Bug 2697 - Extend iD's colour codes
Status: RESOLVED WONTFIX
Alias: None
Product: ioquake3
Classification: Unclassified
Component: Misc
Version: 1.33 SVN
Hardware: All All
: P2 enhancement
Assignee: Zachary J. Slater
QA Contact: ioquake3 bugzilla mailing list
URL:
Depends on:
Blocks:
 
Reported: 2006-05-04 23:33 EDT by Shane
Modified: 2007-08-23 11:44:15 EDT
1 user (show)

See Also:


Attachments
As described in the original report (6.32 KB, patch)
2006-05-04 23:35 EDT, Shane
Version 2 of Patch (7.41 KB, patch)
2006-05-08 21:16 EDT, Shane

Description Shane 2006-05-04 23:33:45 EDT
I'm submitting an enhancement patch to iD's original eight colour codes ^(0-7).

An additional 48 hues evenly distributed and 'normalized' for brightness are accessed via (a,A-x,X) colour codes.
To cover all alphanum's (8,9,y-Z) are set to match the cpma mod codes, a personal motivation for this patch.
Comment 1 Shane 2006-05-04 23:35:10 EDT
Created attachment 898 [details]
As described in the original report
Comment 2 Shane 2006-05-08 21:16:29 EDT
Created attachment 900 [details]
Version 2 of Patch

This patch includes explicit casts for the sdk/game code to compile cleanly.
Comment 3 Tim Angus 2006-06-05 16:31:33 EDT
I explained on IRC to you before that features pertaining to specific mods have no place here. However, this patch would be acceptable (as I also explained) if the colour codes were ordered in terms of hue, so that the extended colour codes would at least appear as the correct colour on non-ioq3 clients.
Comment 4 Ryan C. Gordon 2007-05-21 11:22:00 EDT
Setting a QA contact on all ioquake3 bugs, even resolved ones. Sorry if you get a flood of email from this, it should only happen once. Apologies for the incovenience.

--ryan.

Comment 5 Tim Angus 2007-08-23 11:44:15 EDT
Closing due to inactivity.