Bug 2775 - reload wastes clips
Status: RESOLVED INVALID
Alias: None
Product: Tremulous
Classification: Unclassified
Component: Misc
Version: unspecified
Hardware: PC Linux
: P2 minor
Assignee: Tim Angus
QA Contact:
URL:
Depends on:
Blocks:
 
Reported: 2006-07-12 19:47 EDT by Ian Voysey
Modified: 2006-07-13 04:48:30 EDT
1 user (show)

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Description Ian Voysey 2006-07-12 19:47:08 EDT
Just grabbed the latest stand alone version, so Version 1.1.0. Running on an amd64 Gentoo Linux box. 

When, in game, I reload the gun if at full ammo, the clip counter goes down, but obviously I don't gain any ammo. It doesn't look like the counter will go negative, thus giving me the actual number of clips I have, so I think you will lose ammo by reloading before being at full empty.

I don't know if this is a feature, not a bug, but there we go.
Comment 1 Dustin Howett 2006-07-13 04:42:41 EDT
Pretty sure it's a feature.. Like, from a normal gun, you eject and either save or discardthe clip no matter how many bullets are left in it. If you're a good strategist, you use all of your ammo, and don't reload randomly. I suppose you can say the same thing for energy weapons and "batteries," but.. that's just a cop-out answer. 

If ammo wasn't discarded, someone could buy a gun, reload until it's all maxed out (0 clips and, in he case of a shotgun, 210 rounds) and never have to stop firing to "reload."
Comment 2 Tim Angus 2006-07-13 04:48:30 EDT
Yup, feature.