Bug 3024 - markable minimap
Status: ASSIGNED
Alias: None
Product: Tremulous
Classification: Unclassified
Component: Misc
Version: unspecified
Hardware: All All
: P5 enhancement
Assignee: Tremulous Bugs
QA Contact:
URL:
Depends on:
Blocks:
 
Reported: 2007-02-10 22:33 EST by M. Kristall
Modified: 2008-11-28 04:00:33 EST
0 users

See Also:



Description M. Kristall 2007-02-10 22:33:45 EST
There are currently two issues that are a bit annoying
* it is difficult to coordinate with your team properly
* it is very easy to get lost on large or complex maps

I have a solution that would practically eliminate the latter and substantially help with the former: markable minimaps.
What I mean by "markable" is that markers or flags can be added or removed from a team's map, to add additional strategic possibility. An example of a flag or mark someone might put on the map would be "here's the Overmind" or "we need cover here".

This is obviously not high priority but I think it would be really useful. I may work on this when I have free time. At the moment, I'm not sure how to go about this.
Comment 1 Paradox 2007-02-18 20:51:10 EST
(In reply to comment #0)
You could set it up so when a user presses a key bound to +showmap, a map appears in the center of the hud, as clich
Comment 2 vcxzet 2007-03-16 16:42:00 EDT
it is easy 
you need new entity and you use CG_ImpactMark it has an option to draw permanent
if a player drop a mark entity
you can use CG_ImpactMark on cgame side to draw
but if you make a cgame mod then you can also use models
Comment 3 Chris "Lakitu7" Schwarz 2008-11-28 04:00:33 EST
For what it's worth, a user "Posts" created a very rough start to this feature, available here: http://patches.mercenariesguild.net/index.php?do=details&task_id=204

I'd really like to see this too, so perhaps this might help it in moving along.