STUBBED: fix up the rest of the SSE code first at DetectSSESupport (/home/icculus/projects/psychonauts/Source/CommonLibs/DFMath/MathGeneral.cpp:32) STUBBED: write me? at SetPCLanguage (/home/icculus/projects/psychonauts/Source/game/luatest/UnixMain.cpp:120) STUBBED: fix up the rest of the SSE code first at DetectCPUCaps (/home/icculus/projects/psychonauts/Source/game/luatest/Game/PCGameApp.cpp:223) STUBBED: check LANG envr var at _GetDefaultGameLanguage (/home/icculus/projects/psychonauts/Source/game/luatest/Game/GameApp.cpp:171) Console created Save path: /home/user/.local/share/Psychonauts Write path: WorkResource STUBBED: inline asm at SSEMul_4x4_4x4_2arg (/home/icculus/projects/psychonauts/Source/CommonLibs/DFMath/Matrix.cpp:710) STUBBED: inline asm at SSEMul_4x4_4x4_3arg (/home/icculus/projects/psychonauts/Source/CommonLibs/DFMath/Matrix.cpp:698) ******** unit test failed ******** Transport started DaveD: NCListenSocket: Listening on port 40001 STUBBED: VK_* at InitInputNames (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:1220) No joysticks detected OpenGL: Wanted 4x FSAA, got 4x MojoShader init! Compiled against MojoShader changeset hg-1109:51292bd4476b Linked against MojoShader changeset hg-1109:51292bd4476b MojoShader thinks the 'best' profile is 'glsl120' STUBBED: D3DPTEXTURECAPS_PROJECTED? at Initialize (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/OpenGLGraphics.cpp:2392) STUBBED: multisampling at Initialize (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/OpenGLGraphics.cpp:2408) Created OpenGL Device. Adapter: GeForce 9800 GTX/9800 GTX+/PCIe/SSE2 Driver: NVIDIA Corporation 1280x1024 75hz STUBBED: this might be wrong at FilterTexture (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:1471) STUBBED: figure this out later at Commit (/home/icculus/projects/psychonauts/Source/CommonLibs/DFUtil/EMemStack.cpp:108) PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf' DaveD: Loading lua packfile 'common' WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Info: Texture pack file contains 366 textures PSYCHONAUTS UNIX FILENAME: corrected 'workresource/fonts/Bagel_lin.dff' to 'WorkResource/Fonts/bagel_lin.dff' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/Textures/icons/UI_Icons/IconPrefsPC.ini' to 'WorkResource/Textures/Icons/UI_Icons/IconPrefsPC.ini' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/fonts/Arial_lin.dff' to 'WorkResource/Fonts/Arial_lin.dff' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/Textures/icons/UI_Icons/IconPrefsPC.ini' to 'WorkResource/Textures/Icons/UI_Icons/IconPrefsPC.ini' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/fonts/Tahoma_lin.dff' to 'WorkResource/Fonts/Tahoma_lin.dff' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/Textures/icons/UI_Icons/IconPrefsPC.ini' to 'WorkResource/Textures/Icons/UI_Icons/IconPrefsPC.ini' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/fonts/RazNotebook_lin.dff' to 'WorkResource/Fonts/RazNotebook_lin.dff' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/Textures/icons/UI_Icons/IconPrefsPC.ini' to 'WorkResource/Textures/Icons/UI_Icons/IconPrefsPC.ini' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/XRay.vsh' to 'WorkResource/VertexShaders/XRay.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4683f8e7be3a57a8432f77016b7d9d2e.vpo' to 'WorkResource/VertexShaders/cache/vs_4683f8e7be3a57a8432f77016b7d9d2e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/DiffuseColor.vsh' to 'WorkResource/VertexShaders/DiffuseColor.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_63e567bb7ca104241b08f58726f529c0.vpo' to 'WorkResource/VertexShaders/cache/vs_63e567bb7ca104241b08f58726f529c0.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Sprite.vsh' to 'WorkResource/VertexShaders/Sprite.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3b67a1547e5428a25ded055ebcc21b64.vpo' to 'WorkResource/VertexShaders/cache/vs_3b67a1547e5428a25ded055ebcc21b64.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/PointSprite.vsh' to 'WorkResource/VertexShaders/PointSprite.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8250d28d13365b26883d4fb1adfe48db.vpo' to 'WorkResource/VertexShaders/cache/vs_8250d28d13365b26883d4fb1adfe48db.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/ParticleBB.vsh' to 'WorkResource/VertexShaders/ParticleBB.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_5b929cf1e2127a5525737bb4a42c5e83.vpo' to 'WorkResource/VertexShaders/cache/vs_5b929cf1e2127a5525737bb4a42c5e83.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/ParticleBBNonUniform.vsh' to 'WorkResource/VertexShaders/ParticleBBNonUniform.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_68dc861db56895592315842dcd06d3f4.vpo' to 'WorkResource/VertexShaders/cache/vs_68dc861db56895592315842dcd06d3f4.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/CheapWater.vsh' to 'WorkResource/VertexShaders/CheapWater.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e11a084f415921dd9064a713447c2f5d.vpo' to 'WorkResource/VertexShaders/cache/vs_e11a084f415921dd9064a713447c2f5d.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Water.vsh' to 'WorkResource/VertexShaders/Water.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a5f6f1bf20be1da377bbead5e6d9b2dd.vpo' to 'WorkResource/VertexShaders/cache/vs_a5f6f1bf20be1da377bbead5e6d9b2dd.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/ZSprite.vsh' to 'WorkResource/VertexShaders/ZSprite.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_5a5b62be7389081ce325ace3db91d09a.vpo' to 'WorkResource/VertexShaders/cache/vs_5a5b62be7389081ce325ace3db91d09a.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/BaseTexture.vsh' to 'WorkResource/VertexShaders/BaseTexture.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d0c0702ee565aa1d43f579865f830784.vpo' to 'WorkResource/VertexShaders/cache/vs_d0c0702ee565aa1d43f579865f830784.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Geometry/GeomProject.vsh' to 'WorkResource/VertexShaders/Modules/Geometry/GeomProject.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseMaterial.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseMaterial.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Fog/FogNone.vsh' to 'WorkResource/VertexShaders/Modules/Fog/FogNone.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexNone.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexNone.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_855484fbb46ce896233b530312d66af8.vpo' to 'WorkResource/VertexShaders/cache/vs_855484fbb46ce896233b530312d66af8.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexCoord1.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexCoord1.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_62599e8fbfa73db9c034cca1005016f4.vpo' to 'WorkResource/VertexShaders/cache/vs_62599e8fbfa73db9c034cca1005016f4.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexCoord2.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexCoord2.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7eb59fb062c25c1d7d80cc682cc4c24b.vpo' to 'WorkResource/VertexShaders/cache/vs_7eb59fb062c25c1d7d80cc682cc4c24b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexCoord3.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexCoord3.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d054c727496a20a6a0c1c7a89edf72b3.vpo' to 'WorkResource/VertexShaders/cache/vs_d054c727496a20a6a0c1c7a89edf72b3.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexCoord4.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexCoord4.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7c3b726553b4d4b1abb84b0459f0ce40.vpo' to 'WorkResource/VertexShaders/cache/vs_7c3b726553b4d4b1abb84b0459f0ce40.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexDetail1.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexDetail1.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e2fc4472156bc1b23a5e10180f894548.vpo' to 'WorkResource/VertexShaders/cache/vs_e2fc4472156bc1b23a5e10180f894548.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexDetail2.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexDetail2.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_67b57b1d1ddd52422c38206c6f4ea7da.vpo' to 'WorkResource/VertexShaders/cache/vs_67b57b1d1ddd52422c38206c6f4ea7da.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexDetail3.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexDetail3.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_fcb6d345ef5a1ce6915773447e772390.vpo' to 'WorkResource/VertexShaders/cache/vs_fcb6d345ef5a1ce6915773447e772390.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexTransform1.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexTransform1.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexTransform2.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexTransform2.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexTransform4.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexTransform4.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexAnimate1.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexAnimate1.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3d231aec96718fed3367f1e1273b6ba5.vpo' to 'WorkResource/VertexShaders/cache/vs_3d231aec96718fed3367f1e1273b6ba5.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexAnimate2.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexAnimate2.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e90cc575351d751e25f1d3289e87fecc.vpo' to 'WorkResource/VertexShaders/cache/vs_e90cc575351d751e25f1d3289e87fecc.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexAnimateDetail1.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexAnimateDetail1.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_04b91f2fe26cdea920d7276f7d9616fd.vpo' to 'WorkResource/VertexShaders/cache/vs_04b91f2fe26cdea920d7276f7d9616fd.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexDiffuseLightPoint.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexDiffuseLightPoint.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexDiffuseLightSpot.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexDiffuseLightSpot.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexSpecularLightPixel.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexSpecularLightPixel.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmap1.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmap1.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_439be250737856f6a6037b236e97d192.vpo' to 'WorkResource/VertexShaders/cache/vs_439be250737856f6a6037b236e97d192.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmap2.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmap2.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4306a7b45571d4b19e853c6be568ad03.vpo' to 'WorkResource/VertexShaders/cache/vs_4306a7b45571d4b19e853c6be568ad03.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmap3.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmap3.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c890f288e660f72110cfc4955f5e891a.vpo' to 'WorkResource/VertexShaders/cache/vs_c890f288e660f72110cfc4955f5e891a.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmapBump1.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmapBump1.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmapBump2.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmapBump2.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmapBump3.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmapBump3.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmapLayer1.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmapLayer1.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmapLayer2.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmapLayer2.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmapLayer3.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmapLayer3.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmapInterp1.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmapInterp1.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_98b46521f72a217988e4fccf82f4256c.vpo' to 'WorkResource/VertexShaders/cache/vs_98b46521f72a217988e4fccf82f4256c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmapInterp2.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmapInterp2.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c53a59c6b750c38926d04ef6354625fd.vpo' to 'WorkResource/VertexShaders/cache/vs_c53a59c6b750c38926d04ef6354625fd.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexLightmapInterp3.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexLightmapInterp3.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ecd3dd1566768ebc1d5481a94af87a03.vpo' to 'WorkResource/VertexShaders/cache/vs_ecd3dd1566768ebc1d5481a94af87a03.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexReflect.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexReflect.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexAttenLight.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexAttenLight.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7fe34b0094879de4040c3b42cc9a35b4.vpo' to 'WorkResource/VertexShaders/cache/vs_7fe34b0094879de4040c3b42cc9a35b4.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexAttenLightBase.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexAttenLightBase.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_698a190abdee6d1127aa3498221169b7.vpo' to 'WorkResource/VertexShaders/cache/vs_698a190abdee6d1127aa3498221169b7.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexAttenLightBump.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexAttenLightBump.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexAttenLightLightmap1.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexAttenLightLightmap1.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b6a07105f38b2b72fd05745577c7c640.vpo' to 'WorkResource/VertexShaders/cache/vs_b6a07105f38b2b72fd05745577c7c640.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexAttenLightLightmap2.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexAttenLightLightmap2.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_994ec3ca008cb878a17a899c239d816b.vpo' to 'WorkResource/VertexShaders/cache/vs_994ec3ca008cb878a17a899c239d816b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexAttenLightLightmap3.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexAttenLightLightmap3.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d31fcae4581260f40afa0588d86a7e80.vpo' to 'WorkResource/VertexShaders/cache/vs_d31fcae4581260f40afa0588d86a7e80.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexProject.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexProject.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexProjectBase.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexProjectBase.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Texture/TexDistortion.vsh' to 'WorkResource/VertexShaders/Modules/Texture/TexDistortion.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Fog/FogLayered.vsh' to 'WorkResource/VertexShaders/Modules/Fog/FogLayered.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7bca3369b6765e94c7bb91d42db07957.vpo' to 'WorkResource/VertexShaders/cache/vs_7bca3369b6765e94c7bb91d42db07957.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_29d2bb54ab48145db69e9bac4fbce334.vpo' to 'WorkResource/VertexShaders/cache/vs_29d2bb54ab48145db69e9bac4fbce334.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_452f20efd2cee11d65706560f2b0d43f.vpo' to 'WorkResource/VertexShaders/cache/vs_452f20efd2cee11d65706560f2b0d43f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0d92e9e861fb08f376b032b5d0d0c3e1.vpo' to 'WorkResource/VertexShaders/cache/vs_0d92e9e861fb08f376b032b5d0d0c3e1.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_6c476618d249b09200ed49c1e36ad9a9.vpo' to 'WorkResource/VertexShaders/cache/vs_6c476618d249b09200ed49c1e36ad9a9.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_097b3f85d5301e6045d6dfcbfbf90c01.vpo' to 'WorkResource/VertexShaders/cache/vs_097b3f85d5301e6045d6dfcbfbf90c01.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_518e4a1031c15642e06c18a57fc5b864.vpo' to 'WorkResource/VertexShaders/cache/vs_518e4a1031c15642e06c18a57fc5b864.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_44e400d3979800bd8b889f0735880aa5.vpo' to 'WorkResource/VertexShaders/cache/vs_44e400d3979800bd8b889f0735880aa5.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e2c6734c8af87f9340dee97e2d783d4a.vpo' to 'WorkResource/VertexShaders/cache/vs_e2c6734c8af87f9340dee97e2d783d4a.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8f5d4b5ad1503745ed8f2135ae4eb54c.vpo' to 'WorkResource/VertexShaders/cache/vs_8f5d4b5ad1503745ed8f2135ae4eb54c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3a48016f31fa0c82084fbc2ab540239f.vpo' to 'WorkResource/VertexShaders/cache/vs_3a48016f31fa0c82084fbc2ab540239f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_dec90d234cc3bb61163c3685185dc1d6.vpo' to 'WorkResource/VertexShaders/cache/vs_dec90d234cc3bb61163c3685185dc1d6.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b7dbf0ef8dad89a6f4af2cebfa100c00.vpo' to 'WorkResource/VertexShaders/cache/vs_b7dbf0ef8dad89a6f4af2cebfa100c00.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseVertexColor.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseVertexColor.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_753a0cc0f99e2e6107d315727144ab49.vpo' to 'WorkResource/VertexShaders/cache/vs_753a0cc0f99e2e6107d315727144ab49.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_185eacd4ba1482c1d5a15c108556bc06.vpo' to 'WorkResource/VertexShaders/cache/vs_185eacd4ba1482c1d5a15c108556bc06.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_fd066a46a634bddb99295f59c4325c05.vpo' to 'WorkResource/VertexShaders/cache/vs_fd066a46a634bddb99295f59c4325c05.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_475c30e7b180671f04059d08100feff0.vpo' to 'WorkResource/VertexShaders/cache/vs_475c30e7b180671f04059d08100feff0.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9470b56f9d80ace6bc266381f5341e14.vpo' to 'WorkResource/VertexShaders/cache/vs_9470b56f9d80ace6bc266381f5341e14.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7ced41694aff7d7142bc92b08b777f89.vpo' to 'WorkResource/VertexShaders/cache/vs_7ced41694aff7d7142bc92b08b777f89.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_db90be1cd2ddb9c0396cd25853a3d841.vpo' to 'WorkResource/VertexShaders/cache/vs_db90be1cd2ddb9c0396cd25853a3d841.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e8812303ea1d72b7cf335cbcd96b2227.vpo' to 'WorkResource/VertexShaders/cache/vs_e8812303ea1d72b7cf335cbcd96b2227.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ce8515e6b95982fef5a165dc6ab9b2a1.vpo' to 'WorkResource/VertexShaders/cache/vs_ce8515e6b95982fef5a165dc6ab9b2a1.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_fd3af6221f517c909c526cb1bcdc1abe.vpo' to 'WorkResource/VertexShaders/cache/vs_fd3af6221f517c909c526cb1bcdc1abe.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_6ecd0705b54033d7540f710b2cfe166e.vpo' to 'WorkResource/VertexShaders/cache/vs_6ecd0705b54033d7540f710b2cfe166e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ec310f8c39c99dffdf221811975514e1.vpo' to 'WorkResource/VertexShaders/cache/vs_ec310f8c39c99dffdf221811975514e1.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9f846d407eff9d20e643d372619b677f.vpo' to 'WorkResource/VertexShaders/cache/vs_9f846d407eff9d20e643d372619b677f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2e25b50de19bb7a71f01eeb6f51899de.vpo' to 'WorkResource/VertexShaders/cache/vs_2e25b50de19bb7a71f01eeb6f51899de.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ce7f9fd45d2921e1ecae3385dc78e23c.vpo' to 'WorkResource/VertexShaders/cache/vs_ce7f9fd45d2921e1ecae3385dc78e23c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_78ead877204287abc78d1b672bcf1c93.vpo' to 'WorkResource/VertexShaders/cache/vs_78ead877204287abc78d1b672bcf1c93.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1576112102a15b870ab29251b74903a9.vpo' to 'WorkResource/VertexShaders/cache/vs_1576112102a15b870ab29251b74903a9.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8ee876d327043f76d9dea8997b4f8573.vpo' to 'WorkResource/VertexShaders/cache/vs_8ee876d327043f76d9dea8997b4f8573.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_716e745f944a0845a1df569114502236.vpo' to 'WorkResource/VertexShaders/cache/vs_716e745f944a0845a1df569114502236.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f76c37fbac7b93d9bdfba03693e9127f.vpo' to 'WorkResource/VertexShaders/cache/vs_f76c37fbac7b93d9bdfba03693e9127f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_931c30cb3d1c8cdc37f2980f35208ec4.vpo' to 'WorkResource/VertexShaders/cache/vs_931c30cb3d1c8cdc37f2980f35208ec4.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_6737ba4303710dcdd5dce8f39956a299.vpo' to 'WorkResource/VertexShaders/cache/vs_6737ba4303710dcdd5dce8f39956a299.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_963f96bc4d801649e86811d55fdc63f9.vpo' to 'WorkResource/VertexShaders/cache/vs_963f96bc4d801649e86811d55fdc63f9.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f1bca0a5ba32121f7cef62ee71b6b74b.vpo' to 'WorkResource/VertexShaders/cache/vs_f1bca0a5ba32121f7cef62ee71b6b74b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f2dab6b5a728fc96b27786a2dfe41c76.vpo' to 'WorkResource/VertexShaders/cache/vs_f2dab6b5a728fc96b27786a2dfe41c76.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b743a553aa5279bd103fcbd405de5405.vpo' to 'WorkResource/VertexShaders/cache/vs_b743a553aa5279bd103fcbd405de5405.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseLightPoint.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseLightPoint.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a2cbf9197f79538762575e65c0a15a8c.vpo' to 'WorkResource/VertexShaders/cache/vs_a2cbf9197f79538762575e65c0a15a8c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_13fe8b807c012753b29ed6f2ca7c97ad.vpo' to 'WorkResource/VertexShaders/cache/vs_13fe8b807c012753b29ed6f2ca7c97ad.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9b615d28aeb567467d3c8e4baa576eff.vpo' to 'WorkResource/VertexShaders/cache/vs_9b615d28aeb567467d3c8e4baa576eff.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0d9022825a8a8d7b956baf6b2ea1d567.vpo' to 'WorkResource/VertexShaders/cache/vs_0d9022825a8a8d7b956baf6b2ea1d567.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_abd297514a2eb22f177451f0e74ac24d.vpo' to 'WorkResource/VertexShaders/cache/vs_abd297514a2eb22f177451f0e74ac24d.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_792c2f67c19f9069b6700ca8df463a82.vpo' to 'WorkResource/VertexShaders/cache/vs_792c2f67c19f9069b6700ca8df463a82.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_00ef6041a9c281d5e4b921542bf1a436.vpo' to 'WorkResource/VertexShaders/cache/vs_00ef6041a9c281d5e4b921542bf1a436.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e0a3c35633b48cd7753860735a60db0f.vpo' to 'WorkResource/VertexShaders/cache/vs_e0a3c35633b48cd7753860735a60db0f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_42ea7b76b856d4b22160d8a8c36218fe.vpo' to 'WorkResource/VertexShaders/cache/vs_42ea7b76b856d4b22160d8a8c36218fe.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_529131604bb7ce630d136e70a78e626b.vpo' to 'WorkResource/VertexShaders/cache/vs_529131604bb7ce630d136e70a78e626b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_74797eb109cf9c8b7de08a1d877a48ae.vpo' to 'WorkResource/VertexShaders/cache/vs_74797eb109cf9c8b7de08a1d877a48ae.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8c66feab4ca89d9765df28a8aae028b2.vpo' to 'WorkResource/VertexShaders/cache/vs_8c66feab4ca89d9765df28a8aae028b2.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2a2e7bbf92ac9e6eeb6fa471566a5e25.vpo' to 'WorkResource/VertexShaders/cache/vs_2a2e7bbf92ac9e6eeb6fa471566a5e25.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0a5afc4973939b4d06ad7d57f52c5bc6.vpo' to 'WorkResource/VertexShaders/cache/vs_0a5afc4973939b4d06ad7d57f52c5bc6.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_140a692ca4cd5d3aa5cbfc5aa62fa6e7.vpo' to 'WorkResource/VertexShaders/cache/vs_140a692ca4cd5d3aa5cbfc5aa62fa6e7.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3341cf7ad4da3ad5cd3308f17a61107d.vpo' to 'WorkResource/VertexShaders/cache/vs_3341cf7ad4da3ad5cd3308f17a61107d.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8f3ecd8d2a9a4d337acc2bca72b4cee1.vpo' to 'WorkResource/VertexShaders/cache/vs_8f3ecd8d2a9a4d337acc2bca72b4cee1.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a333e97f7bb34625d754664b754e132e.vpo' to 'WorkResource/VertexShaders/cache/vs_a333e97f7bb34625d754664b754e132e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b4669c623ea497aa5714d0f9371a5223.vpo' to 'WorkResource/VertexShaders/cache/vs_b4669c623ea497aa5714d0f9371a5223.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_6987cb64b00e72437df4f54994417377.vpo' to 'WorkResource/VertexShaders/cache/vs_6987cb64b00e72437df4f54994417377.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4a49aa7239c60bb07c0919fcbd55c449.vpo' to 'WorkResource/VertexShaders/cache/vs_4a49aa7239c60bb07c0919fcbd55c449.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_61327e2f67a129ace980b0acf7277eff.vpo' to 'WorkResource/VertexShaders/cache/vs_61327e2f67a129ace980b0acf7277eff.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7af30c25361f251c39c15b8fb8ab77a3.vpo' to 'WorkResource/VertexShaders/cache/vs_7af30c25361f251c39c15b8fb8ab77a3.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a3d69cd560b894a840c83b07f73dd8b1.vpo' to 'WorkResource/VertexShaders/cache/vs_a3d69cd560b894a840c83b07f73dd8b1.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8b9ed8574e5a120b787a6d8a02953c31.vpo' to 'WorkResource/VertexShaders/cache/vs_8b9ed8574e5a120b787a6d8a02953c31.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4cf38fc00def7b53d0814d227969efef.vpo' to 'WorkResource/VertexShaders/cache/vs_4cf38fc00def7b53d0814d227969efef.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseLightSpot.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseLightSpot.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0ebe26f87fc7f23f15f7eaf9293d3a9f.vpo' to 'WorkResource/VertexShaders/cache/vs_0ebe26f87fc7f23f15f7eaf9293d3a9f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d7517bf466afb930f115486c8466cfb3.vpo' to 'WorkResource/VertexShaders/cache/vs_d7517bf466afb930f115486c8466cfb3.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4b14ae5a67232b9f78ade097f23465de.vpo' to 'WorkResource/VertexShaders/cache/vs_4b14ae5a67232b9f78ade097f23465de.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3e263f9b389a82a611f7f8c7febd1637.vpo' to 'WorkResource/VertexShaders/cache/vs_3e263f9b389a82a611f7f8c7febd1637.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_af64d233bf1d04d02d551dc85e565501.vpo' to 'WorkResource/VertexShaders/cache/vs_af64d233bf1d04d02d551dc85e565501.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_840a321f5c32dd1af8e76c9b0dd981da.vpo' to 'WorkResource/VertexShaders/cache/vs_840a321f5c32dd1af8e76c9b0dd981da.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a8de5647adc72cd435b4525530022cfe.vpo' to 'WorkResource/VertexShaders/cache/vs_a8de5647adc72cd435b4525530022cfe.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_95effe10f5afdf6ddf8c67566813419e.vpo' to 'WorkResource/VertexShaders/cache/vs_95effe10f5afdf6ddf8c67566813419e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f659730080df21788598ce002c82db4b.vpo' to 'WorkResource/VertexShaders/cache/vs_f659730080df21788598ce002c82db4b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_71b27761b4b0234e5d473df8a5b57220.vpo' to 'WorkResource/VertexShaders/cache/vs_71b27761b4b0234e5d473df8a5b57220.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_bfdb7cc708ea4c671cb998bcd76a6af0.vpo' to 'WorkResource/VertexShaders/cache/vs_bfdb7cc708ea4c671cb998bcd76a6af0.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d5984782a4fe1e59c00a2a8452eacd34.vpo' to 'WorkResource/VertexShaders/cache/vs_d5984782a4fe1e59c00a2a8452eacd34.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4c6f9b04fdcb274ae5bc3a337385d510.vpo' to 'WorkResource/VertexShaders/cache/vs_4c6f9b04fdcb274ae5bc3a337385d510.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b13e8b31422aa466e867a867e84fa7c9.vpo' to 'WorkResource/VertexShaders/cache/vs_b13e8b31422aa466e867a867e84fa7c9.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1966423ab7e5c26a931579db9a0f36e6.vpo' to 'WorkResource/VertexShaders/cache/vs_1966423ab7e5c26a931579db9a0f36e6.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_74a92bc93782a5b2dc23ff5c8f2dd142.vpo' to 'WorkResource/VertexShaders/cache/vs_74a92bc93782a5b2dc23ff5c8f2dd142.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_61dd5f54d8382f205570956d79dc4f3d.vpo' to 'WorkResource/VertexShaders/cache/vs_61dd5f54d8382f205570956d79dc4f3d.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8db738ede74f5ed0c985753a0f712d8d.vpo' to 'WorkResource/VertexShaders/cache/vs_8db738ede74f5ed0c985753a0f712d8d.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_6c3aa240c0aec95c5c9771a416e0cb15.vpo' to 'WorkResource/VertexShaders/cache/vs_6c3aa240c0aec95c5c9771a416e0cb15.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7b459fa8e51ff5cab43345d663fc10a4.vpo' to 'WorkResource/VertexShaders/cache/vs_7b459fa8e51ff5cab43345d663fc10a4.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0036587f5487f373f8a9b0229acb2790.vpo' to 'WorkResource/VertexShaders/cache/vs_0036587f5487f373f8a9b0229acb2790.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_431d3c41a813e4ba44471daac254725b.vpo' to 'WorkResource/VertexShaders/cache/vs_431d3c41a813e4ba44471daac254725b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_21da3128765ffc695e52a4c9e446e95d.vpo' to 'WorkResource/VertexShaders/cache/vs_21da3128765ffc695e52a4c9e446e95d.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_49594bfe6f2179356df22e9799793109.vpo' to 'WorkResource/VertexShaders/cache/vs_49594bfe6f2179356df22e9799793109.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1b6ad3814d8f142c9183b7586041eca2.vpo' to 'WorkResource/VertexShaders/cache/vs_1b6ad3814d8f142c9183b7586041eca2.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f0f0b5e47422e78c2707b812700ea433.vpo' to 'WorkResource/VertexShaders/cache/vs_f0f0b5e47422e78c2707b812700ea433.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseSpecularLight.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseSpecularLight.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b2464d0b257adc40024a829ea47a7d37.vpo' to 'WorkResource/VertexShaders/cache/vs_b2464d0b257adc40024a829ea47a7d37.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_cc974ecfc73fa301f696238b74bb92fe.vpo' to 'WorkResource/VertexShaders/cache/vs_cc974ecfc73fa301f696238b74bb92fe.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseSpecularLightPixel.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseSpecularLightPixel.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseSpecularLightmap.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseSpecularLightmap.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseSpecularVertexColor.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseSpecularVertexColor.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseReflectFresnel.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseReflectFresnel.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseProject.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseProject.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ffbeb72be8bb846cc8f9ccac2e6620d8.vpo' to 'WorkResource/VertexShaders/cache/vs_ffbeb72be8bb846cc8f9ccac2e6620d8.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9679084da1623cdc758ae08e92d20002.vpo' to 'WorkResource/VertexShaders/cache/vs_9679084da1623cdc758ae08e92d20002.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_303ec926a016c06bcdedb28ab999ea40.vpo' to 'WorkResource/VertexShaders/cache/vs_303ec926a016c06bcdedb28ab999ea40.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f5a5b69e078d249c16beb93b74bcd913.vpo' to 'WorkResource/VertexShaders/cache/vs_f5a5b69e078d249c16beb93b74bcd913.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseLayeredFog.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseLayeredFog.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_5bc8174c9c585a3f3fcf80a1c95c136c.vpo' to 'WorkResource/VertexShaders/cache/vs_5bc8174c9c585a3f3fcf80a1c95c136c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_fe37340aac82d5dec8e9673e302e6ebd.vpo' to 'WorkResource/VertexShaders/cache/vs_fe37340aac82d5dec8e9673e302e6ebd.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a0b3e914bdc82334557afab0db942f49.vpo' to 'WorkResource/VertexShaders/cache/vs_a0b3e914bdc82334557afab0db942f49.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ce3150b8cb6bad0ee896d8bb997eee0b.vpo' to 'WorkResource/VertexShaders/cache/vs_ce3150b8cb6bad0ee896d8bb997eee0b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseEdgeAlpha.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseEdgeAlpha.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b3f98562ecb70a2723fba8d6a8310b07.vpo' to 'WorkResource/VertexShaders/cache/vs_b3f98562ecb70a2723fba8d6a8310b07.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e30242fe45757fb0065777dab39e889b.vpo' to 'WorkResource/VertexShaders/cache/vs_e30242fe45757fb0065777dab39e889b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8df50d09146d433fe3214c6dc2e919ca.vpo' to 'WorkResource/VertexShaders/cache/vs_8df50d09146d433fe3214c6dc2e919ca.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c5bfce1734784b8bfb129aa91ce1983c.vpo' to 'WorkResource/VertexShaders/cache/vs_c5bfce1734784b8bfb129aa91ce1983c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseEdgeLuminance.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseEdgeLuminance.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_13658c1d2980c1220f6a260ec3d6dfd1.vpo' to 'WorkResource/VertexShaders/cache/vs_13658c1d2980c1220f6a260ec3d6dfd1.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_641df12a739a939c964150d5ada4902b.vpo' to 'WorkResource/VertexShaders/cache/vs_641df12a739a939c964150d5ada4902b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_aa6a28f7054e4253db4a714836c7e26d.vpo' to 'WorkResource/VertexShaders/cache/vs_aa6a28f7054e4253db4a714836c7e26d.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c21a4e40153223ff0c2b925919298482.vpo' to 'WorkResource/VertexShaders/cache/vs_c21a4e40153223ff0c2b925919298482.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseInvEdgeAlpha.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseInvEdgeAlpha.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b4bd956ef2993f76e8cc080ecb591293.vpo' to 'WorkResource/VertexShaders/cache/vs_b4bd956ef2993f76e8cc080ecb591293.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f102ef1713195fa3b18cb9eb6e1b8836.vpo' to 'WorkResource/VertexShaders/cache/vs_f102ef1713195fa3b18cb9eb6e1b8836.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_589933044e28cdd513bac3ab56b5f2c4.vpo' to 'WorkResource/VertexShaders/cache/vs_589933044e28cdd513bac3ab56b5f2c4.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8081fa4c033c33034d5e6100b7ec3cda.vpo' to 'WorkResource/VertexShaders/cache/vs_8081fa4c033c33034d5e6100b7ec3cda.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseInvEdgeLuminance.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseInvEdgeLuminance.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ac06d72eaffd51a1a3ac95852dc7300e.vpo' to 'WorkResource/VertexShaders/cache/vs_ac06d72eaffd51a1a3ac95852dc7300e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_6092e131358617323523bbfed9c1f8a0.vpo' to 'WorkResource/VertexShaders/cache/vs_6092e131358617323523bbfed9c1f8a0.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ce409e00c474c2bfef97b0c059cd90d7.vpo' to 'WorkResource/VertexShaders/cache/vs_ce409e00c474c2bfef97b0c059cd90d7.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a25105599508ebc7e90e3d1d20a9a41a.vpo' to 'WorkResource/VertexShaders/cache/vs_a25105599508ebc7e90e3d1d20a9a41a.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseNormal.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseNormal.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ef9926cff86c06f79274242b63cb499f.vpo' to 'WorkResource/VertexShaders/cache/vs_ef9926cff86c06f79274242b63cb499f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Diffuse/DiffuseBasis.vsh' to 'WorkResource/VertexShaders/Modules/Diffuse/DiffuseBasis.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Geometry/GeomProjectBasis.vsh' to 'WorkResource/VertexShaders/Modules/Geometry/GeomProjectBasis.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a1c8731e9f473afa994480b6bd53dff2.vpo' to 'WorkResource/VertexShaders/cache/vs_a1c8731e9f473afa994480b6bd53dff2.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_40fbbe10bc279318808552a535ae32f4.vpo' to 'WorkResource/VertexShaders/cache/vs_40fbbe10bc279318808552a535ae32f4.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_36cdea31730826eb8ea73075302719f1.vpo' to 'WorkResource/VertexShaders/cache/vs_36cdea31730826eb8ea73075302719f1.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d4703934631545d9823643cdb385b44a.vpo' to 'WorkResource/VertexShaders/cache/vs_d4703934631545d9823643cdb385b44a.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_79feac20b7be9cf9f1e0221a7e7a4eb2.vpo' to 'WorkResource/VertexShaders/cache/vs_79feac20b7be9cf9f1e0221a7e7a4eb2.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_caa676a8fffa0a59649e323ace4ec612.vpo' to 'WorkResource/VertexShaders/cache/vs_caa676a8fffa0a59649e323ace4ec612.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_67a7835efd0985c541b8e0e9e6d21030.vpo' to 'WorkResource/VertexShaders/cache/vs_67a7835efd0985c541b8e0e9e6d21030.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_15117dc6bf5543ac6416ae5fdf0dc301.vpo' to 'WorkResource/VertexShaders/cache/vs_15117dc6bf5543ac6416ae5fdf0dc301.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_508b114d1d3c3ace495431a77dfeb7c5.vpo' to 'WorkResource/VertexShaders/cache/vs_508b114d1d3c3ace495431a77dfeb7c5.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e165c44e2ecf8f3b7fe6c792d2dfd5bb.vpo' to 'WorkResource/VertexShaders/cache/vs_e165c44e2ecf8f3b7fe6c792d2dfd5bb.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ba41d15e888972b04d5f350bc8577760.vpo' to 'WorkResource/VertexShaders/cache/vs_ba41d15e888972b04d5f350bc8577760.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b33dffe19c24fdbc87d63274630465e6.vpo' to 'WorkResource/VertexShaders/cache/vs_b33dffe19c24fdbc87d63274630465e6.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_278eff8322fadc93b1fee4cae8f07104.vpo' to 'WorkResource/VertexShaders/cache/vs_278eff8322fadc93b1fee4cae8f07104.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_100502f9f00107c7d9261776b7e66c21.vpo' to 'WorkResource/VertexShaders/cache/vs_100502f9f00107c7d9261776b7e66c21.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2c0e49eda5941a13c0f968f8a62293ae.vpo' to 'WorkResource/VertexShaders/cache/vs_2c0e49eda5941a13c0f968f8a62293ae.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_67e34e1b80529ab1e383651c6f39e4fb.vpo' to 'WorkResource/VertexShaders/cache/vs_67e34e1b80529ab1e383651c6f39e4fb.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_acf0d037f2bf2a31f9e87fed338eac28.vpo' to 'WorkResource/VertexShaders/cache/vs_acf0d037f2bf2a31f9e87fed338eac28.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_fcdc02dcf8d2891cdbb4773b519ba25c.vpo' to 'WorkResource/VertexShaders/cache/vs_fcdc02dcf8d2891cdbb4773b519ba25c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_07b3b97ac2feb4c269cd51e92a2c1d3f.vpo' to 'WorkResource/VertexShaders/cache/vs_07b3b97ac2feb4c269cd51e92a2c1d3f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f50019ca0c8583e09322f5def4530cd8.vpo' to 'WorkResource/VertexShaders/cache/vs_f50019ca0c8583e09322f5def4530cd8.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c31784211a6acf24b27edc2f6eba6120.vpo' to 'WorkResource/VertexShaders/cache/vs_c31784211a6acf24b27edc2f6eba6120.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_03c9b15e220ecd759cc94ac5ec545769.vpo' to 'WorkResource/VertexShaders/cache/vs_03c9b15e220ecd759cc94ac5ec545769.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f6bdb3d6fe6b7c65babe345214a174c0.vpo' to 'WorkResource/VertexShaders/cache/vs_f6bdb3d6fe6b7c65babe345214a174c0.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_941e05cbcd1666a62036ff926f025919.vpo' to 'WorkResource/VertexShaders/cache/vs_941e05cbcd1666a62036ff926f025919.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ef452f5058c7dd70861dc525b67d3dc5.vpo' to 'WorkResource/VertexShaders/cache/vs_ef452f5058c7dd70861dc525b67d3dc5.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f1df49530c0bce1c3a6680d1afb1be5c.vpo' to 'WorkResource/VertexShaders/cache/vs_f1df49530c0bce1c3a6680d1afb1be5c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_417bb72d03282f3f4bf4ecef95c0f2c0.vpo' to 'WorkResource/VertexShaders/cache/vs_417bb72d03282f3f4bf4ecef95c0f2c0.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_86efef80db2afa7e9ee3ea02e2616267.vpo' to 'WorkResource/VertexShaders/cache/vs_86efef80db2afa7e9ee3ea02e2616267.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_045d706cff0f784e238adcc34709f778.vpo' to 'WorkResource/VertexShaders/cache/vs_045d706cff0f784e238adcc34709f778.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d7980767420edf02698a11ea589b8ecc.vpo' to 'WorkResource/VertexShaders/cache/vs_d7980767420edf02698a11ea589b8ecc.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_bda202c1e71eb1e08852a9d25aa71a39.vpo' to 'WorkResource/VertexShaders/cache/vs_bda202c1e71eb1e08852a9d25aa71a39.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8322643e4942158962b0a8e6cd925a56.vpo' to 'WorkResource/VertexShaders/cache/vs_8322643e4942158962b0a8e6cd925a56.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2cdd211c87611ead6ca6566cdf7f6b24.vpo' to 'WorkResource/VertexShaders/cache/vs_2cdd211c87611ead6ca6566cdf7f6b24.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_20215dc77dabb0c707a8e641e638ba7a.vpo' to 'WorkResource/VertexShaders/cache/vs_20215dc77dabb0c707a8e641e638ba7a.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b6b75618a0ccb4b8753d930502188303.vpo' to 'WorkResource/VertexShaders/cache/vs_b6b75618a0ccb4b8753d930502188303.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a37bd4c33f384ace07a1fd9cc132c697.vpo' to 'WorkResource/VertexShaders/cache/vs_a37bd4c33f384ace07a1fd9cc132c697.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_28297d32e03c88f4936b0e62c02cf3b7.vpo' to 'WorkResource/VertexShaders/cache/vs_28297d32e03c88f4936b0e62c02cf3b7.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9d2749d0ed07108a70fd7b72bafafc52.vpo' to 'WorkResource/VertexShaders/cache/vs_9d2749d0ed07108a70fd7b72bafafc52.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f14398c8e7ff5f68a5b6a407ba4e420f.vpo' to 'WorkResource/VertexShaders/cache/vs_f14398c8e7ff5f68a5b6a407ba4e420f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_253e2de3cebcd676ecb10666fb35a62b.vpo' to 'WorkResource/VertexShaders/cache/vs_253e2de3cebcd676ecb10666fb35a62b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4ec7b19fbfa7198da4d324c535db100c.vpo' to 'WorkResource/VertexShaders/cache/vs_4ec7b19fbfa7198da4d324c535db100c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_075d457bcb7172413ac7731d771eabd0.vpo' to 'WorkResource/VertexShaders/cache/vs_075d457bcb7172413ac7731d771eabd0.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0bf27c6f6de570896ed01e2d4cd40b0c.vpo' to 'WorkResource/VertexShaders/cache/vs_0bf27c6f6de570896ed01e2d4cd40b0c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e8a2a514f0f6f40f3997477b07cff60f.vpo' to 'WorkResource/VertexShaders/cache/vs_e8a2a514f0f6f40f3997477b07cff60f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c7f63334727942cf2033f850668311f7.vpo' to 'WorkResource/VertexShaders/cache/vs_c7f63334727942cf2033f850668311f7.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_895e5b27733b389610f99344cb7f9740.vpo' to 'WorkResource/VertexShaders/cache/vs_895e5b27733b389610f99344cb7f9740.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_14008b0f008c8b69f365cd37043cb3f0.vpo' to 'WorkResource/VertexShaders/cache/vs_14008b0f008c8b69f365cd37043cb3f0.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f67419e03cfb3ce22cb76bfa2cabfe3b.vpo' to 'WorkResource/VertexShaders/cache/vs_f67419e03cfb3ce22cb76bfa2cabfe3b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_87ecec108c5e94fed12bd3c54d85c95e.vpo' to 'WorkResource/VertexShaders/cache/vs_87ecec108c5e94fed12bd3c54d85c95e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9a328651ebc6bd5ca83b8315a46d30ec.vpo' to 'WorkResource/VertexShaders/cache/vs_9a328651ebc6bd5ca83b8315a46d30ec.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_cd131b1905363e9f66265747a1166824.vpo' to 'WorkResource/VertexShaders/cache/vs_cd131b1905363e9f66265747a1166824.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4279ce8544c88fc33365678c87085b0c.vpo' to 'WorkResource/VertexShaders/cache/vs_4279ce8544c88fc33365678c87085b0c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_62609db60534b9929b4db7c3684bffee.vpo' to 'WorkResource/VertexShaders/cache/vs_62609db60534b9929b4db7c3684bffee.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a39f85cf6cab6cb789935d60d2df6985.vpo' to 'WorkResource/VertexShaders/cache/vs_a39f85cf6cab6cb789935d60d2df6985.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_80b7bccef9f54ae62a3a23cfda8991a7.vpo' to 'WorkResource/VertexShaders/cache/vs_80b7bccef9f54ae62a3a23cfda8991a7.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_6e3b00d2d4104a2dd3d7d49421f778b3.vpo' to 'WorkResource/VertexShaders/cache/vs_6e3b00d2d4104a2dd3d7d49421f778b3.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a1c9187d0f9daf6165e80de810de6d4f.vpo' to 'WorkResource/VertexShaders/cache/vs_a1c9187d0f9daf6165e80de810de6d4f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Geometry/GeomHWSkin.vsh' to 'WorkResource/VertexShaders/Modules/Geometry/GeomHWSkin.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b78463a028aa9a135847777b8b2003ec.vpo' to 'WorkResource/VertexShaders/cache/vs_b78463a028aa9a135847777b8b2003ec.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_91f555dcd7bcd9f020b6d7b3b61b12e5.vpo' to 'WorkResource/VertexShaders/cache/vs_91f555dcd7bcd9f020b6d7b3b61b12e5.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9d84e44df5b9c46507eec852b3db83b8.vpo' to 'WorkResource/VertexShaders/cache/vs_9d84e44df5b9c46507eec852b3db83b8.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7893b8e9888d2b30c9951b68c672b138.vpo' to 'WorkResource/VertexShaders/cache/vs_7893b8e9888d2b30c9951b68c672b138.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7b9615c4141affd5e73187aee4607399.vpo' to 'WorkResource/VertexShaders/cache/vs_7b9615c4141affd5e73187aee4607399.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_754f2abcc087ad33895c7dd0d53ee9fa.vpo' to 'WorkResource/VertexShaders/cache/vs_754f2abcc087ad33895c7dd0d53ee9fa.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_fa6aa7cd74ff74207c6d2ff987f2fa75.vpo' to 'WorkResource/VertexShaders/cache/vs_fa6aa7cd74ff74207c6d2ff987f2fa75.