If a server returns 16 key/values for display in the server info menu, the menu will not draw correctly. The current code makes an initial check to see how many key/value combos were received and limits this to 16. However, at menu draw time, this limit is ignored and all key/value combos are drawn.
Created attachment 1469 [details] Diff file with a proposed fix The problem is in q3_ui/ui_serverinfo.c