Long ago, SecretCamel told me about a secret third view axis, which allows interesting things with the help of minor binary modifications.
Mainly it is possible to tilt your head in game. That will be visible from both first person and third person views, and it's quite funny actually.
But strangely it allows an exploit. Because when your head is tilted, trying to move sideways actually moves you forward/backward, and it accumulates with the real forward/backward movement, resulting in higher speeds.
Created attachment 1817[details]
a headtilting exploit demo
Notice the speed gain. When sprinting, I am even faster than a dretch.
Yes, I've even made a z bot which automatically tilts my head in the correct direction and when needed. (I have good control because it compensates for it, and draws staight frames.) Though it was "top secret" since. xD
Created attachment 1843[details]
block SecretCamel's axis
While the devs are trying to find some time to analyze my patch, I decided to submit it for those who want to use it now.
PS: spectators could be allowed to roll =D
Comment 4Chris "Lakitu7" Schwarz
2009-02-26 20:41:33 EST
Created attachment 1816 [details] a headtilting demo Here I am basically turning along the z axis (modifying cl.viewangles[2] in CL_FinishMove()).
Created attachment 1817 [details] a headtilting exploit demo Notice the speed gain. When sprinting, I am even faster than a dretch. Yes, I've even made a z bot which automatically tilts my head in the correct direction and when needed. (I have good control because it compensates for it, and draws staight frames.) Though it was "top secret" since. xD
Created attachment 1843 [details] block SecretCamel's axis While the devs are trying to find some time to analyze my patch, I decided to submit it for those who want to use it now. PS: spectators could be allowed to roll =D