I'm submitting an enhancement patch to iD's original eight colour codes ^(0-7).
An additional 48 hues evenly distributed and 'normalized' for brightness are accessed via (a,A-x,X) colour codes.
To cover all alphanum's (8,9,y-Z) are set to match the cpma mod codes, a personal motivation for this patch.
I explained on IRC to you before that features pertaining to specific mods have no place here. However, this patch would be acceptable (as I also explained) if the colour codes were ordered in terms of hue, so that the extended colour codes would at least appear as the correct colour on non-ioq3 clients.
Setting a QA contact on all ioquake3 bugs, even resolved ones. Sorry if you get a flood of email from this, it should only happen once. Apologies for the incovenience.
--ryan.
Created attachment 898 [details] As described in the original report
Created attachment 900 [details] Version 2 of Patch This patch includes explicit casts for the sdk/game code to compile cleanly.