Bug 2893 - charging tyrrant sound not moving with the model
Status: RESOLVED FIXED
Alias: None
Product: ioquake3
Classification: Unclassified
Component: Sound
Version: unspecified
Hardware: PC All
: P2 normal
Assignee: Tim Angus
QA Contact: ioquake3 bugzilla mailing list
URL:
Depends on:
Blocks:
 
Reported: 2006-10-09 19:02 EDT by rasz
Modified: 2007-05-21 11:23:15 EDT
0 users

See Also:


Attachments
svn933 openal not using position tracking for other player's sounds (621 bytes, patch)
2006-10-13 14:55 EDT, Tony J. White

Description rasz 2006-10-09 19:02:39 EDT
especially annoying when you chase a tyrrant, he goes arround the corner, you go after him and you hear charge taunt "hanging in the air" instead of the sound from the direction where the tyrr went.
Comment 1 Tony J. White 2006-10-13 14:55:02 EDT
Created attachment 1114 [details]
svn933 openal not using position tracking for other player's sounds

S_AL_SrcSetup() always resets the isTracking bit to qfalse.  isTracking was set prior to the S_AL_SrcSetup() call in S_AL_StartSound() so tracking was never used for one-shot sound effects.
Comment 2 Ryan C. Gordon 2007-05-21 11:23:15 EDT
Setting a QA contact on all ioquake3 bugs, even resolved ones. Sorry if you get a flood of email from this, it should only happen once. Apologies for the incovenience.

--ryan.