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d4b6e90048464291ee4ca0f2875af5f4.vpo' to 'WorkResource/VertexShaders/cache/vs_d4b6e90048464291ee4ca0f2875af5f4.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_debe3dfd089cbde36858803482c7e38d.vpo' to 'WorkResource/VertexShaders/cache/vs_debe3dfd089cbde36858803482c7e38d.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8e3e3f521c3c401090fe7a42344c8511.vpo' to 'WorkResource/VertexShaders/cache/vs_8e3e3f521c3c401090fe7a42344c8511.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_610875baf807f6d30759d6459c2570b5.vpo' to 'WorkResource/VertexShaders/cache/vs_610875baf807f6d30759d6459c2570b5.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_46740c7f53b917e5e135b10e29958cb8.vpo' to 'WorkResource/VertexShaders/cache/vs_46740c7f53b917e5e135b10e29958cb8.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a7375907b8627c1e5ca12dfab0f9785e.vpo' to 'WorkResource/VertexShaders/cache/vs_a7375907b8627c1e5ca12dfab0f9785e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4556def313b3ea0c2edb7d100b720952.vpo' to 'WorkResource/VertexShaders/cache/vs_4556def313b3ea0c2edb7d100b720952.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2632238339dd974efac9e30701ea3988.vpo' to 'WorkResource/VertexShaders/cache/vs_2632238339dd974efac9e30701ea3988.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e34d32548a545b36bff436d56cb0b54e.vpo' to 'WorkResource/VertexShaders/cache/vs_e34d32548a545b36bff436d56cb0b54e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_20f11175c3f4c0ae7fce24b24b1f1164.vpo' to 'WorkResource/VertexShaders/cache/vs_20f11175c3f4c0ae7fce24b24b1f1164.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a8d9ecf595edf774f041b1ef17cbb237.vpo' to 'WorkResource/VertexShaders/cache/vs_a8d9ecf595edf774f041b1ef17cbb237.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2c23b6f0f371613187384c7b2e741a3f.vpo' to 'WorkResource/VertexShaders/cache/vs_2c23b6f0f371613187384c7b2e741a3f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_11371163d0eea9cdb60674a44904ee6e.vpo' to 'WorkResource/VertexShaders/cache/vs_11371163d0eea9cdb60674a44904ee6e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3311772f64de3b9ec54abd5091212760.vpo' to 'WorkResource/VertexShaders/cache/vs_3311772f64de3b9ec54abd5091212760.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8e01d208119edb963e54b3466471c099.vpo' to 'WorkResource/VertexShaders/cache/vs_8e01d208119edb963e54b3466471c099.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_10b5dbbb985b81035fa4b734bd805c43.vpo' to 'WorkResource/VertexShaders/cache/vs_10b5dbbb985b81035fa4b734bd805c43.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e07f098cd3804ce9d71768c03bc7aa5f.vpo' to 'WorkResource/VertexShaders/cache/vs_e07f098cd3804ce9d71768c03bc7aa5f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f689a16241fbf58145a9667932719b68.vpo' to 'WorkResource/VertexShaders/cache/vs_f689a16241fbf58145a9667932719b68.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_48bacf528fed91cefc287f5432fd1a6f.vpo' to 'WorkResource/VertexShaders/cache/vs_48bacf528fed91cefc287f5432fd1a6f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_82b2435a945be7c007cb329d7a2fd0fb.vpo' to 'WorkResource/VertexShaders/cache/vs_82b2435a945be7c007cb329d7a2fd0fb.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a915458a373503d09eaac3710eb6f8c1.vpo' to 'WorkResource/VertexShaders/cache/vs_a915458a373503d09eaac3710eb6f8c1.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_296a82bad61282e9830d16f7009df7e8.vpo' to 'WorkResource/VertexShaders/cache/vs_296a82bad61282e9830d16f7009df7e8.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_701fd35f856ee479b6d1042b92683774.vpo' to 'WorkResource/VertexShaders/cache/vs_701fd35f856ee479b6d1042b92683774.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a71da5b360de540172b1a1362a329102.vpo' to 'WorkResource/VertexShaders/cache/vs_a71da5b360de540172b1a1362a329102.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_49dce1640130a4ae8b75c71b93ea0373.vpo' to 'WorkResource/VertexShaders/cache/vs_49dce1640130a4ae8b75c71b93ea0373.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_5bc8c0916fce716844cbef1acf1924fe.vpo' to 'WorkResource/VertexShaders/cache/vs_5bc8c0916fce716844cbef1acf1924fe.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_980e10fb578cb4f75fff488fc6a0eb62.vpo' to 'WorkResource/VertexShaders/cache/vs_980e10fb578cb4f75fff488fc6a0eb62.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_691448d7520ea09075627335a35c840a.vpo' to 'WorkResource/VertexShaders/cache/vs_691448d7520ea09075627335a35c840a.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c9ea07d2ac65e77397813be6342cbc3b.vpo' to 'WorkResource/VertexShaders/cache/vs_c9ea07d2ac65e77397813be6342cbc3b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_be0fdc0611989e7b3c3806888c2f5409.vpo' to 'WorkResource/VertexShaders/cache/vs_be0fdc0611989e7b3c3806888c2f5409.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b3ff0f454160f0bb28ebac7817bbb9e0.vpo' to 'WorkResource/VertexShaders/cache/vs_b3ff0f454160f0bb28ebac7817bbb9e0.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_10631835a935128fa4e4064c45e189d5.vpo' to 'WorkResource/VertexShaders/cache/vs_10631835a935128fa4e4064c45e189d5.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1556c7b8127496d4806302e4c258e6a2.vpo' to 'WorkResource/VertexShaders/cache/vs_1556c7b8127496d4806302e4c258e6a2.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7bdd80c18cc81d2484bbac22bfdc09d6.vpo' to 'WorkResource/VertexShaders/cache/vs_7bdd80c18cc81d2484bbac22bfdc09d6.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_490fba66db530e8a7e7c485d919c3851.vpo' to 'WorkResource/VertexShaders/cache/vs_490fba66db530e8a7e7c485d919c3851.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0efd388def38a251c3e2eeaedaf9efcf.vpo' to 'WorkResource/VertexShaders/cache/vs_0efd388def38a251c3e2eeaedaf9efcf.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a5338a886c570e982bc363aa0f91150b.vpo' to 'WorkResource/VertexShaders/cache/vs_a5338a886c570e982bc363aa0f91150b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3246b06456f8442186330e7defbdfdd8.vpo' to 'WorkResource/VertexShaders/cache/vs_3246b06456f8442186330e7defbdfdd8.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f9137a893b8083ffa41ee7c370189146.vpo' to 'WorkResource/VertexShaders/cache/vs_f9137a893b8083ffa41ee7c370189146.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f17bedc1d16c363ed29cbd9943634b26.vpo' to 'WorkResource/VertexShaders/cache/vs_f17bedc1d16c363ed29cbd9943634b26.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b998cfa8ebae275e5e4a94ff1646feb2.vpo' to 'WorkResource/VertexShaders/cache/vs_b998cfa8ebae275e5e4a94ff1646feb2.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7f208a9cf3014e73bbd32fae8861d0bd.vpo' to 'WorkResource/VertexShaders/cache/vs_7f208a9cf3014e73bbd32fae8861d0bd.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_26f1f434650a22df711db3602f27dfd3.vpo' to 'WorkResource/VertexShaders/cache/vs_26f1f434650a22df711db3602f27dfd3.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b3efc0627d117e238095025973af2982.vpo' to 'WorkResource/VertexShaders/cache/vs_b3efc0627d117e238095025973af2982.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_6a0dfcb7b8671a25e349f5c4fb35a0c6.vpo' to 'WorkResource/VertexShaders/cache/vs_6a0dfcb7b8671a25e349f5c4fb35a0c6.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b525c7bfdb1d5d886fb1b28e82f552b1.vpo' to 'WorkResource/VertexShaders/cache/vs_b525c7bfdb1d5d886fb1b28e82f552b1.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8cf624ec916192adbc1468d1d286af9e.vpo' to 'WorkResource/VertexShaders/cache/vs_8cf624ec916192adbc1468d1d286af9e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8e02ab8819e0b1ddfdf63affd33092cc.vpo' to 'WorkResource/VertexShaders/cache/vs_8e02ab8819e0b1ddfdf63affd33092cc.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_5f535e46d8ab6caa783e4f5cfa9e9431.vpo' to 'WorkResource/VertexShaders/cache/vs_5f535e46d8ab6caa783e4f5cfa9e9431.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_074b457ba99b3d98b31c9471eeaeec80.vpo' to 'WorkResource/VertexShaders/cache/vs_074b457ba99b3d98b31c9471eeaeec80.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7e017ca2ea2b62f3c9d97da72270922d.vpo' to 'WorkResource/VertexShaders/cache/vs_7e017ca2ea2b62f3c9d97da72270922d.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_5a6442ceb337a138b1c7a7ee603415b4.vpo' to 'WorkResource/VertexShaders/cache/vs_5a6442ceb337a138b1c7a7ee603415b4.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a55bd81b6a0c306e160f52abaf793d04.vpo' to 'WorkResource/VertexShaders/cache/vs_a55bd81b6a0c306e160f52abaf793d04.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_47b1710459dbfab97ea3cca4ab9fff4a.vpo' to 'WorkResource/VertexShaders/cache/vs_47b1710459dbfab97ea3cca4ab9fff4a.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_942de3799dd9525c728830dc244aefb9.vpo' to 'WorkResource/VertexShaders/cache/vs_942de3799dd9525c728830dc244aefb9.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1fa60b4b0e02a747a9b1d1aa75f7022f.vpo' to 'WorkResource/VertexShaders/cache/vs_1fa60b4b0e02a747a9b1d1aa75f7022f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ed96f686d0f4bb87a8cf5b4a41368d1e.vpo' to 'WorkResource/VertexShaders/cache/vs_ed96f686d0f4bb87a8cf5b4a41368d1e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e27fe0aa5f13d97dcee6d68e7dcadb43.vpo' to 'WorkResource/VertexShaders/cache/vs_e27fe0aa5f13d97dcee6d68e7dcadb43.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_638e8e1ba4db09beb708003e3b6dbf6f.vpo' to 'WorkResource/VertexShaders/cache/vs_638e8e1ba4db09beb708003e3b6dbf6f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_052c114caef0775fcde4dad76f22b05f.vpo' to 'WorkResource/VertexShaders/cache/vs_052c114caef0775fcde4dad76f22b05f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b9ef9dd2bbd681708d60346fe9435197.vpo' to 'WorkResource/VertexShaders/cache/vs_b9ef9dd2bbd681708d60346fe9435197.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_bd21aedb1d14826d20b48ba840ff6511.vpo' to 'WorkResource/VertexShaders/cache/vs_bd21aedb1d14826d20b48ba840ff6511.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4bf4544f111b43b9cc62aad7ea11f2b3.vpo' to 'WorkResource/VertexShaders/cache/vs_4bf4544f111b43b9cc62aad7ea11f2b3.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1dbab05a2fae4c2c384ce55cd4d342cd.vpo' to 'WorkResource/VertexShaders/cache/vs_1dbab05a2fae4c2c384ce55cd4d342cd.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9c56da9b781553076957905836824c1c.vpo' to 'WorkResource/VertexShaders/cache/vs_9c56da9b781553076957905836824c1c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b1b5ca999abcaf1eaf97497b022acbcd.vpo' to 'WorkResource/VertexShaders/cache/vs_b1b5ca999abcaf1eaf97497b022acbcd.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d1cea233907b2db0b007484c1b41c747.vpo' to 'WorkResource/VertexShaders/cache/vs_d1cea233907b2db0b007484c1b41c747.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4aa35e8db38209a52b6a8178ab136f42.vpo' to 'WorkResource/VertexShaders/cache/vs_4aa35e8db38209a52b6a8178ab136f42.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_eff872501000cb3daf2b993d2c5d87e0.vpo' to 'WorkResource/VertexShaders/cache/vs_eff872501000cb3daf2b993d2c5d87e0.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1c8d20d1ee47341a41226e923f99cc6e.vpo' to 'WorkResource/VertexShaders/cache/vs_1c8d20d1ee47341a41226e923f99cc6e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d4ff6e2ac50e1b9eb02ea413573ff7ba.vpo' to 'WorkResource/VertexShaders/cache/vs_d4ff6e2ac50e1b9eb02ea413573ff7ba.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_cc06c5da1f334616a1eb0d50183dbfb4.vpo' to 'WorkResource/VertexShaders/cache/vs_cc06c5da1f334616a1eb0d50183dbfb4.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2c58c1a856780ed596f386586c0d953d.vpo' to 'WorkResource/VertexShaders/cache/vs_2c58c1a856780ed596f386586c0d953d.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4b18f02eed5c821cda41a14bc945ff2d.vpo' to 'WorkResource/VertexShaders/cache/vs_4b18f02eed5c821cda41a14bc945ff2d.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_77421c88e8d800ac1e501062b618484f.vpo' to 'WorkResource/VertexShaders/cache/vs_77421c88e8d800ac1e501062b618484f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c2e8be38e82a5b3c4415fe344451d42b.vpo' to 'WorkResource/VertexShaders/cache/vs_c2e8be38e82a5b3c4415fe344451d42b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_738738779b548d3bb48ec182bd409ef1.vpo' to 'WorkResource/VertexShaders/cache/vs_738738779b548d3bb48ec182bd409ef1.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8d291373f8b65d4db6186e517ea22451.vpo' to 'WorkResource/VertexShaders/cache/vs_8d291373f8b65d4db6186e517ea22451.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_39968623f65d7bb237a2182b4afa7669.vpo' to 'WorkResource/VertexShaders/cache/vs_39968623f65d7bb237a2182b4afa7669.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0e27f60968f1ca77d42aa4a87d3761dd.vpo' to 'WorkResource/VertexShaders/cache/vs_0e27f60968f1ca77d42aa4a87d3761dd.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_79c38e32f2d90851f91bc9505158d56d.vpo' to 'WorkResource/VertexShaders/cache/vs_79c38e32f2d90851f91bc9505158d56d.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_01496e70cbc477c7ce79753ed0833c71.vpo' to 'WorkResource/VertexShaders/cache/vs_01496e70cbc477c7ce79753ed0833c71.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f1f462bc5c420a8fcdcc15eac4ec0d95.vpo' to 'WorkResource/VertexShaders/cache/vs_f1f462bc5c420a8fcdcc15eac4ec0d95.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8e720677927cf5b1c33f878ea1bc11f8.vpo' to 'WorkResource/VertexShaders/cache/vs_8e720677927cf5b1c33f878ea1bc11f8.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7001820340d1be3162de800f1546efb5.vpo' to 'WorkResource/VertexShaders/cache/vs_7001820340d1be3162de800f1546efb5.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_55c6505d37b30ad521dbc17cde6c7943.vpo' to 'WorkResource/VertexShaders/cache/vs_55c6505d37b30ad521dbc17cde6c7943.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2847f4374e7132fe1e568f036ace013b.vpo' to 'WorkResource/VertexShaders/cache/vs_2847f4374e7132fe1e568f036ace013b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_fd3c3de80e8673b621a95428de67ff58.vpo' to 'WorkResource/VertexShaders/cache/vs_fd3c3de80e8673b621a95428de67ff58.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_57e863563d1febb00be2a03f369e401c.vpo' to 'WorkResource/VertexShaders/cache/vs_57e863563d1febb00be2a03f369e401c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_cc4ab824b8cfb9ac9c1ed6cbe3a5c0b0.vpo' to 'WorkResource/VertexShaders/cache/vs_cc4ab824b8cfb9ac9c1ed6cbe3a5c0b0.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_578b81326bc31846b02baf28807fd3f3.vpo' to 'WorkResource/VertexShaders/cache/vs_578b81326bc31846b02baf28807fd3f3.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_88663c4de243f21d5c54477f4dfb7b93.vpo' to 'WorkResource/VertexShaders/cache/vs_88663c4de243f21d5c54477f4dfb7b93.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_873fbc8c0f2c1dd86d87bb57eaa494c7.vpo' to 'WorkResource/VertexShaders/cache/vs_873fbc8c0f2c1dd86d87bb57eaa494c7.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_18a19b0939f256bd245fb91e63f6fb3f.vpo' to 'WorkResource/VertexShaders/cache/vs_18a19b0939f256bd245fb91e63f6fb3f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8c8745837091d03ff9ffca01211e89e9.vpo' to 'WorkResource/VertexShaders/cache/vs_8c8745837091d03ff9ffca01211e89e9.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ac866e0d9953b802f60d735f08594e0e.vpo' to 'WorkResource/VertexShaders/cache/vs_ac866e0d9953b802f60d735f08594e0e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_854447e7871e654a41d587f4e0f19425.vpo' to 'WorkResource/VertexShaders/cache/vs_854447e7871e654a41d587f4e0f19425.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f6764b7b54c38e18d4329564f0b8501e.vpo' to 'WorkResource/VertexShaders/cache/vs_f6764b7b54c38e18d4329564f0b8501e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_de163e736d1abb1046e7a43618fb6677.vpo' to 'WorkResource/VertexShaders/cache/vs_de163e736d1abb1046e7a43618fb6677.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1c2ca194c1eaad9e76eaa1cd103dddce.vpo' to 'WorkResource/VertexShaders/cache/vs_1c2ca194c1eaad9e76eaa1cd103dddce.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_da2bf763aec9e70fa79429a03e461f72.vpo' to 'WorkResource/VertexShaders/cache/vs_da2bf763aec9e70fa79429a03e461f72.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_81d6e5bf9996f45d116bc2d8262705e6.vpo' to 'WorkResource/VertexShaders/cache/vs_81d6e5bf9996f45d116bc2d8262705e6.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d62de9410629ee45ca5c7a913f8f2338.vpo' to 'WorkResource/VertexShaders/cache/vs_d62de9410629ee45ca5c7a913f8f2338.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_5c4af2c865de1aef19eff3e7887f0f75.vpo' to 'WorkResource/VertexShaders/cache/vs_5c4af2c865de1aef19eff3e7887f0f75.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_983dbd650892ccdbc768691678f41562.vpo' to 'WorkResource/VertexShaders/cache/vs_983dbd650892ccdbc768691678f41562.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_33808e3bdf73e88e654e8d1beff1f0c8.vpo' to 'WorkResource/VertexShaders/cache/vs_33808e3bdf73e88e654e8d1beff1f0c8.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_15af129a422ee1897e7c3b979dea230a.vpo' to 'WorkResource/VertexShaders/cache/vs_15af129a422ee1897e7c3b979dea230a.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_518342f486351fd14b99ebed32a10b0d.vpo' to 'WorkResource/VertexShaders/cache/vs_518342f486351fd14b99ebed32a10b0d.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Geometry/GeomHWSkinBasis.vsh' to 'WorkResource/VertexShaders/Modules/Geometry/GeomHWSkinBasis.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4b99e3407a3d7297fba7afdf68d69335.vpo' to 'WorkResource/VertexShaders/cache/vs_4b99e3407a3d7297fba7afdf68d69335.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e1675d539ab4baa8a81bd9e174d7f165.vpo' to 'WorkResource/VertexShaders/cache/vs_e1675d539ab4baa8a81bd9e174d7f165.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e9bdc9835084c787349237710bc34b39.vpo' to 'WorkResource/VertexShaders/cache/vs_e9bdc9835084c787349237710bc34b39.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c2a6fe37af8845ae215377b2ad9c9df3.vpo' to 'WorkResource/VertexShaders/cache/vs_c2a6fe37af8845ae215377b2ad9c9df3.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ef38136a214038a54f305653409b4b35.vpo' to 'WorkResource/VertexShaders/cache/vs_ef38136a214038a54f305653409b4b35.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a8916cc018d30591f48720b16a1d378b.vpo' to 'WorkResource/VertexShaders/cache/vs_a8916cc018d30591f48720b16a1d378b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b95bcbec4ad4af410d5580cb7dde4a20.vpo' to 'WorkResource/VertexShaders/cache/vs_b95bcbec4ad4af410d5580cb7dde4a20.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_dda513e97e168944aa4620b0b66770d9.vpo' to 'WorkResource/VertexShaders/cache/vs_dda513e97e168944aa4620b0b66770d9.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f45fe796d950e6d3d9eb7a0a1c01fb5f.vpo' to 'WorkResource/VertexShaders/cache/vs_f45fe796d950e6d3d9eb7a0a1c01fb5f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_cb1c95a07de1d8c3781d7a52a6959148.vpo' to 'WorkResource/VertexShaders/cache/vs_cb1c95a07de1d8c3781d7a52a6959148.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1e514d1dd89e9d8c0f7fac918051f225.vpo' to 'WorkResource/VertexShaders/cache/vs_1e514d1dd89e9d8c0f7fac918051f225.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_38422c7bc79c563cd13ff3fa3bf6966c.vpo' to 'WorkResource/VertexShaders/cache/vs_38422c7bc79c563cd13ff3fa3bf6966c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_412b7c5de245695c06241142f1f37c83.vpo' to 'WorkResource/VertexShaders/cache/vs_412b7c5de245695c06241142f1f37c83.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7a7ceef7d77702e14b2082108711eca8.vpo' to 'WorkResource/VertexShaders/cache/vs_7a7ceef7d77702e14b2082108711eca8.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3159bd9af5260d1918d5251a59b32647.vpo' to 'WorkResource/VertexShaders/cache/vs_3159bd9af5260d1918d5251a59b32647.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_fe02f41d3c1731efdc4b22b656220ab0.vpo' to 'WorkResource/VertexShaders/cache/vs_fe02f41d3c1731efdc4b22b656220ab0.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e498c70ebc272763aa96bff8aab62fec.vpo' to 'WorkResource/VertexShaders/cache/vs_e498c70ebc272763aa96bff8aab62fec.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Geometry/GeomHWBlend.vsh' to 'WorkResource/VertexShaders/Modules/Geometry/GeomHWBlend.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_932bef0eda9931bf3c955ad3f694d90b.vpo' to 'WorkResource/VertexShaders/cache/vs_932bef0eda9931bf3c955ad3f694d90b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4735181edf5309c2e8b985d5b42dae43.vpo' to 'WorkResource/VertexShaders/cache/vs_4735181edf5309c2e8b985d5b42dae43.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4d4b09840813fbe873bdc031b6f8a778.vpo' to 'WorkResource/VertexShaders/cache/vs_4d4b09840813fbe873bdc031b6f8a778.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_51d3f718ed7f9d996b51aff592c2249a.vpo' to 'WorkResource/VertexShaders/cache/vs_51d3f718ed7f9d996b51aff592c2249a.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2606dfceb7cd0d2222b05753d725ccf2.vpo' to 'WorkResource/VertexShaders/cache/vs_2606dfceb7cd0d2222b05753d725ccf2.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c22a330ca24ffd88ebc8f49be63a9f3e.vpo' to 'WorkResource/VertexShaders/cache/vs_c22a330ca24ffd88ebc8f49be63a9f3e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2d0fa7b6740321ffb49af43092d014f3.vpo' to 'WorkResource/VertexShaders/cache/vs_2d0fa7b6740321ffb49af43092d014f3.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_016594f92b662503b975264f912f876f.vpo' to 'WorkResource/VertexShaders/cache/vs_016594f92b662503b975264f912f876f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ff8a29f0dba5ddcdb2f11c932d6c5e46.vpo' to 'WorkResource/VertexShaders/cache/vs_ff8a29f0dba5ddcdb2f11c932d6c5e46.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_95318f5231af867efd90a2676bbc1843.vpo' to 'WorkResource/VertexShaders/cache/vs_95318f5231af867efd90a2676bbc1843.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_05aa78f8488b19033df7def56759697e.vpo' to 'WorkResource/VertexShaders/cache/vs_05aa78f8488b19033df7def56759697e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8ad8179af5037b25a6170769f377dd97.vpo' to 'WorkResource/VertexShaders/cache/vs_8ad8179af5037b25a6170769f377dd97.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f2a3f417aae7649070cc7ccbd5ba749e.vpo' to 'WorkResource/VertexShaders/cache/vs_f2a3f417aae7649070cc7ccbd5ba749e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_724713d82447d0d6317ec82cbc25ee05.vpo' to 'WorkResource/VertexShaders/cache/vs_724713d82447d0d6317ec82cbc25ee05.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d520e084012cc5224a27fb349fcba4d5.vpo' to 'WorkResource/VertexShaders/cache/vs_d520e084012cc5224a27fb349fcba4d5.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_cc5f3ac4b013c7fa093e972e6a67e949.vpo' to 'WorkResource/VertexShaders/cache/vs_cc5f3ac4b013c7fa093e972e6a67e949.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_82df97d4836eb572efbc934e16042b09.vpo' to 'WorkResource/VertexShaders/cache/vs_82df97d4836eb572efbc934e16042b09.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_56d5dbdd45c895e16210ab494014c164.vpo' to 'WorkResource/VertexShaders/cache/vs_56d5dbdd45c895e16210ab494014c164.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d898a156d6f4a9806a0aaf9e2709ba72.vpo' to 'WorkResource/VertexShaders/cache/vs_d898a156d6f4a9806a0aaf9e2709ba72.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a9366394633cbd7db6bf32bea7bd07ff.vpo' to 'WorkResource/VertexShaders/cache/vs_a9366394633cbd7db6bf32bea7bd07ff.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_599e32c31bb9eb7800c9a0baa54edd16.vpo' to 'WorkResource/VertexShaders/cache/vs_599e32c31bb9eb7800c9a0baa54edd16.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d455c5c1d2d586a100510a8ab9f644b6.vpo' to 'WorkResource/VertexShaders/cache/vs_d455c5c1d2d586a100510a8ab9f644b6.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_45c05da07dd429d4c0719ebd38936b31.vpo' to 'WorkResource/VertexShaders/cache/vs_45c05da07dd429d4c0719ebd38936b31.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d16c0b9515ea455dca7884b8af41c224.vpo' to 'WorkResource/VertexShaders/cache/vs_d16c0b9515ea455dca7884b8af41c224.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_418610fa2f436821ea107e95e5c2d677.vpo' to 'WorkResource/VertexShaders/cache/vs_418610fa2f436821ea107e95e5c2d677.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c192dc0fe5e30898660007233e70a65c.vpo' to 'WorkResource/VertexShaders/cache/vs_c192dc0fe5e30898660007233e70a65c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_52ed7676d56713d8e98ac13a1bb6f477.vpo' to 'WorkResource/VertexShaders/cache/vs_52ed7676d56713d8e98ac13a1bb6f477.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0360b2c9eb81d26baf2c082733747daf.vpo' to 'WorkResource/VertexShaders/cache/vs_0360b2c9eb81d26baf2c082733747daf.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7aa7ace4363706ae72d1132103b2a4b8.vpo' to 'WorkResource/VertexShaders/cache/vs_7aa7ace4363706ae72d1132103b2a4b8.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a26d4ca872d4391c50f4223f20cf1f4f.vpo' to 'WorkResource/VertexShaders/cache/vs_a26d4ca872d4391c50f4223f20cf1f4f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_85990ce83a74fda736d83ca65245659e.vpo' to 'WorkResource/VertexShaders/cache/vs_85990ce83a74fda736d83ca65245659e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_5cc686c2b28739e7c96017c63b99931f.vpo' to 'WorkResource/VertexShaders/cache/vs_5cc686c2b28739e7c96017c63b99931f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_dd1acb2e4b79732402ad0b4c4c4faa94.vpo' to 'WorkResource/VertexShaders/cache/vs_dd1acb2e4b79732402ad0b4c4c4faa94.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_26bc537230720bd37938dcaa1d8d195f.vpo' to 'WorkResource/VertexShaders/cache/vs_26bc537230720bd37938dcaa1d8d195f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a3c049af54fc8f890319e0d3e346c73d.vpo' to 'WorkResource/VertexShaders/cache/vs_a3c049af54fc8f890319e0d3e346c73d.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_64668139d7c57d5ba0bb80f7e40bd1d7.vpo' to 'WorkResource/VertexShaders/cache/vs_64668139d7c57d5ba0bb80f7e40bd1d7.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7f75423785a3dcc7d04cda3bdad30637.vpo' to 'WorkResource/VertexShaders/cache/vs_7f75423785a3dcc7d04cda3bdad30637.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c8a1bcd91678c4a5b0b69ab7b674e16b.vpo' to 'WorkResource/VertexShaders/cache/vs_c8a1bcd91678c4a5b0b69ab7b674e16b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a4ee908338fe0445723d15c00c11af2c.vpo' to 'WorkResource/VertexShaders/cache/vs_a4ee908338fe0445723d15c00c11af2c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9d948fb0687a8df415c2447e02586bdc.vpo' to 'WorkResource/VertexShaders/cache/vs_9d948fb0687a8df415c2447e02586bdc.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_10b801730446dc3e05fe5993fcee4a1e.vpo' to 'WorkResource/VertexShaders/cache/vs_10b801730446dc3e05fe5993fcee4a1e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f2433e54e44ce39e2f651169db2d8885.vpo' to 'WorkResource/VertexShaders/cache/vs_f2433e54e44ce39e2f651169db2d8885.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c608453ff27a339c5ceeafba7ab8de5c.vpo' to 'WorkResource/VertexShaders/cache/vs_c608453ff27a339c5ceeafba7ab8de5c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a709b5121c631436b45c1c2eb7becf06.vpo' to 'WorkResource/VertexShaders/cache/vs_a709b5121c631436b45c1c2eb7becf06.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7e665a41310d1457d8f96f76b1fe043b.vpo' to 'WorkResource/VertexShaders/cache/vs_7e665a41310d1457d8f96f76b1fe043b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_75c3e9281ae4836b0416f5361e8ef8b5.vpo' to 'WorkResource/VertexShaders/cache/vs_75c3e9281ae4836b0416f5361e8ef8b5.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_fcc2bc10ffb6e46bc391ce382cb6b452.vpo' to 'WorkResource/VertexShaders/cache/vs_fcc2bc10ffb6e46bc391ce382cb6b452.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0d20cf16a8cd62487ec81af5caf0a45b.vpo' to 'WorkResource/VertexShaders/cache/vs_0d20cf16a8cd62487ec81af5caf0a45b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d6a958100996766c2b933db5255335f2.vpo' to 'WorkResource/VertexShaders/cache/vs_d6a958100996766c2b933db5255335f2.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_14e20b13967353690f8131a1ec6849a5.vpo' to 'WorkResource/VertexShaders/cache/vs_14e20b13967353690f8131a1ec6849a5.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ff80152b94e27ff3413bac57ce70028b.vpo' to 'WorkResource/VertexShaders/cache/vs_ff80152b94e27ff3413bac57ce70028b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a9ffd5a327c83c260144b8f873b57d12.vpo' to 'WorkResource/VertexShaders/cache/vs_a9ffd5a327c83c260144b8f873b57d12.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_6ddf03b0de2c6b2ce4135538f8544eb5.vpo' to 'WorkResource/VertexShaders/cache/vs_6ddf03b0de2c6b2ce4135538f8544eb5.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9cf0bb5463e9cc893039128174e43101.vpo' to 'WorkResource/VertexShaders/cache/vs_9cf0bb5463e9cc893039128174e43101.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_56d4d9887748528c30bdd03ace99964f.vpo' to 'WorkResource/VertexShaders/cache/vs_56d4d9887748528c30bdd03ace99964f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e7fccc5a7e195e925ff9509a7dbb16ed.vpo' to 'WorkResource/VertexShaders/cache/vs_e7fccc5a7e195e925ff9509a7dbb16ed.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_50bcb4c0a2c30b2f34c9bba89b83e91d.vpo' to 'WorkResource/VertexShaders/cache/vs_50bcb4c0a2c30b2f34c9bba89b83e91d.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0743aff839fe147b9807553786eb07db.vpo' to 'WorkResource/VertexShaders/cache/vs_0743aff839fe147b9807553786eb07db.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_737e7e91d2f786dd8cde6bb97c1caa92.vpo' to 'WorkResource/VertexShaders/cache/vs_737e7e91d2f786dd8cde6bb97c1caa92.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ef29186a88d8ce61f0e4537a9c8bddce.vpo' to 'WorkResource/VertexShaders/cache/vs_ef29186a88d8ce61f0e4537a9c8bddce.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_d7406fc758c2802feb6ea7c0eca59bd3.vpo' to 'WorkResource/VertexShaders/cache/vs_d7406fc758c2802feb6ea7c0eca59bd3.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f415b55a127d019a1971e73997457217.vpo' to 'WorkResource/VertexShaders/cache/vs_f415b55a127d019a1971e73997457217.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3ee2fdb760feaad485eec895636f2ee2.vpo' to 'WorkResource/VertexShaders/cache/vs_3ee2fdb760feaad485eec895636f2ee2.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7f9299bcc176e29a4ff9bb9e3e99ccd1.vpo' to 'WorkResource/VertexShaders/cache/vs_7f9299bcc176e29a4ff9bb9e3e99ccd1.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_65097c26d3c7a0c4453804d6fc36a454.vpo' to 'WorkResource/VertexShaders/cache/vs_65097c26d3c7a0c4453804d6fc36a454.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_0e92900026c60f06721d7eae276acde3.vpo' to 'WorkResource/VertexShaders/cache/vs_0e92900026c60f06721d7eae276acde3.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_53e63f25924e4f4784f89e7fd5ede36f.vpo' to 'WorkResource/VertexShaders/cache/vs_53e63f25924e4f4784f89e7fd5ede36f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2c44f45b6a554c33c0aae5d873e0c881.vpo' to 'WorkResource/VertexShaders/cache/vs_2c44f45b6a554c33c0aae5d873e0c881.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_53c3d07398ff5e1f822327f8728fdb3b.vpo' to 'WorkResource/VertexShaders/cache/vs_53c3d07398ff5e1f822327f8728fdb3b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_5e58617ce0d8ca81100249ced0f44459.vpo' to 'WorkResource/VertexShaders/cache/vs_5e58617ce0d8ca81100249ced0f44459.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_bbd11364ada2320ec409dd5600131992.vpo' to 'WorkResource/VertexShaders/cache/vs_bbd11364ada2320ec409dd5600131992.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_8a693ba78a3b0f1c1d58a0c8e2dd667f.vpo' to 'WorkResource/VertexShaders/cache/vs_8a693ba78a3b0f1c1d58a0c8e2dd667f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a5ea6d8299f34e614a8edf0b463bcd1a.vpo' to 'WorkResource/VertexShaders/cache/vs_a5ea6d8299f34e614a8edf0b463bcd1a.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7c472f10d45b8cac934908c7f6824a9e.vpo' to 'WorkResource/VertexShaders/cache/vs_7c472f10d45b8cac934908c7f6824a9e.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9c8874c4d32b50ec7bb45b7bb14ea8fa.vpo' to 'WorkResource/VertexShaders/cache/vs_9c8874c4d32b50ec7bb45b7bb14ea8fa.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_20b9c306002558614092f5879859fef3.vpo' to 'WorkResource/VertexShaders/cache/vs_20b9c306002558614092f5879859fef3.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2338a3f54c9b666cb5c1b068d7b62f99.vpo' to 'WorkResource/VertexShaders/cache/vs_2338a3f54c9b666cb5c1b068d7b62f99.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_bd66adb1695c87b90e719bb4a279e190.vpo' to 'WorkResource/VertexShaders/cache/vs_bd66adb1695c87b90e719bb4a279e190.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b107699a480234f442d0c175ced2060b.vpo' to 'WorkResource/VertexShaders/cache/vs_b107699a480234f442d0c175ced2060b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_301c350a8bf0c185b1667fd07a80faf2.vpo' to 'WorkResource/VertexShaders/cache/vs_301c350a8bf0c185b1667fd07a80faf2.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_317c338196b5c0a2def8e70f088f729f.vpo' to 'WorkResource/VertexShaders/cache/vs_317c338196b5c0a2def8e70f088f729f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f56afa91dd1ffdd27c6112ce43f004bc.vpo' to 'WorkResource/VertexShaders/cache/vs_f56afa91dd1ffdd27c6112ce43f004bc.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4cbf3805bbc3b023e3515a34c2ee33e6.vpo' to 'WorkResource/VertexShaders/cache/vs_4cbf3805bbc3b023e3515a34c2ee33e6.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7f4d3d2ffef64343386055e4d2b6ef35.vpo' to 'WorkResource/VertexShaders/cache/vs_7f4d3d2ffef64343386055e4d2b6ef35.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_04caba178f707d2ba0866bdd13b0d92f.vpo' to 'WorkResource/VertexShaders/cache/vs_04caba178f707d2ba0866bdd13b0d92f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b22fae32f2d5b681fd5fa692a8c856d5.vpo' to 'WorkResource/VertexShaders/cache/vs_b22fae32f2d5b681fd5fa692a8c856d5.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_eda6331cb8253459a2496450cb14ffe8.vpo' to 'WorkResource/VertexShaders/cache/vs_eda6331cb8253459a2496450cb14ffe8.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4e4248d91bb1ebb84af8e998a84010ac.vpo' to 'WorkResource/VertexShaders/cache/vs_4e4248d91bb1ebb84af8e998a84010ac.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a184e2073b06573e6b6d44ac4093dee9.vpo' to 'WorkResource/VertexShaders/cache/vs_a184e2073b06573e6b6d44ac4093dee9.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a0ada5cd2ce0db2eb17e6f631bc00ea7.vpo' to 'WorkResource/VertexShaders/cache/vs_a0ada5cd2ce0db2eb17e6f631bc00ea7.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_b0c64c7404f4939efd6118e17fb4ed5c.vpo' to 'WorkResource/VertexShaders/cache/vs_b0c64c7404f4939efd6118e17fb4ed5c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4fca08615e15b84c30601c2dced1fa99.vpo' to 'WorkResource/VertexShaders/cache/vs_4fca08615e15b84c30601c2dced1fa99.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_fd159c89b4a0a10c9cf5e7483109292d.vpo' to 'WorkResource/VertexShaders/cache/vs_fd159c89b4a0a10c9cf5e7483109292d.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_6aea841f64fece001da4bf788d55d35c.vpo' to 'WorkResource/VertexShaders/cache/vs_6aea841f64fece001da4bf788d55d35c.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1696d2713a6fc3fe90e9b9948fe9cb27.vpo' to 'WorkResource/VertexShaders/cache/vs_1696d2713a6fc3fe90e9b9948fe9cb27.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1fa22381fef1ba290d7a1c94201124f4.vpo' to 'WorkResource/VertexShaders/cache/vs_1fa22381fef1ba290d7a1c94201124f4.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4ac83787c18bb65325b41ab20c98db15.vpo' to 'WorkResource/VertexShaders/cache/vs_4ac83787c18bb65325b41ab20c98db15.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_7bc67e856db5d53191477fd75850a6eb.vpo' to 'WorkResource/VertexShaders/cache/vs_7bc67e856db5d53191477fd75850a6eb.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_e642362bae9f1255e50a83ef710f3bc2.vpo' to 'WorkResource/VertexShaders/cache/vs_e642362bae9f1255e50a83ef710f3bc2.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_1bf74fc1cee1c79a52561efbb60e6536.vpo' to 'WorkResource/VertexShaders/cache/vs_1bf74fc1cee1c79a52561efbb60e6536.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_f50597a30e6ccc440d23e8ff7a8112af.vpo' to 'WorkResource/VertexShaders/cache/vs_f50597a30e6ccc440d23e8ff7a8112af.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_4958f363776a04782a6f8ae8a91a1a00.vpo' to 'WorkResource/VertexShaders/cache/vs_4958f363776a04782a6f8ae8a91a1a00.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_73b6d8dba98ba8eda91da5dd33b6b257.vpo' to 'WorkResource/VertexShaders/cache/vs_73b6d8dba98ba8eda91da5dd33b6b257.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3cff9313f576aa3fca8ddb3a2ef09c76.vpo' to 'WorkResource/VertexShaders/cache/vs_3cff9313f576aa3fca8ddb3a2ef09c76.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_fd2cc81279c4c7bb09ab203569c0523a.vpo' to 'WorkResource/VertexShaders/cache/vs_fd2cc81279c4c7bb09ab203569c0523a.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9000902f0ec4ccf161293f5ff58c6a58.vpo' to 'WorkResource/VertexShaders/cache/vs_9000902f0ec4ccf161293f5ff58c6a58.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_a1888a11e5ad145e3c28a6ae636e0edd.vpo' to 'WorkResource/VertexShaders/cache/vs_a1888a11e5ad145e3c28a6ae636e0edd.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/Modules/Geometry/GeomTransform.vsh' to 'WorkResource/VertexShaders/Modules/Geometry/GeomTransform.vsh' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2610748c8ff798fd3e61664b367218a2.vpo' to 'WorkResource/VertexShaders/cache/vs_2610748c8ff798fd3e61664b367218a2.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_c6b050bf213e7a8479dab6d5255d9941.vpo' to 'WorkResource/VertexShaders/cache/vs_c6b050bf213e7a8479dab6d5255d9941.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_9546cd26663170dec0def391fa3bae70.vpo' to 'WorkResource/VertexShaders/cache/vs_9546cd26663170dec0def391fa3bae70.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_ee994bfbc06a4b370d677bb85f19eed9.vpo' to 'WorkResource/VertexShaders/cache/vs_ee994bfbc06a4b370d677bb85f19eed9.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_38ee82997f56526406bf9e6d204ac771.vpo' to 'WorkResource/VertexShaders/cache/vs_38ee82997f56526406bf9e6d204ac771.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3fcb6d487a31b14e81a525c19530bb73.vpo' to 'WorkResource/VertexShaders/cache/vs_3fcb6d487a31b14e81a525c19530bb73.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_3b7951e892fa8502e3d330c3bc2cc28f.vpo' to 'WorkResource/VertexShaders/cache/vs_3b7951e892fa8502e3d330c3bc2cc28f.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_2852a5d263f1c9527875a71f79a79a8d.vpo' to 'WorkResource/VertexShaders/cache/vs_2852a5d263f1c9527875a71f79a79a8d.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/VertexShaders/cache/vs_27605ef7b71ec98c6ccbd0efb6eeba3b.vpo' to 'WorkResource/VertexShaders/cache/vs_27605ef7b71ec98c6ccbd0efb6eeba3b.vpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/DiffuseColor.fpo' to 'WorkResource/PixelShaders/fpo/DiffuseColor.fpo' STUBBED: We ignore the constant tables for now, since we don't have HLSL compiling hooked up at createPixelShader (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/OpenGLGraphics.cpp:2107) STUBBED: We ignore the constant tables for now, since we don't have HLSL compiling hooked up at createPixelShader (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/OpenGLGraphics.cpp:2144) PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/DiffuseColorAlpha.fpo' to 'WorkResource/PixelShaders/fpo/DiffuseColorAlpha.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color1Tex.fpo' to 'WorkResource/PixelShaders/fpo/Color1Tex.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color1TexBright.fpo' to 'WorkResource/PixelShaders/fpo/Color1TexBright.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color1TexDetail.fpo' to 'WorkResource/PixelShaders/fpo/Color1TexDetail.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color1TexDetailBright.fpo' to 'WorkResource/PixelShaders/fpo/Color1TexDetailBright.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color1TexLM.fpo' to 'WorkResource/PixelShaders/fpo/Color1TexLM.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color1TexLMBright.fpo' to 'WorkResource/PixelShaders/fpo/Color1TexLMBright.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color1TexLMDetail.fpo' to 'WorkResource/PixelShaders/fpo/Color1TexLMDetail.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color1TexLMDetailBright.fpo' to 'WorkResource/PixelShaders/fpo/Color1TexLMDetailBright.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color2Tex.fpo' to 'WorkResource/PixelShaders/fpo/Color2Tex.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color2TexBright.fpo' to 'WorkResource/PixelShaders/fpo/Color2TexBright.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color2TexDetail.fpo' to 'WorkResource/PixelShaders/fpo/Color2TexDetail.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color2TexDetailBright.fpo' to 'WorkResource/PixelShaders/fpo/Color2TexDetailBright.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color2TexLM.fpo' to 'WorkResource/PixelShaders/fpo/Color2TexLM.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color2TexLMBright.fpo' to 'WorkResource/PixelShaders/fpo/Color2TexLMBright.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color2TexLMDetail.fpo' to 'WorkResource/PixelShaders/fpo/Color2TexLMDetail.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color2TexLMDetailBright.fpo' to 'WorkResource/PixelShaders/fpo/Color2TexLMDetailBright.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color2TexMask.fpo' to 'WorkResource/PixelShaders/fpo/Color2TexMask.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color3Tex.fpo' to 'WorkResource/PixelShaders/fpo/Color3Tex.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color3TexBright.fpo' to 'WorkResource/PixelShaders/fpo/Color3TexBright.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color3TexDetail.fpo' to 'WorkResource/PixelShaders/fpo/Color3TexDetail.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color3TexDetailBright.fpo' to 'WorkResource/PixelShaders/fpo/Color3TexDetailBright.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color3TexLM.fpo' to 'WorkResource/PixelShaders/fpo/Color3TexLM.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Color3TexLMBright.fpo' to 'WorkResource/PixelShaders/fpo/Color3TexLMBright.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/LuminanceTexture.fpo' to 'WorkResource/PixelShaders/fpo/LuminanceTexture.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/AlphaCombineBlit.fpo' to 'WorkResource/PixelShaders/fpo/AlphaCombineBlit.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/AlphaInverseCombineBlit.fpo' to 'WorkResource/PixelShaders/fpo/AlphaInverseCombineBlit.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/SubtractBlit.fpo' to 'WorkResource/PixelShaders/fpo/SubtractBlit.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/ConstantAlphaBlit.fpo' to 'WorkResource/PixelShaders/fpo/ConstantAlphaBlit.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/DestAlpha.fpo' to 'WorkResource/PixelShaders/fpo/DestAlpha.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/ReflectCube.fpo' to 'WorkResource/PixelShaders/fpo/ReflectCube.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/ReflectCubeBright.fpo' to 'WorkResource/PixelShaders/fpo/ReflectCubeBright.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/DiffuseLightBump.fpo' to 'WorkResource/PixelShaders/fpo/DiffuseLightBump.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/AttenLight.fpo' to 'WorkResource/PixelShaders/fpo/AttenLight.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/AttenLightBase.fpo' to 'WorkResource/PixelShaders/fpo/AttenLightBase.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/AttenLightLM.fpo' to 'WorkResource/PixelShaders/fpo/AttenLightLM.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/AttenLightBump.fpo' to 'WorkResource/PixelShaders/fpo/AttenLightBump.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/FilterBlit.fpo' to 'WorkResource/PixelShaders/fpo/FilterBlit.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/DistortionBlit.fpo' to 'WorkResource/PixelShaders/fpo/DistortionBlit.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/SpecularLightPower2.fpo' to 'WorkResource/PixelShaders/fpo/SpecularLightPower2.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/SpecularLightPower4.fpo' to 'WorkResource/PixelShaders/fpo/SpecularLightPower4.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/SpecularLightPower8.fpo' to 'WorkResource/PixelShaders/fpo/SpecularLightPower8.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/SpecularLightPower16.fpo' to 'WorkResource/PixelShaders/fpo/SpecularLightPower16.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/SpecularLightPower32.fpo' to 'WorkResource/PixelShaders/fpo/SpecularLightPower32.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/SpecularLightPower2Bright.fpo' to 'WorkResource/PixelShaders/fpo/SpecularLightPower2Bright.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/SpecularLightPower4Bright.fpo' to 'WorkResource/PixelShaders/fpo/SpecularLightPower4Bright.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/SpecularLightPower8Bright.fpo' to 'WorkResource/PixelShaders/fpo/SpecularLightPower8Bright.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/SpecularLightPower16Bright.fpo' to 'WorkResource/PixelShaders/fpo/SpecularLightPower16Bright.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/SpecularLightPower32Bright.fpo' to 'WorkResource/PixelShaders/fpo/SpecularLightPower32Bright.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/LightmapBump.fpo' to 'WorkResource/PixelShaders/fpo/LightmapBump.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/LightmapInterp.fpo' to 'WorkResource/PixelShaders/fpo/LightmapInterp.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/ProjectBase.fpo' to 'WorkResource/PixelShaders/fpo/ProjectBase.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/Water.fpo' to 'WorkResource/PixelShaders/fpo/Water.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/CheapWater.fpo' to 'WorkResource/PixelShaders/fpo/CheapWater.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/DistortionAlpha.fpo' to 'WorkResource/PixelShaders/fpo/DistortionAlpha.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/EdgeEnhancement.fpo' to 'WorkResource/PixelShaders/fpo/EdgeEnhancement.