Index: code/server/sv_main.c =================================================================== --- code/server/sv_main.c (revision 817) +++ code/server/sv_main.c (working copy) @@ -135,6 +135,11 @@ // return; // } + // we don't need to send commands to a client until they get the + // gamestate + if( client->state < CS_PRIMED ) + return; + client->reliableSequence++; // if we would be losing an old command that hasn't been acknowledged, // we must drop the connection