Log: Log file open, Thu Apr 1 20:10:35 2004 Init: Name subsystem initialized Log: Your locale: [ISO-8859-1]. Init: Version: 3186 (127.29) Init: Compiled: Mar 4 2004 03:07:41 Init: Command line: Init: (This is Linux patch version 3186.0) Init: Character set: Unicode Init: Base directory: /home/loonix/ut2004/System/ Init: Ini:UT2004.ini UserIni:User.ini Init: Build label: UT2004 Build UT2004_Build_[2004-03-03_02.42] Init: Object subsystem initialized Warning: Missing Class Class Editor.TransBuffer Log: Initializing OpenGLDrv... Log: binding libGL.so.1 Log: Global MD5: [3986c4774f86cab155ff9f5432b89282] Log: Game class is 'GameInfo' Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 9.171305... ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: Browse: NvidiaLogo.ut2?Name=L[][]NiX?Class=Engine.Pawn?Character=Ophelia?team=255?Sex=F?Voice=XGame.MercFemaleVoice Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 32782->32781; refs: 339619 Log: Game class is 'CinematicGame' Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 11.385600... ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: Created and initialized a new SDL viewport. Log: ALAudio: Couldn't find a means to record audio. Log: SET PLAYER! ScriptLog: New Player L[][]NiX id=65d411a74293fa575d0205b071fa73cb Log: TTS: No output filename specified. Log: Enter SetRes: 1024x768 Fullscreen 1 Log: OpenGL Log: GL_VENDOR : NVIDIA Corporation Log: GL_RENDERER : GeForce4 Ti 4600/AGP/SSE/3DNOW! Log: GL_VERSION : 1.4.1 NVIDIA 53.36 Log: OpenGL: Device supports: GL Log: OpenGL: Device supports: GL_EXT_bgra Log: OpenGL: Device supports: GL_ARB_texture_compression Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc Log: OpenGL: Device supports: GL_ARB_texture_cube_map Log: OpenGL: Device supports: GL_ARB_texture_env_combine Log: OpenGL: Device supports: GL_NV_texture_env_combine4 Log: OpenGL: Device supports: GL_EXT_texture_lod_bias Log: OpenGL: Device supports: GL_ARB_multitexture Log: OpenGL: Device supports: GL_NV_vertex_array_range Log: OpenGL: Device supports: GL_NV_vertex_array_range2 Log: OpenGL: Device supports: GL_ARB_multisample Log: OpenGL: Device supports: GL_NV_multisample_filter_hint Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object Log: OpenGL: C32 RGB888 Z24 S8 Log: OpenGL: Level of anisotropy is 1.000000 (max 8.000000). Log: OpenGL: Have 0 multisamples buffers, 0 samples. Log: OpenGL: Failed to get a multisample GL context Log: OpenGL: allocated 32 MByte of AGP memory Log: Startup time: 14.189444 seconds Log: Precaching: NvidiaLogo.LevelInfo0 Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes Log: Allocating 32768 byte dynamic index buffer. Log: Allocating 65536 byte dynamic vertex buffer. Log: Finished precaching geometry in 0.036 seconds Log: Finished precaching textures in 0.385 seconds Debug: UT2k4MainMenu.Opened() Sender:Package.UT2k4MainMenu Log: URL: Adding default option Name=L[][]NiX Log: URL: Adding default option Class=Engine.Pawn Log: URL: Adding default option Character=Ophelia Log: URL: Adding default option team=255 Log: URL: Adding default option Voice=XGame.MercFemaleVoice Log: Browse: Index.ut2?disconnect?Name=L[][]NiX?Class=Engine.Pawn?Character=Ophelia?team=255?Voice=XGame.MercFemaleVoice Log: Failed; returning to Entry ScriptLog: UT2k4MainMenu NotifyLevelChange PendingConnection:False Log: GP=FALSE Log: Spawning new actor for Viewport SDLViewport Log: SET PLAYER! ScriptLog: New Player L[][]NiX id=65d411a74293fa575d0205b071fa73cb Log: Static mesh batches: 0 vertex bytes, 0 index bytes IRC: 2 Servers 1 Channels ScriptLog: UT2k4Browser_ServerListPageFavorites Spawned new ServerQueryClient 'Entry.ServerQueryClient' Log: Resolving ut2004master1.epicgames.com... Log: Resolved ut2004master1.epicgames.com -> 207.135.145.6 Log: Connection established. Debug: Received Response APPROVED Debug: Sending GlobalMD5 of 3986c4774f86cab155ff9f5432b89282 Log: Allocating 92880 byte dynamic vertex buffer. Log: Allocating 94608 byte dynamic vertex buffer. Debug: UT2k4MainMenu.Opened() Sender:None Log: Time=2304.435103 ms Debug: UT2k4MainMenu.Opened() Sender:None ScriptLog: Attempting to close a non-existing menu page Log: URL: Adding default option