Index: src/game/bg_pmove.c =================================================================== --- src/game/bg_pmove.c (revision 789) +++ src/game/bg_pmove.c (working copy) @@ -2782,6 +2782,7 @@ { PM_AddEvent( EV_NOAMMO ); pm->ps->weaponTime += 200; + if(pm->ps->weaponstate == WEAPON_FIRING) pm->ps->weaponstate = WEAPON_READY; return; }