Bug 2608 - Mingw build appears to go into loop
Status: RESOLVED INVALID
Alias: None
Product: ioquake3
Classification: Unclassified
Component: Platform
Version: unspecified
Hardware: PC Windows 2000
: P2 normal
Assignee: Zachary J. Slater
QA Contact: ioquake3 bugzilla mailing list
URL:
Depends on:
Blocks:
 
Reported: 2006-03-05 01:54 EST by Henry
Modified: 2007-05-21 11:25:07 EDT
1 user (show)

See Also:



Description Henry 2006-03-05 01:54:39 EST
svn Revision 621, and previous since around 604

Did build around 597 and 602. But here's the build.log

File not found - *.d
c:/mingw/bin/make.exe -C code/tools/lcc install
File not found - *.d
make.exe[1]: Entering directory `C:/msys/1.0/home/Henry/programs/quake/quake3/code/tools/lcc'
install -s -m 0755 build-mingw32-x86/q3lcc.exe ../
install -s -m 0755 build-mingw32-x86/q3cpp.exe ../
install -s -m 0755 build-mingw32-x86/q3rcc.exe ../
make.exe[1]: Leaving directory `C:/msys/1.0/home/Henry/programs/quake/quake3/code/tools/lcc'
c:/mingw/bin/make.exe -C code/tools/asm install
make.exe[1]: Entering directory `C:/msys/1.0/home/Henry/programs/quake/quake3/code/tools/asm'
gcc -O2 -Wall -Werror -fno-strict-aliasing -o q3asm q3asm.c cmdlib.c
install -s -m 0755 q3asm.exe ../
make.exe[1]: Leaving directory `C:/msys/1.0/home/Henry/programs/quake/quake3/code/tools/asm'
c:/mingw/bin/make.exe  targets B=build/release-mingw32-x86 CFLAGS=" -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -DUSE_OPENAL=1 -DUSE_OPENAL_DLOPEN=1 -m32 -DUSE_LOCAL_HEADERS=1 -DNDEBUG -O3 -march=i586 -fomit-frame-pointer -ffast-math -falign-loops=2 -funroll-loops -falign-jumps=2 -falign-functions=2 -fstrength-reduce -MMD"

/usr/bin/sh: -c: line 3: syntax error: unexpected end of file
c:\mingw\bin\make.exe: *** [build_release] Error 258


**************
I've got the directx-devel.tar.gz installed.
Can't figure it out. Builds fine in Linux.

Thanks,

Henry
Comment 1 Tim Angus 2006-03-05 05:40:10 EST
Try a clean checkout.
Comment 2 Ryan C. Gordon 2007-05-21 11:25:07 EDT
Setting a QA contact on all ioquake3 bugs, even resolved ones. Sorry if you get a flood of email from this, it should only happen once. Apologies for the incovenience.

--ryan.