Name=L[][]NiX Log: URL: Adding default option Class=Engine.Pawn Log: URL: Adding default option Character=Ophelia Log: URL: Adding default option team=255 Log: URL: Adding default option Voice=XGame.MercFemaleVoice Log: Browse: CTF-1on1-Joust?Game=XGame.xCTFGame?bAutoNumBots=True?Name=L[][]NiX?Class=Engine.Pawn?Character=Ophelia?team=255?Voice=XGame.MercFemaleVoice ScriptLog: UT2k4Browser_ServerListPageFavorites Destroying ServerQueryClient 'ServerQueryClient' Log: Collecting garbage Log: Purging garbage Log: (Karma): Level Karma Terminated. Log: Garbage: objects: 40539->38175; refs: 467021 Log: Game class is 'xCTFGame' Log: Bringing Level CTF-1on1-Joust.myLevel up for play (0) appSeconds: 47.696315... ScriptLog: GameInfo::InitGame : bEnableStatLogging False ScriptLog: bAutoNumBots: True Log: Spawning new actor for Viewport SDLViewport Log: SET PLAYER! ScriptLog: New Player L[][]NiX id=65d411a74293fa575d0205b071fa73cb Log: Precaching: CTF-1on1-Joust.LevelInfo0 Log: Static mesh batches: 1814724 vertex bytes, 224712 index bytes Log: Allocating 32768 byte dynamic index buffer. Log: Allocating 37632 byte dynamic index buffer. Log: Preprocessing: Vertex stream total vertices: 542 Orig wedges: 542 Log: Allocating 65536 byte dynamic vertex buffer. Log: Preprocessing: Vertex stream total vertices: 319 Orig wedges: 319 Log: Finished precaching geometry in 0.367 seconds Log: Finished precaching textures in 2.414 seconds ScriptLog: START MATCH Log: Allocating 65744 byte dynamic vertex buffer. Log: Allocating 73612 byte dynamic vertex buffer. Log: Allocating 73724 byte dynamic vertex buffer. Log: Allocating 75068 byte dynamic vertex buffer. Debug: Option(0): Game=XGame.xCTFGame Debug: Option(1): bAutoNumBots=True Debug: Option(6): Voice=XGame.MercFemaleVoice MaplistManager: No maplist entries could be found that matched current command line 'CTF-1on1-Joust?Game=XGame.xCTFGame?bAutoNumBots=True?Voice=XGame.MercFemaleVoice' (strict search). Attempting loose search... MaplistManager: No maplist entries found matching the current command line (loose search). Attempting mapname search... MaplistManager: No maplist entries found matching the current command line (mapname search). Performing blind switch to index 1 of current maplist ScriptLog: ProcessServerTravel: CTF-MOONDRAGON ScriptLog: PreClientTravel Log: Server switch level: CTF-MOONDRAGON Log: Browse: CTF-MOONDRAGON?Game=XGame.xCTFGame?bAutoNumBots=True?Name=L[][]NiX?Class=Engine.Pawn?Character=Ophelia?team=255?Voice=XGame.MercFemaleVoice Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 53614->52823; refs: 824270 Log: Game class is 'xCTFGame' Log: Bringing Level CTF-MOONDRAGON.myLevel up for play (0) appSeconds: 288.449099... ScriptLog: GameInfo::InitGame : bEnableStatLogging False ScriptLog: bAutoNumBots: True Log: Spawning new actor for Viewport SDLViewport Log: SET PLAYER! ScriptLog: New Player L[][]NiX id=65d411a74293fa575d0205b071fa73cb Log: Precaching: CTF-MOONDRAGON.LevelInfo0 Log: Static mesh batches: 31349304 vertex bytes, 3013908 index bytes Log: Allocating 32768 byte dynamic index buffer. Log: Allocating 43404 byte dynamic index buffer. Log: Allocating 47136 byte dynamic index buffer. Log: Allocating 65536 byte dynamic vertex buffer. Log: Allocating 100044 byte dynamic vertex buffer. Log: Allocating 100576 byte dynamic vertex buffer. Log: Finished precaching geometry in 5.920 seconds Log: Finished precaching textures in 5.605 seconds ScriptLog: START MATCH Warning: CTFSquadAI CTF-MOONDRAGON.CTFSquadAI (Function UnrealGame.CTFSquadAI.CheckSquadObjectives:01A3) Accessed None 'Enemy' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Warning: CTFSquadAI CTF-MOONDRAGON.CTFSquadAI (Function UnrealGame.CTFSquadAI.CheckSquadObjectives:01A3) Accessed None 'Enemy' Warning: CTFSquadAI CTF-MOONDRAGON.CTFSquadAI (Function UnrealGame.CTFSquadAI.CheckSquadObjectives:01A3) Accessed None 'Enemy' Warning: CTFSquadAI CTF-MOONDRAGON.CTFSquadAI (Function UnrealGame.CTFSquadAI.CheckSquadObjectives:01A3) Accessed None 'Enemy' Warning: CTFSquadAI CTF-MOONDRAGON.CTFSquadAI (Function UnrealGame.CTFSquadAI.CheckSquadObjectives:01A3) Accessed None 'Enemy' Debug: Option(0): Game=XGame.xCTFGame Debug: Option(1): bAutoNumBots=True Debug: Option(6): Voice=XGame.MercFemaleVoice MaplistManager: No maplist entries could be found that matched current command line 'CTF-MOONDRAGON?Game=XGame.xCTFGame?bAutoNumBots=True?Voice=XGame.MercFemaleVoice' (strict search). Attempting loose search... MaplistManager: No maplist entries found matching the current command line (loose search). Attempting mapname search... MaplistManager: Found possible match (mapname search): 'CTF-MOONDRAGON' ScriptLog: ProcessServerTravel: CTF-GRASSYKNOLL ScriptLog: PreClientTravel Log: Server switch level: CTF-GRASSYKNOLL Log: Browse: CTF-GRASSYKNOLL?Game=XGame.xCTFGame?bAutoNumBots=True?Name=L[][]NiX?Class=Engine.Pawn?Character=Ophelia?team=255?Voice=XGame.MercFemaleVoice Log: ProcMesh 0 shared verts. Log: ProcMesh 0 shared verts. Log: ProcMesh 0 shared verts. Log: ProcMesh 0 shared verts. Log: Collecting garbage Log: Purging garbage Log: (Karma): Level Karma Terminated. Log: Garbage: objects: 63238->61623; refs: 975772 Log: Game class is 'xCTFGame' Log: Bringing Level CTF-GRASSYKNOLL.myLevel up for play (0) appSeconds: 954.104428... ScriptLog: GameInfo::InitGame : bEnableStatLogging False ScriptLog: bAutoNumBots: True Log: Spawning new actor for Viewport SDLViewport Log: SET PLAYER! ScriptLog: New Player L[][]NiX id=65d411a74293fa575d0205b071fa73cb Log: Precaching: CTF-GRASSYKNOLL.LevelInfo0 Log: Static mesh batches: 9047988 vertex bytes, 1190916 index bytes Log: Allocating 32768 byte dynamic index buffer. Log: Allocating 129828 byte dynamic index buffer. Log: Allocating 65536 byte dynamic vertex buffer. Log: Finished precaching geometry in 4.042 seconds Log: Finished precaching textures in 4.586 seconds ScriptLog: START MATCH Log: Preprocessing: Vertex stream total vertices: 86 Orig wedges: 86 Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Debug: Option(0): Game=XGame.xCTFGame Debug: Option(1): bAutoNumBots=True Debug: Option(6): Voice=XGame.MercFemaleVoice MaplistManager: No maplist entries could be found that matched current command line 'CTF-GRASSYKNOLL?Game=XGame.xCTFGame?bAutoNumBots=True?Voice=XGame.MercFemaleVoice' (strict search). Attempting loose search... MaplistManager: No maplist entries found matching the current command line (loose search). Attempting mapname search... MaplistManager: Found possible match (mapname search): 'CTF-GRASSYKNOLL' ScriptLog: ProcessServerTravel: CTF-COLOSSUS ScriptLog: PreClientTravel Log: Server switch level: CTF-COLOSSUS Log: Browse: CTF-COLOSSUS?Game=XGame.xCTFGame?bAutoNumBots=True?Name=L[][]NiX?Class=Engine.Pawn?Character=Ophelia?team=255?Voice=XGame.MercFemaleVoice Log: Collecting garbage Log: Purging garbage Log: (Karma): Level Karma Terminated. Log: Garbage: objects: 70905->55414; refs: 913729 Log: Game class is 'xCTFGame' Log: Bringing Level CTF-COLOSSUS.myLevel up for play (0) appSeconds: 1633.665027... ScriptLog: GameInfo::InitGame : bEnableStatLogging False ScriptLog: bAutoNumBots: True Log: Spawning new actor for Viewport SDLViewport Log: SET PLAYER! ScriptLog: New Player L[][]NiX id=65d411a74293fa575d0205b071fa73cb Log: Precaching: CTF-COLOSSUS.LevelInfo0 Log: Static mesh batches: 5073948 vertex bytes, 609540 index bytes Log: Allocating 32768 byte dynamic index buffer. Log: Allocating 153612 byte dynamic index buffer. Log: Allocating 65536 byte dynamic vertex buffer. Log: Finished precaching geometry in 1.466 seconds Log: Finished precaching textures in 3.474 seconds ScriptLog: START MATCH Warning: CTFSquadAI CTF-COLOSSUS.CTFSquadAI (Function UnrealGame.CTFSquadAI.CheckSquadObjectives:01A3) Accessed None 'Enemy' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st' Critical: Assertion failed: p->model1 [File:KFarfield.cpp] [Line: 937] Exit: Executing UObject::StaticShutdownAfterError Exit: Executing USDLClient::ShutdownAfterError Log: Waiting for file streaming thread to finish... Exit: OpenAL Audio subsystem shut down. Exit: Exiting. Log: FileManager: Reading 0 GByte 428 MByte 830 KByte 470 Bytes from HD took 50.555141 seconds (19.885580 reading, 30.669561 seeking). Log: FileManager: 0.000000 seconds spent with misc. duties Uninitialized: Name subsystem shut down Uninitialized: Log file closed, Thu Apr 1 20:44:41 2004