This patch contains the code changes that Vector Fabrics did to the idTech4
game engine in order to speedup the rendering engine. It is released under the 
same license as the engine: GPLv3.

To apply this patch:
* make sure your system meets all the requirements to build the source code
* download the source code from the iodoom3.org website.
* go to the neo directory
  patch -p4 <path/to/paralleldoom3.diff
* follow your build and run instructions as usual
Due to all kinds of factors, including the performance ratio between your CPU 
and GPU, you may see different results.

If you have any questions, please do not hesitate to send an e-mail to 
info@vectorfabrics.com.

The results were obtained using Pareon, a tool to find and implement 
parallelization in C and C++ code, developed by Vector Fabrics.
Vector Fabrics is a small startup company, based in Eindhoven, The Netherlands.
Do more with multicore!