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/ScreenWipeSub.fpo' to 'WorkResource/PixelShaders/fpo/ScreenWipeSub.fpo' PSYCHONAUTS UNIX FILENAME: corrected 'Workresource/PixelShaders/fpo/ScreenWipeAdd.fpo' to 'WorkResource/PixelShaders/fpo/ScreenWipeAdd.fpo' Shader assembly time: 0.96 seconds Found OpenAL device: 'Simple Directmedia Layer' Found OpenAL device: 'ALSA Software' Found OpenAL device: 'OSS Software' Found OpenAL device: 'PulseAudio Software' Opened OpenAL Device: '(null)' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfx.isb' to 'WorkResource/Sounds/commonfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfxmem.isb' to 'WorkResource/Sounds/commonfxmem.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmenfxmem.isb' to 'WorkResource/Sounds/commonmenfxmem.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonvoice.isb' to 'WorkResource/Sounds/commonvoice.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmentalfx.isb' to 'WorkResource/Sounds/commonmentalfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmusic.isb' to 'WorkResource/Sounds/commonmusic.isb' GameApp::StartUp InitSoundFiles() completed in 0.17 seconds GameApp::StartUp Load some common textures completed in 0.00 seconds WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb GameApp::StartUp InitEntities() completed in 0.03 seconds PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' GameApp::StartUp m_pSaveLoadInterface->Startup() completed in 0.00 seconds GameApp::StartUp m_UserInterface.Setup() completed in 0.00 seconds STUBBED: multisample at EDisplayOptionsWidget (/home/icculus/projects/psychonauts/Source/game/luatest/Game/UIPCDisplayOptions.cpp:97) STUBBED: VK_* at CheckVirtualKey (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:1490) Game: Engine Running hook startup Game: Engine -> SetupGlobalObjects Game: Engine -> SetupLevelMenu Game: Engine -> InitMath GameApp::StartUp InitLua2() completed in 0.00 seconds GameApp::StartUp SetupLevelMenu() completed in 0.00 seconds STUBBED: do we even use this? at InitSocket (/home/icculus/projects/psychonauts/Source/game/luatest/Game/Gameplaylogger.cpp:210) GameApp::StartUp Post-Install total completed in 0.22 seconds Start Up completed in 1.69 seconds UnixMain: StartUp successful.. Working directory: /home/user/psychonauts STUBBED: dispatch SDL events at PCMainHandleAnyWindowsMessages (/home/icculus/projects/psychonauts/Source/game/luatest/UnixMain.cpp:56) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' STUBBED: fixed function pipeline? at setColorOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2097) STUBBED: fixed function pipeline? at setColorArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2106) STUBBED: fixed function pipeline? at setColorArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2115) STUBBED: fixed function pipeline? at setAlphaOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2124) STUBBED: fixed function pipeline? at setAlphaArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2133) STUBBED: fixed function pipeline? at setAlphaArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2142) STUBBED: fixed function pipeline? at setProjected (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2223) STUBBED: memory status at UpdateMemoryTracking (/home/icculus/projects/psychonauts/Source/game/luatest/Game/GameApp.cpp:4886) WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188 Loading new level 'STMU' STUBBED: Need multithreaded GL at DisplayLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:86) ========================= Memory post unload level ========================= ========================= LOC WARN: Could not open Localization file 'Localization/English/ST_StringTable.lub' DaveD: Info: Texture pack file contains 137 textures Doing a texture readback for locking! Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table] Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table] WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan Initializing level script (if there is one) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/stfx.isb' to 'WorkResource/Sounds/stfx.isb' Game: Engine Reloading goals: Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: bUsedSalts = 0 Game: Engine Saved[GLOBAL]: bSTEntered = 1 Game: Engine Saved[GLOBAL]: memoriesST = 1 Game: Engine Saved[GLOBAL]: PsiBallColor = 'red' Game: Engine Saved[ST]: lastSubLevel = 'STMU' Game: Engine LOADING LEVEL st.STMU Game: Engine Saved[CA]: CALevelState = 1 Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 0.1244276762008667. * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () WARN: Cannot call GetDirectoryListing when running from the DVD Game: Engine Raz spawning at DartStart startpoint VM : LevelScript could not find script 'doorrimlight1' * Stack Trace 1: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityAlpha LevelScript: NULL script object passed Game: Engine Saved[GLOBAL]: bLoadedFromMainMenu = 1 Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 STUBBED: Need multithreaded GL at HideLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:113) WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Saved[GLOBAL]: SplineFigmentTVSizex = 4.51434326171875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizey = 46.38104248046875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizez = 47.08810424804688 WARN: (none(-1) SetNewAction LevelScript: no string passed ====================== Asset load progression ====================== Initial: 2.518 MB Vertex, 8.688 MB Texture Level : 3.719 MB Vertex, 22.535 MB Texture Scripts: 3.747 MB Vertex, 22.848 MB Texture ====================== ====================== Memory post level load ====================== ====================== WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Level loaded in 0.18 seconds Anim: anims\objects\tk_arrow_idle.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdn.jan: loaded (1 frames latency) Anim: anims\thought_bubble\shieldloop.jan: loaded (1 frames latency) Anim: anims\dartnew\standready.jan: loaded (1 frames latency) Anim: anims\dartnew\walkmove.jan: loaded (1 frames latency) Anim: anims\janitor\hint_end.jan: loaded (1 frames latency) Anim: anims\thought_bubble\ballstatic.jan: loaded (1 frames latency) Anim: anims\dartnew\actionfall.jan: loaded (1 frames latency) Anim: anims\dartnew\standstill.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_lf_rt.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_up_dn.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdefpose.jan: loaded (1 frames latency) 1: 1 (number) 1: 1 (number) STUBBED: This is probably wrong at GetDt (/home/icculus/projects/psychonauts/Source/CommonLibs/DFUtil/Profiler.cpp:181) STUBBED: set specular highlights at setSpecularEnable (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Renderer.cpp:2035) Anim: anims\dartnew\180.jan: loaded (1 frames latency) Anim: anims\dartnew\run.jan: loaded (1 frames latency) Anim: anims\dartnew\walk.jan: loaded (1 frames latency) Anim: anims\dartnew\trnlfcycle.jan: loaded (1 frames latency) Anim: anims\menubrain\door2crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door2crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door2closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\creep.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door3closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslide45angle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslideflat.jan: loaded (1 frames latency) Anim: anims\dartnew\trnrtcycle.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crackedidle.jan: loaded (1 frames latency) WARN: (none(-1) SetNewAction LevelScript: no string passed Anim: anims\dartnew\mainmenu_jump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1open.jan: loaded (1 frames latency) ====================== Memory pre level unload ====================== ====================== Game: Engine Saved[STMU]: PSImarkers = 0 Game: Engine Saved[STMU]: PSIChallengeCards = 0 Game: Engine Saved[STMU]: PSIChallengeCores = 0 Game: Engine Saved[STMU]: cobwebs = 0 Game: Engine Saved[STMU]: figmentsFromLevel = 0 Game: Engine Saved[STMU]: totalFigments = 0 Game: Engine Saved[STMU]: brainsFromLevel = 0 Game: Engine Saved[STMU]: vaultsFromLevel = [table] Game: Engine Saved[STMU]: vaultCountFromLevel = 0 Game: Engine Saved[STMU]: scavItemsFromLevel = 0 Game: Engine Saved[ST]: EmotionalBaggageSolved = 0 Game: Engine Saved[ST]: baggageCollected = [table] Game: Engine Saved[ST]: bagTagsCollected = [table] Game: Engine Saved[ST]: figmentPointsFromEntireLevel = 0 Game: Engine Saved[ST]: vaultsFromEntireLevel = 0 Game: Engine Saved[ST]: cobwebsFromEntireLevel = 0 Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 1 Game: Engine Saved[GLOBAL]: cardsInInv = 0 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 0 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 12 Game: Engine Saved[GLOBAL]: psiHealth = 12 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 0 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 0 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 0 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 0 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing WARN: global.otherentities.RankBling RankBling: Message EndLevel did not make it to base class Removing Level Script VM: Removing dead ref Dart.invDisplayer -> InvDisplayer VM: Removing dead ref Global.cutsceneScript -> st.STMUCutscenes VM: Removing dead ref Global.figmentGlobals -> FigmentGlobals VM: Removing dead ref Global.levelScript -> LevelScript VM: Removing dead ref Global.camControl -> CameraControl VM: Removing dead ref Global.EZ -> EZSceneTools28 WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb ScriptVM Cleanup completed in 0.00 seconds VM : Removed 6/387 lso refs Dumping Mesh Manager Info ------------------------- 1 : 1 : kDATATYPE_COMMON : 'characters/dartlightrig.plb' 3 : 1 : kDATATYPE_COMMON : 'characters/characterprops/raz_meleearmrt_2.plb' 3 : 1 : kDATATYPE_COMMON : 'globalmodels/go_globalobjects/tk_arrow.plb' 1 : 1 : kDATATYPE_COMMON : 'characters/dartnew.plb' 3 : 1 : kDATATYPE_COMMON : 'characters/genericmover.plb' 1 : 1 : kDATATYPE_COMMON : 'characters/thoughtbubble.plb' 12 : 1 : kDATATYPE_COMMON : 'globalmodels/fx_models/psiblast/psirail.plb' ---------------------------- All Done :) STUBBED: write me? at FlushVideoMem (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/OpenGLGraphics.cpp:2275) Reboot lua completed in 0.00 seconds Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 1 Game: Engine Saved[GLOBAL]: cardsInInv = 0 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 0 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 12 Game: Engine Saved[GLOBAL]: psiHealth = 12 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 0 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 0 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 0 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 0 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Running hook shutdown Game: Engine -> RemoveGlobalObjects PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf' DaveD: Loading lua packfile 'common' WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Running hook startup Game: Engine -> SetupGlobalObjects Game: Engine -> SetupLevelMenu Game: Engine -> InitMath WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188 Loading new level 'CABU' ========================= Memory post unload level ========================= ========================= DaveD: Info: Texture pack file contains 221 textures Doing a texture readback for locking! Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table] Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table] WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan Initializing level script (if there is one) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/cafx.isb' to 'WorkResource/Sounds/cafx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/cafxmem.isb' to 'WorkResource/Sounds/cafxmem.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/camusic.isb' to 'WorkResource/Sounds/camusic.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/cavoice.isb' to 'WorkResource/Sounds/cavoice.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/cabufx.isb' to 'WorkResource/Sounds/cabufx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/cabuvoice.isb' to 'WorkResource/Sounds/cabuvoice.isb' Game: Engine Reloading goals: Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' WARN: Unable to open mesh 'cu.plb' Anim: Could not open 'anims\janitor\rb_a_scout.jan' Game: Engine Saved[GLOBAL]: bUsedSalts = 0 Game: Engine Saved[GLOBAL]: bCAEntered = 1 Game: Engine Saved[GLOBAL]: memoriesCA = 1 Game: Engine Saved[GLOBAL]: PsiBallColor = 'red' Game: Engine LOADING LEVEL ca.CABU Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 22.02240753173828. * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () WARN: Cannot call GetDirectoryListing when running from the DVD Game: Engine Raz spawning at DartStart GEN_dartstart Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb ====================== Asset load progression ====================== Initial: 2.518 MB Vertex, 8.688 MB Texture Level : 5.204 MB Vertex, 18.738 MB Texture Scripts: 5.214 MB Vertex, 18.738 MB Texture ====================== ====================== Memory post level load ====================== ====================== WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Level loaded in 1.44 seconds Anim: anims\dartnew\dartidle01.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetup.jan: loaded (1 frames latency) Anim: anims\dartnew\talk_4.jan: loaded (1 frames latency) Anim: anims\janitor\camtutorial_talk2.jan: loaded (1 frames latency) Anim: anims\psichallenge\tutorialidle.jan: loaded (1 frames latency) Anim: anims\janitor\pointup_end.jan: loaded (1 frames latency) Anim: anims\janitor\pointup_start.jan: loaded (1 frames latency) Anim: anims\psichallenge\psicardspin_loop.jan: loaded (1 frames latency) Anim: anims\janitor\camtutorial_talk1.jan: loaded (1 frames latency) Anim: anims\dartnew\talk_2.jan: loaded (1 frames latency) Anim: anims\janitor\pointleft_end.jan: loaded (1 frames latency) Anim: anims\co_collectiblemover\collectiblemover.jan: loaded (1 frames latency) Anim: anims\janitor\pointleft.jan: loaded (1 frames latency) Anim: anims\janitor\pointleft_start.jan: loaded (1 frames latency) Anim: anims\psichallenge\spin.jan: loaded (1 frames latency) Anim: anims\psichallenge\shelfidle.jan: loaded (1 frames latency) Anim: anims\dartnew\listen.jan: loaded (1 frames latency) Anim: anims\janitor\camtutorial_idle.jan: loaded (1 frames latency) Anim: anims\janitor\idle1_janitor.jan: loaded (1 frames latency) Anim: anims\dartnew\dartidle02.jan: loaded (1 frames latency) Anim: anims\dogen\sleep.jan: loaded (1 frames latency) Anim: anims\campkids\crying_maloof.jan: loaded (1 frames latency) Anim: anims\campkids\pushup_nils.jan: loaded (1 frames latency) Anim: anims\coach\meditate_crop.jan: loaded (1 frames latency) Anim: anims\coach\meditate.jan: loaded (1 frames latency) 1: 1 (number) 1: 1 (number) Anim: anims\dartnew\bunkupper.jan: loaded (1 frames latency) Anim: anims\dartnew\runmove.jan: loaded (1 frames latency) Anim: anims\dartnew\bunkidle_upper.jan: loaded (1 frames latency) Anim: anims\dartnew\chalkpositionupper.jan: loaded (1 frames latency) Anim: anims\ca_bunkhouseui\chalkboardsleep.jan: loaded (1 frames latency) Anim: anims\dartnew\bunklower.jan: loaded (1 frames latency) Anim: anims\dartnew\bunkidle.jan: loaded (1 frames latency) Anim: anims\dartnew\chalkposition.jan: loaded (1 frames latency) ====================== Memory pre level unload ====================== ====================== Game: Engine Saved[CABU]: PSImarkers = 0 Game: Engine Saved[CABU]: PSIChallengeCards = 0 Game: Engine Saved[CABU]: PSIChallengeCores = 0 Game: Engine Saved[CABU]: cobwebs = 0 Game: Engine Saved[CABU]: figmentsFromLevel = 0 Game: Engine Saved[CABU]: totalFigments = 0 Game: Engine Saved[CABU]: brainsFromLevel = 0 Game: Engine Saved[CABU]: vaultsFromLevel = [table] Game: Engine Saved[CABU]: vaultCountFromLevel = 0 Game: Engine Saved[CABU]: scavItemsFromLevel = 0 Game: Engine Saved[CA]: EmotionalBaggageSolved = 0 Game: Engine Saved[CA]: baggageCollected = [table] Game: Engine Saved[CA]: bagTagsCollected = [table] Game: Engine Saved[CA]: figmentPointsFromEntireLevel = 0 Game: Engine Saved[CA]: vaultsFromEntireLevel = 0 Game: Engine Saved[CA]: cobwebsFromEntireLevel = 0 Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 1 Game: Engine Saved[GLOBAL]: cardsInInv = 0 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 0 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 12 Game: Engine Saved[GLOBAL]: psiHealth = 12 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 0 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 0 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 0 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 0 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing WARN: global.otherentities.RankBling RankBling: Message EndLevel did not make it to base class Removing Level Script VM: Removing dead ref Dart.invDisplayer -> InvDisplayer VM: Removing dead ref Global.cutsceneScript -> ca.CABUCutscenes VM: Removing dead ref Global.figmentGlobals -> FigmentGlobals VM: Removing dead ref Global.levelScript -> LevelScript VM: Removing dead ref Global.camControl -> CameraControl VM: Removing dead ref Global.EZ -> EZSceneTools6C WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb ScriptVM Cleanup completed in 0.00 seconds VM : Removed 6/388 lso refs Dumping Mesh Manager Info ------------------------- 12 : 1 : kDATATYPE_COMMON : 'globalmodels/fx_models/psiblast/psirail.plb' 3 : 1 : kDATATYPE_COMMON : 'globalmodels/go_globalobjects/tk_arrow.plb' 3 : 1 : kDATATYPE_COMMON : 'characters/characterprops/raz_meleearmrt_2.plb' 3 : 1 : kDATATYPE_COMMON : 'characters/genericmover.plb' 1 : 1 : kDATATYPE_COMMON : 'characters/dartlightrig.plb' 1 : 1 : kDATATYPE_COMMON : 'characters/thoughtbubble.plb' 1 : 1 : kDATATYPE_COMMON : 'characters/dartnew.plb' ---------------------------- All Done :) Reboot lua completed in 0.00 seconds Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 1 Game: Engine Saved[GLOBAL]: cardsInInv = 0 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 0 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 12 Game: Engine Saved[GLOBAL]: psiHealth = 12 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 0 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 0 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 0 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 0 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Running hook shutdown Game: Engine -> RemoveGlobalObjects PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf' DaveD: Loading lua packfile 'common' WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Running hook startup Game: Engine -> SetupGlobalObjects Game: Engine -> SetupLevelMenu Game: Engine -> InitMath WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188 Loading new level 'CAKC' ========================= Memory post unload level ========================= ========================= DaveD: Info: Texture pack file contains 468 textures Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table] Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table] WARN: Redundant packfile read: anims\coach\meditate.jan WARN: Redundant packfile read: anims\coach\meditate_crop.jan WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan Initializing level script (if there is one) Game: Engine adapted 1, current 1 PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/cakcfx.isb' to 'WorkResource/Sounds/cakcfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/cakcvoice.isb' to 'WorkResource/Sounds/cakcvoice.isb' Game: Engine Reloading goals: Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: bUsedSalts = 0 Game: Engine Saved[GLOBAL]: bCAEntered = 1 Game: Engine Saved[GLOBAL]: memoriesCA = 1 Game: Engine Saved[GLOBAL]: PsiBallColor = 'red' Game: Engine Warning: Animator requires you to define self.animBasePath to function correctly. WARN: (none(-1) LoadAnim NewFan: No anim passed WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb VM : (none(-1) RegisterTriggerVolume Chloe: Could not find trigger volume 'tv_speakerTowerRant1' WARN: (none(-1) SetSimulationCullDistance LevelScript: Warn: LSO (null) does not have an entity WARN: (none(-1) SetPhysicsFlag LevelScript: Warn: LSO (null) does not have an entity Game: Engine CAKC1DogenSquirrels has not been seen Game: Engine CAKC1ElkaJTChopsProx has not been seen WARN: (none(-1) SetSimulationCullDistance LevelScript: Warn: LSO (null) does not have an entity WARN: (none(-1) SetPhysicsFlag LevelScript: Warn: LSO (null) does not have an entity Game: Engine LOADING LEVEL ca.CAKC Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 30.32773780822754. * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: onBeginLevel (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine Raz spawning at DartStart GEN_dartstart Game: Engine Activating goal: ObstacleCourse Game: Engine Saved[GLOBAL]: ActiveGoals = [table] 1: UpdateJournal (string) 1: Real Node: ObstacleCourse Real Parent: root Real (string) 1: Render ObstacleCourse (string) Game: Engine Saved[GLOBAL]: GoalBlingQueue = [table] Game: Engine Beginning cutscene CAKCIntro Game: Engine Cutscene progression: CS Script moving from state nil to state CAKCIntro, resultant state CAKCIntro. Time: 30.32773780822754. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: (null) (line -1, file '(none)) () VM : (none(-1) RegisterTriggerVolume LevelScript: Could not find trigger volume 'tv_CoachOffice' Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Saved[GLOBAL]: ArrowheadHintCount = 0 ====================== Asset load progression ====================== Initial: 2.518 MB Vertex, 8.688 MB Texture Level : 11.222 MB Vertex, 33.246 MB Texture Scripts: 11.248 MB Vertex, 33.246 MB Texture ====================== ====================== Memory post level load ====================== ====================== WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Level loaded in 1.36 seconds Anim: anims\squirrel\sq_sit_breathe.jan: loaded (1 frames latency) Anim: anims\campkids\idle01.jan: loaded (1 frames latency) Anim: anims\lili\meditate.jan: loaded (1 frames latency) Anim: anims\psichallenge\spin.jan: loaded (1 frames latency) Anim: anims\psichallenge\psicardspin_loop.jan: loaded (1 frames latency) Anim: anims\dragonfly\fly.jan: loaded (1 frames latency) Game: Engine Domain2 domain turned on via triggervolume. Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine WARNING: Attempt to change to nil anim from original anim nil * Stack Trace 1: setAnim (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetPushParams Dogen: NULL script object passed WARN: (none(-1) SetPushParams Dogen: NULL script object passed WARN: (none(-1) SetPushParams Dogen: NULL script object passed 1: 1 (number) 1: 1 (number) Anim: anims\ca_birdies\idle1.jan: loaded (1 frames latency) Anim: anims\campkids\talk01.jan: loaded (1 frames latency) Anim: anims\campkids\peek_nils.jan: loaded (1 frames latency) Anim: anims\campkids\hideseeklook1.jan: loaded (1 frames latency) Anim: anims\dogen\breathe_posea.jan: loaded (1 frames latency) Anim: anims\campkids\radiotalk_chloe.jan: loaded (1 frames latency) Anim: anims\bobby\talk_loop.jan: loaded (1 frames latency) Anim: anims\janitor\sweep_start_janitor.jan: loaded (1 frames latency) Anim: anims\salamander\idle.jan: loaded (1 frames latency) Game: Engine LightFX_boys domain turned on via triggervolume. Anim: anims\dogen\treemad.jan: loaded (1 frames latency) Anim: anims\ca_plantshake\fern_flower_wheat.jan: loaded (1 frames latency) Game: Engine LightFX_boys domain turned off via triggervolume. Anim: anims\ca_grasshopper\hop.jan: loaded (1 frames latency) Anim: anims\janitor\sweep_loop1_janitor.jan: loaded (1 frames latency) Anim: anims\janitor\sweep_end_janitor.jan: loaded (1 frames latency) Anim: anims\co_collectiblemover\collectiblemover.jan: loaded (1 frames latency) Anim: anims\campkids\run01.jan: loaded (1 frames latency) Anim: anims\janitor\idle1_janitor.jan: loaded (1 frames latency) Anim: anims\ca_birdies\idle2.jan: loaded (1 frames latency) Anim: anims\janitor\sweep_loop2_janitor.jan: loaded (1 frames latency) Anim: anims\ca_birdies\idle3.jan: loaded (1 frames latency) Game: Engine Cutscene progression: CS Script moving from state CAKCIntro to state CleanupCSCAKCIntro, resultant state CleanupCSCAKCIntro. Time: 38.54540634155273. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Saved[CA]: CAKCIntroSeen = 1 Game: Engine Ending normal cutscene CAKCIntro VM : Crystal could not find script 'ClassResponseCrystal' * Stack Trace 1: (null) (line -1, file '(none)) () Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[CA]: bCAKCIntroPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSCAKCIntro to state nil, resultant state nil. Time: 38.62368011474609. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine WARNING: bIgnoreY does not yet work for relgrav entities. Disabling. Anim: anims\salamander\walk.jan: loaded (1 frames latency) Anim: anims\ca_birdies\fly_start.jan: loaded (1 frames latency) Game: Engine Beginning cutscene CAKC1ElkaJTChopsProx Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 45.75565719604492. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: (null) (line -1, file '(none)) () Game: Engine starting proc action table 45.75565719604492 Anim: anims\ca_birdies\fly_loop1.jan: loaded (1 frames latency) Game: Engine done proc action table46.11320877075195 Game: Engine starting proc action table 46.11320877075195 Game: Engine done proc action table46.16041946411133 Game: Engine starting proc action table 46.16041946411133 Game: Engine done proc action table50.8148307800293 Game: Engine starting proc action table 50.88161849975586 Game: Engine done proc action table50.88161849975586 Game: Engine starting proc action table 50.88161849975586 Game: Engine done proc action table50.92538070678711 Game: Engine starting proc action table 50.92538070678711 Anim: anims\campkids\walk01.jan: loaded (1 frames latency) WARN: (none(-1) LoadAnim EZSceneThread13D: No anim passed Game: Engine done proc action table56.91072463989258 WARN: (none(-1) LoadAnim EZSceneThread13D: No anim passed Game: Engine starting proc action table 56.95811080932617 Game: Engine done proc action table56.95811080932617 Game: Engine starting proc action table 56.95811080932617 Anim: anims\campkids\talk03.jan: loaded (1 frames latency) Game: Engine done proc action table57.00873565673828 Game: Engine starting proc action table 57.00873565673828 Game: Engine done proc action table59.49021911621094 Game: Engine starting proc action table 59.51298522949219 Game: Engine done proc action table59.51298522949219 Game: Engine starting proc action table 59.51298522949219 Game: Engine done proc action table59.92813491821289 Game: Engine starting proc action table 59.92813491821289 Anim: anims\campkids\elka_comehere.jan: loaded (1 frames latency) Game: Engine done proc action table63.42211151123047 Game: Engine starting proc action table 63.44406890869141 Game: Engine done proc action table64.92507934570312 Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 64.92507934570312. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag ca.CAKCCutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 64.95581817626953 Game: Engine Saved[CA]: bCAKC1ElkaJTChopsProxPlayed = 1 Game: Engine done proc action table65.15509796142578 Game: Engine done proccing end action table Game: Engine Ending EZ cutscene CAKC1ElkaJTChopsProx (currCSName ___EZScene) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine ERROR: EZSceneThread still remaining in table on cutscene end, in state: nil Game: Engine ERROR: EZSceneThread still remaining in table on cutscene end, in state: nil Game: Engine Saved[CA]: bCAKC1ElkaJTChopsProxPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 65.18035125732422. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Finished Anim: anims\campkids\meditate2_pillow.jan: loaded (1 frames latency) Game: Engine Finished Anim: anims\campkids\meditate1_pillow.jan: loaded (1 frames latency) Game: Engine Saved[GLOBAL]: GoalBlingQueue = [table] Anim: anims\ca_loudspeaker\default.jan: loaded (1 frames latency) Anim: anims\squirrel\sq_stand_breathe.jan: loaded (1 frames latency) Anim: anims\ca_scienceequipment\scienceequipment.jan: loaded (1 frames latency) Game: Engine WARNING: bIgnoreY does not yet work for relgrav entities. Disabling. Game: Engine Saved[CA]: cakcStump = 1 Game: Engine Finished Anim: anims\campkids\meditate3_pillow.jan: loaded (1 frames latency) Anim: anims\ca_birdies\fly_end.jan: loaded (1 frames latency) Game: Engine Finished Anim: anims\campkids\meditate5_pillow.jan: loaded (1 frames latency) Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Game: Engine WARNING: bIgnoreY does not yet work for relgrav entities. Disabling. Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Anim: anims\dartnew\landsoft.jan: loaded (1 frames latency) Game: Engine Saved[GLOBAL]: ArrowheadHintCount = 1 Anim: anims\dartnew\psigrab_armjart_1.jan: loaded (1 frames latency) Anim: anims\dartnew\psigrab_armjalf_1.jan: loaded (1 frames latency) Anim: anims\ca_arrowheadmover\spin.jan: loaded (1 frames latency) Game: Engine Saved[GLOBAL]: SeenArrowheadTutorialPopup = 1 Game: Engine Saved[GLOBAL]: SeenCardTutorialPopup = 1 Game: Engine Saved[CA]: bHintPole1Hinted = 1 Game: Engine Beginning cutscene CAKC1DogenSquirrels Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 96.68041229248047. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: onEnteredTriggerVolume (line -1, file '(none)) (field) 7: (null) (line -1, file '(none)) () Game: Engine starting proc action table 96.68041229248047 Game: Engine done proc action table97.04035949707031 Game: Engine starting proc action table 97.04035949707031 Game: Engine done proc action table97.04035949707031 Game: Engine starting proc action table 97.04035949707031 Game: Engine done proc action table99.48917388916016 Game: Engine starting proc action table 99.53957366943359 Game: Engine done proc action table100.4572906494141 Game: Engine starting proc action table 100.4572906494141 Game: Engine done proc action table104.1387405395508 Game: Engine starting proc action table 104.1387405395508 Game: Engine done proc action table106.9037170410156 Game: Engine starting proc action table 106.9209136962891 Game: Engine done proc action table106.9209136962891 Game: Engine starting proc action table 106.9209136962891 Anim: anims\dogen\treesad.jan: loaded (1 frames latency) Game: Engine done proc action table107.7702789306641 Game: Engine starting proc action table 107.7702789306641 Game: Engine done proc action table109.453125 Game: Engine starting proc action table 109.4701232910156 Game: Engine done proc action table109.8197021484375 Game: Engine starting proc action table 109.8197021484375 Anim: anims\salamander\run.jan: loaded (1 frames latency) Game: Engine done proc action table109.9901580810547 Game: Engine starting proc action table 109.9901580810547 Game: Engine done proc action table112.3486709594727 Game: Engine starting proc action table 112.3486709594727 Game: Engine done proc action table112.3486709594727 Game: Engine starting proc action table 112.3486709594727 Game: Engine done proc action table112.3871231079102 Game: Engine starting proc action table 112.3871231079102 Game: Engine Overriding EZ cutscene CAKC1DogenSquirrels (currCSName ___EZScene) Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 113.7460556030273. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag ca.CAKCCutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 113.7460556030273 Game: Engine done proc action table113.9458923339844 Game: Engine done proccing end action table Game: Engine Ending EZ cutscene CAKC1DogenSquirrels (currCSName ___EZScene) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[CA]: bCAKC1DogenSquirrelsPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 113.9855270385742. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Finished Anim: anims\campkids\meditate6_pillow.jan: loaded (1 frames latency) Game: Engine Finished Anim: anims\campkids\meditate8_pillow.jan: loaded (1 frames latency) Game: Engine Beginning cutscene CAKC1DogenSquirrelsExplode Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 119.6861419677734. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine starting proc action table 119.6861419677734 Anim: anims\ca_squirrelgibs\ca_squirrelgibs_hangpose.jan: loaded (1 frames latency) Game: Engine ERROR: trying to play cutscene CAKC1DogenSquirrelsExplode, but ___EZScene already playing Anim: anims\dogen\caught.jan: loaded (1 frames latency) Game: Engine Finished Game: Engine Overriding EZ cutscene CAKC1DogenSquirrelsExplode (currCSName ___EZScene) Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 127.096565246582. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag ca.CAKCCutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 127.096565246582 Anim: anims\dogen\guilty.jan: loaded (1 frames latency) WARN: Mesh distribution referencing deleted entity 'SquirrelGibForCS' Game: Engine done proc action table127.2806015014648 Game: Engine done proccing end action table Game: Engine Ending EZ cutscene CAKC1DogenSquirrelsExplode (currCSName ___EZScene) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[CA]: bCAKC1DogenSquirrelsExplodePlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 127.3022079467773. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine Beginning cutscene OuthouseOpenClose Game: Engine Cutscene progression: CS Script moving from state nil to state OuthouseOpenClose, resultant state OuthouseOpenClose. Time: 136.2962188720703. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: open (line -1, file '(none)) (field) 7: (null) (line -1, file '(none)) () Game: Engine Saved[CA]: OuthouseDoor1Open = 1 Game: Engine Ending normal cutscene OuthouseOpenClose Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[CA]: bOuthouseOpenClosePlayed = 1 Game: Engine Cutscene progression: CS Script moving from state OuthouseOpenClose to state nil, resultant state nil. Time: 137.1790008544922. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Anim: anims\dartnew\1mautomount.jan: loaded (1 frames latency) Game: Engine LightFX_boys domain turned on via triggervolume. Game: Engine Saved[GLOBAL]: ArrowheadHintCount = 2 Game: Engine LightFX_boys domain turned off via triggervolume. Game: Engine LightFX_boys domain turned on via triggervolume. Game: Engine LightFX_boys domain turned off via triggervolume. Game: Engine Saved[GLOBAL]: ArrowheadHintCount = 3 Game: Engine LightFX_boys domain turned on via triggervolume. Game: Engine LightFX_boys domain turned off via triggervolume. Anim: anims\thought_bubble\bubbledoublejump.jan: loaded (1 frames latency) Anim: anims\dartnew\longjump.jan: loaded (1 frames latency) Game: Engine Saved[CA]: cakcStump = 1 Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Anim: anims\dartnew\doublejump.jan: loaded (1 frames latency) STUBBED: not implemented at SetHLSLPSConstant (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/OpenGLGraphics.cpp:2334) Anim: anims\dartnew\railslideuphill.jan: loaded (1 frames latency) Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Game: Engine Domain2 domain turned off via triggervolume. Game: Engine Beginning cutscene MikhailIntro Game: Engine Cutscene progression: CS Script moving from state nil to state MikhailIntro, resultant state MikhailIntro. Time: 174.1757202148438. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: onItem (line -1, file '(none)) (field) 7: (null) (line -1, file '(none)) () Game: Engine Saved[CA]: MikhailMentionedBears = 1 Game: Engine Overriding normal cutscene MikhailIntro Game: Engine Cutscene progression: CS Script moving from state MikhailIntro to state CleanupCSMikhailIntro, resultant state CleanupCSMikhailIntro. Time: 175.7213134765625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Saved[CA]: MikhailIntroSeen = 1 Game: Engine Ending normal cutscene MikhailIntro Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[CA]: bMikhailIntroPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSMikhailIntro to state nil, resultant state nil. Time: 175.7595672607422. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Beginning cutscene Ford1JanitorProx Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 179.1181182861328. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: (null) (line -1, file '(none)) () Game: Engine starting proc action table 179.1181182861328 Anim: anims\janitor\talk_grumpy.jan: loaded (1 frames latency) Game: Engine done proc action table179.5000762939453 Game: Engine starting proc action table 179.5000762939453 Game: Engine done proc action table179.5000762939453 Game: Engine starting proc action table 179.5000762939453 Game: Engine done proc action table180.3830718994141 Game: Engine starting proc action table 180.3830718994141 Game: Engine done proc action table181.0996246337891 Game: Engine starting proc action table 181.0996246337891 Game: Engine done proc action table181.1499328613281 Game: Engine starting proc action table 181.1499328613281 Game: Engine Overriding EZ cutscene Ford1JanitorProx (currCSName ___EZScene) Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 182.0663604736328. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag ca.CAKCCutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 182.0663604736328 Game: Engine done proc action table182.2703552246094 Game: Engine done proccing end action table Game: Engine Ending EZ cutscene Ford1JanitorProx (currCSName ___EZScene) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[CA]: bFord1JanitorProxPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 182.2995147705078. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Saved[CA]: cakcStump = 1 Anim: anims\ca_lamps\lamplantern_shake.jan: loaded (1 frames latency) Anim: anims\ca_lamps\freestanding_shake.jan: loaded (1 frames latency) Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine Domain2 domain turned on via triggervolume. Game: Engine WARNING: bIgnoreY does not yet work for relgrav entities. Disabling. Game: Engine Beginning cutscene CAKC1QuentinPhoebeActivate1stTime Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 201.0123596191406. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: onItem (line -1, file '(none)) (field) 7: (null) (line -1, file '(none)) () Game: Engine starting proc action table 201.0123596191406 Game: Engine done proc action table201.3736572265625 Game: Engine starting proc action table 201.3736572265625 Game: Engine done proc action table202.5890960693359 Game: Engine starting proc action table 202.5890960693359 Game: Engine Overriding EZ cutscene CAKC1QuentinPhoebeActivate1stTime (currCSName ___EZScene) Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 204.6952514648438. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag ca.CAKCCutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 204.6952514648438 Game: Engine Saved[CA]: bCAKC1QuentinPhoebeActivate1stTimePlayed = 1 Game: Engine done proc action table204.9049072265625 Game: Engine done proccing end action table Game: Engine Ending EZ cutscene CAKC1QuentinPhoebeActivate1stTime (currCSName ___EZScene) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[CA]: bCAKC1QuentinPhoebeActivate1stTimePlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 204.9445037841797. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Saved[CA]: bQuentinPhoebeInteractionTwoPlayed = 0 Game: Engine Saved[CA]: QuentinPhoebeInteractionTwo = 0 Game: Engine Beginning cutscene QPRazMoreIdea Game: Engine Cutscene progression: CS Script moving from state nil to state QPRazMoreIdea, resultant state QPRazMoreIdea. Time: 205.5868682861328. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: (null) (line -1, file '(none)) () Game: Engine Overriding normal cutscene QPRazMoreIdea Game: Engine Cutscene progression: CS Script moving from state QPRazMoreIdea to state CleanupCSQPRazMoreIdea, resultant state CleanupCSQPRazMoreIdea. Time: 207.4479827880859. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene QPRazMoreIdea Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[CA]: bQPRazMoreIdeaPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSQPRazMoreIdea to state nil, resultant state nil. Time: 207.4791259765625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Saved[CA]: bQuentinPhoebeInteractionTwoPlayed = 0 Game: Engine Saved[CA]: QuentinPhoebeInteractionTwo = 0 Game: Engine Beginning cutscene QPRazMoreIdea Game: Engine Cutscene progression: CS Script moving from state nil to state QPRazMoreIdea, resultant state QPRazMoreIdea. Time: 208.2002868652344. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: (null) (line -1, file '(none)) () Game: Engine Overriding normal cutscene QPRazMoreIdea Game: Engine Cutscene progression: CS Script moving from state QPRazMoreIdea to state CleanupCSQPRazMoreIdea, resultant state CleanupCSQPRazMoreIdea. Time: 208.6474761962891. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene QPRazMoreIdea Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[CA]: bQPRazMoreIdeaPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSQPRazMoreIdea to state nil, resultant state nil. Time: 208.6841278076172. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine LightFX_girls domain turned on via triggervolume. Game: Engine Beginning cutscene NilsState1 Game: Engine Cutscene progression: CS Script moving from state nil to state NilsState1, resultant state NilsState1. Time: 212.0078277587891. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: (null) (line -1, file '(none)) () Game: Engine Overriding normal cutscene NilsState1 Game: Engine Cutscene progression: CS Script moving from state NilsState1 to state CleanupCSNilsState1, resultant state CleanupCSNilsState1. Time: 213.5250091552734. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Saved[CA]: NilsState1Seen = 1 Game: Engine Ending normal cutscene NilsState1 Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[CA]: bNilsState1Played = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSNilsState1 to state nil, resultant state nil. Time: 213.5603790283203. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Anim: anims\campkids\angry_phoebe.jan: loaded (1 frames latency) Game: Engine LightFX_girls domain turned off via triggervolume. Game: Engine Saved[CA]: HindenBugsSeen = 1 Game: Engine Saved[CA]: bHintPole2Hinted = 1 Game: Engine Saved[CA]: cakcStump = 1 Anim: anims\dartnew\polejangle.jan: loaded (1 frames latency) Anim: anims\dartnew\poleslide.jan: loaded (1 frames latency) Anim: anims\dartnew\poleclimb.jan: loaded (1 frames latency) Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Anim: anims\dartnew\polehang.jan: loaded (1 frames latency) Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine Saved[CA]: bHintTrampolineHinted = 1 Game: Engine Saved[CA]: cakcStump = 1 Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Anim: anims\dartnew\trampoline_squash.jan: loaded (1 frames latency) Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Game: Engine Saved[CA]: bHintTightrope1Hinted = 1 Anim: anims\dartnew\tightropeidle.jan: loaded (1 frames latency) Anim: anims\dartnew\tightroperun.jan: loaded (1 frames latency) Anim: anims\dartnew\tightropewalk.jan: loaded (1 frames latency) Game: Engine Saved[CA]: bHintTrapeze1Hinted = 1 Anim: anims\dartnew\trapeze_fwdposes.jan: loaded (1 frames latency) Anim: anims\dartnew\cantshimmyleft.jan: loaded (1 frames latency) Anim: anims\dartnew\cantshimmyright.jan: loaded (1 frames latency) Anim: anims\dartnew\trapeze_bkwdposes.jan: loaded (1 frames latency) Paul: Desired dismount at -45.0 Anim: anims\dartnew\trapezedismountfwd.jan: loaded (1 frames latency) Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine LightFX_boys domain turned on via triggervolume. Game: Engine LightFX_boys domain turned off via triggervolume. Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Paul: Desired dismount at -45.0 Game: Engine Domain2 domain turned off via triggervolume. Game: Engine Domain2 domain turned on via triggervolume. Game: Engine Domain2 domain turned off via triggervolume. Anim: anims\dartnew\ladderstop.jan: loaded (1 frames latency) Anim: anims\dartnew\ladderup.jan: loaded (1 frames latency) Anim: anims\dartnew\ladderdismount.jan: loaded (1 frames latency) Anim: anims\dartnew\hop.jan: loaded (1 frames latency) Anim: anims\psichallenge\collect.jan: loaded (1 frames latency) Game: Engine workresource\anims\dartnew\hop.jan Game: Engine Saved[GLOBAL]: SeenMarkerTutorialPopup = 1 Anim: anims\co_rankup\spin.jan: loaded (1 frames latency) Game: Engine workresource\anims\dartnew\landsoft.jan Game: Engine anims/dartnew/psigrab_armjalf_1.jan Game: Engine anims/dartnew/psigrab_armjart_1.jan Anim: anims\dartnew\pack\pack_opening.jan: loaded (1 frames latency) Game: Engine anims/dartnew/pack/pack_opening.jan Anim: anims\dartnew\pack\pack_closing.jan: loaded (1 frames latency) Game: Engine anims/dartnew/pack/pack_closing.jan Game: Engine Domain2 domain turned on via triggervolume. Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine LightFX_boys domain turned on via triggervolume. Game: Engine LightFX_boys domain turned off via triggervolume. Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Game: Engine Saved[CA]: bHintTightrope2Hinted = 1 Game: Engine Saved[CA]: bHintCantilever1Hinted = 1 Anim: anims\dartnew\cantfwdposes.jan: loaded (1 frames latency) Anim: anims\dartnew\cantbreathe.jan: loaded (1 frames latency) Anim: anims\dartnew\cantbkwdposes.jan: loaded (1 frames latency) Anim: anims\dartnew\cantdismountfwd.jan: loaded (1 frames latency) Game: Engine Saved[CA]: bHintUDRL1Hinted = 1 Anim: anims\dartnew\netjangle.jan: loaded (1 frames latency) Anim: anims\dartnew\netup.jan: loaded (1 frames latency) Anim: anims\dartnew\netlf.jan: loaded (1 frames latency) Anim: anims\dartnew\netpose.jan: loaded (1 frames latency) Anim: anims\dartnew\netdn.jan: loaded (1 frames latency) Game: Engine Domain2 domain turned off via triggervolume. Game: Engine Saved[CA]: bHintSlideHinted = 1 Game: Engine Domain1 domain turned on via triggervolume. Game: Engine Saved[CA]: bHintUDRL2Hinted = 1 Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Game: Engine Saved[CA]: ActivatedFridgeDoorOpen = 1 Game: Engine Beginning cutscene CAKCScavSandwich Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 382.8183898925781. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: (null) (line -1, file '(none)) (local) 7: callListeners (line -1, file '(none)) (field) 8: (null) (line -1, file '(none)) (local) 9: setState (line -1, file '(none)) (field) 10: (null) (line -1, file '(none)) () Game: Engine starting proc action table 382.8183898925781 Game: Engine done proc action table383.1798400878906 Game: Engine starting proc action table 383.1798400878906 Game: Engine done proc action table383.2290344238281 Game: Engine starting proc action table 383.2290344238281 Game: Engine skipping entire line on line abort Game: Engine starting proc action table 383.2290344238281 Game: Engine done proc action table383.2290344238281 Game: Engine starting proc action table 383.2290344238281 Game: Engine done proc action table386.4622192382812 Game: Engine starting proc action table 386.4826049804688 Game: Engine done proc action table386.4826049804688 Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 386.4826049804688. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag ca.CAKCCutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 386.4964904785156 Game: Engine done proc action table386.6787109375 Game: Engine done proccing end action table Game: Engine Ending EZ cutscene CAKCScavSandwich (currCSName ___EZScene) Game: Engine Saved[CA]: bCAKCScavSandwichPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 386.6939392089844. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Anim: anims\dartnew\netrt.jan: loaded (1 frames latency) Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. 1: WARNING: Attempted to run a table emitter that was still running. Will not be re-run. (string) 2: MudF8 (string) 3: ca.effects.Mud (string) * Stack Trace 1: run (line -1, file '(none)) (field) 2: attach (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Game: Engine Domain2 domain turned on via triggervolume. Game: Engine Domain1 domain turned off via triggervolume. Game: Engine Domain2 domain turned off via triggervolume. Game: Engine Saved[CA]: bHintLadder1Hinted = 1 Game: Engine Saved[CA]: Grateflipped = 1 Game: Engine Domain2 domain turned on via triggervolume. Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. WARN: (none(-1) StopSound LevelScript: Warn: LSO LevelScript does not have an entity Game: Engine Saved[CA]: cakcStump = 1 Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine Saved[CA]: cakcStump = 1 Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Game: Engine Domain2 domain turned off via triggervolume. Game: Engine Saved[CAKC]: PSImarkers = 1 Game: Engine Saved[CAKC]: PSIChallengeCards = 11 Game: Engine Saved[CAKC]: PSIChallengeCores = 0 Game: Engine Saved[CAKC]: cobwebs = 0 Game: Engine Saved[CAKC]: figmentsFromLevel = 0 Game: Engine Saved[CAKC]: totalFigments = 0 Game: Engine Saved[CAKC]: brainsFromLevel = 0 Game: Engine Saved[CAKC]: vaultsFromLevel = [table] Game: Engine Saved[CAKC]: vaultCountFromLevel = 0 Game: Engine Saved[CAKC]: scavItemsFromLevel = 0 Game: Engine Saved[CA]: EmotionalBaggageSolved = 0 Game: Engine Saved[CA]: baggageCollected = [table] Game: Engine Saved[CA]: bagTagsCollected = [table] Game: Engine Saved[CA]: figmentPointsFromEntireLevel = 0 Game: Engine Saved[CA]: vaultsFromEntireLevel = 0 Game: Engine Saved[CA]: cobwebsFromEntireLevel = 0 Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 2 Game: Engine Saved[GLOBAL]: cardsInInv = 11 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 0 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 12 Game: Engine Saved[GLOBAL]: psiHealth = 12 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 10 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 0 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 0 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 0 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] STUBBED: GetDiskFreeSpace at GetAvailableBlocks (/home/icculus/projects/psychonauts/Source/game/luatest/Game/SaveLoadGame.cpp:2151) Game: Engine Saved[CAKC]: PSImarkers = 1 Game: Engine Saved[CAKC]: PSIChallengeCards = 11 Game: Engine Saved[CAKC]: PSIChallengeCores = 0 Game: Engine Saved[CAKC]: cobwebs = 0 Game: Engine Saved[CAKC]: figmentsFromLevel = 0 Game: Engine Saved[CAKC]: totalFigments = 0 Game: Engine Saved[CAKC]: brainsFromLevel = 0 Game: Engine Saved[CAKC]: vaultsFromLevel = [table] Game: Engine Saved[CAKC]: vaultCountFromLevel = 0 Game: Engine Saved[CAKC]: scavItemsFromLevel = 0 Game: Engine Saved[CA]: EmotionalBaggageSolved = 0 Game: Engine Saved[CA]: baggageCollected = [table] Game: Engine Saved[CA]: bagTagsCollected = [table] Game: Engine Saved[CA]: figmentPointsFromEntireLevel = 0 Game: Engine Saved[CA]: vaultsFromEntireLevel = 0 Game: Engine Saved[CA]: cobwebsFromEntireLevel = 0 Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 2 Game: Engine Saved[GLOBAL]: cardsInInv = 11 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 0 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 12 Game: Engine Saved[GLOBAL]: psiHealth = 12 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 10 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 0 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 0 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 0 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Saved[CA]: bHintRailHinted = 1 Game: Engine Beginning cutscene CAKC1SmellingSaltsCACQ Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 488.569580078125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: (null) (line -1, file '(none)) () Game: Engine starting proc action table 488.569580078125 Anim: anims\bobby\b_breathe.jan: loaded (1 frames latency) Game: Engine done proc action table489.3147888183594 Game: Engine starting proc action table 489.3147888183594 Game: Engine done proc action table489.3147888183594 Game: Engine starting proc action table 489.3147888183594 Game: Engine done proc action table490.7254638671875 Game: Engine starting proc action table 490.9752197265625 Game: Engine done proc action table490.9752197265625 Game: Engine starting proc action table 490.9752197265625 Game: Engine Overriding EZ cutscene CAKC1SmellingSaltsCACQ (currCSName ___EZScene) Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 491.0390319824219. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag ca.CAKCCutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 491.0390319824219 Anim: anims\benny\breathe.jan: loaded (1 frames latency) Game: Engine done proc action table491.2969055175781 Game: Engine done proccing end action table Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state CleanupCSCAKC1SmellingSaltsCACQ, resultant state CleanupCSCAKC1SmellingSaltsCACQ. Time: 491.2969055175781. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending EZ cutscene CAKC1SmellingSaltsCACQ (currCSName ___EZScene) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine ERROR: EZSceneThread still remaining in table on cutscene end, in state: nil Game: Engine Saved[CA]: bCAKC1SmellingSaltsCACQPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSCAKC1SmellingSaltsCACQ to state nil, resultant state nil. Time: 491.3522338867188. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Anim: anims\benny\meditate.jan: loaded (1 frames latency) Anim: anims\bobby\meditate.jan: loaded (1 frames latency) Game: Engine Saved[CA]: bSeenJournalTutorial = 1 Anim: anims\campkids\meditateflinch8_pillow.jan: loaded (1 frames latency) Game: Engine Domain3 domain turned on via triggervolume. Anim: anims\campkids\meditateflinch6_pillow.jan: loaded (1 frames latency) Anim: anims\lili\flinch_spinejb_1.jan: loaded (1 frames latency) Game: Engine Domain3 domain turned off via triggervolume. Game: Engine Domain3 domain turned on via triggervolume. Game: Engine Saved[CA]: bLiliSpeakerPlayed = 0 Game: Engine Beginning cutscene CAKC1LiliActivate Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 504.9510803222656. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: onItem (line -1, file '(none)) (field) 7: (null) (line -1, file '(none)) () Game: Engine starting proc action table 504.9510803222656 Anim: anims\lili\openeyes_headj_1.jan: loaded (1 frames latency) Game: Engine done proc action table509.9794616699219 Game: Engine starting proc action table 509.9794616699219 Game: Engine done proc action table509.9794616699219 Game: Engine starting proc action table 509.9794616699219 Game: Engine done proc action table513.0166625976562 Game: Engine starting proc action table 513.0786743164062 Game: Engine done proc action table513.0786743164062 Game: Engine starting proc action table 513.0786743164062 Game: Engine done proc action table513.1311645507812 Game: Engine starting proc action table 513.1311645507812 Game: Engine done proc action table515.2841796875 Game: Engine starting proc action table 515.2841796875 Game: Engine done proc action table515.7936401367188 Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 515.7936401367188. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag ca.CAKCCutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 515.8280639648438 Game: Engine done proc action table516.0167236328125 Game: Engine done proccing end action table Game: Engine Ending EZ cutscene CAKC1LiliActivate (currCSName ___EZScene) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[CA]: bCAKC1LiliActivatePlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 516.0479736328125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Anim: anims\cakc_mobile\mobile_shake.jan: loaded (1 frames latency) Game: Engine Domain3 domain turned off via triggervolume. Game: Engine Domain3 domain turned on via triggervolume. Game: Engine Beginning cutscene CAKC1Coach1stTime Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 530.9794311523438. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: (null) (line -1, file '(none)) () Game: Engine starting proc action table 530.9794311523438 Game: Engine done proc action table531.3380126953125 Game: Engine starting proc action table 531.3380126953125 Game: Engine done proc action table531.3850708007812 Game: Engine starting proc action table 531.3850708007812 Game: Engine done proc action table534.333984375 Game: Engine starting proc action table 534.35791015625 Game: Engine done proc action table534.35791015625 Game: Engine starting proc action table 534.35791015625 Game: Engine done proc action table534.3983764648438 Game: Engine starting proc action table 534.3983764648438 Game: Engine Overriding EZ cutscene CAKC1Coach1stTime (currCSName ___EZScene) Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 538.6531372070312. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag ca.CAKCCutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 538.6531372070312 Game: Engine done proc action table538.6976318359375 Game: Engine done proccing end action table Game: Engine Ending EZ cutscene CAKC1Coach1stTime (currCSName ___EZScene) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[CA]: bCAKC1Coach1stTimePlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 538.7166137695312. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Anim: anims\dartnew\talk_1.jan: loaded (1 frames latency) ERROR: Can't load a null sound. PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/caio.bik' to 'WorkResource/cutscenes/prerendered/CAIO.bik' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/caio.bik' to 'WorkResource/cutscenes/prerendered/CAIO.bik' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/caio.bik' to 'WorkResource/cutscenes/prerendered/CAIO.bik' WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Saved[GLOBAL]: LastBrainingLevel = 'BBA1' Game: Engine Saved[GLOBAL]: LastLevel = 'CAKC' Game: Engine Saved[GLOBAL]: LastLevelType = 'real' Game: Engine Saved[GLOBAL]: LoadingNewLevel = 1 ====================== Memory pre level unload ====================== ====================== Game: Engine Saved[CAKC]: PSImarkers = 1 Game: Engine Saved[CAKC]: PSIChallengeCards = 11 Game: Engine Saved[CAKC]: PSIChallengeCores = 0 Game: Engine Saved[CAKC]: cobwebs = 0 Game: Engine Saved[CAKC]: figmentsFromLevel = 0 Game: Engine Saved[CAKC]: totalFigments = 0 Game: Engine Saved[CAKC]: brainsFromLevel = 0 Game: Engine Saved[CAKC]: vaultsFromLevel = [table] Game: Engine Saved[CAKC]: vaultCountFromLevel = 0 Game: Engine Saved[CAKC]: scavItemsFromLevel = 0 Game: Engine Saved[CA]: EmotionalBaggageSolved = 0 Game: Engine Saved[CA]: baggageCollected = [table] Game: Engine Saved[CA]: bagTagsCollected = [table] Game: Engine Saved[CA]: figmentPointsFromEntireLevel = 0 Game: Engine Saved[CA]: vaultsFromEntireLevel = 0 Game: Engine Saved[CA]: cobwebsFromEntireLevel = 0 Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 2 Game: Engine Saved[GLOBAL]: cardsInInv = 11 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 0 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 12 Game: Engine Saved[GLOBAL]: psiHealth = 12 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 10 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 0 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 0 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 0 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing WARN: (none(-1) Trigger_UnregisterListener PsiCards2: Trigger 0x40840067 couldn't unregister 'PsiCards2' WARN: global.otherentities.RankBling RankBling: Message EndLevel did not make it to base class Removing Level Script VM: Removing dead ref Dart.invDisplayer -> InvDisplayer VM: Removing dead ref Global.cutsceneScript -> ca.CAKCCutscenes VM: Removing dead ref Global.figmentGlobals -> FigmentGlobals VM: Removing dead ref Global.levelScript -> LevelScript VM: Removing dead ref Global.camControl -> CameraControl VM: Removing dead ref Global.EZ -> EZSceneTools111 WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb ScriptVM Cleanup completed in 0.01 seconds VM : Removed 6/397 lso refs Dumping Mesh Manager Info ------------------------- 1 : 1 : kDATATYPE_COMMON : 'characters/dartlightrig.plb' 3 : 1 : kDATATYPE_COMMON : 'characters/genericmover.plb' 1 : 1 : kDATATYPE_COMMON : 'characters/thoughtbubble.plb' 1 : 1 : kDATATYPE_COMMON : 'characters/dartnew.plb' 12 : 1 : kDATATYPE_COMMON : 'globalmodels/fx_models/psiblast/psirail.plb' 3 : 1 : kDATATYPE_COMMON : 'globalmodels/go_globalobjects/tk_arrow.plb' 3 : 1 : kDATATYPE_COMMON : 'characters/characterprops/raz_meleearmrt_2.plb' ---------------------------- All Done :) Reboot lua completed in 0.00 seconds Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 2 Game: Engine Saved[GLOBAL]: cardsInInv = 11 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 0 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 12 Game: Engine Saved[GLOBAL]: psiHealth = 12 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 10 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 0 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 0 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 0 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Running hook shutdown Game: Engine -> RemoveGlobalObjects PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf' DaveD: Loading lua packfile 'common' WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Running hook startup Game: Engine -> SetupGlobalObjects Game: Engine -> SetupLevelMenu Game: Engine -> InitMath WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188 Loading new level 'BBA1' ========================= Memory post unload level ========================= ========================= DaveD: Info: Texture pack file contains 463 textures WARN: Couldn't find texture: textures\characters\minddoor\minddoor_sasha.dds Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table] Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table] WARN: (none(-1) SetEntityDomain Smoke: Could not find domain 'a1DOMAIN' WARN: (none(-1) SetEntityDomain Smoke: Could not find domain 'a1DOMAIN' WARN: (none(-1) SetEntityDomain Smoke: Could not find domain 'a1DOMAIN' WARN: (none(-1) SetEntityDomain Smoke3: Could not find domain 'a1DOMAIN' WARN: (none(-1) SetEntityDomain Smoke3: Could not find domain 'a1DOMAIN' WARN: (none(-1) SetEntityDomain Smoke3: Could not find domain 'a1DOMAIN' WARN: (none(-1) SetEntityDomain Tracers13: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain Tracers14: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain Tracers15: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain Tracers10: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain Tracers11: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain Tracers12: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain Tracers4: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain Tracers5: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain Tracers6: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain Tracers7: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain Tracers8: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain Tracers9: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain Tracers: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain Tracers1: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain Tracers2: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain Tracers3: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain SphereCloud5: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain SphereCloud6: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain LargeCloud: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain LargeCloud1: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain SmCloud: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain SmCloud1: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain SmCloud2: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain LargeCloud2: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain SmCloud3: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain Clouds: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain LargeCloud3: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain SmCloud4: Could not find domain 'LSOa1DOMAIN' WARN: (none(-1) SetEntityDomain SmCloud5: Could not find domain 'LSOa1DOMAIN' WARN: Redundant packfile read: anims\campkids\idle01.jan WARN: Redundant packfile read: anims\campkids\meditate1_pillow.jan WARN: Redundant packfile read: anims\campkids\meditate2_pillow.jan WARN: Redundant packfile read: anims\campkids\meditate3_pillow.jan WARN: Redundant packfile read: anims\campkids\meditate5_pillow.jan WARN: Redundant packfile read: anims\campkids\meditate6_pillow.jan WARN: Redundant packfile read: anims\campkids\meditate8_pillow.jan WARN: Redundant packfile read: anims\campkids\talk01.jan WARN: Redundant packfile read: anims\campkids\talk03.jan WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan Initializing level script (if there is one) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/bbfxmem.isb' to 'WorkResource/Sounds/bbfxmem.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/bbmusic.isb' to 'WorkResource/Sounds/bbmusic.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/bba1fx.isb' to 'WorkResource/Sounds/bba1fx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/bbvoice.isb' to 'WorkResource/Sounds/bbvoice.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/bbfx.isb' to 'WorkResource/Sounds/bbfx.isb' Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 2 Game: Engine Saved[GLOBAL]: cardsInInv = 11 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 0 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 12 Game: Engine Saved[GLOBAL]: psiHealth = 12 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 10 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 0 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 0 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 0 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 2 Game: Engine Saved[GLOBAL]: cardsInInv = 11 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 0 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 12 Game: Engine Saved[GLOBAL]: psiHealth = 12 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 10 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 0 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 0 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 0 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Reloading goals: Game: Engine Activating goal: ObstacleCourse Game: Engine Saved[GLOBAL]: ActiveGoals = [table] 1: UpdateJournal (string) 1: BB Node: ObstacleCourse Real Child: ObstacleCourse Real (string) 1: Render ObstacleCourse (string) Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: bUsedSalts = 0 Game: Engine Saved[GLOBAL]: bBBEntered = 1 Game: Engine Saved[BB]: lastSubLevel = 'BBA1' Game: Engine Saved[GLOBAL]: memoriesBB = 1 VM : LevelScript could not find script 'WallChunk1' * Stack Trace 1: (null) (line -1, file '(none)) () VM : LevelScript could not find script 'WallChunk2' * Stack Trace 1: (null) (line -1, file '(none)) () VM : LevelScript could not find script 'WallChunk3' * Stack Trace 1: (null) (line -1, file '(none)) () VM : LevelScript could not find script 'WallChunk4' * Stack Trace 1: (null) (line -1, file '(none)) () VM : LevelScript could not find script 'WallChunk5' * Stack Trace 1: (null) (line -1, file '(none)) () VM : LevelScript could not find script 'WallChunk6' * Stack Trace 1: (null) (line -1, file '(none)) () VM : LevelScript could not find script 'WallChunk7' * Stack Trace 1: (null) (line -1, file '(none)) () VM : LevelScript could not find script 'WallChunk8' * Stack Trace 1: (null) (line -1, file '(none)) () Game: Engine Saved[GLOBAL]: PsiBallColor = 'red' VM : (none(-1) RegisterTriggerVolume planeDOMcontroller: Could not find trigger volume 'tv_planeDOMcontroller' WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb VM : newblimp8 could not find script 'dogfightwp0' * Stack Trace 1: getNewLocatorPathTable (line -1, file '(none)) (field) 2: gatherWaypoints (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () VM : newblimp10 could not find script 'dogfightwp0' * Stack Trace 1: getNewLocatorPathTable (line -1, file '(none)) (field) 2: gatherWaypoints (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Couldn't find trigger handle, create a trigger sphere instead Game: Engine Saved[BB]: lastSubLevel = 'BBA1' Game: Engine LOADING LEVEL bb.BBA1 Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 543.1038818359375. * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () WARN: Cannot call GetDirectoryListing when running from the DVD Game: Engine DISABLE TYPE = 8 Game: Engine Raz spawning at DartStart start Anim: Could not open 'anims\lili\tk_end.jan' Anim: Could not open 'anims\lili\refuse.jan' Anim: Could not open 'anims\lili\meditate5_pillow.jan' Anim: Could not open 'anims\lili\meditate6_pillow.jan' Anim: Could not open 'anims\lili\meditate7_pillow.jan' Anim: Could not open 'anims\lili\meditate8_pillow.jan' Anim: Could not open 'anims\lili\meditate1_pillow.jan' Anim: Could not open 'anims\lili\meditate2_pillow.jan' Anim: Could not open 'anims\lili\meditate3_pillow.jan' Anim: Could not open 'anims\lili\meditate4_pillow.jan' Anim: Could not open 'anims\lili\turnlf.jan' Anim: Could not open 'anims\lili\tked_higher.jan' Anim: Could not open 'anims\lili\tk_start.jan' Anim: Could not open 'anims\lili\talk_holdon.jan' Anim: Could not open 'anims\lili\idle03.jan' Anim: Could not open 'anims\lili\talk_hand_rt.jan' Anim: Could not open 'anims\lili\idle05.jan' Anim: Could not open 'anims\lili\turn180.jan' Anim: Could not open 'anims\lili\talk_hand_lf.jan' Anim: Could not open 'anims\lili\bouncedon.jan' Anim: Could not open 'anims\lili\meditateflinch8_pillow.jan' Anim: Could not open 'anims\lili\meditateflinch7_pillow.jan' Anim: Could not open 'anims\lili\meditateflinch6_pillow.jan' Anim: Could not open 'anims\lili\meditateflinch5_pillow.jan' Anim: Could not open 'anims\lili\meditateflinch4_pillow.jan' Anim: Could not open 'anims\lili\meditateflinch3_pillow.jan' Anim: Could not open 'anims\lili\meditateflinch2_pillow.jan' Anim: Could not open 'anims\lili\meditateflinch1_pillow.jan' Anim: Could not open 'anims\lili\run01.jan' Anim: Could not open 'anims\lili\talk03.jan' Anim: Could not open 'anims\lili\idle01.jan' Anim: Could not open 'anims\lili\talk01.jan' Anim: Could not open 'anims\lili\tk_loop.jan' Anim: Could not open 'anims\lili\walk01.jan' Anim: Could not open 'anims\lili\tked.jan' Anim: Could not open 'anims\lili\turnrt.jan' Anim: Could not open 'anims\lili\sit_priority.jan' Anim: Could not open 'anims\lili\tk_start.jan' Anim: Could not open 'anims\lili\idle02.jan' Anim: Could not open 'anims\lili\idle04.jan' Anim: Could not open 'anims\lili\talk_loop.jan' Anim: Could not open 'anims\lili\tked_land.jan' Anim: Could not open 'anims\lili\talk02.jan' Anim: Could not open 'anims\benny\tk_end.jan' Anim: Could not open 'anims\benny\refuse.jan' Anim: Could not open 'anims\benny\meditate5_pillow.jan' Anim: Could not open 'anims\benny\meditate6_pillow.jan' Anim: Could not open 'anims\benny\meditate7_pillow.jan' Anim: Could not open 'anims\benny\meditate8_pillow.jan' Anim: Could not open 'anims\benny\meditate1_pillow.jan' Anim: Could not open 'anims\benny\meditate2_pillow.jan' Anim: Could not open 'anims\benny\meditate3_pillow.jan' Anim: Could not open 'anims\benny\meditate4_pillow.jan' Anim: Could not open 'anims\benny\tked_higher.jan' Anim: Could not open 'anims\benny\tk_start.jan' Anim: Could not open 'anims\benny\talk_holdon.jan' Anim: Could not open 'anims\benny\idle03.jan' Anim: Could not open 'anims\benny\talk_hand_rt.jan' Anim: Could not open 'anims\benny\idle05.jan' Anim: Could not open 'anims\benny\turn180.jan' Anim: Could not open 'anims\benny\talk_hand_lf.jan' Anim: Could not open 'anims\benny\bouncedon.jan' Anim: Could not open 'anims\benny\meditateflinch8_pillow.jan' Anim: Could not open 'anims\benny\meditateflinch7_pillow.jan' Anim: Could not open 'anims\benny\meditateflinch6_pillow.jan' Anim: Could not open 'anims\benny\meditateflinch5_pillow.jan' Anim: Could not open 'anims\benny\meditateflinch4_pillow.jan' Anim: Could not open 'anims\benny\meditateflinch3_pillow.jan' Anim: Could not open 'anims\benny\meditateflinch2_pillow.jan' Anim: Could not open 'anims\benny\meditateflinch1_pillow.jan' Anim: Could not open 'anims\benny\flinch_spinejb_1.jan' Anim: Could not open 'anims\benny\run01.jan' Anim: Could not open 'anims\benny\talk03.jan' Anim: Could not open 'anims\benny\idle01.jan' Anim: Could not open 'anims\benny\talk01.jan' Anim: Could not open 'anims\benny\flinch_spinejb_1.jan' Anim: Could not open 'anims\benny\tk_loop.jan' Anim: Could not open 'anims\benny\walk01.jan' Anim: Could not open 'anims\benny\sit_priority.jan' Anim: Could not open 'anims\benny\tk_start.jan' Anim: Could not open 'anims\benny\idle02.jan' Anim: Could not open 'anims\benny\idle04.jan' Anim: Could not open 'anims\benny\talk_loop.jan' Anim: Could not open 'anims\benny\tked_land.jan' Anim: Could not open 'anims\benny\talk02.jan' Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb 1: WARNING: Attempted to run a table emitter that was still running. Will not be re-run. (string) 2: SphereCloud2 (string) 3: bb.effects.CloudLargeSphereFX (string) * Stack Trace 1: run (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () 1: WARNING: Attempted to run a table emitter that was still running. Will not be re-run. (string) 2: SphereCloud5 (string) 3: bb.effects.CloudLargeSphereFX (string) * Stack Trace 1: run (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () 1: WARNING: Attempted to run a table emitter that was still running. Will not be re-run. (string) 2: SphereCloud6 (string) 3: bb.effects.CloudLargeSphereFX (string) * Stack Trace 1: run (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () 1: WARNING: Attempted to run a table emitter that was still running. Will not be re-run. (string) 2: LargeCloud (string) 3: bb.effects.CloudLargeFX (string) * Stack Trace 1: run (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () 1: WARNING: Attempted to run a table emitter that was still running. Will not be re-run. (string) 2: LargeCloud1 (string) 3: bb.effects.CloudLargeFX (string) * Stack Trace 1: run (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () 1: WARNING: Attempted to run a table emitter that was still running. Will not be re-run. (string) 2: SmCloud (string) 3: bb.effects.CloudSmallFX (string) * Stack Trace 1: run (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () 1: WARNING: Attempted to run a table emitter that was still running. Will not be re-run. (string) 2: SmCloud1 (string) 3: bb.effects.CloudSmallFX (string) * Stack Trace 1: run (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () 1: WARNING: Attempted to run a table emitter that was still running. Will not be re-run. (string) 2: SmCloud2 (string) 3: bb.effects.CloudSmallFX (string) * Stack Trace 1: run (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () 1: WARNING: Attempted to run a table emitter that was still running. Will not be re-run. (string) 2: LargeCloud2 (string) 3: bb.effects.CloudLargeFX (string) * Stack Trace 1: run (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () 1: WARNING: Attempted to run a table emitter that was still running. Will not be re-run. (string) 2: SmCloud3 (string) 3: bb.effects.CloudSmallFX (string) * Stack Trace 1: run (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () 1: WARNING: Attempted to run a table emitter that was still running. Will not be re-run. (string) 2: Clouds (string) 3: bb.effects.CloudLargeFX (string) * Stack Trace 1: run (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () 1: WARNING: Attempted to run a table emitter that was still running. Will not be re-run. (string) 2: LargeCloud3 (string) 3: bb.effects.CloudLargeFX (string) * Stack Trace 1: run (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () 1: WARNING: Attempted to run a table emitter that was still running. Will not be re-run. (string) 2: SmCloud4 (string) 3: bb.effects.CloudSmallFX (string) * Stack Trace 1: run (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () 1: WARNING: Attempted to run a table emitter that was still running. Will not be re-run. (string) 2: SmCloud5 (string) 3: bb.effects.CloudSmallFX (string) * Stack Trace 1: run (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Saved[GLOBAL]: SplineFigmentTVSizex = 4.51434326171875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizey = 46.38104248046875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizez = 47.08810424804688 ====================== Asset load progression ====================== Initial: 2.518 MB Vertex, 8.688 MB Texture Level : 10.265 MB Vertex, 25.750 MB Texture Scripts: 10.298 MB Vertex, 25.750 MB Texture ====================== ====================== Memory post level load ====================== ====================== WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Level loaded in 1.33 seconds WARN: newblimp8: Non-triangle entity treated as mover! WARN: newblimp10: Non-triangle entity treated as mover! Anim: anims\bb\planedooridle.jan: loaded (1 frames latency) Anim: anims\coach\coach_breathe.jan: loaded (1 frames latency) Anim: anims\bb\flagdown.jan: loaded (1 frames latency) Anim: anims\bb\blimp.jan: loaded (1 frames latency) Anim: anims\lili\smellflower.jan: loaded (1 frames latency) Anim: anims\psi_popper_generator\idle.jan: loaded (1 frames latency) Anim: anims\emotional baggage\steamertrunktag_idle.jan: loaded (1 frames latency) Anim: anims\emotional baggage\suitcasetag_idle.jan: loaded (1 frames latency) Anim: anims\bb\supercannonshot1.jan: loaded (1 frames latency) Anim: anims\bb\supercannonshot2.jan: loaded (1 frames latency) Game: Engine intoarea domain turned on via triggervolume. Game: Engine Beginning cutscene BBA1Introduction Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 543.1038818359375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine starting proc action table 543.1038818359375 1: 1 (number) 1: 1 (number) Anim: anims\dogen\cower2.jan: loaded (1 frames latency) Anim: anims\benny\netclimb_idle.jan: loaded (1 frames latency) Anim: anims\campkids\vernon_shimmey_idle.jan: loaded (1 frames latency) Anim: anims\bobby\a_taunt01.jan: loaded (1 frames latency) Anim: anims\campkids\cower01.jan: loaded (1 frames latency) Anim: anims\campkids\lookaround.jan: loaded (1 frames latency) Game: Engine done proc action table543.4421997070312 Game: Engine starting proc action table 543.4421997070312 Game: Engine done proc action table543.4421997070312 Game: Engine starting proc action table 543.4421997070312 Anim: anims\bobby\a_taunt02.jan: loaded (1 frames latency) Game: Engine done proc action table549.9242553710938 Game: Engine starting proc action table 549.973876953125 Game: Engine Overriding EZ cutscene BBA1Introduction (currCSName ___EZScene) Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 550.15771484375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag bb.BBA1Cutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 550.15771484375 Game: Engine done proc action table550.3422241210938 Game: Engine done proccing end action table Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state CleanupCSBBA1Introduction, resultant state CleanupCSBBA1Introduction. Time: 550.3422241210938. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending EZ cutscene BBA1Introduction (currCSName ___EZScene) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine WARNING: bBBA1IntroductionPlayed is not in the saved var table Game: Engine Saved[BB]: bBBA1IntroductionPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSBBA1Introduction to state nil, resultant state nil. Time: 550.3782348632812. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Saved[BB]: bIntroPlayed = 1 Anim: anims\bobby\a_breathe.jan: loaded (1 frames latency) Anim: anims\coach\coach_talk.jan: loaded (1 frames latency) Anim: anims\dartnew\melee\chop1.jan: loaded (1 frames latency) Anim: anims\dartnew\meleearms\arm_chop1.jan: loaded (1 frames latency) Game: Engine Saved[OATMEALS]: BBOatmealsFound = 1 Game: Engine Saved[OATMEALS]: BB = [table] Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[BB]: bMoreIntroPlayed = 1 Game: Engine Beginning cutscene BBIntroContinued Game: Engine Cutscene progression: CS Script moving from state nil to state BBIntroContinued, resultant state BBIntroContinued. Time: 560.8094482421875. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine Tried to play this line as chatter during cutscene /BBAD034EF/ Anim: anims\campkids\run01.jan: loaded (1 frames latency) Anim: anims\dartnew\bbad037ra.jan: loaded (1 frames latency) Game: Engine Overriding normal cutscene BBIntroContinued Game: Engine Cutscene progression: CS Script moving from state BBIntroContinued to state CleanupCSBBIntroContinued, resultant state CleanupCSBBIntroContinued. Time: 571.0825805664062. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene BBIntroContinued Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine WARNING: bBBIntroContinuedPlayed is not in the saved var table Game: Engine Saved[BB]: bBBIntroContinuedPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSBBIntroContinued to state nil, resultant state nil. Time: 571.1201782226562. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine WARNING: ExplodedBridgeSection1 is not in the saved var table Game: Engine Saved[BB]: ExplodedBridgeSection1 = 1 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Game: Engine WARNING: ExplodedBridgeSection2 is not in the saved var table Game: Engine Saved[BB]: ExplodedBridgeSection2 = 1 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Anim: anims\dartnew\ledgejangle.jan: loaded (1 frames latency) Anim: anims\dartnew\ledgeshimmyleft.jan: loaded (1 frames latency) Anim: anims\dartnew\climbledge.jan: loaded (1 frames latency) 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Game: Engine WARNING: ExplodedBridgeSection3 is not in the saved var table Game: Engine Saved[BB]: ExplodedBridgeSection3 = 1 Game: Engine Fig1 domain turned on via triggervolume. Game: Engine WARNING: ExplodedBridgeSection4 is not in the saved var table Game: Engine Saved[BB]: ExplodedBridgeSection4 = 1 Anim: anims\emotional baggage\steamertrunk_idle2.jan: loaded (1 frames latency) 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Game: Engine got trigger msg Game: Engine Beginning cutscene FigmentIntroduction Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 609.3245239257812. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine starting proc action table 609.3245239257812 Anim: anims\dartnew\scared_lookup.jan: loaded (1 frames latency) Game: Engine Overriding EZ cutscene FigmentIntroduction (currCSName ___EZScene) Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 610.3963012695312. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag bb.BBA1Cutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 610.3963012695312 Game: Engine Saved[BB]: FigmentIntroductionSeen = 1 Game: Engine done proc action table610.5794677734375 Game: Engine done proccing end action table Game: Engine Ending EZ cutscene FigmentIntroduction (currCSName ___EZScene) Game: Engine Saved[BB]: bFigmentIntroductionPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 610.6137084960938. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Anim: anims\emotional baggage\steamertrunk_idle1.jan: loaded (1 frames latency) Game: Engine WARNING: ExplodedBridgeSection5 is not in the saved var table Game: Engine Saved[BB]: ExplodedBridgeSection5 = 1 Game: Engine Saved[GLOBAL]: SeenFigmentTutorialPopup = 1 Game: Engine Saved[BB]: gotFirstFigment = 1 Game: Engine WARNING: ExplodedBridgeSection6 is not in the saved var table Game: Engine Saved[BB]: ExplodedBridgeSection6 = 1 Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine got trigger msg Game: Engine Beginning cutscene EmoBagTutorial Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 615.4158325195312. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine starting proc action table 615.4158325195312 Anim: anims\dartnew\hop_recovery.jan: loaded (1 frames latency) Game: Engine done proc action table615.7578125 Game: Engine starting proc action table 615.7578125 Game: Engine done proc action table615.7578125 Game: Engine starting proc action table 615.7578125 Game: Engine Overriding EZ cutscene EmoBagTutorial (currCSName ___EZScene) Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 616.3687744140625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag bb.BBA1Cutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 616.3687744140625 Game: Engine done proc action table616.55419921875 Game: Engine done proccing end action table Game: Engine Ending EZ cutscene EmoBagTutorial (currCSName ___EZScene) Game: Engine Saved[BB]: bEmoBagTutorialPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 616.5718994140625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine got trigger msg Game: Engine Beginning cutscene EmoTagTutorial Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 619.9675903320312. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine starting proc action table 619.9675903320312 Game: Engine done proc action table620.3304443359375 Game: Engine starting proc action table 620.3304443359375 Game: Engine done proc action table620.3304443359375 Game: Engine starting proc action table 620.3304443359375 Game: Engine Overriding EZ cutscene EmoTagTutorial (currCSName ___EZScene) Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 620.5631103515625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag bb.BBA1Cutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 620.5631103515625 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Game: Engine done proc action table620.6608276367188 Game: Engine done proccing end action table Game: Engine Ending EZ cutscene EmoTagTutorial (currCSName ___EZScene) Game: Engine Saved[BB]: bEmoTagTutorialPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 620.6944580078125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Anim: anims\emotional baggage\steamertrunktag_default.jan: loaded (1 frames latency) Game: Engine spotlight domain turned on via triggervolume. Game: Engine Hilltop domain turned on via triggervolume. Anim: anims\ca_plantshake\fern_flower_wheat.jan: loaded (1 frames latency) Game: Engine Hilltop domain turned off via triggervolume. Game: Engine spotlight domain turned off via triggervolume. Game: Engine Beginning cutscene EmoBagCollection Game: Engine Cutscene progression: CS Script moving from state nil to state EmoBagCollection, resultant state EmoBagCollection. Time: 628.2589721679688. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Anim: anims\emotional baggage\steamertrunktag_happy.jan: loaded (1 frames latency) Anim: anims\emotional baggage\steamertrunk_happy.jan: loaded (1 frames latency) Game: Engine Overriding normal cutscene EmoBagCollection Game: Engine Cutscene progression: CS Script moving from state EmoBagCollection to state CleanupCSEmoBagCollection, resultant state CleanupCSEmoBagCollection. Time: 628.5029296875. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene EmoBagCollection Game: Engine WARNING: bEmoBagCollectionPlayed is not in the saved var table Game: Engine Saved[BB]: bEmoBagCollectionPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSEmoBagCollection to state nil, resultant state nil. Time: 628.5192260742188. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine spotlight domain turned on via triggervolume. Game: Engine Hilltop domain turned on via triggervolume. Game: Engine WARNING: bBobbyClimbedPole is not in the saved var table Game: Engine Saved[BB]: bBobbyClimbedPole = 1 Anim: anims\bobby\poleclimb.jan: loaded (1 frames latency) Anim: anims\dartnew\laddermnttop.jan: loaded (1 frames latency) Anim: anims\dartnew\ladder_pose.jan: loaded (1 frames latency) Anim: anims\dartnew\ladderdn_cycle.jan: loaded (1 frames latency) Game: Engine rocket domain turned on via triggervolume. 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine intoarea domain turned off via triggervolume. Game: Engine spotlight domain turned off via triggervolume. Game: Engine spotlight domain turned on via triggervolume. Game: Engine intoarea domain turned on via triggervolume. Game: Engine spotlight domain turned off via triggervolume. Game: Engine intoarea domain turned off via triggervolume. Game: Engine spotlight domain turned on via triggervolume. Game: Engine intoarea domain turned on via triggervolume. Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine Saved[BB]: playerRespawnPointName = [table] Anim: anims\emotional baggage\suitcasetag_default.jan: loaded (1 frames latency) Game: Engine rocket domain turned off via triggervolume. Anim: anims\dartnew\damagefront_medium.jan: loaded (1 frames latency) Game: Engine rocket domain turned on via triggervolume. Game: Engine rocket domain turned off via triggervolume. Anim: anims\dartnew\melee\chop2.jan: loaded (1 frames latency) Anim: anims\dartnew\meleearms\arm_chop2.jan: loaded (1 frames latency) Game: Engine rocket domain turned on via triggervolume. 1: -------- (string) 2: ?? (table) 3: 1 (number) 4: 0 (nil) 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) WARN: Can't attach to pole 'poles_of_doom3': embedding in geometry WARN: Can't attach to pole 'poles_of_doom3': embedding in geometry WARN: Can't attach to pole 'poles_of_doom3': embedding in geometry WARN: Can't attach to pole 'poles_of_doom3': embedding in geometry WARN: Can't attach to pole 'poles_of_doom3': embedding in geometry WARN: Can't attach to pole 'poles_of_doom3': embedding in geometry WARN: Can't attach to pole 'poles_of_doom3': embedding in geometry WARN: Can't attach to pole 'poles_of_doom3': embedding in geometry WARN: Can't attach to pole 'poles_of_doom3': embedding in geometry WARN: Can't attach to pole 'poles_of_doom3': embedding in geometry WARN: Can't attach to pole 'poles_of_doom3': embedding in geometry WARN: Can't attach to pole 'poles_of_doom3': embedding in geometry WARN: Can't attach to pole 'poles_of_doom3': embedding in geometry WARN: Can't attach to pole 'poles_of_doom3': embedding in geometry Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine intoarea domain turned off via triggervolume. Game: Engine spotlight domain turned off via triggervolume. Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/bbli.bik' to 'WorkResource/cutscenes/prerendered/BBLI.bik' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/bbli.bik' to 'WorkResource/cutscenes/prerendered/BBLI.bik' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/bbli.bik' to 'WorkResource/cutscenes/prerendered/BBLI.bik' Game: Engine Saved[BB]: bBBLIVideoPlayed = 1 WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Fig2 domain turned on via triggervolume. Game: Engine Fig2 domain turned off via triggervolume. Game: Engine Fig2 domain turned on via triggervolume. Game: Engine Hilltop domain turned off via triggervolume. Anim: anims\lili\lili_psireact.jan: loaded (1 frames latency) Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine Fig1 domain turned off via triggervolume. Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[BB]: playerRespawnPointName = [table] WARN: (none(-1) PlaySound zeppelinambience: argument 2 is string (not a handle) - doing slow lookup for 'BAmb' Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Anim: anims\dartnew\ledgeshimmyright.jan: loaded (1 frames latency) Anim: anims\dartnew\ledgeshimmyjangle.jan: loaded (1 frames latency) Game: Engine rocket domain turned off via triggervolume. Game: Engine gear domain turned on via triggervolume. Anim: anims\campkids\ledge_shimmy.jan: loaded (1 frames latency) Anim: anims\dartnew\ledgedrop.jan: loaded (1 frames latency) Game: Engine rocket domain turned on via triggervolume. Game: Engine Saved[GLOBAL]: NeedRankIncrement = 1 Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 Game: Engine rocket domain turned off via triggervolume. Game: Engine rocket domain turned on via triggervolume. Game: Engine WARNING: bVernonShimmied is not in the saved var table Game: Engine Saved[BB]: bVernonShimmied = 1 Game: Engine rocket domain turned off via triggervolume. 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Game: Engine endarea domain turned on via triggervolume. Game: Engine endarea domain turned off via triggervolume. Game: Engine endarea domain turned on via triggervolume. Game: Engine endarea domain turned off via triggervolume. Game: Engine endarea domain turned on via triggervolume. Game: Engine endarea domain turned off via triggervolume. 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Game: Engine endarea domain turned on via triggervolume. Game: Engine endarea domain turned off via triggervolume. 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine endarea domain turned on via triggervolume. Game: Engine endarea domain turned off via triggervolume. Game: Engine rocket domain turned on via triggervolume. Game: Engine rocket domain turned off via triggervolume. Game: Engine rocket domain turned on via triggervolume. Game: Engine rocket domain turned off via triggervolume. 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine rocket domain turned on via triggervolume. Game: Engine rocket domain turned off via triggervolume. Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine rocket domain turned on via triggervolume. Game: Engine rocket domain turned off via triggervolume. Anim: anims\emotional baggage\suitcase_idle2.jan: loaded (1 frames latency) Game: Engine endarea domain turned on via triggervolume. Anim: anims\bb\olemouthclose.jan: loaded (1 frames latency) Game: Engine endarea domain turned off via triggervolume. Anim: anims\emotional baggage\suitcase_idle1.jan: loaded (1 frames latency) Game: Engine Fig3 domain turned on via triggervolume. Game: Engine endarea domain turned on via triggervolume. Game: Engine Fig3 domain turned off via triggervolume. Game: Engine Fig3 domain turned on via triggervolume. Game: Engine Fig3 domain turned off via triggervolume. Game: Engine Fig3 domain turned on via triggervolume. Game: Engine WARNING: ExplodedpolySurface3425 is not in the saved var table Game: Engine Saved[BB]: ExplodedpolySurface3425 = 1 1: 807.082 (number) Game: Engine WARNING: ExplodedpolySurface3426 is not in the saved var table Game: Engine Saved[BB]: ExplodedpolySurface3426 = 1 Game: Engine WARNING: ExplodedpolySurface3427 is not in the saved var table Game: Engine Saved[BB]: ExplodedpolySurface3427 = 1 1: 848.446 (number) 1: 644.36 (number) 1: 612.094 (number) Anim: anims\dartnew\netuplf.jan: loaded (1 frames latency) Game: Engine WARNING: ExplodedpolySurface3424 is not in the saved var table Game: Engine Saved[BB]: ExplodedpolySurface3424 = 1 1: 456.151 (number) 1: 723.05 (number) Game: Engine Fig2 domain turned off via triggervolume. Game: Engine WARNING: ExplodedpolySurface3422 is not in the saved var table Game: Engine Saved[BB]: ExplodedpolySurface3422 = 1 1: 372.632 (number) 1: 348.655 (number) Anim: anims\dartnew\netdnlf.jan: loaded (1 frames latency) Game: Engine WARNING: ExplodedpolySurface3421 is not in the saved var table Game: Engine Saved[BB]: ExplodedpolySurface3421 = 1 1: 792.792 (number) Game: Engine WARNING: ExplodedpolySurface3423 is not in the saved var table Game: Engine Saved[BB]: ExplodedpolySurface3423 = 1 1: 311.222 (number) Anim: anims\dartnew\netuprt.jan: loaded (1 frames latency) Anim: anims\benny\netclimb_right.jan: loaded (1 frames latency) Game: Engine WARNING: ExplodedpolySurface3420 is not in the saved var table Game: Engine Saved[BB]: ExplodedpolySurface3420 = 1 1: 643.476 (number) 1: 505.907 (number) Game: Engine WARNING: bBennyKilled is not in the saved var table Game: Engine Saved[BB]: bBennyKilled = 1 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Game: Engine Beginning cutscene DogenIntro Game: Engine Cutscene progression: CS Script moving from state nil to state DogenIntro, resultant state DogenIntro. Time: 991.336669921875. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine Cutscene progression: CS Script moving from state DogenIntro to state CleanupCSDogenIntro, resultant state CleanupCSDogenIntro. Time: 994.8639526367188. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene DogenIntro Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine WARNING: bDogenIntroPlayed is not in the saved var table Game: Engine Saved[BB]: bDogenIntroPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSDogenIntro to state nil, resultant state nil. Time: 994.911865234375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Cutscene progression: CS Script moving from state nil to state DialogChoice, resultant state DialogChoice. Time: 994.911865234375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Beginning cutscene DogenResponse Game: Engine Cutscene progression: CS Script moving from state DialogChoice to state DogenResponse, resultant state DogenResponse. Time: 1000.746215820312. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Anim: anims\dogen\idle1.jan: loaded (1 frames latency) Game: Engine Cutscene progression: CS Script moving from state DogenResponse to state CleanupCSDogenResponse, resultant state CleanupCSDogenResponse. Time: 1004.02685546875. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene DogenResponse Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine WARNING: bDogenResponsePlayed is not in the saved var table Game: Engine Saved[BB]: bDogenResponsePlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSDogenResponse to state nil, resultant state nil. Time: 1004.081665039062. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Anim: anims\dogen\creepfast.jan: loaded (1 frames latency) Game: Engine Saved[BB]: playerRespawnPointName = [table] Anim: anims\dogen\idle2.jan: loaded (1 frames latency) Game: Engine gear domain turned off via triggervolume. Anim: anims\dogen\runpanic.jan: loaded (1 frames latency) Game: Engine gear domain turned on via triggervolume. Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine gear domain turned off via triggervolume. WARN: (none(-1) VectorToEuler LevelScript: argument 6 is no value (not a number) WARN: (none(-1) VectorToEuler LevelScript: argument 5 is no value (not a number) 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Dart has died, but is not in a mental world, or is not out of lives. Respawning. Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing Anim: anims\dogen\cower1.jan: loaded (1 frames latency) Game: Engine Beginning cutscene RespawnScene Game: Engine Cutscene progression: CS Script moving from state nil to state RespawnScene, resultant state RespawnScene. Time: 1049.087524414062. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine respawning as name minerespawnpoint and level BBA1 and real level name BBA1 WARN: (none(-1) StopSound bb.BBA1Cutscenes: Warn: LSO LevelScript does not have an entity Anim: anims\dartnew\death.jan: loaded (1 frames latency) Game: Engine gear domain turned on via triggervolume. Game: Engine Saved[BB]: playerRespawnPointName = [table] Anim: anims\dartnew\respawn.jan: loaded (1 frames latency) Game: Engine Cutscene progression: CS Script moving from state RespawnScene to state CleanupCSRespawnScene, resultant state CleanupCSRespawnScene. Time: 1053.309204101562. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene RespawnScene Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine WARNING: bRespawnScenePlayed is not in the saved var table Game: Engine Saved[BB]: bRespawnScenePlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSRespawnScene to state nil, resultant state nil. Time: 1053.362426757812. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine gear domain turned off via triggervolume. Game: Engine gear domain turned on via triggervolume. Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine Dart has died, but is not in a mental world, or is not out of lives. Respawning. Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing Game: Engine Beginning cutscene RespawnScene Game: Engine Cutscene progression: CS Script moving from state nil to state RespawnScene, resultant state RespawnScene. Time: 1083.904296875. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine respawning as name minerespawnpoint and level BBA1 and real level name BBA1 WARN: (none(-1) StopSound bb.BBA1Cutscenes: Warn: LSO LevelScript does not have an entity Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine Cutscene progression: CS Script moving from state RespawnScene to state CleanupCSRespawnScene, resultant state CleanupCSRespawnScene. Time: 1088.101806640625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene RespawnScene Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[BB]: bRespawnScenePlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSRespawnScene to state nil, resultant state nil. Time: 1088.167236328125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing Game: Engine gear domain turned off via triggervolume. Game: Engine Dart has died, but is not in a mental world, or is not out of lives. Respawning. Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing Game: Engine Beginning cutscene RespawnScene Game: Engine Cutscene progression: CS Script moving from state nil to state RespawnScene, resultant state RespawnScene. Time: 1097.671752929688. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine respawning as name minerespawnpoint and level BBA1 and real level name BBA1 WARN: (none(-1) StopSound bb.BBA1Cutscenes: Warn: LSO LevelScript does not have an entity Game: Engine gear domain turned on via triggervolume. Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine Cutscene progression: CS Script moving from state RespawnScene to state CleanupCSRespawnScene, resultant state CleanupCSRespawnScene. Time: 1101.893188476562. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene RespawnScene Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[BB]: bRespawnScenePlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSRespawnScene to state nil, resultant state nil. Time: 1101.949584960938. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing Game: Engine gear domain turned off via triggervolume. Game: Engine gear domain turned on via triggervolume. Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine gear domain turned off via triggervolume. WARN: (none(-1) VectorToEuler LevelScript: argument 6 is no value (not a number) WARN: (none(-1) VectorToEuler LevelScript: argument 5 is no value (not a number) Game: Engine Saved[BB]: bBBMinefieldBeaten = 1 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Anim: anims\mentalarrowhead\idle_air.jan: loaded (1 frames latency) (none(-1) Trigger_ContainsEntity ArrowheadAmmo1C3: invalid trigger handle (none(-1) Trigger_ContainsEntity ArrowheadAmmo1C5: invalid trigger handle (none(-1) Trigger_ContainsEntity ArrowheadAmmo294: invalid trigger handle (none(-1) Trigger_ContainsEntity ArrowheadAmmo295: invalid trigger handle Anim: anims\mentalarrowhead\run.jan: loaded (1 frames latency) Game: Engine Saved[GLOBAL]: SeenMentalArrowheadTutorialPopup = 1 WARN: (none(-1) VectorToEuler LevelScript: argument 6 is no value (not a number) WARN: (none(-1) VectorToEuler LevelScript: argument 5 is no value (not a number) Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine PlaneEx domain turned on via triggervolume. Game: Engine PlaneEx domain turned off via triggervolume. Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine PlaneEx domain turned on via triggervolume. Anim: anims\dartnew\melee\crane.jan: loaded (1 frames latency) Anim: anims\dartnew\meleearms\arm_crane.jan: loaded (1 frames latency) Game: Engine PlaneEx domain turned off via triggervolume. Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[BB]: bFlagRaisedFinishFlag = 1 Game: Engine Saved[GLOBAL]: bSaveLoadTutorialShown = 1 Anim: anims\bb\flagup.jan: loaded (1 frames latency) Anim: anims\bb\olemouthopen.jan: loaded (1 frames latency) Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine PlaneEx domain turned on via triggervolume. Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine endarea domain turned off via triggervolume. Anim: anims\bb\planedooropen.jan: loaded (1 frames latency) VM : planedoor could not find script 'Tutorial' * Stack Trace 1: (null) (line -1, file '(none)) (local) 2: setState (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Warning: planedoor SendMessage PlaneDoorDown to nil Anim: anims\campkids\vernon_pulledfromplane.jan: loaded (1 frames latency) Game: Engine Beginning cutscene ExitPlane Game: Engine Cutscene progression: CS Script moving from state nil to state ExitPlane, resultant state ExitPlane. Time: 1260.557373046875. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Anim: anims\dartnew\skydive.jan: loaded (1 frames latency) Game: Engine Fig3 domain turned off via triggervolume. Game: Engine PlaneEx domain turned off via triggervolume. Game: Engine Ending normal cutscene ExitPlane Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine WARNING: bExitPlanePlayed is not in the saved var table Game: Engine Saved[BB]: bExitPlanePlayed = 1 Game: Engine Cutscene progression: CS Script moving from state ExitPlane to state nil, resultant state nil. Time: 1263.121337890625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Saved[GLOBAL]: LastLevel = 'BBA1' Game: Engine Saved[GLOBAL]: LastLevelType = 'mental' Game: Engine Saved[GLOBAL]: LoadingNewLevel = 1 ====================== Memory pre level unload ====================== ====================== Game: Engine Saved[BBA1]: PSImarkers = 0 Game: Engine Saved[BBA1]: PSIChallengeCards = 0 Game: Engine Saved[BBA1]: PSIChallengeCores = 0 Game: Engine Saved[BBA1]: cobwebs = 0 Game: Engine Saved[BBA1]: figmentsFromLevel = 173 Game: Engine Saved[BBA1]: totalFigments = 0 Game: Engine Saved[BBA1]: brainsFromLevel = 0 Game: Engine Saved[BBA1]: vaultsFromLevel = [table] Game: Engine Saved[BBA1]: vaultCountFromLevel = 0 Game: Engine Saved[BBA1]: scavItemsFromLevel = 0 Game: Engine WARNING: EmotionalBaggageSolved is not in the saved var table Game: Engine Saved[BB]: EmotionalBaggageSolved = 1 Game: Engine WARNING: baggageCollected is not in the saved var table Game: Engine Saved[BB]: baggageCollected = [table] Game: Engine WARNING: bagTagsCollected is not in the saved var table Game: Engine Saved[BB]: bagTagsCollected = [table] Game: Engine WARNING: figmentPointsFromEntireLevel is not in the saved var table Game: Engine Saved[BB]: figmentPointsFromEntireLevel = 173 Game: Engine WARNING: vaultsFromEntireLevel is not in the saved var table Game: Engine Saved[BB]: vaultsFromEntireLevel = 0 Game: Engine WARNING: cobwebsFromEntireLevel is not in the saved var table Game: Engine Saved[BB]: cobwebsFromEntireLevel = 0 Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 3 Game: Engine Saved[GLOBAL]: cardsInInv = 11 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 73 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 12 Game: Engine Saved[GLOBAL]: psiHealth = 12 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 15 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 5 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 0 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 1 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing WARN: global.otherentities.RankBling RankBling: Message EndLevel did not make it to base class Removing Level Script VM: Removing dead ref Dart.invDisplayer -> InvDisplayer VM: Removing dead ref Global.cutsceneScript -> bb.BBA1Cutscenes VM: Removing dead ref Global.figmentGlobals -> FigmentGlobals VM: Removing dead ref Global.levelScript -> LevelScript VM: Removing dead ref Global.camControl -> CameraControl VM: Removing dead ref Global.EZ -> EZSceneTools1C6 WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb ScriptVM Cleanup completed in 0.01 seconds VM : Removed 6/410 lso refs Dumping Mesh Manager Info ------------------------- 1 : 1 : kDATATYPE_COMMON : 'characters/dartlightrig.plb' 3 : 1 : kDATATYPE_COMMON : 'characters/genericmover.plb' 1 : 1 : kDATATYPE_COMMON : 'characters/thoughtbubble.plb' 1 : 1 : kDATATYPE_COMMON : 'characters/dartnew.plb' 12 : 1 : kDATATYPE_COMMON : 'globalmodels/fx_models/psiblast/psirail.plb' 3 : 1 : kDATATYPE_COMMON : 'globalmodels/go_globalobjects/tk_arrow.plb' 3 : 1 : kDATATYPE_COMMON : 'characters/characterprops/raz_meleearmrt_2.plb' ---------------------------- All Done :) Reboot lua completed in 0.00 seconds Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 3 Game: Engine Saved[GLOBAL]: cardsInInv = 11 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 73 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 12 Game: Engine Saved[GLOBAL]: psiHealth = 12 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 15 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 5 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 0 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 1 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Running hook shutdown Game: Engine -> RemoveGlobalObjects PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf' DaveD: Loading lua packfile 'common' WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Running hook startup Game: Engine -> SetupGlobalObjects Game: Engine -> SetupLevelMenu Game: Engine -> InitMath WARN: Couldn't resize array to 1024; out-of-bounds elements are still in use: Textures, 1046 WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188 Loading new level 'BBA2' ========================= Memory post unload level ========================= ========================= DaveD: Info: Texture pack file contains 391 textures Doing a texture readback for locking! WARN: Couldn't find texture: textures\characters\minddoor\minddoor_sasha.dds WARN: Loading model with 3 influences per vertex (maximum is 2): WorkResource/PCLevelPackFiles/BBA2.ppf Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table] Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table] WARN: Redundant packfile read: anims\bb\flagup.jan WARN: Redundant packfile read: anims\bb\olemouthopen.jan WARN: Redundant packfile read: anims\coach\coach_breathe.jan WARN: Redundant packfile read: anims\dartnew\skydive.jan WARN: Redundant packfile read: anims\psi_popper_generator\idle.jan WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan Initializing level script (if there is one) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/bba2fx.isb' to 'WorkResource/Sounds/bba2fx.isb' Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 3 Game: Engine Saved[GLOBAL]: cardsInInv = 11 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 73 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 12 Game: Engine Saved[GLOBAL]: psiHealth = 12 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 15 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 5 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 0 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 1 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 3 Game: Engine Saved[GLOBAL]: cardsInInv = 11 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 73 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 12 Game: Engine Saved[GLOBAL]: psiHealth = 12 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 15 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 5 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 0 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 1 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Reloading goals: Game: Engine Activating goal: ObstacleCourse Game: Engine Saved[GLOBAL]: ActiveGoals = [table] 1: UpdateJournal (string) 1: BB Node: ObstacleCourse Real Child: ObstacleCourse Real (string) 1: Render ObstacleCourse (string) Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: bUsedSalts = 0 Game: Engine Saved[BB]: lastSubLevel = 'BBA2' Game: Engine Saved[GLOBAL]: PsiBallColor = 'red' WARN: bb.effects.GunshipFXManager GunshipManager: Message BeginLevel did not make it to base class Game: Engine WARNING: no mesh name specified. Giving you a squirrel. WARN: Can't load mesh data over an existing entity mesh: SMASHME2_lf WARN: Engine / snowmanSnowfieldGIOs: bBlocks=1 requires collSphereRadius or collision geometry. Game: Engine WARNING: no mesh name specified. Giving you a squirrel. WARN: Can't load mesh data over an existing entity mesh: SMASHME1_lf WARN: Engine / snowmanSnowfieldGIOs: bBlocks=1 requires collSphereRadius or collision geometry. WARN: Engine / snowmanSnowfieldGIOs: bBlocks=1 requires collSphereRadius or collision geometry. Game: Engine Couldn't find trigger handle, create a trigger sphere instead Game: Engine Saved[BB]: lastSubLevel = 'BBA2' Game: Engine LOADING LEVEL bb.BBA2 Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 1263.151611328125. * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () WARN: Cannot call GetDirectoryListing when running from the DVD Game: Engine DISABLE TYPE = 8 Game: Engine Found respawn point for BBA1: respwaner4 Game: Engine Raz spawning at DartStart area2start Game: Engine WARNING: bBBA1Completed is not in the saved var table Game: Engine Saved[BB]: bBBA1Completed = 1 Game: Engine Warning: Animator requires you to define self.animBasePath to function correctly. Game: Engine Warning: Animator requires you to define self.animBasePath to function correctly. Game: Engine Warning: Animator requires you to define self.animBasePath to function correctly. VM : (none(-1) RegisterTriggerVolume Tutorial: Could not find trigger volume 'tv_firstFigment' VM : (none(-1) RegisterTriggerVolume Bobby: Could not find trigger volume 'tv_BobbyClimb' Game: Engine WARN: LIGHT FOUND!! Game: Engine WARN: LIGHT FOUND!! Game: Engine WARN: LIGHT FOUND!! WARN: Only projected lights can be used with SetLightShadowEntity Game: Engine WARN: LIGHT FOUND!! Game: Engine WARN: LIGHT FOUND!! Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb WARN: (none(-1) LoadSound TargetButton: argument 1: expected string, got number Game: Engine Beginning cutscene BBA2Introduction Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 1263.151611328125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () ====================== Asset load progression ====================== Initial: 2.518 MB Vertex, 8.688 MB Texture Level : 10.312 MB Vertex, 27.355 MB Texture Scripts: 10.348 MB Vertex, 27.355 MB Texture ====================== ====================== Memory post level load ====================== ====================== WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Level loaded in 1.47 seconds Anim: anims\campkids\campkidbridge.jan: loaded (1 frames latency) Anim: anims\campkids\dance07.jan: loaded (1 frames latency) Anim: anims\campkids\dance05.jan: loaded (1 frames latency) Anim: anims\bb\flagdown.jan: loaded (1 frames latency) Anim: anims\emotional baggage\pursetag_idle.jan: loaded (1 frames latency) Anim: anims\emotional baggage\hatboxtag_idle.jan: loaded (1 frames latency) Anim: anims\emotional baggage\dufflebagtag_idle.jan: loaded (1 frames latency) Anim: anims\vaults\idle.jan: loaded (1 frames latency) Game: Engine Snow domain turned on via triggervolume. 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) Game: Engine starting proc action table 1263.151611328125 1: 1 (number) 1: 1 (number) 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Anim: anims\bb\punchywallup.jan: loaded (1 frames latency) Anim: anims\dartnew\skydive_frantic.jan: loaded (1 frames latency) Anim: anims\bb\cutoutstart.jan: loaded (1 frames latency) Anim: anims\bb\buttonup.jan: loaded (1 frames latency) Anim: anims\bb\gatestart.jan: loaded (1 frames latency) Anim: anims\bb\punchtargetidle.jan: loaded (1 frames latency) Anim: anims\bunny\bunny_idle.jan: loaded (1 frames latency) Anim: anims\bunny\bunny_idle_ears.jan: loaded (1 frames latency) Anim: anims\bb\nopunchywalldown.jan: loaded (1 frames latency) Anim: anims\bb\punchywallinit.jan: loaded (1 frames latency) Game: Engine Snow domain turned off via triggervolume. Anim: anims\bb\punchtargetdown.jan: loaded (1 frames latency) Game: Engine Snow domain turned on via triggervolume. Anim: anims\bunny\bunny_lope.jan: loaded (1 frames latency) Anim: anims\dartnew\landhard.jan: loaded (1 frames latency) 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Game: Engine done proc action table1268.341552734375 Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 1268.341552734375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () VM : bb.BBA2Cutscenes could not find script 'CSSnowMan' * Stack Trace 1: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag bb.BBA2Cutscenes: NULL script object passed WARN: (none(-1) SetEntityFlag bb.BBA2Cutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 1268.363159179688 Game: Engine done proc action table1268.408081054688 Game: Engine done proccing end action table Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state CleanupCSBBA2Introduction, resultant state CleanupCSBBA2Introduction. Time: 1268.408081054688. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending EZ cutscene BBA2Introduction (currCSName ___EZScene) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[BB]: bBBA2IntroductionPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSBBA2Introduction to state nil, resultant state nil. Time: 1268.443603515625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Beginning cutscene ClemCrystalIntro Game: Engine Cutscene progression: CS Script moving from state nil to state ClemCrystalIntro, resultant state ClemCrystalIntro. Time: 1268.443603515625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Anim: anims\vaults\recover.jan: loaded (1 frames latency) 1: idle animation: (string) 2: 0 (nil) Anim: anims\campkids\talk01.jan: loaded (1 frames latency) Anim: anims\campkids\idle02.jan: loaded (1 frames latency) Anim: anims\campkids\talk02.jan: loaded (1 frames latency) Anim: anims\campkids\lookaround.jan: loaded (1 frames latency) Anim: anims\campkids\dance01.jan: loaded (1 frames latency) Game: Engine Cutscene progression: CS Script moving from state ClemCrystalIntro to state CleanupCSClemCrystalIntro, resultant state CleanupCSClemCrystalIntro. Time: 1290.099609375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene ClemCrystalIntro Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[BB]: bClemCrystalIntroPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSClemCrystalIntro to state nil, resultant state nil. Time: 1290.135009765625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Anim: anims\dartnew\dartidleeye01.jan: loaded (1 frames latency) 1: idle animation: (string) 2: 0 (nil) Anim: anims\healthballs\idle_air.jan: loaded (1 frames latency) Anim: anims\healthballs\squash.jan: loaded (1 frames latency) Anim: anims\healthballs\idle_start.jan: loaded (1 frames latency) Anim: anims\healthballs\run.jan: loaded (1 frames latency) Game: Engine Saved[GLOBAL]: SeenHealthAmmoPopup = 1 Anim: anims\dartnew\melee\palmbomb_start.jan: loaded (1 frames latency) Anim: anims\dartnew\meleearms\arm_palmbomb_start.jan: loaded (1 frames latency) Anim: anims\dartnew\melee\palmbomb_loop.jan: loaded (1 frames latency) Anim: anims\dartnew\meleearms\arm_palmbomb_loop.jan: loaded (1 frames latency) Anim: anims\dartnew\melee\palmbomb_end.jan: loaded (1 frames latency) Anim: anims\dartnew\meleearms\arm_palmbomb_end.jan: loaded (1 frames latency) Anim: anims\bb\buttondown.jan: loaded (1 frames latency) Game: Engine Saved[BB]: PlayedTargetIntro = 1 Game: Engine Beginning cutscene CoachInstructionsIntro Game: Engine Cutscene progression: CS Script moving from state nil to state CoachInstructionsIntro, resultant state CoachInstructionsIntro. Time: 1327.509155273438. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Anim: anims\coach\coach_talk.jan: loaded (1 frames latency) Game: Engine Cutscene progression: CS Script moving from state CoachInstructionsIntro to state CleanupCSCoachInstructionsIntro, resultant state CleanupCSCoachInstructionsIntro. Time: 1332.4541015625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene CoachInstructionsIntro Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine WARNING: bCoachInstructionsIntroPlayed is not in the saved var table Game: Engine Saved[BB]: bCoachInstructionsIntroPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSCoachInstructionsIntro to state nil, resultant state nil. Time: 1332.486938476562. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine 1 Anim: anims\bb\punchtargetup.jan: loaded (1 frames latency) Anim: anims\bb\punchtargetdestroyed.jan: loaded (1 frames latency) Anim: anims\bb\punchtargetdestroyedback.jan: loaded (1 frames latency) Doing a texture readback for locking! Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine WARNING: curScoringTable is not in the saved var table Game: Engine Saved[BB]: curScoringTable = 2 Game: Engine Beginning cutscene PassTargets Game: Engine Cutscene progression: CS Script moving from state nil to state PassTargets, resultant state PassTargets. Time: 1370.573120117188. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Anim: anims\bb\gateopen.jan: loaded (1 frames latency) WARN: Double DelayedRemoveScript of GenGibs3E9_affector WARN: Double DelayedRemoveScript of GenGibs3E9_affector WARN: Double DelayedRemoveScript of GenGibs3E9_affector WARN: Double DelayedRemoveScript of GenGibs3E9_affector WARN: Double DelayedRemoveScript of GenGibs3E9_affector WARN: Double DelayedRemoveScript of GenGibs3E9_affector WARN: Double DelayedRemoveScript of GenGibs3E9_affector WARN: Double DelayedRemoveScript of GenGibs3E9_affector WARN: Double DelayedRemoveScript of GenGibs3E9_affector Game: Engine Cutscene progression: CS Script moving from state PassTargets to state CleanupCSPassTargets, resultant state CleanupCSPassTargets. Time: 1378.639770507812. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Saved[BB]: bPassTargetsPlayed = 1 Game: Engine Ending normal cutscene PassTargets Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[BB]: bPassTargetsPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSPassTargets to state nil, resultant state nil. Time: 1378.709716796875. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Beginning cutscene VaultTutorial Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 1381.802978515625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine starting proc action table 1381.802978515625 Game: Engine done proc action table1382.153076171875 Game: Engine starting proc action table 1382.153076171875 Game: Engine done proc action table1382.153076171875 Game: Engine starting proc action table 1382.153076171875 Game: Engine done proc action table1384.952514648438 Game: Engine starting proc action table 1384.952514648438 Game: Engine done proc action table1384.952514648438 Game: Engine starting proc action table 1384.952514648438 Game: Engine done proc action table1384.952514648438 Game: Engine starting proc action table 1384.952514648438 Game: Engine done proc action table1391.171508789062 Game: Engine starting proc action table 1391.23779296875 Game: Engine done proc action table1391.23779296875 Game: Engine starting proc action table 1391.23779296875 Game: Engine done proc action table1391.337768554688 Game: Engine starting proc action table 1391.337768554688 Game: Engine done proc action table1395.651977539062 Game: Engine starting proc action table 1395.714599609375 Game: Engine done proc action table1395.714599609375 Game: Engine starting proc action table 1395.714599609375 Game: Engine done proc action table1395.714599609375 Game: Engine starting proc action table 1395.714599609375 Game: Engine done proc action table1400.867797851562 Game: Engine starting proc action table 1400.929443359375 Game: Engine done proc action table1401.450927734375 Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 1401.450927734375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag bb.BBA2Cutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 1401.47998046875 Game: Engine done proc action table1401.666870117188 Game: Engine done proccing end action table Game: Engine Ending EZ cutscene VaultTutorial (currCSName ___EZScene) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine WARNING: bVaultTutorialPlayed is not in the saved var table Game: Engine Saved[BB]: bVaultTutorialPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 1401.69677734375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Anim: anims\vaults\walk.jan: loaded (1 frames latency) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Beginning cutscene VaultCollection Game: Engine Cutscene progression: CS Script moving from state nil to state VaultCollection, resultant state VaultCollection. Time: 1406.490600585938. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine WARNING: bVaultPunchedCoachLinePlayed is not in the saved var table Game: Engine Saved[BB]: bVaultPunchedCoachLinePlayed = 1 Anim: anims\vaults\takedamage.jan: loaded (1 frames latency) (none(-1) Trigger_ContainsEntity ArrowheadAmmo2ED: invalid trigger handle Anim: anims\vaults\openmouth.jan: loaded (1 frames latency) Game: Engine Saved[GLOBAL]: bVaultBBVault1 = 1 Game: Engine Saved[GLOBAL]: SeenVaultTutorialPopup = 1 Game: Engine Cutscene progression: CS Script moving from state VaultCollection to state CleanupCSVaultCollection, resultant state CleanupCSVaultCollection. Time: 1408.849975585938. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene VaultCollection Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine WARNING: bVaultCollectionPlayed is not in the saved var table Game: Engine Saved[BB]: bVaultCollectionPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSVaultCollection to state nil, resultant state nil. Time: 1408.904418945312. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Saved[OATMEALS]: BBOatmealsFound = 2 Game: Engine Saved[OATMEALS]: BB = [table] Anim: anims\bb\cutoutend.jan: loaded (1 frames latency) Game: Engine Saved[BB]: bTowerOfPowerDown = 1 Game: Engine Saved[GLOBAL]: SawOatmealTutorialBox = 1 Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Anim: anims\bb\olemouthclose.jan: loaded (1 frames latency) Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine SET SECONDARY TARGET Turret Anim: anims\bb\punchywalldown.jan: loaded (1 frames latency) Anim: anims\emotional baggage\hatboxtag_default.jan: loaded (1 frames latency) Anim: anims\bb\nopunchywallup.jan: loaded (1 frames latency) Anim: anims\emotional baggage\hatbox_idle2.jan: loaded (1 frames latency) Anim: anims\emotional baggage\hatbox_idle1.jan: loaded (1 frames latency) Anim: anims\bunny\spin.jan: loaded (1 frames latency) WARN: Timer repeat too short: 0.001000, timer BunnyExplosion4B0 1 WARN: Timer repeat too short: 0.001000, timer BunnyExplosion4F8 1 Game: Engine Beginning cutscene EmoBagCollection Game: Engine Cutscene progression: CS Script moving from state nil to state EmoBagCollection, resultant state EmoBagCollection. Time: 1460.177368164062. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Anim: anims\emotional baggage\hatboxtag_happy.jan: loaded (1 frames latency) Anim: anims\emotional baggage\hatbox_happy.jan: loaded (1 frames latency) Game: Engine Cutscene progression: CS Script moving from state EmoBagCollection to state CleanupCSEmoBagCollection, resultant state CleanupCSEmoBagCollection. Time: 1471.833740234375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene EmoBagCollection Game: Engine WARNING: bEmoBagCollectionPlayed is not in the saved var table Game: Engine Saved[BB]: bEmoBagCollectionPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSEmoBagCollection to state nil, resultant state nil. Time: 1471.923217773438. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () WARN: Timer repeat too short: 0.001000, timer BunnyExplosion579 1 Game: Engine tube domain turned on via triggervolume. WARN: Timer repeat too short: 0.001000, timer BunnyExplosion585 1 Game: Engine Saved[GLOBAL]: NeedRankIncrement = 1 Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 Game: Engine tube domain turned off via triggervolume. Anim: anims\dartnew\damageback_medium.jan: loaded (1 frames latency) WARN: Timer repeat too short: 0.001000, timer BunnyExplosion5A5 1 Game: Engine tube domain turned on via triggervolume. Game: Engine tube domain turned off via triggervolume. Game: Engine tube domain turned on via triggervolume. Game: Engine tube domain turned off via triggervolume. Game: Engine Dart has died, but is not in a mental world, or is not out of lives. Respawning. Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing Game: Engine Beginning cutscene RespawnScene Game: Engine Cutscene progression: CS Script moving from state nil to state RespawnScene, resultant state RespawnScene. Time: 1498.629516601562. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine respawning as name respwaner and level BBA2 and real level name BBA2 WARN: (none(-1) StopSound bb.BBA2Cutscenes: Warn: LSO LevelScript does not have an entity 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) 1: idle animation: (string) 2: 0 (nil) Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine Cutscene progression: CS Script moving from state RespawnScene to state CleanupCSRespawnScene, resultant state CleanupCSRespawnScene. Time: 1502.8681640625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene RespawnScene Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET Turret Game: Engine WARNING: bRespawnScenePlayed is not in the saved var table Game: Engine Saved[BB]: bRespawnScenePlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSRespawnScene to state nil, resultant state nil. Time: 1502.919311523438. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine tube domain turned on via triggervolume. WARN: Timer repeat too short: 0.001000, timer BunnyExplosion732 1 Game: Engine tube domain turned off via triggervolume. Game: Engine tube domain turned on via triggervolume. Game: Engine Saved[BB]: GunOff = 1 Game: Engine Beginning cutscene TurretOff Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 1541.737426757812. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine starting proc action table 1541.737426757812 Game: Engine SET SECONDARY TARGET nil Game: Engine done proc action table1544.74755859375 Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 1544.74755859375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag bb.BBA2Cutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 1544.764770507812 Game: Engine SET SECONDARY TARGET nil Game: Engine done proc action table1544.947509765625 Game: Engine done proccing end action table Game: Engine Ending EZ cutscene TurretOff (currCSName ___EZScene) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine WARNING: bTurretOffPlayed is not in the saved var table Game: Engine Saved[BB]: bTurretOffPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 1544.964721679688. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine tube domain turned off via triggervolume. Game: Engine tube domain turned on via triggervolume. Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Anim: anims\emotional baggage\dufflebagtag_default.jan: loaded (1 frames latency) Game: Engine Beginning cutscene BobbyTurret Game: Engine Cutscene progression: CS Script moving from state nil to state BobbyTurret, resultant state BobbyTurret. Time: 1609.125732421875. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Anim: anims\dartnew\dartteeter_cycle.jan: loaded (1 frames latency) Anim: anims\bobby\jumpout_turret.jan: loaded (1 frames latency) Anim: anims\bobby\a_taunt01.jan: loaded (1 frames latency) Anim: anims\dartnew\victory.jan: loaded (1 frames latency) Game: Engine Cutscene progression: CS Script moving from state BobbyTurret to state CleanupCSBobbyTurret, resultant state CleanupCSBobbyTurret. Time: 1617.811889648438. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Saved[BB]: GunOff = 1 Game: Engine Ending normal cutscene BobbyTurret Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[BB]: bBobbyTurretPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSBobbyTurret to state nil, resultant state nil. Time: 1617.864868164062. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Anim: anims\bobby\a_taunt02.jan: loaded (1 frames latency) Anim: anims\bobby\a_breathe.jan: loaded (1 frames latency) Game: Engine WARNING: bFlagRaisedflag is not in the saved var table Game: Engine Saved[BB]: bFlagRaisedflag = 1 Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine EndArea domain turned on via triggervolume. Anim: anims\bb\blockerstart.jan: loaded (1 frames latency) Game: Engine Snow domain turned off via triggervolume. Game: Engine wallofdeath domain turned on via triggervolume. 1: idle animation: (string) 2: 0 (nil) Game: Engine wallofdeath domain turned off via triggervolume. Game: Engine wallofdeath domain turned on via triggervolume. Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine tube domain turned off via triggervolume. Anim: anims\emotional baggage\dufflebag_idle2.jan: loaded (1 frames latency) Anim: anims\emotional baggage\dufflebag_idle1.jan: loaded (1 frames latency) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Paul: No speed for dismount: 24 Paul: No speed for dismount: 204 Paul: No speed for dismount: 169 Paul: No speed for dismount: -86 Paul: No speed for dismount: 170 Paul: No speed for dismount: -447 Paul: No speed for dismount: -144 Paul: No speed for dismount: -158 Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Paul: No speed for dismount: 227 Paul: No speed for dismount: 237 Paul: No speed for dismount: -369 Anim: anims\dartnew\canthandstandturn.jan: loaded (1 frames latency) Game: Engine Beginning cutscene EmoBagCollection Game: Engine Cutscene progression: CS Script moving from state nil to state EmoBagCollection, resultant state EmoBagCollection. Time: 1733.233154296875. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Anim: anims\emotional baggage\dufflebagtag_happy.jan: loaded (1 frames latency) Anim: anims\emotional baggage\dufflebag_happy.jan: loaded (1 frames latency) Game: Engine Cutscene progression: CS Script moving from state EmoBagCollection to state CleanupCSEmoBagCollection, resultant state CleanupCSEmoBagCollection. Time: 1744.822875976562. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene EmoBagCollection Game: Engine Saved[BB]: bEmoBagCollectionPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSEmoBagCollection to state nil, resultant state nil. Time: 1744.887329101562. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Paul: No speed for dismount: -23 Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine Saved[BB]: playerRespawnPointName = [table] Anim: anims\bb\blockerdestroyed.jan: loaded (1 frames latency) Game: Engine got trigger msg Game: Engine Beginning cutscene CobwebIntroduction Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 1777.83251953125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine starting proc action table 1777.83251953125 Game: Engine Trapeze domain turned on via triggervolume. Game: Engine done proc action table1778.039794921875 Game: Engine starting proc action table 1778.039794921875 Game: Engine done proc action table1778.162963867188 Game: Engine starting proc action table 1778.162963867188 Game: Engine done proc action table1779.857299804688 Game: Engine starting proc action table 1779.884399414062 Game: Engine done proc action table1779.884399414062 Game: Engine starting proc action table 1779.884399414062 Game: Engine done proc action table1779.884399414062 Game: Engine starting proc action table 1779.884399414062 Game: Engine done proc action table1782.0390625 Game: Engine starting proc action table 1782.065185546875 Game: Engine done proc action table1782.065185546875 Game: Engine starting proc action table 1782.065185546875 Game: Engine done proc action table1782.122436523438 Game: Engine starting proc action table 1782.122436523438 Game: Engine done proc action table1786.770263671875 Game: Engine starting proc action table 1786.820068359375 Game: Engine done proc action table1786.870483398438 Game: Engine starting proc action table 1786.870483398438 Game: Engine done proc action table1786.870483398438 Game: Engine starting proc action table 1786.870483398438 Game: Engine done proc action table1789.940063476562 Game: Engine starting proc action table 1789.974853515625 Game: Engine done proc action table1789.974853515625 Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 1789.974853515625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag bb.BBA2Cutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 1790.008911132812 Game: Engine done proc action table1790.089721679688 Game: Engine done proccing end action table Game: Engine Ending EZ cutscene CobwebIntroduction (currCSName ___EZScene) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[BB]: bCobwebIntroductionPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 1790.1201171875. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Game: Engine wallofdeath domain turned off via triggervolume. 1: -------- (string) 2: ?? (table) 3: 1 (number) 4: 0 (nil) Anim: anims\dartnew\tightropeland.jan: loaded (1 frames latency) Anim: anims\dartnew\tightropetocantilever.jan: loaded (1 frames latency) Game: Engine wallofdeath domain turned on via triggervolume. Paul: No speed for dismount: 232 Game: Engine wallofdeath domain turned off via triggervolume. Game: Engine wallofdeath domain turned on via triggervolume. Game: Engine wallofdeath domain turned off via triggervolume. Game: Engine Saved[GLOBAL]: bPlayedDusterHint = 1 1: -------- (string) 2: ?? (table) 3: 1 (number) 4: 0 (nil) Anim: anims\ca_plantshake\fern_flower_wheat.jan: loaded (1 frames latency) Game: Engine wallofdeath domain turned on via triggervolume. Game: Engine Trapeze domain turned off via triggervolume. Game: Engine Trapeze domain turned on via triggervolume. 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) 1: -------- (string) 2: ?? (table) 3: 1 (number) 4: 0 (nil) Anim: anims\dartnew\cantilevertotightrope.jan: loaded (1 frames latency) 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Beginning cutscene FallingDeathScene Game: Engine Cutscene progression: CS Script moving from state nil to state FallingDeathScene, resultant state FallingDeathScene. Time: 1869.537109375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () WARN: (none(-1) StopSound bb.BBA2Cutscenes: Warn: LSO LevelScript does not have an entity Anim: anims\dartnew\holyshitefall.jan: loaded (1 frames latency) Game: Engine wallofdeath domain turned off via triggervolume. Game: Engine Overriding normal cutscene FallingDeathScene Game: Engine Trapeze domain turned off via triggervolume. Game: Engine Cutscene progression: CS Script moving from state FallingDeathScene to state CleanupCSFallingDeathScene, resultant state CleanupCSFallingDeathScene. Time: 1872.55126953125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: stateFallingDeathScene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene FallingDeathScene Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine WARNING: bFallingDeathScenePlayed is not in the saved var table Game: Engine Saved[BB]: bFallingDeathScenePlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSFallingDeathScene to state nil, resultant state nil. Time: 1872.584716796875. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: stateCleanupCSFallingDeathScene (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing Game: Engine Beginning cutscene RespawnScene Game: Engine Cutscene progression: CS Script moving from state nil to state RespawnScene, resultant state RespawnScene. Time: 1872.611938476562. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine respawning as name respwaner2 and level BBA2 and real level name BBA2 Game: Engine wallofdeath domain turned on via triggervolume. Game: Engine Cutscene progression: CS Script moving from state RespawnScene to state CleanupCSRespawnScene, resultant state CleanupCSRespawnScene. Time: 1874.781860351562. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene RespawnScene Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[BB]: bRespawnScenePlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSRespawnScene to state nil, resultant state nil. Time: 1874.848266601562. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine Trapeze domain turned on via triggervolume. 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) 1: -------- (string) 2: ?? (table) 3: 1 (number) 4: 0 (nil) 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Paul: No speed for dismount: -133 Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine wallofdeath domain turned off via triggervolume. Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine Beginning cutscene TrapezeIntro Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 1907.3056640625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine starting proc action table 1907.3056640625 Anim: anims\emotional baggage\purse_idle2.jan: loaded (1 frames latency) Game: Engine done proc action table1907.656127929688 Game: Engine starting proc action table 1907.656127929688 Game: Engine done proc action table1907.656127929688 Game: Engine starting proc action table 1907.656127929688 Anim: anims\emotional baggage\purse_idle1.jan: loaded (1 frames latency) Game: Engine done proc action table1911.171142578125 Game: Engine starting proc action table 1911.204223632812 Game: Engine done proc action table1911.204223632812 Game: Engine starting proc action table 1911.204223632812 Game: Engine done proc action table1911.204223632812 Game: Engine starting proc action table 1911.204223632812 Game: Engine done proc action table1913.119995117188 Game: Engine starting proc action table 1913.119995117188 Game: Engine done proc action table1913.119995117188 Game: Engine starting proc action table 1913.119995117188 Game: Engine done proc action table1913.119995117188 Game: Engine starting proc action table 1913.119995117188 Anim: anims\dartnew\determined.jan: loaded (1 frames latency) WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine done proc action table1915.53564453125 Game: Engine starting proc action table 1915.585693359375 Game: Engine done proc action table1915.619262695312 Game: Engine starting proc action table 1915.619262695312 Game: Engine WARNING: bDroppedKids is not in the saved var table Game: Engine Saved[BB]: bDroppedKids = 1 Anim: anims\campkids\fallingflail.jan: loaded (1 frames latency) Game: Engine done proc action table1916.06982421875 Game: Engine starting proc action table 1916.06982421875 Game: Engine done proc action table1919.38720703125 Game: Engine starting proc action table 1919.404296875 Game: Engine done proc action table1919.920166015625 Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 1919.920166015625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag bb.BBA2Cutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 1919.937744140625 Game: Engine done proc action table1920.137084960938 Game: Engine done proccing end action table Game: Engine Ending EZ cutscene TrapezeIntro (currCSName ___EZScene) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[BB]: bTrapezeIntroPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 1920.153930664062. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Paul: Too little energy. Paul: Desired dismount at -45.0 Paul: Desired dismount at -45.0 Anim: anims\emotional baggage\pursetag_default.jan: loaded (1 frames latency) Game: Engine Saved[GLOBAL]: NeedRankIncrement = 1 Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 Game: Engine Saved[GLOBAL]: SeenLookTutorialPopup = 1 Game: Engine Turning off invis fx Game: Engine Turning on invis fx Game: Engine Saved[BB]: playerRespawnPointName = [table] Paul: Desired dismount at -45.0 Paul: Desired dismount at 45.0 Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Paul: Desired dismount at -45.0 Paul: Desired dismount at 45.0 Game: Engine Saved[BB]: playerRespawnPointName = [table] Anim: anims\bobby\jumpontorail.jan: loaded (1 frames latency) Anim: anims\bobby\railslide.jan: loaded (1 frames latency) 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Anim: anims\dartnew\railtumbleright.jan: loaded (1 frames latency) Game: Engine ShipGuns domain turned on via triggervolume. Anim: anims\dartnew\railtumbleleft.jan: loaded (1 frames latency) Anim: anims\bobby\rail_block.jan: loaded (1 frames latency) Game: Engine Trapeze domain turned off via triggervolume. WARN: Double DelayedRemoveScript of GenGibsB2E_affector WARN: Double DelayedRemoveScript of GenGibsB2E_affector Anim: anims\dartnew\railobstaclecrash.jan: loaded (1 frames latency) Game: Engine Beginning cutscene FallingDeathScene Game: Engine Cutscene progression: CS Script moving from state nil to state FallingDeathScene, resultant state FallingDeathScene. Time: 2052.027099609375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () WARN: (none(-1) StopSound bb.BBA2Cutscenes: Warn: LSO LevelScript does not have an entity Anim: anims\bobby\fishidle.jan: loaded (1 frames latency) Game: Engine Cutscene progression: CS Script moving from state FallingDeathScene to state CleanupCSFallingDeathScene, resultant state CleanupCSFallingDeathScene. Time: 2055.238525390625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene FallingDeathScene Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[BB]: bFallingDeathScenePlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSFallingDeathScene to state nil, resultant state nil. Time: 2055.272216796875. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: stateCleanupCSFallingDeathScene (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Beginning cutscene RespawnScene Game: Engine Cutscene progression: CS Script moving from state nil to state RespawnScene, resultant state RespawnScene. Time: 2055.29443359375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine respawning as name respwaner5 and level BBA2 and real level name BBA2 Game: Engine Trapeze domain turned on via triggervolume. Game: Engine ShipGuns domain turned off via triggervolume. Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine Cutscene progression: CS Script moving from state RespawnScene to state CleanupCSRespawnScene, resultant state CleanupCSRespawnScene. Time: 2057.440673828125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene RespawnScene Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[BB]: bRespawnScenePlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSRespawnScene to state nil, resultant state nil. Time: 2057.474365234375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing 1: -------- (string) 2: 0 (nil) 3: 0 (nil) 4: 0 (nil) Game: Engine ShipGuns domain turned on via triggervolume. Game: Engine Trapeze domain turned off via triggervolume. Game: Engine Beginning cutscene LoadBBLT Game: Engine Cutscene progression: CS Script moving from state nil to state LoadBBLT, resultant state LoadBBLT. Time: 2090.447509765625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine Saved[GLOBAL]: LastLevel = 'BBA2' Game: Engine Saved[GLOBAL]: LastLevelType = 'mental' Game: Engine Saved[GLOBAL]: LoadingNewLevel = 1 Game: Engine Cutscene progression: CS Script moving from state LoadBBLT to state nil, resultant state nil. Time: 2095.486083984375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () ====================== Memory pre level unload ====================== ====================== Game: Engine Saved[BBA2]: PSImarkers = 0 Game: Engine Saved[BBA2]: PSIChallengeCards = 0 Game: Engine Saved[BBA2]: PSIChallengeCores = 0 Game: Engine Saved[BBA2]: cobwebs = 0 Game: Engine Saved[BBA2]: figmentsFromLevel = 186 Game: Engine Saved[BBA2]: totalFigments = 0 Game: Engine Saved[BBA2]: brainsFromLevel = 0 Game: Engine Saved[BBA2]: vaultsFromLevel = [table] Game: Engine Saved[BBA2]: vaultCountFromLevel = 1 Game: Engine Saved[BBA2]: scavItemsFromLevel = 0 Game: Engine WARNING: EmotionalBaggageSolved is not in the saved var table Game: Engine Saved[BB]: EmotionalBaggageSolved = 3 Game: Engine WARNING: baggageCollected is not in the saved var table Game: Engine Saved[BB]: baggageCollected = [table] Game: Engine WARNING: bagTagsCollected is not in the saved var table Game: Engine Saved[BB]: bagTagsCollected = [table] Game: Engine WARNING: figmentPointsFromEntireLevel is not in the saved var table Game: Engine Saved[BB]: figmentPointsFromEntireLevel = 359 Game: Engine WARNING: vaultsFromEntireLevel is not in the saved var table Game: Engine Saved[BB]: vaultsFromEntireLevel = 1 Game: Engine WARNING: cobwebsFromEntireLevel is not in the saved var table Game: Engine Saved[BB]: cobwebsFromEntireLevel = 0 Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 5 Game: Engine Saved[GLOBAL]: cardsInInv = 11 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 59 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 12 Game: Engine Saved[GLOBAL]: psiHealth = 11.5 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 16 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 6 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 1 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 3 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing WARN: global.otherentities.RankBling RankBling: Message EndLevel did not make it to base class Removing Level Script VM: Removing dead ref Dart.invDisplayer -> InvDisplayer VM: Removing dead ref Global.cutsceneScript -> bb.BBA2Cutscenes VM: Removing dead ref Global.figmentGlobals -> FigmentGlobals VM: Removing dead ref Global.levelScript -> LevelScript VM: Removing dead ref Global.camControl -> CameraControl VM: Removing dead ref Global.EZ -> EZSceneTools2EF WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb ScriptVM Cleanup completed in 0.01 seconds VM : Removed 6/415 lso refs Dumping Mesh Manager Info ------------------------- 1 : 1 : kDATATYPE_COMMON : 'characters/dartlightrig.plb' 3 : 1 : kDATATYPE_COMMON : 'characters/genericmover.plb' 1 : 1 : kDATATYPE_COMMON : 'characters/thoughtbubble.plb' 1 : 1 : kDATATYPE_COMMON : 'characters/dartnew.plb' 12 : 1 : kDATATYPE_COMMON : 'globalmodels/fx_models/psiblast/psirail.plb' 3 : 1 : kDATATYPE_COMMON : 'globalmodels/go_globalobjects/tk_arrow.plb' 3 : 1 : kDATATYPE_COMMON : 'characters/characterprops/raz_meleearmrt_2.plb' ---------------------------- All Done :) Reboot lua completed in 0.00 seconds Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 5 Game: Engine Saved[GLOBAL]: cardsInInv = 11 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 59 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 12 Game: Engine Saved[GLOBAL]: psiHealth = 11.5 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 16 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 6 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 1 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 3 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Running hook shutdown Game: Engine -> RemoveGlobalObjects PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf' DaveD: Loading lua packfile 'common' WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Running hook startup Game: Engine -> SetupGlobalObjects Game: Engine -> SetupLevelMenu Game: Engine -> InitMath WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188 Loading new level 'BBLT' ========================= Memory post unload level ========================= ========================= DaveD: Info: Texture pack file contains 204 textures WARN: Couldn't find texture: textures\characters\minddoor\minddoor_sasha.dds Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table] Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table] WARN: Redundant packfile read: anims\coach\coach_breathe.jan WARN: Redundant packfile read: anims\coach\coach_talk.jan WARN: Redundant packfile read: anims\psi_popper_generator\idle.jan WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan Initializing level script (if there is one) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/bbltfx.isb' to 'WorkResource/Sounds/bbltfx.isb' Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 5 Game: Engine Saved[GLOBAL]: cardsInInv = 11 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 59 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 12 Game: Engine Saved[GLOBAL]: psiHealth = 11.5 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 16 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 6 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 1 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 3 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 5 Game: Engine Saved[GLOBAL]: cardsInInv = 11 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 59 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 12 Game: Engine Saved[GLOBAL]: psiHealth = 11.5 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 16 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 6 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 1 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 3 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Reloading goals: Game: Engine Activating goal: ObstacleCourse Game: Engine Saved[GLOBAL]: ActiveGoals = [table] 1: UpdateJournal (string) 1: BB Node: ObstacleCourse Real Child: ObstacleCourse Real (string) 1: Render ObstacleCourse (string) Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: bUsedSalts = 0 Game: Engine Saved[BB]: lastSubLevel = 'BBLT' Game: Engine Saved[GLOBAL]: PsiBallColor = 'red' VM : (none(-1) RegisterTriggerVolume respawnpoint2: Could not find trigger volume 'tv_respawncube' VM : (none(-1) RegisterTriggerVolume respawnpoint3: Could not find trigger volume 'tv_respawncube' VM : (none(-1) RegisterTriggerVolume respawnpoint4: Could not find trigger volume 'tv_respawncube' Game: Engine Couldn't find trigger handle, create a trigger sphere instead Game: Engine WARNING: bBBA2Completed is not in the saved var table Game: Engine Saved[BB]: bBBA2Completed = 1 Game: Engine Saved[BB]: lastSubLevel = 'BBLT' Game: Engine LOADING LEVEL bb.BBLT Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 2095.52392578125. * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () WARN: Cannot call GetDirectoryListing when running from the DVD Game: Engine DISABLE TYPE = 8 Game: Engine Found respawn point for BBA2: respwaner5 Game: Engine Raz spawning at DartStart Start VM : (none(-1) RegisterTriggerVolume Tutorial: Could not find trigger volume 'tv_firstFigment' Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb VM : (none(-1) RegisterTriggerVolume LevelScript: Could not find trigger volume 'tv_VictorySound' ====================== Asset load progression ====================== Initial: 2.518 MB Vertex, 8.688 MB Texture Level : 6.212 MB Vertex, 18.867 MB Texture Scripts: 6.223 MB Vertex, 18.867 MB Texture ====================== ====================== Memory post level load ====================== ====================== WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Level loaded in 1.00 seconds Game: Engine Saved[BB]: playerRespawnPointName = [table] Game: Engine Saved[OATMEALS]: BBOatmealsFound = 3 Game: Engine Saved[OATMEALS]: BB = [table] 1: 1 (number) 1: 1 (number) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Beginning cutscene BBLTIntro Game: Engine Cutscene progression: CS Script moving from state nil to state BBLTIntro, resultant state BBLTIntro. Time: 2114.5625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutscene (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine Saved[BB]: bBBLTLogIntroPlayed = 1 Game: Engine Saved[BB]: playerRespawnPointName = [table] Anim: anims\dartnew\determined.jan: loaded (1 frames latency) Game: Engine Cutscene progression: CS Script moving from state BBLTIntro to state CleanupCSBBLTIntro, resultant state CleanupCSBBLTIntro. Time: 2133.1689453125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene BBLTIntro Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine WARNING: bBBLTIntroPlayed is not in the saved var table Game: Engine Saved[BB]: bBBLTIntroPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSBBLTIntro to state nil, resultant state nil. Time: 2133.20263671875. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Anim: anims\dartnew\default_pose_lf.jan: loaded (1 frames latency) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil WARN: (none(-1) StopSound LevelScript: Warn: LSO LevelScript does not have an entity PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/cabv.bik' to 'WorkResource/cutscenes/prerendered/CABV.bik' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/cabv.bik' to 'WorkResource/cutscenes/prerendered/CABV.bik' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/cabv.bik' to 'WorkResource/cutscenes/prerendered/CABV.bik' WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Saved[BB]: lastSubLevel = nil Game: Engine Saved[BB]: playerRespawnPointName = nil Game: Engine Saved[BB]: PlayedTargetIntro = 1 Game: Engine Saved[BB]: bEmoTagTutorialPlayed = 1 Game: Engine Saved[BB]: bIntroPlayed = 1 Game: Engine Saved[BB]: gotFirstFigment = 1 Game: Engine Saved[BB]: bBBA2IntroductionPlayed = 1 Game: Engine Saved[BB]: bBBLIVideoPlayed = 1 Game: Engine Saved[BB]: ReturnFromBBTemp = 1 Game: Engine Saved[BB]: bBBLTLogIntroPlayed = 1 Game: Engine Saved[BB]: bTrapezeIntroPlayed = 1 Game: Engine Saved[BB]: bEmoBagTutorialPlayed = 1 Game: Engine Saved[BB]: bBobbyTurretPlayed = 1 Game: Engine Saved[BB]: GunOff = 1 Game: Engine Saved[BB]: bFlagRaisedFinishFlag = 1 Game: Engine Saved[BB]: bFigmentIntroductionPlayed = 1 Game: Engine Saved[BB]: bCobwebIntroductionPlayed = 1 Game: Engine Saved[BB]: bPassTargetsPlayed = 1 Game: Engine Saved[BB]: bTowerOfPowerDown = 1 Game: Engine Saved[BB]: bMoreIntroPlayed = 1 Game: Engine Saved[BB]: bBBMinefieldBeaten = 1 Game: Engine Saved[BB]: FigmentIntroductionSeen = 1 Game: Engine Saved[BB]: bCampkidTrapezeBridgePlayed = 1 Game: Engine Saved[BB]: bClemCrystalIntroPlayed = 1 Game: Engine Saved[GLOBAL]: LastBrainingLevel = nil Game: Engine Saved[CA]: CALevelState = 2 Game: Engine Saved[GLOBAL]: bBBCompleted = 1 Game: Engine Saved[GLOBAL]: bBBEntered = 1 Game: Engine Looking For BB Game: Engine Saved[BB]: ReturnFromBBTemp = 1 Game: Engine Saved[GLOBAL]: LastLevel = 'BBLT' Game: Engine Saved[GLOBAL]: LastLevelType = 'mental' Game: Engine Saved[GLOBAL]: LoadingNewLevel = 1 ====================== Memory pre level unload ====================== ====================== Game: Engine Saved[BBLT]: PSImarkers = 0 Game: Engine Saved[BBLT]: PSIChallengeCards = 0 Game: Engine Saved[BBLT]: PSIChallengeCores = 0 Game: Engine Saved[BBLT]: cobwebs = 0 Game: Engine Saved[BBLT]: figmentsFromLevel = 40 Game: Engine Saved[BBLT]: totalFigments = 0 Game: Engine Saved[BBLT]: brainsFromLevel = 0 Game: Engine Saved[BBLT]: vaultsFromLevel = [table] Game: Engine Saved[BBLT]: vaultCountFromLevel = 0 Game: Engine Saved[BBLT]: scavItemsFromLevel = 0 Game: Engine WARNING: EmotionalBaggageSolved is not in the saved var table Game: Engine Saved[BB]: EmotionalBaggageSolved = 3 Game: Engine WARNING: baggageCollected is not in the saved var table Game: Engine Saved[BB]: baggageCollected = [table] Game: Engine WARNING: bagTagsCollected is not in the saved var table Game: Engine Saved[BB]: bagTagsCollected = [table] Game: Engine WARNING: figmentPointsFromEntireLevel is not in the saved var table Game: Engine Saved[BB]: figmentPointsFromEntireLevel = 399 Game: Engine WARNING: vaultsFromEntireLevel is not in the saved var table Game: Engine Saved[BB]: vaultsFromEntireLevel = 1 Game: Engine WARNING: cobwebsFromEntireLevel is not in the saved var table Game: Engine Saved[BB]: cobwebsFromEntireLevel = 0 Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 5 Game: Engine Saved[GLOBAL]: cardsInInv = 11 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 99 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 16 Game: Engine Saved[GLOBAL]: psiHealth = 16 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 16 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 6 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 1 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 3 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing WARN: global.otherentities.RankBling RankBling: Message EndLevel did not make it to base class Removing Level Script VM: Removing dead ref Dart.invDisplayer -> InvDisplayer VM: Removing dead ref Global.cutsceneScript -> bb.BBLTCutscenes VM: Removing dead ref Global.figmentGlobals -> FigmentGlobals VM: Removing dead ref Global.levelScript -> LevelScript VM: Removing dead ref Global.camControl -> CameraControl VM: Removing dead ref Global.EZ -> EZSceneToolsBCC WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb ScriptVM Cleanup completed in 0.00 seconds VM : Removed 6/400 lso refs Dumping Mesh Manager Info ------------------------- 1 : 1 : kDATATYPE_COMMON : 'characters/dartlightrig.plb' 3 : 1 : kDATATYPE_COMMON : 'characters/genericmover.plb' 1 : 1 : kDATATYPE_COMMON : 'characters/thoughtbubble.plb' 1 : 1 : kDATATYPE_COMMON : 'characters/dartnew.plb' 12 : 1 : kDATATYPE_COMMON : 'globalmodels/fx_models/psiblast/psirail.plb' 3 : 1 : kDATATYPE_COMMON : 'globalmodels/go_globalobjects/tk_arrow.plb' 3 : 1 : kDATATYPE_COMMON : 'characters/characterprops/raz_meleearmrt_2.plb' ---------------------------- All Done :) Reboot lua completed in 0.00 seconds Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 5 Game: Engine Saved[GLOBAL]: cardsInInv = 11 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 99 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 16 Game: Engine Saved[GLOBAL]: psiHealth = 16 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 16 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 6 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 1 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 3 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Running hook shutdown Game: Engine -> RemoveGlobalObjects PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf' DaveD: Loading lua packfile 'common' WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Running hook startup Game: Engine -> SetupGlobalObjects Game: Engine -> SetupLevelMenu Game: Engine -> InitMath WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188 Loading new level 'CAKC' ========================= Memory post unload level ========================= ========================= DaveD: Info: Texture pack file contains 468 textures Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table] Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table] WARN: Redundant packfile read: anims\coach\coach_breathe.jan WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan Initializing level script (if there is one) Game: Engine adapted 2, current 2 PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/cafx.isb' to 'WorkResource/Sounds/cafx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/cafxmem.isb' to 'WorkResource/Sounds/cafxmem.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/camusic.isb' to 'WorkResource/Sounds/camusic.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/cakcfx.isb' to 'WorkResource/Sounds/cakcfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/cavoice.isb' to 'WorkResource/Sounds/cavoice.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/cakcvoice.isb' to 'WorkResource/Sounds/cakcvoice.isb' Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 5 Game: Engine Saved[GLOBAL]: cardsInInv = 11 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 99 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 16 Game: Engine Saved[GLOBAL]: psiHealth = 16 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 16 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 6 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 1 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 3 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 5 Game: Engine Saved[GLOBAL]: cardsInInv = 11 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 99 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 16 Game: Engine Saved[GLOBAL]: psiHealth = 16 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 16 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 6 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 1 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 3 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Reloading goals: Game: Engine Activating goal: ObstacleCourse Game: Engine Saved[GLOBAL]: ActiveGoals = [table] 1: UpdateJournal (string) 1: Real Node: ObstacleCourse Real Parent: root Real (string) 1: Render ObstacleCourse (string) Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: bUsedSalts = 0 Game: Engine Saved[GLOBAL]: PsiBallColor = 'red' Game: Engine Warning: Animator requires you to define self.animBasePath to function correctly. WARN: (none(-1) LoadAnim NewFan: No anim passed Game: Engine Warning: Animator can load your mesh for you. Not loading mesh for Ford. Define self.meshName. WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb WARN: (none(-1) SetSimulationCullDistance LevelScript: Warn: LSO (null) does not have an entity WARN: (none(-1) SetPhysicsFlag LevelScript: Warn: LSO (null) does not have an entity VM : JT could not find script 'Chops' * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () Game: Engine HideNSeek has not been seen WARN: (none(-1) SetSimulationCullDistance LevelScript: Warn: LSO (null) does not have an entity WARN: (none(-1) SetPhysicsFlag LevelScript: Warn: LSO (null) does not have an entity Game: Engine LOADING LEVEL ca.CAKC Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 2211.679443359375. * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: onBeginLevel (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine Raz spawning at DartStart GEN_dartstart VM : (none(-1) RegisterTriggerVolume LevelScript: Could not find trigger volume 'tv_CoachOffice' Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb ====================== Asset load progression ====================== Initial: 2.518 MB Vertex, 8.688 MB Texture Level : 11.222 MB Vertex, 33.246 MB Texture Scripts: 11.248 MB Vertex, 33.246 MB Texture ====================== ====================== Memory post level load ====================== ====================== WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Level loaded in 1.72 seconds Anim: anims\dragonfly\fly.jan: loaded (1 frames latency) Anim: anims\campkids\idle01.jan: loaded (1 frames latency) Anim: anims\lili\meditate.jan: loaded (1 frames latency) Anim: anims\psichallenge\psicardspin_loop.jan: loaded (1 frames latency) PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/casr.bik' to 'WorkResource/cutscenes/prerendered/CASR.bik' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/casr.bik' to 'WorkResource/cutscenes/prerendered/CASR.bik' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/casr.bik' to 'WorkResource/cutscenes/prerendered/CASR.bik' Game: Engine Domain2 domain turned on via triggervolume. Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine Saved[CA]: bCASRPlayed = 1 WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb 1: 1 (number) 1: 1 (number) Anim: anims\ca_birdies\idle1.jan: loaded (1 frames latency) Anim: anims\campkids\talk03.jan: loaded (1 frames latency) Anim: anims\squirrel\pushed_end.jan: loaded (1 frames latency) Anim: anims\campkids\arminarmblock_kitty.jan: loaded (1 frames latency) Anim: anims\campkids\arminarmblock_franke.jan: loaded (1 frames latency) Anim: anims\campkids\talk01.jan: loaded (1 frames latency) Anim: anims\dogen\breathe_posea.jan: loaded (1 frames latency) Anim: anims\dartnew\bodyparts\hold_pinchpalmup_armlf.jan: loaded (1 frames latency) Anim: anims\salamander\idle.jan: loaded (1 frames latency) Anim: anims\coach\coach_radiosleep2.jan: loaded (1 frames latency) Game: Engine Domain2 domain turned off via triggervolume. Game: Engine Domain3 domain turned on via triggervolume. Game: Engine Saved[CA]: cakcStump = 1 Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Anim: anims\campkids\nils_nutclairvoyance.jan: loaded (1 frames latency) Game: Engine Saved[GLOBAL]: GoalBlingQueue = [table] Game: Engine Activating goal: AdvancedTraining Game: Engine Saved[GLOBAL]: ActiveGoals = [table] 1: UpdateJournal (string) 1: Real Node: AdvancedTraining Real Parent: root Real (string) 1: Render AdvancedTraining (string) Game: Engine Saved[GLOBAL]: GoalBlingQueue = [table] Game: Engine Saved[GLOBAL]: GoalBlingQueue = [table] Anim: anims\ca_birdies\idle2.jan: loaded (1 frames latency) Anim: anims\ca_plantshake\fern_flower_wheat.jan: loaded (1 frames latency) Game: Engine Beginning cutscene CAKC234CoachButton1stTime Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 2217.425048828125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: (null) (line -1, file '(none)) () Game: Engine starting proc action table 2217.425048828125 Anim: anims\coach\coach_radiosleep1.jan: loaded (1 frames latency) Game: Engine done proc action table2217.78857421875 Game: Engine starting proc action table 2217.78857421875 Game: Engine done proc action table2217.78857421875 Game: Engine starting proc action table 2217.78857421875 Anim: anims\ca_birdies\idle3.jan: loaded (1 frames latency) Game: Engine done proc action table2219.70361328125 Game: Engine starting proc action table 2219.723388671875 Game: Engine done proc action table2219.837158203125 Game: Engine starting proc action table 2219.837158203125 Anim: anims\coach\wakeup.jan: loaded (1 frames latency) Anim: anims\squirrel\pushed_start.jan: loaded (1 frames latency) Anim: anims\squirrel\pushed_loop.jan: loaded (1 frames latency) Game: Engine done proc action table2222.219970703125 Game: Engine starting proc action table 2222.219970703125 Anim: anims\coach\radiotalk.jan: loaded (1 frames latency) Anim: anims\campkids\squirrelpush.jan: loaded (1 frames latency) Game: Engine done proc action table2226.70263671875 Game: Engine starting proc action table 2226.76953125 Game: Engine done proc action table2226.76953125 Game: Engine starting proc action table 2226.76953125 Game: Engine done proc action table2226.807861328125 Game: Engine starting proc action table 2226.807861328125 Game: Engine done proc action table2231.181884765625 Game: Engine starting proc action table 2231.20751953125 Game: Engine done proc action table2231.20751953125 Game: Engine starting proc action table 2231.20751953125 Game: Engine done proc action table2231.2421875 Game: Engine starting proc action table 2231.2421875 Game: Engine done proc action table2235.799560546875 Game: Engine starting proc action table 2235.866455078125 Game: Engine done proc action table2235.866455078125 Game: Engine starting proc action table 2235.866455078125 Game: Engine done proc action table2235.866455078125 Game: Engine starting proc action table 2235.866455078125 Game: Engine done proc action table2238.9306640625 Game: Engine starting proc action table 2238.9306640625 Game: Engine done proc action table2238.9306640625 Game: Engine starting proc action table 2238.9306640625 Game: Engine done proc action table2238.9306640625 Game: Engine starting proc action table 2238.9306640625 Anim: anims\coach\coach_radioidle1.jan: loaded (1 frames latency) Game: Engine done proc action table2240.430908203125 Game: Engine starting proc action table 2240.430908203125 Game: Engine done proc action table2240.984130859375 Game: Engine starting proc action table 2240.984130859375 Game: Engine done proc action table2241.018310546875 Game: Engine starting proc action table 2241.018310546875 Game: Engine done proc action table2241.680908203125 Game: Engine starting proc action table 2241.717529296875 Game: Engine done proc action table2242.33056640625 Game: Engine starting proc action table 2242.33056640625 Game: Engine done proc action table2242.33056640625 Game: Engine starting proc action table 2242.33056640625 Game: Engine done proc action table2244.6630859375 Game: Engine starting proc action table 2244.6630859375 Game: Engine done proc action table2244.6630859375 Game: Engine starting proc action table 2244.6630859375 Game: Engine done proc action table2244.69970703125 Game: Engine starting proc action table 2244.69970703125 Game: Engine done proc action table2247.061767578125 Game: Engine starting proc action table 2247.061767578125 Game: Engine done proc action table2247.061767578125 Game: Engine starting proc action table 2247.061767578125 Game: Engine done proc action table2247.09912109375 Game: Engine starting proc action table 2247.09912109375 Game: Engine done proc action table2248.32861328125 Game: Engine starting proc action table 2248.364013671875 Game: Engine done proc action table2249.67822265625 Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 2249.67822265625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag ca.CAKCCutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 2249.720458984375 Game: Engine done proc action table2249.94482421875 Game: Engine done proccing end action table Game: Engine Ending EZ cutscene CAKC234CoachButton1stTime (currCSName ___EZScene) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[CA]: bCAKC234CoachButton1stTimePlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 2249.983154296875. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Anim: anims\coach\coach_radioidle2.jan: loaded (1 frames latency) Game: Engine Domain3 domain turned off via triggervolume. Game: Engine Domain3 domain turned on via triggervolume. Game: Engine Saved[GLOBAL]: GoalBlingQueue = [table] Game: Engine Beginning cutscene CAKC234CoachButton2ndTime Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 2260.414306640625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: (null) (line -1, file '(none)) () Game: Engine starting proc action table 2260.414306640625 Game: Engine done proc action table2260.79296875 Game: Engine starting proc action table 2260.79296875 Game: Engine done proc action table2260.8271484375 Game: Engine starting proc action table 2260.8271484375 Game: Engine done proc action table2264.32470703125 Game: Engine starting proc action table 2264.35888671875 Game: Engine done proc action table2264.35888671875 Game: Engine starting proc action table 2264.35888671875 Game: Engine done proc action table2266.7080078125 Game: Engine starting proc action table 2266.7080078125 Game: Engine done proc action table2271.173095703125 Game: Engine starting proc action table 2271.209716796875 Game: Engine done proc action table2271.738525390625 Game: Engine starting proc action table 2271.738525390625 Game: Engine done proc action table2271.738525390625 Game: Engine starting proc action table 2271.738525390625 Game: Engine done proc action table2272.9560546875 Game: Engine starting proc action table 2272.99267578125 Game: Engine done proc action table2272.99267578125 Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 2272.99267578125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag ca.CAKCCutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 2273.02978515625 Game: Engine done proc action table2273.222412109375 Game: Engine done proccing end action table Game: Engine Ending EZ cutscene CAKC234CoachButton2ndTime (currCSName ___EZScene) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[CA]: bCAKC234CoachButton2ndTimePlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 2273.25927734375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Beginning cutscene CAKC234CoachButton2ndTime Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 2274.42431640625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: (null) (line -1, file '(none)) () Game: Engine starting proc action table 2274.42431640625 Game: Engine done proc action table2274.805419921875 Game: Engine starting proc action table 2274.805419921875 Game: Engine done proc action table2274.84228515625 Game: Engine starting proc action table 2274.84228515625 Game: Engine line skip requested, skipping. Game: Engine done proc action table2278.320068359375 Game: Engine starting proc action table 2278.356689453125 Game: Engine Overriding EZ cutscene CAKC234CoachButton2ndTime (currCSName ___EZScene) Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 2279.570068359375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag ca.CAKCCutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 2279.570068359375 Game: Engine done proc action table2279.73681640625 Game: Engine done proccing end action table Game: Engine Ending EZ cutscene CAKC234CoachButton2ndTime (currCSName ___EZScene) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[CA]: bCAKC234CoachButton2ndTimePlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 2279.773193359375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Anim: anims\ca_scienceequipment\scienceequipment.jan: loaded (1 frames latency) Game: Engine Domain3 domain turned off via triggervolume. Anim: anims\ca_birdies\fly_start.jan: loaded (1 frames latency) Anim: anims\ca_birdies\fly_loop1.jan: loaded (1 frames latency) Game: Engine Domain2 domain turned on via triggervolume. Anim: anims\ca_grasshopper\hop.jan: loaded (1 frames latency) Game: Engine WARNING: bIgnoreY does not yet work for relgrav entities. Disabling. Anim: anims\salamander\walk.jan: loaded (1 frames latency) Game: Engine WARNING: bIgnoreY does not yet work for relgrav entities. Disabling. Game: Engine WARNING: bIgnoreY does not yet work for relgrav entities. Disabling. Anim: anims\coach\fallasleep.jan: loaded (1 frames latency) Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine Beginning cutscene HideNSeek Game: Engine Cutscene progression: CS Script moving from state nil to state HideNSeek, resultant state HideNSeek. Time: 2296.58740234375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: onEnteredTriggerVolume (line -1, file '(none)) (field) 7: (null) (line -1, file '(none)) () Anim: anims\dogen\talk.jan: loaded (1 frames latency) Anim: anims\campkids\hideseekcounting.jan: loaded (1 frames latency) Anim: anims\ca_birdies\fly_end.jan: loaded (1 frames latency) Anim: anims\campkids\hideseeklook_start.jan: loaded (1 frames latency) Anim: anims\campkids\look1.jan: loaded (1 frames latency) Game: Engine Cutscene progression: CS Script moving from state HideNSeek to state CleanupCSHideNSeek, resultant state CleanupCSHideNSeek. Time: 2335.325927734375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Saved[CA]: HideNSeekSeen = 1 Game: Engine Ending normal cutscene HideNSeek Anim: anims\campkids\hideseeklook1.jan: loaded (1 frames latency) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[CA]: bHideNSeekPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSHideNSeek to state nil, resultant state nil. Time: 2335.376953125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Anim: anims\campkids\run01.jan: loaded (1 frames latency) Game: Engine Finished Anim: anims\campkids\hideseeklook2.jan: loaded (1 frames latency) Game: Engine Beginning cutscene CAKC234VernonButton Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 2340.3701171875. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: (null) (line -1, file '(none)) () Game: Engine starting proc action table 2340.3701171875 Game: Engine done proc action table2340.712890625 Game: Engine starting proc action table 2340.712890625 Game: Engine done proc action table2340.712890625 Game: Engine starting proc action table 2340.712890625 Game: Engine done proc action table2342.38232421875 Game: Engine starting proc action table 2342.444580078125 Game: Engine done proc action table2342.7802734375 Game: Engine starting proc action table 2342.7802734375 Anim: anims\campkids\breathe.jan: loaded (1 frames latency) Game: Engine done proc action table2342.831298828125 Game: Engine starting proc action table 2342.831298828125 Anim: anims\campkids\talk_scratch_ass.jan: loaded (1 frames latency) Game: Engine done proc action table2364.1533203125 Game: Engine starting proc action table 2364.322509765625 Game: Engine done proc action table2364.322509765625 Game: Engine starting proc action table 2364.322509765625 Game: Engine done proc action table2364.371826171875 Game: Engine starting proc action table 2364.371826171875 Game: Engine done proc action table2366.8203125 Game: Engine starting proc action table 2366.845458984375 Game: Engine done proc action table2366.845458984375 Game: Engine starting proc action table 2366.845458984375 Anim: anims\campkids\talk_lookrt_start.jan: loaded (1 frames latency) Game: Engine done proc action table2366.904052734375 Game: Engine starting proc action table 2366.904052734375 Game: Engine done proc action table2367.95361328125 Game: Engine starting proc action table 2367.95361328125 Game: Engine done proc action table2369.434814453125 Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 2369.434814453125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag ca.CAKCCutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 2369.45751953125 Game: Engine done proc action table2369.63671875 Game: Engine done proccing end action table Game: Engine Ending EZ cutscene CAKC234VernonButton (currCSName ___EZScene) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[CA]: bCAKC234VernonButtonPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 2369.662353515625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Saved[CA]: DreamFluffAnnounced = 1 Game: Engine Beginning cutscene CAKC234VernonButton Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 2373.5869140625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: (null) (line -1, file '(none)) () Game: Engine starting proc action table 2373.5869140625 Game: Engine done proc action table2373.937744140625 Game: Engine starting proc action table 2373.937744140625 Game: Engine done proc action table2373.937744140625 Game: Engine starting proc action table 2373.937744140625 Game: Engine done proc action table2375.619384765625 Game: Engine starting proc action table 2375.68408203125 Game: Engine done proc action table2376.0185546875 Game: Engine starting proc action table 2376.0185546875 Game: Engine done proc action table2376.064697265625 Game: Engine starting proc action table 2376.064697265625 Game: Engine Overriding EZ cutscene CAKC234VernonButton (currCSName ___EZScene) Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 2377.050048828125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag ca.CAKCCutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 2377.050048828125 Game: Engine done proc action table2377.219482421875 Game: Engine done proccing end action table Game: Engine Ending EZ cutscene CAKC234VernonButton (currCSName ___EZScene) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[CA]: bCAKC234VernonButtonPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 2377.253173828125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Anim: anims\ca_loudspeaker\default.jan: loaded (1 frames latency) Anim: anims\ca_loudspeaker\talk1.jan: loaded (1 frames latency) Game: Engine Finished Game: Engine Saved[CA]: cakcStump = 1 Game: Engine LightFX_girls domain turned on via triggervolume. Game: Engine LightFX_girls domain turned off via triggervolume. Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine Finished Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine Finished Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Game: Engine WARNING: bIgnoreY does not yet work for relgrav entities. Disabling. Game: Engine POP! Obstructed canti mount! Game: Engine UNPOP! Game: Engine Finished Game: Engine POP! Game: Engine UNPOP! Game: Engine POP! Game: Engine UNPOP! Game: Engine POP! Game: Engine Finished Game: Engine UNPOP! Anim: anims\salamander\run.jan: loaded (1 frames latency) Game: Engine Domain2 domain turned off via triggervolume. WARN: NilsSquirrel: Anim table overflow: 'anims\squirrel\pushed_loop.jan' WARN: Ejecting 'anims\squirrel\pushed_end.jan' WARN: Ejecting 'anims\squirrel\pushed_start.jan' WARN: Ejecting 'anims\squirrel\pushed_loop.jan' WARN: Ejecting 'anims\squirrel\pushed_end.jan' WARN: Ejecting 'anims\squirrel\pushed_start.jan' WARN: Ejecting 'anims\squirrel\pushed_loop.jan' WARN: Ejecting 'anims\squirrel\pushed_end.jan' WARN: Ejecting 'anims\squirrel\pushed_start.jan' Anim: anims\ca_arrowheadmover\spin.jan: loaded (1 frames latency) Game: Engine Domain1 domain turned on via triggervolume. Game: Engine Finished Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Game: Engine POP! Game: Engine Finished Game: Engine UNPOP! 1: WARNING: Attempted to run a table emitter that was still running. Will not be re-run. (string) 2: MudC42 (string) 3: ca.effects.Mud (string) * Stack Trace 1: run (line -1, file '(none)) (field) 2: attach (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. 1: WARNING: Attempted to run a table emitter that was still running. Will not be re-run. (string) 2: MudC42 (string) 3: ca.effects.Mud (string) * Stack Trace 1: run (line -1, file '(none)) (field) 2: attach (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine POP! Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Game: Engine Finished Game: Engine UNPOP! Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Finished Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Game: Engine Domain2 domain turned on via triggervolume. Game: Engine Domain1 domain turned off via triggervolume. Game: Engine Domain2 domain turned off via triggervolume. Game: Engine POP! Game: Engine Finished Game: Engine Domain2 domain turned on via triggervolume. Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. WARN: (none(-1) StopSound LevelScript: Warn: LSO LevelScript does not have an entity Game: Engine UNPOP! Anim: anims\cakc_mobile\mobile_shake.jan: loaded (1 frames latency) Game: Engine Finished Game: Engine Saved[CA]: PsiCoreAnnounced = 1 Game: Engine Saved[CA]: cakcStump = 1 Game: Engine Finished Game: Engine Saved[CA]: cakcStump = 1 Game: Engine LightFX_girls domain turned on via triggervolume. Game: Engine Beginning cutscene CAKC234NilsButton Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 2496.7783203125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: (null) (line -1, file '(none)) () Game: Engine starting proc action table 2496.7783203125 Game: Engine done proc action table2497.141845703125 Game: Engine starting proc action table 2497.141845703125 Game: Engine done proc action table2497.141845703125 Game: Engine starting proc action table 2497.141845703125 Game: Engine done proc action table2501.05908203125 Game: Engine starting proc action table 2501.08154296875 Game: Engine done proc action table2501.08154296875 Game: Engine starting proc action table 2501.08154296875 Game: Engine done proc action table2501.139404296875 Game: Engine starting proc action table 2501.139404296875 Game: Engine Finished Game: Engine done proc action table2506.89111328125 Game: Engine starting proc action table 2506.9091796875 Game: Engine done proc action table2507.437255859375 Game: Engine starting proc action table 2507.437255859375 Game: Engine done proc action table2507.437255859375 Game: Engine starting proc action table 2507.437255859375 Game: Engine Finished Game: Engine done proc action table2517.614990234375 Game: Engine starting proc action table 2517.6982421875 Game: Engine done proc action table2518.21484375 Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 2518.21484375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag ca.CAKCCutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 2518.232177734375 Game: Engine done proc action table2518.414794921875 Game: Engine done proccing end action table Game: Engine Ending EZ cutscene CAKC234NilsButton (currCSName ___EZScene) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine ERROR: EZSceneThread still remaining in table on cutscene end, in state: nil Game: Engine Saved[CA]: bCAKC234NilsButtonPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 2518.43212890625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Beginning cutscene CAKC234NilsButton Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 2520.108154296875. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: (null) (line -1, file '(none)) () Game: Engine starting proc action table 2520.108154296875 Game: Engine done proc action table2520.469970703125 Game: Engine starting proc action table 2520.469970703125 Game: Engine done proc action table2520.469970703125 Game: Engine starting proc action table 2520.469970703125 Game: Engine Overriding EZ cutscene CAKC234NilsButton (currCSName ___EZScene) Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 2523.016357421875. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag ca.CAKCCutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 2523.016357421875 Game: Engine done proc action table2523.2041015625 Game: Engine done proccing end action table Game: Engine Ending EZ cutscene CAKC234NilsButton (currCSName ___EZScene) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[CA]: bCAKC234NilsButtonPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 2523.236328125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine LightFX_girls domain turned off via triggervolume. Game: Engine LightFX_girls domain turned on via triggervolume. Game: Engine LightFX_girls domain turned off via triggervolume. Game: Engine Finished Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Game: Engine Bottomtrees3 domain turned on via triggervolume. Game: Engine BridgeHandles domain turned on via triggervolume. Game: Engine Domain2 domain turned off via triggervolume. Anim: anims\ca_lamps\freestanding_shake.jan: loaded (1 frames latency) Game: Engine Bottomtrees3 domain turned off via triggervolume. Game: Engine BridgeHandles domain turned off via triggervolume. Game: Engine Finished Game: Engine Beginning cutscene CAKC2FrankeKittyYesProx1stTime Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 2542.42822265625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: (null) (line -1, file '(none)) () Game: Engine starting proc action table 2542.42822265625 Anim: anims\campkids\no.jan: loaded (1 frames latency) Game: Engine done proc action table2542.79931640625 Game: Engine starting proc action table 2542.79931640625 Game: Engine done proc action table2542.79931640625 Game: Engine starting proc action table 2542.79931640625 Game: Engine done proc action table2544.156494140625 Game: Engine starting proc action table 2544.179931640625 Game: Engine done proc action table2544.179931640625 Game: Engine starting proc action table 2544.179931640625 Game: Engine done proc action table2544.225341796875 Game: Engine starting proc action table 2544.225341796875 Anim: anims\dartnew\talk_3.jan: loaded (1 frames latency) Game: Engine done proc action table2547.20361328125 Game: Engine starting proc action table 2547.244873046875 Game: Engine done proc action table2547.244873046875 Game: Engine starting proc action table 2547.244873046875 Anim: anims\campkids\armsback_start.jan: loaded (1 frames latency) Anim: anims\campkids\talk_crossarms_start.jan: loaded (1 frames latency) Game: Engine done proc action table2547.29150390625 Game: Engine starting proc action table 2547.29150390625 Anim: anims\campkids\armsback_loop.jan: loaded (1 frames latency) Game: Engine Finished Game: Engine done proc action table2549.542236328125 Game: Engine starting proc action table 2549.5888671875 Game: Engine done proc action table2549.5888671875 Game: Engine starting proc action table 2549.5888671875 Game: Engine done proc action table2549.645751953125 Game: Engine starting proc action table 2549.645751953125 Game: Engine done proc action table2552.844482421875 Game: Engine starting proc action table 2552.910888671875 Game: Engine done proc action table2552.910888671875 Game: Engine starting proc action table 2552.910888671875 Anim: anims\campkids\talk_crossarms_end.jan: loaded (1 frames latency) Anim: anims\campkids\armsback_end.jan: loaded (1 frames latency) Game: Engine done proc action table2552.957763671875 Game: Engine starting proc action table 2552.957763671875 Game: Engine done proc action table2555.524658203125 Game: Engine starting proc action table 2555.524658203125 Game: Engine done proc action table2555.524658203125 Game: Engine starting proc action table 2555.524658203125 Anim: anims\campkids\point_front.jan: loaded (1 frames latency) Game: Engine done proc action table2555.5615234375 Game: Engine starting proc action table 2555.5615234375 Game: Engine done proc action table2556.8740234375 Game: Engine starting proc action table 2556.8740234375 Game: Engine done proc action table2556.8740234375 Game: Engine starting proc action table 2556.8740234375 Game: Engine done proc action table2556.923095703125 Game: Engine starting proc action table 2556.923095703125 Game: Engine done proc action table2557.89111328125 Game: Engine starting proc action table 2557.923828125 Game: Engine done proc action table2557.923828125 Game: Engine starting proc action table 2557.923828125 Anim: anims\dartnew\gesture03.jan: loaded (1 frames latency) Game: Engine done proc action table2557.957275390625 Game: Engine starting proc action table 2557.957275390625 Game: Engine Finished Game: Engine done proc action table2560.98681640625 Game: Engine starting proc action table 2561.03662109375 Anim: anims\campkids\talk_hand_lf.jan: loaded (1 frames latency) Game: Engine done proc action table2562.0927734375 Game: Engine starting proc action table 2562.0927734375 Game: Engine done proc action table2562.0927734375 Game: Engine starting proc action table 2562.0927734375 Game: Engine done proc action table2563.902587890625 Game: Engine starting proc action table 2563.923828125 Game: Engine done proc action table2563.923828125 Game: Engine starting proc action table 2563.923828125 Anim: anims\dartnew\gesture01.jan: loaded (1 frames latency) Game: Engine done proc action table2563.986328125 Game: Engine starting proc action table 2563.986328125 Game: Engine done proc action table2565.3349609375 Game: Engine starting proc action table 2565.3349609375 Game: Engine done proc action table2565.3349609375 Game: Engine starting proc action table 2565.3349609375 Anim: anims\campkids\sigh.jan: loaded (1 frames latency) Game: Engine done proc action table2565.38818359375 Game: Engine starting proc action table 2565.38818359375 Game: Engine Finished Game: Engine done proc action table2568.60400390625 Game: Engine starting proc action table 2568.639404296875 Game: Engine done proc action table2568.639404296875 Game: Engine starting proc action table 2568.639404296875 Game: Engine done proc action table2568.701904296875 Game: Engine starting proc action table 2568.701904296875 Game: Engine done proc action table2571.7529296875 Game: Engine starting proc action table 2571.801025390625 Game: Engine done proc action table2571.801025390625 Game: Engine starting proc action table 2571.801025390625 Game: Engine done proc action table2571.849365234375 Game: Engine starting proc action table 2571.849365234375 Game: Engine Finished Game: Engine done proc action table2575.69873046875 Game: Engine starting proc action table 2575.765380859375 Game: Engine done proc action table2575.765380859375 Game: Engine starting proc action table 2575.765380859375 Game: Engine done proc action table2575.812744140625 Game: Engine starting proc action table 2575.812744140625 Game: Engine done proc action table2577.367919921875 Game: Engine starting proc action table 2577.367919921875 Game: Engine done proc action table2577.367919921875 Game: Engine starting proc action table 2577.367919921875 Game: Engine done proc action table2577.367919921875 Game: Engine starting proc action table 2577.367919921875 WARN: NilsSquirrel: Anim table overflow: 'anims\squirrel\pushed_loop.jan' WARN: Ejecting 'anims\squirrel\pushed_end.jan' WARN: Ejecting 'anims\squirrel\pushed_start.jan' WARN: Ejecting 'anims\squirrel\pushed_loop.jan' WARN: Ejecting 'anims\squirrel\pushed_end.jan' WARN: Ejecting 'anims\squirrel\pushed_start.jan' WARN: Ejecting 'anims\squirrel\pushed_loop.jan' WARN: Ejecting 'anims\squirrel\pushed_end.jan' WARN: Ejecting 'anims\squirrel\pushed_start.jan' Game: Engine Finished Game: Engine done proc action table2582.41455078125 Game: Engine starting proc action table 2582.41455078125 Game: Engine done proc action table2582.41455078125 Game: Engine starting proc action table 2582.41455078125 Anim: anims\campkids\talk02.jan: loaded (1 frames latency) Game: Engine done proc action table2582.463623046875 Game: Engine starting proc action table 2582.463623046875 Game: Engine done proc action table2586.331787109375 Game: Engine starting proc action table 2586.363037109375 Game: Engine done proc action table2586.363037109375 Game: Engine starting proc action table 2586.363037109375 Game: Engine done proc action table2586.412109375 Game: Engine starting proc action table 2586.412109375 Game: Engine done proc action table2588.22802734375 Game: Engine starting proc action table 2588.2783203125 Game: Engine done proc action table2588.2783203125 Game: Engine starting proc action table 2588.2783203125 Game: Engine done proc action table2588.2783203125 Game: Engine starting proc action table 2588.2783203125 Game: Engine Finished Game: Engine done proc action table2591.49609375 Game: Engine starting proc action table 2591.53076171875 Game: Engine done proc action table2591.53076171875 Game: Engine starting proc action table 2591.53076171875 Game: Engine done proc action table2591.53076171875 Game: Engine starting proc action table 2591.53076171875 Anim: anims\campkids\yes.jan: loaded (1 frames latency) Game: Engine done proc action table2592.59521484375 Game: Engine starting proc action table 2592.64453125 Game: Engine done proc action table2592.64453125 Game: Engine starting proc action table 2592.64453125 Anim: anims\campkids\idle02.jan: loaded (1 frames latency) Game: Engine done proc action table2592.69384765625 Game: Engine starting proc action table 2592.69384765625 Game: Engine done proc action table2594.843017578125 Game: Engine starting proc action table 2594.843017578125 Anim: anims\dartnew\givearrowhead.jan: loaded (1 frames latency) Game: Engine Saved[CA]: PassedKittyFranke = 1 Anim: anims\campkids\walk01.jan: loaded (1 frames latency) Game: Engine Finished Game: Engine done proc action table2600.637939453125 Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 2600.637939453125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag ca.CAKCCutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 2600.66064453125 Game: Engine done proc action table2600.840576171875 Game: Engine done proccing end action table Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state CleanupCSCAKC2FrankeKittyYesProx1stTime, resultant state CleanupCSCAKC2FrankeKittyYesProx1stTime. Time: 2600.840576171875. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending EZ cutscene CAKC2FrankeKittyYesProx1stTime (currCSName ___EZScene) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine ERROR: EZSceneThread still remaining in table on cutscene end, in state: WalkTo Game: Engine ERROR: EZSceneThread still remaining in table on cutscene end, in state: WalkTo Game: Engine Saved[CA]: bCAKC2FrankeKittyYesProx1stTimePlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSCAKC2FrankeKittyYesProx1stTime to state nil, resultant state nil. Time: 2600.894287109375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Saved[LEVELLOAD]: teleport = 'fromCAKC1' Game: Engine Saved[GLOBAL]: LastLevel = 'CAKC' Game: Engine Saved[GLOBAL]: LastLevelType = 'real' Game: Engine Saved[GLOBAL]: LoadingNewLevel = 1 ====================== Memory pre level unload ====================== ====================== Game: Engine Saved[CAKC]: PSImarkers = 1 Game: Engine Saved[CAKC]: PSIChallengeCards = 11 Game: Engine Saved[CAKC]: PSIChallengeCores = 0 Game: Engine Saved[CAKC]: cobwebs = 0 Game: Engine Saved[CAKC]: figmentsFromLevel = 0 Game: Engine Saved[CAKC]: totalFigments = 0 Game: Engine Saved[CAKC]: brainsFromLevel = 0 Game: Engine Saved[CAKC]: vaultsFromLevel = [table] Game: Engine Saved[CAKC]: vaultCountFromLevel = 0 Game: Engine Saved[CAKC]: scavItemsFromLevel = 0 Game: Engine Saved[CA]: EmotionalBaggageSolved = 0 Game: Engine Saved[CA]: baggageCollected = [table] Game: Engine Saved[CA]: bagTagsCollected = [table] Game: Engine Saved[CA]: figmentPointsFromEntireLevel = 0 Game: Engine Saved[CA]: vaultsFromEntireLevel = 0 Game: Engine Saved[CA]: cobwebsFromEntireLevel = 0 Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 5 Game: Engine Saved[GLOBAL]: cardsInInv = 11 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 99 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 16 Game: Engine Saved[GLOBAL]: psiHealth = 16 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 22 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 6 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 1 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 3 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing WARN: (none(-1) Trigger_UnregisterListener PsiCards2: Trigger 0x520d0063 couldn't unregister 'PsiCards2' WARN: global.otherentities.RankBling RankBling: Message EndLevel did not make it to base class Removing Level Script VM: Removing dead ref Dart.invDisplayer -> InvDisplayer VM: Removing dead ref Global.cutsceneScript -> ca.CAKCCutscenes VM: Removing dead ref Global.figmentGlobals -> FigmentGlobals VM: Removing dead ref Global.levelScript -> LevelScript VM: Removing dead ref Global.camControl -> CameraControl VM: Removing dead ref Global.EZ -> EZSceneToolsC5B WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb ScriptVM Cleanup completed in 0.01 seconds VM : Removed 6/392 lso refs Dumping Mesh Manager Info ------------------------- 1 : 1 : kDATATYPE_COMMON : 'characters/dartlightrig.plb' 3 : 1 : kDATATYPE_COMMON : 'characters/genericmover.plb' 1 : 1 : kDATATYPE_COMMON : 'characters/thoughtbubble.plb' 1 : 1 : kDATATYPE_COMMON : 'characters/dartnew.plb' 12 : 1 : kDATATYPE_COMMON : 'globalmodels/fx_models/psiblast/psirail.plb' 3 : 1 : kDATATYPE_COMMON : 'globalmodels/go_globalobjects/tk_arrow.plb' 3 : 1 : kDATATYPE_COMMON : 'characters/characterprops/raz_meleearmrt_2.plb' ---------------------------- All Done :) Reboot lua completed in 0.00 seconds Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 5 Game: Engine Saved[GLOBAL]: cardsInInv = 11 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 99 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 16 Game: Engine Saved[GLOBAL]: psiHealth = 16 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 22 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 6 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 1 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 3 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Running hook shutdown Game: Engine -> RemoveGlobalObjects PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf' DaveD: Loading lua packfile 'common' WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Running hook startup Game: Engine -> SetupGlobalObjects Game: Engine -> SetupLevelMenu Game: Engine -> InitMath WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188 Loading new level 'CAMA' ========================= Memory post unload level ========================= ========================= DaveD: Info: Texture pack file contains 475 textures Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table] Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table] WARN: Redundant packfile read: anims\ca_arrowheadmover\spin.jan WARN: Redundant packfile read: anims\ca_birdies\idle1.jan WARN: Redundant packfile read: anims\ca_birdies\idle2.jan WARN: Redundant packfile read: anims\ca_birdies\idle3.jan WARN: Redundant packfile read: anims\ca_grasshopper\hop.jan WARN: Redundant packfile read: anims\ca_loudspeaker\default.jan WARN: Redundant packfile read: anims\campkids\run01.jan WARN: Redundant packfile read: anims\campkids\squirrelpush.jan WARN: Redundant packfile read: anims\dragonfly\fly.jan WARN: Redundant packfile read: anims\lili\meditate.jan WARN: Redundant packfile read: anims\psichallenge\psicardspin_loop.jan WARN: Redundant packfile read: anims\salamander\idle.jan WARN: Redundant packfile read: anims\salamander\walk.jan WARN: Redundant packfile read: anims\squirrel\pushed_end.jan WARN: Redundant packfile read: anims\squirrel\pushed_loop.jan WARN: Redundant packfile read: anims\squirrel\pushed_start.jan WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan Initializing level script (if there is one) Game: Engine adapted 2, current 2 PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/camafx.isb' to 'WorkResource/Sounds/camafx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/camavoice.isb' to 'WorkResource/Sounds/camavoice.isb' Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 5 Game: Engine Saved[GLOBAL]: cardsInInv = 11 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 99 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 16 Game: Engine Saved[GLOBAL]: psiHealth = 16 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 22 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 6 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 1 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 3 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 5 Game: Engine Saved[GLOBAL]: cardsInInv = 11 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 99 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 16 Game: Engine Saved[GLOBAL]: psiHealth = 16 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 22 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 6 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 1 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 3 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Reloading goals: Game: Engine Activating goal: AdvancedTraining Game: Engine Saved[GLOBAL]: ActiveGoals = [table] 1: UpdateJournal (string) 1: Real Node: AdvancedTraining Real Parent: root Real (string) 1: Render AdvancedTraining (string) Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: bUsedSalts = 0 Game: Engine Saved[GLOBAL]: PsiBallColor = 'red' WARN: (none(-1) PreloadAnim CoachJeepTrampoline1: null anim ERROR: Can't load a null sound. WARN: Engine : cannot have collision geometry and Telekinesis=1. WARN: Could not find light 'EmergencyLight' VM : planelight could not find script 'PlaneLight' * Stack Trace 1: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityColor planelight: NULL script object passed Game: Engine Warning: Animator requires you to define self.animBasePath to function correctly. WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine REMOVING COUGAR - NOT ACTIVE DURING THE DAY Game: Engine REMOVING COUGAR - NOT ACTIVE DURING THE DAY Game: Engine REMOVING BEAR - NOT ACTIVE DURING THE DAY WARN: Engine : cannot have collision geometry and Telekinesis=1. WARN: (none(-1) SetSimulationCullDistance LevelScript: Warn: LSO (null) does not have an entity WARN: (none(-1) SetPhysicsFlag LevelScript: Warn: LSO (null) does not have an entity VM : Nils could not find script 'Elka' * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () WARN: (none(-1) SetSimulationCullDistance LevelScript: Warn: LSO (null) does not have an entity WARN: (none(-1) SetPhysicsFlag LevelScript: Warn: LSO (null) does not have an entity VM : JT could not find script 'Chops' * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () VM : JT could not find script 'Elka' * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () Game: Engine LOADING LEVEL ca.CAMA Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 2603.692138671875. * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: onBeginLevel (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine Raz spawning at teleport fromCAKC1 Game: Engine Saved[LEVELLOAD]: teleport = nil Game: Engine Saved[GLOBAL]: bCAMAEntered = 1 Game: Engine Saved[CA]: HideNSeekSeen = 1 Game: Engine Saved[CA]: bHideNSeekPlayed = 1 VM : LevelScript could not find script 'Coach' * Stack Trace 1: (null) (line -1, file '(none)) () VM : Base class script 'scripts/ca/characters/Coach.lua' does not exist Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Saved[CA]: cajaStump = 1 WARN: Engine item CougarD3A being pooled twice. * Stack Trace 1: pool (line -1, file '(none)) (field) 2: killSelf (line -1, file '(none)) (field) 3: killSelf (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () 5: (null) (line -1, file '(none)) () 6: foreach_entity (line -1, file 'C) (global) 7: foreach_entity_oftype (line -1, file '(none)) (global) 8: (null) (line -1, file '(none)) () ====================== Asset load progression ====================== Initial: 2.518 MB Vertex, 8.688 MB Texture Level : 11.764 MB Vertex, 30.676 MB Texture Scripts: 11.789 MB Vertex, 30.676 MB Texture ====================== ====================== Memory post level load ====================== ====================== WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Level loaded in 1.84 seconds Anim: anims\psichallenge\spin.jan: loaded (1 frames latency) Anim: anims\campkids\idle01.jan: loaded (1 frames latency) Anim: anims\squirrel\sq_sit_breathe.jan: loaded (1 frames latency) Anim: anims\bear\idle.jan: loaded (1 frames latency) Anim: anims\cougar\idle.jan: loaded (1 frames latency) Game: Engine Trees1 domain turned on via triggervolume. Game: Engine Trees4 domain turned on via triggervolume. Game: Engine Saved[CA]: camaStump1 = 1 Game: Engine Trees1 domain turned on via triggervolume. Game: Engine Trees4 domain turned on via triggervolume. 1: 1 (number) 1: 1 (number) Game: Engine Beginning cutscene Ford2ScavengerProx Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 2603.692138671875. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: (null) (line -1, file '(none)) () Anim: anims\campkids\jumpjoy01.jan: loaded (1 frames latency) Anim: anims\janitor\rake_loop_janitor.jan: loaded (1 frames latency) Anim: anims\campkids\jumpjoy02.jan: loaded (1 frames latency) Anim: anims\campkids\hideseeklook1.jan: loaded (1 frames latency) Anim: anims\lili\lili_waitcycle.jan: loaded (1 frames latency) Anim: anims\campkids\sunning_kitty.jan: loaded (1 frames latency) Anim: anims\campkids\sunning_frankie.jan: loaded (1 frames latency) Anim: anims\ca_bracelet\weave.jan: loaded (1 frames latency) Game: Engine starting proc action table 2603.748046875 Anim: anims\janitor\rake_end_janitor.jan: loaded (1 frames latency) Game: Engine done proc action table2604.08642578125 Game: Engine starting proc action table 2604.08642578125 Game: Engine done proc action table2604.08642578125 Game: Engine starting proc action table 2604.08642578125 Anim: anims\janitor\rake_talkloop_janitor.jan: loaded (1 frames latency) Anim: anims\co_collectiblemover\collectiblemover.jan: loaded (1 frames latency) Game: Engine done proc action table2605.9345703125 Game: Engine starting proc action table 2605.975341796875 Game: Engine done proc action table2605.975341796875 Game: Engine starting proc action table 2605.975341796875 Game: Engine done proc action table2606.078125 Game: Engine starting proc action table 2606.078125 Game: Engine done proc action table2608.343994140625 Game: Engine starting proc action table 2608.343994140625 Game: Engine done proc action table2608.343994140625 Game: Engine starting proc action table 2608.343994140625 Game: Engine done proc action table2608.425537109375 Game: Engine starting proc action table 2608.425537109375 Anim: anims\janitor\rake_start_janitor.jan: loaded (1 frames latency) Anim: anims\janitor\rake_git.jan: loaded (1 frames latency) Game: Engine done proc action table2612.62060546875 Game: Engine starting proc action table 2612.62060546875 Game: Engine done proc action table2612.68896484375 Game: Engine starting proc action table 2612.68896484375 Game: Engine done proc action table2613.24951171875 Game: Engine starting proc action table 2613.24951171875 Game: Engine done proc action table2614.2158203125 Game: Engine starting proc action table 2614.235595703125 Game: Engine done proc action table2614.235595703125 Game: Engine starting proc action table 2614.235595703125 Game: Engine done proc action table2615.248779296875 Game: Engine starting proc action table 2615.248779296875 Game: Engine done proc action table2616.41552734375 Game: Engine starting proc action table 2616.48388671875 Game: Engine done proc action table2616.48388671875 Game: Engine starting proc action table 2616.48388671875 Game: Engine done proc action table2618.664306640625 Game: Engine starting proc action table 2618.664306640625 Game: Engine done proc action table2621.197021484375 Game: Engine starting proc action table 2621.197021484375 Game: Engine done proc action table2621.71337890625 Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 2621.71337890625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag ca.CAMACutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 2621.730712890625 Game: Engine done proc action table2621.924072265625 Game: Engine done proccing end action table Game: Engine Ending EZ cutscene Ford2ScavengerProx (currCSName ___EZScene) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[CA]: bFord2ScavengerProxPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 2621.9638671875. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine WARNING: bIgnoreY does not yet work for relgrav entities. Disabling. Anim: anims\squirrel\sq_stand_breathe.jan: loaded (1 frames latency) Anim: anims\squirrel\sq_run.jan: loaded (1 frames latency) Anim: anims\ca_plantshake\fern_flower_wheat.jan: loaded (1 frames latency) Game: Engine Saved[CA]: camaStump2 = 1 Game: Engine Trees1 domain turned off via triggervolume. Game: Engine Trees1 domain turned off via triggervolume. Anim: anims\ca_loudspeaker\talk1.jan: loaded (1 frames latency) Anim: anims\ca_birdies\fly_start.jan: loaded (1 frames latency) Anim: anims\ca_birdies\fly_loop1.jan: loaded (1 frames latency) Game: Engine Saved[CA]: playerRespawnPointName = [table] Game: Engine Beginning cutscene CAMA234ClemCrystalIntroductionHigh Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 2686.279541015625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: (null) (line -1, file '(none)) () Game: Engine starting proc action table 2686.279541015625 Anim: anims\campkids\mixpoison_end.jan: loaded (1 frames latency) Game: Engine done proc action table2686.64111328125 Game: Engine starting proc action table 2686.64111328125 Game: Engine done proc action table2687.7978515625 Game: Engine starting proc action table 2687.7978515625 Anim: anims\campkids\breathe.jan: loaded (1 frames latency) Anim: anims\campkids\talk_crossarms_start.jan: loaded (1 frames latency) Anim: anims\campkids\yes.jan: loaded (1 frames latency) Game: Engine done proc action table2690.862548828125 Game: Engine starting proc action table 2690.862548828125 Game: Engine done proc action table2690.862548828125 Game: Engine starting proc action table 2690.862548828125 Anim: anims\campkids\talk03.jan: loaded (1 frames latency) Game: Engine done proc action table2690.9423828125 Game: Engine starting proc action table 2690.9423828125 Anim: anims\campkids\point_front.jan: loaded (1 frames latency) Anim: anims\campkids\talk_hand_lf.jan: loaded (1 frames latency) Game: Engine done proc action table2696.23046875 Game: Engine starting proc action table 2696.260498046875 Game: Engine done proc action table2696.260498046875 Game: Engine starting proc action table 2696.260498046875 Anim: anims\campkids\talk01.jan: loaded (1 frames latency) Game: Engine done proc action table2696.326904296875 Game: Engine starting proc action table 2696.326904296875 Anim: anims\campkids\twogesture.jan: loaded (1 frames latency) Game: Engine done proc action table2699.491455078125 Game: Engine starting proc action table 2699.5302734375 Game: Engine done proc action table2699.5302734375 Game: Engine starting proc action table 2699.5302734375 Anim: anims\dartnew\dartidleshrug.jan: loaded (1 frames latency) Game: Engine done proc action table2699.595703125 Game: Engine starting proc action table 2699.595703125 Anim: anims\dartnew\no.jan: loaded (1 frames latency) Anim: anims\dartnew\gesture02.jan: loaded (1 frames latency) Game: Engine done proc action table2703.305419921875 Game: Engine starting proc action table 2703.332275390625 Game: Engine done proc action table2705.3046875 Game: Engine starting proc action table 2705.3046875 Anim: anims\campkids\look1.jan: loaded (1 frames latency) Anim: anims\campkids\lookaround.jan: loaded (1 frames latency) Game: Engine done proc action table2705.35888671875 Game: Engine starting proc action table 2705.35888671875 Game: Engine done proc action table2708.28857421875 Game: Engine starting proc action table 2708.28857421875 Anim: anims\dartnew\dartidle04.jan: loaded (1 frames latency) Anim: anims\campkids\mixpoison_start.jan: loaded (1 frames latency) Anim: anims\campkids\mixpoison_loop1.jan: loaded (1 frames latency) Anim: anims\campkids\mixpoison_loop2.jan: loaded (1 frames latency) Game: Engine done proc action table2713.0205078125 Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 2713.0205078125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag ca.CAMACutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 2713.055908203125 Game: Engine done proc action table2713.27001953125 Game: Engine done proccing end action table Game: Engine Ending EZ cutscene CAMA234ClemCrystalIntroductionHigh (currCSName ___EZScene) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine ERROR: EZSceneThread still remaining in table on cutscene end, in state: nil Game: Engine ERROR: EZSceneThread still remaining in table on cutscene end, in state: nil Game: Engine Saved[CA]: bCAMA234ClemCrystalIntroductionHighPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 2713.303466796875. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Anim: anims\ca_birdies\fly_end.jan: loaded (1 frames latency) Paul: Not in allowable state: Pole Down Game: Engine CAREtrees domain turned on via triggervolume. Anim: anims\campkids\props\poisonliquid.jan: loaded (1 frames latency) Game: Engine Saved[CA]: camaStump1 = 1 Game: Engine CAREtrees domain turned off via triggervolume. Game: Engine Saved[CA]: ScavengerHuntAnnounced = 1 Game: Engine Trees1 domain turned on via triggervolume. Game: Engine Trees1 domain turned on via triggervolume. Game: Engine Trees1 domain turned off via triggervolume. Game: Engine Trees1 domain turned off via triggervolume. Game: Engine Trees1 domain turned on via triggervolume. Game: Engine Trees1 domain turned on via triggervolume. Game: Engine Trees1 domain turned off via triggervolume. Game: Engine Trees1 domain turned off via triggervolume. Game: Engine Saved[CA]: camaStump1 = 1 Game: Engine Saved[CA]: playerRespawnPointName = [table] Game: Engine Trees1 domain turned on via triggervolume. Game: Engine Trees1 domain turned on via triggervolume. Game: Engine BackMountain domain turned on via triggervolume. Game: Engine Beginning cutscene TreestumpTeleport Game: Engine Cutscene progression: CS Script moving from state nil to state TreestumpTeleport, resultant state TreestumpTeleport. Time: 2745.848876953125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: (null) (line -1, file '(none)) () Anim: anims\dartnew\teleport_fallintocave.jan: loaded (1 frames latency) Anim: anims\ca_teleporterminecar\teleport_fallintocave.jan: loaded (1 frames latency) Game: Engine Trees1 domain turned off via triggervolume. Game: Engine Trees4 domain turned off via triggervolume. Game: Engine mineTunnel domain turned on via triggervolume. Game: Engine Trees1 domain turned off via triggervolume. Game: Engine Trees4 domain turned off via triggervolume. Game: Engine BackMountain domain turned off via triggervolume. VM : caveWaterDrip could not find script 'dripMesh' * Stack Trace 1: (null) (line -1, file '(none)) () 2: onSpawn (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () 4: SpawnScript (line -1, file 'C) (global) 5: startCaveAmb (line -1, file '(none)) (field) 6: onEnteredTriggerVolume (line -1, file '(none)) (field) 7: (null) (line -1, file '(none)) () WARN: (none(-1) PESetDistribution caveWaterDrip: NULL script object passed PESetDistribution: Unable to find target entity Game: Engine Saved[CA]: bPlaySecondTreestumpIntro = 1 Anim: anims\dartnew\teleportbreathe_idle.jan: loaded (1 frames latency) Anim: anims\ca_teleporterminecar\teleportbreathe_idle.jan: loaded (1 frames latency) Anim: anims\dartnew\teleportchairbounce_idle.jan: loaded (1 frames latency) Anim: anims\ca_teleporterminecar\teleportchairbounce_idle.jan: loaded (1 frames latency) Anim: anims\dartnew\teleport_driveaway.jan: loaded (1 frames latency) Anim: anims\ca_teleporterminecar\teleport_driveaway.jan: loaded (1 frames latency) Game: Engine Saved[LEVELLOAD]: TreeStumpTeleport = 'cajaStumpLocStartPoint' Game: Engine Saved[LEVELLOAD]: TreeStumpTeleLaunchAt = 'cajaStumpLoc' Game: Engine Saved[GLOBAL]: LastLevel = 'CAMA' Game: Engine Saved[GLOBAL]: LastLevelType = 'real' Game: Engine Saved[GLOBAL]: LoadingNewLevel = 1 Game: Engine Cutscene progression: CS Script moving from state TreestumpTeleport to state CleanupCSTreestumpTeleport, resultant state CleanupCSTreestumpTeleport. Time: 2774.690673828125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () ====================== Memory pre level unload ====================== ====================== Game: Engine Saved[CAMA]: PSImarkers = 0 Game: Engine Saved[CAMA]: PSIChallengeCards = 5 Game: Engine Saved[CAMA]: PSIChallengeCores = 0 Game: Engine Saved[CAMA]: cobwebs = 0 Game: Engine Saved[CAMA]: figmentsFromLevel = 0 Game: Engine Saved[CAMA]: totalFigments = 0 Game: Engine Saved[CAMA]: brainsFromLevel = 0 Game: Engine Saved[CAMA]: vaultsFromLevel = [table] Game: Engine Saved[CAMA]: vaultCountFromLevel = 0 Game: Engine Saved[CAMA]: scavItemsFromLevel = 0 Game: Engine Saved[CA]: EmotionalBaggageSolved = 0 Game: Engine Saved[CA]: baggageCollected = [table] Game: Engine Saved[CA]: bagTagsCollected = [table] Game: Engine Saved[CA]: figmentPointsFromEntireLevel = 0 Game: Engine Saved[CA]: vaultsFromEntireLevel = 0 Game: Engine Saved[CA]: cobwebsFromEntireLevel = 0 Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 5 Game: Engine Saved[GLOBAL]: cardsInInv = 16 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 99 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 16 Game: Engine Saved[GLOBAL]: psiHealth = 16 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 25 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 6 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 1 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 3 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing WARN: (none(-1) Trigger_UnregisterListener PsiCard9: Trigger 0x5751006d couldn't unregister 'PsiCard9' WARN: (none(-1) Trigger_UnregisterListener PsiCard8: Trigger 0x5752006e couldn't unregister 'PsiCard8' WARN: (none(-1) Trigger_UnregisterListener PsiCard6: Trigger 0x57540070 couldn't unregister 'PsiCard6' WARN: (none(-1) Trigger_UnregisterListener PsiCard5: Trigger 0x57550071 couldn't unregister 'PsiCard5' WARN: (none(-1) Trigger_UnregisterListener PsiCard4: Trigger 0x57560072 couldn't unregister 'PsiCard4' WARN: (none(-1) Trigger_UnregisterListener PsiCard3: Trigger 0x57570073 couldn't unregister 'PsiCard3' WARN: (none(-1) Trigger_UnregisterListener PsiCard1: Trigger 0x57590075 couldn't unregister 'PsiCard1' WARN: (none(-1) Trigger_UnregisterListener PsiCard: Trigger 0x575a0076 couldn't unregister 'PsiCard' WARN: (none(-1) Trigger_UnregisterListener PsiCard10: Trigger 0x575b0077 couldn't unregister 'PsiCard10' WARN: (none(-1) Trigger_UnregisterListener PsiCard12: Trigger 0x575c0078 couldn't unregister 'PsiCard12' WARN: (none(-1) Trigger_UnregisterListener PsiCard11: Trigger 0x575d0079 couldn't unregister 'PsiCard11' WARN: (none(-1) Trigger_UnregisterListener PsiCard17: Trigger 0x5761007d couldn't unregister 'PsiCard17' WARN: (none(-1) Trigger_UnregisterListener PsiCard18: Trigger 0x5762007e couldn't unregister 'PsiCard18' WARN: (none(-1) Trigger_UnregisterListener PsiChallengeMarker: Trigger 0x5763007f couldn't unregister 'PsiChallengeMarker' WARN: (none(-1) Trigger_UnregisterListener scavEagleClaw: Trigger 0x5770008c couldn't unregister 'scavEagleClaw' WARN: (none(-1) Trigger_UnregisterListener scavDoubloon: Trigger 0x5771008d couldn't unregister 'scavDoubloon' WARN: global.otherentities.RankBling RankBling: Message EndLevel did not make it to base class Removing Level Script VM: Removing dead ref Dart.invDisplayer -> InvDisplayer VM: Removing dead ref Global.cutsceneScript -> ca.CAMACutscenes VM: Removing dead ref Global.figmentGlobals -> FigmentGlobals VM: Removing dead ref Global.levelScript -> LevelScript VM: Removing dead ref Global.camControl -> CameraControl VM: Removing dead ref Global.EZ -> EZSceneToolsD63 WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb ScriptVM Cleanup completed in 0.01 seconds VM : Removed 6/405 lso refs Dumping Mesh Manager Info ------------------------- 1 : 1 : kDATATYPE_COMMON : 'characters/dartlightrig.plb' 3 : 1 : kDATATYPE_COMMON : 'characters/genericmover.plb' 1 : 1 : kDATATYPE_COMMON : 'characters/thoughtbubble.plb' 1 : 1 : kDATATYPE_COMMON : 'characters/dartnew.plb' 12 : 1 : kDATATYPE_COMMON : 'globalmodels/fx_models/psiblast/psirail.plb' 3 : 1 : kDATATYPE_COMMON : 'globalmodels/go_globalobjects/tk_arrow.plb' 3 : 1 : kDATATYPE_COMMON : 'characters/characterprops/raz_meleearmrt_2.plb' ---------------------------- All Done :) Reboot lua completed in 0.00 seconds Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 5 Game: Engine Saved[GLOBAL]: cardsInInv = 16 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 99 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 16 Game: Engine Saved[GLOBAL]: psiHealth = 16 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 25 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 6 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 1 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 3 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Running hook shutdown Game: Engine -> RemoveGlobalObjects PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf' DaveD: Loading lua packfile 'common' WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Running hook startup Game: Engine -> SetupGlobalObjects Game: Engine -> SetupLevelMenu Game: Engine -> InitMath WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188 Loading new level 'CAJA' ========================= Memory post unload level ========================= ========================= DaveD: Info: Texture pack file contains 420 textures Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table] Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table] WARN: Couldn't find texture: textures\fxtextures\ultracoach_spark\vertenergy.dds WARN: Redundant packfile read: anims\ca_teleporterminecar\teleport_driveaway.jan WARN: Redundant packfile read: anims\campkids\sunning_frankie.jan WARN: Redundant packfile read: anims\campkids\sunning_kitty.jan WARN: Redundant packfile read: anims\campkids\yes.jan WARN: Redundant packfile read: anims\co_collectiblemover\collectiblemover.jan WARN: Redundant packfile read: anims\janitor\rake_loop_janitor.jan WARN: Redundant packfile read: anims\psichallenge\psicardspin_loop.jan WARN: Redundant packfile read: anims\psichallenge\spin.jan WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan Initializing level script (if there is one) Game: Engine adapted 2, current 2 PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/cajavoice.isb' to 'WorkResource/Sounds/cajavoice.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/cajafx.isb' to 'WorkResource/Sounds/cajafx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/cajamusic.isb' to 'WorkResource/Sounds/cajamusic.isb' Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 5 Game: Engine Saved[GLOBAL]: cardsInInv = 16 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 99 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 16 Game: Engine Saved[GLOBAL]: psiHealth = 16 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 25 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 6 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 1 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 3 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 5 Game: Engine Saved[GLOBAL]: cardsInInv = 16 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 99 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 16 Game: Engine Saved[GLOBAL]: psiHealth = 16 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 25 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 6 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 1 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 3 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Reloading goals: Game: Engine Activating goal: AdvancedTraining Game: Engine Saved[GLOBAL]: ActiveGoals = [table] 1: UpdateJournal (string) 1: Real Node: AdvancedTraining Real Parent: root Real (string) 1: Render AdvancedTraining (string) Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Anim: Could not open 'anims\janitor\givepermit_permitfloat.jan' Game: Engine Saved[GLOBAL]: bUsedSalts = 0 Game: Engine Saved[GLOBAL]: PsiBallColor = 'red' WARN: (none(-1) SetSimulationCullDistance LevelScript: Warn: LSO (null) does not have an entity WARN: (none(-1) SetPhysicsFlag LevelScript: Warn: LSO (null) does not have an entity VM : JT could not find script 'Chops' * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () VM : JT could not find script 'Elka' * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () VM : Nils could not find script 'Elka' * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () WARN: (none(-1) SetSimulationCullDistance LevelScript: Warn: LSO (null) does not have an entity WARN: (none(-1) SetPhysicsFlag LevelScript: Warn: LSO (null) does not have an entity Game: Engine LOADING LEVEL ca.CAJA Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 2774.713134765625. * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: onBeginLevel (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () VM : Ford could not find script 'TutorialCensor' * Stack Trace 1: resetTKCensorForTutorial (line -1, file '(none)) (field) 2: onCAJABeginLevel (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () 4: SpawnScript (line -1, file 'C) (global) 5: (null) (line -1, file '(none)) () WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb WARN: Engine ERROR: Tried to load nil sound WARN: (none(-1) SetScale FireProp4: Scale is not allowed on collision geometry -- unsetting COLLIDEE WARN: Engine / GIO_grassTemplate: cannot have collision geometry and Telekinesis=1. WARN: RegisterNavObstacle FAILED! Entity = TKHoop1 WARN: Engine / GIO_grassTemplate: cannot have collision geometry and Telekinesis=1. WARN: RegisterNavObstacle FAILED! Entity = TKHoop2 WARN: Engine / GIO_grassTemplate: cannot have collision geometry and Telekinesis=1. WARN: RegisterNavObstacle FAILED! Entity = TKHoop3 Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Beginning cutscene TreestumpTeleportExit Game: Engine Cutscene progression: CS Script moving from state nil to state TreestumpTeleportExit, resultant state TreestumpTeleportExit. Time: 2774.713134765625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: onPostBeginLevel (line -1, file '(none)) (field) 7: (null) (line -1, file '(none)) () ====================== Asset load progression ====================== Initial: 2.518 MB Vertex, 8.688 MB Texture Level : 9.864 MB Vertex, 30.742 MB Texture Scripts: 9.890 MB Vertex, 30.742 MB Texture ====================== ====================== Memory post level load ====================== ====================== WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Level loaded in 1.73 seconds Anim: anims\caja_machines\psimachineidle_end.jan: loaded (1 frames latency) Anim: anims\censor1l\idle1.jan: loaded (1 frames latency) Anim: anims\campkids\idle01.jan: loaded (1 frames latency) Anim: anims\caja_machines\cobwebweave_end.jan: loaded (1 frames latency) Game: Engine Raz spawning at teleport cajaStumpLocStartPoint Game: Engine Saved[LEVELLOAD]: TreeStumpTeleport = nil 1: 1 (number) 1: 1 (number) Game: Engine WARNING: Attempted to restore player controls while a cutscene was playing. Ain't gonna happen, buddy. Game: Engine OBJECT HIT HOOP TRIGGER = TKProp1 Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = TKProp1 Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = TKProp1 Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Game: Engine OBJECT HIT HOOP TRIGGER = nil Anim: anims\janitor\ninja_idle1.jan: loaded (1 frames latency) Game: Engine Saved[LEVELLOAD]: TreeStumpTeleLaunchAt = nil Game: Engine Cutscene progression: CS Script moving from state TreestumpTeleportExit to state CleanupCSTreestumpTeleportExit, resultant state CleanupCSTreestumpTeleportExit. Time: 2775.72900390625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene TreestumpTeleportExit Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[CA]: bTreestumpTeleportExitPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSTreestumpTeleportExit to state nil, resultant state nil. Time: 2775.77001953125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Beginning cutscene CAJAFordIntro Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 2775.80078125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: (null) (line -1, file '(none)) () Game: Engine starting proc action table 2775.80078125 Anim: anims\janitor\a_breathe_scout.jan: loaded (1 frames latency) Game: Engine done proc action table2776.159912109375 Game: Engine starting proc action table 2776.159912109375 Anim: anims\janitor\a_turnrt_mv_scout.jan: loaded (1 frames latency) Game: Engine done proc action table2789.179931640625 Game: Engine starting proc action table 2789.179931640625 Game: Engine done proc action table2791.029052734375 Game: Engine starting proc action table 2791.029052734375 Game: Engine done proc action table2791.72900390625 Game: Engine starting proc action table 2791.72900390625 Anim: anims\janitor\b_breathe_scout.jan: loaded (1 frames latency) Game: Engine done proc action table2791.765380859375 Game: Engine starting proc action table 2791.765380859375 Game: Engine done proc action table2794.67626953125 Game: Engine starting proc action table 2794.67626953125 Game: Engine done proc action table2794.67626953125 Game: Engine starting proc action table 2794.67626953125 Game: Engine done proc action table2794.722412109375 Game: Engine starting proc action table 2794.722412109375 Game: Engine done proc action table2801.091552734375 Game: Engine starting proc action table 2801.156494140625 Game: Engine done proc action table2801.156494140625 Game: Engine starting proc action table 2801.156494140625 Anim: anims\dartnew\gesture04.jan: loaded (1 frames latency) Game: Engine done proc action table2801.210205078125 Game: Engine starting proc action table 2801.210205078125 Game: Engine done proc action table2802.790283203125 Game: Engine starting proc action table 2802.838623046875 Game: Engine done proc action table2802.838623046875 Game: Engine starting proc action table 2802.838623046875 Anim: anims\janitor\b_a_scout.jan: loaded (1 frames latency) Game: Engine done proc action table2802.892578125 Game: Engine starting proc action table 2802.892578125 Game: Engine done proc action table2805.609375 Game: Engine starting proc action table 2805.67333984375 Game: Engine done proc action table2805.67333984375 Game: Engine starting proc action table 2805.67333984375 Anim: anims\janitor\talk_loop.jan: loaded (1 frames latency) Game: Engine done proc action table2805.728759765625 Game: Engine starting proc action table 2805.728759765625 Anim: anims\janitor\talk2.jan: loaded (1 frames latency) Game: Engine done proc action table2810.24072265625 Game: Engine starting proc action table 2810.274658203125 Game: Engine done proc action table2810.80712890625 Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 2810.80712890625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag ca.CAJACutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 2810.8408203125 Game: Engine done proc action table2811.0537109375 Game: Engine done proccing end action table Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state CleanupCSCAJAFordIntro, resultant state CleanupCSCAJAFordIntro. Time: 2811.0537109375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending EZ cutscene CAJAFordIntro (currCSName ___EZScene) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine ERROR: EZSceneThread still remaining in table on cutscene end, in state: nil Game: Engine Saved[CA]: bCAJAFordIntroPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSCAJAFordIntro to state nil, resultant state nil. Time: 2811.111328125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Saved[CA]: bSeenFordIntro = 1 Game: Engine table Game: Engine table Game: Engine table Game: Engine table Game: Engine table Game: Engine number Anim: anims\janitor\camtutorial_idle.jan: loaded (1 frames latency) Game: Engine Saved[CA]: Dialognode1_10Cleared = 1 ERROR: Can't load a null sound. Anim: anims\janitor\camtutorial_talk1.jan: loaded (1 frames latency) ERROR: Can't load a null sound. ERROR: Can't load a null sound. ERROR: Can't load a null sound. ERROR: Can't load a null sound. ERROR: Can't load a null sound. ERROR: Can't load a null sound. Anim: anims\janitor\talk1.jan: loaded (1 frames latency) Game: Engine Saved[CA]: Dialognode1_40Cleared = 1 ERROR: Can't load a null sound. ERROR: Can't load a null sound. ERROR: Can't load a null sound. Game: Engine Saved[CA]: Dialognode1_50Cleared = 1 ERROR: Can't load a null sound. ERROR: Can't load a null sound. ERROR: Can't load a null sound. ERROR: Can't load a null sound. ERROR: Can't load a null sound. ERROR: Can't load a null sound. ERROR: Can't load a null sound. ERROR: Can't load a null sound. ERROR: Can't load a null sound. ERROR: Can't load a null sound. ERROR: Can't load a null sound. ERROR: Can't load a null sound. Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Beginning cutscene CAJAISmellBacon Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 2968.558837890625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: (null) (line -1, file '(none)) () Game: Engine starting proc action table 2968.558837890625 Anim: anims\janitor\ninja_breathe.jan: loaded (1 frames latency) Game: Engine done proc action table2968.6962890625 Game: Engine starting proc action table 2968.6962890625 Game: Engine done proc action table2968.6962890625 Game: Engine starting proc action table 2968.6962890625 Game: Engine done proc action table2970.213134765625 Game: Engine starting proc action table 2970.229736328125 Game: Engine done proc action table2970.545654296875 Game: Engine starting proc action table 2970.545654296875 Game: Engine done proc action table2970.63330078125 Game: Engine starting proc action table 2970.63330078125 Anim: anims\janitor\a_razpoint_in_scout.jan: loaded (1 frames latency) Game: Engine done proc action table2973.86474609375 Game: Engine starting proc action table 2973.86474609375 Game: Engine done proc action table2974.51513671875 Game: Engine starting proc action table 2974.51513671875 Game: Engine done proc action table2974.5634765625 Game: Engine starting proc action table 2974.5634765625 Game: Engine done proc action table2975.5107421875 Game: Engine starting proc action table 2975.5107421875 Game: Engine done proc action table2975.5107421875 Game: Engine starting proc action table 2975.5107421875 Game: Engine done proc action table2975.56494140625 Game: Engine starting proc action table 2975.56494140625 Anim: anims\janitor\nogginpoint.jan: loaded (1 frames latency) Game: Engine done proc action table2981.56591796875 Game: Engine starting proc action table 2981.56591796875 Game: Engine done proc action table2981.74609375 Game: Engine starting proc action table 2981.74609375 Anim: anims\janitor\talk_grumpy.jan: loaded (1 frames latency) Game: Engine done proc action table2981.79541015625 Game: Engine starting proc action table 2981.79541015625 Anim: anims\janitor\givebacon.jan: loaded (1 frames latency) Game: Engine done proc action table2986.477783203125 Game: Engine starting proc action table 2986.52783203125 Game: Engine done proc action table2987.544189453125 Game: Engine starting proc action table 2987.544189453125 Anim: anims\dartnew\squint.jan: loaded (1 frames latency) Game: Engine done proc action table2988.18994140625 Game: Engine starting proc action table 2988.18994140625 Game: Engine done proc action table2990.47265625 Game: Engine starting proc action table 2990.4892578125 Game: Engine done proc action table2990.656005859375 Game: Engine starting proc action table 2990.656005859375 Anim: anims\janitor\a_headnod_scout.jan: loaded (1 frames latency) Game: Engine done proc action table2990.760498046875 Game: Engine starting proc action table 2990.760498046875 Anim: anims\janitor\givebacon_priority.jan: loaded (1 frames latency) Anim: anims\janitor\a_awshucks_scout.jan: loaded (1 frames latency) Game: Engine done proc action table2996.557373046875 Game: Engine starting proc action table 2998.5927734375 Game: Engine done proc action table2998.5927734375 Game: Engine starting proc action table 2998.5927734375 already has a parent ; ignoring Anim: anims\dartnew\getbacon.jan: loaded (1 frames latency) Game: Engine done proc action table2998.7353515625 Game: Engine starting proc action table 2998.7353515625 Game: Engine done proc action table3003.3671875 Game: Engine starting proc action table 3003.3876953125 Game: Engine done proc action table3003.56689453125 Game: Engine starting proc action table 3003.56689453125 Game: Engine done proc action table3003.622314453125 Game: Engine starting proc action table 3003.622314453125 Anim: anims\janitor\a_git_scout.jan: loaded (1 frames latency) Game: Engine done proc action table3006.087890625 Game: Engine starting proc action table 3006.087890625 Game: Engine done proc action table3006.58984375 Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 3006.58984375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag ca.CAJACutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 3006.62451171875 Game: Engine done proc action table3006.837158203125 Game: Engine done proccing end action table Game: Engine Ending EZ cutscene CAJAISmellBacon (currCSName ___EZScene) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[CA]: bCAJAISmellBaconPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 3006.861572265625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Anim: globalmodels\fx_models\splash\splash.jan: loaded (1 frames latency) Anim: globalmodels\fx_models\splash\splashidle.jan: loaded (1 frames latency) Game: Engine Beginning cutscene CAJARedemptionMachineIntro Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 3014.036376953125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: (null) (line -1, file '(none)) () Game: Engine starting proc action table 3014.036376953125 Game: Engine done proc action table3014.386474609375 Game: Engine starting proc action table 3014.386474609375 Game: Engine done proc action table3014.386474609375 Game: Engine starting proc action table 3014.386474609375 Anim: anims\janitor\a_razpoint_scout.jan: loaded (1 frames latency) Game: Engine done proc action table3019.267822265625 Game: Engine starting proc action table 3019.332763671875 Game: Engine done proc action table3019.332763671875 Game: Engine starting proc action table 3019.332763671875 Game: Engine done proc action table3019.3828125 Game: Engine starting proc action table 3019.3828125 Anim: anims\janitor\a_viola_scout.jan: loaded (1 frames latency) Game: Engine done proc action table3022.784912109375 Game: Engine starting proc action table 3022.784912109375 Game: Engine done proc action table3022.784912109375 Game: Engine starting proc action table 3022.784912109375 Anim: anims\dartnew\bodyparts\lookup_headja_1.jan: loaded (1 frames latency) Game: Engine done proc action table3022.81884765625 Game: Engine starting proc action table 3022.81884765625 Game: Engine done proc action table3025.827880859375 Game: Engine starting proc action table 3025.878173828125 Game: Engine done proc action table3025.878173828125 Game: Engine starting proc action table 3025.878173828125 Game: Engine done proc action table3025.929443359375 Game: Engine starting proc action table 3025.929443359375 Game: Engine done proc action table3031.0439453125 Game: Engine starting proc action table 3031.066162109375 Game: Engine done proc action table3031.066162109375 Game: Engine starting proc action table 3031.066162109375 Game: Engine done proc action table3031.129150390625 Game: Engine starting proc action table 3031.129150390625 Game: Engine done proc action table3036.6103515625 Game: Engine starting proc action table 3036.66064453125 Game: Engine done proc action table3036.66064453125 Game: Engine starting proc action table 3036.66064453125 Game: Engine done proc action table3036.710693359375 Game: Engine starting proc action table 3036.710693359375 Game: Engine done proc action table3042.361328125 Game: Engine starting proc action table 3042.3955078125 Game: Engine done proc action table3042.3955078125 Game: Engine starting proc action table 3042.3955078125 Game: Engine done proc action table3042.45849609375 Game: Engine starting proc action table 3042.45849609375 Game: Engine done proc action table3049.83935546875 Game: Engine starting proc action table 3049.86279296875 Game: Engine done proc action table3049.86279296875 Game: Engine starting proc action table 3049.86279296875 Game: Engine done proc action table3049.923095703125 Game: Engine starting proc action table 3049.923095703125 Game: Engine done proc action table3055.305419921875 Game: Engine starting proc action table 3055.34521484375 Game: Engine done proc action table3055.34521484375 Game: Engine starting proc action table 3055.34521484375 Game: Engine done proc action table3055.405517578125 Game: Engine starting proc action table 3055.405517578125 Game: Engine done proc action table3058.0546875 Game: Engine starting proc action table 3058.121337890625 Game: Engine done proc action table3058.121337890625 Game: Engine starting proc action table 3058.121337890625 Game: Engine ERROR: trying to play cutscene CAJARedemptionMachineIntro, but ___EZScene already playing Game: Engine done proc action table3058.155517578125 Game: Engine starting proc action table 3058.155517578125 Game: Engine done proc action table3060.818603515625 Game: Engine starting proc action table 3060.842529296875 Game: Engine done proc action table3060.842529296875 Game: Engine starting proc action table 3060.842529296875 Game: Engine done proc action table3060.90185546875 Game: Engine starting proc action table 3060.90185546875 Game: Engine done proc action table3065.685791015625 Game: Engine starting proc action table 3065.720458984375 Game: Engine done proc action table3065.720458984375 Game: Engine starting proc action table 3065.720458984375 Game: Engine done proc action table3065.7822265625 Game: Engine starting proc action table 3065.7822265625 Game: Engine done proc action table3068.3330078125 Game: Engine starting proc action table 3068.38330078125 Game: Engine done proc action table3068.38330078125 Game: Engine starting proc action table 3068.38330078125 Game: Engine done proc action table3068.4326171875 Game: Engine starting proc action table 3068.4326171875 Game: Engine done proc action table3074.3994140625 Game: Engine starting proc action table 3074.4609375 Game: Engine done proc action table3074.4609375 Game: Engine starting proc action table 3074.4609375 Game: Engine done proc action table3074.513916015625 Game: Engine starting proc action table 3074.513916015625 Anim: anims\janitor\a_razpoint_out_scout.jan: loaded (1 frames latency) Game: Engine done proc action table3078.16259765625 Game: Engine starting proc action table 3078.186279296875 Game: Engine done proc action table3078.186279296875 Game: Engine starting proc action table 3078.186279296875 Game: Engine done proc action table3078.2470703125 Game: Engine starting proc action table 3078.2470703125 Game: Engine done proc action table3079.080078125 Game: Engine starting proc action table 3079.080078125 Game: Engine done proc action table3080.296142578125 Game: Engine starting proc action table 3080.296142578125 Game: Engine done proc action table3080.329833984375 Game: Engine starting proc action table 3080.329833984375 Game: Engine done proc action table3082.263916015625 Game: Engine starting proc action table 3082.32763671875 Game: Engine done proc action table3082.397705078125 Game: Engine starting proc action table 3082.397705078125 Game: Engine done proc action table3082.397705078125 Game: Engine starting proc action table 3082.397705078125 Game: Engine done proc action table3084.675537109375 Game: Engine starting proc action table 3084.69677734375 Game: Engine done proc action table3084.69677734375 Game: Engine starting proc action table 3084.69677734375 Game: Engine done proc action table3084.8046875 Game: Engine starting proc action table 3084.8046875 Game: Engine done proc action table3086.6875 Game: Engine starting proc action table 3086.6875 Game: Engine done proc action table3086.83740234375 Game: Engine starting proc action table 3086.83740234375 Game: Engine done proc action table3086.892333984375 Game: Engine starting proc action table 3086.892333984375 Game: Engine done proc action table3089.50830078125 Game: Engine starting proc action table 3089.532470703125 Game: Engine done proc action table3090.058349609375 Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 3090.058349609375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag ca.CAJACutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 3090.082275390625 Game: Engine done proc action table3090.277099609375 Game: Engine done proccing end action table Game: Engine Ending EZ cutscene CAJARedemptionMachineIntro (currCSName ___EZScene) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[CA]: bCAJARedemptionMachineIntroPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 3090.312255859375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Beginning cutscene CAJANoDusterLoomInteraction Game: Engine Cutscene progression: CS Script moving from state nil to state ___EZScene, resultant state ___EZScene. Time: 3091.811767578125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: (null) (line -1, file '(none)) () Game: Engine starting proc action table 3091.811767578125 Game: Engine done proc action table3092.154052734375 Game: Engine starting proc action table 3092.154052734375 Game: Engine done proc action table3092.154052734375 Game: Engine starting proc action table 3092.154052734375 Game: Engine done proc action table3096.868896484375 Game: Engine starting proc action table 3096.88623046875 Game: Engine done proc action table3096.88623046875 Game: Engine starting proc action table 3096.88623046875 Game: Engine done proc action table3096.939208984375 Game: Engine starting proc action table 3096.939208984375 Game: Engine done proc action table3100.456787109375 Game: Engine starting proc action table 3100.456787109375 Game: Engine done proc action table3100.456787109375 Game: Engine starting proc action table 3100.456787109375 Game: Engine done proc action table3100.4990234375 Game: Engine starting proc action table 3100.4990234375 Game: Engine done proc action table3102.00048828125 Game: Engine starting proc action table 3102.03173828125 Game: Engine done proc action table3102.53369140625 Game: Engine starting proc action table 3102.53369140625 Game: Engine done proc action table3102.587158203125 Game: Engine starting proc action table 3102.587158203125 Game: Engine done proc action table3105.802734375 Game: Engine starting proc action table 3105.826171875 Game: Engine done proc action table3105.826171875 Game: Engine starting proc action table 3105.826171875 Game: Engine done proc action table3105.882568359375 Game: Engine starting proc action table 3105.882568359375 Game: Engine done proc action table3106.96533203125 Game: Engine starting proc action table 3106.999267578125 Game: Engine done proc action table3106.999267578125 Game: Engine starting proc action table 3106.999267578125 Game: Engine done proc action table3107.049072265625 Game: Engine starting proc action table 3107.049072265625 Anim: anims\janitor\talk_bah.jan: loaded (1 frames latency) Game: Engine done proc action table3109.086181640625 Game: Engine starting proc action table 3109.086181640625 Game: Engine done proc action table3109.086181640625 Game: Engine starting proc action table 3109.086181640625 Game: Engine done proc action table3109.1298828125 Game: Engine starting proc action table 3109.1298828125 Game: Engine done proc action table3110.9638671875 Game: Engine starting proc action table 3111.000244140625 Game: Engine done proc action table3111.048828125 Game: Engine starting proc action table 3111.048828125 Game: Engine done proc action table3111.097900390625 Game: Engine starting proc action table 3111.097900390625 Game: Engine done proc action table3112.650146484375 Game: Engine starting proc action table 3112.6728515625 Game: Engine done proc action table3113.28515625 Game: Engine Cutscene progression: CS Script moving from state ___EZScene to state CleanupCS___EZScene, resultant state CleanupCS___EZScene. Time: 3113.28515625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityFlag ca.CAJACutscenes: argument 3 is nil (not a number) Game: Engine proccing end action table Game: Engine starting proc action table 3113.318115234375 Game: Engine done proc action table3113.517822265625 Game: Engine done proccing end action table Game: Engine Ending EZ cutscene CAJANoDusterLoomInteraction (currCSName ___EZScene) Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[CA]: bCAJANoDusterLoomInteractionPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 3113.55029296875. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Beginning cutscene TreestumpTeleport Game: Engine Cutscene progression: CS Script moving from state nil to state TreestumpTeleport, resultant state TreestumpTeleport. Time: 3148.449462890625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: (null) (line -1, file '(none)) () Anim: anims\ca_teleporterminecar\teleport_fallintocave.jan: loaded (1 frames latency) Game: Engine mineTunnel domain turned on via triggervolume. Anim: anims\ca_teleporterminecar\teleportbreathe_idle.jan: loaded (1 frames latency) Anim: anims\ca_teleporterminecar\teleportchairbounce_idle.jan: loaded (1 frames latency) Game: Engine Saved[LEVELLOAD]: TreeStumpTeleport = 'camaStumpLoc1StartPoint' Game: Engine Saved[LEVELLOAD]: TreeStumpTeleLaunchAt = 'camaStumpLoc1' Game: Engine Saved[GLOBAL]: LastLevel = 'CAJA' Game: Engine Saved[GLOBAL]: LastLevelType = 'real' Game: Engine Saved[GLOBAL]: LoadingNewLevel = 1 Game: Engine Cutscene progression: CS Script moving from state TreestumpTeleport to state CleanupCSTreestumpTeleport, resultant state CleanupCSTreestumpTeleport. Time: 3166.974609375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () ====================== Memory pre level unload ====================== ====================== Game: Engine Saved[CAJA]: PSImarkers = 0 Game: Engine Saved[CAJA]: PSIChallengeCards = 0 Game: Engine Saved[CAJA]: PSIChallengeCores = 0 Game: Engine Saved[CAJA]: cobwebs = 0 Game: Engine Saved[CAJA]: figmentsFromLevel = 0 Game: Engine Saved[CAJA]: totalFigments = 0 Game: Engine Saved[CAJA]: brainsFromLevel = 0 Game: Engine Saved[CAJA]: vaultsFromLevel = [table] Game: Engine Saved[CAJA]: vaultCountFromLevel = 0 Game: Engine Saved[CAJA]: scavItemsFromLevel = 0 Game: Engine Saved[CA]: EmotionalBaggageSolved = 0 Game: Engine Saved[CA]: baggageCollected = [table] Game: Engine Saved[CA]: bagTagsCollected = [table] Game: Engine Saved[CA]: figmentPointsFromEntireLevel = 0 Game: Engine Saved[CA]: vaultsFromEntireLevel = 0 Game: Engine Saved[CA]: cobwebsFromEntireLevel = 0 Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 5 Game: Engine Saved[GLOBAL]: cardsInInv = 16 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 99 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 16 Game: Engine Saved[GLOBAL]: psiHealth = 16 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 25 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 6 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 1 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 3 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing Game: Engine Saved[GLOBAL]: PSIMarkerMachineInUse = 0 VM : PSIMarkerCollector could not find script 'Marker' * Stack Trace 1: (null) (line -1, file '(none)) () WARN: (none(-1) Trigger_UnregisterListener PsiCard1: Trigger 0x59cb000c couldn't unregister 'PsiCard1' WARN: (none(-1) Trigger_UnregisterListener PsiCard: Trigger 0x59cc000d couldn't unregister 'PsiCard' WARN: global.otherentities.RankBling RankBling: Message EndLevel did not make it to base class WARN: (none(-1) Trigger_UnregisterListener PSIChallengeCardDFD: Trigger 0x59d20012 couldn't unregister 'PSIChallengeCardDFD' WARN: Engine item PSIChallengeCardDFD being pooled twice. * Stack Trace 1: pool (line -1, file '(none)) (field) 2: killSelf (line -1, file '(none)) (field) 3: killSelf (line -1, file '(none)) (field) 4: killSelf (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () WARN: (none(-1) Trigger_UnregisterListener PSIChallengeCardDFF: Trigger 0x59d30013 couldn't unregister 'PSIChallengeCardDFF' WARN: Engine item PSIChallengeCardDFF being pooled twice. * Stack Trace 1: pool (line -1, file '(none)) (field) 2: killSelf (line -1, file '(none)) (field) 3: killSelf (line -1, file '(none)) (field) 4: killSelf (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Removing Level Script VM: Removing dead ref Dart.invDisplayer -> InvDisplayer VM: Removing dead ref Global.cutsceneScript -> ca.CAJACutscenes VM: Removing dead ref Global.figmentGlobals -> FigmentGlobals VM: Removing dead ref Global.levelScript -> LevelScript VM: Removing dead ref Global.camControl -> CameraControl VM: Removing dead ref Global.EZ -> EZSceneToolsDD2 WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb ScriptVM Cleanup completed in 0.00 seconds VM : Removed 6/392 lso refs Dumping Mesh Manager Info ------------------------- 1 : 1 : kDATATYPE_COMMON : 'characters/dartlightrig.plb' 3 : 1 : kDATATYPE_COMMON : 'characters/genericmover.plb' 1 : 1 : kDATATYPE_COMMON : 'characters/thoughtbubble.plb' 1 : 1 : kDATATYPE_COMMON : 'characters/dartnew.plb' 12 : 1 : kDATATYPE_COMMON : 'globalmodels/fx_models/psiblast/psirail.plb' 3 : 1 : kDATATYPE_COMMON : 'globalmodels/go_globalobjects/tk_arrow.plb' 3 : 1 : kDATATYPE_COMMON : 'characters/characterprops/raz_meleearmrt_2.plb' ---------------------------- All Done :) Reboot lua completed in 0.00 seconds Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 5 Game: Engine Saved[GLOBAL]: cardsInInv = 16 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 99 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 16 Game: Engine Saved[GLOBAL]: psiHealth = 16 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 25 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 6 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 1 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 3 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Running hook shutdown Game: Engine -> RemoveGlobalObjects PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf' DaveD: Loading lua packfile 'common' WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Running hook startup Game: Engine -> SetupGlobalObjects Game: Engine -> SetupLevelMenu Game: Engine -> InitMath WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188 Loading new level 'CAMA' ========================= Memory post unload level ========================= ========================= DaveD: Info: Texture pack file contains 475 textures Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table] Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table] WARN: Redundant packfile read: anims\ca_teleporterminecar\teleport_driveaway.jan WARN: Redundant packfile read: anims\janitor\talk1.jan WARN: Redundant packfile read: anims\psichallenge\psicardspin_loop.jan WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan Initializing level script (if there is one) Game: Engine adapted 2, current 2 PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/camafx.isb' to 'WorkResource/Sounds/camafx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/camavoice.isb' to 'WorkResource/Sounds/camavoice.isb' Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 5 Game: Engine Saved[GLOBAL]: cardsInInv = 16 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 99 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 16 Game: Engine Saved[GLOBAL]: psiHealth = 16 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 25 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 6 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 1 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 3 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 5 Game: Engine Saved[GLOBAL]: cardsInInv = 16 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 99 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 16 Game: Engine Saved[GLOBAL]: psiHealth = 16 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 25 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 6 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 1 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 3 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Reloading goals: Game: Engine Activating goal: AdvancedTraining Game: Engine Saved[GLOBAL]: ActiveGoals = [table] 1: UpdateJournal (string) 1: Real Node: AdvancedTraining Real Parent: root Real (string) 1: Render AdvancedTraining (string) Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: bUsedSalts = 0 Game: Engine Saved[GLOBAL]: PsiBallColor = 'red' WARN: (none(-1) PreloadAnim CoachJeepTrampoline1: null anim ERROR: Can't load a null sound. WARN: Engine : cannot have collision geometry and Telekinesis=1. WARN: Could not find light 'EmergencyLight' VM : planelight could not find script 'PlaneLight' * Stack Trace 1: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityColor planelight: NULL script object passed Game: Engine Warning: Animator requires you to define self.animBasePath to function correctly. WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine REMOVING COUGAR - NOT ACTIVE DURING THE DAY Game: Engine REMOVING COUGAR - NOT ACTIVE DURING THE DAY Game: Engine REMOVING BEAR - NOT ACTIVE DURING THE DAY WARN: Engine : cannot have collision geometry and Telekinesis=1. WARN: (none(-1) SetSimulationCullDistance LevelScript: Warn: LSO (null) does not have an entity WARN: (none(-1) SetPhysicsFlag LevelScript: Warn: LSO (null) does not have an entity VM : Nils could not find script 'Elka' * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () WARN: (none(-1) SetSimulationCullDistance LevelScript: Warn: LSO (null) does not have an entity WARN: (none(-1) SetPhysicsFlag LevelScript: Warn: LSO (null) does not have an entity VM : JT could not find script 'Chops' * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () VM : JT could not find script 'Elka' * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () Game: Engine LOADING LEVEL ca.CAMA Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 3166.997314453125. * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: onBeginLevel (line -1, file '(none)) (field) 5: (null) (line -1, file '(none)) () Game: Engine Saved[GLOBAL]: bCAMAEntered = 1 Game: Engine Saved[CA]: HideNSeekSeen = 1 Game: Engine Saved[CA]: bHideNSeekPlayed = 1 VM : LevelScript could not find script 'Coach' * Stack Trace 1: (null) (line -1, file '(none)) () VM : Base class script 'scripts/ca/characters/Coach.lua' does not exist Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Saved[CA]: cajaStump = 1 WARN: Engine item CougarE75 being pooled twice. * Stack Trace 1: pool (line -1, file '(none)) (field) 2: killSelf (line -1, file '(none)) (field) 3: killSelf (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () 5: (null) (line -1, file '(none)) () 6: foreach_entity (line -1, file 'C) (global) 7: foreach_entity_oftype (line -1, file '(none)) (global) 8: (null) (line -1, file '(none)) () Game: Engine Beginning cutscene TreestumpTeleportExit Game: Engine Cutscene progression: CS Script moving from state nil to state TreestumpTeleportExit, resultant state TreestumpTeleportExit. Time: 3166.997314453125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: (null) (line -1, file '(none)) () ====================== Asset load progression ====================== Initial: 2.518 MB Vertex, 8.688 MB Texture Level : 11.764 MB Vertex, 30.676 MB Texture Scripts: 11.789 MB Vertex, 30.676 MB Texture ====================== ====================== Memory post level load ====================== ====================== WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Level loaded in 1.38 seconds Anim: anims\dragonfly\fly.jan: loaded (1 frames latency) Anim: anims\campkids\idle01.jan: loaded (1 frames latency) Anim: anims\lili\meditate.jan: loaded (1 frames latency) Anim: anims\squirrel\sq_sit_breathe.jan: loaded (1 frames latency) Anim: anims\bear\idle.jan: loaded (1 frames latency) Anim: anims\cougar\idle.jan: loaded (1 frames latency) Anim: anims\psichallenge\spin.jan: loaded (1 frames latency) Game: Engine Trees4 domain turned on via triggervolume. Game: Engine Trees4 domain turned on via triggervolume. Game: Engine Raz spawning at teleport camaStumpLoc1StartPoint Game: Engine Saved[LEVELLOAD]: TreeStumpTeleport = nil 1: 1 (number) 1: 1 (number) Anim: anims\ca_birdies\idle1.jan: loaded (1 frames latency) Anim: anims\campkids\mixpoison_loop2.jan: loaded (1 frames latency) Anim: anims\campkids\jumpjoy02.jan: loaded (1 frames latency) Anim: anims\campkids\hideseeklook1.jan: loaded (1 frames latency) Anim: anims\lili\lili_waitcycle.jan: loaded (1 frames latency) Anim: anims\campkids\sunning_kitty.jan: loaded (1 frames latency) Anim: anims\campkids\sunning_frankie.jan: loaded (1 frames latency) Anim: anims\ca_bracelet\weave.jan: loaded (1 frames latency) Anim: anims\campkids\mixpoison_loop1.jan: loaded (1 frames latency) Anim: anims\campkids\props\poisonliquid.jan: loaded (1 frames latency) Anim: anims\campkids\jumpjoy01.jan: loaded (1 frames latency) Game: Engine Trees1 domain turned on via triggervolume. Game: Engine Trees1 domain turned on via triggervolume. Game: Engine BackMountain domain turned on via triggervolume. Game: Engine Saved[LEVELLOAD]: TreeStumpTeleLaunchAt = nil Anim: anims\co_collectiblemover\collectiblemover.jan: loaded (1 frames latency) Game: Engine Cutscene progression: CS Script moving from state TreestumpTeleportExit to state CleanupCSTreestumpTeleportExit, resultant state CleanupCSTreestumpTeleportExit. Time: 3168.03125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Ending normal cutscene TreestumpTeleportExit Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[CA]: bTreestumpTeleportExitPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSTreestumpTeleportExit to state nil, resultant state nil. Time: 3168.10400390625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Anim: anims\ca_grasshopper\hop.jan: loaded (1 frames latency) Anim: anims\ca_birdies\idle2.jan: loaded (1 frames latency) Anim: anims\salamander\idle.jan: loaded (1 frames latency) Game: Engine BackMountain domain turned off via triggervolume. Game: Engine WARNING: bIgnoreY does not yet work for relgrav entities. Disabling. Anim: anims\salamander\walk.jan: loaded (1 frames latency) Anim: anims\ca_birdies\idle3.jan: loaded (1 frames latency) Game: Engine Saved[CA]: playerRespawnPointName = [table] Anim: anims\ca_plantshake\fern_flower_wheat.jan: loaded (1 frames latency) Anim: anims\ca_birdies\fly_start.jan: loaded (1 frames latency) Anim: anims\squirrel\sq_stand_breathe.jan: loaded (1 frames latency) Anim: anims\squirrel\sq_run.jan: loaded (1 frames latency) Anim: anims\ca_lamps\freestanding_shake.jan: loaded (1 frames latency) Anim: anims\ca_birdies\fly_loop1.jan: loaded (1 frames latency) Game: Engine Saved[CA]: playerRespawnPointName = [table] Game: Engine Saved[LEVELLOAD]: teleport = 'fromCAMA1' Game: Engine Trees1 domain turned off via triggervolume. Game: Engine Trees1 domain turned off via triggervolume. Game: Engine Saved[GLOBAL]: LastLevel = 'CAMA' Game: Engine Saved[GLOBAL]: LastLevelType = 'real' Game: Engine Saved[GLOBAL]: LoadingNewLevel = 1 ====================== Memory pre level unload ====================== ====================== Game: Engine Saved[CAMA]: PSImarkers = 0 Game: Engine Saved[CAMA]: PSIChallengeCards = 6 Game: Engine Saved[CAMA]: PSIChallengeCores = 0 Game: Engine Saved[CAMA]: cobwebs = 0 Game: Engine Saved[CAMA]: figmentsFromLevel = 0 Game: Engine Saved[CAMA]: totalFigments = 0 Game: Engine Saved[CAMA]: brainsFromLevel = 0 Game: Engine Saved[CAMA]: vaultsFromLevel = [table] Game: Engine Saved[CAMA]: vaultCountFromLevel = 0 Game: Engine Saved[CAMA]: scavItemsFromLevel = 0 Game: Engine Saved[CA]: EmotionalBaggageSolved = 0 Game: Engine Saved[CA]: baggageCollected = [table] Game: Engine Saved[CA]: bagTagsCollected = [table] Game: Engine Saved[CA]: figmentPointsFromEntireLevel = 0 Game: Engine Saved[CA]: vaultsFromEntireLevel = 0 Game: Engine Saved[CA]: cobwebsFromEntireLevel = 0 Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 5 Game: Engine Saved[GLOBAL]: cardsInInv = 17 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 99 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 16 Game: Engine Saved[GLOBAL]: psiHealth = 16 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 25 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 6 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 1 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 3 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Stop Confusion Game: Engine Stop Confusion - was not confused, doing nothing WARN: (none(-1) Trigger_UnregisterListener PsiCard9: Trigger 0x5a56006d couldn't unregister 'PsiCard9' WARN: (none(-1) Trigger_UnregisterListener PsiCard8: Trigger 0x5a57006e couldn't unregister 'PsiCard8' WARN: (none(-1) Trigger_UnregisterListener PsiCard6: Trigger 0x5a58006f couldn't unregister 'PsiCard6' WARN: (none(-1) Trigger_UnregisterListener PsiCard5: Trigger 0x5a590070 couldn't unregister 'PsiCard5' WARN: (none(-1) Trigger_UnregisterListener PsiCard4: Trigger 0x5a5a0071 couldn't unregister 'PsiCard4' WARN: (none(-1) Trigger_UnregisterListener PsiCard3: Trigger 0x5a5b0072 couldn't unregister 'PsiCard3' WARN: (none(-1) Trigger_UnregisterListener PsiCard1: Trigger 0x5a5c0073 couldn't unregister 'PsiCard1' WARN: (none(-1) Trigger_UnregisterListener PsiCard10: Trigger 0x5a5e0075 couldn't unregister 'PsiCard10' WARN: (none(-1) Trigger_UnregisterListener PsiCard12: Trigger 0x5a5f0076 couldn't unregister 'PsiCard12' WARN: (none(-1) Trigger_UnregisterListener PsiCard18: Trigger 0x5a620079 couldn't unregister 'PsiCard18' WARN: (none(-1) Trigger_UnregisterListener scavEagleClaw: Trigger 0x5a700087 couldn't unregister 'scavEagleClaw' WARN: global.otherentities.RankBling RankBling: Message EndLevel did not make it to base class Removing Level Script VM: Removing dead ref Dart.invDisplayer -> InvDisplayer VM: Removing dead ref Global.cutsceneScript -> ca.CAMACutscenes VM: Removing dead ref Global.figmentGlobals -> FigmentGlobals VM: Removing dead ref Global.levelScript -> LevelScript VM: Removing dead ref Global.camControl -> CameraControl VM: Removing dead ref Global.EZ -> EZSceneToolsE9E WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb ScriptVM Cleanup completed in 0.01 seconds VM : Removed 6/390 lso refs Dumping Mesh Manager Info ------------------------- 1 : 1 : kDATATYPE_COMMON : 'characters/dartlightrig.plb' 3 : 1 : kDATATYPE_COMMON : 'characters/genericmover.plb' 1 : 1 : kDATATYPE_COMMON : 'characters/thoughtbubble.plb' 1 : 1 : kDATATYPE_COMMON : 'characters/dartnew.plb' 12 : 1 : kDATATYPE_COMMON : 'globalmodels/fx_models/psiblast/psirail.plb' 3 : 1 : kDATATYPE_COMMON : 'globalmodels/go_globalobjects/tk_arrow.plb' 3 : 1 : kDATATYPE_COMMON : 'characters/characterprops/raz_meleearmrt_2.plb' ---------------------------- All Done :) Reboot lua completed in 0.00 seconds Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 5 Game: Engine Saved[GLOBAL]: cardsInInv = 17 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 99 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 16 Game: Engine Saved[GLOBAL]: psiHealth = 16 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 25 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 6 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 1 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 3 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Running hook shutdown Game: Engine -> RemoveGlobalObjects PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf' DaveD: Loading lua packfile 'common' WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Running hook startup Game: Engine -> SetupGlobalObjects Game: Engine -> SetupLevelMenu Game: Engine -> InitMath WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188 Loading new level 'CALI' ========================= Memory post unload level ========================= ========================= DaveD: Info: Texture pack file contains 348 textures Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table] Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table] WARN: Redundant packfile read: anims\ca_birdies\fly_loop1.jan WARN: Redundant packfile read: anims\campkids\sunning_frankie.jan WARN: Redundant packfile read: anims\campkids\sunning_kitty.jan WARN: Redundant packfile read: anims\co_collectiblemover\collectiblemover.jan WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan Initializing level script (if there is one) Game: Engine adapted 2, current 2 PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/calivoice.isb' to 'WorkResource/Sounds/calivoice.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/califx.isb' to 'WorkResource/Sounds/califx.isb' Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 5 Game: Engine Saved[GLOBAL]: cardsInInv = 17 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 99 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 16 Game: Engine Saved[GLOBAL]: psiHealth = 16 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 25 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 6 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 1 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 3 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Saved[GLOBAL]: scavengerHuntItems = [table] Game: Engine Saved[GLOBAL]: numUnredeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: numRedeemedScavengerHuntItems = 0 Game: Engine Saved[GLOBAL]: rank = 5 Game: Engine Saved[GLOBAL]: cardsInInv = 17 Game: Engine Saved[GLOBAL]: coresInInv = 0 Game: Engine Saved[GLOBAL]: websInInv = 0 Game: Engine Saved[GLOBAL]: figmentPoints = 99 Game: Engine Saved[GLOBAL]: brains = [table] Game: Engine Saved[GLOBAL]: totalBrainsHeld = 0 Game: Engine Saved[GLOBAL]: totalBrainsRedeemed = 0 Game: Engine Saved[GLOBAL]: maxHealth = 16 Game: Engine Saved[GLOBAL]: psiHealth = 16 Game: Engine Saved[GLOBAL]: maxLives = 5 Game: Engine Saved[GLOBAL]: dartLives = 5 Game: Engine Saved[GLOBAL]: arrowheads = 25 Game: Engine Saved[GLOBAL]: numUnredeemedPsitanium = 6 Game: Engine Saved[GLOBAL]: psiBlastMaxAmmo = 30 Game: Engine Saved[GLOBAL]: psiBlastAmmo = 30 Game: Engine Saved[GLOBAL]: totalVaults = 1 Game: Engine Saved[GLOBAL]: confusionMaxAmmo = 5 Game: Engine Saved[GLOBAL]: confusionAmmo = 5 Game: Engine Saved[GLOBAL]: cardsRedeemed = 0 Game: Engine Saved[GLOBAL]: cobwebsRedeemed = 0 Game: Engine Saved[GLOBAL]: bSaveGame = 1 Game: Engine Saved[GLOBAL]: baggageMatched = 3 Game: Engine Saved[GLOBAL]: shownpokey = [table] Game: Engine Saved[GLOBAL]: clairvoyanced = [table] Game: Engine Reloading goals: Game: Engine Activating goal: AdvancedTraining Game: Engine Saved[GLOBAL]: ActiveGoals = [table] 1: UpdateJournal (string) 1: Real Node: AdvancedTraining Real Parent: root Real (string) 1: Render AdvancedTraining (string) Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: bUsedSalts = 0 Game: Engine Saved[GLOBAL]: PsiBallColor = 'red' WARN: (none(-1) SetEntityCollideSphere LodgeTV: argument 5 is no value (not a number) Game: Engine going to state nil * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: (null) (line -1, file '(none)) () Game: Engine Warning: Animator requires you to define self.animBasePath to function correctly. Game: Engine LOADING LEVEL ca.CALI Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 3189.738525390625. * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () Game: Engine Found respawn point for CAMA: Killrespawnpoint0 Game: Engine Raz spawning at teleport fromCAMA1 Game: Engine Saved[LEVELLOAD]: teleport = nil VM : (none(-1) RegisterTriggerVolume LevelScript: Could not find trigger volume 'tv_teleportercave' Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb ====================== Asset load progression ====================== Initial: 2.518 MB Vertex, 8.688 MB Texture Level : 6.126 MB Vertex, 23.766 MB Texture Scripts: 6.152 MB Vertex, 23.766 MB Texture ====================== ====================== Memory post level load ====================== ====================== WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Level loaded in 1.43 seconds Anim: anims\janitor\scrape_cook.jan: loaded (1 frames latency) Anim: anims\objects\duster\duster_spinner_retract.jan: loaded (1 frames latency) Anim: anims\campkids\idle01.jan: loaded (1 frames latency) Anim: anims\objects\duster\dusterretract.jan: loaded (1 frames latency) Anim: anims\objects\dowsingrod\drod_idle.jan: loaded (1 frames latency) Anim: anims\psichallenge\shelfidle.jan: loaded (1 frames latency) 1: 1 (number) 1: 1 (number) Anim: anims\campkids\drumming_phoebe.jan: loaded (1 frames latency) Anim: anims\campkids\dj_quentinscratch.jan: loaded (1 frames latency) Anim: anims\campkids\color.jan: loaded (1 frames latency) Anim: anims\campkids\notice_milka.jan: loaded (1 frames latency) Anim: anims\campkids\props\dj_quentintalk.jan: loaded (1 frames latency) Anim: anims\campkids\drumtalk_phoebe.jan: loaded (1 frames latency) Anim: anims\campkids\props\drumtalk_phoebe.jan: loaded (1 frames latency) Anim: anims\campkids\dj_quentintalk.jan: loaded (1 frames latency) Anim: anims\janitor\flipburger_cook.jan: loaded (1 frames latency) Anim: anims\campkids\props\dj_quentinscratch.jan: loaded (1 frames latency) Anim: anims\campkids\props\drumming_phoebe.jan: loaded (1 frames latency) Game: Engine Beginning cutscene QuentinPhoebeInteractionOne Game: Engine Cutscene progression: CS Script moving from state nil to state QuentinPhoebeInteractionOne, resultant state QuentinPhoebeInteractionOne. Time: 3204.8447265625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: onItem (line -1, file '(none)) (field) 7: (null) (line -1, file '(none)) () Anim: anims\campkids\dj_quentintalk_toraz.jan: loaded (1 frames latency) Anim: anims\campkids\drumtalk_phoebe_toraz.jan: loaded (1 frames latency) Game: Engine Cutscene progression: CS Script moving from state QuentinPhoebeInteractionOne to state CleanupCSQuentinPhoebeInteractionOne, resultant state CleanupCSQuentinPhoebeInteractionOne. Time: 3221.88232421875. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Saved[CA]: QuentinPhoebeInteractionOne = 1 Game: Engine Ending normal cutscene QuentinPhoebeInteractionOne Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[CA]: bQuentinPhoebeInteractionOnePlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSQuentinPhoebeInteractionOne to state nil, resultant state nil. Time: 3221.93603515625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine Saved[CA]: bQuentinPhoebeInteractionTwoPlayed = 0 Game: Engine Saved[CA]: QuentinPhoebeInteractionTwo = 0 Game: Engine Beginning cutscene QuentinPhoebeInteractionTwo Game: Engine Cutscene progression: CS Script moving from state nil to state QuentinPhoebeInteractionTwo, resultant state QuentinPhoebeInteractionTwo. Time: 3232.382568359375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: onItem (line -1, file '(none)) (field) 7: (null) (line -1, file '(none)) () Game: Engine Cutscene progression: CS Script moving from state QuentinPhoebeInteractionTwo to state CleanupCSQuentinPhoebeInteractionTwo, resultant state CleanupCSQuentinPhoebeInteractionTwo. Time: 3239.040283203125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Saved[CA]: QuentinPhoebeInteractionTwo = 1 Game: Engine Ending normal cutscene QuentinPhoebeInteractionTwo Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[CA]: bQuentinPhoebeInteractionTwoPlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSQuentinPhoebeInteractionTwo to state nil, resultant state nil. Time: 3239.07373046875. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () SetNewAction: transition to is undefined Anim: anims\campkids\props\dj_quentin.jan: loaded (1 frames latency) Anim: anims\campkids\dj_quentin.jan: loaded (1 frames latency) Game: Engine Beginning cutscene FordInteractionOne Game: Engine Cutscene progression: CS Script moving from state nil to state FordInteractionOne, resultant state FordInteractionOne. Time: 3277.488525390625. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: xRunCutsceneWithSettings (line -1, file '(none)) (field) 3: runCutsceneWithSettings (line -1, file '(none)) (field) 4: runCutsceneWithSettings (line -1, file '(none)) (field) 5: runCutscene (line -1, file '(none)) (field) 6: (null) (line -1, file '(none)) () Game: Engine Cutscene progression: CS Script moving from state FordInteractionOne to state CleanupCSFordInteractionOne, resultant state CleanupCSFordInteractionOne. Time: 3299.862548828125. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine Saved[CA]: FordInteractionOneSeen = 1 Game: Engine Ending normal cutscene FordInteractionOne Game: Engine RESTORE SECONDARY TARGET Game: Engine SET SECONDARY TARGET nil Game: Engine Saved[CA]: bFordInteractionOnePlayed = 1 Game: Engine Cutscene progression: CS Script moving from state CleanupCSFordInteractionOne to state nil, resultant state nil. Time: 3299.93115234375. * Stack Trace 1: setState (line -1, file '(none)) (field) 2: endCutscene (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine going to state SetupShop * Stack Trace 1: setState (line -1, file '(none)) (field) 2: startShop (line -1, file '(none)) (field) 3: setUp (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () Anim: anims\dartnew\dartidle03.jan: loaded (1 frames latency) Game: Engine going to state ShowItem * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine going to state nil * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine going to state ShowItem * Stack Trace 1: setState (line -1, file '(none)) (field) 2: scrollToItem (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine going to state nil * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine going to state ShowItem * Stack Trace 1: setState (line -1, file '(none)) (field) 2: scrollToItem (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine going to state nil * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () Game: Engine going to state ShowItem * Stack Trace 1: setState (line -1, file '(none)) (field) 2: scrollToItem (line -1, file '(none)) (field) 3: (null) (line -1, file '(none)) () Game: Engine going to state nil * Stack Trace 1: setState (line -1, file '(none)) (field) 2: (null) (line -1, file '(none)) () [xcb] Unknown request in queue while dequeuing [xcb] Most likely this is a multi-threaded client and XInitThreads has not been called [xcb] Aborting, sorry about that. Psychonauts: ../../src/xcb_io.c:178: dequeue_pending_request: Assertion `!xcb_xlib_unknown_req_in_deq' failed.