Anim: anims\dartnew\mainmenu_jump.jan: loaded (1 frames latency) Anim: anims\menubrain\door3open.jan: loaded (1 frames latency) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/intro.bik' to 'WorkResource/cutscenes/prerendered/INTRO.bik' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/intro.bik' to 'WorkResource/cutscenes/prerendered/INTRO.bik' [New Thread 0xee3ffb70 (LWP 6569)] [Thread 0xee3ffb70 (LWP 6569) exited] ERROR: Assert in /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Encountered Error: Psychonauts has encountered an error /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Please contact technical support at http://www.doublefine.com. Program received signal SIGTRAP, Trace/breakpoint trap. EErrorManager::ErrorMessage (this=0x86a34e0, szFile=0x858815c "/home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h", nLine=96, szMessage=0x85880e4 "v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f", bWarning=false) at /home/icculus/projects/psychonauts/Source/CommonLibs/DFUtil/ErrorManager.cpp:455 455 /home/icculus/projects/psychonauts/Source/CommonLibs/DFUtil/ErrorManager.cpp: Nie ma takiego pliku ani katalogu. (gdb) bt #0 EErrorManager::ErrorMessage (this=0x86a34e0, szFile=0x858815c "/home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h", nLine=96, szMessage=0x85880e4 "v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f", bWarning=false) at /home/icculus/projects/psychonauts/Source/CommonLibs/DFUtil/ErrorManager.cpp:455 #1 0x082e02cb in ColorVectorToRGBA (v=...) at /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h:93 #2 0x0847d1c7 in ESpriteManager::AddSprite (this=0x8a0a478, hTexture=2174681255, fScreenX=268, fScreenY=407, dwPriority=4, pbTexFrame=0xffff84e8, pvColor=0xffff861c, pvAxis=0xffff84e0, pvScale=0xffff862c, fRotation=0, pvTexScale=0x0, dwFlags=0, hAlphaMask=0, pOutColBox=0x0) at /home/icculus/projects/psychonauts/Source/game/luatest/RTEngine/Sprite.cpp:106 #3 0x083f6f0e in EFont::DisplayText2 (this=0x8d4be18, fScreenX=268, fScreenY=428, szText=0xda0aa30 "Loading", dwFlags=8, pvColorFore=0xffff861c, pvColorBack=0x0, pvScale=0xffff862c, dwPriority=4, fMaxWidth=0, bDrawIconsUnaffectedTime=false, pvScaleAxis=0x0, fRot=0, pCollisionBox=0x0) at /home/icculus/projects/psychonauts/Source/game/luatest/RTEngine/Font.cpp:719 #4 0x0830f166 in ELoadingScreen::updateLoadingText (this=0xda0a9e8, fDelta=0) at /home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:477 #5 0x08312b8d in ELoadingScreen::DisplayLoadingTextOneshot () at /home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:1274 #6 0x082d8e3f in GameApp::loadLevel (this=0x86ca4d8) at /home/icculus/projects/psychonauts/Source/game/luatest/Game/GameApp.cpp:2816 #7 0x082d3e20 in GameApp::ProcessGlobalInput (this=0x86ca4d8, iControl=...) at /home/icculus/projects/psychonauts/Source/game/luatest/Game/GameApp.cpp:985 #8 0x082d5506 in GameApp::InitFrame (this=0x86ca4d8) at /home/icculus/projects/psychonauts/Source/game/luatest/Game/GameApp.cpp:1512 #9 0x083152d3 in PCGameApp::InitFrame (this=0x86ca4d8) at /home/icculus/projects/psychonauts/Source/game/luatest/Game/PCGameApp.cpp:335 #10 0x08521afa in main (argc=1, argv=0xffffcf24) at /home/icculus/projects/psychonauts/Source/game/luatest/UnixMain.cpp:372 (gdb)