Bug 2366 - Weapon Redraw lag durring jumpad flight SVN revision #84
Status: RESOLVED FIXED
Alias: None
Product: ioquake3
Classification: Unclassified
Component: Video
Version: 1.33 SVN
Hardware: PC Linux
: P4 trivial
Assignee: Zachary J. Slater
QA Contact: ioquake3 bugzilla mailing list
URL:
Depends on:
Blocks:
 
Reported: 2005-09-04 20:54 EDT by Joshua Hoppes
Modified: 2007-05-21 11:27:35 EDT
0 users

See Also:



Description Joshua Hoppes 2005-09-04 20:54:18 EDT
Decided I would check out the current codebase, and every thing is working very
well. I did notice something a little funny. I was just running around on a
local server I am running, which is using the old 1.32 id software build, and
when I would hit a jump/launch pad, the weapon would redraw very slowly,
probably going down to about once every half a second. This is just a minor
problem, since it goes away once you hit the ground, and you can still fire just
fine.
Comment 1 Joshua Hoppes 2005-09-09 17:14:32 EDT
Some where between revision 84 and 89 the bug has been fixed.
Comment 2 Ryan C. Gordon 2007-05-21 11:27:35 EDT
Setting a QA contact on all ioquake3 bugs, even resolved ones. Sorry if you get a flood of email from this, it should only happen once. Apologies for the incovenience.

--ryan.