The cvar `snaps` is capped at 30, thereby diminishing the effects of running a
server at higher framerates. The fix is trivial. Apply to server/sv_client.c
1156,1157c1156,1157
< } else if ( i > 30 ) {
< i = 30;
---
> } else if ( i > sv_fps->integer ) {
> i = sv_fps->integer;
Setting a QA contact on all ioquake3 bugs, even resolved ones. Sorry if you get a flood of email from this, it should only happen once. Apologies for the incovenience.
--ryan.
The cvar `snaps` is capped at 30, thereby diminishing the effects of running a server at higher framerates. The fix is trivial. Apply to server/sv_client.c 1156,1157c1156,1157 < } else if ( i > 30 ) { < i = 30; --- > } else if ( i > sv_fps->integer ) { > i = sv_fps->integer;