Bug 2744 - Widescreen: small glitch
Status: RESOLVED FIXED
Alias: None
Product: ioquake3
Classification: Unclassified
Component: Video
Version: 1.33 SVN
Hardware: All All
: P2 minor
Assignee: Zachary J. Slater
QA Contact: ioquake3 bugzilla mailing list
URL:
Depends on:
Blocks:
 
Reported: 2006-06-11 15:33 EDT by Andrea Chiavazza
Modified: 2009-09-14 17:17:49 EDT
2 users (show)

See Also:



Description Andrea Chiavazza 2006-06-11 15:33:10 EDT
That happens right after I give the confirmation to quit the game and I get the credits on the screen. Problem is credits are meant to be displayed on a 4:3 screen. I get them on a black background but on the sides of the screen I still have two annoying stripes with the last frame of the game. A simple glClear() with black color should do the job.
If someone that knows the code would do it I would be gratefull, otherwise I will take some time and look for the right place for the glClear() and then post a patch.
My screen is a 16:10 1280-800 lcd on a laptop with Radeon igp320m. To improve performance I usually play it with reolution halved at 640 400.
The quake3 I use is the latest released on www.freshrpms.net for fedora core 5. (svn792)
Apart from that I think everything else related to widescreen gaming is ok.
Regards,
Andrea Chiavazza
Comment 1 Ryan C. Gordon 2007-05-21 11:22:08 EDT
Setting a QA contact on all ioquake3 bugs, even resolved ones. Sorry if you get a flood of email from this, it should only happen once. Apologies for the incovenience.

--ryan.

Comment 2 Ryan C. Gordon 2009-09-14 17:17:49 EDT
svn revision #1593 fixes this, but only if you build your own native or qvm UI. If you use the QVM files that ship with the game (for example, to play on pure servers), it's still broken. I don't know a good way to catch that case, though.

--ryan.