Bug 2710 - Playing a cinematic kills sound for future cinematics with OpenAL
Status: RESOLVED FIXED
Alias: None
Product: ioquake3
Classification: Unclassified
Component: Sound
Version: unspecified
Hardware: PC Windows XP
: P2 normal
Assignee: Zachary J. Slater
QA Contact: ioquake3 bugzilla mailing list
URL:
Depends on:
Blocks:
 
Reported: 2006-05-16 03:03 EDT by Jay Weisskopf
Modified: 2007-05-21 11:26:38 EDT
1 user (show)

See Also:


Attachments
Patch to kill stream after cinematic (313 bytes, patch)
2006-05-16 03:04 EDT, Jay Weisskopf

Description Jay Weisskopf 2006-05-16 03:03:26 EDT
This is with OpenAL being used:
The first time a cinematic is played (such as the id logo), the sound works fine. After that, it doesn't work unless a snd_restart is done. It looks like the stream wasn't being killed when a cinematic finished or got interrupted. I added a one-liner to StopAllSounds to kill the stream. It seems to have done the trick.
Comment 1 Jay Weisskopf 2006-05-16 03:04:01 EDT
Created attachment 910 [details]
Patch to kill stream after cinematic
Comment 2 Erik Auerswald 2006-05-17 05:24:20 EDT
this problem does not exist on linux, but the proposed patch does not change the observable behaviour (i.e. sound using OpenAL continues to work)
Comment 3 Ryan C. Gordon 2007-05-21 11:26:38 EDT
Setting a QA contact on all ioquake3 bugs, even resolved ones. Sorry if you get a flood of email from this, it should only happen once. Apologies for the incovenience.

--ryan.