This problem manifests itself in improper clipping for opaque shaders as demonstrated in these screenshots: http://tjw.org/tremulous/macosx/screenshots/
Created attachment 866 [details] use correct sorting on big endian systems
Setting a QA contact on all ioquake3 bugs, even resolved ones. Sorry if you get a flood of email from this, it should only happen once. Apologies for the incovenience. --ryan.
Created attachment 866 [details] use correct sorting on big endian systems