Bug 5294 - Enemies do not properly disappear when killed
Status: RESOLVED FIXED
Alias: None
Product: iodoom3
Classification: Unclassified
Component: other
Version: unspecified
Hardware: PC other
: P3 minor
Assignee: Zachary J. Slater
QA Contact:
URL:
Depends on:
Blocks:
 
Reported: 2011-11-25 15:25 EST by Bill Pickett
Modified: 2011-11-25 16:38:07 EST
0 users

See Also:



Description Bill Pickett 2011-11-25 15:25:17 EST
Windows 7 is not listed as a platform to report a bug so the only other option is “other.” 

Present in: Retail 1.3.1 version.

Platform: Windows 7 64-bit.

Description: When you kill an enemy their body is supposed to “burn away” until nothing is left. Under Windows 7 64-bit (and maybe others) when the body reaches “fully burned away” the full body will flash back on-screen for a quick moment and then be gone.

Workaround: I have a mod right now that sets the “stay time limit” for bodies to something like 300 seconds. They don’t “burn away” they just stay there fully drawn when you kill them.
Comment 1 Bill Pickett 2011-11-25 15:31:55 EST
This bug is present in Resurrection of Evil as well.
Comment 2 Bill Pickett 2011-11-25 16:38:07 EST
Just tried to reproduce the bug while recording video:

http://www.youtube.com/watch?v=jbnZI7TaxRs

It's been quite a while since I've ran Doom 3 without the "workaround" pak file.  Obviously something else has changed as the bodies now do burn correctly away.

I'm blaming it on video drivers.  Sorry to take your time.