Bug 2822 - cl_lanForcePackets
Status: RESOLVED FIXED
Alias: None
Product: ioquake3
Classification: Unclassified
Component: Platform
Version: unspecified
Hardware: PC Windows XP
: P2 upstream issue
Assignee: Zachary J. Slater
QA Contact: ioquake3 bugzilla mailing list
URL:
Depends on:
Blocks:
 
Reported: 2006-08-02 15:18 EDT by Anonymous
Modified: 2007-05-21 11:27:01 EDT
1 user (show)

See Also:


Attachments
Patch (1.32 KB, patch)
2006-08-02 15:19 EDT, Anonymous

Description Anonymous 2006-08-02 15:18:48 EDT
This is an implementation of cl_lanForcePackets.

It is the same as sv_lanForceRate, but instead it controls whether the client will obey cl_maxpackets if on LAN.

This is very useful if the game thinks it's on a LAN but it's in fact a slow connection (modem link, parallel/serial, or just overflowed LAN...)

Default is no vehaviour change (same as sv_lanForceRate).
Comment 1 Anonymous 2006-08-02 15:19:28 EDT
Created attachment 1009 [details]
Patch
Comment 2 Ryan C. Gordon 2007-05-21 11:27:01 EDT
Setting a QA contact on all ioquake3 bugs, even resolved ones. Sorry if you get a flood of email from this, it should only happen once. Apologies for the incovenience.

--ryan.