI_CC_MISSIONPACK code/game/bg_misc.c UI_CC_MISSIONPACK code/game/bg_lib.c LD build/release-darwin-ppc/tools/lburg/lburg LD build/release-darwin-ppc/tools/q3cpp LD build/release-darwin-ppc/tools/q3asm LD build/release-darwin-ppc/ioq3ded.ppc LD build/release-darwin-ppc/ioquake3.ppc LD build/release-darwin-ppc/renderer_opengl1_ppc.dylib Undefined symbols: "_com_altivec", referenced from: _com_altivec$non_lazy_ptr in tr_shade.o _com_altivec$non_lazy_ptr in tr_shade_calc.o _com_altivec$non_lazy_ptr in tr_surface.o ld: symbol(s) not found collect2: ld returned 1 exit status make[2]: *** [build/release-darwin-ppc/renderer_opengl1_ppc.dylib] Error 1 make[2]: *** Waiting for unfinished jobs.... make[1]: *** [targets] Error 2 make: *** [release] Error 2 hellrider@PMacG5:~/Desktop/ioquake3$ ./make-macosx-ub.sh Building PPC Client/Dedicated Server against "/Developer/SDKs/MacOSX10.4u.sdk" Building X86 Client/Dedicated Server against "/Developer/SDKs/MacOSX10.4u.sdk" WARNING: in order to build a binary with maximum compatibility you must build on Mac OS X 10.4 using Xcode 2.3 or 2.5 and have the MacOSX10.3.9, and MacOSX10.4u SDKs installed from the Xcode install disk Packages folder. Building ioquake3 in build/release-darwin-ppc: PLATFORM: darwin ARCH: ppc VERSION: 1.36_SVN2146M COMPILE_PLATFORM: darwin COMPILE_ARCH: ppc CC: cc CFLAGS: -arch ppc -isysroot /Developer/SDKs/MacOSX10.4u.sdk -DMAC_OS_X_VERSION_MIN_REQUIRED=1040 -Wall -Wimplicit -Wstrict-prototypes -faltivec -fno-strict-aliasing -DMACOS_X -fno-common -pipe -D_THREAD_SAFE=1 -Icode/SDL12/include -DNO_GZIP -Icode/zlib -DUSE_INTERNAL_JPEG -Icode/jpeg-8c -DUSE_LOCAL_HEADERS -DPRODUCT_VERSION="1.36_SVN2146M" -Wformat=2 -Wno-format-zero-length -Wformat-security -Wno-format-nonliteral -Wstrict-aliasing=2 -Wmissing-format-attribute -Wdisabled-optimization -Werror-implicit-function-declaration -MMD -DNDEBUG -O3 -falign-loops=16 -ffast-math CLIENT_CFLAGS: -DUSE_OPENAL -DUSE_OPENAL_DLOPEN -DUSE_CURL -DUSE_CURL_DLOPEN -DUSE_RENDERER_DLOPEN -DUSE_MUMBLE -DUSE_VOIP -DFLOATING_POINT -DUSE_ALLOCA -Icode/libspeex/include SERVER_CFLAGS: -DUSE_VOIP LDFLAGS: -mmacosx-version-min=10.4 LIBS: -framework Cocoa CLIENT_LIBS: -framework IOKit code/libs/macosx/libSDL-1.2.0.dylib Output: build/release-darwin-ppc/ioq3ded.ppc build/release-darwin-ppc/ioquake3.ppc build/release-darwin-ppc/renderer_opengl1_ppc.dylib build/release-darwin-ppc/renderer_opengl1_smp_ppc.dylib build/release-darwin-ppc/baseq3/cgameppc.dylib build/release-darwin-ppc/baseq3/qagameppc.dylib build/release-darwin-ppc/baseq3/uippc.dylib build/release-darwin-ppc/missionpack/cgameppc.dylib build/release-darwin-ppc/missionpack/qagameppc.dylib build/release-darwin-ppc/missionpack/uippc.dylib build/release-darwin-ppc/baseq3/vm/cgame.qvm build/release-darwin-ppc/baseq3/vm/qagame.qvm build/release-darwin-ppc/baseq3/vm/ui.qvm build/release-darwin-ppc/missionpack/vm/qagame.qvm build/release-darwin-ppc/missionpack/vm/cgame.qvm build/release-darwin-ppc/missionpack/vm/ui.qvm make[2]: `build/release-darwin-ppc/ioq3ded.ppc' is up to date. make[2]: `build/release-darwin-ppc/ioquake3.ppc' is up to date. LD build/release-darwin-ppc/renderer_opengl1_ppc.dylib LD build/release-darwin-ppc/renderer_opengl1_smp_ppc.dylib Undefined symbols: "_com_altivec", referenced from: _com_altivec$non_lazy_ptr in tr_shade.o _com_altivec$non_lazy_ptr in tr_shade_calc.o _com_altivec$non_lazy_ptr in tr_surface.o ld: symbol(s) not found collect2: ld returned 1 exit status Undefined symbols: "_com_altivec", referenced from: _com_altivec$non_lazy_ptr in tr_shade.o _com_altivec$non_lazy_ptr in tr_shade_calc.o _com_altivec$non_lazy_ptr in tr_surface.o ld: symbol(s) not found make[2]: *** [build/release-darwin-ppc/renderer_opengl1_smp_ppc.dylib] Error 1 make[2]: *** Waiting for unfinished jobs.... collect2: ld returned 1 exit status make[2]: *** [build/release-darwin-ppc/renderer_opengl1_ppc.dylib] Error 1 make[1]: *** [targets] Error 2 make: *** [release] Error 2 hellrider@PMacG5:~/Desktop/ioquake3$