Log: Log file open, Sun Apr 4 18:05:21 2004 Init: Name subsystem initialized Log: Your locale: [ISO-8859-15]. Init: Version: 3186 (127.29) Init: Compiled: Apr 4 2004 00:39:02 Init: Command line: Init: (This is Linux patch version 3186.1) Init: Character set: Unicode Init: Base directory: /usr/local/games/ut2004/System/ Init: Ini:UT2004.ini UserIni:User.ini Init: Build label: UT2004 Build UT2004_Build_[2004-03-03_02.42] Init: Object subsystem initialized Warning: Missing Class Class Editor.TransBuffer Log: Initializing OpenGLDrv... Log: binding libGL.so.1 Log: Global MD5: [3986c4774f86cab155ff9f5432b89282] Log: Game class is 'GameInfo' Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 10.286408... ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: Browse: NvidiaLogo.ut2?Name=Niko_K?Class=Engine.Pawn?Character=Jakob?team=255 Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 32782->32781; refs: 339619 Log: Game class is 'CinematicGame' Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 12.258241... ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: Created and initialized a new SDL viewport. Log: ALAudio: Using ALC_EXT_capture to record audio. Log: SET PLAYER! ScriptLog: New Player Niko_K id=947d0f6bd5e2239d2c37ef8e366e4753 Log: TTS: Opened file "/dev/speech" for text-to-speech output. Log: Enter SetRes: 1024x768 Fullscreen 1 Log: OpenGL Log: GL_VENDOR : NVIDIA Corporation Log: GL_RENDERER : GeForce4 Ti 4200/AGP/SSE2 Log: GL_VERSION : 1.4.1 NVIDIA 53.36 Log: OpenGL: Device supports: GL Log: OpenGL: Device supports: GL_EXT_bgra Log: OpenGL: Device supports: GL_ARB_texture_compression Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc Log: OpenGL: Device supports: GL_ARB_texture_cube_map Log: OpenGL: Device supports: GL_ARB_texture_env_combine Log: OpenGL: Device supports: GL_NV_texture_env_combine4 Log: OpenGL: Device supports: GL_EXT_texture_lod_bias Log: OpenGL: Device supports: GL_ARB_multitexture Log: OpenGL: Device supports: GL_NV_vertex_array_range Log: OpenGL: Device supports: GL_NV_vertex_array_range2 Log: OpenGL: Device supports: GL_ARB_multisample Log: OpenGL: Device supports: GL_NV_multisample_filter_hint Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object Log: OpenGL: C32 RGB888 Z24 S8 Log: OpenGL: Level of anisotropy is 1.000000 (max 8.000000). Log: OpenGL: Have 0 multisamples buffers, 0 samples. Log: OpenGL: Failed to get a multisample GL context Log: OpenGL: allocated 32 MByte of AGP memory Log: Startup time: 13.933828 seconds Log: Precaching: NvidiaLogo.LevelInfo0 Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes Log: Allocating 32768 byte dynamic index buffer. Log: Allocating 65536 byte dynamic vertex buffer. ... (Server Connecting Information -> Played Online) Log: Garbage: objects: 59517->49338; refs: 742484 Log: Bringing Level ONS-TORLAN.myLevel up for play (90) appSeconds: 1015.405788... Log: Spawning new actor for Viewport SDLViewport Log: SET PLAYER! ScriptLog: New Player Niko_K id=947d0f6bd5e2239d2c37ef8e366e4753 Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 50390->50390; refs: 752917 Log: SET PLAYER! Log: xPlayer setplayer SDLViewport Log: Precaching: ONS-TORLAN.LevelInfo0 Log: Static mesh batches: 6743700 vertex bytes, 776538 index bytes Log: Allocating 32768 byte dynamic index buffer. Log: Allocating 182508 byte dynamic index buffer. Log: Allocating 65536 byte dynamic vertex buffer. Log: Finished precaching geometry in 3.336 seconds Log: Finished precaching textures in 1.522 seconds Log: Developer Backtrace: Log: [ 1] ./ut2004-bin [0x86c932c] Log: [ 2] [0xffffe420] Log: [ 3] ./ut2004-bin(ActorNonZeroExtentLineCheck__11FOctreeNodeP16FCollisionOctreePC6FPlane+0x421) [0x861b855] Log: [ 4] ./ut2004-bin(ActorNonZeroExtentLineCheck__11FOctreeNodeP16FCollisionOctreePC6FPlane+0x421) [0x861b855] Log: [ 5] ./ut2004-bin(ActorNonZeroExtentLineCheck__11FOctreeNodeP16FCollisionOctreePC6FPlane+0x421) [0x861b855] Log: [ 6] ./ut2004-bin(ActorNonZeroExtentLineCheck__11FOctreeNodeP16FCollisionOctreePC6FPlane+0x421) [0x861b855] Log: [ 7] ./ut2004-bin(ActorNonZeroExtentLineCheck__11FOctreeNodeP16FCollisionOctreePC6FPlane+0x421) [0x861b855] Log: [ 8] ./ut2004-bin(ActorNonZeroExtentLineCheck__11FOctreeNodeP16FCollisionOctreePC6FPlane+0x421) [0x861b855] Log: [ 9] ./ut2004-bin(ActorNonZeroExtentLineCheck__11FOctreeNodeP16FCollisionOctreePC6FPlane+0x421) [0x861b855] Log: [10] ./ut2004-bin(ActorNonZeroExtentLineCheck__11FOctreeNodeP16FCollisionOctreePC6FPlane+0x421) [0x861b855] Log: [11] ./ut2004-bin(ActorNonZeroExtentLineCheck__11FOctreeNodeP16FCollisionOctreePC6FPlane+0x421) [0x861b855] Log: [12] ./ut2004-bin(ActorNonZeroExtentLineCheck__11FOctreeNodeP16FCollisionOctreePC6FPlane+0x421) [0x861b855] Log: [13] ./ut2004-bin(ActorLineCheck__16FCollisionOctreeR9FMemStackRC7FVectorN22UiUiP6AActor+0x776) [0x861dc3a] Log: [14] ./ut2004-bin(MultiLineCheck__6ULevelR9FMemStackRC7FVectorN22P10ALevelInfoUiP6AActor+0xb1c) [0x82b90c0] Log: [15] ./ut2004-bin [0x860de69] Log: [16] ./ut2004-bin(KWorldStepSafeTime__FP8MdtWorldfP6ULevelii+0xa03) [0x860fb4b] Log: [17] ./ut2004-bin(KTickLevelKarma__FP6ULevelf+0x45c) [0x86032e0] Log: [18] ./ut2004-bin(Tick__6ULevel10ELevelTickf+0x35b) [0x82df05b] Log: [19] ./ut2004-bin(Tick__11UGameEnginef+0x3cf) [0x82889d7] Log: [20] ./ut2004-bin(SDL_SetVideoMode+0x83b) [0x814db43] Log: [21] ./ut2004-bin(main+0x69bc) [0x815851c] Log: [22] /lib/libc.so.6(__libc_start_main+0xef) [0x400e184f] Log: [23] ./ut2004-bin(readdir+0x99) [0x814d3e1] Log: Unreal Call Stack: FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- FindModelSafetime <- Integrate <- ProcessPartitions <- KWorldStepSafeTime <- KTickLevelKarma <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop Exit: Exiting. Log: FileManager: Reading 0 GByte 795 MByte 819 KByte 546 Bytes from HD took 71.018841 seconds (28.518963 reading, 42.499878 seeking). Log: FileManager: 0.000000 seconds spent with misc. duties Uninitialized: Name subsystem shut down Uninitialized: Allocation checking disabled Uninitialized: Log file closed, Sun Apr 4 18:26:48 2004