Bug 3112 - Removing rotation code used to hide strings in binary
Status: RESOLVED FIXED
Alias: None
Product: ioquake3
Classification: Unclassified
Component: Misc
Version: 1.33 SVN
Hardware: All All
: P3 minor
Assignee: Zachary J. Slater
QA Contact: ioquake3 bugzilla mailing list
URL:
Depends on:
Blocks:
 
Reported: 2007-05-19 17:06 EDT by TsT
Modified: 2007-08-23 20:04:34 EDT
0 users

See Also:


Attachments
Remove code to hide strings in compiled binary (1.35 KB, patch)
2007-05-19 17:09 EDT, TsT

Description TsT 2007-05-19 17:06:41 EDT
Just to clean a small part of code.

I think the original part of code (and function FS_ShiftedStrStr) was herited from commercial spirit.
Now the game is open source, we don't need hiding strings of "qagame.qvm", "cgame.qvm" and "ui.qvm" in compiled binary.

See Patch file.
Comment 1 TsT 2007-05-19 17:09:19 EDT
Created attachment 1349 [details]
Remove code to hide strings in compiled binary
Comment 2 Ryan C. Gordon 2007-05-21 11:21:40 EDT
Setting a QA contact on all ioquake3 bugs, even resolved ones. Sorry if you get a flood of email from this, it should only happen once. Apologies for the incovenience.

--ryan.

Comment 3 Tim Angus 2007-08-23 20:04:34 EDT
Committed, including fixing the deliberate typo in your patch ;).