Just to clean a small part of code.
I think the original part of code (and function FS_ShiftedStrStr) was herited from commercial spirit.
Now the game is open source, we don't need hiding strings of "qagame.qvm", "cgame.qvm" and "ui.qvm" in compiled binary.
See Patch file.
Setting a QA contact on all ioquake3 bugs, even resolved ones. Sorry if you get a flood of email from this, it should only happen once. Apologies for the incovenience.
--ryan.
Created attachment 1349 [details] Remove code to hide strings in compiled binary