Bug 3014 - Abnormal behaviour when getting kicked
Status: RESOLVED FIXED
Alias: None
Product: ioquake3
Classification: Unclassified
Component: Misc
Version: 1.33 SVN
Hardware: PC All
: P2 normal
Assignee: Zachary J. Slater
QA Contact: ioquake3 bugzilla mailing list
URL:
Depends on:
Blocks:
 
Reported: 2007-01-27 18:25 EST by Erik
Modified: 2007-05-21 11:27:21 EDT
0 users

See Also:


Attachments
svn1037 kick fix (727 bytes, patch)
2007-02-01 17:07 EST, Tony J. White

Description Erik 2007-01-27 18:25:47 EST
I dont know exactly when this bug was introduced, but it's somewhere between september 2005 and svn 1037. When a player gets kicked, instead of receiving a nice kick-message and returning to main-menu, the player just gets to see the 'awaiting snapshot' screen.
Comment 1 Tony J. White 2007-02-01 17:07:10 EST
Created attachment 1249 [details]
svn1037 kick fix

reverts part of r935 that prevented server commands from being sent to CS_PRIMED clients.  This fixes the problem, but I'm not sure if it's proper.
Comment 2 Tony J. White 2007-02-01 17:26:24 EST
fixed by moving drop->state = CS_ZOMBIE; farther down in SV_DropClient() instead.
Comment 3 Ryan C. Gordon 2007-05-21 11:27:21 EDT
Setting a QA contact on all ioquake3 bugs, even resolved ones. Sorry if you get a flood of email from this, it should only happen once. Apologies for the incovenience.

--ryan.