Two independent bugs have popped up over the months of using the MDR support in ioquake3.
The first bug is in the loading functions where a byte offset in the model file is not properly used which may lead to a crash or the model not loading up correctly on some models.
The second bug will yield a bit incorrectly rotated animation tag used for connecting models.
The patch will fix these two bugs.
Setting a QA contact on all ioquake3 bugs, even resolved ones. Sorry if you get a flood of email from this, it should only happen once. Apologies for the incovenience.
--ryan.
Created attachment 862 [details] Bugfix for two MDR rendering problems