Bug 3048 - show the claws in first person view
Status: RESOLVED FIXED
Alias: None
Product: Tremulous
Classification: Unclassified
Component: Misc
Version: unspecified
Hardware: PC All
: P4 enhancement
Assignee: Tremulous Bugs
QA Contact:
URL:
Depends on:
Blocks:
 
Reported: 2007-03-07 00:12 EST by Jeff
Modified: 2008-12-07 18:43:26 EST
1 user (show)

See Also:



Description Jeff 2007-03-07 00:12:56 EST
hello, would it be possible to actually display the alien's claws when you are hitting a human? (sorry if this has already been reported and that I could not find it)

Humans have a gun, even if they did not have a crosshair they would be at an aiming advantage, whereas aliens should be allowed to at least see the range of their attacks (good for learning).

Thoughts?
Comment 1 vcxzet 2007-03-11 15:57:29 EDT
it is possible if they use view weapons
Comment 2 Jeff 2007-03-11 17:26:34 EDT
You mean, it is *currently* possible with a command, or it's not in the code?
Comment 3 Jeff 2007-03-16 19:22:48 EDT
additional argument for showing the claws: they provide a visual "cue" for the player. Yes, you can hear the claws "swoosh" sound, but relying only on audio tips is not optimal, because aliens usually play in noisy environments (lasguns, pulse rifles, painsaws). You sometimes don't even hear the "swoosh swoosh swoosh", and that makes you lose the "beat"/rhythm of the attacks.

Displaying the claws, in addition to the swooshing sound, would make it much more natural and allow the player to "sync" to the rhythm of his claws, and also know the "refractory period" (the period between attacks during which you "cannot" hit).
Comment 4 Risujin 2007-09-22 18:15:10 EDT
(In reply to comment #3)
> additional argument for showing the claws: they provide a visual "cue" for the
> player.

What about Aliens that bite? Dungeon Keeper 2 style jaws overlay?
Comment 5 M. Kristall 2008-12-07 18:43:26 EST
r1060 | tma | 2008-02-28 19:00:25 -0500 (Thu, 28 Feb 2008) | 2 lines

* First person weapon animation