Bug 2522 - qvm/dll loading irregularities?
Status: RESOLVED INVALID
Alias: None
Product: ioquake3
Classification: Unclassified
Component: Platform
Version: 1.33 SVN
Hardware: Macintosh MacOS X
: P2 normal
Assignee: Ryan C. Gordon
QA Contact: ioquake3 bugzilla mailing list
URL: http://icculus.org/cgi-bin/ezmlm/ezml...
Depends on:
Blocks:
 
Reported: 2005-12-04 20:17 EST by Ryan C. Gordon
Modified: 2007-05-21 11:22:59 EDT
1 user (show)

See Also:



Description Ryan C. Gordon 2005-12-04 20:17:15 EST
From mailing list (see URL).

"Sorta fixed in svn revision #416...the UI dll on Mac OS X loads, but
(despite the cvar), it reloads the .qvm when I start single-player, and
then loads the cgame DLL, but uses the .qvm for the game module.

Strange. I'll have to look into it more later."

--ryan.
Comment 1 Tim Angus 2005-12-05 13:08:08 EST
Possibly related to sv_pure? This must be set to 0 to load native libs, except for the game module. This is backwards to how you describe it though, so maybe not.
Comment 2 Tim Angus 2006-01-15 21:17:26 EST
Was this because you didn't set sv_pure to 0? This bug should be closed if so.
Comment 3 Ryan C. Gordon 2006-01-19 04:43:17 EST
sv_pure 0 fixes it, disregard me.

--ryan.

Comment 4 Ryan C. Gordon 2007-05-21 11:22:59 EDT
Setting a QA contact on all ioquake3 bugs, even resolved ones. Sorry if you get a flood of email from this, it should only happen once. Apologies for the incovenience.

--ryan.